# ------------------------------- # Difficult Rocket # Copyright © 2021-2022 by shenjackyuanjie 3695888@qq.com # All rights reserved # ------------------------------- """ writen by shenjackyuanjie mail: 3695888@qq.com github: @shenjackyuanjie gitee: @shenjackyuanjie """ from utils import translate from Difficult_Rocket.guis.format import html from Difficult_Rocket import DR_options # from libs import pyglet from libs.pyglet import font from libs.pyglet.text import Label, HTMLLabel from libs.pyglet.window import key from libs.pyglet.gui import widgets from libs.pyglet.sprite import Sprite from libs.pyglet.shapes import Rectangle from libs.pyglet.image import AbstractImage from libs.pyglet.graphics import Batch, Group from libs.pyglet.text.document import FormattedDocument from libs.pyglet.text.layout import IncrementalTextLayout # from libs import pyperclip from libs.pyperclip import paste __all__ = ['Parts', 'InputBox'] class Parts(widgets.WidgetBase): """ parts """ def __init__(self, x: int, y: int, width: int, height: int, textures: AbstractImage, # textures, batch: Batch, parts_data: dict): super().__init__(x, y, width, height) self.sprite = Sprite(img=textures, x=x, y=y, batch=batch) self._value = 0 if not DR_options['InputBox_use_TextEntry']: class InputBox(widgets.WidgetBase): """ input box """ def __init__(self, x: int, y: int, width: int, height: int, message: str = '', font_name: str = translate.微软等宽, font_size: int = 15, font_bold: bool = False, font_italic: bool = False, font_stretch: bool = False, font_dpi: int = 100, text_color: [int, int, int] = (187, 187, 187, 255), out_line_color: [int, int, int] = (37, 116, 176), cursor_color: [int, int, int] = (187, 187, 187), select_color: [int, int, int] = (63, 115, 255), out_line: int = 2, batch: Batch = None, group: Group = None): if batch is None: batch = Batch() if group is None: group = Group() super().__init__(x, y, width, height) self.enabled = False self._text = message self._cursor_poi = 0 self.font = font.load(name=font_name, size=font_size, bold=font_bold, italic=font_italic, stretch=font_stretch, dpi=font_dpi) self.font_height = self.font.ascent - self.font.descent self.out_bound = out_line if DR_options['InputBox_use_TextEntry']: # 基于IncrementalTextLayout的处理系统 self._doc = FormattedDocument(message) # self._doc.set_style() self._layout = IncrementalTextLayout(self._doc, self.font, width, height, batch=batch, group=group) self._input_box = widgets.TextEntry(x, y, width, height, self._doc, self._layout, batch=batch, group=group) else: # 基于Label的处理系统 self._input_box = Label(x=x + out_line, y=y + out_line, width=width, height=self.font_height + self.out_bound * 2, color=text_color, font_name=font_name, font_size=font_size, batch=batch, group=group, text=message) self._HTML_box = HTMLLabel(x=x + out_line, y=y + out_line + 30, width=width, height=self.font_height + self.out_bound * 2, batch=batch, group=group, text=message) self._out_box = Rectangle(x=x - out_line, y=y - out_line, color=out_line_color, width=width + (out_line * 2), height=height + (out_line * 2), batch=batch, group=group) self._光标 = Rectangle(x=x + out_line, y=y + out_line, color=cursor_color, width=1, height=self.font_height, batch=batch, group=group) self._选择框 = Rectangle(x=x, y=y, width=0, height=self.font_height, color=select_color) self._选择的字 = Label(x=x, y=y, width=0, height=self.font_height, color=text_color, font_name=font_name, font_size=font_size, batch=batch, group=group, text='') """ 输入框的属性 """ # 本身属性 @property def text(self) -> str: # 输入框的文本 return self._text @text.setter def text(self, value) -> None: assert type(value) is str, 'Input Box\'s text must be string!' self._text = value self._input_box.text = value self._HTML_box.text = html.decode_text2HTML(value, show_style=True) @property def cursor_poi(self) -> int: # 光标位置 return self._cursor_poi @cursor_poi.setter def cursor_poi(self, value) -> None: assert type(value) is int, 'Input Box\'s cursor poi must be int!' self._cursor_poi = value self._光标.x = self.x + self.out_bound + self._input_box.content_width # 渲染时属性 @property def opacity(self) -> int: # 透明度 return self._input_box.opacity @opacity.setter def opacity(self, value: int) -> None: assert type(value) is int, 'Input Box\'s opacity must be int!' self._input_box.opacity = value self._out_box.opacity = value self._选择的字.opacity = value self._选择框.opacity = value self._光标.opacity = value @property def visible(self) -> bool: # 是否可见 return self._input_box.visible @visible.setter def visible(self, value: bool) -> None: assert type(value) is bool, 'Input Box\'s visible must be bool!' self._input_box.visible = value self._out_box.visible = value self._选择的字.visible = value self._选择框.visible = value self._光标.visible = value @property def value(self) -> str: return self._text """ 事件调用 """ def _update_position(self): self._input_box.position = self._x + self.out_bound, self._y + self.out_bound self._out_box.position = self._x - self.out_bound, self._y - self.out_bound self._光标.position = self._x + self.out_bound, self._y + self.out_bound # 输入东西 def on_text(self, text: str): if self.enabled: if text in ('\r', '\n'): if self.text: self.dispatch_event('on_commit', self.text) else: self.text = f'{self.text[:self.cursor_poi]}{text}{self.text[self.cursor_poi:]}' self.cursor_poi += len(text) # 移动光标 def on_text_motion(self, motion): if self.enabled: # 根据按键处理 # 单格移动光标(上下左右) if motion in (key.MOTION_UP, key.MOTION_LEFT): # 往上一个移动 self.cursor_poi = max(0, self._cursor_poi - 1) elif motion in (key.MOTION_DOWN, key.MOTION_RIGHT): # 往下一个移动 self.cursor_poi = min(len(self.text), self._cursor_poi + 1) # 大前后移动(开头或结尾) elif motion in (key.MOTION_BEGINNING_OF_LINE, key.MOTION_BEGINNING_OF_FILE, key.MOTION_PREVIOUS_PAGE): # 开头 self.cursor_poi = 0 elif motion in (key.MOTION_END_OF_LINE, key.MOTION_END_OF_FILE, key.MOTION_NEXT_PAGE): # 结尾 self.cursor_poi = len(self.text) # 删除操作 elif motion == key.MOTION_BACKSPACE: if self.text: # 如果有文字 self.text = f'{self.text[:self.cursor_poi - 1]}{self.text[self.cursor_poi:]}' self.cursor_poi = max(0, self._cursor_poi - 1) elif motion == key.MOTION_DELETE: if self.text and self.cursor_poi != len(self.text) - 1: # 如果有文字,并且光标不在最后 self.text = f'{self.text[:self.cursor_poi]}{self.text[self.cursor_poi + 1:]}' # 剪贴板操作 elif motion == key.MOTION_COPY: pass elif motion == key.MOTION_PASTE: paste_text = paste() self.text = f'{self.text[:self.cursor_poi]}{paste_text}{self.text[self.cursor_poi:]}' self.cursor_poi += len(paste_text) def on_text_motion_select(self, motion): pass def on_mouse_press(self, x, y, buttons, modifiers): if self._check_hit(x, y) and self._input_box.visible: self.enabled = True else: self.enabled = False def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers): pass def on_mouse_release(self, x, y, buttons, modifiers): pass def on_commit(self, text: str): pass InputBox.register_event_type('on_commit') else: class InputBox(widgets.TextEntry): pass