# ------------------------------- # Difficult Rocket # Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com # All rights reserved # ------------------------------- import os import sys import time import inspect import functools import traceback from pathlib import Path from decimal import Decimal from typing import Callable, Dict, List, TYPE_CHECKING, Type # third function import tomli_w import pyglet # from pyglet import gl # from pyglet.gl import glClearColor # from pyglet.libs.win32 import _user32 from pyglet.graphics import Group, Batch from pyglet.window import Window from pyglet.window import key, mouse from pyglet.gui.widgets import TextEntry # Difficult_Rocket function if TYPE_CHECKING: from Difficult_Rocket.main import Game from Difficult_Rocket import DR_status from Difficult_Rocket.utils import tools from Difficult_Rocket.command import line from Difficult_Rocket.api.types import Options from Difficult_Rocket.utils.translate import tr from Difficult_Rocket.runtime import DR_runtime from Difficult_Rocket.api.screen import BaseScreen from Difficult_Rocket.utils.thread import new_thread from Difficult_Rocket.client.screen import DRDEBUGScreen from Difficult_Rocket.client.fps.fps_log import FpsLogger from Difficult_Rocket.exception.language import LanguageNotFound from lib_not_dr import loggers logger = loggers.config.get_logger("client") class ClientOption(Options): fps: int = 60 width: int = 1024 height: int = 768 file_drop: bool = True fullscreen: bool = False resizeable: bool = True visible: bool = True gui_scale: float = 1.0 vsync: bool = False background_color: List[float] = [21 / 255, 22 / 255, 23 / 255, 0.0] caption: str = "Difficult Rocket v{DR_version}" def load_file(self) -> None: file = DR_runtime.main_config self.fps = int(file["runtime"]["fps"]) self.width = int(file["window"]["width"]) self.height = int(file["window"]["height"]) self.fullscreen = tools.format_bool(file["window"]["full_screen"]) self.resizeable = tools.format_bool(file["window"]["resizable"]) self.gui_scale = float(file["window"]["gui_scale"]) self.caption = DR_status.format(file["window"]["caption"]) self.vsync = tools.format_bool(file["window"]["vsync"]) color = (i / 255 for i in file["window"]["background_color"][0:3]) alpha = file["window"]["background_color"][3] self.background_color = [*color, alpha] self.caption = DR_runtime.format(self.caption) class Client: """ 客户端 """ def __init__(self, game: "Game", net_mode="local"): start_time = time.time_ns() # log self.logger = loggers.get_logger("client").set_tag("client") self.logger.info(tr().client.setup.start()) # config self.config = ClientOption() # value self.process_id = "Client" self.process_name = "Client process" self.process_pid = os.getpid() self.net_mode = net_mode self.game = game self.window = ClientWindow( game=game, net_mode=self.net_mode, width=self.config.width, height=self.config.height, fullscreen=self.config.fullscreen, caption=self.config.caption, resizable=self.config.resizeable, visible=self.config.visible, file_drops=True, vsync=False, ) pyglet.gl.glClearColor(*self.config.background_color) end_time = time.time_ns() self.use_time = end_time - start_time self.logger.info( tr().client.setup.use_time().format(Decimal(self.use_time) / 1000000000) ) self.logger.debug(tr().client.setup.use_time_ns().format(self.use_time)) def start(self): """ 启动客户端 """ DR_runtime.running = True self.window.start_game() # 游戏启动 # TODO 写一下服务端启动相关,还是需要服务端啊 def __repr__(self): return f"" def pyglet_load_fonts_folder(folder) -> None: """ 递归加载字体文件夹 :param folder: :return: """ font_path = Path(folder) if not font_path.exists(): font_path.mkdir(parents=True) return None logger.info(tr().client.load.font.start().format(font_path), tag="font") start_time = time.time_ns() for dir_path, dir_names, file_names in os.walk(font_path): dir_path = Path(dir_path) for file_name in file_names: file_name = Path(file_name) if file_name.suffix in (".ttf", ".otf"): logger.debug( tr().client.load.font.file().format(str(dir_path / file_name)), tag="font", ) try: pyglet.font.add_file(str(dir_path / file_name)) except Exception: logger.error( tr() .client.load.font.error() .format(str(dir_path / file_name), traceback.format_exc()) ) end_time = time.time_ns() use_time = end_time - start_time logger.info( tr().client.load.font.use_time().format(use_time / 1000000000), tag="font" ) def _call_back(call_back: Callable) -> Callable: """ >>> def call_back_example(): >>> pass >>> @_call_back(call_back_example) >>> def on_draw(self): >>> pass 用于在调用窗口函数后调用指定函数 的装饰器 :param call_back: 需要调用的函数 :return: 包装后的函数 """ def wrapper(func): @functools.wraps(func) def warp(self: "ClientWindow", *args, **kwargs): result = func(self, *args, **kwargs) # call_back(self) return result return warp return wrapper def _call_screen_after(func: Callable) -> Callable: """ >>> @_call_screen_after >>> def on_draw(self): >>> pass 用于在调用窗口函数后调用子窗口函数 的装饰器 :param func: 需要包装的函数 :return: 包装后的函数 """ @functools.wraps(func) def warped(self: "ClientWindow", *args, **kwargs): result = func(self, *args, **kwargs) for title, a_screen in self.screen_list.items(): a_screen.window_pointer = self # 提前帮子窗口设置好指针 if hasattr(a_screen, func.__name__): try: getattr(a_screen, func.__name__)(*args, **kwargs, window=self) except Exception: traceback.print_exc() return result warped.__signature__ = inspect.signature(func) # type: ignore return warped def _call_screen_before(func: Callable) -> Callable: """ >>> @_call_screen_before >>> def on_draw(self): >>> pass 用于在调用窗口函数前调用子窗口函数 的装饰器 :param func: 需要包装的函数 :return: 包装后的函数 """ @functools.wraps(func) def warped(self: "ClientWindow", *args, **kwargs): for title, a_screen in self.screen_list.items(): a_screen.window_pointer = self # 提前帮子窗口设置好指针 if hasattr(a_screen, func.__name__): try: getattr(a_screen, func.__name__)(*args, **kwargs, window=self) except Exception: traceback.print_exc() result = func(self, *args, **kwargs) return result warped.__signature__ = inspect.signature(func) # type: ignore return warped class ClientWindow(Window): def __init__(self, game: "Game", net_mode="local", *args, **kwargs): """ @param net_mode: @param args: @param kwargs: """ start_time = time.time_ns() super().__init__(*args, **kwargs) # log self.logger = loggers.get_logger("client").set_tag("window") self.logger.info(tr().window.setup.start()) # value self.game = game self.net_mode = net_mode self.run_input = False self.command_list: List[str] = [] # FPS self.FPS = Decimal(int(DR_runtime.main_config["runtime"]["fps"])) self.SPF = Decimal("1") / self.FPS self.fps_log = FpsLogger(stable_fps=int(self.FPS)) # batch self.main_batch = Batch() self.main_group = Group(0) # frame self.frame = pyglet.gui.Frame(self, order=20) self.M_frame = pyglet.gui.MovableFrame(self, modifier=key.LCTRL) self.screen_list: Dict[str, BaseScreen] = {} # setup self.setup() # 命令显示 self.input_box = TextEntry( x=50, y=30, width=300, batch=self.main_batch, text="", group=Group(1000, parent=self.main_group), ) # 实例化 self.input_box.push_handlers(self) self.input_box.set_handler("on_commit", self.on_input) self.push_handlers(self.input_box) self.input_box.enabled = True # 设置刷新率 # 完成设置后的信息输出 self.logger.info(tr().window.os.pid_is().format(os.getpid(), os.getppid())) end_time = time.time_ns() self.use_time = end_time - start_time DR_runtime.client_setup_cause_ns = self.use_time self.logger.info(tr().window.setup.use_time().format(self.use_time / 1000000000)) self.logger.debug(tr().window.setup.use_time_ns().format(self.use_time)) def setup(self): self.set_icon(pyglet.image.load("assets/textures/icon.ico")) self.load_fonts() self.screen_list["DR_debug"] = DRDEBUGScreen(self) self.game.dispatch_mod_event("on_client_start", game=self.game, client=self) def load_fonts(self) -> None: fonts_folder_path = DR_runtime.main_config["runtime"]["fonts_folder"] # 加载字体路径 # 淦,还写了个递归来处理 pyglet_load_fonts_folder(fonts_folder_path) def start_game(self) -> None: try: # pyglet.clock.schedule(self.draw_call) pyglet.app.run(0) except KeyboardInterrupt: self.logger.warn( "==========client stop. KeyboardInterrupt info==========", tag="starter" ) traceback.print_exc() self.logger.warn( "==========client stop. KeyboardInterrupt info end==========", tag="starter", ) self.dispatch_event("on_close", "input") sys.exit(0) @new_thread("window save_info") def save_info(self): self.logger.info(tr().client.config.save.start()) config_file = DR_runtime.main_config config_file["window"]["width"] = self.width config_file["window"]["height"] = self.height config_file["runtime"]["language"] = DR_runtime.language tomli_w.dump(config_file, open("./config/main.toml", "wb")) self.logger.info(tr().client.config.save.done()) """ client api """ def add_sub_screen(self, title: str, sub_screen: Type[BaseScreen]): self.screen_list[title] = sub_screen(self) def remove_sub_screen(self, title: str) -> BaseScreen: """ 去除一个页面, 返回被去掉的页面 """ return self.screen_list.pop(title) """ draws and some event """ @_call_screen_after def draw_update(self, tick: float): decimal_tick = Decimal(str(tick)[:10]) now_FPS = pyglet.clock.get_frequency() self.fps_log.update_tick(now_FPS, decimal_tick) def draw_call(self): self.switch_to() self.on_draw() self.flip() @_call_screen_after def on_draw(self, *dt: float): while (command := self.game.console.get_command()) is not None: self.on_command(line.CommandText(command)) self.clear() self.draw_update(float(self.SPF)) self.draw_batch() @_call_screen_after def on_resize(self, width: int, height: int): super().on_resize(width, height) @_call_screen_after def on_refresh(self, dt): ... @_call_screen_after def on_show(self): # HWND_TOPMOST = -1 # _user32.SetWindowPos(self._hwnd, HWND_TOPMOST, 0, 0, self.width, self.height, 0) ... @_call_screen_after def on_hide(self): # self.set_location(*self.get_location()) print("on hide!") @_call_screen_before def draw_batch(self): self.main_batch.draw() """ command line event """ def on_input(self, message: str) -> None: command_text = line.CommandText(message) self.on_command(command_text) self.input_box.value = "" def new_command(self): self.game.console.new_command() @_call_back(new_command) @_call_screen_after def on_command(self, command: line.CommandText): command.text = command.text.rstrip("\n").rstrip(" ").strip("/") self.logger.info(tr().window.command.text().format(f"|{command.text}|")) if command.find("stop"): self.logger.info("command stop!") # HUGE THANKS to Discord @nokiyasos for this fix! pyglet.app.exit() elif command.find("fps"): if command.find("log"): self.logger.debug(self.fps_log.fps_list) elif command.find("max"): self.logger.info(self.fps_log.max_fps) # self.command.push_line(self.fps_log.max_fps, block_line=True) elif command.find("min"): self.logger.info(self.fps_log.min_fps) # self.command.push_line(self.fps_log.min_fps, block_line=True) elif command.find("default"): self.set_size( int(DR_runtime.main_config["window_default"]["width"]), int(DR_runtime.main_config["window_default"]["height"]), ) elif command.find("lang"): try: lang = command.text[5:] tr._language = lang self.logger.info(tr().language_set_to()) except LanguageNotFound: self.logger.info( tr().language_available().format(os.listdir("./config/lang")), tag="command", ) self.save_info() elif command.find("mods"): if command.find("list"): self.logger.info(tr().mod.list()) for mod in self.game.mod_manager.loaded_mod_modules.values(): self.logger.info( f"mod: {mod.name} id: {mod.mod_id} version: {mod.version}", tag="command", ) elif command.find("reload"): if not len(command.text) == 0: print(f"reload mod: |{command.text}|") self.game.mod_manager.reload_mod(command.text, game=self.game) else: self.logger.info( tr().window.command.mods.reload.no_mod_id(), tag="command" ) @_call_screen_after def on_message(self, message: line.CommandText): self.logger.info(tr().window.message.text().format(message), tag="message") """ keyboard and mouse input """ @_call_screen_after def on_activate(self): super().activate() @_call_screen_after def on_deactivate(self): ... @_call_screen_before def on_move(self, x, y): ... @_call_screen_after def on_mouse_motion(self, x, y, dx, dy): ... @_call_screen_after def on_mouse_scroll(self, x, y, scroll_x, scroll_y): ... @_call_screen_after def on_mouse_enter(self, x, y): ... @_call_screen_after def on_mouse_leave(self, x, y): ... @_call_screen_after def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers) -> None: ... @_call_screen_after def on_mouse_press(self, x, y, button, modifiers) -> None: self.logger.debug( tr() .window.mouse.press() .format([x, y], tr().window.mouse[mouse.buttons_string(button)]()), tag="mouse", ) @_call_screen_after def on_mouse_release(self, x, y, button, modifiers) -> None: self.logger.debug( tr() .window.mouse.release() .format([x, y], tr().window.mouse[mouse.buttons_string(button)]()), tag="mouse", ) @_call_screen_after def on_key_press(self, symbol, modifiers) -> None: if symbol == key.ESCAPE and not ( modifiers & ~(key.MOD_NUMLOCK | key.MOD_CAPSLOCK | key.MOD_SCROLLLOCK) ): self.dispatch_event("on_close", "window") if symbol == key.SLASH: self.input_box._set_focus(True) self.logger.debug( tr() .window.key.press() .format(key.symbol_string(symbol), key.modifiers_string(modifiers)), tag="key", ) @_call_screen_after def on_key_release(self, symbol, modifiers) -> None: self.logger.debug( tr() .window.key.release() .format(key.symbol_string(symbol), key.modifiers_string(modifiers)), tag="key", ) @_call_screen_after def on_file_drop(self, x, y, paths): ... @_call_screen_after def on_text(self, text): if text == "\r": self.logger.debug(tr().window.text.new_line(), tag="text") else: self.logger.debug(tr().window.text.input().format(text), tag="text") if text == "t": self.input_box.enabled = True @_call_screen_after def on_text_motion(self, motion): motion_string = key.motion_string(motion) self.logger.debug(tr().window.text.motion().format(motion_string), tag="text") @_call_screen_after def on_text_motion_select(self, motion): motion_string = key.motion_string(motion) self.logger.debug( tr().window.text.motion_select().format(motion_string), tag="text" ) @_call_screen_before def on_close(self, source: str = "window") -> None: self.game.dispatch_mod_event( "on_close", game=self.game, client=self, source=source ) self.logger.info( tr().window.game.stop_get().format(tr().game[source]()), tag="window" ) self.logger.info(tr().window.game.stop(), tag="window") # self.fps_log.check_list = False DR_runtime.running = False if self.run_input: self.run_input = False self.save_info() super().on_close() self.logger.info(tr().window.game.end(), tag="window") ClientWindow.register_event_type("on_command")