import ctypes import pyglet __all__ = ['link_GL', 'link_AGL', 'link_GLX', 'link_WGL', 'GLException', 'missing_function', 'decorate_function'] _debug_gl = pyglet.options['debug_gl'] _debug_gl_trace = pyglet.options['debug_gl_trace'] _debug_gl_trace_args = pyglet.options['debug_gl_trace_args'] class MissingFunctionException(Exception): def __init__(self, name, requires=None, suggestions=None): msg = '%s is not exported by the available OpenGL driver.' % name if requires: msg += ' %s is required for this functionality.' % requires if suggestions: msg += ' Consider alternative(s) %s.' % ', '.join(suggestions) Exception.__init__(self, msg) def missing_function(name, requires=None, suggestions=None): def MissingFunction(*args, **kwargs): raise MissingFunctionException(name, requires, suggestions) return MissingFunction _int_types = (ctypes.c_int16, ctypes.c_int32) if hasattr(ctypes, 'c_int64'): # Some builds of ctypes apparently do not have c_int64 # defined; it's a pretty good bet that these builds do not # have 64-bit pointers. _int_types += (ctypes.c_int64,) for t in _int_types: if ctypes.sizeof(t) == ctypes.sizeof(ctypes.c_size_t): c_ptrdiff_t = t class c_void(ctypes.Structure): # c_void_p is a buggy return type, converting to int, so # POINTER(None) == c_void_p is actually written as # POINTER(c_void), so it can be treated as a real pointer. _fields_ = [('dummy', ctypes.c_int)] class GLException(Exception): pass def errcheck(result, func, arguments): if _debug_gl_trace: try: name = func.__name__ except AttributeError: name = repr(func) if _debug_gl_trace_args: trace_args = ', '.join([repr(arg)[:20] for arg in arguments]) print(f'{name}({trace_args})') else: print(name) from pyglet import gl context = gl.current_context if not context: raise GLException('No GL context; create a Window first') error = gl.glGetError() if error: # These are the 6 possible error codes we can get in opengl core 3.3+ error_types = { gl.GL_INVALID_ENUM: "Invalid enum. An unacceptable value is specified for an enumerated argument.", gl.GL_INVALID_VALUE: "Invalid value. A numeric argument is out of range.", gl.GL_INVALID_OPERATION: "Invalid operation. The specified operation is not allowed in the current state.", gl.GL_INVALID_FRAMEBUFFER_OPERATION: "Invalid framebuffer operation. The framebuffer object is not complete.", gl.GL_OUT_OF_MEMORY: "Out of memory. There is not enough memory left to execute the command.", } msg = error_types.get(error, "Unknown error") raise GLException(f'(0x{error}): {msg}') return result def decorate_function(func, name): if _debug_gl: if name not in ('glGetError',) and name[:3] not in ('glX', 'agl', 'wgl'): func.errcheck = errcheck link_AGL = None link_GLX = None link_WGL = None if pyglet.compat_platform in ('win32', 'cygwin'): from pyglet.gl.lib_wgl import link_GL, link_WGL elif pyglet.compat_platform == 'darwin': from pyglet.gl.lib_agl import link_GL, link_AGL else: from pyglet.gl.lib_glx import link_GL, link_GLX