''' writen by shenjackyuanjie mail: 3695888@qq.com ''' import multiprocessing as mp import re import pyglet import pyglet.app from pyglet import image from pyglet.window import Window try: # been import use from bin import configs from bin import tools except (ModuleNotFoundError, ImportError, ImportWarning): # editing use import configs import tools class RenderThread(mp.Process, pyglet.window.Window): def __init__(self, logger, dev_dic=None, dev_list=None, path=None, net_mode='local'): ''' :param path: 运行路径 :param dev_list: 共享内存 :param dev_dic: 共享内存 :param logger: logger :param net_mode: 网络模式 # local / ip ''' # do father class __init__() mp.Process.__init__(self) # logging self.logger = logger # share memory self.dev_list = dev_list self.dev_dic = dev_dic # value self.process_id = 'Client' self.process_name = 'Client process' self.view = 'space' self.net_mode = net_mode # image # configs self.view = tools.config('configs/view.json5') self.map_view = [configs.basic_poi(poi_type='chunk')] self.part_list = tools.config('sys_value/parts.json5') self.window_config = tools.config('sys_value/window.json5') # dic self.ships = {} # all ship(part) self.planet_system = tools.config('sys_value/planet.json5') # hole planet system # list # re stuff self.ipv4_re = re.compile( u'^(25[0-5]|2[0-4]\d|[0-1]?\d?\d)(\.(25[0-5]|2[0-4]\d|[0-1]?\d?\d)){3}$') # window self.window = Window(width=int(self.window_config['width']), height=int(self.window_config['height']), fullscreen=tools.c_b( self.window_config['full_screen']), caption=str(self.window_config['caption']), visible=tools.c_b(self.window_config['visible'])) # setup self.setup() def startGame(self): pyglet.app.run() return def setup(self): # net_mode if self.net_mode == 'local': pass # net_mode != 'local' and ,can is a ipv4 ip elif re.match(self.ipv4_re, self.net_mode): pass # textures self.textures = {} # parts self.textures['part'] = {} parts = tools.config('sys_value/parts.json5') for part in parts: path = parts[part][2][0] path = 'textures/' + path part_image = image.load(path) self.textures['part'][part] = part_image # draws def on_draw(self): print('rua!') def build_draw(self): pass def space_draw(self): # render parts for ship in self.ships: # get ship poi ship_poi = ship['brain'][3] distances = tools.distance(ship_poi, self.map_view) for part in ship: pass ''' keyboard and mouse input ''' def on_mouse_motion(self, x, y, dx, dy): pass def on_key_press(self, symbol, modifiers): pass def on_key_release(self, symbol, modifiers): pass