"""Wrapper for http://developer.download.nvidia.com/opengl/includes/wglext.h Generated by tools/gengl.py. Do not modify this file. """ from ctypes import * from pyglet.gl.lib import link_WGL as _link_function from pyglet.gl.lib import c_void # BEGIN GENERATED CONTENT (do not edit below this line) # This content is generated by tools/gengl.py. # Wrapper for http://developer.download.nvidia.com/opengl/includes/wglext.h # H (C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:7) # H (C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:7) WIN32_LEAN_AND_MEAN = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:40 WGL_WGLEXT_VERSION = 6 # http://developer.download.nvidia.com/opengl/includes/wglext.h:60 # ARB_buffer_region (http://developer.download.nvidia.com/opengl/includes/wglext.h:62) WGL_FRONT_COLOR_BUFFER_BIT_ARB = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:63 WGL_BACK_COLOR_BUFFER_BIT_ARB = 2 # http://developer.download.nvidia.com/opengl/includes/wglext.h:64 WGL_DEPTH_BUFFER_BIT_ARB = 4 # http://developer.download.nvidia.com/opengl/includes/wglext.h:65 WGL_STENCIL_BUFFER_BIT_ARB = 8 # http://developer.download.nvidia.com/opengl/includes/wglext.h:66 # ARB_multisample (http://developer.download.nvidia.com/opengl/includes/wglext.h:69) WGL_SAMPLE_BUFFERS_ARB = 8257 # http://developer.download.nvidia.com/opengl/includes/wglext.h:70 WGL_SAMPLES_ARB = 8258 # http://developer.download.nvidia.com/opengl/includes/wglext.h:71 # ARB_extensions_string (http://developer.download.nvidia.com/opengl/includes/wglext.h:74) # ARB_pixel_format (http://developer.download.nvidia.com/opengl/includes/wglext.h:77) WGL_NUMBER_PIXEL_FORMATS_ARB = 8192 # http://developer.download.nvidia.com/opengl/includes/wglext.h:78 WGL_DRAW_TO_WINDOW_ARB = 8193 # http://developer.download.nvidia.com/opengl/includes/wglext.h:79 WGL_DRAW_TO_BITMAP_ARB = 8194 # http://developer.download.nvidia.com/opengl/includes/wglext.h:80 WGL_ACCELERATION_ARB = 8195 # http://developer.download.nvidia.com/opengl/includes/wglext.h:81 WGL_NEED_PALETTE_ARB = 8196 # http://developer.download.nvidia.com/opengl/includes/wglext.h:82 WGL_NEED_SYSTEM_PALETTE_ARB = 8197 # http://developer.download.nvidia.com/opengl/includes/wglext.h:83 WGL_SWAP_LAYER_BUFFERS_ARB = 8198 # http://developer.download.nvidia.com/opengl/includes/wglext.h:84 WGL_SWAP_METHOD_ARB = 8199 # http://developer.download.nvidia.com/opengl/includes/wglext.h:85 WGL_NUMBER_OVERLAYS_ARB = 8200 # http://developer.download.nvidia.com/opengl/includes/wglext.h:86 WGL_NUMBER_UNDERLAYS_ARB = 8201 # http://developer.download.nvidia.com/opengl/includes/wglext.h:87 WGL_TRANSPARENT_ARB = 8202 # http://developer.download.nvidia.com/opengl/includes/wglext.h:88 WGL_TRANSPARENT_RED_VALUE_ARB = 8247 # http://developer.download.nvidia.com/opengl/includes/wglext.h:89 WGL_TRANSPARENT_GREEN_VALUE_ARB = 8248 # http://developer.download.nvidia.com/opengl/includes/wglext.h:90 WGL_TRANSPARENT_BLUE_VALUE_ARB = 8249 # http://developer.download.nvidia.com/opengl/includes/wglext.h:91 WGL_TRANSPARENT_ALPHA_VALUE_ARB = 8250 # http://developer.download.nvidia.com/opengl/includes/wglext.h:92 WGL_TRANSPARENT_INDEX_VALUE_ARB = 8251 # http://developer.download.nvidia.com/opengl/includes/wglext.h:93 WGL_SHARE_DEPTH_ARB = 8204 # http://developer.download.nvidia.com/opengl/includes/wglext.h:94 WGL_SHARE_STENCIL_ARB = 8205 # http://developer.download.nvidia.com/opengl/includes/wglext.h:95 WGL_SHARE_ACCUM_ARB = 8206 # http://developer.download.nvidia.com/opengl/includes/wglext.h:96 WGL_SUPPORT_GDI_ARB = 8207 # http://developer.download.nvidia.com/opengl/includes/wglext.h:97 WGL_SUPPORT_OPENGL_ARB = 8208 # http://developer.download.nvidia.com/opengl/includes/wglext.h:98 WGL_DOUBLE_BUFFER_ARB = 8209 # http://developer.download.nvidia.com/opengl/includes/wglext.h:99 WGL_STEREO_ARB = 8210 # http://developer.download.nvidia.com/opengl/includes/wglext.h:100 WGL_PIXEL_TYPE_ARB = 8211 # http://developer.download.nvidia.com/opengl/includes/wglext.h:101 WGL_COLOR_BITS_ARB = 8212 # http://developer.download.nvidia.com/opengl/includes/wglext.h:102 WGL_RED_BITS_ARB = 8213 # http://developer.download.nvidia.com/opengl/includes/wglext.h:103 WGL_RED_SHIFT_ARB = 8214 # http://developer.download.nvidia.com/opengl/includes/wglext.h:104 WGL_GREEN_BITS_ARB = 8215 # http://developer.download.nvidia.com/opengl/includes/wglext.h:105 WGL_GREEN_SHIFT_ARB = 8216 # http://developer.download.nvidia.com/opengl/includes/wglext.h:106 WGL_BLUE_BITS_ARB = 8217 # http://developer.download.nvidia.com/opengl/includes/wglext.h:107 WGL_BLUE_SHIFT_ARB = 8218 # http://developer.download.nvidia.com/opengl/includes/wglext.h:108 WGL_ALPHA_BITS_ARB = 8219 # http://developer.download.nvidia.com/opengl/includes/wglext.h:109 WGL_ALPHA_SHIFT_ARB = 8220 # http://developer.download.nvidia.com/opengl/includes/wglext.h:110 WGL_ACCUM_BITS_ARB = 8221 # http://developer.download.nvidia.com/opengl/includes/wglext.h:111 WGL_ACCUM_RED_BITS_ARB = 8222 # http://developer.download.nvidia.com/opengl/includes/wglext.h:112 WGL_ACCUM_GREEN_BITS_ARB = 8223 # http://developer.download.nvidia.com/opengl/includes/wglext.h:113 WGL_ACCUM_BLUE_BITS_ARB = 8224 # http://developer.download.nvidia.com/opengl/includes/wglext.h:114 WGL_ACCUM_ALPHA_BITS_ARB = 8225 # http://developer.download.nvidia.com/opengl/includes/wglext.h:115 WGL_DEPTH_BITS_ARB = 8226 # http://developer.download.nvidia.com/opengl/includes/wglext.h:116 WGL_STENCIL_BITS_ARB = 8227 # http://developer.download.nvidia.com/opengl/includes/wglext.h:117 WGL_AUX_BUFFERS_ARB = 8228 # http://developer.download.nvidia.com/opengl/includes/wglext.h:118 WGL_NO_ACCELERATION_ARB = 8229 # http://developer.download.nvidia.com/opengl/includes/wglext.h:119 WGL_GENERIC_ACCELERATION_ARB = 8230 # http://developer.download.nvidia.com/opengl/includes/wglext.h:120 WGL_FULL_ACCELERATION_ARB = 8231 # http://developer.download.nvidia.com/opengl/includes/wglext.h:121 WGL_SWAP_EXCHANGE_ARB = 8232 # http://developer.download.nvidia.com/opengl/includes/wglext.h:122 WGL_SWAP_COPY_ARB = 8233 # http://developer.download.nvidia.com/opengl/includes/wglext.h:123 WGL_SWAP_UNDEFINED_ARB = 8234 # http://developer.download.nvidia.com/opengl/includes/wglext.h:124 WGL_TYPE_RGBA_ARB = 8235 # http://developer.download.nvidia.com/opengl/includes/wglext.h:125 WGL_TYPE_COLORINDEX_ARB = 8236 # http://developer.download.nvidia.com/opengl/includes/wglext.h:126 # ARB_make_current_read (http://developer.download.nvidia.com/opengl/includes/wglext.h:129) ERROR_INVALID_PIXEL_TYPE_ARB = 8259 # http://developer.download.nvidia.com/opengl/includes/wglext.h:130 ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB = 8276 # http://developer.download.nvidia.com/opengl/includes/wglext.h:131 # ARB_pbuffer (http://developer.download.nvidia.com/opengl/includes/wglext.h:134) WGL_DRAW_TO_PBUFFER_ARB = 8237 # http://developer.download.nvidia.com/opengl/includes/wglext.h:135 WGL_MAX_PBUFFER_PIXELS_ARB = 8238 # http://developer.download.nvidia.com/opengl/includes/wglext.h:136 WGL_MAX_PBUFFER_WIDTH_ARB = 8239 # http://developer.download.nvidia.com/opengl/includes/wglext.h:137 WGL_MAX_PBUFFER_HEIGHT_ARB = 8240 # http://developer.download.nvidia.com/opengl/includes/wglext.h:138 WGL_PBUFFER_LARGEST_ARB = 8243 # http://developer.download.nvidia.com/opengl/includes/wglext.h:139 WGL_PBUFFER_WIDTH_ARB = 8244 # http://developer.download.nvidia.com/opengl/includes/wglext.h:140 WGL_PBUFFER_HEIGHT_ARB = 8245 # http://developer.download.nvidia.com/opengl/includes/wglext.h:141 WGL_PBUFFER_LOST_ARB = 8246 # http://developer.download.nvidia.com/opengl/includes/wglext.h:142 # ARB_render_texture (http://developer.download.nvidia.com/opengl/includes/wglext.h:145) WGL_BIND_TO_TEXTURE_RGB_ARB = 8304 # http://developer.download.nvidia.com/opengl/includes/wglext.h:146 WGL_BIND_TO_TEXTURE_RGBA_ARB = 8305 # http://developer.download.nvidia.com/opengl/includes/wglext.h:147 WGL_TEXTURE_FORMAT_ARB = 8306 # http://developer.download.nvidia.com/opengl/includes/wglext.h:148 WGL_TEXTURE_TARGET_ARB = 8307 # http://developer.download.nvidia.com/opengl/includes/wglext.h:149 WGL_MIPMAP_TEXTURE_ARB = 8308 # http://developer.download.nvidia.com/opengl/includes/wglext.h:150 WGL_TEXTURE_RGB_ARB = 8309 # http://developer.download.nvidia.com/opengl/includes/wglext.h:151 WGL_TEXTURE_RGBA_ARB = 8310 # http://developer.download.nvidia.com/opengl/includes/wglext.h:152 WGL_NO_TEXTURE_ARB = 8311 # http://developer.download.nvidia.com/opengl/includes/wglext.h:153 WGL_TEXTURE_CUBE_MAP_ARB = 8312 # http://developer.download.nvidia.com/opengl/includes/wglext.h:154 WGL_TEXTURE_1D_ARB = 8313 # http://developer.download.nvidia.com/opengl/includes/wglext.h:155 WGL_TEXTURE_2D_ARB = 8314 # http://developer.download.nvidia.com/opengl/includes/wglext.h:156 WGL_MIPMAP_LEVEL_ARB = 8315 # http://developer.download.nvidia.com/opengl/includes/wglext.h:157 WGL_CUBE_MAP_FACE_ARB = 8316 # http://developer.download.nvidia.com/opengl/includes/wglext.h:158 WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 8317 # http://developer.download.nvidia.com/opengl/includes/wglext.h:159 WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 8318 # http://developer.download.nvidia.com/opengl/includes/wglext.h:160 WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 8319 # http://developer.download.nvidia.com/opengl/includes/wglext.h:161 WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 8320 # http://developer.download.nvidia.com/opengl/includes/wglext.h:162 WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 8321 # http://developer.download.nvidia.com/opengl/includes/wglext.h:163 WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 8322 # http://developer.download.nvidia.com/opengl/includes/wglext.h:164 WGL_FRONT_LEFT_ARB = 8323 # http://developer.download.nvidia.com/opengl/includes/wglext.h:165 WGL_FRONT_RIGHT_ARB = 8324 # http://developer.download.nvidia.com/opengl/includes/wglext.h:166 WGL_BACK_LEFT_ARB = 8325 # http://developer.download.nvidia.com/opengl/includes/wglext.h:167 WGL_BACK_RIGHT_ARB = 8326 # http://developer.download.nvidia.com/opengl/includes/wglext.h:168 WGL_AUX0_ARB = 8327 # http://developer.download.nvidia.com/opengl/includes/wglext.h:169 WGL_AUX1_ARB = 8328 # http://developer.download.nvidia.com/opengl/includes/wglext.h:170 WGL_AUX2_ARB = 8329 # http://developer.download.nvidia.com/opengl/includes/wglext.h:171 WGL_AUX3_ARB = 8330 # http://developer.download.nvidia.com/opengl/includes/wglext.h:172 WGL_AUX4_ARB = 8331 # http://developer.download.nvidia.com/opengl/includes/wglext.h:173 WGL_AUX5_ARB = 8332 # http://developer.download.nvidia.com/opengl/includes/wglext.h:174 WGL_AUX6_ARB = 8333 # http://developer.download.nvidia.com/opengl/includes/wglext.h:175 WGL_AUX7_ARB = 8334 # http://developer.download.nvidia.com/opengl/includes/wglext.h:176 WGL_AUX8_ARB = 8335 # http://developer.download.nvidia.com/opengl/includes/wglext.h:177 WGL_AUX9_ARB = 8336 # http://developer.download.nvidia.com/opengl/includes/wglext.h:178 # ARB_pixel_format_float (http://developer.download.nvidia.com/opengl/includes/wglext.h:181) WGL_TYPE_RGBA_FLOAT_ARB = 8608 # http://developer.download.nvidia.com/opengl/includes/wglext.h:182 # EXT_make_current_read (http://developer.download.nvidia.com/opengl/includes/wglext.h:185) ERROR_INVALID_PIXEL_TYPE_EXT = 8259 # http://developer.download.nvidia.com/opengl/includes/wglext.h:186 # EXT_pixel_format (http://developer.download.nvidia.com/opengl/includes/wglext.h:189) WGL_NUMBER_PIXEL_FORMATS_EXT = 8192 # http://developer.download.nvidia.com/opengl/includes/wglext.h:190 WGL_DRAW_TO_WINDOW_EXT = 8193 # http://developer.download.nvidia.com/opengl/includes/wglext.h:191 WGL_DRAW_TO_BITMAP_EXT = 8194 # http://developer.download.nvidia.com/opengl/includes/wglext.h:192 WGL_ACCELERATION_EXT = 8195 # http://developer.download.nvidia.com/opengl/includes/wglext.h:193 WGL_NEED_PALETTE_EXT = 8196 # http://developer.download.nvidia.com/opengl/includes/wglext.h:194 WGL_NEED_SYSTEM_PALETTE_EXT = 8197 # http://developer.download.nvidia.com/opengl/includes/wglext.h:195 WGL_SWAP_LAYER_BUFFERS_EXT = 8198 # http://developer.download.nvidia.com/opengl/includes/wglext.h:196 WGL_SWAP_METHOD_EXT = 8199 # http://developer.download.nvidia.com/opengl/includes/wglext.h:197 WGL_NUMBER_OVERLAYS_EXT = 8200 # http://developer.download.nvidia.com/opengl/includes/wglext.h:198 WGL_NUMBER_UNDERLAYS_EXT = 8201 # http://developer.download.nvidia.com/opengl/includes/wglext.h:199 WGL_TRANSPARENT_EXT = 8202 # http://developer.download.nvidia.com/opengl/includes/wglext.h:200 WGL_TRANSPARENT_VALUE_EXT = 8203 # http://developer.download.nvidia.com/opengl/includes/wglext.h:201 WGL_SHARE_DEPTH_EXT = 8204 # http://developer.download.nvidia.com/opengl/includes/wglext.h:202 WGL_SHARE_STENCIL_EXT = 8205 # http://developer.download.nvidia.com/opengl/includes/wglext.h:203 WGL_SHARE_ACCUM_EXT = 8206 # http://developer.download.nvidia.com/opengl/includes/wglext.h:204 WGL_SUPPORT_GDI_EXT = 8207 # http://developer.download.nvidia.com/opengl/includes/wglext.h:205 WGL_SUPPORT_OPENGL_EXT = 8208 # http://developer.download.nvidia.com/opengl/includes/wglext.h:206 WGL_DOUBLE_BUFFER_EXT = 8209 # http://developer.download.nvidia.com/opengl/includes/wglext.h:207 WGL_STEREO_EXT = 8210 # http://developer.download.nvidia.com/opengl/includes/wglext.h:208 WGL_PIXEL_TYPE_EXT = 8211 # http://developer.download.nvidia.com/opengl/includes/wglext.h:209 WGL_COLOR_BITS_EXT = 8212 # http://developer.download.nvidia.com/opengl/includes/wglext.h:210 WGL_RED_BITS_EXT = 8213 # http://developer.download.nvidia.com/opengl/includes/wglext.h:211 WGL_RED_SHIFT_EXT = 8214 # http://developer.download.nvidia.com/opengl/includes/wglext.h:212 WGL_GREEN_BITS_EXT = 8215 # http://developer.download.nvidia.com/opengl/includes/wglext.h:213 WGL_GREEN_SHIFT_EXT = 8216 # http://developer.download.nvidia.com/opengl/includes/wglext.h:214 WGL_BLUE_BITS_EXT = 8217 # http://developer.download.nvidia.com/opengl/includes/wglext.h:215 WGL_BLUE_SHIFT_EXT = 8218 # http://developer.download.nvidia.com/opengl/includes/wglext.h:216 WGL_ALPHA_BITS_EXT = 8219 # http://developer.download.nvidia.com/opengl/includes/wglext.h:217 WGL_ALPHA_SHIFT_EXT = 8220 # http://developer.download.nvidia.com/opengl/includes/wglext.h:218 WGL_ACCUM_BITS_EXT = 8221 # http://developer.download.nvidia.com/opengl/includes/wglext.h:219 WGL_ACCUM_RED_BITS_EXT = 8222 # http://developer.download.nvidia.com/opengl/includes/wglext.h:220 WGL_ACCUM_GREEN_BITS_EXT = 8223 # http://developer.download.nvidia.com/opengl/includes/wglext.h:221 WGL_ACCUM_BLUE_BITS_EXT = 8224 # http://developer.download.nvidia.com/opengl/includes/wglext.h:222 WGL_ACCUM_ALPHA_BITS_EXT = 8225 # http://developer.download.nvidia.com/opengl/includes/wglext.h:223 WGL_DEPTH_BITS_EXT = 8226 # http://developer.download.nvidia.com/opengl/includes/wglext.h:224 WGL_STENCIL_BITS_EXT = 8227 # http://developer.download.nvidia.com/opengl/includes/wglext.h:225 WGL_AUX_BUFFERS_EXT = 8228 # http://developer.download.nvidia.com/opengl/includes/wglext.h:226 WGL_NO_ACCELERATION_EXT = 8229 # http://developer.download.nvidia.com/opengl/includes/wglext.h:227 WGL_GENERIC_ACCELERATION_EXT = 8230 # http://developer.download.nvidia.com/opengl/includes/wglext.h:228 WGL_FULL_ACCELERATION_EXT = 8231 # http://developer.download.nvidia.com/opengl/includes/wglext.h:229 WGL_SWAP_EXCHANGE_EXT = 8232 # http://developer.download.nvidia.com/opengl/includes/wglext.h:230 WGL_SWAP_COPY_EXT = 8233 # http://developer.download.nvidia.com/opengl/includes/wglext.h:231 WGL_SWAP_UNDEFINED_EXT = 8234 # http://developer.download.nvidia.com/opengl/includes/wglext.h:232 WGL_TYPE_RGBA_EXT = 8235 # http://developer.download.nvidia.com/opengl/includes/wglext.h:233 WGL_TYPE_COLORINDEX_EXT = 8236 # http://developer.download.nvidia.com/opengl/includes/wglext.h:234 # EXT_pbuffer (http://developer.download.nvidia.com/opengl/includes/wglext.h:237) WGL_DRAW_TO_PBUFFER_EXT = 8237 # http://developer.download.nvidia.com/opengl/includes/wglext.h:238 WGL_MAX_PBUFFER_PIXELS_EXT = 8238 # http://developer.download.nvidia.com/opengl/includes/wglext.h:239 WGL_MAX_PBUFFER_WIDTH_EXT = 8239 # http://developer.download.nvidia.com/opengl/includes/wglext.h:240 WGL_MAX_PBUFFER_HEIGHT_EXT = 8240 # http://developer.download.nvidia.com/opengl/includes/wglext.h:241 WGL_OPTIMAL_PBUFFER_WIDTH_EXT = 8241 # http://developer.download.nvidia.com/opengl/includes/wglext.h:242 WGL_OPTIMAL_PBUFFER_HEIGHT_EXT = 8242 # http://developer.download.nvidia.com/opengl/includes/wglext.h:243 WGL_PBUFFER_LARGEST_EXT = 8243 # http://developer.download.nvidia.com/opengl/includes/wglext.h:244 WGL_PBUFFER_WIDTH_EXT = 8244 # http://developer.download.nvidia.com/opengl/includes/wglext.h:245 WGL_PBUFFER_HEIGHT_EXT = 8245 # http://developer.download.nvidia.com/opengl/includes/wglext.h:246 # EXT_depth_float (http://developer.download.nvidia.com/opengl/includes/wglext.h:249) WGL_DEPTH_FLOAT_EXT = 8256 # http://developer.download.nvidia.com/opengl/includes/wglext.h:250 # 3DFX_multisample (http://developer.download.nvidia.com/opengl/includes/wglext.h:253) WGL_SAMPLE_BUFFERS_3DFX = 8288 # http://developer.download.nvidia.com/opengl/includes/wglext.h:254 WGL_SAMPLES_3DFX = 8289 # http://developer.download.nvidia.com/opengl/includes/wglext.h:255 # EXT_multisample (http://developer.download.nvidia.com/opengl/includes/wglext.h:258) WGL_SAMPLE_BUFFERS_EXT = 8257 # http://developer.download.nvidia.com/opengl/includes/wglext.h:259 WGL_SAMPLES_EXT = 8258 # http://developer.download.nvidia.com/opengl/includes/wglext.h:260 # I3D_digital_video_control (http://developer.download.nvidia.com/opengl/includes/wglext.h:263) WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D = 8272 # http://developer.download.nvidia.com/opengl/includes/wglext.h:264 WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D = 8273 # http://developer.download.nvidia.com/opengl/includes/wglext.h:265 WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D = 8274 # http://developer.download.nvidia.com/opengl/includes/wglext.h:266 WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D = 8275 # http://developer.download.nvidia.com/opengl/includes/wglext.h:267 # I3D_gamma (http://developer.download.nvidia.com/opengl/includes/wglext.h:270) WGL_GAMMA_TABLE_SIZE_I3D = 8270 # http://developer.download.nvidia.com/opengl/includes/wglext.h:271 WGL_GAMMA_EXCLUDE_DESKTOP_I3D = 8271 # http://developer.download.nvidia.com/opengl/includes/wglext.h:272 # I3D_genlock (http://developer.download.nvidia.com/opengl/includes/wglext.h:275) WGL_GENLOCK_SOURCE_MULTIVIEW_I3D = 8260 # http://developer.download.nvidia.com/opengl/includes/wglext.h:276 WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D = 8261 # http://developer.download.nvidia.com/opengl/includes/wglext.h:277 WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D = 8262 # http://developer.download.nvidia.com/opengl/includes/wglext.h:278 WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D = 8263 # http://developer.download.nvidia.com/opengl/includes/wglext.h:279 WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D = 8264 # http://developer.download.nvidia.com/opengl/includes/wglext.h:280 WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D = 8265 # http://developer.download.nvidia.com/opengl/includes/wglext.h:281 WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D = 8266 # http://developer.download.nvidia.com/opengl/includes/wglext.h:282 WGL_GENLOCK_SOURCE_EDGE_RISING_I3D = 8267 # http://developer.download.nvidia.com/opengl/includes/wglext.h:283 WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D = 8268 # http://developer.download.nvidia.com/opengl/includes/wglext.h:284 # I3D_image_buffer (http://developer.download.nvidia.com/opengl/includes/wglext.h:287) WGL_IMAGE_BUFFER_MIN_ACCESS_I3D = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:288 WGL_IMAGE_BUFFER_LOCK_I3D = 2 # http://developer.download.nvidia.com/opengl/includes/wglext.h:289 # I3D_swap_frame_lock (http://developer.download.nvidia.com/opengl/includes/wglext.h:292) # NV_render_depth_texture (http://developer.download.nvidia.com/opengl/includes/wglext.h:295) WGL_BIND_TO_TEXTURE_DEPTH_NV = 8355 # http://developer.download.nvidia.com/opengl/includes/wglext.h:296 WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV = 8356 # http://developer.download.nvidia.com/opengl/includes/wglext.h:297 WGL_DEPTH_TEXTURE_FORMAT_NV = 8357 # http://developer.download.nvidia.com/opengl/includes/wglext.h:298 WGL_TEXTURE_DEPTH_COMPONENT_NV = 8358 # http://developer.download.nvidia.com/opengl/includes/wglext.h:299 WGL_DEPTH_COMPONENT_NV = 8359 # http://developer.download.nvidia.com/opengl/includes/wglext.h:300 # NV_render_texture_rectangle (http://developer.download.nvidia.com/opengl/includes/wglext.h:303) WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = 8352 # http://developer.download.nvidia.com/opengl/includes/wglext.h:304 WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = 8353 # http://developer.download.nvidia.com/opengl/includes/wglext.h:305 WGL_TEXTURE_RECTANGLE_NV = 8354 # http://developer.download.nvidia.com/opengl/includes/wglext.h:306 # ATI_pixel_format_float (http://developer.download.nvidia.com/opengl/includes/wglext.h:309) WGL_TYPE_RGBA_FLOAT_ATI = 8608 # http://developer.download.nvidia.com/opengl/includes/wglext.h:310 WGL_RGBA_FLOAT_MODE_ATI = 34848 # http://developer.download.nvidia.com/opengl/includes/wglext.h:311 WGL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 34869 # http://developer.download.nvidia.com/opengl/includes/wglext.h:312 # NV_float_buffer (http://developer.download.nvidia.com/opengl/includes/wglext.h:315) WGL_FLOAT_COMPONENTS_NV = 8368 # http://developer.download.nvidia.com/opengl/includes/wglext.h:316 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = 8369 # http://developer.download.nvidia.com/opengl/includes/wglext.h:317 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = 8370 # http://developer.download.nvidia.com/opengl/includes/wglext.h:318 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = 8371 # http://developer.download.nvidia.com/opengl/includes/wglext.h:319 WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = 8372 # http://developer.download.nvidia.com/opengl/includes/wglext.h:320 WGL_TEXTURE_FLOAT_R_NV = 8373 # http://developer.download.nvidia.com/opengl/includes/wglext.h:321 WGL_TEXTURE_FLOAT_RG_NV = 8374 # http://developer.download.nvidia.com/opengl/includes/wglext.h:322 WGL_TEXTURE_FLOAT_RGB_NV = 8375 # http://developer.download.nvidia.com/opengl/includes/wglext.h:323 WGL_TEXTURE_FLOAT_RGBA_NV = 8376 # http://developer.download.nvidia.com/opengl/includes/wglext.h:324 # NV_swap_group (http://developer.download.nvidia.com/opengl/includes/wglext.h:327) # NV_gpu_affinity (http://developer.download.nvidia.com/opengl/includes/wglext.h:330) WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV = 8400 # http://developer.download.nvidia.com/opengl/includes/wglext.h:331 WGL_ERROR_MISSING_AFFINITY_MASK_NV = 8401 # http://developer.download.nvidia.com/opengl/includes/wglext.h:332 # ARB_pbuffer (http://developer.download.nvidia.com/opengl/includes/wglext.h:338) HANDLE = POINTER(None) # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:58 HPBUFFERARB = HANDLE # http://developer.download.nvidia.com/opengl/includes/wglext.h:339 # EXT_pbuffer (http://developer.download.nvidia.com/opengl/includes/wglext.h:341) HPBUFFEREXT = HANDLE # http://developer.download.nvidia.com/opengl/includes/wglext.h:342 # NV_gpu_affinity (http://developer.download.nvidia.com/opengl/includes/wglext.h:345) HGPUNV = HANDLE # http://developer.download.nvidia.com/opengl/includes/wglext.h:346 class struct__GPU_DEVICE(Structure): __slots__ = [ 'cb', 'DeviceName', 'DeviceString', 'Flags', 'rcVirtualScreen', ] DWORD = c_ulong # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:54 CHAR = c_char # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:47 class struct_tagRECT(Structure): __slots__ = [ 'left', 'top', 'right', 'bottom', ] LONG = c_long # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:53 struct_tagRECT._fields_ = [ ('left', LONG), ('top', LONG), ('right', LONG), ('bottom', LONG), ] RECT = struct_tagRECT # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:200 struct__GPU_DEVICE._fields_ = [ ('cb', DWORD), ('DeviceName', CHAR * 32), ('DeviceString', CHAR * 128), ('Flags', DWORD), ('rcVirtualScreen', RECT), ] GPU_DEVICE = struct__GPU_DEVICE # http://developer.download.nvidia.com/opengl/includes/wglext.h:353 PGPU_DEVICE = POINTER(struct__GPU_DEVICE) # http://developer.download.nvidia.com/opengl/includes/wglext.h:353 # ARB_buffer_region (http://developer.download.nvidia.com/opengl/includes/wglext.h:356) WGL_ARB_buffer_region = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:357 HDC = HANDLE # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:61 UINT = c_uint # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:50 # http://developer.download.nvidia.com/opengl/includes/wglext.h:359 wglCreateBufferRegionARB = _link_function('wglCreateBufferRegionARB', HANDLE, [HDC, c_int, UINT], 'ARB_buffer_region') VOID = None # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:45 # http://developer.download.nvidia.com/opengl/includes/wglext.h:360 wglDeleteBufferRegionARB = _link_function('wglDeleteBufferRegionARB', VOID, [HANDLE], 'ARB_buffer_region') BOOL = c_long # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:52 # http://developer.download.nvidia.com/opengl/includes/wglext.h:361 wglSaveBufferRegionARB = _link_function('wglSaveBufferRegionARB', BOOL, [HANDLE, c_int, c_int, c_int, c_int], 'ARB_buffer_region') # http://developer.download.nvidia.com/opengl/includes/wglext.h:362 wglRestoreBufferRegionARB = _link_function('wglRestoreBufferRegionARB', BOOL, [HANDLE, c_int, c_int, c_int, c_int, c_int, c_int], 'ARB_buffer_region') PFNWGLCREATEBUFFERREGIONARBPROC = CFUNCTYPE(HANDLE, HDC, c_int, UINT) # http://developer.download.nvidia.com/opengl/includes/wglext.h:364 PFNWGLDELETEBUFFERREGIONARBPROC = CFUNCTYPE(VOID, HANDLE) # http://developer.download.nvidia.com/opengl/includes/wglext.h:365 PFNWGLSAVEBUFFERREGIONARBPROC = CFUNCTYPE(BOOL, HANDLE, c_int, c_int, c_int, c_int) # http://developer.download.nvidia.com/opengl/includes/wglext.h:366 PFNWGLRESTOREBUFFERREGIONARBPROC = CFUNCTYPE(BOOL, HANDLE, c_int, c_int, c_int, c_int, c_int, c_int) # http://developer.download.nvidia.com/opengl/includes/wglext.h:367 # ARB_multisample (http://developer.download.nvidia.com/opengl/includes/wglext.h:370) WGL_ARB_multisample = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:371 # ARB_extensions_string (http://developer.download.nvidia.com/opengl/includes/wglext.h:374) WGL_ARB_extensions_string = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:375 # http://developer.download.nvidia.com/opengl/includes/wglext.h:377 wglGetExtensionsStringARB = _link_function('wglGetExtensionsStringARB', c_char_p, [HDC], 'ARB_extensions_string') PFNWGLGETEXTENSIONSSTRINGARBPROC = CFUNCTYPE(c_char_p, HDC) # http://developer.download.nvidia.com/opengl/includes/wglext.h:379 # ARB_pixel_format (http://developer.download.nvidia.com/opengl/includes/wglext.h:382) WGL_ARB_pixel_format = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:383 # http://developer.download.nvidia.com/opengl/includes/wglext.h:385 wglGetPixelFormatAttribivARB = _link_function('wglGetPixelFormatAttribivARB', BOOL, [HDC, c_int, c_int, UINT, POINTER(c_int), POINTER(c_int)], 'ARB_pixel_format') FLOAT = c_float # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:55 # http://developer.download.nvidia.com/opengl/includes/wglext.h:386 wglGetPixelFormatAttribfvARB = _link_function('wglGetPixelFormatAttribfvARB', BOOL, [HDC, c_int, c_int, UINT, POINTER(c_int), POINTER(FLOAT)], 'ARB_pixel_format') # http://developer.download.nvidia.com/opengl/includes/wglext.h:387 wglChoosePixelFormatARB = _link_function('wglChoosePixelFormatARB', BOOL, [HDC, POINTER(c_int), POINTER(FLOAT), UINT, POINTER(c_int), POINTER(UINT)], 'ARB_pixel_format') PFNWGLGETPIXELFORMATATTRIBIVARBPROC = CFUNCTYPE(BOOL, HDC, c_int, c_int, UINT, POINTER(c_int), POINTER(c_int)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:389 PFNWGLGETPIXELFORMATATTRIBFVARBPROC = CFUNCTYPE(BOOL, HDC, c_int, c_int, UINT, POINTER(c_int), POINTER(FLOAT)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:390 PFNWGLCHOOSEPIXELFORMATARBPROC = CFUNCTYPE(BOOL, HDC, POINTER(c_int), POINTER(FLOAT), UINT, POINTER(c_int), POINTER(UINT)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:391 # ARB_make_current_read (http://developer.download.nvidia.com/opengl/includes/wglext.h:394) WGL_ARB_make_current_read = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:395 HGLRC = HANDLE # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:60 # http://developer.download.nvidia.com/opengl/includes/wglext.h:397 wglMakeContextCurrentARB = _link_function('wglMakeContextCurrentARB', BOOL, [HDC, HDC, HGLRC], 'ARB_make_current_read') # http://developer.download.nvidia.com/opengl/includes/wglext.h:398 wglGetCurrentReadDCARB = _link_function('wglGetCurrentReadDCARB', HDC, [], 'ARB_make_current_read') PFNWGLMAKECONTEXTCURRENTARBPROC = CFUNCTYPE(BOOL, HDC, HDC, HGLRC) # http://developer.download.nvidia.com/opengl/includes/wglext.h:400 PFNWGLGETCURRENTREADDCARBPROC = CFUNCTYPE(HDC) # http://developer.download.nvidia.com/opengl/includes/wglext.h:401 # ARB_pbuffer (http://developer.download.nvidia.com/opengl/includes/wglext.h:404) WGL_ARB_pbuffer = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:405 # http://developer.download.nvidia.com/opengl/includes/wglext.h:407 wglCreatePbufferARB = _link_function('wglCreatePbufferARB', HPBUFFERARB, [HDC, c_int, c_int, c_int, POINTER(c_int)], 'ARB_pbuffer') # http://developer.download.nvidia.com/opengl/includes/wglext.h:408 wglGetPbufferDCARB = _link_function('wglGetPbufferDCARB', HDC, [HPBUFFERARB], 'ARB_pbuffer') # http://developer.download.nvidia.com/opengl/includes/wglext.h:409 wglReleasePbufferDCARB = _link_function('wglReleasePbufferDCARB', c_int, [HPBUFFERARB, HDC], 'ARB_pbuffer') # http://developer.download.nvidia.com/opengl/includes/wglext.h:410 wglDestroyPbufferARB = _link_function('wglDestroyPbufferARB', BOOL, [HPBUFFERARB], 'ARB_pbuffer') # http://developer.download.nvidia.com/opengl/includes/wglext.h:411 wglQueryPbufferARB = _link_function('wglQueryPbufferARB', BOOL, [HPBUFFERARB, c_int, POINTER(c_int)], 'ARB_pbuffer') PFNWGLCREATEPBUFFERARBPROC = CFUNCTYPE(HPBUFFERARB, HDC, c_int, c_int, c_int, POINTER(c_int)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:413 PFNWGLGETPBUFFERDCARBPROC = CFUNCTYPE(HDC, HPBUFFERARB) # http://developer.download.nvidia.com/opengl/includes/wglext.h:414 PFNWGLRELEASEPBUFFERDCARBPROC = CFUNCTYPE(c_int, HPBUFFERARB, HDC) # http://developer.download.nvidia.com/opengl/includes/wglext.h:415 PFNWGLDESTROYPBUFFERARBPROC = CFUNCTYPE(BOOL, HPBUFFERARB) # http://developer.download.nvidia.com/opengl/includes/wglext.h:416 PFNWGLQUERYPBUFFERARBPROC = CFUNCTYPE(BOOL, HPBUFFERARB, c_int, POINTER(c_int)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:417 # ARB_render_texture (http://developer.download.nvidia.com/opengl/includes/wglext.h:420) WGL_ARB_render_texture = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:421 # http://developer.download.nvidia.com/opengl/includes/wglext.h:423 wglBindTexImageARB = _link_function('wglBindTexImageARB', BOOL, [HPBUFFERARB, c_int], 'ARB_render_texture') # http://developer.download.nvidia.com/opengl/includes/wglext.h:424 wglReleaseTexImageARB = _link_function('wglReleaseTexImageARB', BOOL, [HPBUFFERARB, c_int], 'ARB_render_texture') # http://developer.download.nvidia.com/opengl/includes/wglext.h:425 wglSetPbufferAttribARB = _link_function('wglSetPbufferAttribARB', BOOL, [HPBUFFERARB, POINTER(c_int)], 'ARB_render_texture') PFNWGLBINDTEXIMAGEARBPROC = CFUNCTYPE(BOOL, HPBUFFERARB, c_int) # http://developer.download.nvidia.com/opengl/includes/wglext.h:427 PFNWGLRELEASETEXIMAGEARBPROC = CFUNCTYPE(BOOL, HPBUFFERARB, c_int) # http://developer.download.nvidia.com/opengl/includes/wglext.h:428 PFNWGLSETPBUFFERATTRIBARBPROC = CFUNCTYPE(BOOL, HPBUFFERARB, POINTER(c_int)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:429 # ARB_pixel_format_float (http://developer.download.nvidia.com/opengl/includes/wglext.h:432) WGL_ARB_pixel_format_float = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:433 # EXT_display_color_table (http://developer.download.nvidia.com/opengl/includes/wglext.h:436) WGL_EXT_display_color_table = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:437 GLboolean = c_ubyte # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:18 GLushort = c_ushort # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:25 # http://developer.download.nvidia.com/opengl/includes/wglext.h:439 wglCreateDisplayColorTableEXT = _link_function('wglCreateDisplayColorTableEXT', GLboolean, [GLushort], 'EXT_display_color_table') GLuint = c_uint # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:26 # http://developer.download.nvidia.com/opengl/includes/wglext.h:440 wglLoadDisplayColorTableEXT = _link_function('wglLoadDisplayColorTableEXT', GLboolean, [POINTER(GLushort), GLuint], 'EXT_display_color_table') # http://developer.download.nvidia.com/opengl/includes/wglext.h:441 wglBindDisplayColorTableEXT = _link_function('wglBindDisplayColorTableEXT', GLboolean, [GLushort], 'EXT_display_color_table') # http://developer.download.nvidia.com/opengl/includes/wglext.h:442 wglDestroyDisplayColorTableEXT = _link_function('wglDestroyDisplayColorTableEXT', VOID, [GLushort], 'EXT_display_color_table') PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC = CFUNCTYPE(GLboolean, GLushort) # http://developer.download.nvidia.com/opengl/includes/wglext.h:444 PFNWGLLOADDISPLAYCOLORTABLEEXTPROC = CFUNCTYPE(GLboolean, POINTER(GLushort), GLuint) # http://developer.download.nvidia.com/opengl/includes/wglext.h:445 PFNWGLBINDDISPLAYCOLORTABLEEXTPROC = CFUNCTYPE(GLboolean, GLushort) # http://developer.download.nvidia.com/opengl/includes/wglext.h:446 PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC = CFUNCTYPE(VOID, GLushort) # http://developer.download.nvidia.com/opengl/includes/wglext.h:447 # EXT_extensions_string (http://developer.download.nvidia.com/opengl/includes/wglext.h:450) WGL_EXT_extensions_string = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:451 # http://developer.download.nvidia.com/opengl/includes/wglext.h:453 wglGetExtensionsStringEXT = _link_function('wglGetExtensionsStringEXT', c_char_p, [], 'EXT_extensions_string') PFNWGLGETEXTENSIONSSTRINGEXTPROC = CFUNCTYPE(c_char_p) # http://developer.download.nvidia.com/opengl/includes/wglext.h:455 # EXT_make_current_read (http://developer.download.nvidia.com/opengl/includes/wglext.h:458) WGL_EXT_make_current_read = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:459 # http://developer.download.nvidia.com/opengl/includes/wglext.h:461 wglMakeContextCurrentEXT = _link_function('wglMakeContextCurrentEXT', BOOL, [HDC, HDC, HGLRC], 'EXT_make_current_read') # http://developer.download.nvidia.com/opengl/includes/wglext.h:462 wglGetCurrentReadDCEXT = _link_function('wglGetCurrentReadDCEXT', HDC, [], 'EXT_make_current_read') PFNWGLMAKECONTEXTCURRENTEXTPROC = CFUNCTYPE(BOOL, HDC, HDC, HGLRC) # http://developer.download.nvidia.com/opengl/includes/wglext.h:464 PFNWGLGETCURRENTREADDCEXTPROC = CFUNCTYPE(HDC) # http://developer.download.nvidia.com/opengl/includes/wglext.h:465 # EXT_pbuffer (http://developer.download.nvidia.com/opengl/includes/wglext.h:468) WGL_EXT_pbuffer = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:469 # http://developer.download.nvidia.com/opengl/includes/wglext.h:471 wglCreatePbufferEXT = _link_function('wglCreatePbufferEXT', HPBUFFEREXT, [HDC, c_int, c_int, c_int, POINTER(c_int)], 'EXT_pbuffer') # http://developer.download.nvidia.com/opengl/includes/wglext.h:472 wglGetPbufferDCEXT = _link_function('wglGetPbufferDCEXT', HDC, [HPBUFFEREXT], 'EXT_pbuffer') # http://developer.download.nvidia.com/opengl/includes/wglext.h:473 wglReleasePbufferDCEXT = _link_function('wglReleasePbufferDCEXT', c_int, [HPBUFFEREXT, HDC], 'EXT_pbuffer') # http://developer.download.nvidia.com/opengl/includes/wglext.h:474 wglDestroyPbufferEXT = _link_function('wglDestroyPbufferEXT', BOOL, [HPBUFFEREXT], 'EXT_pbuffer') # http://developer.download.nvidia.com/opengl/includes/wglext.h:475 wglQueryPbufferEXT = _link_function('wglQueryPbufferEXT', BOOL, [HPBUFFEREXT, c_int, POINTER(c_int)], 'EXT_pbuffer') PFNWGLCREATEPBUFFEREXTPROC = CFUNCTYPE(HPBUFFEREXT, HDC, c_int, c_int, c_int, POINTER(c_int)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:477 PFNWGLGETPBUFFERDCEXTPROC = CFUNCTYPE(HDC, HPBUFFEREXT) # http://developer.download.nvidia.com/opengl/includes/wglext.h:478 PFNWGLRELEASEPBUFFERDCEXTPROC = CFUNCTYPE(c_int, HPBUFFEREXT, HDC) # http://developer.download.nvidia.com/opengl/includes/wglext.h:479 PFNWGLDESTROYPBUFFEREXTPROC = CFUNCTYPE(BOOL, HPBUFFEREXT) # http://developer.download.nvidia.com/opengl/includes/wglext.h:480 PFNWGLQUERYPBUFFEREXTPROC = CFUNCTYPE(BOOL, HPBUFFEREXT, c_int, POINTER(c_int)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:481 # EXT_pixel_format (http://developer.download.nvidia.com/opengl/includes/wglext.h:484) WGL_EXT_pixel_format = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:485 # http://developer.download.nvidia.com/opengl/includes/wglext.h:487 wglGetPixelFormatAttribivEXT = _link_function('wglGetPixelFormatAttribivEXT', BOOL, [HDC, c_int, c_int, UINT, POINTER(c_int), POINTER(c_int)], 'EXT_pixel_format') # http://developer.download.nvidia.com/opengl/includes/wglext.h:488 wglGetPixelFormatAttribfvEXT = _link_function('wglGetPixelFormatAttribfvEXT', BOOL, [HDC, c_int, c_int, UINT, POINTER(c_int), POINTER(FLOAT)], 'EXT_pixel_format') # http://developer.download.nvidia.com/opengl/includes/wglext.h:489 wglChoosePixelFormatEXT = _link_function('wglChoosePixelFormatEXT', BOOL, [HDC, POINTER(c_int), POINTER(FLOAT), UINT, POINTER(c_int), POINTER(UINT)], 'EXT_pixel_format') PFNWGLGETPIXELFORMATATTRIBIVEXTPROC = CFUNCTYPE(BOOL, HDC, c_int, c_int, UINT, POINTER(c_int), POINTER(c_int)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:491 PFNWGLGETPIXELFORMATATTRIBFVEXTPROC = CFUNCTYPE(BOOL, HDC, c_int, c_int, UINT, POINTER(c_int), POINTER(FLOAT)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:492 PFNWGLCHOOSEPIXELFORMATEXTPROC = CFUNCTYPE(BOOL, HDC, POINTER(c_int), POINTER(FLOAT), UINT, POINTER(c_int), POINTER(UINT)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:493 # EXT_swap_control (http://developer.download.nvidia.com/opengl/includes/wglext.h:496) WGL_EXT_swap_control = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:497 # http://developer.download.nvidia.com/opengl/includes/wglext.h:499 wglSwapIntervalEXT = _link_function('wglSwapIntervalEXT', BOOL, [c_int], 'EXT_swap_control') # http://developer.download.nvidia.com/opengl/includes/wglext.h:500 wglGetSwapIntervalEXT = _link_function('wglGetSwapIntervalEXT', c_int, [], 'EXT_swap_control') PFNWGLSWAPINTERVALEXTPROC = CFUNCTYPE(BOOL, c_int) # http://developer.download.nvidia.com/opengl/includes/wglext.h:502 PFNWGLGETSWAPINTERVALEXTPROC = CFUNCTYPE(c_int) # http://developer.download.nvidia.com/opengl/includes/wglext.h:503 # EXT_depth_float (http://developer.download.nvidia.com/opengl/includes/wglext.h:506) WGL_EXT_depth_float = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:507 # NV_vertex_array_range (http://developer.download.nvidia.com/opengl/includes/wglext.h:510) WGL_NV_vertex_array_range = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:511 GLsizei = c_int # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:23 GLfloat = c_float # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:27 # http://developer.download.nvidia.com/opengl/includes/wglext.h:513 wglAllocateMemoryNV = _link_function('wglAllocateMemoryNV', POINTER(c_void), [GLsizei, GLfloat, GLfloat, GLfloat], 'NV_vertex_array_range') # http://developer.download.nvidia.com/opengl/includes/wglext.h:514 wglFreeMemoryNV = _link_function('wglFreeMemoryNV', None, [POINTER(None)], 'NV_vertex_array_range') PFNWGLALLOCATEMEMORYNVPROC = CFUNCTYPE(POINTER(c_void), GLsizei, GLfloat, GLfloat, GLfloat) # http://developer.download.nvidia.com/opengl/includes/wglext.h:516 PFNWGLFREEMEMORYNVPROC = CFUNCTYPE(None, POINTER(None)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:517 # 3DFX_multisample (http://developer.download.nvidia.com/opengl/includes/wglext.h:520) WGL_3DFX_multisample = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:521 # EXT_multisample (http://developer.download.nvidia.com/opengl/includes/wglext.h:524) WGL_EXT_multisample = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:525 # OML_sync_control (http://developer.download.nvidia.com/opengl/includes/wglext.h:528) WGL_OML_sync_control = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:529 INT64 = c_longlong # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:42 # http://developer.download.nvidia.com/opengl/includes/wglext.h:531 wglGetSyncValuesOML = _link_function('wglGetSyncValuesOML', BOOL, [HDC, POINTER(INT64), POINTER(INT64), POINTER(INT64)], 'OML_sync_control') INT32 = c_int # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:35 # http://developer.download.nvidia.com/opengl/includes/wglext.h:532 wglGetMscRateOML = _link_function('wglGetMscRateOML', BOOL, [HDC, POINTER(INT32), POINTER(INT32)], 'OML_sync_control') # http://developer.download.nvidia.com/opengl/includes/wglext.h:533 wglSwapBuffersMscOML = _link_function('wglSwapBuffersMscOML', INT64, [HDC, INT64, INT64, INT64], 'OML_sync_control') # http://developer.download.nvidia.com/opengl/includes/wglext.h:534 wglSwapLayerBuffersMscOML = _link_function('wglSwapLayerBuffersMscOML', INT64, [HDC, c_int, INT64, INT64, INT64], 'OML_sync_control') # http://developer.download.nvidia.com/opengl/includes/wglext.h:535 wglWaitForMscOML = _link_function('wglWaitForMscOML', BOOL, [HDC, INT64, INT64, INT64, POINTER(INT64), POINTER(INT64), POINTER(INT64)], 'OML_sync_control') # http://developer.download.nvidia.com/opengl/includes/wglext.h:536 wglWaitForSbcOML = _link_function('wglWaitForSbcOML', BOOL, [HDC, INT64, POINTER(INT64), POINTER(INT64), POINTER(INT64)], 'OML_sync_control') PFNWGLGETSYNCVALUESOMLPROC = CFUNCTYPE(BOOL, HDC, POINTER(INT64), POINTER(INT64), POINTER(INT64)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:538 PFNWGLGETMSCRATEOMLPROC = CFUNCTYPE(BOOL, HDC, POINTER(INT32), POINTER(INT32)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:539 PFNWGLSWAPBUFFERSMSCOMLPROC = CFUNCTYPE(INT64, HDC, INT64, INT64, INT64) # http://developer.download.nvidia.com/opengl/includes/wglext.h:540 PFNWGLSWAPLAYERBUFFERSMSCOMLPROC = CFUNCTYPE(INT64, HDC, c_int, INT64, INT64, INT64) # http://developer.download.nvidia.com/opengl/includes/wglext.h:541 PFNWGLWAITFORMSCOMLPROC = CFUNCTYPE(BOOL, HDC, INT64, INT64, INT64, POINTER(INT64), POINTER(INT64), POINTER(INT64)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:542 PFNWGLWAITFORSBCOMLPROC = CFUNCTYPE(BOOL, HDC, INT64, POINTER(INT64), POINTER(INT64), POINTER(INT64)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:543 # I3D_digital_video_control (http://developer.download.nvidia.com/opengl/includes/wglext.h:546) WGL_I3D_digital_video_control = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:547 # http://developer.download.nvidia.com/opengl/includes/wglext.h:549 wglGetDigitalVideoParametersI3D = _link_function('wglGetDigitalVideoParametersI3D', BOOL, [HDC, c_int, POINTER(c_int)], 'I3D_digital_video_control') # http://developer.download.nvidia.com/opengl/includes/wglext.h:550 wglSetDigitalVideoParametersI3D = _link_function('wglSetDigitalVideoParametersI3D', BOOL, [HDC, c_int, POINTER(c_int)], 'I3D_digital_video_control') PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC = CFUNCTYPE(BOOL, HDC, c_int, POINTER(c_int)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:552 PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC = CFUNCTYPE(BOOL, HDC, c_int, POINTER(c_int)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:553 # I3D_gamma (http://developer.download.nvidia.com/opengl/includes/wglext.h:556) WGL_I3D_gamma = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:557 # http://developer.download.nvidia.com/opengl/includes/wglext.h:559 wglGetGammaTableParametersI3D = _link_function('wglGetGammaTableParametersI3D', BOOL, [HDC, c_int, POINTER(c_int)], 'I3D_gamma') # http://developer.download.nvidia.com/opengl/includes/wglext.h:560 wglSetGammaTableParametersI3D = _link_function('wglSetGammaTableParametersI3D', BOOL, [HDC, c_int, POINTER(c_int)], 'I3D_gamma') USHORT = c_ushort # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:49 # http://developer.download.nvidia.com/opengl/includes/wglext.h:561 wglGetGammaTableI3D = _link_function('wglGetGammaTableI3D', BOOL, [HDC, c_int, POINTER(USHORT), POINTER(USHORT), POINTER(USHORT)], 'I3D_gamma') # http://developer.download.nvidia.com/opengl/includes/wglext.h:562 wglSetGammaTableI3D = _link_function('wglSetGammaTableI3D', BOOL, [HDC, c_int, POINTER(USHORT), POINTER(USHORT), POINTER(USHORT)], 'I3D_gamma') PFNWGLGETGAMMATABLEPARAMETERSI3DPROC = CFUNCTYPE(BOOL, HDC, c_int, POINTER(c_int)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:564 PFNWGLSETGAMMATABLEPARAMETERSI3DPROC = CFUNCTYPE(BOOL, HDC, c_int, POINTER(c_int)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:565 PFNWGLGETGAMMATABLEI3DPROC = CFUNCTYPE(BOOL, HDC, c_int, POINTER(USHORT), POINTER(USHORT), POINTER(USHORT)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:566 PFNWGLSETGAMMATABLEI3DPROC = CFUNCTYPE(BOOL, HDC, c_int, POINTER(USHORT), POINTER(USHORT), POINTER(USHORT)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:567 # I3D_genlock (http://developer.download.nvidia.com/opengl/includes/wglext.h:570) WGL_I3D_genlock = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:571 # http://developer.download.nvidia.com/opengl/includes/wglext.h:573 wglEnableGenlockI3D = _link_function('wglEnableGenlockI3D', BOOL, [HDC], 'I3D_genlock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:574 wglDisableGenlockI3D = _link_function('wglDisableGenlockI3D', BOOL, [HDC], 'I3D_genlock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:575 wglIsEnabledGenlockI3D = _link_function('wglIsEnabledGenlockI3D', BOOL, [HDC, POINTER(BOOL)], 'I3D_genlock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:576 wglGenlockSourceI3D = _link_function('wglGenlockSourceI3D', BOOL, [HDC, UINT], 'I3D_genlock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:577 wglGetGenlockSourceI3D = _link_function('wglGetGenlockSourceI3D', BOOL, [HDC, POINTER(UINT)], 'I3D_genlock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:578 wglGenlockSourceEdgeI3D = _link_function('wglGenlockSourceEdgeI3D', BOOL, [HDC, UINT], 'I3D_genlock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:579 wglGetGenlockSourceEdgeI3D = _link_function('wglGetGenlockSourceEdgeI3D', BOOL, [HDC, POINTER(UINT)], 'I3D_genlock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:580 wglGenlockSampleRateI3D = _link_function('wglGenlockSampleRateI3D', BOOL, [HDC, UINT], 'I3D_genlock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:581 wglGetGenlockSampleRateI3D = _link_function('wglGetGenlockSampleRateI3D', BOOL, [HDC, POINTER(UINT)], 'I3D_genlock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:582 wglGenlockSourceDelayI3D = _link_function('wglGenlockSourceDelayI3D', BOOL, [HDC, UINT], 'I3D_genlock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:583 wglGetGenlockSourceDelayI3D = _link_function('wglGetGenlockSourceDelayI3D', BOOL, [HDC, POINTER(UINT)], 'I3D_genlock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:584 wglQueryGenlockMaxSourceDelayI3D = _link_function('wglQueryGenlockMaxSourceDelayI3D', BOOL, [HDC, POINTER(UINT), POINTER(UINT)], 'I3D_genlock') PFNWGLENABLEGENLOCKI3DPROC = CFUNCTYPE(BOOL, HDC) # http://developer.download.nvidia.com/opengl/includes/wglext.h:586 PFNWGLDISABLEGENLOCKI3DPROC = CFUNCTYPE(BOOL, HDC) # http://developer.download.nvidia.com/opengl/includes/wglext.h:587 PFNWGLISENABLEDGENLOCKI3DPROC = CFUNCTYPE(BOOL, HDC, POINTER(BOOL)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:588 PFNWGLGENLOCKSOURCEI3DPROC = CFUNCTYPE(BOOL, HDC, UINT) # http://developer.download.nvidia.com/opengl/includes/wglext.h:589 PFNWGLGETGENLOCKSOURCEI3DPROC = CFUNCTYPE(BOOL, HDC, POINTER(UINT)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:590 PFNWGLGENLOCKSOURCEEDGEI3DPROC = CFUNCTYPE(BOOL, HDC, UINT) # http://developer.download.nvidia.com/opengl/includes/wglext.h:591 PFNWGLGETGENLOCKSOURCEEDGEI3DPROC = CFUNCTYPE(BOOL, HDC, POINTER(UINT)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:592 PFNWGLGENLOCKSAMPLERATEI3DPROC = CFUNCTYPE(BOOL, HDC, UINT) # http://developer.download.nvidia.com/opengl/includes/wglext.h:593 PFNWGLGETGENLOCKSAMPLERATEI3DPROC = CFUNCTYPE(BOOL, HDC, POINTER(UINT)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:594 PFNWGLGENLOCKSOURCEDELAYI3DPROC = CFUNCTYPE(BOOL, HDC, UINT) # http://developer.download.nvidia.com/opengl/includes/wglext.h:595 PFNWGLGETGENLOCKSOURCEDELAYI3DPROC = CFUNCTYPE(BOOL, HDC, POINTER(UINT)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:596 PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC = CFUNCTYPE(BOOL, HDC, POINTER(UINT), POINTER(UINT)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:597 # I3D_image_buffer (http://developer.download.nvidia.com/opengl/includes/wglext.h:600) WGL_I3D_image_buffer = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:601 LPVOID = POINTER(None) # C:\cygwin\home\alex\projects\pyglet\tools\wgl.h:45 # http://developer.download.nvidia.com/opengl/includes/wglext.h:603 wglCreateImageBufferI3D = _link_function('wglCreateImageBufferI3D', LPVOID, [HDC, DWORD, UINT], 'I3D_image_buffer') # http://developer.download.nvidia.com/opengl/includes/wglext.h:604 wglDestroyImageBufferI3D = _link_function('wglDestroyImageBufferI3D', BOOL, [HDC, LPVOID], 'I3D_image_buffer') # http://developer.download.nvidia.com/opengl/includes/wglext.h:605 wglAssociateImageBufferEventsI3D = _link_function('wglAssociateImageBufferEventsI3D', BOOL, [HDC, POINTER(HANDLE), POINTER(LPVOID), POINTER(DWORD), UINT], 'I3D_image_buffer') # http://developer.download.nvidia.com/opengl/includes/wglext.h:606 wglReleaseImageBufferEventsI3D = _link_function('wglReleaseImageBufferEventsI3D', BOOL, [HDC, POINTER(LPVOID), UINT], 'I3D_image_buffer') PFNWGLCREATEIMAGEBUFFERI3DPROC = CFUNCTYPE(LPVOID, HDC, DWORD, UINT) # http://developer.download.nvidia.com/opengl/includes/wglext.h:608 PFNWGLDESTROYIMAGEBUFFERI3DPROC = CFUNCTYPE(BOOL, HDC, LPVOID) # http://developer.download.nvidia.com/opengl/includes/wglext.h:609 PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC = CFUNCTYPE(BOOL, HDC, POINTER(HANDLE), POINTER(LPVOID), POINTER(DWORD), UINT) # http://developer.download.nvidia.com/opengl/includes/wglext.h:610 PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC = CFUNCTYPE(BOOL, HDC, POINTER(LPVOID), UINT) # http://developer.download.nvidia.com/opengl/includes/wglext.h:611 # I3D_swap_frame_lock (http://developer.download.nvidia.com/opengl/includes/wglext.h:614) WGL_I3D_swap_frame_lock = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:615 # http://developer.download.nvidia.com/opengl/includes/wglext.h:617 wglEnableFrameLockI3D = _link_function('wglEnableFrameLockI3D', BOOL, [], 'I3D_swap_frame_lock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:618 wglDisableFrameLockI3D = _link_function('wglDisableFrameLockI3D', BOOL, [], 'I3D_swap_frame_lock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:619 wglIsEnabledFrameLockI3D = _link_function('wglIsEnabledFrameLockI3D', BOOL, [POINTER(BOOL)], 'I3D_swap_frame_lock') # http://developer.download.nvidia.com/opengl/includes/wglext.h:620 wglQueryFrameLockMasterI3D = _link_function('wglQueryFrameLockMasterI3D', BOOL, [POINTER(BOOL)], 'I3D_swap_frame_lock') PFNWGLENABLEFRAMELOCKI3DPROC = CFUNCTYPE(BOOL) # http://developer.download.nvidia.com/opengl/includes/wglext.h:622 PFNWGLDISABLEFRAMELOCKI3DPROC = CFUNCTYPE(BOOL) # http://developer.download.nvidia.com/opengl/includes/wglext.h:623 PFNWGLISENABLEDFRAMELOCKI3DPROC = CFUNCTYPE(BOOL, POINTER(BOOL)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:624 PFNWGLQUERYFRAMELOCKMASTERI3DPROC = CFUNCTYPE(BOOL, POINTER(BOOL)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:625 # I3D_swap_frame_usage (http://developer.download.nvidia.com/opengl/includes/wglext.h:628) WGL_I3D_swap_frame_usage = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:629 # http://developer.download.nvidia.com/opengl/includes/wglext.h:631 wglGetFrameUsageI3D = _link_function('wglGetFrameUsageI3D', BOOL, [POINTER(c_float)], 'I3D_swap_frame_usage') # http://developer.download.nvidia.com/opengl/includes/wglext.h:632 wglBeginFrameTrackingI3D = _link_function('wglBeginFrameTrackingI3D', BOOL, [], 'I3D_swap_frame_usage') # http://developer.download.nvidia.com/opengl/includes/wglext.h:633 wglEndFrameTrackingI3D = _link_function('wglEndFrameTrackingI3D', BOOL, [], 'I3D_swap_frame_usage') # http://developer.download.nvidia.com/opengl/includes/wglext.h:634 wglQueryFrameTrackingI3D = _link_function('wglQueryFrameTrackingI3D', BOOL, [POINTER(DWORD), POINTER(DWORD), POINTER(c_float)], 'I3D_swap_frame_usage') PFNWGLGETFRAMEUSAGEI3DPROC = CFUNCTYPE(BOOL, POINTER(c_float)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:636 PFNWGLBEGINFRAMETRACKINGI3DPROC = CFUNCTYPE(BOOL) # http://developer.download.nvidia.com/opengl/includes/wglext.h:637 PFNWGLENDFRAMETRACKINGI3DPROC = CFUNCTYPE(BOOL) # http://developer.download.nvidia.com/opengl/includes/wglext.h:638 PFNWGLQUERYFRAMETRACKINGI3DPROC = CFUNCTYPE(BOOL, POINTER(DWORD), POINTER(DWORD), POINTER(c_float)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:639 # ATI_pixel_format_float (http://developer.download.nvidia.com/opengl/includes/wglext.h:642) WGL_ATI_pixel_format_float = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:643 # NV_render_depth_texture (http://developer.download.nvidia.com/opengl/includes/wglext.h:646) WGL_NV_render_depth_texture = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:647 # NV_render_texture_rectangle (http://developer.download.nvidia.com/opengl/includes/wglext.h:650) WGL_NV_render_texture_rectangle = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:651 # NV_float_buffer (http://developer.download.nvidia.com/opengl/includes/wglext.h:654) WGL_NV_float_buffer = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:655 # NV_swap_group (http://developer.download.nvidia.com/opengl/includes/wglext.h:658) WGL_NV_swap_group = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:659 # http://developer.download.nvidia.com/opengl/includes/wglext.h:661 wglJoinSwapGroupNV = _link_function('wglJoinSwapGroupNV', BOOL, [HDC, GLuint], 'NV_swap_group') # http://developer.download.nvidia.com/opengl/includes/wglext.h:662 wglBindSwapBarrierNV = _link_function('wglBindSwapBarrierNV', BOOL, [GLuint, GLuint], 'NV_swap_group') # http://developer.download.nvidia.com/opengl/includes/wglext.h:663 wglQuerySwapGroupNV = _link_function('wglQuerySwapGroupNV', BOOL, [HDC, POINTER(GLuint), POINTER(GLuint)], 'NV_swap_group') # http://developer.download.nvidia.com/opengl/includes/wglext.h:664 wglQueryMaxSwapGroupsNV = _link_function('wglQueryMaxSwapGroupsNV', BOOL, [HDC, POINTER(GLuint), POINTER(GLuint)], 'NV_swap_group') # http://developer.download.nvidia.com/opengl/includes/wglext.h:665 wglQueryFrameCountNV = _link_function('wglQueryFrameCountNV', BOOL, [HDC, POINTER(GLuint)], 'NV_swap_group') # http://developer.download.nvidia.com/opengl/includes/wglext.h:666 wglResetFrameCountNV = _link_function('wglResetFrameCountNV', BOOL, [HDC], 'NV_swap_group') PFNWGLJOINSWAPGROUPNVPROC = CFUNCTYPE(BOOL, HDC, GLuint) # http://developer.download.nvidia.com/opengl/includes/wglext.h:668 PFNWGLBINDSWAPBARRIERNVPROC = CFUNCTYPE(BOOL, GLuint, GLuint) # http://developer.download.nvidia.com/opengl/includes/wglext.h:669 PFNWGLQUERYSWAPGROUPNVPROC = CFUNCTYPE(BOOL, HDC, POINTER(GLuint), POINTER(GLuint)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:670 PFNWGLQUERYMAXSWAPGROUPSNVPROC = CFUNCTYPE(BOOL, HDC, POINTER(GLuint), POINTER(GLuint)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:671 PFNWGLQUERYFRAMECOUNTNVPROC = CFUNCTYPE(BOOL, HDC, POINTER(GLuint)) # http://developer.download.nvidia.com/opengl/includes/wglext.h:672 PFNWGLRESETFRAMECOUNTNVPROC = CFUNCTYPE(BOOL, HDC) # http://developer.download.nvidia.com/opengl/includes/wglext.h:673 # NV_gpu_affinity (http://developer.download.nvidia.com/opengl/includes/wglext.h:676) WGL_NV_gpu_affinity = 1 # http://developer.download.nvidia.com/opengl/includes/wglext.h:677 # http://developer.download.nvidia.com/opengl/includes/wglext.h:679 wglEnumGpusNV = _link_function('wglEnumGpusNV', BOOL, [UINT, POINTER(HGPUNV)], 'NV_gpu_affinity') # http://developer.download.nvidia.com/opengl/includes/wglext.h:680 wglEnumGpuDevicesNV = _link_function('wglEnumGpuDevicesNV', BOOL, [HGPUNV, UINT, PGPU_DEVICE], 'NV_gpu_affinity') # http://developer.download.nvidia.com/opengl/includes/wglext.h:681 wglCreateAffinityDCNV = _link_function('wglCreateAffinityDCNV', HDC, [POINTER(HGPUNV)], 'NV_gpu_affinity') # http://developer.download.nvidia.com/opengl/includes/wglext.h:682 wglEnumGpusFromAffinityDCNV = _link_function('wglEnumGpusFromAffinityDCNV', BOOL, [HDC, UINT, POINTER(HGPUNV)], 'NV_gpu_affinity') # http://developer.download.nvidia.com/opengl/includes/wglext.h:683 wglDeleteDCNV = _link_function('wglDeleteDCNV', BOOL, [HDC], 'NV_gpu_affinity') __all__ = ['WIN32_LEAN_AND_MEAN', 'WGL_WGLEXT_VERSION', 'WGL_FRONT_COLOR_BUFFER_BIT_ARB', 'WGL_BACK_COLOR_BUFFER_BIT_ARB', 'WGL_DEPTH_BUFFER_BIT_ARB', 'WGL_STENCIL_BUFFER_BIT_ARB', 'WGL_SAMPLE_BUFFERS_ARB', 'WGL_SAMPLES_ARB', 'WGL_NUMBER_PIXEL_FORMATS_ARB', 'WGL_DRAW_TO_WINDOW_ARB', 'WGL_DRAW_TO_BITMAP_ARB', 'WGL_ACCELERATION_ARB', 'WGL_NEED_PALETTE_ARB', 'WGL_NEED_SYSTEM_PALETTE_ARB', 'WGL_SWAP_LAYER_BUFFERS_ARB', 'WGL_SWAP_METHOD_ARB', 'WGL_NUMBER_OVERLAYS_ARB', 'WGL_NUMBER_UNDERLAYS_ARB', 'WGL_TRANSPARENT_ARB', 'WGL_TRANSPARENT_RED_VALUE_ARB', 'WGL_TRANSPARENT_GREEN_VALUE_ARB', 'WGL_TRANSPARENT_BLUE_VALUE_ARB', 'WGL_TRANSPARENT_ALPHA_VALUE_ARB', 'WGL_TRANSPARENT_INDEX_VALUE_ARB', 'WGL_SHARE_DEPTH_ARB', 'WGL_SHARE_STENCIL_ARB', 'WGL_SHARE_ACCUM_ARB', 'WGL_SUPPORT_GDI_ARB', 'WGL_SUPPORT_OPENGL_ARB', 'WGL_DOUBLE_BUFFER_ARB', 'WGL_STEREO_ARB', 'WGL_PIXEL_TYPE_ARB', 'WGL_COLOR_BITS_ARB', 'WGL_RED_BITS_ARB', 'WGL_RED_SHIFT_ARB', 'WGL_GREEN_BITS_ARB', 'WGL_GREEN_SHIFT_ARB', 'WGL_BLUE_BITS_ARB', 'WGL_BLUE_SHIFT_ARB', 'WGL_ALPHA_BITS_ARB', 'WGL_ALPHA_SHIFT_ARB', 'WGL_ACCUM_BITS_ARB', 'WGL_ACCUM_RED_BITS_ARB', 'WGL_ACCUM_GREEN_BITS_ARB', 'WGL_ACCUM_BLUE_BITS_ARB', 'WGL_ACCUM_ALPHA_BITS_ARB', 'WGL_DEPTH_BITS_ARB', 'WGL_STENCIL_BITS_ARB', 'WGL_AUX_BUFFERS_ARB', 'WGL_NO_ACCELERATION_ARB', 'WGL_GENERIC_ACCELERATION_ARB', 'WGL_FULL_ACCELERATION_ARB', 'WGL_SWAP_EXCHANGE_ARB', 'WGL_SWAP_COPY_ARB', 'WGL_SWAP_UNDEFINED_ARB', 'WGL_TYPE_RGBA_ARB', 'WGL_TYPE_COLORINDEX_ARB', 'ERROR_INVALID_PIXEL_TYPE_ARB', 'ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB', 'WGL_DRAW_TO_PBUFFER_ARB', 'WGL_MAX_PBUFFER_PIXELS_ARB', 'WGL_MAX_PBUFFER_WIDTH_ARB', 'WGL_MAX_PBUFFER_HEIGHT_ARB', 'WGL_PBUFFER_LARGEST_ARB', 'WGL_PBUFFER_WIDTH_ARB', 'WGL_PBUFFER_HEIGHT_ARB', 'WGL_PBUFFER_LOST_ARB', 'WGL_BIND_TO_TEXTURE_RGB_ARB', 'WGL_BIND_TO_TEXTURE_RGBA_ARB', 'WGL_TEXTURE_FORMAT_ARB', 'WGL_TEXTURE_TARGET_ARB', 'WGL_MIPMAP_TEXTURE_ARB', 'WGL_TEXTURE_RGB_ARB', 'WGL_TEXTURE_RGBA_ARB', 'WGL_NO_TEXTURE_ARB', 'WGL_TEXTURE_CUBE_MAP_ARB', 'WGL_TEXTURE_1D_ARB', 'WGL_TEXTURE_2D_ARB', 'WGL_MIPMAP_LEVEL_ARB', 'WGL_CUBE_MAP_FACE_ARB', 'WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB', 'WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB', 'WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB', 'WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB', 'WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB', 'WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB', 'WGL_FRONT_LEFT_ARB', 'WGL_FRONT_RIGHT_ARB', 'WGL_BACK_LEFT_ARB', 'WGL_BACK_RIGHT_ARB', 'WGL_AUX0_ARB', 'WGL_AUX1_ARB', 'WGL_AUX2_ARB', 'WGL_AUX3_ARB', 'WGL_AUX4_ARB', 'WGL_AUX5_ARB', 'WGL_AUX6_ARB', 'WGL_AUX7_ARB', 'WGL_AUX8_ARB', 'WGL_AUX9_ARB', 'WGL_TYPE_RGBA_FLOAT_ARB', 'ERROR_INVALID_PIXEL_TYPE_EXT', 'WGL_NUMBER_PIXEL_FORMATS_EXT', 'WGL_DRAW_TO_WINDOW_EXT', 'WGL_DRAW_TO_BITMAP_EXT', 'WGL_ACCELERATION_EXT', 'WGL_NEED_PALETTE_EXT', 'WGL_NEED_SYSTEM_PALETTE_EXT', 'WGL_SWAP_LAYER_BUFFERS_EXT', 'WGL_SWAP_METHOD_EXT', 'WGL_NUMBER_OVERLAYS_EXT', 'WGL_NUMBER_UNDERLAYS_EXT', 'WGL_TRANSPARENT_EXT', 'WGL_TRANSPARENT_VALUE_EXT', 'WGL_SHARE_DEPTH_EXT', 'WGL_SHARE_STENCIL_EXT', 'WGL_SHARE_ACCUM_EXT', 'WGL_SUPPORT_GDI_EXT', 'WGL_SUPPORT_OPENGL_EXT', 'WGL_DOUBLE_BUFFER_EXT', 'WGL_STEREO_EXT', 'WGL_PIXEL_TYPE_EXT', 'WGL_COLOR_BITS_EXT', 'WGL_RED_BITS_EXT', 'WGL_RED_SHIFT_EXT', 'WGL_GREEN_BITS_EXT', 'WGL_GREEN_SHIFT_EXT', 'WGL_BLUE_BITS_EXT', 'WGL_BLUE_SHIFT_EXT', 'WGL_ALPHA_BITS_EXT', 'WGL_ALPHA_SHIFT_EXT', 'WGL_ACCUM_BITS_EXT', 'WGL_ACCUM_RED_BITS_EXT', 'WGL_ACCUM_GREEN_BITS_EXT', 'WGL_ACCUM_BLUE_BITS_EXT', 'WGL_ACCUM_ALPHA_BITS_EXT', 'WGL_DEPTH_BITS_EXT', 'WGL_STENCIL_BITS_EXT', 'WGL_AUX_BUFFERS_EXT', 'WGL_NO_ACCELERATION_EXT', 'WGL_GENERIC_ACCELERATION_EXT', 'WGL_FULL_ACCELERATION_EXT', 'WGL_SWAP_EXCHANGE_EXT', 'WGL_SWAP_COPY_EXT', 'WGL_SWAP_UNDEFINED_EXT', 'WGL_TYPE_RGBA_EXT', 'WGL_TYPE_COLORINDEX_EXT', 'WGL_DRAW_TO_PBUFFER_EXT', 'WGL_MAX_PBUFFER_PIXELS_EXT', 'WGL_MAX_PBUFFER_WIDTH_EXT', 'WGL_MAX_PBUFFER_HEIGHT_EXT', 'WGL_OPTIMAL_PBUFFER_WIDTH_EXT', 'WGL_OPTIMAL_PBUFFER_HEIGHT_EXT', 'WGL_PBUFFER_LARGEST_EXT', 'WGL_PBUFFER_WIDTH_EXT', 'WGL_PBUFFER_HEIGHT_EXT', 'WGL_DEPTH_FLOAT_EXT', 'WGL_SAMPLE_BUFFERS_3DFX', 'WGL_SAMPLES_3DFX', 'WGL_SAMPLE_BUFFERS_EXT', 'WGL_SAMPLES_EXT', 'WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D', 'WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D', 'WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D', 'WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D', 'WGL_GAMMA_TABLE_SIZE_I3D', 'WGL_GAMMA_EXCLUDE_DESKTOP_I3D', 'WGL_GENLOCK_SOURCE_MULTIVIEW_I3D', 'WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D', 'WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D', 'WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D', 'WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D', 'WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D', 'WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D', 'WGL_GENLOCK_SOURCE_EDGE_RISING_I3D', 'WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D', 'WGL_IMAGE_BUFFER_MIN_ACCESS_I3D', 'WGL_IMAGE_BUFFER_LOCK_I3D', 'WGL_BIND_TO_TEXTURE_DEPTH_NV', 'WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV', 'WGL_DEPTH_TEXTURE_FORMAT_NV', 'WGL_TEXTURE_DEPTH_COMPONENT_NV', 'WGL_DEPTH_COMPONENT_NV', 'WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV', 'WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV', 'WGL_TEXTURE_RECTANGLE_NV', 'WGL_TYPE_RGBA_FLOAT_ATI', 'WGL_RGBA_FLOAT_MODE_ATI', 'WGL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI', 'WGL_FLOAT_COMPONENTS_NV', 'WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV', 'WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV', 'WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV', 'WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV', 'WGL_TEXTURE_FLOAT_R_NV', 'WGL_TEXTURE_FLOAT_RG_NV', 'WGL_TEXTURE_FLOAT_RGB_NV', 'WGL_TEXTURE_FLOAT_RGBA_NV', 'WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV', 'WGL_ERROR_MISSING_AFFINITY_MASK_NV', 'HPBUFFERARB', 'HPBUFFEREXT', 'HGPUNV', 'GPU_DEVICE', 'PGPU_DEVICE', 'WGL_ARB_buffer_region', 'wglCreateBufferRegionARB', 'wglDeleteBufferRegionARB', 'wglSaveBufferRegionARB', 'wglRestoreBufferRegionARB', 'PFNWGLCREATEBUFFERREGIONARBPROC', 'PFNWGLDELETEBUFFERREGIONARBPROC', 'PFNWGLSAVEBUFFERREGIONARBPROC', 'PFNWGLRESTOREBUFFERREGIONARBPROC', 'WGL_ARB_multisample', 'WGL_ARB_extensions_string', 'wglGetExtensionsStringARB', 'PFNWGLGETEXTENSIONSSTRINGARBPROC', 'WGL_ARB_pixel_format', 'wglGetPixelFormatAttribivARB', 'wglGetPixelFormatAttribfvARB', 'wglChoosePixelFormatARB', 'PFNWGLGETPIXELFORMATATTRIBIVARBPROC', 'PFNWGLGETPIXELFORMATATTRIBFVARBPROC', 'PFNWGLCHOOSEPIXELFORMATARBPROC', 'WGL_ARB_make_current_read', 'wglMakeContextCurrentARB', 'wglGetCurrentReadDCARB', 'PFNWGLMAKECONTEXTCURRENTARBPROC', 'PFNWGLGETCURRENTREADDCARBPROC', 'WGL_ARB_pbuffer', 'wglCreatePbufferARB', 'wglGetPbufferDCARB', 'wglReleasePbufferDCARB', 'wglDestroyPbufferARB', 'wglQueryPbufferARB', 'PFNWGLCREATEPBUFFERARBPROC', 'PFNWGLGETPBUFFERDCARBPROC', 'PFNWGLRELEASEPBUFFERDCARBPROC', 'PFNWGLDESTROYPBUFFERARBPROC', 'PFNWGLQUERYPBUFFERARBPROC', 'WGL_ARB_render_texture', 'wglBindTexImageARB', 'wglReleaseTexImageARB', 'wglSetPbufferAttribARB', 'PFNWGLBINDTEXIMAGEARBPROC', 'PFNWGLRELEASETEXIMAGEARBPROC', 'PFNWGLSETPBUFFERATTRIBARBPROC', 'WGL_ARB_pixel_format_float', 'WGL_EXT_display_color_table', 'wglCreateDisplayColorTableEXT', 'wglLoadDisplayColorTableEXT', 'wglBindDisplayColorTableEXT', 'wglDestroyDisplayColorTableEXT', 'PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC', 'PFNWGLLOADDISPLAYCOLORTABLEEXTPROC', 'PFNWGLBINDDISPLAYCOLORTABLEEXTPROC', 'PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC', 'WGL_EXT_extensions_string', 'wglGetExtensionsStringEXT', 'PFNWGLGETEXTENSIONSSTRINGEXTPROC', 'WGL_EXT_make_current_read', 'wglMakeContextCurrentEXT', 'wglGetCurrentReadDCEXT', 'PFNWGLMAKECONTEXTCURRENTEXTPROC', 'PFNWGLGETCURRENTREADDCEXTPROC', 'WGL_EXT_pbuffer', 'wglCreatePbufferEXT', 'wglGetPbufferDCEXT', 'wglReleasePbufferDCEXT', 'wglDestroyPbufferEXT', 'wglQueryPbufferEXT', 'PFNWGLCREATEPBUFFEREXTPROC', 'PFNWGLGETPBUFFERDCEXTPROC', 'PFNWGLRELEASEPBUFFERDCEXTPROC', 'PFNWGLDESTROYPBUFFEREXTPROC', 'PFNWGLQUERYPBUFFEREXTPROC', 'WGL_EXT_pixel_format', 'wglGetPixelFormatAttribivEXT', 'wglGetPixelFormatAttribfvEXT', 'wglChoosePixelFormatEXT', 'PFNWGLGETPIXELFORMATATTRIBIVEXTPROC', 'PFNWGLGETPIXELFORMATATTRIBFVEXTPROC', 'PFNWGLCHOOSEPIXELFORMATEXTPROC', 'WGL_EXT_swap_control', 'wglSwapIntervalEXT', 'wglGetSwapIntervalEXT', 'PFNWGLSWAPINTERVALEXTPROC', 'PFNWGLGETSWAPINTERVALEXTPROC', 'WGL_EXT_depth_float', 'WGL_NV_vertex_array_range', 'wglAllocateMemoryNV', 'wglFreeMemoryNV', 'PFNWGLALLOCATEMEMORYNVPROC', 'PFNWGLFREEMEMORYNVPROC', 'WGL_3DFX_multisample', 'WGL_EXT_multisample', 'WGL_OML_sync_control', 'wglGetSyncValuesOML', 'wglGetMscRateOML', 'wglSwapBuffersMscOML', 'wglSwapLayerBuffersMscOML', 'wglWaitForMscOML', 'wglWaitForSbcOML', 'PFNWGLGETSYNCVALUESOMLPROC', 'PFNWGLGETMSCRATEOMLPROC', 'PFNWGLSWAPBUFFERSMSCOMLPROC', 'PFNWGLSWAPLAYERBUFFERSMSCOMLPROC', 'PFNWGLWAITFORMSCOMLPROC', 'PFNWGLWAITFORSBCOMLPROC', 'WGL_I3D_digital_video_control', 'wglGetDigitalVideoParametersI3D', 'wglSetDigitalVideoParametersI3D', 'PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC', 'PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC', 'WGL_I3D_gamma', 'wglGetGammaTableParametersI3D', 'wglSetGammaTableParametersI3D', 'wglGetGammaTableI3D', 'wglSetGammaTableI3D', 'PFNWGLGETGAMMATABLEPARAMETERSI3DPROC', 'PFNWGLSETGAMMATABLEPARAMETERSI3DPROC', 'PFNWGLGETGAMMATABLEI3DPROC', 'PFNWGLSETGAMMATABLEI3DPROC', 'WGL_I3D_genlock', 'wglEnableGenlockI3D', 'wglDisableGenlockI3D', 'wglIsEnabledGenlockI3D', 'wglGenlockSourceI3D', 'wglGetGenlockSourceI3D', 'wglGenlockSourceEdgeI3D', 'wglGetGenlockSourceEdgeI3D', 'wglGenlockSampleRateI3D', 'wglGetGenlockSampleRateI3D', 'wglGenlockSourceDelayI3D', 'wglGetGenlockSourceDelayI3D', 'wglQueryGenlockMaxSourceDelayI3D', 'PFNWGLENABLEGENLOCKI3DPROC', 'PFNWGLDISABLEGENLOCKI3DPROC', 'PFNWGLISENABLEDGENLOCKI3DPROC', 'PFNWGLGENLOCKSOURCEI3DPROC', 'PFNWGLGETGENLOCKSOURCEI3DPROC', 'PFNWGLGENLOCKSOURCEEDGEI3DPROC', 'PFNWGLGETGENLOCKSOURCEEDGEI3DPROC', 'PFNWGLGENLOCKSAMPLERATEI3DPROC', 'PFNWGLGETGENLOCKSAMPLERATEI3DPROC', 'PFNWGLGENLOCKSOURCEDELAYI3DPROC', 'PFNWGLGETGENLOCKSOURCEDELAYI3DPROC', 'PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC', 'WGL_I3D_image_buffer', 'wglCreateImageBufferI3D', 'wglDestroyImageBufferI3D', 'wglAssociateImageBufferEventsI3D', 'wglReleaseImageBufferEventsI3D', 'PFNWGLCREATEIMAGEBUFFERI3DPROC', 'PFNWGLDESTROYIMAGEBUFFERI3DPROC', 'PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC', 'PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC', 'WGL_I3D_swap_frame_lock', 'wglEnableFrameLockI3D', 'wglDisableFrameLockI3D', 'wglIsEnabledFrameLockI3D', 'wglQueryFrameLockMasterI3D', 'PFNWGLENABLEFRAMELOCKI3DPROC', 'PFNWGLDISABLEFRAMELOCKI3DPROC', 'PFNWGLISENABLEDFRAMELOCKI3DPROC', 'PFNWGLQUERYFRAMELOCKMASTERI3DPROC', 'WGL_I3D_swap_frame_usage', 'wglGetFrameUsageI3D', 'wglBeginFrameTrackingI3D', 'wglEndFrameTrackingI3D', 'wglQueryFrameTrackingI3D', 'PFNWGLGETFRAMEUSAGEI3DPROC', 'PFNWGLBEGINFRAMETRACKINGI3DPROC', 'PFNWGLENDFRAMETRACKINGI3DPROC', 'PFNWGLQUERYFRAMETRACKINGI3DPROC', 'WGL_ATI_pixel_format_float', 'WGL_NV_render_depth_texture', 'WGL_NV_render_texture_rectangle', 'WGL_NV_float_buffer', 'WGL_NV_swap_group', 'wglJoinSwapGroupNV', 'wglBindSwapBarrierNV', 'wglQuerySwapGroupNV', 'wglQueryMaxSwapGroupsNV', 'wglQueryFrameCountNV', 'wglResetFrameCountNV', 'PFNWGLJOINSWAPGROUPNVPROC', 'PFNWGLBINDSWAPBARRIERNVPROC', 'PFNWGLQUERYSWAPGROUPNVPROC', 'PFNWGLQUERYMAXSWAPGROUPSNVPROC', 'PFNWGLQUERYFRAMECOUNTNVPROC', 'PFNWGLRESETFRAMECOUNTNVPROC', 'WGL_NV_gpu_affinity', 'wglEnumGpusNV', 'wglEnumGpuDevicesNV', 'wglCreateAffinityDCNV', 'wglEnumGpusFromAffinityDCNV', 'wglDeleteDCNV'] # END GENERATED CONTENT (do not edit above this line)