# ------------------------------- # Difficult Rocket # Copyright © 2021 by shenjackyuanjie # All rights reserved # ------------------------------- """ writen by shenjackyuanjie mail: 3695888@qq.com github: @shenjackyuanjie gitee: @shenjackyuanjie """ # system function import os import sys import time import logging import traceback import configparser from decimal import Decimal if __name__ == '__main__': # been start will not run this sys.path.append('/bin/libs') sys.path.append('/bin') # Difficult_Rocket function import translate from Difficult_Rocket.api.Exp import * from Difficult_Rocket.fps.fps_log import FpsLogger from Difficult_Rocket.translate import tr from Difficult_Rocket.command import line from Difficult_Rocket.api import tools, new_thread # libs function local_lib = True if local_lib: from libs import pyglet from libs.pyglet.window import Window from libs.pyglet.window import key, mouse else: import pyglet from pyglet.window import key, mouse class Client: def __init__(self, net_mode='local'): start_time = time.time_ns() # logging self.logger = logging.getLogger('client') # config self.config = tools.load_file('configs/main.config') # value self.process_id = 'Client' self.process_name = 'Client process' self.process_pid = os.getpid() self.net_mode = net_mode self.caption = tools.name_handler(self.config['window']['caption'], {'version': self.config['runtime']['version']}) self.window = ClientWindow(net_mode=self.net_mode, width=int(self.config['window']['width']), height=int(self.config['window']['height']), fullscreen=tools.format_bool(self.config['window']['full_screen']), caption=self.caption, resizable=tools.format_bool(self.config['window']['resizable']), visible=tools.format_bool(self.config['window']['visible'])) self.logger.info(tr.lang('client', 'setup.done')) end_time = time.time_ns() self.use_time = end_time - start_time self.logger.info(tr.lang('client', 'setup.use_time').format(Decimal(self.use_time) / 1000000000)) self.logger.debug(tr.lang('client', 'setup.use_time_ns').format(self.use_time)) def start(self): self.window.start_game() # 游戏启动 # TODO 写一下服务端启动相关,还是需要服务端啊 class ClientWindow(Window): def __init__(self, net_mode='local', *args, **kwargs): start_time = time.time_ns() super().__init__(*args, **kwargs) """ :param dev_list: 共享内存 :param dev_dic: 共享内存 :param logger: logger :param net_mode: 网络模式 # local / ip """ # logging self.logger = logging.getLogger('client') # value self.net_mode = net_mode self.run_input = False # configs pyglet.resource.path = ['textures'] pyglet.resource.reindex() self.main_config = tools.load_file('configs/main.config') self.game_config = tools.load_file('configs/game.config') # dic self.environment = {} self.textures = {} # all textures self.runtime = {} # FPS self.FPS = Decimal(int(self.main_config['runtime']['fps'])) self.SPF = Decimal('1') / self.FPS self.fps_log = FpsLogger(stable_fps=int(self.FPS), wait_time=5) # batch self.part_batch = pyglet.graphics.Batch() self.label_batch = pyglet.graphics.Batch() # frame self.frame = pyglet.gui.Frame(self, order=20) self.M_frame = pyglet.gui.MovableFrame(self, modifier=key.LCTRL) # setup self.setup() # 命令显示 self.command_group = pyglet.graphics.Group(0) self.command = line.CommandLine(x=50, y=30, # 实例化 width=self.width - 100, height=40, length=int(self.game_config['command']['show']), batch=self.label_batch, group=self.command_group) self.push_handlers(self.command) self.command.set_handler('on_command', self.on_command) self.command.set_handler('on_message', self.on_message) # fps显示 self.fps_label = pyglet.text.Label(x=10, y=self.height - 10, width=self.width - 20, height=20, anchor_x='left', anchor_y='top', font_name=translate.微软等宽无线, font_size=20, multiline=True, batch=self.label_batch, group=self.command_group) # 设置刷新率 pyglet.clock.schedule_interval(self.update, float(self.SPF)) # 完成设置后的信息输出 self.logger.info(tr.lang('window', 'setup.done')) self.logger.info(tr.lang('window', 'os.pid_is').format(os.getpid(), os.getppid())) end_time = time.time_ns() self.use_time = end_time - start_time self.logger.info(tr.lang('window', 'setup.use_time').format(Decimal(self.use_time) / 1000000000)) self.logger.debug(tr.lang('window', 'setup.use_time_ns').format(self.use_time)) def setup(self): self.load_fonts() def load_fonts(self): fonts_folder_path = self.main_config['runtime']['fonts_folder'] # 加载字体路径 for fonts_folders in os.listdir(fonts_folder_path): # 从字体路径内加载字体文件夹 for files in os.listdir(os.path.join(fonts_folder_path, fonts_folders)): # 从字体文件夹加载字体(或是字体类文件夹) if os.path.isfile(os.path.join(fonts_folder_path, fonts_folders, files)): # 如果是字体文件,则直接加载 pyglet.font.add_file(os.path.join(fonts_folder_path, fonts_folders, files)) else: # 否则,遍历加载字体类文件夹并加载 for font in os.listdir(os.path.join(fonts_folder_path, fonts_folders, files)): pyglet.font.add_file(os.path.join(fonts_folder_path, fonts_folders, files, font)) # @new_thread('window load_editor') def load_Editor(self): pass def start_game(self) -> None: self.run_input = True self.read_input() pyglet.app.run() @new_thread('window read_input', daemon=True) def read_input(self): self.logger.debug('read_input start') while self.run_input: get = input() if get in ('', ' ', '\n', '\r'): continue if get == 'stop': self.run_input = False try: self.on_command(line.CommandText(get)) except CommandError: self.logger.error(traceback.format_exc()) self.logger.debug('read_input end') @new_thread('window save_info') def save_info(self): config_file = configparser.ConfigParser() config_file.read('configs/main.config') config_file['window']['width'] = str(self.width) config_file['window']['height'] = str(self.height) config_file.write(open('configs/main.config', 'w', encoding='utf-8')) """ draws and some event """ def update(self, tick: float): decimal_tick = Decimal(str(tick)[:10]) self.FPS_update(decimal_tick) self.fps_log.update_tick(Decimal(tick)) def FPS_update(self, tick: Decimal): now_FPS = pyglet.clock.get_fps() self.fps_log.update_tick(tick) self.fps_label.text = f'FPS: {now_FPS: >10.1f} \n{1/tick} \n{self.fps_log.max_fps: >10.1f} {self.fps_log.min_fps:>5.1f}' def on_draw(self, *dt): self.clear() self.draw_batch() def on_resize(self, width: int, height: int): super().on_resize(width, height) self.fps_label.y = height - 10 def draw_batch(self): self.part_batch.draw() self.label_batch.draw() """ command line event """ def on_command(self, command: line.CommandText): self.logger.info(tr.lang('window', 'command.text').format(command)) if command.match('stop'): self.dispatch_event('on_close', 'command') # source = command elif command.match('fps'): if command.match('log'): self.logger.debug(self.fps_log.fps_list) elif command.match('max'): self.logger.info(self.fps_log.max_fps) self.command.push_line(self.fps_log.max_fps, block_line=True) elif command.match('min'): self.logger.info(self.fps_log.min_fps) self.command.push_line(self.fps_log.min_fps, block_line=True) elif command.match('default'): self.set_size(int(self.main_config['window_default']['width']), int(self.main_config['window_default']['height'])) def on_message(self, message: line.CommandLine.text): self.logger.info(tr.lang('window', 'message.text').format(message)) """ keyboard and mouse input """ def on_mouse_motion(self, x, y, dx, dy) -> None: pass def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers) -> None: pass def on_mouse_press(self, x, y, button, modifiers) -> None: self.logger.debug(tr.lang('window', 'mouse.press').format([x, y], tr.lang('window', 'mouse.{}'.format(mouse.buttons_string(button))))) def on_mouse_release(self, x, y, button, modifiers) -> None: self.logger.debug(tr.lang('window', 'mouse.release').format([x, y], tr.lang('window', 'mouse.{}'.format(mouse.buttons_string(button))))) def on_key_press(self, symbol, modifiers) -> None: if symbol == key.ESCAPE and not (modifiers & ~(key.MOD_NUMLOCK | key.MOD_CAPSLOCK | key.MOD_SCROLLLOCK)): self.dispatch_event('on_close') self.logger.debug(tr.lang('window', 'key.press').format(key.symbol_string(symbol), key.modifiers_string(modifiers))) def on_key_release(self, symbol, modifiers) -> None: self.logger.debug(tr.lang('window', 'key.release').format(key.symbol_string(symbol), key.modifiers_string(modifiers))) def on_text(self, text): if text == '\r': self.logger.debug(tr.lang('window', 'text.new_line')) else: self.logger.debug(tr.lang('window', 'text.input').format(text)) def on_text_motion(self, motion): motion_string = key.motion_string(motion) self.logger.debug(tr.lang('window', 'text.motion').format(motion_string)) def on_text_motion_select(self, motion): motion_string = key.motion_string(motion) self.logger.debug(tr.lang('window', 'text.motion_select').format(motion_string)) def on_close(self, source: str = 'window') -> None: self.logger.info(tr.lang('window', 'game.stop_get').format(tr.lang('window', f'game.{source}_stop'))) self.logger.info(tr.lang('window', 'game.stop')) self.fps_log.check_list = False if self.run_input: self.run_input = False self.save_info() super().on_close() self.logger.info(tr.lang('window', 'game.end'))