# ------------------------------- # Difficult Rocket # Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com # All rights reserved # ------------------------------- import sys import importlib import traceback import contextlib import importlib.util from pathlib import Path from typing import Optional, List, Tuple from Difficult_Rocket.api.types import Options, Version game_version = Version("0.8.0.0") # 游戏版本 build_version = Version("1.2.1.0") # 编译文件版本(与游戏本体无关) Api_version = Version("0.1.1.0") # API 版本 __version__ = game_version long_version: int = 15 """ long_version: 一个用于标记内部协议的整数 15: 完全移除 DR_rust 相关内容 解耦完成 14: BaseScreen 的每一个函数都添加了一个参数: window: "ClientWindow" 13: 为 DR_runtime 添加 API_version 12: 去除 DR_runtime 的 global_logger 要 logging 自己拿去( 11: 为 DR_option 添加 use_DR_rust 修复了一些拼写错误 10: 为 DR_runtime 添加 DR_Rust_get_version 9 : 为 DR_option 添加 pyglet_macosx_dev_test 8 : 为 DR_runtime 添加 DR_rust_version 为 DR_option 添加 DR_rust_available 以后就有 DR_rust 了 7 : 为 DR_option 添加 std_font_size 6 : 事实证明, 不如直接用int 5 : 添加 build_version 信息,用于标记编译文件版本, 游戏版本改为四位数,终于有一个可以让我随便刷的版本号位数了 4 : 把 translate 的字体常量位置改了一下,顺便调换顺序 3 : 就是试试改一下,正好 compiler 要用 2 : 哦,对 longlong 好耶! 1 : 我可算想起来还有这回事了 v0.6.4 """ class _DR_option(Options): """ DR 的一般配置/状态 """ name = 'DR Option' # runtime options InputBox_use_TextEntry: bool = True record_threads: bool = True report_translate_not_found: bool = True use_multiprocess: bool = False DR_rust_available: bool = False use_cProfile: bool = False use_local_logging: bool = False # tests playing: bool = False debugging: bool = False crash_report_test: bool = False # window option gui_scale: float = 1.0 # default 1.0 2.0 -> 2x 3 -> 3x @property def std_font_size(self) -> int: return round(12 * self.gui_scale) class _DR_runtime(Options): """ DR 的运行时配置/状态 """ name = 'DR Runtime' # game version status DR_version: Version = game_version # DR SDK 版本 Build_version: Version = build_version # DR 构建 版本 API_version: Version = Api_version # DR SDK API 版本 DR_long_version: int = long_version # DR SDK 内部协议版本 (不要问我为什么不用 Version,我也在考虑) DR_Mod_List: List[Tuple[str, Version]] = [] # DR Mod 列表 (name, version) # run status running: bool = False start_time_ns: Optional[int] = None client_setup_cause_ns: Optional[int] = None server_setup_cause_ns: Optional[int] = None # game runtimes # global_logger: logging.Logger # game options mod_path: str = './mods' language: str = 'zh-CN' default_language: str = 'zh-CN' def load_file(self) -> bool: with contextlib.suppress(FileNotFoundError): with open('./configs/main.toml', 'r', encoding='utf-8') as f: import rtoml config_file = rtoml.load(f) self.language = config_file['runtime']['language'] self.mod_path = config_file['game']['mods']['path'] return True return False def find_mods(self) -> List[str]: mods = [] mod_path = Path(self.mod_path) if not mod_path.exists(): mod_path.mkdir() return [] paths = mod_path.iterdir() sys.path.append(self.mod_path) for mod_path in paths: try: if mod_path.is_dir() and mod_path.name != '__pycache__': # 处理文件夹 mod if importlib.util.find_spec(mod_path.name) is not None: mods.append(mod_path.name) else: print(f'can not import mod {mod_path} because importlib can not find spec') elif mod_path.suffix in ('.pyz', '.zip'): # 处理压缩包 mod if importlib.util.find_spec(mod_path.name) is not None: mods.append(mod_path.name) elif mod_path.suffix == '.pyd': # pyd 扩展 mod if importlib.util.find_spec(mod_path.name) is not None: mods.append(mod_path.name) elif mod_path.suffix == '.py': # 处理单文件 mod print(f'importing mod {mod_path=} {mod_path.stem}') if importlib.util.find_spec(mod_path.stem) is not None: mods.append(mod_path.stem) except ImportError: print(f'ImportError when loading mod {mod_path}') traceback.print_exc() return mods DR_option = _DR_option() DR_runtime = _DR_runtime() if DR_option.playing: from Difficult_Rocket.utils.thread import new_thread def think_it(something): return something @new_thread('think') def think(some_thing_to_think): gotcha = think_it(some_thing_to_think) return gotcha