language = "English" [main] "version.now_on" = "Difficult Rocket is running on Python Vision" "version.need3+" = "Difficult Rocket depends on Python vision 3.0+" "version.best3.8+" = "Difficult Rocket is writen in Python {write_py_v}, and now is running on Python {py_v} may cause BUG" "lang.language" = "English (EN-US)" "logger.language" = "Logging language is: " "logger.created" = "Log handler created" "logger.mkdir" = "logs/ folder not found, now created" "logger.main_done" = "Main log handler created " "logger.logfile_name" = "Log file name : " "logger.logfile_level" = "Log file record level : " "logger.logfile_fmt" = "Log file record format : " "logger.logfile_datefmt" = "Log file date format : " "game_start.at" = "The main thread of the game starts with : " [client] "setup.done" = "Client loaded" "setup.use_time" = "Client loading has used: {} second" "setup.use_time_ns" = "Client loading has used: {} nano second" [window] "setup.done" = "Window loaded" "setup.use_time" = "Window loading has used: {} second" "setup.use_time_ns" = "Window loading has used: {} nano second" "os.pid_is" = "Window's PID: {} PPID: {}" "button.been_press" = "Button pressed, the current state of the button is: " "mouse.press" = "mouse was click at {} button is: {}" "mouse.release" = "mouse release at {} button is: {}" "mouse.RIGHT" = "right button" "mouse.LEFT" = "left button" "mouse.MIDDLE" = "middle button" "key.press" = "key {} | {} been press" "key.release" = "key {} | {} been release" "text.input" = "input text \"{}\"" "text.new_line" = "new line" "text.motion" = "text move {}" "text.motion_select" = "text select {}" "command.text" = "input command: {}" "message.text" = "input message: {}" "libs.local" = "using local pyglet, version: {}" "libs.outer" = "using global pyglet, version: {}\n(may cause bug)" "fonts.found" = "found fonts in font lib: {}" "fonts.load" = "loading fonts: {}" "game.input_stop" = "console" "game.command_stop" = "in game commands" "game.window_stop" = "window" "game.stop_get" = "Received closing commands from {}, game closing" "game.stop" = "game closing, saving data……" "game.end" = "game closed" [server] "setup.done" = "Server loaded " "os.pid_is" = "Server PID: {} PPID: {}" [game]