# ------------------------------- # Difficult Rocket # Copyright © 2021 by shenjackyuanjie # All rights reserved # ------------------------------- """ writen by shenjackyuanjie mail: 3695888@qq.com github: @shenjackyuanjie gitee: @shenjackyuanjie """ from Difficult_Rocket import translate # from libs import pyglet from libs.pyglet import font from libs.pyglet.text import Label from libs.pyglet.window import key from libs.pyglet.gui import widgets from libs.pyglet.sprite import Sprite from libs.pyglet.shapes import Rectangle from libs.pyglet.image import AbstractImage from libs.pyglet.graphics import Batch, Group # from libs import pyperclip from libs.pyperclip import paste, copy __all__ = ['Parts'] class Parts(widgets.WidgetBase): """ parts """ def __init__(self, x: int, y: int, width: int, height: int, textures: AbstractImage, batch: Batch, parts_data: dict): super().__init__(x, y, width, height) self.sprite = Sprite(img=textures, x=x, y=y, batch=batch) self._value = 0 class InputBox(widgets.WidgetBase): """ input box """ def __init__(self, x: int, y: int, width: int, height: int, message: str = '', font_name: str = translate.鸿蒙简体, font_size: int = 15, font_bold: bool = False, font_italic: bool = False, font_stretch: bool = False, font_dpi: int = 100, text_color: [int, int, int] = (187, 187, 187, 255), out_line_color: [int, int, int] = (37, 116, 176), cursor_color: [int, int, int] = (187, 187, 187), select_color: [int, int, int] = (63, 115, 255), out_line: int = 2, batch: Batch = Batch(), group: Group = Group()): super().__init__(x, y, width, height) self._text = message self._cursor_poi = 0 self.font = font.load(name=font_name, size=font_size, blod=font_bold, italic=font_italic, stretch=font_stretch, dpi=font_dpi) self.font_height = self.font.ascent - self.font.descent self.out_bound = out_line self._input_box = Label(x=x + out_line, y=y + out_line, width=width, height=height, color=text_color, font_name=font_name, font_size=font_size, batch=batch, group=group, text=message) self._out_box = Rectangle(x=x - out_line, y=y - out_line, color=out_line_color, width=width + (out_line * 2), height=height + (out_line * 2), batch=batch, group=group) self._光标 = Rectangle(x=x + out_line, y=y + out_line, color=cursor_color, width=1, height=self.font_height, batch=batch, group=group) self._选择框 = Rectangle(x=x, y=y, width=0, height=self.font_height, color=select_color) self._选择的字 = Label(x=x, y=y, width=0, height=self.font_height, color=text_color, font_name=font_name, font_size=font_size, batch=batch, group=group, text='') """ 输入框的属性 """ # 本身属性 @property def text(self) -> str: # 输入框的文本 return self._text @text.setter def text(self, value) -> None: assert type(value) is str, 'Input Box\'s text must be string!' self._text = value self._input_box.text = value @property def cursor_poi(self) -> int: # 光标位置 return self._cursor_poi @cursor_poi.setter def cursor_poi(self, value) -> None: assert type(value) is int, 'Input Box\'s cursor poi must be int!' self._cursor_poi = value # 渲染时属性 @property def opacity(self) -> int: # 透明度 return self._input_box.opacity @opacity.setter def opacity(self, value: int) -> None: assert type(value) is int, 'Input Box\'s opacity must be int!' self._input_box.opacity = value self._out_box.opacity = value self._选择的字.opacity = value self._选择框.opacity = value self._光标.opacity = value @property def visible(self) -> bool: # 是否可见 return self._input_box.visible @visible.setter def visible(self, value: bool) -> None: assert type(value) is bool, 'Input Box\'s visible must be bool!' self._input_box.visible = value self._out_box.visible = value self._选择的字.visible = value self._选择框.visible = value self._光标.visible = value @property def value(self) -> str: return self._text """ 事件调用 """ def _update_position(self): self._input_box.position = self._x + self.out_bound, self._y + self.out_bound self._out_box.position = self._x - self.out_bound, self._y - self.out_bound self._光标.position = self._x + self.out_bound, self._y + self.out_bound # 输入东西 def on_text(self, text: str): if self.enabled: if text in ('\r', '\n'): if self.text: self.dispatch_event('on_commit', self.text) else: self.text = f'{self.text[:self.cursor_poi]}{text}{self.text[self.cursor_poi:]}' # 移动光标 def on_text_motion(self, motion): if self.enabled: # 根据按键处理 # 单格移动光标(上下左右) if motion in (key.MOTION_UP, key.MOTION_LEFT): # 往上一个移动 self.cursor_poi = max(0, self._cursor_poi - 1) elif motion in (key.MOTION_DOWN, key.MOTION_RIGHT): # 往下一个移动 self.cursor_poi = min(len(self.text), self._cursor_poi + 1) # 大前后移动(开头或结尾) elif motion in (key.MOTION_BEGINNING_OF_LINE, key.MOTION_BEGINNING_OF_FILE, key.MOTION_PREVIOUS_PAGE): # 开头 self.cursor_poi = 0 elif motion in (key.MOTION_END_OF_LINE, key.MOTION_END_OF_FILE, key.MOTION_NEXT_PAGE): # 结尾 self.cursor_poi = len(self.text) def on_key_press(self, symbol, modifiers): # 在这加一个on_key_press纯属为了处理剪贴板操作 # (pyglet没有把ctrl+c和ctrl+v的事件绑定到on_text_motion上) # TODO 正在给pyglet发PR if symbol == key.C and modifiers & key.MOD_CTRL: self.on_text_motion(key.MOTION_COPY) def on_text_motion_select(self, motion): pass def on_mouse_press(self, x, y, buttons, modifiers): if self._check_hit(x, y) and self._input_box.visible: self.enabled = True else: self.enabled = False def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers): pass def on_mouse_release(self, x, y, buttons, modifiers): pass def on_commit(self, text: str): pass