# ---------------------------------------------------------------------------- # pyglet # Copyright (c) 2006-2008 Alex Holkner # Copyright (c) 2008-2021 pyglet contributors # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions # are met: # # * Redistributions of source code must retain the above copyright # notice, this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright # notice, this list of conditions and the following disclaimer in # the documentation and/or other materials provided with the # distribution. # * Neither the name of pyglet nor the names of its # contributors may be used to endorse or promote products # derived from this software without specific prior written # permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE # COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ---------------------------------------------------------------------------- """Wrapper for /usr/include/GL/gl.h Generated by tools/gengl.py. Do not modify this file. """ __docformat__ = 'restructuredtext' __version__ = '$Id$' from ctypes import * from pyglet.gl.lib import link_GL as _link_function from pyglet.gl.lib import c_ptrdiff_t # BEGIN GENERATED CONTENT (do not edit below this line) # This content is generated by tools/gengl.py. # Wrapper for /usr/include/GL/gl.h GL_VERSION_1_1 = 1 # /usr/include/GL/gl.h:112 GL_VERSION_1_2 = 1 # /usr/include/GL/gl.h:113 GL_VERSION_1_3 = 1 # /usr/include/GL/gl.h:114 GL_ARB_imaging = 1 # /usr/include/GL/gl.h:115 GLenum = c_uint # /usr/include/GL/gl.h:121 GLboolean = c_ubyte # /usr/include/GL/gl.h:122 GLbitfield = c_uint # /usr/include/GL/gl.h:123 GLvoid = None # /usr/include/GL/gl.h:124 GLbyte = c_char # /usr/include/GL/gl.h:125 GLshort = c_short # /usr/include/GL/gl.h:126 GLint = c_int # /usr/include/GL/gl.h:127 GLubyte = c_ubyte # /usr/include/GL/gl.h:128 GLushort = c_ushort # /usr/include/GL/gl.h:129 GLuint = c_uint # /usr/include/GL/gl.h:130 GLsizei = c_int # /usr/include/GL/gl.h:131 GLfloat = c_float # /usr/include/GL/gl.h:132 GLclampf = c_float # /usr/include/GL/gl.h:133 GLdouble = c_double # /usr/include/GL/gl.h:134 GLclampd = c_double # /usr/include/GL/gl.h:135 GL_FALSE = 0 # /usr/include/GL/gl.h:144 GL_TRUE = 1 # /usr/include/GL/gl.h:145 GL_BYTE = 5120 # /usr/include/GL/gl.h:148 GL_UNSIGNED_BYTE = 5121 # /usr/include/GL/gl.h:149 GL_SHORT = 5122 # /usr/include/GL/gl.h:150 GL_UNSIGNED_SHORT = 5123 # /usr/include/GL/gl.h:151 GL_INT = 5124 # /usr/include/GL/gl.h:152 GL_UNSIGNED_INT = 5125 # /usr/include/GL/gl.h:153 GL_FLOAT = 5126 # /usr/include/GL/gl.h:154 GL_2_BYTES = 5127 # /usr/include/GL/gl.h:155 GL_3_BYTES = 5128 # /usr/include/GL/gl.h:156 GL_4_BYTES = 5129 # /usr/include/GL/gl.h:157 GL_DOUBLE = 5130 # /usr/include/GL/gl.h:158 GL_POINTS = 0 # /usr/include/GL/gl.h:161 GL_LINES = 1 # /usr/include/GL/gl.h:162 GL_LINE_LOOP = 2 # /usr/include/GL/gl.h:163 GL_LINE_STRIP = 3 # /usr/include/GL/gl.h:164 GL_TRIANGLES = 4 # /usr/include/GL/gl.h:165 GL_TRIANGLE_STRIP = 5 # /usr/include/GL/gl.h:166 GL_TRIANGLE_FAN = 6 # /usr/include/GL/gl.h:167 GL_QUADS = 7 # /usr/include/GL/gl.h:168 GL_QUAD_STRIP = 8 # /usr/include/GL/gl.h:169 GL_POLYGON = 9 # /usr/include/GL/gl.h:170 GL_VERTEX_ARRAY = 32884 # /usr/include/GL/gl.h:173 GL_NORMAL_ARRAY = 32885 # /usr/include/GL/gl.h:174 GL_COLOR_ARRAY = 32886 # /usr/include/GL/gl.h:175 GL_INDEX_ARRAY = 32887 # /usr/include/GL/gl.h:176 GL_TEXTURE_COORD_ARRAY = 32888 # /usr/include/GL/gl.h:177 GL_EDGE_FLAG_ARRAY = 32889 # /usr/include/GL/gl.h:178 GL_VERTEX_ARRAY_SIZE = 32890 # /usr/include/GL/gl.h:179 GL_VERTEX_ARRAY_TYPE = 32891 # /usr/include/GL/gl.h:180 GL_VERTEX_ARRAY_STRIDE = 32892 # /usr/include/GL/gl.h:181 GL_NORMAL_ARRAY_TYPE = 32894 # /usr/include/GL/gl.h:182 GL_NORMAL_ARRAY_STRIDE = 32895 # /usr/include/GL/gl.h:183 GL_COLOR_ARRAY_SIZE = 32897 # /usr/include/GL/gl.h:184 GL_COLOR_ARRAY_TYPE = 32898 # /usr/include/GL/gl.h:185 GL_COLOR_ARRAY_STRIDE = 32899 # /usr/include/GL/gl.h:186 GL_INDEX_ARRAY_TYPE = 32901 # /usr/include/GL/gl.h:187 GL_INDEX_ARRAY_STRIDE = 32902 # /usr/include/GL/gl.h:188 GL_TEXTURE_COORD_ARRAY_SIZE = 32904 # /usr/include/GL/gl.h:189 GL_TEXTURE_COORD_ARRAY_TYPE = 32905 # /usr/include/GL/gl.h:190 GL_TEXTURE_COORD_ARRAY_STRIDE = 32906 # /usr/include/GL/gl.h:191 GL_EDGE_FLAG_ARRAY_STRIDE = 32908 # /usr/include/GL/gl.h:192 GL_VERTEX_ARRAY_POINTER = 32910 # /usr/include/GL/gl.h:193 GL_NORMAL_ARRAY_POINTER = 32911 # /usr/include/GL/gl.h:194 GL_COLOR_ARRAY_POINTER = 32912 # /usr/include/GL/gl.h:195 GL_INDEX_ARRAY_POINTER = 32913 # /usr/include/GL/gl.h:196 GL_TEXTURE_COORD_ARRAY_POINTER = 32914 # /usr/include/GL/gl.h:197 GL_EDGE_FLAG_ARRAY_POINTER = 32915 # /usr/include/GL/gl.h:198 GL_V2F = 10784 # /usr/include/GL/gl.h:199 GL_V3F = 10785 # /usr/include/GL/gl.h:200 GL_C4UB_V2F = 10786 # /usr/include/GL/gl.h:201 GL_C4UB_V3F = 10787 # /usr/include/GL/gl.h:202 GL_C3F_V3F = 10788 # /usr/include/GL/gl.h:203 GL_N3F_V3F = 10789 # /usr/include/GL/gl.h:204 GL_C4F_N3F_V3F = 10790 # /usr/include/GL/gl.h:205 GL_T2F_V3F = 10791 # /usr/include/GL/gl.h:206 GL_T4F_V4F = 10792 # /usr/include/GL/gl.h:207 GL_T2F_C4UB_V3F = 10793 # /usr/include/GL/gl.h:208 GL_T2F_C3F_V3F = 10794 # /usr/include/GL/gl.h:209 GL_T2F_N3F_V3F = 10795 # /usr/include/GL/gl.h:210 GL_T2F_C4F_N3F_V3F = 10796 # /usr/include/GL/gl.h:211 GL_T4F_C4F_N3F_V4F = 10797 # /usr/include/GL/gl.h:212 GL_MATRIX_MODE = 2976 # /usr/include/GL/gl.h:215 GL_MODELVIEW = 5888 # /usr/include/GL/gl.h:216 GL_PROJECTION = 5889 # /usr/include/GL/gl.h:217 GL_TEXTURE = 5890 # /usr/include/GL/gl.h:218 GL_POINT_SMOOTH = 2832 # /usr/include/GL/gl.h:221 GL_POINT_SIZE = 2833 # /usr/include/GL/gl.h:222 GL_POINT_SIZE_GRANULARITY = 2835 # /usr/include/GL/gl.h:223 GL_POINT_SIZE_RANGE = 2834 # /usr/include/GL/gl.h:224 GL_LINE_SMOOTH = 2848 # /usr/include/GL/gl.h:227 GL_LINE_STIPPLE = 2852 # /usr/include/GL/gl.h:228 GL_LINE_STIPPLE_PATTERN = 2853 # /usr/include/GL/gl.h:229 GL_LINE_STIPPLE_REPEAT = 2854 # /usr/include/GL/gl.h:230 GL_LINE_WIDTH = 2849 # /usr/include/GL/gl.h:231 GL_LINE_WIDTH_GRANULARITY = 2851 # /usr/include/GL/gl.h:232 GL_LINE_WIDTH_RANGE = 2850 # /usr/include/GL/gl.h:233 GL_POINT = 6912 # /usr/include/GL/gl.h:236 GL_LINE = 6913 # /usr/include/GL/gl.h:237 GL_FILL = 6914 # /usr/include/GL/gl.h:238 GL_CW = 2304 # /usr/include/GL/gl.h:239 GL_CCW = 2305 # /usr/include/GL/gl.h:240 GL_FRONT = 1028 # /usr/include/GL/gl.h:241 GL_BACK = 1029 # /usr/include/GL/gl.h:242 GL_POLYGON_MODE = 2880 # /usr/include/GL/gl.h:243 GL_POLYGON_SMOOTH = 2881 # /usr/include/GL/gl.h:244 GL_POLYGON_STIPPLE = 2882 # /usr/include/GL/gl.h:245 GL_EDGE_FLAG = 2883 # /usr/include/GL/gl.h:246 GL_CULL_FACE = 2884 # /usr/include/GL/gl.h:247 GL_CULL_FACE_MODE = 2885 # /usr/include/GL/gl.h:248 GL_FRONT_FACE = 2886 # /usr/include/GL/gl.h:249 GL_POLYGON_OFFSET_FACTOR = 32824 # /usr/include/GL/gl.h:250 GL_POLYGON_OFFSET_UNITS = 10752 # /usr/include/GL/gl.h:251 GL_POLYGON_OFFSET_POINT = 10753 # /usr/include/GL/gl.h:252 GL_POLYGON_OFFSET_LINE = 10754 # /usr/include/GL/gl.h:253 GL_POLYGON_OFFSET_FILL = 32823 # /usr/include/GL/gl.h:254 GL_COMPILE = 4864 # /usr/include/GL/gl.h:257 GL_COMPILE_AND_EXECUTE = 4865 # /usr/include/GL/gl.h:258 GL_LIST_BASE = 2866 # /usr/include/GL/gl.h:259 GL_LIST_INDEX = 2867 # /usr/include/GL/gl.h:260 GL_LIST_MODE = 2864 # /usr/include/GL/gl.h:261 GL_NEVER = 512 # /usr/include/GL/gl.h:264 GL_LESS = 513 # /usr/include/GL/gl.h:265 GL_EQUAL = 514 # /usr/include/GL/gl.h:266 GL_LEQUAL = 515 # /usr/include/GL/gl.h:267 GL_GREATER = 516 # /usr/include/GL/gl.h:268 GL_NOTEQUAL = 517 # /usr/include/GL/gl.h:269 GL_GEQUAL = 518 # /usr/include/GL/gl.h:270 GL_ALWAYS = 519 # /usr/include/GL/gl.h:271 GL_DEPTH_TEST = 2929 # /usr/include/GL/gl.h:272 GL_DEPTH_BITS = 3414 # /usr/include/GL/gl.h:273 GL_DEPTH_CLEAR_VALUE = 2931 # /usr/include/GL/gl.h:274 GL_DEPTH_FUNC = 2932 # /usr/include/GL/gl.h:275 GL_DEPTH_RANGE = 2928 # /usr/include/GL/gl.h:276 GL_DEPTH_WRITEMASK = 2930 # /usr/include/GL/gl.h:277 GL_DEPTH_COMPONENT = 6402 # /usr/include/GL/gl.h:278 GL_LIGHTING = 2896 # /usr/include/GL/gl.h:281 GL_LIGHT0 = 16384 # /usr/include/GL/gl.h:282 GL_LIGHT1 = 16385 # /usr/include/GL/gl.h:283 GL_LIGHT2 = 16386 # /usr/include/GL/gl.h:284 GL_LIGHT3 = 16387 # /usr/include/GL/gl.h:285 GL_LIGHT4 = 16388 # /usr/include/GL/gl.h:286 GL_LIGHT5 = 16389 # /usr/include/GL/gl.h:287 GL_LIGHT6 = 16390 # /usr/include/GL/gl.h:288 GL_LIGHT7 = 16391 # /usr/include/GL/gl.h:289 GL_SPOT_EXPONENT = 4613 # /usr/include/GL/gl.h:290 GL_SPOT_CUTOFF = 4614 # /usr/include/GL/gl.h:291 GL_CONSTANT_ATTENUATION = 4615 # /usr/include/GL/gl.h:292 GL_LINEAR_ATTENUATION = 4616 # /usr/include/GL/gl.h:293 GL_QUADRATIC_ATTENUATION = 4617 # /usr/include/GL/gl.h:294 GL_AMBIENT = 4608 # /usr/include/GL/gl.h:295 GL_DIFFUSE = 4609 # /usr/include/GL/gl.h:296 GL_SPECULAR = 4610 # /usr/include/GL/gl.h:297 GL_SHININESS = 5633 # /usr/include/GL/gl.h:298 GL_EMISSION = 5632 # /usr/include/GL/gl.h:299 GL_POSITION = 4611 # /usr/include/GL/gl.h:300 GL_SPOT_DIRECTION = 4612 # /usr/include/GL/gl.h:301 GL_AMBIENT_AND_DIFFUSE = 5634 # /usr/include/GL/gl.h:302 GL_COLOR_INDEXES = 5635 # /usr/include/GL/gl.h:303 GL_LIGHT_MODEL_TWO_SIDE = 2898 # /usr/include/GL/gl.h:304 GL_LIGHT_MODEL_LOCAL_VIEWER = 2897 # /usr/include/GL/gl.h:305 GL_LIGHT_MODEL_AMBIENT = 2899 # /usr/include/GL/gl.h:306 GL_FRONT_AND_BACK = 1032 # /usr/include/GL/gl.h:307 GL_SHADE_MODEL = 2900 # /usr/include/GL/gl.h:308 GL_FLAT = 7424 # /usr/include/GL/gl.h:309 GL_SMOOTH = 7425 # /usr/include/GL/gl.h:310 GL_COLOR_MATERIAL = 2903 # /usr/include/GL/gl.h:311 GL_COLOR_MATERIAL_FACE = 2901 # /usr/include/GL/gl.h:312 GL_COLOR_MATERIAL_PARAMETER = 2902 # /usr/include/GL/gl.h:313 GL_NORMALIZE = 2977 # /usr/include/GL/gl.h:314 GL_CLIP_PLANE0 = 12288 # /usr/include/GL/gl.h:317 GL_CLIP_PLANE1 = 12289 # /usr/include/GL/gl.h:318 GL_CLIP_PLANE2 = 12290 # /usr/include/GL/gl.h:319 GL_CLIP_PLANE3 = 12291 # /usr/include/GL/gl.h:320 GL_CLIP_PLANE4 = 12292 # /usr/include/GL/gl.h:321 GL_CLIP_PLANE5 = 12293 # /usr/include/GL/gl.h:322 GL_ACCUM_RED_BITS = 3416 # /usr/include/GL/gl.h:325 GL_ACCUM_GREEN_BITS = 3417 # /usr/include/GL/gl.h:326 GL_ACCUM_BLUE_BITS = 3418 # /usr/include/GL/gl.h:327 GL_ACCUM_ALPHA_BITS = 3419 # /usr/include/GL/gl.h:328 GL_ACCUM_CLEAR_VALUE = 2944 # /usr/include/GL/gl.h:329 GL_ACCUM = 256 # /usr/include/GL/gl.h:330 GL_ADD = 260 # /usr/include/GL/gl.h:331 GL_LOAD = 257 # /usr/include/GL/gl.h:332 GL_MULT = 259 # /usr/include/GL/gl.h:333 GL_RETURN = 258 # /usr/include/GL/gl.h:334 GL_ALPHA_TEST = 3008 # /usr/include/GL/gl.h:337 GL_ALPHA_TEST_REF = 3010 # /usr/include/GL/gl.h:338 GL_ALPHA_TEST_FUNC = 3009 # /usr/include/GL/gl.h:339 GL_BLEND = 3042 # /usr/include/GL/gl.h:342 GL_BLEND_SRC = 3041 # /usr/include/GL/gl.h:343 GL_BLEND_DST = 3040 # /usr/include/GL/gl.h:344 GL_ZERO = 0 # /usr/include/GL/gl.h:345 GL_ONE = 1 # /usr/include/GL/gl.h:346 GL_SRC_COLOR = 768 # /usr/include/GL/gl.h:347 GL_ONE_MINUS_SRC_COLOR = 769 # /usr/include/GL/gl.h:348 GL_SRC_ALPHA = 770 # /usr/include/GL/gl.h:349 GL_ONE_MINUS_SRC_ALPHA = 771 # /usr/include/GL/gl.h:350 GL_DST_ALPHA = 772 # /usr/include/GL/gl.h:351 GL_ONE_MINUS_DST_ALPHA = 773 # /usr/include/GL/gl.h:352 GL_DST_COLOR = 774 # /usr/include/GL/gl.h:353 GL_ONE_MINUS_DST_COLOR = 775 # /usr/include/GL/gl.h:354 GL_SRC_ALPHA_SATURATE = 776 # /usr/include/GL/gl.h:355 GL_FEEDBACK = 7169 # /usr/include/GL/gl.h:358 GL_RENDER = 7168 # /usr/include/GL/gl.h:359 GL_SELECT = 7170 # /usr/include/GL/gl.h:360 GL_2D = 1536 # /usr/include/GL/gl.h:363 GL_3D = 1537 # /usr/include/GL/gl.h:364 GL_3D_COLOR = 1538 # /usr/include/GL/gl.h:365 GL_3D_COLOR_TEXTURE = 1539 # /usr/include/GL/gl.h:366 GL_4D_COLOR_TEXTURE = 1540 # /usr/include/GL/gl.h:367 GL_POINT_TOKEN = 1793 # /usr/include/GL/gl.h:368 GL_LINE_TOKEN = 1794 # /usr/include/GL/gl.h:369 GL_LINE_RESET_TOKEN = 1799 # /usr/include/GL/gl.h:370 GL_POLYGON_TOKEN = 1795 # /usr/include/GL/gl.h:371 GL_BITMAP_TOKEN = 1796 # /usr/include/GL/gl.h:372 GL_DRAW_PIXEL_TOKEN = 1797 # /usr/include/GL/gl.h:373 GL_COPY_PIXEL_TOKEN = 1798 # /usr/include/GL/gl.h:374 GL_PASS_THROUGH_TOKEN = 1792 # /usr/include/GL/gl.h:375 GL_FEEDBACK_BUFFER_POINTER = 3568 # /usr/include/GL/gl.h:376 GL_FEEDBACK_BUFFER_SIZE = 3569 # /usr/include/GL/gl.h:377 GL_FEEDBACK_BUFFER_TYPE = 3570 # /usr/include/GL/gl.h:378 GL_SELECTION_BUFFER_POINTER = 3571 # /usr/include/GL/gl.h:381 GL_SELECTION_BUFFER_SIZE = 3572 # /usr/include/GL/gl.h:382 GL_FOG = 2912 # /usr/include/GL/gl.h:385 GL_FOG_MODE = 2917 # /usr/include/GL/gl.h:386 GL_FOG_DENSITY = 2914 # /usr/include/GL/gl.h:387 GL_FOG_COLOR = 2918 # /usr/include/GL/gl.h:388 GL_FOG_INDEX = 2913 # /usr/include/GL/gl.h:389 GL_FOG_START = 2915 # /usr/include/GL/gl.h:390 GL_FOG_END = 2916 # /usr/include/GL/gl.h:391 GL_LINEAR = 9729 # /usr/include/GL/gl.h:392 GL_EXP = 2048 # /usr/include/GL/gl.h:393 GL_EXP2 = 2049 # /usr/include/GL/gl.h:394 GL_LOGIC_OP = 3057 # /usr/include/GL/gl.h:397 GL_INDEX_LOGIC_OP = 3057 # /usr/include/GL/gl.h:398 GL_COLOR_LOGIC_OP = 3058 # /usr/include/GL/gl.h:399 GL_LOGIC_OP_MODE = 3056 # /usr/include/GL/gl.h:400 GL_CLEAR = 5376 # /usr/include/GL/gl.h:401 GL_SET = 5391 # /usr/include/GL/gl.h:402 GL_COPY = 5379 # /usr/include/GL/gl.h:403 GL_COPY_INVERTED = 5388 # /usr/include/GL/gl.h:404 GL_NOOP = 5381 # /usr/include/GL/gl.h:405 GL_INVERT = 5386 # /usr/include/GL/gl.h:406 GL_AND = 5377 # /usr/include/GL/gl.h:407 GL_NAND = 5390 # /usr/include/GL/gl.h:408 GL_OR = 5383 # /usr/include/GL/gl.h:409 GL_NOR = 5384 # /usr/include/GL/gl.h:410 GL_XOR = 5382 # /usr/include/GL/gl.h:411 GL_EQUIV = 5385 # /usr/include/GL/gl.h:412 GL_AND_REVERSE = 5378 # /usr/include/GL/gl.h:413 GL_AND_INVERTED = 5380 # /usr/include/GL/gl.h:414 GL_OR_REVERSE = 5387 # /usr/include/GL/gl.h:415 GL_OR_INVERTED = 5389 # /usr/include/GL/gl.h:416 GL_STENCIL_BITS = 3415 # /usr/include/GL/gl.h:419 GL_STENCIL_TEST = 2960 # /usr/include/GL/gl.h:420 GL_STENCIL_CLEAR_VALUE = 2961 # /usr/include/GL/gl.h:421 GL_STENCIL_FUNC = 2962 # /usr/include/GL/gl.h:422 GL_STENCIL_VALUE_MASK = 2963 # /usr/include/GL/gl.h:423 GL_STENCIL_FAIL = 2964 # /usr/include/GL/gl.h:424 GL_STENCIL_PASS_DEPTH_FAIL = 2965 # /usr/include/GL/gl.h:425 GL_STENCIL_PASS_DEPTH_PASS = 2966 # /usr/include/GL/gl.h:426 GL_STENCIL_REF = 2967 # /usr/include/GL/gl.h:427 GL_STENCIL_WRITEMASK = 2968 # /usr/include/GL/gl.h:428 GL_STENCIL_INDEX = 6401 # /usr/include/GL/gl.h:429 GL_KEEP = 7680 # /usr/include/GL/gl.h:430 GL_REPLACE = 7681 # /usr/include/GL/gl.h:431 GL_INCR = 7682 # /usr/include/GL/gl.h:432 GL_DECR = 7683 # /usr/include/GL/gl.h:433 GL_NONE = 0 # /usr/include/GL/gl.h:436 GL_LEFT = 1030 # /usr/include/GL/gl.h:437 GL_RIGHT = 1031 # /usr/include/GL/gl.h:438 GL_FRONT_LEFT = 1024 # /usr/include/GL/gl.h:442 GL_FRONT_RIGHT = 1025 # /usr/include/GL/gl.h:443 GL_BACK_LEFT = 1026 # /usr/include/GL/gl.h:444 GL_BACK_RIGHT = 1027 # /usr/include/GL/gl.h:445 GL_AUX0 = 1033 # /usr/include/GL/gl.h:446 GL_AUX1 = 1034 # /usr/include/GL/gl.h:447 GL_AUX2 = 1035 # /usr/include/GL/gl.h:448 GL_AUX3 = 1036 # /usr/include/GL/gl.h:449 GL_COLOR_INDEX = 6400 # /usr/include/GL/gl.h:450 GL_RED = 6403 # /usr/include/GL/gl.h:451 GL_GREEN = 6404 # /usr/include/GL/gl.h:452 GL_BLUE = 6405 # /usr/include/GL/gl.h:453 GL_ALPHA = 6406 # /usr/include/GL/gl.h:454 GL_LUMINANCE = 6409 # /usr/include/GL/gl.h:455 GL_LUMINANCE_ALPHA = 6410 # /usr/include/GL/gl.h:456 GL_ALPHA_BITS = 3413 # /usr/include/GL/gl.h:457 GL_RED_BITS = 3410 # /usr/include/GL/gl.h:458 GL_GREEN_BITS = 3411 # /usr/include/GL/gl.h:459 GL_BLUE_BITS = 3412 # /usr/include/GL/gl.h:460 GL_INDEX_BITS = 3409 # /usr/include/GL/gl.h:461 GL_SUBPIXEL_BITS = 3408 # /usr/include/GL/gl.h:462 GL_AUX_BUFFERS = 3072 # /usr/include/GL/gl.h:463 GL_READ_BUFFER = 3074 # /usr/include/GL/gl.h:464 GL_DRAW_BUFFER = 3073 # /usr/include/GL/gl.h:465 GL_DOUBLEBUFFER = 3122 # /usr/include/GL/gl.h:466 GL_STEREO = 3123 # /usr/include/GL/gl.h:467 GL_BITMAP = 6656 # /usr/include/GL/gl.h:468 GL_COLOR = 6144 # /usr/include/GL/gl.h:469 GL_DEPTH = 6145 # /usr/include/GL/gl.h:470 GL_STENCIL = 6146 # /usr/include/GL/gl.h:471 GL_DITHER = 3024 # /usr/include/GL/gl.h:472 GL_RGB = 6407 # /usr/include/GL/gl.h:473 GL_RGBA = 6408 # /usr/include/GL/gl.h:474 GL_MAX_LIST_NESTING = 2865 # /usr/include/GL/gl.h:477 GL_MAX_EVAL_ORDER = 3376 # /usr/include/GL/gl.h:478 GL_MAX_LIGHTS = 3377 # /usr/include/GL/gl.h:479 GL_MAX_CLIP_PLANES = 3378 # /usr/include/GL/gl.h:480 GL_MAX_TEXTURE_SIZE = 3379 # /usr/include/GL/gl.h:481 GL_MAX_PIXEL_MAP_TABLE = 3380 # /usr/include/GL/gl.h:482 GL_MAX_ATTRIB_STACK_DEPTH = 3381 # /usr/include/GL/gl.h:483 GL_MAX_MODELVIEW_STACK_DEPTH = 3382 # /usr/include/GL/gl.h:484 GL_MAX_NAME_STACK_DEPTH = 3383 # /usr/include/GL/gl.h:485 GL_MAX_PROJECTION_STACK_DEPTH = 3384 # /usr/include/GL/gl.h:486 GL_MAX_TEXTURE_STACK_DEPTH = 3385 # /usr/include/GL/gl.h:487 GL_MAX_VIEWPORT_DIMS = 3386 # /usr/include/GL/gl.h:488 GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 3387 # /usr/include/GL/gl.h:489 GL_ATTRIB_STACK_DEPTH = 2992 # /usr/include/GL/gl.h:492 GL_CLIENT_ATTRIB_STACK_DEPTH = 2993 # /usr/include/GL/gl.h:493 GL_COLOR_CLEAR_VALUE = 3106 # /usr/include/GL/gl.h:494 GL_COLOR_WRITEMASK = 3107 # /usr/include/GL/gl.h:495 GL_CURRENT_INDEX = 2817 # /usr/include/GL/gl.h:496 GL_CURRENT_COLOR = 2816 # /usr/include/GL/gl.h:497 GL_CURRENT_NORMAL = 2818 # /usr/include/GL/gl.h:498 GL_CURRENT_RASTER_COLOR = 2820 # /usr/include/GL/gl.h:499 GL_CURRENT_RASTER_DISTANCE = 2825 # /usr/include/GL/gl.h:500 GL_CURRENT_RASTER_INDEX = 2821 # /usr/include/GL/gl.h:501 GL_CURRENT_RASTER_POSITION = 2823 # /usr/include/GL/gl.h:502 GL_CURRENT_RASTER_TEXTURE_COORDS = 2822 # /usr/include/GL/gl.h:503 GL_CURRENT_RASTER_POSITION_VALID = 2824 # /usr/include/GL/gl.h:504 GL_CURRENT_TEXTURE_COORDS = 2819 # /usr/include/GL/gl.h:505 GL_INDEX_CLEAR_VALUE = 3104 # /usr/include/GL/gl.h:506 GL_INDEX_MODE = 3120 # /usr/include/GL/gl.h:507 GL_INDEX_WRITEMASK = 3105 # /usr/include/GL/gl.h:508 GL_MODELVIEW_MATRIX = 2982 # /usr/include/GL/gl.h:509 GL_MODELVIEW_STACK_DEPTH = 2979 # /usr/include/GL/gl.h:510 GL_NAME_STACK_DEPTH = 3440 # /usr/include/GL/gl.h:511 GL_PROJECTION_MATRIX = 2983 # /usr/include/GL/gl.h:512 GL_PROJECTION_STACK_DEPTH = 2980 # /usr/include/GL/gl.h:513 GL_RENDER_MODE = 3136 # /usr/include/GL/gl.h:514 GL_RGBA_MODE = 3121 # /usr/include/GL/gl.h:515 GL_TEXTURE_MATRIX = 2984 # /usr/include/GL/gl.h:516 GL_TEXTURE_STACK_DEPTH = 2981 # /usr/include/GL/gl.h:517 GL_VIEWPORT = 2978 # /usr/include/GL/gl.h:518 GL_AUTO_NORMAL = 3456 # /usr/include/GL/gl.h:521 GL_MAP1_COLOR_4 = 3472 # /usr/include/GL/gl.h:522 GL_MAP1_INDEX = 3473 # /usr/include/GL/gl.h:523 GL_MAP1_NORMAL = 3474 # /usr/include/GL/gl.h:524 GL_MAP1_TEXTURE_COORD_1 = 3475 # /usr/include/GL/gl.h:525 GL_MAP1_TEXTURE_COORD_2 = 3476 # /usr/include/GL/gl.h:526 GL_MAP1_TEXTURE_COORD_3 = 3477 # /usr/include/GL/gl.h:527 GL_MAP1_TEXTURE_COORD_4 = 3478 # /usr/include/GL/gl.h:528 GL_MAP1_VERTEX_3 = 3479 # /usr/include/GL/gl.h:529 GL_MAP1_VERTEX_4 = 3480 # /usr/include/GL/gl.h:530 GL_MAP2_COLOR_4 = 3504 # /usr/include/GL/gl.h:531 GL_MAP2_INDEX = 3505 # /usr/include/GL/gl.h:532 GL_MAP2_NORMAL = 3506 # /usr/include/GL/gl.h:533 GL_MAP2_TEXTURE_COORD_1 = 3507 # /usr/include/GL/gl.h:534 GL_MAP2_TEXTURE_COORD_2 = 3508 # /usr/include/GL/gl.h:535 GL_MAP2_TEXTURE_COORD_3 = 3509 # /usr/include/GL/gl.h:536 GL_MAP2_TEXTURE_COORD_4 = 3510 # /usr/include/GL/gl.h:537 GL_MAP2_VERTEX_3 = 3511 # /usr/include/GL/gl.h:538 GL_MAP2_VERTEX_4 = 3512 # /usr/include/GL/gl.h:539 GL_MAP1_GRID_DOMAIN = 3536 # /usr/include/GL/gl.h:540 GL_MAP1_GRID_SEGMENTS = 3537 # /usr/include/GL/gl.h:541 GL_MAP2_GRID_DOMAIN = 3538 # /usr/include/GL/gl.h:542 GL_MAP2_GRID_SEGMENTS = 3539 # /usr/include/GL/gl.h:543 GL_COEFF = 2560 # /usr/include/GL/gl.h:544 GL_ORDER = 2561 # /usr/include/GL/gl.h:545 GL_DOMAIN = 2562 # /usr/include/GL/gl.h:546 GL_PERSPECTIVE_CORRECTION_HINT = 3152 # /usr/include/GL/gl.h:549 GL_POINT_SMOOTH_HINT = 3153 # /usr/include/GL/gl.h:550 GL_LINE_SMOOTH_HINT = 3154 # /usr/include/GL/gl.h:551 GL_POLYGON_SMOOTH_HINT = 3155 # /usr/include/GL/gl.h:552 GL_FOG_HINT = 3156 # /usr/include/GL/gl.h:553 GL_DONT_CARE = 4352 # /usr/include/GL/gl.h:554 GL_FASTEST = 4353 # /usr/include/GL/gl.h:555 GL_NICEST = 4354 # /usr/include/GL/gl.h:556 GL_SCISSOR_BOX = 3088 # /usr/include/GL/gl.h:559 GL_SCISSOR_TEST = 3089 # /usr/include/GL/gl.h:560 GL_MAP_COLOR = 3344 # /usr/include/GL/gl.h:563 GL_MAP_STENCIL = 3345 # /usr/include/GL/gl.h:564 GL_INDEX_SHIFT = 3346 # /usr/include/GL/gl.h:565 GL_INDEX_OFFSET = 3347 # /usr/include/GL/gl.h:566 GL_RED_SCALE = 3348 # /usr/include/GL/gl.h:567 GL_RED_BIAS = 3349 # /usr/include/GL/gl.h:568 GL_GREEN_SCALE = 3352 # /usr/include/GL/gl.h:569 GL_GREEN_BIAS = 3353 # /usr/include/GL/gl.h:570 GL_BLUE_SCALE = 3354 # /usr/include/GL/gl.h:571 GL_BLUE_BIAS = 3355 # /usr/include/GL/gl.h:572 GL_ALPHA_SCALE = 3356 # /usr/include/GL/gl.h:573 GL_ALPHA_BIAS = 3357 # /usr/include/GL/gl.h:574 GL_DEPTH_SCALE = 3358 # /usr/include/GL/gl.h:575 GL_DEPTH_BIAS = 3359 # /usr/include/GL/gl.h:576 GL_PIXEL_MAP_S_TO_S_SIZE = 3249 # /usr/include/GL/gl.h:577 GL_PIXEL_MAP_I_TO_I_SIZE = 3248 # /usr/include/GL/gl.h:578 GL_PIXEL_MAP_I_TO_R_SIZE = 3250 # /usr/include/GL/gl.h:579 GL_PIXEL_MAP_I_TO_G_SIZE = 3251 # /usr/include/GL/gl.h:580 GL_PIXEL_MAP_I_TO_B_SIZE = 3252 # /usr/include/GL/gl.h:581 GL_PIXEL_MAP_I_TO_A_SIZE = 3253 # /usr/include/GL/gl.h:582 GL_PIXEL_MAP_R_TO_R_SIZE = 3254 # /usr/include/GL/gl.h:583 GL_PIXEL_MAP_G_TO_G_SIZE = 3255 # /usr/include/GL/gl.h:584 GL_PIXEL_MAP_B_TO_B_SIZE = 3256 # /usr/include/GL/gl.h:585 GL_PIXEL_MAP_A_TO_A_SIZE = 3257 # /usr/include/GL/gl.h:586 GL_PIXEL_MAP_S_TO_S = 3185 # /usr/include/GL/gl.h:587 GL_PIXEL_MAP_I_TO_I = 3184 # /usr/include/GL/gl.h:588 GL_PIXEL_MAP_I_TO_R = 3186 # /usr/include/GL/gl.h:589 GL_PIXEL_MAP_I_TO_G = 3187 # /usr/include/GL/gl.h:590 GL_PIXEL_MAP_I_TO_B = 3188 # /usr/include/GL/gl.h:591 GL_PIXEL_MAP_I_TO_A = 3189 # /usr/include/GL/gl.h:592 GL_PIXEL_MAP_R_TO_R = 3190 # /usr/include/GL/gl.h:593 GL_PIXEL_MAP_G_TO_G = 3191 # /usr/include/GL/gl.h:594 GL_PIXEL_MAP_B_TO_B = 3192 # /usr/include/GL/gl.h:595 GL_PIXEL_MAP_A_TO_A = 3193 # /usr/include/GL/gl.h:596 GL_PACK_ALIGNMENT = 3333 # /usr/include/GL/gl.h:597 GL_PACK_LSB_FIRST = 3329 # /usr/include/GL/gl.h:598 GL_PACK_ROW_LENGTH = 3330 # /usr/include/GL/gl.h:599 GL_PACK_SKIP_PIXELS = 3332 # /usr/include/GL/gl.h:600 GL_PACK_SKIP_ROWS = 3331 # /usr/include/GL/gl.h:601 GL_PACK_SWAP_BYTES = 3328 # /usr/include/GL/gl.h:602 GL_UNPACK_ALIGNMENT = 3317 # /usr/include/GL/gl.h:603 GL_UNPACK_LSB_FIRST = 3313 # /usr/include/GL/gl.h:604 GL_UNPACK_ROW_LENGTH = 3314 # /usr/include/GL/gl.h:605 GL_UNPACK_SKIP_PIXELS = 3316 # /usr/include/GL/gl.h:606 GL_UNPACK_SKIP_ROWS = 3315 # /usr/include/GL/gl.h:607 GL_UNPACK_SWAP_BYTES = 3312 # /usr/include/GL/gl.h:608 GL_ZOOM_X = 3350 # /usr/include/GL/gl.h:609 GL_ZOOM_Y = 3351 # /usr/include/GL/gl.h:610 GL_TEXTURE_ENV = 8960 # /usr/include/GL/gl.h:613 GL_TEXTURE_ENV_MODE = 8704 # /usr/include/GL/gl.h:614 GL_TEXTURE_1D = 3552 # /usr/include/GL/gl.h:615 GL_TEXTURE_2D = 3553 # /usr/include/GL/gl.h:616 GL_TEXTURE_WRAP_S = 10242 # /usr/include/GL/gl.h:617 GL_TEXTURE_WRAP_T = 10243 # /usr/include/GL/gl.h:618 GL_TEXTURE_MAG_FILTER = 10240 # /usr/include/GL/gl.h:619 GL_TEXTURE_MIN_FILTER = 10241 # /usr/include/GL/gl.h:620 GL_TEXTURE_ENV_COLOR = 8705 # /usr/include/GL/gl.h:621 GL_TEXTURE_GEN_S = 3168 # /usr/include/GL/gl.h:622 GL_TEXTURE_GEN_T = 3169 # /usr/include/GL/gl.h:623 GL_TEXTURE_GEN_R = 3170 # /usr/include/GL/gl.h:624 GL_TEXTURE_GEN_Q = 3171 # /usr/include/GL/gl.h:625 GL_TEXTURE_GEN_MODE = 9472 # /usr/include/GL/gl.h:626 GL_TEXTURE_BORDER_COLOR = 4100 # /usr/include/GL/gl.h:627 GL_TEXTURE_WIDTH = 4096 # /usr/include/GL/gl.h:628 GL_TEXTURE_HEIGHT = 4097 # /usr/include/GL/gl.h:629 GL_TEXTURE_BORDER = 4101 # /usr/include/GL/gl.h:630 GL_TEXTURE_COMPONENTS = 4099 # /usr/include/GL/gl.h:631 GL_TEXTURE_RED_SIZE = 32860 # /usr/include/GL/gl.h:632 GL_TEXTURE_GREEN_SIZE = 32861 # /usr/include/GL/gl.h:633 GL_TEXTURE_BLUE_SIZE = 32862 # /usr/include/GL/gl.h:634 GL_TEXTURE_ALPHA_SIZE = 32863 # /usr/include/GL/gl.h:635 GL_TEXTURE_LUMINANCE_SIZE = 32864 # /usr/include/GL/gl.h:636 GL_TEXTURE_INTENSITY_SIZE = 32865 # /usr/include/GL/gl.h:637 GL_NEAREST_MIPMAP_NEAREST = 9984 # /usr/include/GL/gl.h:638 GL_NEAREST_MIPMAP_LINEAR = 9986 # /usr/include/GL/gl.h:639 GL_LINEAR_MIPMAP_NEAREST = 9985 # /usr/include/GL/gl.h:640 GL_LINEAR_MIPMAP_LINEAR = 9987 # /usr/include/GL/gl.h:641 GL_OBJECT_LINEAR = 9217 # /usr/include/GL/gl.h:642 GL_OBJECT_PLANE = 9473 # /usr/include/GL/gl.h:643 GL_EYE_LINEAR = 9216 # /usr/include/GL/gl.h:644 GL_EYE_PLANE = 9474 # /usr/include/GL/gl.h:645 GL_SPHERE_MAP = 9218 # /usr/include/GL/gl.h:646 GL_DECAL = 8449 # /usr/include/GL/gl.h:647 GL_MODULATE = 8448 # /usr/include/GL/gl.h:648 GL_NEAREST = 9728 # /usr/include/GL/gl.h:649 GL_REPEAT = 10497 # /usr/include/GL/gl.h:650 GL_CLAMP = 10496 # /usr/include/GL/gl.h:651 GL_S = 8192 # /usr/include/GL/gl.h:652 GL_T = 8193 # /usr/include/GL/gl.h:653 GL_R = 8194 # /usr/include/GL/gl.h:654 GL_Q = 8195 # /usr/include/GL/gl.h:655 GL_VENDOR = 7936 # /usr/include/GL/gl.h:658 GL_RENDERER = 7937 # /usr/include/GL/gl.h:659 GL_VERSION = 7938 # /usr/include/GL/gl.h:660 GL_EXTENSIONS = 7939 # /usr/include/GL/gl.h:661 GL_NO_ERROR = 0 # /usr/include/GL/gl.h:664 GL_INVALID_ENUM = 1280 # /usr/include/GL/gl.h:665 GL_INVALID_VALUE = 1281 # /usr/include/GL/gl.h:666 GL_INVALID_OPERATION = 1282 # /usr/include/GL/gl.h:667 GL_STACK_OVERFLOW = 1283 # /usr/include/GL/gl.h:668 GL_STACK_UNDERFLOW = 1284 # /usr/include/GL/gl.h:669 GL_OUT_OF_MEMORY = 1285 # /usr/include/GL/gl.h:670 GL_CURRENT_BIT = 1 # /usr/include/GL/gl.h:673 GL_POINT_BIT = 2 # /usr/include/GL/gl.h:674 GL_LINE_BIT = 4 # /usr/include/GL/gl.h:675 GL_POLYGON_BIT = 8 # /usr/include/GL/gl.h:676 GL_POLYGON_STIPPLE_BIT = 16 # /usr/include/GL/gl.h:677 GL_PIXEL_MODE_BIT = 32 # /usr/include/GL/gl.h:678 GL_LIGHTING_BIT = 64 # /usr/include/GL/gl.h:679 GL_FOG_BIT = 128 # /usr/include/GL/gl.h:680 GL_DEPTH_BUFFER_BIT = 256 # /usr/include/GL/gl.h:681 GL_ACCUM_BUFFER_BIT = 512 # /usr/include/GL/gl.h:682 GL_STENCIL_BUFFER_BIT = 1024 # /usr/include/GL/gl.h:683 GL_VIEWPORT_BIT = 2048 # /usr/include/GL/gl.h:684 GL_TRANSFORM_BIT = 4096 # /usr/include/GL/gl.h:685 GL_ENABLE_BIT = 8192 # /usr/include/GL/gl.h:686 GL_COLOR_BUFFER_BIT = 16384 # /usr/include/GL/gl.h:687 GL_HINT_BIT = 32768 # /usr/include/GL/gl.h:688 GL_EVAL_BIT = 65536 # /usr/include/GL/gl.h:689 GL_LIST_BIT = 131072 # /usr/include/GL/gl.h:690 GL_TEXTURE_BIT = 262144 # /usr/include/GL/gl.h:691 GL_SCISSOR_BIT = 524288 # /usr/include/GL/gl.h:692 GL_ALL_ATTRIB_BITS = 4294967295 # /usr/include/GL/gl.h:693 GL_PROXY_TEXTURE_1D = 32867 # /usr/include/GL/gl.h:697 GL_PROXY_TEXTURE_2D = 32868 # /usr/include/GL/gl.h:698 GL_TEXTURE_PRIORITY = 32870 # /usr/include/GL/gl.h:699 GL_TEXTURE_RESIDENT = 32871 # /usr/include/GL/gl.h:700 GL_TEXTURE_BINDING_1D = 32872 # /usr/include/GL/gl.h:701 GL_TEXTURE_BINDING_2D = 32873 # /usr/include/GL/gl.h:702 GL_TEXTURE_INTERNAL_FORMAT = 4099 # /usr/include/GL/gl.h:703 GL_ALPHA4 = 32827 # /usr/include/GL/gl.h:704 GL_ALPHA8 = 32828 # /usr/include/GL/gl.h:705 GL_ALPHA12 = 32829 # /usr/include/GL/gl.h:706 GL_ALPHA16 = 32830 # /usr/include/GL/gl.h:707 GL_LUMINANCE4 = 32831 # /usr/include/GL/gl.h:708 GL_LUMINANCE8 = 32832 # /usr/include/GL/gl.h:709 GL_LUMINANCE12 = 32833 # /usr/include/GL/gl.h:710 GL_LUMINANCE16 = 32834 # /usr/include/GL/gl.h:711 GL_LUMINANCE4_ALPHA4 = 32835 # /usr/include/GL/gl.h:712 GL_LUMINANCE6_ALPHA2 = 32836 # /usr/include/GL/gl.h:713 GL_LUMINANCE8_ALPHA8 = 32837 # /usr/include/GL/gl.h:714 GL_LUMINANCE12_ALPHA4 = 32838 # /usr/include/GL/gl.h:715 GL_LUMINANCE12_ALPHA12 = 32839 # /usr/include/GL/gl.h:716 GL_LUMINANCE16_ALPHA16 = 32840 # /usr/include/GL/gl.h:717 GL_INTENSITY = 32841 # /usr/include/GL/gl.h:718 GL_INTENSITY4 = 32842 # /usr/include/GL/gl.h:719 GL_INTENSITY8 = 32843 # /usr/include/GL/gl.h:720 GL_INTENSITY12 = 32844 # /usr/include/GL/gl.h:721 GL_INTENSITY16 = 32845 # /usr/include/GL/gl.h:722 GL_R3_G3_B2 = 10768 # /usr/include/GL/gl.h:723 GL_RGB4 = 32847 # /usr/include/GL/gl.h:724 GL_RGB5 = 32848 # /usr/include/GL/gl.h:725 GL_RGB8 = 32849 # /usr/include/GL/gl.h:726 GL_RGB10 = 32850 # /usr/include/GL/gl.h:727 GL_RGB12 = 32851 # /usr/include/GL/gl.h:728 GL_RGB16 = 32852 # /usr/include/GL/gl.h:729 GL_RGBA2 = 32853 # /usr/include/GL/gl.h:730 GL_RGBA4 = 32854 # /usr/include/GL/gl.h:731 GL_RGB5_A1 = 32855 # /usr/include/GL/gl.h:732 GL_RGBA8 = 32856 # /usr/include/GL/gl.h:733 GL_RGB10_A2 = 32857 # /usr/include/GL/gl.h:734 GL_RGBA12 = 32858 # /usr/include/GL/gl.h:735 GL_RGBA16 = 32859 # /usr/include/GL/gl.h:736 GL_CLIENT_PIXEL_STORE_BIT = 1 # /usr/include/GL/gl.h:737 GL_CLIENT_VERTEX_ARRAY_BIT = 2 # /usr/include/GL/gl.h:738 GL_ALL_CLIENT_ATTRIB_BITS = 4294967295 # /usr/include/GL/gl.h:739 GL_CLIENT_ALL_ATTRIB_BITS = 4294967295 # /usr/include/GL/gl.h:740 # /usr/include/GL/gl.h:748 glClearIndex = _link_function('glClearIndex', None, [GLfloat], None) # /usr/include/GL/gl.h:750 glClearColor = _link_function('glClearColor', None, [GLclampf, GLclampf, GLclampf, GLclampf], None) # /usr/include/GL/gl.h:752 glClear = _link_function('glClear', None, [GLbitfield], None) # /usr/include/GL/gl.h:754 glIndexMask = _link_function('glIndexMask', None, [GLuint], None) # /usr/include/GL/gl.h:756 glColorMask = _link_function('glColorMask', None, [GLboolean, GLboolean, GLboolean, GLboolean], None) # /usr/include/GL/gl.h:758 glAlphaFunc = _link_function('glAlphaFunc', None, [GLenum, GLclampf], None) # /usr/include/GL/gl.h:760 glBlendFunc = _link_function('glBlendFunc', None, [GLenum, GLenum], None) # /usr/include/GL/gl.h:762 glLogicOp = _link_function('glLogicOp', None, [GLenum], None) # /usr/include/GL/gl.h:764 glCullFace = _link_function('glCullFace', None, [GLenum], None) # /usr/include/GL/gl.h:766 glFrontFace = _link_function('glFrontFace', None, [GLenum], None) # /usr/include/GL/gl.h:768 glPointSize = _link_function('glPointSize', None, [GLfloat], None) # /usr/include/GL/gl.h:770 glLineWidth = _link_function('glLineWidth', None, [GLfloat], None) # /usr/include/GL/gl.h:772 glLineStipple = _link_function('glLineStipple', None, [GLint, GLushort], None) # /usr/include/GL/gl.h:774 glPolygonMode = _link_function('glPolygonMode', None, [GLenum, GLenum], None) # /usr/include/GL/gl.h:776 glPolygonOffset = _link_function('glPolygonOffset', None, [GLfloat, GLfloat], None) # /usr/include/GL/gl.h:778 glPolygonStipple = _link_function('glPolygonStipple', None, [POINTER(GLubyte)], None) # /usr/include/GL/gl.h:780 glGetPolygonStipple = _link_function('glGetPolygonStipple', None, [POINTER(GLubyte)], None) # /usr/include/GL/gl.h:782 glEdgeFlag = _link_function('glEdgeFlag', None, [GLboolean], None) # /usr/include/GL/gl.h:784 glEdgeFlagv = _link_function('glEdgeFlagv', None, [POINTER(GLboolean)], None) # /usr/include/GL/gl.h:786 glScissor = _link_function('glScissor', None, [GLint, GLint, GLsizei, GLsizei], None) # /usr/include/GL/gl.h:788 glClipPlane = _link_function('glClipPlane', None, [GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:790 glGetClipPlane = _link_function('glGetClipPlane', None, [GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:792 glDrawBuffer = _link_function('glDrawBuffer', None, [GLenum], None) # /usr/include/GL/gl.h:794 glReadBuffer = _link_function('glReadBuffer', None, [GLenum], None) # /usr/include/GL/gl.h:796 glEnable = _link_function('glEnable', None, [GLenum], None) # /usr/include/GL/gl.h:798 glDisable = _link_function('glDisable', None, [GLenum], None) # /usr/include/GL/gl.h:800 glIsEnabled = _link_function('glIsEnabled', GLboolean, [GLenum], None) # /usr/include/GL/gl.h:803 glEnableClientState = _link_function('glEnableClientState', None, [GLenum], None) # /usr/include/GL/gl.h:805 glDisableClientState = _link_function('glDisableClientState', None, [GLenum], None) # /usr/include/GL/gl.h:808 glGetBooleanv = _link_function('glGetBooleanv', None, [GLenum, POINTER(GLboolean)], None) # /usr/include/GL/gl.h:810 glGetDoublev = _link_function('glGetDoublev', None, [GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:812 glGetFloatv = _link_function('glGetFloatv', None, [GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:814 glGetIntegerv = _link_function('glGetIntegerv', None, [GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:817 glPushAttrib = _link_function('glPushAttrib', None, [GLbitfield], None) # /usr/include/GL/gl.h:819 glPopAttrib = _link_function('glPopAttrib', None, [], None) # /usr/include/GL/gl.h:822 glPushClientAttrib = _link_function('glPushClientAttrib', None, [GLbitfield], None) # /usr/include/GL/gl.h:824 glPopClientAttrib = _link_function('glPopClientAttrib', None, [], None) # /usr/include/GL/gl.h:827 glRenderMode = _link_function('glRenderMode', GLint, [GLenum], None) # /usr/include/GL/gl.h:829 glGetError = _link_function('glGetError', GLenum, [], None) # /usr/include/GL/gl.h:831 glGetString = _link_function('glGetString', POINTER(GLubyte), [GLenum], None) # /usr/include/GL/gl.h:833 glFinish = _link_function('glFinish', None, [], None) # /usr/include/GL/gl.h:835 glFlush = _link_function('glFlush', None, [], None) # /usr/include/GL/gl.h:837 glHint = _link_function('glHint', None, [GLenum, GLenum], None) # /usr/include/GL/gl.h:844 glClearDepth = _link_function('glClearDepth', None, [GLclampd], None) # /usr/include/GL/gl.h:846 glDepthFunc = _link_function('glDepthFunc', None, [GLenum], None) # /usr/include/GL/gl.h:848 glDepthMask = _link_function('glDepthMask', None, [GLboolean], None) # /usr/include/GL/gl.h:850 glDepthRange = _link_function('glDepthRange', None, [GLclampd, GLclampd], None) # /usr/include/GL/gl.h:857 glClearAccum = _link_function('glClearAccum', None, [GLfloat, GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:859 glAccum = _link_function('glAccum', None, [GLenum, GLfloat], None) # /usr/include/GL/gl.h:866 glMatrixMode = _link_function('glMatrixMode', None, [GLenum], None) # /usr/include/GL/gl.h:868 glOrtho = _link_function('glOrtho', None, [GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:872 glFrustum = _link_function('glFrustum', None, [GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:876 glViewport = _link_function('glViewport', None, [GLint, GLint, GLsizei, GLsizei], None) # /usr/include/GL/gl.h:879 glPushMatrix = _link_function('glPushMatrix', None, [], None) # /usr/include/GL/gl.h:881 glPopMatrix = _link_function('glPopMatrix', None, [], None) # /usr/include/GL/gl.h:883 glLoadIdentity = _link_function('glLoadIdentity', None, [], None) # /usr/include/GL/gl.h:885 glLoadMatrixd = _link_function('glLoadMatrixd', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:886 glLoadMatrixf = _link_function('glLoadMatrixf', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:888 glMultMatrixd = _link_function('glMultMatrixd', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:889 glMultMatrixf = _link_function('glMultMatrixf', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:891 glRotated = _link_function('glRotated', None, [GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:893 glRotatef = _link_function('glRotatef', None, [GLfloat, GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:896 glScaled = _link_function('glScaled', None, [GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:897 glScalef = _link_function('glScalef', None, [GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:899 glTranslated = _link_function('glTranslated', None, [GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:900 glTranslatef = _link_function('glTranslatef', None, [GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:907 glIsList = _link_function('glIsList', GLboolean, [GLuint], None) # /usr/include/GL/gl.h:909 glDeleteLists = _link_function('glDeleteLists', None, [GLuint, GLsizei], None) # /usr/include/GL/gl.h:911 glGenLists = _link_function('glGenLists', GLuint, [GLsizei], None) # /usr/include/GL/gl.h:913 glNewList = _link_function('glNewList', None, [GLuint, GLenum], None) # /usr/include/GL/gl.h:915 glEndList = _link_function('glEndList', None, [], None) # /usr/include/GL/gl.h:917 glCallList = _link_function('glCallList', None, [GLuint], None) # /usr/include/GL/gl.h:919 glCallLists = _link_function('glCallLists', None, [GLsizei, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:922 glListBase = _link_function('glListBase', None, [GLuint], None) # /usr/include/GL/gl.h:929 glBegin = _link_function('glBegin', None, [GLenum], None) # /usr/include/GL/gl.h:931 glEnd = _link_function('glEnd', None, [], None) # /usr/include/GL/gl.h:934 glVertex2d = _link_function('glVertex2d', None, [GLdouble, GLdouble], None) # /usr/include/GL/gl.h:935 glVertex2f = _link_function('glVertex2f', None, [GLfloat, GLfloat], None) # /usr/include/GL/gl.h:936 glVertex2i = _link_function('glVertex2i', None, [GLint, GLint], None) # /usr/include/GL/gl.h:937 glVertex2s = _link_function('glVertex2s', None, [GLshort, GLshort], None) # /usr/include/GL/gl.h:939 glVertex3d = _link_function('glVertex3d', None, [GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:940 glVertex3f = _link_function('glVertex3f', None, [GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:941 glVertex3i = _link_function('glVertex3i', None, [GLint, GLint, GLint], None) # /usr/include/GL/gl.h:942 glVertex3s = _link_function('glVertex3s', None, [GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:944 glVertex4d = _link_function('glVertex4d', None, [GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:945 glVertex4f = _link_function('glVertex4f', None, [GLfloat, GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:946 glVertex4i = _link_function('glVertex4i', None, [GLint, GLint, GLint, GLint], None) # /usr/include/GL/gl.h:947 glVertex4s = _link_function('glVertex4s', None, [GLshort, GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:949 glVertex2dv = _link_function('glVertex2dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:950 glVertex2fv = _link_function('glVertex2fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:951 glVertex2iv = _link_function('glVertex2iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:952 glVertex2sv = _link_function('glVertex2sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:954 glVertex3dv = _link_function('glVertex3dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:955 glVertex3fv = _link_function('glVertex3fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:956 glVertex3iv = _link_function('glVertex3iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:957 glVertex3sv = _link_function('glVertex3sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:959 glVertex4dv = _link_function('glVertex4dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:960 glVertex4fv = _link_function('glVertex4fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:961 glVertex4iv = _link_function('glVertex4iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:962 glVertex4sv = _link_function('glVertex4sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:965 glNormal3b = _link_function('glNormal3b', None, [GLbyte, GLbyte, GLbyte], None) # /usr/include/GL/gl.h:966 glNormal3d = _link_function('glNormal3d', None, [GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:967 glNormal3f = _link_function('glNormal3f', None, [GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:968 glNormal3i = _link_function('glNormal3i', None, [GLint, GLint, GLint], None) # /usr/include/GL/gl.h:969 glNormal3s = _link_function('glNormal3s', None, [GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:971 glNormal3bv = _link_function('glNormal3bv', None, [POINTER(GLbyte)], None) # /usr/include/GL/gl.h:972 glNormal3dv = _link_function('glNormal3dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:973 glNormal3fv = _link_function('glNormal3fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:974 glNormal3iv = _link_function('glNormal3iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:975 glNormal3sv = _link_function('glNormal3sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:978 glIndexd = _link_function('glIndexd', None, [GLdouble], None) # /usr/include/GL/gl.h:979 glIndexf = _link_function('glIndexf', None, [GLfloat], None) # /usr/include/GL/gl.h:980 glIndexi = _link_function('glIndexi', None, [GLint], None) # /usr/include/GL/gl.h:981 glIndexs = _link_function('glIndexs', None, [GLshort], None) # /usr/include/GL/gl.h:982 glIndexub = _link_function('glIndexub', None, [GLubyte], None) # /usr/include/GL/gl.h:984 glIndexdv = _link_function('glIndexdv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:985 glIndexfv = _link_function('glIndexfv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:986 glIndexiv = _link_function('glIndexiv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:987 glIndexsv = _link_function('glIndexsv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:988 glIndexubv = _link_function('glIndexubv', None, [POINTER(GLubyte)], None) # /usr/include/GL/gl.h:990 glColor3b = _link_function('glColor3b', None, [GLbyte, GLbyte, GLbyte], None) # /usr/include/GL/gl.h:991 glColor3d = _link_function('glColor3d', None, [GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:992 glColor3f = _link_function('glColor3f', None, [GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:993 glColor3i = _link_function('glColor3i', None, [GLint, GLint, GLint], None) # /usr/include/GL/gl.h:994 glColor3s = _link_function('glColor3s', None, [GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:995 glColor3ub = _link_function('glColor3ub', None, [GLubyte, GLubyte, GLubyte], None) # /usr/include/GL/gl.h:996 glColor3ui = _link_function('glColor3ui', None, [GLuint, GLuint, GLuint], None) # /usr/include/GL/gl.h:997 glColor3us = _link_function('glColor3us', None, [GLushort, GLushort, GLushort], None) # /usr/include/GL/gl.h:999 glColor4b = _link_function('glColor4b', None, [GLbyte, GLbyte, GLbyte, GLbyte], None) # /usr/include/GL/gl.h:1001 glColor4d = _link_function('glColor4d', None, [GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1003 glColor4f = _link_function('glColor4f', None, [GLfloat, GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1005 glColor4i = _link_function('glColor4i', None, [GLint, GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1007 glColor4s = _link_function('glColor4s', None, [GLshort, GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:1009 glColor4ub = _link_function('glColor4ub', None, [GLubyte, GLubyte, GLubyte, GLubyte], None) # /usr/include/GL/gl.h:1011 glColor4ui = _link_function('glColor4ui', None, [GLuint, GLuint, GLuint, GLuint], None) # /usr/include/GL/gl.h:1013 glColor4us = _link_function('glColor4us', None, [GLushort, GLushort, GLushort, GLushort], None) # /usr/include/GL/gl.h:1017 glColor3bv = _link_function('glColor3bv', None, [POINTER(GLbyte)], None) # /usr/include/GL/gl.h:1018 glColor3dv = _link_function('glColor3dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1019 glColor3fv = _link_function('glColor3fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1020 glColor3iv = _link_function('glColor3iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1021 glColor3sv = _link_function('glColor3sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1022 glColor3ubv = _link_function('glColor3ubv', None, [POINTER(GLubyte)], None) # /usr/include/GL/gl.h:1023 glColor3uiv = _link_function('glColor3uiv', None, [POINTER(GLuint)], None) # /usr/include/GL/gl.h:1024 glColor3usv = _link_function('glColor3usv', None, [POINTER(GLushort)], None) # /usr/include/GL/gl.h:1026 glColor4bv = _link_function('glColor4bv', None, [POINTER(GLbyte)], None) # /usr/include/GL/gl.h:1027 glColor4dv = _link_function('glColor4dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1028 glColor4fv = _link_function('glColor4fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1029 glColor4iv = _link_function('glColor4iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1030 glColor4sv = _link_function('glColor4sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1031 glColor4ubv = _link_function('glColor4ubv', None, [POINTER(GLubyte)], None) # /usr/include/GL/gl.h:1032 glColor4uiv = _link_function('glColor4uiv', None, [POINTER(GLuint)], None) # /usr/include/GL/gl.h:1033 glColor4usv = _link_function('glColor4usv', None, [POINTER(GLushort)], None) # /usr/include/GL/gl.h:1036 glTexCoord1d = _link_function('glTexCoord1d', None, [GLdouble], None) # /usr/include/GL/gl.h:1037 glTexCoord1f = _link_function('glTexCoord1f', None, [GLfloat], None) # /usr/include/GL/gl.h:1038 glTexCoord1i = _link_function('glTexCoord1i', None, [GLint], None) # /usr/include/GL/gl.h:1039 glTexCoord1s = _link_function('glTexCoord1s', None, [GLshort], None) # /usr/include/GL/gl.h:1041 glTexCoord2d = _link_function('glTexCoord2d', None, [GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1042 glTexCoord2f = _link_function('glTexCoord2f', None, [GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1043 glTexCoord2i = _link_function('glTexCoord2i', None, [GLint, GLint], None) # /usr/include/GL/gl.h:1044 glTexCoord2s = _link_function('glTexCoord2s', None, [GLshort, GLshort], None) # /usr/include/GL/gl.h:1046 glTexCoord3d = _link_function('glTexCoord3d', None, [GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1047 glTexCoord3f = _link_function('glTexCoord3f', None, [GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1048 glTexCoord3i = _link_function('glTexCoord3i', None, [GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1049 glTexCoord3s = _link_function('glTexCoord3s', None, [GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:1051 glTexCoord4d = _link_function('glTexCoord4d', None, [GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1052 glTexCoord4f = _link_function('glTexCoord4f', None, [GLfloat, GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1053 glTexCoord4i = _link_function('glTexCoord4i', None, [GLint, GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1054 glTexCoord4s = _link_function('glTexCoord4s', None, [GLshort, GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:1056 glTexCoord1dv = _link_function('glTexCoord1dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1057 glTexCoord1fv = _link_function('glTexCoord1fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1058 glTexCoord1iv = _link_function('glTexCoord1iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1059 glTexCoord1sv = _link_function('glTexCoord1sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1061 glTexCoord2dv = _link_function('glTexCoord2dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1062 glTexCoord2fv = _link_function('glTexCoord2fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1063 glTexCoord2iv = _link_function('glTexCoord2iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1064 glTexCoord2sv = _link_function('glTexCoord2sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1066 glTexCoord3dv = _link_function('glTexCoord3dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1067 glTexCoord3fv = _link_function('glTexCoord3fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1068 glTexCoord3iv = _link_function('glTexCoord3iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1069 glTexCoord3sv = _link_function('glTexCoord3sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1071 glTexCoord4dv = _link_function('glTexCoord4dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1072 glTexCoord4fv = _link_function('glTexCoord4fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1073 glTexCoord4iv = _link_function('glTexCoord4iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1074 glTexCoord4sv = _link_function('glTexCoord4sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1077 glRasterPos2d = _link_function('glRasterPos2d', None, [GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1078 glRasterPos2f = _link_function('glRasterPos2f', None, [GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1079 glRasterPos2i = _link_function('glRasterPos2i', None, [GLint, GLint], None) # /usr/include/GL/gl.h:1080 glRasterPos2s = _link_function('glRasterPos2s', None, [GLshort, GLshort], None) # /usr/include/GL/gl.h:1082 glRasterPos3d = _link_function('glRasterPos3d', None, [GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1083 glRasterPos3f = _link_function('glRasterPos3f', None, [GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1084 glRasterPos3i = _link_function('glRasterPos3i', None, [GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1085 glRasterPos3s = _link_function('glRasterPos3s', None, [GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:1087 glRasterPos4d = _link_function('glRasterPos4d', None, [GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1088 glRasterPos4f = _link_function('glRasterPos4f', None, [GLfloat, GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1089 glRasterPos4i = _link_function('glRasterPos4i', None, [GLint, GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1090 glRasterPos4s = _link_function('glRasterPos4s', None, [GLshort, GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:1092 glRasterPos2dv = _link_function('glRasterPos2dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1093 glRasterPos2fv = _link_function('glRasterPos2fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1094 glRasterPos2iv = _link_function('glRasterPos2iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1095 glRasterPos2sv = _link_function('glRasterPos2sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1097 glRasterPos3dv = _link_function('glRasterPos3dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1098 glRasterPos3fv = _link_function('glRasterPos3fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1099 glRasterPos3iv = _link_function('glRasterPos3iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1100 glRasterPos3sv = _link_function('glRasterPos3sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1102 glRasterPos4dv = _link_function('glRasterPos4dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1103 glRasterPos4fv = _link_function('glRasterPos4fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1104 glRasterPos4iv = _link_function('glRasterPos4iv', None, [POINTER(GLint)], None) # /usr/include/GL/gl.h:1105 glRasterPos4sv = _link_function('glRasterPos4sv', None, [POINTER(GLshort)], None) # /usr/include/GL/gl.h:1108 glRectd = _link_function('glRectd', None, [GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1109 glRectf = _link_function('glRectf', None, [GLfloat, GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1110 glRecti = _link_function('glRecti', None, [GLint, GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1111 glRects = _link_function('glRects', None, [GLshort, GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:1114 glRectdv = _link_function('glRectdv', None, [POINTER(GLdouble), POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1115 glRectfv = _link_function('glRectfv', None, [POINTER(GLfloat), POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1116 glRectiv = _link_function('glRectiv', None, [POINTER(GLint), POINTER(GLint)], None) # /usr/include/GL/gl.h:1117 glRectsv = _link_function('glRectsv', None, [POINTER(GLshort), POINTER(GLshort)], None) # /usr/include/GL/gl.h:1124 glVertexPointer = _link_function('glVertexPointer', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1127 glNormalPointer = _link_function('glNormalPointer', None, [GLenum, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1130 glColorPointer = _link_function('glColorPointer', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1133 glIndexPointer = _link_function('glIndexPointer', None, [GLenum, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1136 glTexCoordPointer = _link_function('glTexCoordPointer', None, [GLint, GLenum, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1139 glEdgeFlagPointer = _link_function('glEdgeFlagPointer', None, [GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1141 glGetPointerv = _link_function('glGetPointerv', None, [GLenum, POINTER(POINTER(GLvoid))], None) # /usr/include/GL/gl.h:1143 glArrayElement = _link_function('glArrayElement', None, [GLint], None) # /usr/include/GL/gl.h:1145 glDrawArrays = _link_function('glDrawArrays', None, [GLenum, GLint, GLsizei], None) # /usr/include/GL/gl.h:1147 glDrawElements = _link_function('glDrawElements', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1150 glInterleavedArrays = _link_function('glInterleavedArrays', None, [GLenum, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1157 glShadeModel = _link_function('glShadeModel', None, [GLenum], None) # /usr/include/GL/gl.h:1159 glLightf = _link_function('glLightf', None, [GLenum, GLenum, GLfloat], None) # /usr/include/GL/gl.h:1160 glLighti = _link_function('glLighti', None, [GLenum, GLenum, GLint], None) # /usr/include/GL/gl.h:1161 glLightfv = _link_function('glLightfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1163 glLightiv = _link_function('glLightiv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1166 glGetLightfv = _link_function('glGetLightfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1168 glGetLightiv = _link_function('glGetLightiv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1171 glLightModelf = _link_function('glLightModelf', None, [GLenum, GLfloat], None) # /usr/include/GL/gl.h:1172 glLightModeli = _link_function('glLightModeli', None, [GLenum, GLint], None) # /usr/include/GL/gl.h:1173 glLightModelfv = _link_function('glLightModelfv', None, [GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1174 glLightModeliv = _link_function('glLightModeliv', None, [GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1176 glMaterialf = _link_function('glMaterialf', None, [GLenum, GLenum, GLfloat], None) # /usr/include/GL/gl.h:1177 glMateriali = _link_function('glMateriali', None, [GLenum, GLenum, GLint], None) # /usr/include/GL/gl.h:1178 glMaterialfv = _link_function('glMaterialfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1179 glMaterialiv = _link_function('glMaterialiv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1181 glGetMaterialfv = _link_function('glGetMaterialfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1182 glGetMaterialiv = _link_function('glGetMaterialiv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1184 glColorMaterial = _link_function('glColorMaterial', None, [GLenum, GLenum], None) # /usr/include/GL/gl.h:1191 glPixelZoom = _link_function('glPixelZoom', None, [GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1193 glPixelStoref = _link_function('glPixelStoref', None, [GLenum, GLfloat], None) # /usr/include/GL/gl.h:1194 glPixelStorei = _link_function('glPixelStorei', None, [GLenum, GLint], None) # /usr/include/GL/gl.h:1196 glPixelTransferf = _link_function('glPixelTransferf', None, [GLenum, GLfloat], None) # /usr/include/GL/gl.h:1197 glPixelTransferi = _link_function('glPixelTransferi', None, [GLenum, GLint], None) # /usr/include/GL/gl.h:1199 glPixelMapfv = _link_function('glPixelMapfv', None, [GLenum, GLsizei, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1201 glPixelMapuiv = _link_function('glPixelMapuiv', None, [GLenum, GLsizei, POINTER(GLuint)], None) # /usr/include/GL/gl.h:1203 glPixelMapusv = _link_function('glPixelMapusv', None, [GLenum, GLsizei, POINTER(GLushort)], None) # /usr/include/GL/gl.h:1206 glGetPixelMapfv = _link_function('glGetPixelMapfv', None, [GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1207 glGetPixelMapuiv = _link_function('glGetPixelMapuiv', None, [GLenum, POINTER(GLuint)], None) # /usr/include/GL/gl.h:1208 glGetPixelMapusv = _link_function('glGetPixelMapusv', None, [GLenum, POINTER(GLushort)], None) # /usr/include/GL/gl.h:1210 glBitmap = _link_function('glBitmap', None, [GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, POINTER(GLubyte)], None) # /usr/include/GL/gl.h:1215 glReadPixels = _link_function('glReadPixels', None, [GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1220 glDrawPixels = _link_function('glDrawPixels', None, [GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1224 glCopyPixels = _link_function('glCopyPixels', None, [GLint, GLint, GLsizei, GLsizei, GLenum], None) # /usr/include/GL/gl.h:1232 glStencilFunc = _link_function('glStencilFunc', None, [GLenum, GLint, GLuint], None) # /usr/include/GL/gl.h:1234 glStencilMask = _link_function('glStencilMask', None, [GLuint], None) # /usr/include/GL/gl.h:1236 glStencilOp = _link_function('glStencilOp', None, [GLenum, GLenum, GLenum], None) # /usr/include/GL/gl.h:1238 glClearStencil = _link_function('glClearStencil', None, [GLint], None) # /usr/include/GL/gl.h:1246 glTexGend = _link_function('glTexGend', None, [GLenum, GLenum, GLdouble], None) # /usr/include/GL/gl.h:1247 glTexGenf = _link_function('glTexGenf', None, [GLenum, GLenum, GLfloat], None) # /usr/include/GL/gl.h:1248 glTexGeni = _link_function('glTexGeni', None, [GLenum, GLenum, GLint], None) # /usr/include/GL/gl.h:1250 glTexGendv = _link_function('glTexGendv', None, [GLenum, GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1251 glTexGenfv = _link_function('glTexGenfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1252 glTexGeniv = _link_function('glTexGeniv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1254 glGetTexGendv = _link_function('glGetTexGendv', None, [GLenum, GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1255 glGetTexGenfv = _link_function('glGetTexGenfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1256 glGetTexGeniv = _link_function('glGetTexGeniv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1259 glTexEnvf = _link_function('glTexEnvf', None, [GLenum, GLenum, GLfloat], None) # /usr/include/GL/gl.h:1260 glTexEnvi = _link_function('glTexEnvi', None, [GLenum, GLenum, GLint], None) # /usr/include/GL/gl.h:1262 glTexEnvfv = _link_function('glTexEnvfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1263 glTexEnviv = _link_function('glTexEnviv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1265 glGetTexEnvfv = _link_function('glGetTexEnvfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1266 glGetTexEnviv = _link_function('glGetTexEnviv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1269 glTexParameterf = _link_function('glTexParameterf', None, [GLenum, GLenum, GLfloat], None) # /usr/include/GL/gl.h:1270 glTexParameteri = _link_function('glTexParameteri', None, [GLenum, GLenum, GLint], None) # /usr/include/GL/gl.h:1272 glTexParameterfv = _link_function('glTexParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1274 glTexParameteriv = _link_function('glTexParameteriv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1277 glGetTexParameterfv = _link_function('glGetTexParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1279 glGetTexParameteriv = _link_function('glGetTexParameteriv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1282 glGetTexLevelParameterfv = _link_function('glGetTexLevelParameterfv', None, [GLenum, GLint, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1284 glGetTexLevelParameteriv = _link_function('glGetTexLevelParameteriv', None, [GLenum, GLint, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1288 glTexImage1D = _link_function('glTexImage1D', None, [GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1294 glTexImage2D = _link_function('glTexImage2D', None, [GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1300 glGetTexImage = _link_function('glGetTexImage', None, [GLenum, GLint, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1307 glGenTextures = _link_function('glGenTextures', None, [GLsizei, POINTER(GLuint)], None) # /usr/include/GL/gl.h:1309 glDeleteTextures = _link_function('glDeleteTextures', None, [GLsizei, POINTER(GLuint)], None) # /usr/include/GL/gl.h:1311 glBindTexture = _link_function('glBindTexture', None, [GLenum, GLuint], None) # /usr/include/GL/gl.h:1313 glPrioritizeTextures = _link_function('glPrioritizeTextures', None, [GLsizei, POINTER(GLuint), POINTER(GLclampf)], None) # /usr/include/GL/gl.h:1317 glAreTexturesResident = _link_function('glAreTexturesResident', GLboolean, [GLsizei, POINTER(GLuint), POINTER(GLboolean)], None) # /usr/include/GL/gl.h:1321 glIsTexture = _link_function('glIsTexture', GLboolean, [GLuint], None) # /usr/include/GL/gl.h:1324 glTexSubImage1D = _link_function('glTexSubImage1D', None, [GLenum, GLint, GLint, GLsizei, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1330 glTexSubImage2D = _link_function('glTexSubImage2D', None, [GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1337 glCopyTexImage1D = _link_function('glCopyTexImage1D', None, [GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint], None) # /usr/include/GL/gl.h:1343 glCopyTexImage2D = _link_function('glCopyTexImage2D', None, [GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint], None) # /usr/include/GL/gl.h:1350 glCopyTexSubImage1D = _link_function('glCopyTexSubImage1D', None, [GLenum, GLint, GLint, GLint, GLint, GLsizei], None) # /usr/include/GL/gl.h:1355 glCopyTexSubImage2D = _link_function('glCopyTexSubImage2D', None, [GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], None) # /usr/include/GL/gl.h:1365 glMap1d = _link_function('glMap1d', None, [GLenum, GLdouble, GLdouble, GLint, GLint, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1368 glMap1f = _link_function('glMap1f', None, [GLenum, GLfloat, GLfloat, GLint, GLint, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1372 glMap2d = _link_function('glMap2d', None, [GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1376 glMap2f = _link_function('glMap2f', None, [GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1381 glGetMapdv = _link_function('glGetMapdv', None, [GLenum, GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1382 glGetMapfv = _link_function('glGetMapfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1383 glGetMapiv = _link_function('glGetMapiv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1385 glEvalCoord1d = _link_function('glEvalCoord1d', None, [GLdouble], None) # /usr/include/GL/gl.h:1386 glEvalCoord1f = _link_function('glEvalCoord1f', None, [GLfloat], None) # /usr/include/GL/gl.h:1388 glEvalCoord1dv = _link_function('glEvalCoord1dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1389 glEvalCoord1fv = _link_function('glEvalCoord1fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1391 glEvalCoord2d = _link_function('glEvalCoord2d', None, [GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1392 glEvalCoord2f = _link_function('glEvalCoord2f', None, [GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1394 glEvalCoord2dv = _link_function('glEvalCoord2dv', None, [POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1395 glEvalCoord2fv = _link_function('glEvalCoord2fv', None, [POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1397 glMapGrid1d = _link_function('glMapGrid1d', None, [GLint, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1398 glMapGrid1f = _link_function('glMapGrid1f', None, [GLint, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1400 glMapGrid2d = _link_function('glMapGrid2d', None, [GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1402 glMapGrid2f = _link_function('glMapGrid2f', None, [GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1405 glEvalPoint1 = _link_function('glEvalPoint1', None, [GLint], None) # /usr/include/GL/gl.h:1407 glEvalPoint2 = _link_function('glEvalPoint2', None, [GLint, GLint], None) # /usr/include/GL/gl.h:1409 glEvalMesh1 = _link_function('glEvalMesh1', None, [GLenum, GLint, GLint], None) # /usr/include/GL/gl.h:1411 glEvalMesh2 = _link_function('glEvalMesh2', None, [GLenum, GLint, GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1418 glFogf = _link_function('glFogf', None, [GLenum, GLfloat], None) # /usr/include/GL/gl.h:1420 glFogi = _link_function('glFogi', None, [GLenum, GLint], None) # /usr/include/GL/gl.h:1422 glFogfv = _link_function('glFogfv', None, [GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1424 glFogiv = _link_function('glFogiv', None, [GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1431 glFeedbackBuffer = _link_function('glFeedbackBuffer', None, [GLsizei, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1433 glPassThrough = _link_function('glPassThrough', None, [GLfloat], None) # /usr/include/GL/gl.h:1435 glSelectBuffer = _link_function('glSelectBuffer', None, [GLsizei, POINTER(GLuint)], None) # /usr/include/GL/gl.h:1437 glInitNames = _link_function('glInitNames', None, [], None) # /usr/include/GL/gl.h:1439 glLoadName = _link_function('glLoadName', None, [GLuint], None) # /usr/include/GL/gl.h:1441 glPushName = _link_function('glPushName', None, [GLuint], None) # /usr/include/GL/gl.h:1443 glPopName = _link_function('glPopName', None, [], None) GL_RESCALE_NORMAL = 32826 # /usr/include/GL/gl.h:1451 GL_CLAMP_TO_EDGE = 33071 # /usr/include/GL/gl.h:1452 GL_MAX_ELEMENTS_VERTICES = 33000 # /usr/include/GL/gl.h:1453 GL_MAX_ELEMENTS_INDICES = 33001 # /usr/include/GL/gl.h:1454 GL_BGR = 32992 # /usr/include/GL/gl.h:1455 GL_BGRA = 32993 # /usr/include/GL/gl.h:1456 GL_UNSIGNED_BYTE_3_3_2 = 32818 # /usr/include/GL/gl.h:1457 GL_UNSIGNED_BYTE_2_3_3_REV = 33634 # /usr/include/GL/gl.h:1458 GL_UNSIGNED_SHORT_5_6_5 = 33635 # /usr/include/GL/gl.h:1459 GL_UNSIGNED_SHORT_5_6_5_REV = 33636 # /usr/include/GL/gl.h:1460 GL_UNSIGNED_SHORT_4_4_4_4 = 32819 # /usr/include/GL/gl.h:1461 GL_UNSIGNED_SHORT_4_4_4_4_REV = 33637 # /usr/include/GL/gl.h:1462 GL_UNSIGNED_SHORT_5_5_5_1 = 32820 # /usr/include/GL/gl.h:1463 GL_UNSIGNED_SHORT_1_5_5_5_REV = 33638 # /usr/include/GL/gl.h:1464 GL_UNSIGNED_INT_8_8_8_8 = 32821 # /usr/include/GL/gl.h:1465 GL_UNSIGNED_INT_8_8_8_8_REV = 33639 # /usr/include/GL/gl.h:1466 GL_UNSIGNED_INT_10_10_10_2 = 32822 # /usr/include/GL/gl.h:1467 GL_UNSIGNED_INT_2_10_10_10_REV = 33640 # /usr/include/GL/gl.h:1468 GL_LIGHT_MODEL_COLOR_CONTROL = 33272 # /usr/include/GL/gl.h:1469 GL_SINGLE_COLOR = 33273 # /usr/include/GL/gl.h:1470 GL_SEPARATE_SPECULAR_COLOR = 33274 # /usr/include/GL/gl.h:1471 GL_TEXTURE_MIN_LOD = 33082 # /usr/include/GL/gl.h:1472 GL_TEXTURE_MAX_LOD = 33083 # /usr/include/GL/gl.h:1473 GL_TEXTURE_BASE_LEVEL = 33084 # /usr/include/GL/gl.h:1474 GL_TEXTURE_MAX_LEVEL = 33085 # /usr/include/GL/gl.h:1475 GL_SMOOTH_POINT_SIZE_RANGE = 2834 # /usr/include/GL/gl.h:1476 GL_SMOOTH_POINT_SIZE_GRANULARITY = 2835 # /usr/include/GL/gl.h:1477 GL_SMOOTH_LINE_WIDTH_RANGE = 2850 # /usr/include/GL/gl.h:1478 GL_SMOOTH_LINE_WIDTH_GRANULARITY = 2851 # /usr/include/GL/gl.h:1479 GL_ALIASED_POINT_SIZE_RANGE = 33901 # /usr/include/GL/gl.h:1480 GL_ALIASED_LINE_WIDTH_RANGE = 33902 # /usr/include/GL/gl.h:1481 GL_PACK_SKIP_IMAGES = 32875 # /usr/include/GL/gl.h:1482 GL_PACK_IMAGE_HEIGHT = 32876 # /usr/include/GL/gl.h:1483 GL_UNPACK_SKIP_IMAGES = 32877 # /usr/include/GL/gl.h:1484 GL_UNPACK_IMAGE_HEIGHT = 32878 # /usr/include/GL/gl.h:1485 GL_TEXTURE_3D = 32879 # /usr/include/GL/gl.h:1486 GL_PROXY_TEXTURE_3D = 32880 # /usr/include/GL/gl.h:1487 GL_TEXTURE_DEPTH = 32881 # /usr/include/GL/gl.h:1488 GL_TEXTURE_WRAP_R = 32882 # /usr/include/GL/gl.h:1489 GL_MAX_3D_TEXTURE_SIZE = 32883 # /usr/include/GL/gl.h:1490 GL_TEXTURE_BINDING_3D = 32874 # /usr/include/GL/gl.h:1491 # /usr/include/GL/gl.h:1493 glDrawRangeElements = _link_function('glDrawRangeElements', None, [GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1496 glTexImage3D = _link_function('glTexImage3D', None, [GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1503 glTexSubImage3D = _link_function('glTexSubImage3D', None, [GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1510 glCopyTexSubImage3D = _link_function('glCopyTexSubImage3D', None, [GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei], None) PFNGLDRAWRANGEELEMENTSPROC = CFUNCTYPE(None, GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid)) # /usr/include/GL/gl.h:1516 PFNGLTEXIMAGE3DPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, POINTER(GLvoid)) # /usr/include/GL/gl.h:1517 PFNGLTEXSUBIMAGE3DPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)) # /usr/include/GL/gl.h:1518 PFNGLCOPYTEXSUBIMAGE3DPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) # /usr/include/GL/gl.h:1519 GL_CONSTANT_COLOR = 32769 # /usr/include/GL/gl.h:1526 GL_ONE_MINUS_CONSTANT_COLOR = 32770 # /usr/include/GL/gl.h:1527 GL_CONSTANT_ALPHA = 32771 # /usr/include/GL/gl.h:1528 GL_ONE_MINUS_CONSTANT_ALPHA = 32772 # /usr/include/GL/gl.h:1529 GL_COLOR_TABLE = 32976 # /usr/include/GL/gl.h:1530 GL_POST_CONVOLUTION_COLOR_TABLE = 32977 # /usr/include/GL/gl.h:1531 GL_POST_COLOR_MATRIX_COLOR_TABLE = 32978 # /usr/include/GL/gl.h:1532 GL_PROXY_COLOR_TABLE = 32979 # /usr/include/GL/gl.h:1533 GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 32980 # /usr/include/GL/gl.h:1534 GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 32981 # /usr/include/GL/gl.h:1535 GL_COLOR_TABLE_SCALE = 32982 # /usr/include/GL/gl.h:1536 GL_COLOR_TABLE_BIAS = 32983 # /usr/include/GL/gl.h:1537 GL_COLOR_TABLE_FORMAT = 32984 # /usr/include/GL/gl.h:1538 GL_COLOR_TABLE_WIDTH = 32985 # /usr/include/GL/gl.h:1539 GL_COLOR_TABLE_RED_SIZE = 32986 # /usr/include/GL/gl.h:1540 GL_COLOR_TABLE_GREEN_SIZE = 32987 # /usr/include/GL/gl.h:1541 GL_COLOR_TABLE_BLUE_SIZE = 32988 # /usr/include/GL/gl.h:1542 GL_COLOR_TABLE_ALPHA_SIZE = 32989 # /usr/include/GL/gl.h:1543 GL_COLOR_TABLE_LUMINANCE_SIZE = 32990 # /usr/include/GL/gl.h:1544 GL_COLOR_TABLE_INTENSITY_SIZE = 32991 # /usr/include/GL/gl.h:1545 GL_CONVOLUTION_1D = 32784 # /usr/include/GL/gl.h:1546 GL_CONVOLUTION_2D = 32785 # /usr/include/GL/gl.h:1547 GL_SEPARABLE_2D = 32786 # /usr/include/GL/gl.h:1548 GL_CONVOLUTION_BORDER_MODE = 32787 # /usr/include/GL/gl.h:1549 GL_CONVOLUTION_FILTER_SCALE = 32788 # /usr/include/GL/gl.h:1550 GL_CONVOLUTION_FILTER_BIAS = 32789 # /usr/include/GL/gl.h:1551 GL_REDUCE = 32790 # /usr/include/GL/gl.h:1552 GL_CONVOLUTION_FORMAT = 32791 # /usr/include/GL/gl.h:1553 GL_CONVOLUTION_WIDTH = 32792 # /usr/include/GL/gl.h:1554 GL_CONVOLUTION_HEIGHT = 32793 # /usr/include/GL/gl.h:1555 GL_MAX_CONVOLUTION_WIDTH = 32794 # /usr/include/GL/gl.h:1556 GL_MAX_CONVOLUTION_HEIGHT = 32795 # /usr/include/GL/gl.h:1557 GL_POST_CONVOLUTION_RED_SCALE = 32796 # /usr/include/GL/gl.h:1558 GL_POST_CONVOLUTION_GREEN_SCALE = 32797 # /usr/include/GL/gl.h:1559 GL_POST_CONVOLUTION_BLUE_SCALE = 32798 # /usr/include/GL/gl.h:1560 GL_POST_CONVOLUTION_ALPHA_SCALE = 32799 # /usr/include/GL/gl.h:1561 GL_POST_CONVOLUTION_RED_BIAS = 32800 # /usr/include/GL/gl.h:1562 GL_POST_CONVOLUTION_GREEN_BIAS = 32801 # /usr/include/GL/gl.h:1563 GL_POST_CONVOLUTION_BLUE_BIAS = 32802 # /usr/include/GL/gl.h:1564 GL_POST_CONVOLUTION_ALPHA_BIAS = 32803 # /usr/include/GL/gl.h:1565 GL_CONSTANT_BORDER = 33105 # /usr/include/GL/gl.h:1566 GL_REPLICATE_BORDER = 33107 # /usr/include/GL/gl.h:1567 GL_CONVOLUTION_BORDER_COLOR = 33108 # /usr/include/GL/gl.h:1568 GL_COLOR_MATRIX = 32945 # /usr/include/GL/gl.h:1569 GL_COLOR_MATRIX_STACK_DEPTH = 32946 # /usr/include/GL/gl.h:1570 GL_MAX_COLOR_MATRIX_STACK_DEPTH = 32947 # /usr/include/GL/gl.h:1571 GL_POST_COLOR_MATRIX_RED_SCALE = 32948 # /usr/include/GL/gl.h:1572 GL_POST_COLOR_MATRIX_GREEN_SCALE = 32949 # /usr/include/GL/gl.h:1573 GL_POST_COLOR_MATRIX_BLUE_SCALE = 32950 # /usr/include/GL/gl.h:1574 GL_POST_COLOR_MATRIX_ALPHA_SCALE = 32951 # /usr/include/GL/gl.h:1575 GL_POST_COLOR_MATRIX_RED_BIAS = 32952 # /usr/include/GL/gl.h:1576 GL_POST_COLOR_MATRIX_GREEN_BIAS = 32953 # /usr/include/GL/gl.h:1577 GL_POST_COLOR_MATRIX_BLUE_BIAS = 32954 # /usr/include/GL/gl.h:1578 GL_POST_COLOR_MATRIX_ALPHA_BIAS = 32955 # /usr/include/GL/gl.h:1579 GL_HISTOGRAM = 32804 # /usr/include/GL/gl.h:1580 GL_PROXY_HISTOGRAM = 32805 # /usr/include/GL/gl.h:1581 GL_HISTOGRAM_WIDTH = 32806 # /usr/include/GL/gl.h:1582 GL_HISTOGRAM_FORMAT = 32807 # /usr/include/GL/gl.h:1583 GL_HISTOGRAM_RED_SIZE = 32808 # /usr/include/GL/gl.h:1584 GL_HISTOGRAM_GREEN_SIZE = 32809 # /usr/include/GL/gl.h:1585 GL_HISTOGRAM_BLUE_SIZE = 32810 # /usr/include/GL/gl.h:1586 GL_HISTOGRAM_ALPHA_SIZE = 32811 # /usr/include/GL/gl.h:1587 GL_HISTOGRAM_LUMINANCE_SIZE = 32812 # /usr/include/GL/gl.h:1588 GL_HISTOGRAM_SINK = 32813 # /usr/include/GL/gl.h:1589 GL_MINMAX = 32814 # /usr/include/GL/gl.h:1590 GL_MINMAX_FORMAT = 32815 # /usr/include/GL/gl.h:1591 GL_MINMAX_SINK = 32816 # /usr/include/GL/gl.h:1592 GL_TABLE_TOO_LARGE = 32817 # /usr/include/GL/gl.h:1593 GL_BLEND_EQUATION = 32777 # /usr/include/GL/gl.h:1594 GL_MIN = 32775 # /usr/include/GL/gl.h:1595 GL_MAX = 32776 # /usr/include/GL/gl.h:1596 GL_FUNC_ADD = 32774 # /usr/include/GL/gl.h:1597 GL_FUNC_SUBTRACT = 32778 # /usr/include/GL/gl.h:1598 GL_FUNC_REVERSE_SUBTRACT = 32779 # /usr/include/GL/gl.h:1599 GL_BLEND_COLOR = 32773 # /usr/include/GL/gl.h:1600 # /usr/include/GL/gl.h:1603 glColorTable = _link_function('glColorTable', None, [GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1607 glColorSubTable = _link_function('glColorSubTable', None, [GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1612 glColorTableParameteriv = _link_function('glColorTableParameteriv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1615 glColorTableParameterfv = _link_function('glColorTableParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1618 glCopyColorSubTable = _link_function('glCopyColorSubTable', None, [GLenum, GLsizei, GLint, GLint, GLsizei], None) # /usr/include/GL/gl.h:1621 glCopyColorTable = _link_function('glCopyColorTable', None, [GLenum, GLenum, GLint, GLint, GLsizei], None) # /usr/include/GL/gl.h:1624 glGetColorTable = _link_function('glGetColorTable', None, [GLenum, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1627 glGetColorTableParameterfv = _link_function('glGetColorTableParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1630 glGetColorTableParameteriv = _link_function('glGetColorTableParameteriv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1633 glBlendEquation = _link_function('glBlendEquation', None, [GLenum], None) # /usr/include/GL/gl.h:1635 glBlendColor = _link_function('glBlendColor', None, [GLclampf, GLclampf, GLclampf, GLclampf], None) # /usr/include/GL/gl.h:1638 glHistogram = _link_function('glHistogram', None, [GLenum, GLsizei, GLenum, GLboolean], None) # /usr/include/GL/gl.h:1641 glResetHistogram = _link_function('glResetHistogram', None, [GLenum], None) # /usr/include/GL/gl.h:1643 glGetHistogram = _link_function('glGetHistogram', None, [GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1647 glGetHistogramParameterfv = _link_function('glGetHistogramParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1650 glGetHistogramParameteriv = _link_function('glGetHistogramParameteriv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1653 glMinmax = _link_function('glMinmax', None, [GLenum, GLenum, GLboolean], None) # /usr/include/GL/gl.h:1656 glResetMinmax = _link_function('glResetMinmax', None, [GLenum], None) # /usr/include/GL/gl.h:1658 glGetMinmax = _link_function('glGetMinmax', None, [GLenum, GLboolean, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1662 glGetMinmaxParameterfv = _link_function('glGetMinmaxParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1665 glGetMinmaxParameteriv = _link_function('glGetMinmaxParameteriv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1668 glConvolutionFilter1D = _link_function('glConvolutionFilter1D', None, [GLenum, GLenum, GLsizei, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1672 glConvolutionFilter2D = _link_function('glConvolutionFilter2D', None, [GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1676 glConvolutionParameterf = _link_function('glConvolutionParameterf', None, [GLenum, GLenum, GLfloat], None) # /usr/include/GL/gl.h:1679 glConvolutionParameterfv = _link_function('glConvolutionParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1682 glConvolutionParameteri = _link_function('glConvolutionParameteri', None, [GLenum, GLenum, GLint], None) # /usr/include/GL/gl.h:1685 glConvolutionParameteriv = _link_function('glConvolutionParameteriv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1688 glCopyConvolutionFilter1D = _link_function('glCopyConvolutionFilter1D', None, [GLenum, GLenum, GLint, GLint, GLsizei], None) # /usr/include/GL/gl.h:1691 glCopyConvolutionFilter2D = _link_function('glCopyConvolutionFilter2D', None, [GLenum, GLenum, GLint, GLint, GLsizei, GLsizei], None) # /usr/include/GL/gl.h:1695 glGetConvolutionFilter = _link_function('glGetConvolutionFilter', None, [GLenum, GLenum, GLenum, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1698 glGetConvolutionParameterfv = _link_function('glGetConvolutionParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1701 glGetConvolutionParameteriv = _link_function('glGetConvolutionParameteriv', None, [GLenum, GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1704 glSeparableFilter2D = _link_function('glSeparableFilter2D', None, [GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1708 glGetSeparableFilter = _link_function('glGetSeparableFilter', None, [GLenum, GLenum, GLenum, POINTER(GLvoid), POINTER(GLvoid), POINTER(GLvoid)], None) GL_TEXTURE0 = 33984 # /usr/include/GL/gl.h:1719 GL_TEXTURE1 = 33985 # /usr/include/GL/gl.h:1720 GL_TEXTURE2 = 33986 # /usr/include/GL/gl.h:1721 GL_TEXTURE3 = 33987 # /usr/include/GL/gl.h:1722 GL_TEXTURE4 = 33988 # /usr/include/GL/gl.h:1723 GL_TEXTURE5 = 33989 # /usr/include/GL/gl.h:1724 GL_TEXTURE6 = 33990 # /usr/include/GL/gl.h:1725 GL_TEXTURE7 = 33991 # /usr/include/GL/gl.h:1726 GL_TEXTURE8 = 33992 # /usr/include/GL/gl.h:1727 GL_TEXTURE9 = 33993 # /usr/include/GL/gl.h:1728 GL_TEXTURE10 = 33994 # /usr/include/GL/gl.h:1729 GL_TEXTURE11 = 33995 # /usr/include/GL/gl.h:1730 GL_TEXTURE12 = 33996 # /usr/include/GL/gl.h:1731 GL_TEXTURE13 = 33997 # /usr/include/GL/gl.h:1732 GL_TEXTURE14 = 33998 # /usr/include/GL/gl.h:1733 GL_TEXTURE15 = 33999 # /usr/include/GL/gl.h:1734 GL_TEXTURE16 = 34000 # /usr/include/GL/gl.h:1735 GL_TEXTURE17 = 34001 # /usr/include/GL/gl.h:1736 GL_TEXTURE18 = 34002 # /usr/include/GL/gl.h:1737 GL_TEXTURE19 = 34003 # /usr/include/GL/gl.h:1738 GL_TEXTURE20 = 34004 # /usr/include/GL/gl.h:1739 GL_TEXTURE21 = 34005 # /usr/include/GL/gl.h:1740 GL_TEXTURE22 = 34006 # /usr/include/GL/gl.h:1741 GL_TEXTURE23 = 34007 # /usr/include/GL/gl.h:1742 GL_TEXTURE24 = 34008 # /usr/include/GL/gl.h:1743 GL_TEXTURE25 = 34009 # /usr/include/GL/gl.h:1744 GL_TEXTURE26 = 34010 # /usr/include/GL/gl.h:1745 GL_TEXTURE27 = 34011 # /usr/include/GL/gl.h:1746 GL_TEXTURE28 = 34012 # /usr/include/GL/gl.h:1747 GL_TEXTURE29 = 34013 # /usr/include/GL/gl.h:1748 GL_TEXTURE30 = 34014 # /usr/include/GL/gl.h:1749 GL_TEXTURE31 = 34015 # /usr/include/GL/gl.h:1750 GL_ACTIVE_TEXTURE = 34016 # /usr/include/GL/gl.h:1751 GL_CLIENT_ACTIVE_TEXTURE = 34017 # /usr/include/GL/gl.h:1752 GL_MAX_TEXTURE_UNITS = 34018 # /usr/include/GL/gl.h:1753 GL_NORMAL_MAP = 34065 # /usr/include/GL/gl.h:1755 GL_REFLECTION_MAP = 34066 # /usr/include/GL/gl.h:1756 GL_TEXTURE_CUBE_MAP = 34067 # /usr/include/GL/gl.h:1757 GL_TEXTURE_BINDING_CUBE_MAP = 34068 # /usr/include/GL/gl.h:1758 GL_TEXTURE_CUBE_MAP_POSITIVE_X = 34069 # /usr/include/GL/gl.h:1759 GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 34070 # /usr/include/GL/gl.h:1760 GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 34071 # /usr/include/GL/gl.h:1761 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 34072 # /usr/include/GL/gl.h:1762 GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 34073 # /usr/include/GL/gl.h:1763 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 34074 # /usr/include/GL/gl.h:1764 GL_PROXY_TEXTURE_CUBE_MAP = 34075 # /usr/include/GL/gl.h:1765 GL_MAX_CUBE_MAP_TEXTURE_SIZE = 34076 # /usr/include/GL/gl.h:1766 GL_COMPRESSED_ALPHA = 34025 # /usr/include/GL/gl.h:1768 GL_COMPRESSED_LUMINANCE = 34026 # /usr/include/GL/gl.h:1769 GL_COMPRESSED_LUMINANCE_ALPHA = 34027 # /usr/include/GL/gl.h:1770 GL_COMPRESSED_INTENSITY = 34028 # /usr/include/GL/gl.h:1771 GL_COMPRESSED_RGB = 34029 # /usr/include/GL/gl.h:1772 GL_COMPRESSED_RGBA = 34030 # /usr/include/GL/gl.h:1773 GL_TEXTURE_COMPRESSION_HINT = 34031 # /usr/include/GL/gl.h:1774 GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 34464 # /usr/include/GL/gl.h:1775 GL_TEXTURE_COMPRESSED = 34465 # /usr/include/GL/gl.h:1776 GL_NUM_COMPRESSED_TEXTURE_FORMATS = 34466 # /usr/include/GL/gl.h:1777 GL_COMPRESSED_TEXTURE_FORMATS = 34467 # /usr/include/GL/gl.h:1778 GL_MULTISAMPLE = 32925 # /usr/include/GL/gl.h:1780 GL_SAMPLE_ALPHA_TO_COVERAGE = 32926 # /usr/include/GL/gl.h:1781 GL_SAMPLE_ALPHA_TO_ONE = 32927 # /usr/include/GL/gl.h:1782 GL_SAMPLE_COVERAGE = 32928 # /usr/include/GL/gl.h:1783 GL_SAMPLE_BUFFERS = 32936 # /usr/include/GL/gl.h:1784 GL_SAMPLES = 32937 # /usr/include/GL/gl.h:1785 GL_SAMPLE_COVERAGE_VALUE = 32938 # /usr/include/GL/gl.h:1786 GL_SAMPLE_COVERAGE_INVERT = 32939 # /usr/include/GL/gl.h:1787 GL_MULTISAMPLE_BIT = 536870912 # /usr/include/GL/gl.h:1788 GL_TRANSPOSE_MODELVIEW_MATRIX = 34019 # /usr/include/GL/gl.h:1790 GL_TRANSPOSE_PROJECTION_MATRIX = 34020 # /usr/include/GL/gl.h:1791 GL_TRANSPOSE_TEXTURE_MATRIX = 34021 # /usr/include/GL/gl.h:1792 GL_TRANSPOSE_COLOR_MATRIX = 34022 # /usr/include/GL/gl.h:1793 GL_COMBINE = 34160 # /usr/include/GL/gl.h:1795 GL_COMBINE_RGB = 34161 # /usr/include/GL/gl.h:1796 GL_COMBINE_ALPHA = 34162 # /usr/include/GL/gl.h:1797 GL_SOURCE0_RGB = 34176 # /usr/include/GL/gl.h:1798 GL_SOURCE1_RGB = 34177 # /usr/include/GL/gl.h:1799 GL_SOURCE2_RGB = 34178 # /usr/include/GL/gl.h:1800 GL_SOURCE0_ALPHA = 34184 # /usr/include/GL/gl.h:1801 GL_SOURCE1_ALPHA = 34185 # /usr/include/GL/gl.h:1802 GL_SOURCE2_ALPHA = 34186 # /usr/include/GL/gl.h:1803 GL_OPERAND0_RGB = 34192 # /usr/include/GL/gl.h:1804 GL_OPERAND1_RGB = 34193 # /usr/include/GL/gl.h:1805 GL_OPERAND2_RGB = 34194 # /usr/include/GL/gl.h:1806 GL_OPERAND0_ALPHA = 34200 # /usr/include/GL/gl.h:1807 GL_OPERAND1_ALPHA = 34201 # /usr/include/GL/gl.h:1808 GL_OPERAND2_ALPHA = 34202 # /usr/include/GL/gl.h:1809 GL_RGB_SCALE = 34163 # /usr/include/GL/gl.h:1810 GL_ADD_SIGNED = 34164 # /usr/include/GL/gl.h:1811 GL_INTERPOLATE = 34165 # /usr/include/GL/gl.h:1812 GL_SUBTRACT = 34023 # /usr/include/GL/gl.h:1813 GL_CONSTANT = 34166 # /usr/include/GL/gl.h:1814 GL_PRIMARY_COLOR = 34167 # /usr/include/GL/gl.h:1815 GL_PREVIOUS = 34168 # /usr/include/GL/gl.h:1816 GL_DOT3_RGB = 34478 # /usr/include/GL/gl.h:1818 GL_DOT3_RGBA = 34479 # /usr/include/GL/gl.h:1819 GL_CLAMP_TO_BORDER = 33069 # /usr/include/GL/gl.h:1821 # /usr/include/GL/gl.h:1823 glActiveTexture = _link_function('glActiveTexture', None, [GLenum], None) # /usr/include/GL/gl.h:1825 glClientActiveTexture = _link_function('glClientActiveTexture', None, [GLenum], None) # /usr/include/GL/gl.h:1827 glCompressedTexImage1D = _link_function('glCompressedTexImage1D', None, [GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1829 glCompressedTexImage2D = _link_function('glCompressedTexImage2D', None, [GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1831 glCompressedTexImage3D = _link_function('glCompressedTexImage3D', None, [GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1833 glCompressedTexSubImage1D = _link_function('glCompressedTexSubImage1D', None, [GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1835 glCompressedTexSubImage2D = _link_function('glCompressedTexSubImage2D', None, [GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1837 glCompressedTexSubImage3D = _link_function('glCompressedTexSubImage3D', None, [GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1839 glGetCompressedTexImage = _link_function('glGetCompressedTexImage', None, [GLenum, GLint, POINTER(GLvoid)], None) # /usr/include/GL/gl.h:1841 glMultiTexCoord1d = _link_function('glMultiTexCoord1d', None, [GLenum, GLdouble], None) # /usr/include/GL/gl.h:1843 glMultiTexCoord1dv = _link_function('glMultiTexCoord1dv', None, [GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1845 glMultiTexCoord1f = _link_function('glMultiTexCoord1f', None, [GLenum, GLfloat], None) # /usr/include/GL/gl.h:1847 glMultiTexCoord1fv = _link_function('glMultiTexCoord1fv', None, [GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1849 glMultiTexCoord1i = _link_function('glMultiTexCoord1i', None, [GLenum, GLint], None) # /usr/include/GL/gl.h:1851 glMultiTexCoord1iv = _link_function('glMultiTexCoord1iv', None, [GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1853 glMultiTexCoord1s = _link_function('glMultiTexCoord1s', None, [GLenum, GLshort], None) # /usr/include/GL/gl.h:1855 glMultiTexCoord1sv = _link_function('glMultiTexCoord1sv', None, [GLenum, POINTER(GLshort)], None) # /usr/include/GL/gl.h:1857 glMultiTexCoord2d = _link_function('glMultiTexCoord2d', None, [GLenum, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1859 glMultiTexCoord2dv = _link_function('glMultiTexCoord2dv', None, [GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1861 glMultiTexCoord2f = _link_function('glMultiTexCoord2f', None, [GLenum, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1863 glMultiTexCoord2fv = _link_function('glMultiTexCoord2fv', None, [GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1865 glMultiTexCoord2i = _link_function('glMultiTexCoord2i', None, [GLenum, GLint, GLint], None) # /usr/include/GL/gl.h:1867 glMultiTexCoord2iv = _link_function('glMultiTexCoord2iv', None, [GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1869 glMultiTexCoord2s = _link_function('glMultiTexCoord2s', None, [GLenum, GLshort, GLshort], None) # /usr/include/GL/gl.h:1871 glMultiTexCoord2sv = _link_function('glMultiTexCoord2sv', None, [GLenum, POINTER(GLshort)], None) # /usr/include/GL/gl.h:1873 glMultiTexCoord3d = _link_function('glMultiTexCoord3d', None, [GLenum, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1875 glMultiTexCoord3dv = _link_function('glMultiTexCoord3dv', None, [GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1877 glMultiTexCoord3f = _link_function('glMultiTexCoord3f', None, [GLenum, GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1879 glMultiTexCoord3fv = _link_function('glMultiTexCoord3fv', None, [GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1881 glMultiTexCoord3i = _link_function('glMultiTexCoord3i', None, [GLenum, GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1883 glMultiTexCoord3iv = _link_function('glMultiTexCoord3iv', None, [GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1885 glMultiTexCoord3s = _link_function('glMultiTexCoord3s', None, [GLenum, GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:1887 glMultiTexCoord3sv = _link_function('glMultiTexCoord3sv', None, [GLenum, POINTER(GLshort)], None) # /usr/include/GL/gl.h:1889 glMultiTexCoord4d = _link_function('glMultiTexCoord4d', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1891 glMultiTexCoord4dv = _link_function('glMultiTexCoord4dv', None, [GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1893 glMultiTexCoord4f = _link_function('glMultiTexCoord4f', None, [GLenum, GLfloat, GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1895 glMultiTexCoord4fv = _link_function('glMultiTexCoord4fv', None, [GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1897 glMultiTexCoord4i = _link_function('glMultiTexCoord4i', None, [GLenum, GLint, GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1899 glMultiTexCoord4iv = _link_function('glMultiTexCoord4iv', None, [GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1901 glMultiTexCoord4s = _link_function('glMultiTexCoord4s', None, [GLenum, GLshort, GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:1903 glMultiTexCoord4sv = _link_function('glMultiTexCoord4sv', None, [GLenum, POINTER(GLshort)], None) # /usr/include/GL/gl.h:1906 glLoadTransposeMatrixd = _link_function('glLoadTransposeMatrixd', None, [GLdouble * 16], None) # /usr/include/GL/gl.h:1908 glLoadTransposeMatrixf = _link_function('glLoadTransposeMatrixf', None, [GLfloat * 16], None) # /usr/include/GL/gl.h:1910 glMultTransposeMatrixd = _link_function('glMultTransposeMatrixd', None, [GLdouble * 16], None) # /usr/include/GL/gl.h:1912 glMultTransposeMatrixf = _link_function('glMultTransposeMatrixf', None, [GLfloat * 16], None) # /usr/include/GL/gl.h:1914 glSampleCoverage = _link_function('glSampleCoverage', None, [GLclampf, GLboolean], None) PFNGLACTIVETEXTUREPROC = CFUNCTYPE(None, GLenum) # /usr/include/GL/gl.h:1917 PFNGLSAMPLECOVERAGEPROC = CFUNCTYPE(None, GLclampf, GLboolean) # /usr/include/GL/gl.h:1918 PFNGLCOMPRESSEDTEXIMAGE3DPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # /usr/include/GL/gl.h:1919 PFNGLCOMPRESSEDTEXIMAGE2DPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # /usr/include/GL/gl.h:1920 PFNGLCOMPRESSEDTEXIMAGE1DPROC = CFUNCTYPE(None, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, POINTER(GLvoid)) # /usr/include/GL/gl.h:1921 PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # /usr/include/GL/gl.h:1922 PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # /usr/include/GL/gl.h:1923 PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, POINTER(GLvoid)) # /usr/include/GL/gl.h:1924 PFNGLGETCOMPRESSEDTEXIMAGEPROC = CFUNCTYPE(None, GLenum, GLint, POINTER(GLvoid)) # /usr/include/GL/gl.h:1925 GL_ARB_multitexture = 1 # /usr/include/GL/gl.h:1933 GL_TEXTURE0_ARB = 33984 # /usr/include/GL/gl.h:1935 GL_TEXTURE1_ARB = 33985 # /usr/include/GL/gl.h:1936 GL_TEXTURE2_ARB = 33986 # /usr/include/GL/gl.h:1937 GL_TEXTURE3_ARB = 33987 # /usr/include/GL/gl.h:1938 GL_TEXTURE4_ARB = 33988 # /usr/include/GL/gl.h:1939 GL_TEXTURE5_ARB = 33989 # /usr/include/GL/gl.h:1940 GL_TEXTURE6_ARB = 33990 # /usr/include/GL/gl.h:1941 GL_TEXTURE7_ARB = 33991 # /usr/include/GL/gl.h:1942 GL_TEXTURE8_ARB = 33992 # /usr/include/GL/gl.h:1943 GL_TEXTURE9_ARB = 33993 # /usr/include/GL/gl.h:1944 GL_TEXTURE10_ARB = 33994 # /usr/include/GL/gl.h:1945 GL_TEXTURE11_ARB = 33995 # /usr/include/GL/gl.h:1946 GL_TEXTURE12_ARB = 33996 # /usr/include/GL/gl.h:1947 GL_TEXTURE13_ARB = 33997 # /usr/include/GL/gl.h:1948 GL_TEXTURE14_ARB = 33998 # /usr/include/GL/gl.h:1949 GL_TEXTURE15_ARB = 33999 # /usr/include/GL/gl.h:1950 GL_TEXTURE16_ARB = 34000 # /usr/include/GL/gl.h:1951 GL_TEXTURE17_ARB = 34001 # /usr/include/GL/gl.h:1952 GL_TEXTURE18_ARB = 34002 # /usr/include/GL/gl.h:1953 GL_TEXTURE19_ARB = 34003 # /usr/include/GL/gl.h:1954 GL_TEXTURE20_ARB = 34004 # /usr/include/GL/gl.h:1955 GL_TEXTURE21_ARB = 34005 # /usr/include/GL/gl.h:1956 GL_TEXTURE22_ARB = 34006 # /usr/include/GL/gl.h:1957 GL_TEXTURE23_ARB = 34007 # /usr/include/GL/gl.h:1958 GL_TEXTURE24_ARB = 34008 # /usr/include/GL/gl.h:1959 GL_TEXTURE25_ARB = 34009 # /usr/include/GL/gl.h:1960 GL_TEXTURE26_ARB = 34010 # /usr/include/GL/gl.h:1961 GL_TEXTURE27_ARB = 34011 # /usr/include/GL/gl.h:1962 GL_TEXTURE28_ARB = 34012 # /usr/include/GL/gl.h:1963 GL_TEXTURE29_ARB = 34013 # /usr/include/GL/gl.h:1964 GL_TEXTURE30_ARB = 34014 # /usr/include/GL/gl.h:1965 GL_TEXTURE31_ARB = 34015 # /usr/include/GL/gl.h:1966 GL_ACTIVE_TEXTURE_ARB = 34016 # /usr/include/GL/gl.h:1967 GL_CLIENT_ACTIVE_TEXTURE_ARB = 34017 # /usr/include/GL/gl.h:1968 GL_MAX_TEXTURE_UNITS_ARB = 34018 # /usr/include/GL/gl.h:1969 # /usr/include/GL/gl.h:1971 glActiveTextureARB = _link_function('glActiveTextureARB', None, [GLenum], None) # /usr/include/GL/gl.h:1972 glClientActiveTextureARB = _link_function('glClientActiveTextureARB', None, [GLenum], None) # /usr/include/GL/gl.h:1973 glMultiTexCoord1dARB = _link_function('glMultiTexCoord1dARB', None, [GLenum, GLdouble], None) # /usr/include/GL/gl.h:1974 glMultiTexCoord1dvARB = _link_function('glMultiTexCoord1dvARB', None, [GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1975 glMultiTexCoord1fARB = _link_function('glMultiTexCoord1fARB', None, [GLenum, GLfloat], None) # /usr/include/GL/gl.h:1976 glMultiTexCoord1fvARB = _link_function('glMultiTexCoord1fvARB', None, [GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1977 glMultiTexCoord1iARB = _link_function('glMultiTexCoord1iARB', None, [GLenum, GLint], None) # /usr/include/GL/gl.h:1978 glMultiTexCoord1ivARB = _link_function('glMultiTexCoord1ivARB', None, [GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1979 glMultiTexCoord1sARB = _link_function('glMultiTexCoord1sARB', None, [GLenum, GLshort], None) # /usr/include/GL/gl.h:1980 glMultiTexCoord1svARB = _link_function('glMultiTexCoord1svARB', None, [GLenum, POINTER(GLshort)], None) # /usr/include/GL/gl.h:1981 glMultiTexCoord2dARB = _link_function('glMultiTexCoord2dARB', None, [GLenum, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1982 glMultiTexCoord2dvARB = _link_function('glMultiTexCoord2dvARB', None, [GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1983 glMultiTexCoord2fARB = _link_function('glMultiTexCoord2fARB', None, [GLenum, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1984 glMultiTexCoord2fvARB = _link_function('glMultiTexCoord2fvARB', None, [GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1985 glMultiTexCoord2iARB = _link_function('glMultiTexCoord2iARB', None, [GLenum, GLint, GLint], None) # /usr/include/GL/gl.h:1986 glMultiTexCoord2ivARB = _link_function('glMultiTexCoord2ivARB', None, [GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1987 glMultiTexCoord2sARB = _link_function('glMultiTexCoord2sARB', None, [GLenum, GLshort, GLshort], None) # /usr/include/GL/gl.h:1988 glMultiTexCoord2svARB = _link_function('glMultiTexCoord2svARB', None, [GLenum, POINTER(GLshort)], None) # /usr/include/GL/gl.h:1989 glMultiTexCoord3dARB = _link_function('glMultiTexCoord3dARB', None, [GLenum, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1990 glMultiTexCoord3dvARB = _link_function('glMultiTexCoord3dvARB', None, [GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1991 glMultiTexCoord3fARB = _link_function('glMultiTexCoord3fARB', None, [GLenum, GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:1992 glMultiTexCoord3fvARB = _link_function('glMultiTexCoord3fvARB', None, [GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:1993 glMultiTexCoord3iARB = _link_function('glMultiTexCoord3iARB', None, [GLenum, GLint, GLint, GLint], None) # /usr/include/GL/gl.h:1994 glMultiTexCoord3ivARB = _link_function('glMultiTexCoord3ivARB', None, [GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:1995 glMultiTexCoord3sARB = _link_function('glMultiTexCoord3sARB', None, [GLenum, GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:1996 glMultiTexCoord3svARB = _link_function('glMultiTexCoord3svARB', None, [GLenum, POINTER(GLshort)], None) # /usr/include/GL/gl.h:1997 glMultiTexCoord4dARB = _link_function('glMultiTexCoord4dARB', None, [GLenum, GLdouble, GLdouble, GLdouble, GLdouble], None) # /usr/include/GL/gl.h:1998 glMultiTexCoord4dvARB = _link_function('glMultiTexCoord4dvARB', None, [GLenum, POINTER(GLdouble)], None) # /usr/include/GL/gl.h:1999 glMultiTexCoord4fARB = _link_function('glMultiTexCoord4fARB', None, [GLenum, GLfloat, GLfloat, GLfloat, GLfloat], None) # /usr/include/GL/gl.h:2000 glMultiTexCoord4fvARB = _link_function('glMultiTexCoord4fvARB', None, [GLenum, POINTER(GLfloat)], None) # /usr/include/GL/gl.h:2001 glMultiTexCoord4iARB = _link_function('glMultiTexCoord4iARB', None, [GLenum, GLint, GLint, GLint, GLint], None) # /usr/include/GL/gl.h:2002 glMultiTexCoord4ivARB = _link_function('glMultiTexCoord4ivARB', None, [GLenum, POINTER(GLint)], None) # /usr/include/GL/gl.h:2003 glMultiTexCoord4sARB = _link_function('glMultiTexCoord4sARB', None, [GLenum, GLshort, GLshort, GLshort, GLshort], None) # /usr/include/GL/gl.h:2004 glMultiTexCoord4svARB = _link_function('glMultiTexCoord4svARB', None, [GLenum, POINTER(GLshort)], None) PFNGLACTIVETEXTUREARBPROC = CFUNCTYPE(None, GLenum) # /usr/include/GL/gl.h:2006 PFNGLCLIENTACTIVETEXTUREARBPROC = CFUNCTYPE(None, GLenum) # /usr/include/GL/gl.h:2007 PFNGLMULTITEXCOORD1DARBPROC = CFUNCTYPE(None, GLenum, GLdouble) # /usr/include/GL/gl.h:2008 PFNGLMULTITEXCOORD1DVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # /usr/include/GL/gl.h:2009 PFNGLMULTITEXCOORD1FARBPROC = CFUNCTYPE(None, GLenum, GLfloat) # /usr/include/GL/gl.h:2010 PFNGLMULTITEXCOORD1FVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # /usr/include/GL/gl.h:2011 PFNGLMULTITEXCOORD1IARBPROC = CFUNCTYPE(None, GLenum, GLint) # /usr/include/GL/gl.h:2012 PFNGLMULTITEXCOORD1IVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # /usr/include/GL/gl.h:2013 PFNGLMULTITEXCOORD1SARBPROC = CFUNCTYPE(None, GLenum, GLshort) # /usr/include/GL/gl.h:2014 PFNGLMULTITEXCOORD1SVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # /usr/include/GL/gl.h:2015 PFNGLMULTITEXCOORD2DARBPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble) # /usr/include/GL/gl.h:2016 PFNGLMULTITEXCOORD2DVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # /usr/include/GL/gl.h:2017 PFNGLMULTITEXCOORD2FARBPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat) # /usr/include/GL/gl.h:2018 PFNGLMULTITEXCOORD2FVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # /usr/include/GL/gl.h:2019 PFNGLMULTITEXCOORD2IARBPROC = CFUNCTYPE(None, GLenum, GLint, GLint) # /usr/include/GL/gl.h:2020 PFNGLMULTITEXCOORD2IVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # /usr/include/GL/gl.h:2021 PFNGLMULTITEXCOORD2SARBPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort) # /usr/include/GL/gl.h:2022 PFNGLMULTITEXCOORD2SVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # /usr/include/GL/gl.h:2023 PFNGLMULTITEXCOORD3DARBPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble) # /usr/include/GL/gl.h:2024 PFNGLMULTITEXCOORD3DVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # /usr/include/GL/gl.h:2025 PFNGLMULTITEXCOORD3FARBPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat) # /usr/include/GL/gl.h:2026 PFNGLMULTITEXCOORD3FVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # /usr/include/GL/gl.h:2027 PFNGLMULTITEXCOORD3IARBPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint) # /usr/include/GL/gl.h:2028 PFNGLMULTITEXCOORD3IVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # /usr/include/GL/gl.h:2029 PFNGLMULTITEXCOORD3SARBPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort, GLshort) # /usr/include/GL/gl.h:2030 PFNGLMULTITEXCOORD3SVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # /usr/include/GL/gl.h:2031 PFNGLMULTITEXCOORD4DARBPROC = CFUNCTYPE(None, GLenum, GLdouble, GLdouble, GLdouble, GLdouble) # /usr/include/GL/gl.h:2032 PFNGLMULTITEXCOORD4DVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLdouble)) # /usr/include/GL/gl.h:2033 PFNGLMULTITEXCOORD4FARBPROC = CFUNCTYPE(None, GLenum, GLfloat, GLfloat, GLfloat, GLfloat) # /usr/include/GL/gl.h:2034 PFNGLMULTITEXCOORD4FVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLfloat)) # /usr/include/GL/gl.h:2035 PFNGLMULTITEXCOORD4IARBPROC = CFUNCTYPE(None, GLenum, GLint, GLint, GLint, GLint) # /usr/include/GL/gl.h:2036 PFNGLMULTITEXCOORD4IVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLint)) # /usr/include/GL/gl.h:2037 PFNGLMULTITEXCOORD4SARBPROC = CFUNCTYPE(None, GLenum, GLshort, GLshort, GLshort, GLshort) # /usr/include/GL/gl.h:2038 PFNGLMULTITEXCOORD4SVARBPROC = CFUNCTYPE(None, GLenum, POINTER(GLshort)) # /usr/include/GL/gl.h:2039 GL_MESA_packed_depth_stencil = 1 # /usr/include/GL/gl.h:2066 GL_DEPTH_STENCIL_MESA = 34640 # /usr/include/GL/gl.h:2068 GL_UNSIGNED_INT_24_8_MESA = 34641 # /usr/include/GL/gl.h:2069 GL_UNSIGNED_INT_8_24_REV_MESA = 34642 # /usr/include/GL/gl.h:2070 GL_UNSIGNED_SHORT_15_1_MESA = 34643 # /usr/include/GL/gl.h:2071 GL_UNSIGNED_SHORT_1_15_REV_MESA = 34644 # /usr/include/GL/gl.h:2072 GL_ATI_blend_equation_separate = 1 # /usr/include/GL/gl.h:2078 GL_ALPHA_BLEND_EQUATION_ATI = 34877 # /usr/include/GL/gl.h:2080 # /usr/include/GL/gl.h:2082 glBlendEquationSeparateATI = _link_function('glBlendEquationSeparateATI', None, [GLenum, GLenum], None) PFNGLBLENDEQUATIONSEPARATEATIPROC = CFUNCTYPE(None, GLenum, GLenum) # /usr/include/GL/gl.h:2083 GLeglImageOES = POINTER(None) # /usr/include/GL/gl.h:2090 GL_OES_EGL_image = 1 # /usr/include/GL/gl.h:2094 PFNGLEGLIMAGETARGETTEXTURE2DOESPROC = CFUNCTYPE(None, GLenum, GLeglImageOES) # /usr/include/GL/gl.h:2099 PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC = CFUNCTYPE(None, GLenum, GLeglImageOES) # /usr/include/GL/gl.h:2100 __all__ = ['GL_VERSION_1_1', 'GL_VERSION_1_2', 'GL_VERSION_1_3', 'GL_ARB_imaging', 'GLenum', 'GLboolean', 'GLbitfield', 'GLvoid', 'GLbyte', 'GLshort', 'GLint', 'GLubyte', 'GLushort', 'GLuint', 'GLsizei', 'GLfloat', 'GLclampf', 'GLdouble', 'GLclampd', 'GL_FALSE', 'GL_TRUE', 'GL_BYTE', 'GL_UNSIGNED_BYTE', 'GL_SHORT', 'GL_UNSIGNED_SHORT', 'GL_INT', 'GL_UNSIGNED_INT', 'GL_FLOAT', 'GL_2_BYTES', 'GL_3_BYTES', 'GL_4_BYTES', 'GL_DOUBLE', 'GL_POINTS', 'GL_LINES', 'GL_LINE_LOOP', 'GL_LINE_STRIP', 'GL_TRIANGLES', 'GL_TRIANGLE_STRIP', 'GL_TRIANGLE_FAN', 'GL_QUADS', 'GL_QUAD_STRIP', 'GL_POLYGON', 'GL_VERTEX_ARRAY', 'GL_NORMAL_ARRAY', 'GL_COLOR_ARRAY', 'GL_INDEX_ARRAY', 'GL_TEXTURE_COORD_ARRAY', 'GL_EDGE_FLAG_ARRAY', 'GL_VERTEX_ARRAY_SIZE', 'GL_VERTEX_ARRAY_TYPE', 'GL_VERTEX_ARRAY_STRIDE', 'GL_NORMAL_ARRAY_TYPE', 'GL_NORMAL_ARRAY_STRIDE', 'GL_COLOR_ARRAY_SIZE', 'GL_COLOR_ARRAY_TYPE', 'GL_COLOR_ARRAY_STRIDE', 'GL_INDEX_ARRAY_TYPE', 'GL_INDEX_ARRAY_STRIDE', 'GL_TEXTURE_COORD_ARRAY_SIZE', 'GL_TEXTURE_COORD_ARRAY_TYPE', 'GL_TEXTURE_COORD_ARRAY_STRIDE', 'GL_EDGE_FLAG_ARRAY_STRIDE', 'GL_VERTEX_ARRAY_POINTER', 'GL_NORMAL_ARRAY_POINTER', 'GL_COLOR_ARRAY_POINTER', 'GL_INDEX_ARRAY_POINTER', 'GL_TEXTURE_COORD_ARRAY_POINTER', 'GL_EDGE_FLAG_ARRAY_POINTER', 'GL_V2F', 'GL_V3F', 'GL_C4UB_V2F', 'GL_C4UB_V3F', 'GL_C3F_V3F', 'GL_N3F_V3F', 'GL_C4F_N3F_V3F', 'GL_T2F_V3F', 'GL_T4F_V4F', 'GL_T2F_C4UB_V3F', 'GL_T2F_C3F_V3F', 'GL_T2F_N3F_V3F', 'GL_T2F_C4F_N3F_V3F', 'GL_T4F_C4F_N3F_V4F', 'GL_MATRIX_MODE', 'GL_MODELVIEW', 'GL_PROJECTION', 'GL_TEXTURE', 'GL_POINT_SMOOTH', 'GL_POINT_SIZE', 'GL_POINT_SIZE_GRANULARITY', 'GL_POINT_SIZE_RANGE', 'GL_LINE_SMOOTH', 'GL_LINE_STIPPLE', 'GL_LINE_STIPPLE_PATTERN', 'GL_LINE_STIPPLE_REPEAT', 'GL_LINE_WIDTH', 'GL_LINE_WIDTH_GRANULARITY', 'GL_LINE_WIDTH_RANGE', 'GL_POINT', 'GL_LINE', 'GL_FILL', 'GL_CW', 'GL_CCW', 'GL_FRONT', 'GL_BACK', 'GL_POLYGON_MODE', 'GL_POLYGON_SMOOTH', 'GL_POLYGON_STIPPLE', 'GL_EDGE_FLAG', 'GL_CULL_FACE', 'GL_CULL_FACE_MODE', 'GL_FRONT_FACE', 'GL_POLYGON_OFFSET_FACTOR', 'GL_POLYGON_OFFSET_UNITS', 'GL_POLYGON_OFFSET_POINT', 'GL_POLYGON_OFFSET_LINE', 'GL_POLYGON_OFFSET_FILL', 'GL_COMPILE', 'GL_COMPILE_AND_EXECUTE', 'GL_LIST_BASE', 'GL_LIST_INDEX', 'GL_LIST_MODE', 'GL_NEVER', 'GL_LESS', 'GL_EQUAL', 'GL_LEQUAL', 'GL_GREATER', 'GL_NOTEQUAL', 'GL_GEQUAL', 'GL_ALWAYS', 'GL_DEPTH_TEST', 'GL_DEPTH_BITS', 'GL_DEPTH_CLEAR_VALUE', 'GL_DEPTH_FUNC', 'GL_DEPTH_RANGE', 'GL_DEPTH_WRITEMASK', 'GL_DEPTH_COMPONENT', 'GL_LIGHTING', 'GL_LIGHT0', 'GL_LIGHT1', 'GL_LIGHT2', 'GL_LIGHT3', 'GL_LIGHT4', 'GL_LIGHT5', 'GL_LIGHT6', 'GL_LIGHT7', 'GL_SPOT_EXPONENT', 'GL_SPOT_CUTOFF', 'GL_CONSTANT_ATTENUATION', 'GL_LINEAR_ATTENUATION', 'GL_QUADRATIC_ATTENUATION', 'GL_AMBIENT', 'GL_DIFFUSE', 'GL_SPECULAR', 'GL_SHININESS', 'GL_EMISSION', 'GL_POSITION', 'GL_SPOT_DIRECTION', 'GL_AMBIENT_AND_DIFFUSE', 'GL_COLOR_INDEXES', 'GL_LIGHT_MODEL_TWO_SIDE', 'GL_LIGHT_MODEL_LOCAL_VIEWER', 'GL_LIGHT_MODEL_AMBIENT', 'GL_FRONT_AND_BACK', 'GL_SHADE_MODEL', 'GL_FLAT', 'GL_SMOOTH', 'GL_COLOR_MATERIAL', 'GL_COLOR_MATERIAL_FACE', 'GL_COLOR_MATERIAL_PARAMETER', 'GL_NORMALIZE', 'GL_CLIP_PLANE0', 'GL_CLIP_PLANE1', 'GL_CLIP_PLANE2', 'GL_CLIP_PLANE3', 'GL_CLIP_PLANE4', 'GL_CLIP_PLANE5', 'GL_ACCUM_RED_BITS', 'GL_ACCUM_GREEN_BITS', 'GL_ACCUM_BLUE_BITS', 'GL_ACCUM_ALPHA_BITS', 'GL_ACCUM_CLEAR_VALUE', 'GL_ACCUM', 'GL_ADD', 'GL_LOAD', 'GL_MULT', 'GL_RETURN', 'GL_ALPHA_TEST', 'GL_ALPHA_TEST_REF', 'GL_ALPHA_TEST_FUNC', 'GL_BLEND', 'GL_BLEND_SRC', 'GL_BLEND_DST', 'GL_ZERO', 'GL_ONE', 'GL_SRC_COLOR', 'GL_ONE_MINUS_SRC_COLOR', 'GL_SRC_ALPHA', 'GL_ONE_MINUS_SRC_ALPHA', 'GL_DST_ALPHA', 'GL_ONE_MINUS_DST_ALPHA', 'GL_DST_COLOR', 'GL_ONE_MINUS_DST_COLOR', 'GL_SRC_ALPHA_SATURATE', 'GL_FEEDBACK', 'GL_RENDER', 'GL_SELECT', 'GL_2D', 'GL_3D', 'GL_3D_COLOR', 'GL_3D_COLOR_TEXTURE', 'GL_4D_COLOR_TEXTURE', 'GL_POINT_TOKEN', 'GL_LINE_TOKEN', 'GL_LINE_RESET_TOKEN', 'GL_POLYGON_TOKEN', 'GL_BITMAP_TOKEN', 'GL_DRAW_PIXEL_TOKEN', 'GL_COPY_PIXEL_TOKEN', 'GL_PASS_THROUGH_TOKEN', 'GL_FEEDBACK_BUFFER_POINTER', 'GL_FEEDBACK_BUFFER_SIZE', 'GL_FEEDBACK_BUFFER_TYPE', 'GL_SELECTION_BUFFER_POINTER', 'GL_SELECTION_BUFFER_SIZE', 'GL_FOG', 'GL_FOG_MODE', 'GL_FOG_DENSITY', 'GL_FOG_COLOR', 'GL_FOG_INDEX', 'GL_FOG_START', 'GL_FOG_END', 'GL_LINEAR', 'GL_EXP', 'GL_EXP2', 'GL_LOGIC_OP', 'GL_INDEX_LOGIC_OP', 'GL_COLOR_LOGIC_OP', 'GL_LOGIC_OP_MODE', 'GL_CLEAR', 'GL_SET', 'GL_COPY', 'GL_COPY_INVERTED', 'GL_NOOP', 'GL_INVERT', 'GL_AND', 'GL_NAND', 'GL_OR', 'GL_NOR', 'GL_XOR', 'GL_EQUIV', 'GL_AND_REVERSE', 'GL_AND_INVERTED', 'GL_OR_REVERSE', 'GL_OR_INVERTED', 'GL_STENCIL_BITS', 'GL_STENCIL_TEST', 'GL_STENCIL_CLEAR_VALUE', 'GL_STENCIL_FUNC', 'GL_STENCIL_VALUE_MASK', 'GL_STENCIL_FAIL', 'GL_STENCIL_PASS_DEPTH_FAIL', 'GL_STENCIL_PASS_DEPTH_PASS', 'GL_STENCIL_REF', 'GL_STENCIL_WRITEMASK', 'GL_STENCIL_INDEX', 'GL_KEEP', 'GL_REPLACE', 'GL_INCR', 'GL_DECR', 'GL_NONE', 'GL_LEFT', 'GL_RIGHT', 'GL_FRONT_LEFT', 'GL_FRONT_RIGHT', 'GL_BACK_LEFT', 'GL_BACK_RIGHT', 'GL_AUX0', 'GL_AUX1', 'GL_AUX2', 'GL_AUX3', 'GL_COLOR_INDEX', 'GL_RED', 'GL_GREEN', 'GL_BLUE', 'GL_ALPHA', 'GL_LUMINANCE', 'GL_LUMINANCE_ALPHA', 'GL_ALPHA_BITS', 'GL_RED_BITS', 'GL_GREEN_BITS', 'GL_BLUE_BITS', 'GL_INDEX_BITS', 'GL_SUBPIXEL_BITS', 'GL_AUX_BUFFERS', 'GL_READ_BUFFER', 'GL_DRAW_BUFFER', 'GL_DOUBLEBUFFER', 'GL_STEREO', 'GL_BITMAP', 'GL_COLOR', 'GL_DEPTH', 'GL_STENCIL', 'GL_DITHER', 'GL_RGB', 'GL_RGBA', 'GL_MAX_LIST_NESTING', 'GL_MAX_EVAL_ORDER', 'GL_MAX_LIGHTS', 'GL_MAX_CLIP_PLANES', 'GL_MAX_TEXTURE_SIZE', 'GL_MAX_PIXEL_MAP_TABLE', 'GL_MAX_ATTRIB_STACK_DEPTH', 'GL_MAX_MODELVIEW_STACK_DEPTH', 'GL_MAX_NAME_STACK_DEPTH', 'GL_MAX_PROJECTION_STACK_DEPTH', 'GL_MAX_TEXTURE_STACK_DEPTH', 'GL_MAX_VIEWPORT_DIMS', 'GL_MAX_CLIENT_ATTRIB_STACK_DEPTH', 'GL_ATTRIB_STACK_DEPTH', 'GL_CLIENT_ATTRIB_STACK_DEPTH', 'GL_COLOR_CLEAR_VALUE', 'GL_COLOR_WRITEMASK', 'GL_CURRENT_INDEX', 'GL_CURRENT_COLOR', 'GL_CURRENT_NORMAL', 'GL_CURRENT_RASTER_COLOR', 'GL_CURRENT_RASTER_DISTANCE', 'GL_CURRENT_RASTER_INDEX', 'GL_CURRENT_RASTER_POSITION', 'GL_CURRENT_RASTER_TEXTURE_COORDS', 'GL_CURRENT_RASTER_POSITION_VALID', 'GL_CURRENT_TEXTURE_COORDS', 'GL_INDEX_CLEAR_VALUE', 'GL_INDEX_MODE', 'GL_INDEX_WRITEMASK', 'GL_MODELVIEW_MATRIX', 'GL_MODELVIEW_STACK_DEPTH', 'GL_NAME_STACK_DEPTH', 'GL_PROJECTION_MATRIX', 'GL_PROJECTION_STACK_DEPTH', 'GL_RENDER_MODE', 'GL_RGBA_MODE', 'GL_TEXTURE_MATRIX', 'GL_TEXTURE_STACK_DEPTH', 'GL_VIEWPORT', 'GL_AUTO_NORMAL', 'GL_MAP1_COLOR_4', 'GL_MAP1_INDEX', 'GL_MAP1_NORMAL', 'GL_MAP1_TEXTURE_COORD_1', 'GL_MAP1_TEXTURE_COORD_2', 'GL_MAP1_TEXTURE_COORD_3', 'GL_MAP1_TEXTURE_COORD_4', 'GL_MAP1_VERTEX_3', 'GL_MAP1_VERTEX_4', 'GL_MAP2_COLOR_4', 'GL_MAP2_INDEX', 'GL_MAP2_NORMAL', 'GL_MAP2_TEXTURE_COORD_1', 'GL_MAP2_TEXTURE_COORD_2', 'GL_MAP2_TEXTURE_COORD_3', 'GL_MAP2_TEXTURE_COORD_4', 'GL_MAP2_VERTEX_3', 'GL_MAP2_VERTEX_4', 'GL_MAP1_GRID_DOMAIN', 'GL_MAP1_GRID_SEGMENTS', 'GL_MAP2_GRID_DOMAIN', 'GL_MAP2_GRID_SEGMENTS', 'GL_COEFF', 'GL_ORDER', 'GL_DOMAIN', 'GL_PERSPECTIVE_CORRECTION_HINT', 'GL_POINT_SMOOTH_HINT', 'GL_LINE_SMOOTH_HINT', 'GL_POLYGON_SMOOTH_HINT', 'GL_FOG_HINT', 'GL_DONT_CARE', 'GL_FASTEST', 'GL_NICEST', 'GL_SCISSOR_BOX', 'GL_SCISSOR_TEST', 'GL_MAP_COLOR', 'GL_MAP_STENCIL', 'GL_INDEX_SHIFT', 'GL_INDEX_OFFSET', 'GL_RED_SCALE', 'GL_RED_BIAS', 'GL_GREEN_SCALE', 'GL_GREEN_BIAS', 'GL_BLUE_SCALE', 'GL_BLUE_BIAS', 'GL_ALPHA_SCALE', 'GL_ALPHA_BIAS', 'GL_DEPTH_SCALE', 'GL_DEPTH_BIAS', 'GL_PIXEL_MAP_S_TO_S_SIZE', 'GL_PIXEL_MAP_I_TO_I_SIZE', 'GL_PIXEL_MAP_I_TO_R_SIZE', 'GL_PIXEL_MAP_I_TO_G_SIZE', 'GL_PIXEL_MAP_I_TO_B_SIZE', 'GL_PIXEL_MAP_I_TO_A_SIZE', 'GL_PIXEL_MAP_R_TO_R_SIZE', 'GL_PIXEL_MAP_G_TO_G_SIZE', 'GL_PIXEL_MAP_B_TO_B_SIZE', 'GL_PIXEL_MAP_A_TO_A_SIZE', 'GL_PIXEL_MAP_S_TO_S', 'GL_PIXEL_MAP_I_TO_I', 'GL_PIXEL_MAP_I_TO_R', 'GL_PIXEL_MAP_I_TO_G', 'GL_PIXEL_MAP_I_TO_B', 'GL_PIXEL_MAP_I_TO_A', 'GL_PIXEL_MAP_R_TO_R', 'GL_PIXEL_MAP_G_TO_G', 'GL_PIXEL_MAP_B_TO_B', 'GL_PIXEL_MAP_A_TO_A', 'GL_PACK_ALIGNMENT', 'GL_PACK_LSB_FIRST', 'GL_PACK_ROW_LENGTH', 'GL_PACK_SKIP_PIXELS', 'GL_PACK_SKIP_ROWS', 'GL_PACK_SWAP_BYTES', 'GL_UNPACK_ALIGNMENT', 'GL_UNPACK_LSB_FIRST', 'GL_UNPACK_ROW_LENGTH', 'GL_UNPACK_SKIP_PIXELS', 'GL_UNPACK_SKIP_ROWS', 'GL_UNPACK_SWAP_BYTES', 'GL_ZOOM_X', 'GL_ZOOM_Y', 'GL_TEXTURE_ENV', 'GL_TEXTURE_ENV_MODE', 'GL_TEXTURE_1D', 'GL_TEXTURE_2D', 'GL_TEXTURE_WRAP_S', 'GL_TEXTURE_WRAP_T', 'GL_TEXTURE_MAG_FILTER', 'GL_TEXTURE_MIN_FILTER', 'GL_TEXTURE_ENV_COLOR', 'GL_TEXTURE_GEN_S', 'GL_TEXTURE_GEN_T', 'GL_TEXTURE_GEN_R', 'GL_TEXTURE_GEN_Q', 'GL_TEXTURE_GEN_MODE', 'GL_TEXTURE_BORDER_COLOR', 'GL_TEXTURE_WIDTH', 'GL_TEXTURE_HEIGHT', 'GL_TEXTURE_BORDER', 'GL_TEXTURE_COMPONENTS', 'GL_TEXTURE_RED_SIZE', 'GL_TEXTURE_GREEN_SIZE', 'GL_TEXTURE_BLUE_SIZE', 'GL_TEXTURE_ALPHA_SIZE', 'GL_TEXTURE_LUMINANCE_SIZE', 'GL_TEXTURE_INTENSITY_SIZE', 'GL_NEAREST_MIPMAP_NEAREST', 'GL_NEAREST_MIPMAP_LINEAR', 'GL_LINEAR_MIPMAP_NEAREST', 'GL_LINEAR_MIPMAP_LINEAR', 'GL_OBJECT_LINEAR', 'GL_OBJECT_PLANE', 'GL_EYE_LINEAR', 'GL_EYE_PLANE', 'GL_SPHERE_MAP', 'GL_DECAL', 'GL_MODULATE', 'GL_NEAREST', 'GL_REPEAT', 'GL_CLAMP', 'GL_S', 'GL_T', 'GL_R', 'GL_Q', 'GL_VENDOR', 'GL_RENDERER', 'GL_VERSION', 'GL_EXTENSIONS', 'GL_NO_ERROR', 'GL_INVALID_ENUM', 'GL_INVALID_VALUE', 'GL_INVALID_OPERATION', 'GL_STACK_OVERFLOW', 'GL_STACK_UNDERFLOW', 'GL_OUT_OF_MEMORY', 'GL_CURRENT_BIT', 'GL_POINT_BIT', 'GL_LINE_BIT', 'GL_POLYGON_BIT', 'GL_POLYGON_STIPPLE_BIT', 'GL_PIXEL_MODE_BIT', 'GL_LIGHTING_BIT', 'GL_FOG_BIT', 'GL_DEPTH_BUFFER_BIT', 'GL_ACCUM_BUFFER_BIT', 'GL_STENCIL_BUFFER_BIT', 'GL_VIEWPORT_BIT', 'GL_TRANSFORM_BIT', 'GL_ENABLE_BIT', 'GL_COLOR_BUFFER_BIT', 'GL_HINT_BIT', 'GL_EVAL_BIT', 'GL_LIST_BIT', 'GL_TEXTURE_BIT', 'GL_SCISSOR_BIT', 'GL_ALL_ATTRIB_BITS', 'GL_PROXY_TEXTURE_1D', 'GL_PROXY_TEXTURE_2D', 'GL_TEXTURE_PRIORITY', 'GL_TEXTURE_RESIDENT', 'GL_TEXTURE_BINDING_1D', 'GL_TEXTURE_BINDING_2D', 'GL_TEXTURE_INTERNAL_FORMAT', 'GL_ALPHA4', 'GL_ALPHA8', 'GL_ALPHA12', 'GL_ALPHA16', 'GL_LUMINANCE4', 'GL_LUMINANCE8', 'GL_LUMINANCE12', 'GL_LUMINANCE16', 'GL_LUMINANCE4_ALPHA4', 'GL_LUMINANCE6_ALPHA2', 'GL_LUMINANCE8_ALPHA8', 'GL_LUMINANCE12_ALPHA4', 'GL_LUMINANCE12_ALPHA12', 'GL_LUMINANCE16_ALPHA16', 'GL_INTENSITY', 'GL_INTENSITY4', 'GL_INTENSITY8', 'GL_INTENSITY12', 'GL_INTENSITY16', 'GL_R3_G3_B2', 'GL_RGB4', 'GL_RGB5', 'GL_RGB8', 'GL_RGB10', 'GL_RGB12', 'GL_RGB16', 'GL_RGBA2', 'GL_RGBA4', 'GL_RGB5_A1', 'GL_RGBA8', 'GL_RGB10_A2', 'GL_RGBA12', 'GL_RGBA16', 'GL_CLIENT_PIXEL_STORE_BIT', 'GL_CLIENT_VERTEX_ARRAY_BIT', 'GL_ALL_CLIENT_ATTRIB_BITS', 'GL_CLIENT_ALL_ATTRIB_BITS', 'glClearIndex', 'glClearColor', 'glClear', 'glIndexMask', 'glColorMask', 'glAlphaFunc', 'glBlendFunc', 'glLogicOp', 'glCullFace', 'glFrontFace', 'glPointSize', 'glLineWidth', 'glLineStipple', 'glPolygonMode', 'glPolygonOffset', 'glPolygonStipple', 'glGetPolygonStipple', 'glEdgeFlag', 'glEdgeFlagv', 'glScissor', 'glClipPlane', 'glGetClipPlane', 'glDrawBuffer', 'glReadBuffer', 'glEnable', 'glDisable', 'glIsEnabled', 'glEnableClientState', 'glDisableClientState', 'glGetBooleanv', 'glGetDoublev', 'glGetFloatv', 'glGetIntegerv', 'glPushAttrib', 'glPopAttrib', 'glPushClientAttrib', 'glPopClientAttrib', 'glRenderMode', 'glGetError', 'glGetString', 'glFinish', 'glFlush', 'glHint', 'glClearDepth', 'glDepthFunc', 'glDepthMask', 'glDepthRange', 'glClearAccum', 'glAccum', 'glMatrixMode', 'glOrtho', 'glFrustum', 'glViewport', 'glPushMatrix', 'glPopMatrix', 'glLoadIdentity', 'glLoadMatrixd', 'glLoadMatrixf', 'glMultMatrixd', 'glMultMatrixf', 'glRotated', 'glRotatef', 'glScaled', 'glScalef', 'glTranslated', 'glTranslatef', 'glIsList', 'glDeleteLists', 'glGenLists', 'glNewList', 'glEndList', 'glCallList', 'glCallLists', 'glListBase', 'glBegin', 'glEnd', 'glVertex2d', 'glVertex2f', 'glVertex2i', 'glVertex2s', 'glVertex3d', 'glVertex3f', 'glVertex3i', 'glVertex3s', 'glVertex4d', 'glVertex4f', 'glVertex4i', 'glVertex4s', 'glVertex2dv', 'glVertex2fv', 'glVertex2iv', 'glVertex2sv', 'glVertex3dv', 'glVertex3fv', 'glVertex3iv', 'glVertex3sv', 'glVertex4dv', 'glVertex4fv', 'glVertex4iv', 'glVertex4sv', 'glNormal3b', 'glNormal3d', 'glNormal3f', 'glNormal3i', 'glNormal3s', 'glNormal3bv', 'glNormal3dv', 'glNormal3fv', 'glNormal3iv', 'glNormal3sv', 'glIndexd', 'glIndexf', 'glIndexi', 'glIndexs', 'glIndexub', 'glIndexdv', 'glIndexfv', 'glIndexiv', 'glIndexsv', 'glIndexubv', 'glColor3b', 'glColor3d', 'glColor3f', 'glColor3i', 'glColor3s', 'glColor3ub', 'glColor3ui', 'glColor3us', 'glColor4b', 'glColor4d', 'glColor4f', 'glColor4i', 'glColor4s', 'glColor4ub', 'glColor4ui', 'glColor4us', 'glColor3bv', 'glColor3dv', 'glColor3fv', 'glColor3iv', 'glColor3sv', 'glColor3ubv', 'glColor3uiv', 'glColor3usv', 'glColor4bv', 'glColor4dv', 'glColor4fv', 'glColor4iv', 'glColor4sv', 'glColor4ubv', 'glColor4uiv', 'glColor4usv', 'glTexCoord1d', 'glTexCoord1f', 'glTexCoord1i', 'glTexCoord1s', 'glTexCoord2d', 'glTexCoord2f', 'glTexCoord2i', 'glTexCoord2s', 'glTexCoord3d', 'glTexCoord3f', 'glTexCoord3i', 'glTexCoord3s', 'glTexCoord4d', 'glTexCoord4f', 'glTexCoord4i', 'glTexCoord4s', 'glTexCoord1dv', 'glTexCoord1fv', 'glTexCoord1iv', 'glTexCoord1sv', 'glTexCoord2dv', 'glTexCoord2fv', 'glTexCoord2iv', 'glTexCoord2sv', 'glTexCoord3dv', 'glTexCoord3fv', 'glTexCoord3iv', 'glTexCoord3sv', 'glTexCoord4dv', 'glTexCoord4fv', 'glTexCoord4iv', 'glTexCoord4sv', 'glRasterPos2d', 'glRasterPos2f', 'glRasterPos2i', 'glRasterPos2s', 'glRasterPos3d', 'glRasterPos3f', 'glRasterPos3i', 'glRasterPos3s', 'glRasterPos4d', 'glRasterPos4f', 'glRasterPos4i', 'glRasterPos4s', 'glRasterPos2dv', 'glRasterPos2fv', 'glRasterPos2iv', 'glRasterPos2sv', 'glRasterPos3dv', 'glRasterPos3fv', 'glRasterPos3iv', 'glRasterPos3sv', 'glRasterPos4dv', 'glRasterPos4fv', 'glRasterPos4iv', 'glRasterPos4sv', 'glRectd', 'glRectf', 'glRecti', 'glRects', 'glRectdv', 'glRectfv', 'glRectiv', 'glRectsv', 'glVertexPointer', 'glNormalPointer', 'glColorPointer', 'glIndexPointer', 'glTexCoordPointer', 'glEdgeFlagPointer', 'glGetPointerv', 'glArrayElement', 'glDrawArrays', 'glDrawElements', 'glInterleavedArrays', 'glShadeModel', 'glLightf', 'glLighti', 'glLightfv', 'glLightiv', 'glGetLightfv', 'glGetLightiv', 'glLightModelf', 'glLightModeli', 'glLightModelfv', 'glLightModeliv', 'glMaterialf', 'glMateriali', 'glMaterialfv', 'glMaterialiv', 'glGetMaterialfv', 'glGetMaterialiv', 'glColorMaterial', 'glPixelZoom', 'glPixelStoref', 'glPixelStorei', 'glPixelTransferf', 'glPixelTransferi', 'glPixelMapfv', 'glPixelMapuiv', 'glPixelMapusv', 'glGetPixelMapfv', 'glGetPixelMapuiv', 'glGetPixelMapusv', 'glBitmap', 'glReadPixels', 'glDrawPixels', 'glCopyPixels', 'glStencilFunc', 'glStencilMask', 'glStencilOp', 'glClearStencil', 'glTexGend', 'glTexGenf', 'glTexGeni', 'glTexGendv', 'glTexGenfv', 'glTexGeniv', 'glGetTexGendv', 'glGetTexGenfv', 'glGetTexGeniv', 'glTexEnvf', 'glTexEnvi', 'glTexEnvfv', 'glTexEnviv', 'glGetTexEnvfv', 'glGetTexEnviv', 'glTexParameterf', 'glTexParameteri', 'glTexParameterfv', 'glTexParameteriv', 'glGetTexParameterfv', 'glGetTexParameteriv', 'glGetTexLevelParameterfv', 'glGetTexLevelParameteriv', 'glTexImage1D', 'glTexImage2D', 'glGetTexImage', 'glGenTextures', 'glDeleteTextures', 'glBindTexture', 'glPrioritizeTextures', 'glAreTexturesResident', 'glIsTexture', 'glTexSubImage1D', 'glTexSubImage2D', 'glCopyTexImage1D', 'glCopyTexImage2D', 'glCopyTexSubImage1D', 'glCopyTexSubImage2D', 'glMap1d', 'glMap1f', 'glMap2d', 'glMap2f', 'glGetMapdv', 'glGetMapfv', 'glGetMapiv', 'glEvalCoord1d', 'glEvalCoord1f', 'glEvalCoord1dv', 'glEvalCoord1fv', 'glEvalCoord2d', 'glEvalCoord2f', 'glEvalCoord2dv', 'glEvalCoord2fv', 'glMapGrid1d', 'glMapGrid1f', 'glMapGrid2d', 'glMapGrid2f', 'glEvalPoint1', 'glEvalPoint2', 'glEvalMesh1', 'glEvalMesh2', 'glFogf', 'glFogi', 'glFogfv', 'glFogiv', 'glFeedbackBuffer', 'glPassThrough', 'glSelectBuffer', 'glInitNames', 'glLoadName', 'glPushName', 'glPopName', 'GL_RESCALE_NORMAL', 'GL_CLAMP_TO_EDGE', 'GL_MAX_ELEMENTS_VERTICES', 'GL_MAX_ELEMENTS_INDICES', 'GL_BGR', 'GL_BGRA', 'GL_UNSIGNED_BYTE_3_3_2', 'GL_UNSIGNED_BYTE_2_3_3_REV', 'GL_UNSIGNED_SHORT_5_6_5', 'GL_UNSIGNED_SHORT_5_6_5_REV', 'GL_UNSIGNED_SHORT_4_4_4_4', 'GL_UNSIGNED_SHORT_4_4_4_4_REV', 'GL_UNSIGNED_SHORT_5_5_5_1', 'GL_UNSIGNED_SHORT_1_5_5_5_REV', 'GL_UNSIGNED_INT_8_8_8_8', 'GL_UNSIGNED_INT_8_8_8_8_REV', 'GL_UNSIGNED_INT_10_10_10_2', 'GL_UNSIGNED_INT_2_10_10_10_REV', 'GL_LIGHT_MODEL_COLOR_CONTROL', 'GL_SINGLE_COLOR', 'GL_SEPARATE_SPECULAR_COLOR', 'GL_TEXTURE_MIN_LOD', 'GL_TEXTURE_MAX_LOD', 'GL_TEXTURE_BASE_LEVEL', 'GL_TEXTURE_MAX_LEVEL', 'GL_SMOOTH_POINT_SIZE_RANGE', 'GL_SMOOTH_POINT_SIZE_GRANULARITY', 'GL_SMOOTH_LINE_WIDTH_RANGE', 'GL_SMOOTH_LINE_WIDTH_GRANULARITY', 'GL_ALIASED_POINT_SIZE_RANGE', 'GL_ALIASED_LINE_WIDTH_RANGE', 'GL_PACK_SKIP_IMAGES', 'GL_PACK_IMAGE_HEIGHT', 'GL_UNPACK_SKIP_IMAGES', 'GL_UNPACK_IMAGE_HEIGHT', 'GL_TEXTURE_3D', 'GL_PROXY_TEXTURE_3D', 'GL_TEXTURE_DEPTH', 'GL_TEXTURE_WRAP_R', 'GL_MAX_3D_TEXTURE_SIZE', 'GL_TEXTURE_BINDING_3D', 'glDrawRangeElements', 'glTexImage3D', 'glTexSubImage3D', 'glCopyTexSubImage3D', 'PFNGLDRAWRANGEELEMENTSPROC', 'PFNGLTEXIMAGE3DPROC', 'PFNGLTEXSUBIMAGE3DPROC', 'PFNGLCOPYTEXSUBIMAGE3DPROC', 'GL_CONSTANT_COLOR', 'GL_ONE_MINUS_CONSTANT_COLOR', 'GL_CONSTANT_ALPHA', 'GL_ONE_MINUS_CONSTANT_ALPHA', 'GL_COLOR_TABLE', 'GL_POST_CONVOLUTION_COLOR_TABLE', 'GL_POST_COLOR_MATRIX_COLOR_TABLE', 'GL_PROXY_COLOR_TABLE', 'GL_PROXY_POST_CONVOLUTION_COLOR_TABLE', 'GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE', 'GL_COLOR_TABLE_SCALE', 'GL_COLOR_TABLE_BIAS', 'GL_COLOR_TABLE_FORMAT', 'GL_COLOR_TABLE_WIDTH', 'GL_COLOR_TABLE_RED_SIZE', 'GL_COLOR_TABLE_GREEN_SIZE', 'GL_COLOR_TABLE_BLUE_SIZE', 'GL_COLOR_TABLE_ALPHA_SIZE', 'GL_COLOR_TABLE_LUMINANCE_SIZE', 'GL_COLOR_TABLE_INTENSITY_SIZE', 'GL_CONVOLUTION_1D', 'GL_CONVOLUTION_2D', 'GL_SEPARABLE_2D', 'GL_CONVOLUTION_BORDER_MODE', 'GL_CONVOLUTION_FILTER_SCALE', 'GL_CONVOLUTION_FILTER_BIAS', 'GL_REDUCE', 'GL_CONVOLUTION_FORMAT', 'GL_CONVOLUTION_WIDTH', 'GL_CONVOLUTION_HEIGHT', 'GL_MAX_CONVOLUTION_WIDTH', 'GL_MAX_CONVOLUTION_HEIGHT', 'GL_POST_CONVOLUTION_RED_SCALE', 'GL_POST_CONVOLUTION_GREEN_SCALE', 'GL_POST_CONVOLUTION_BLUE_SCALE', 'GL_POST_CONVOLUTION_ALPHA_SCALE', 'GL_POST_CONVOLUTION_RED_BIAS', 'GL_POST_CONVOLUTION_GREEN_BIAS', 'GL_POST_CONVOLUTION_BLUE_BIAS', 'GL_POST_CONVOLUTION_ALPHA_BIAS', 'GL_CONSTANT_BORDER', 'GL_REPLICATE_BORDER', 'GL_CONVOLUTION_BORDER_COLOR', 'GL_COLOR_MATRIX', 'GL_COLOR_MATRIX_STACK_DEPTH', 'GL_MAX_COLOR_MATRIX_STACK_DEPTH', 'GL_POST_COLOR_MATRIX_RED_SCALE', 'GL_POST_COLOR_MATRIX_GREEN_SCALE', 'GL_POST_COLOR_MATRIX_BLUE_SCALE', 'GL_POST_COLOR_MATRIX_ALPHA_SCALE', 'GL_POST_COLOR_MATRIX_RED_BIAS', 'GL_POST_COLOR_MATRIX_GREEN_BIAS', 'GL_POST_COLOR_MATRIX_BLUE_BIAS', 'GL_POST_COLOR_MATRIX_ALPHA_BIAS', 'GL_HISTOGRAM', 'GL_PROXY_HISTOGRAM', 'GL_HISTOGRAM_WIDTH', 'GL_HISTOGRAM_FORMAT', 'GL_HISTOGRAM_RED_SIZE', 'GL_HISTOGRAM_GREEN_SIZE', 'GL_HISTOGRAM_BLUE_SIZE', 'GL_HISTOGRAM_ALPHA_SIZE', 'GL_HISTOGRAM_LUMINANCE_SIZE', 'GL_HISTOGRAM_SINK', 'GL_MINMAX', 'GL_MINMAX_FORMAT', 'GL_MINMAX_SINK', 'GL_TABLE_TOO_LARGE', 'GL_BLEND_EQUATION', 'GL_MIN', 'GL_MAX', 'GL_FUNC_ADD', 'GL_FUNC_SUBTRACT', 'GL_FUNC_REVERSE_SUBTRACT', 'GL_BLEND_COLOR', 'glColorTable', 'glColorSubTable', 'glColorTableParameteriv', 'glColorTableParameterfv', 'glCopyColorSubTable', 'glCopyColorTable', 'glGetColorTable', 'glGetColorTableParameterfv', 'glGetColorTableParameteriv', 'glBlendEquation', 'glBlendColor', 'glHistogram', 'glResetHistogram', 'glGetHistogram', 'glGetHistogramParameterfv', 'glGetHistogramParameteriv', 'glMinmax', 'glResetMinmax', 'glGetMinmax', 'glGetMinmaxParameterfv', 'glGetMinmaxParameteriv', 'glConvolutionFilter1D', 'glConvolutionFilter2D', 'glConvolutionParameterf', 'glConvolutionParameterfv', 'glConvolutionParameteri', 'glConvolutionParameteriv', 'glCopyConvolutionFilter1D', 'glCopyConvolutionFilter2D', 'glGetConvolutionFilter', 'glGetConvolutionParameterfv', 'glGetConvolutionParameteriv', 'glSeparableFilter2D', 'glGetSeparableFilter', 'GL_TEXTURE0', 'GL_TEXTURE1', 'GL_TEXTURE2', 'GL_TEXTURE3', 'GL_TEXTURE4', 'GL_TEXTURE5', 'GL_TEXTURE6', 'GL_TEXTURE7', 'GL_TEXTURE8', 'GL_TEXTURE9', 'GL_TEXTURE10', 'GL_TEXTURE11', 'GL_TEXTURE12', 'GL_TEXTURE13', 'GL_TEXTURE14', 'GL_TEXTURE15', 'GL_TEXTURE16', 'GL_TEXTURE17', 'GL_TEXTURE18', 'GL_TEXTURE19', 'GL_TEXTURE20', 'GL_TEXTURE21', 'GL_TEXTURE22', 'GL_TEXTURE23', 'GL_TEXTURE24', 'GL_TEXTURE25', 'GL_TEXTURE26', 'GL_TEXTURE27', 'GL_TEXTURE28', 'GL_TEXTURE29', 'GL_TEXTURE30', 'GL_TEXTURE31', 'GL_ACTIVE_TEXTURE', 'GL_CLIENT_ACTIVE_TEXTURE', 'GL_MAX_TEXTURE_UNITS', 'GL_NORMAL_MAP', 'GL_REFLECTION_MAP', 'GL_TEXTURE_CUBE_MAP', 'GL_TEXTURE_BINDING_CUBE_MAP', 'GL_TEXTURE_CUBE_MAP_POSITIVE_X', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_X', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Y', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y', 'GL_TEXTURE_CUBE_MAP_POSITIVE_Z', 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z', 'GL_PROXY_TEXTURE_CUBE_MAP', 'GL_MAX_CUBE_MAP_TEXTURE_SIZE', 'GL_COMPRESSED_ALPHA', 'GL_COMPRESSED_LUMINANCE', 'GL_COMPRESSED_LUMINANCE_ALPHA', 'GL_COMPRESSED_INTENSITY', 'GL_COMPRESSED_RGB', 'GL_COMPRESSED_RGBA', 'GL_TEXTURE_COMPRESSION_HINT', 'GL_TEXTURE_COMPRESSED_IMAGE_SIZE', 'GL_TEXTURE_COMPRESSED', 'GL_NUM_COMPRESSED_TEXTURE_FORMATS', 'GL_COMPRESSED_TEXTURE_FORMATS', 'GL_MULTISAMPLE', 'GL_SAMPLE_ALPHA_TO_COVERAGE', 'GL_SAMPLE_ALPHA_TO_ONE', 'GL_SAMPLE_COVERAGE', 'GL_SAMPLE_BUFFERS', 'GL_SAMPLES', 'GL_SAMPLE_COVERAGE_VALUE', 'GL_SAMPLE_COVERAGE_INVERT', 'GL_MULTISAMPLE_BIT', 'GL_TRANSPOSE_MODELVIEW_MATRIX', 'GL_TRANSPOSE_PROJECTION_MATRIX', 'GL_TRANSPOSE_TEXTURE_MATRIX', 'GL_TRANSPOSE_COLOR_MATRIX', 'GL_COMBINE', 'GL_COMBINE_RGB', 'GL_COMBINE_ALPHA', 'GL_SOURCE0_RGB', 'GL_SOURCE1_RGB', 'GL_SOURCE2_RGB', 'GL_SOURCE0_ALPHA', 'GL_SOURCE1_ALPHA', 'GL_SOURCE2_ALPHA', 'GL_OPERAND0_RGB', 'GL_OPERAND1_RGB', 'GL_OPERAND2_RGB', 'GL_OPERAND0_ALPHA', 'GL_OPERAND1_ALPHA', 'GL_OPERAND2_ALPHA', 'GL_RGB_SCALE', 'GL_ADD_SIGNED', 'GL_INTERPOLATE', 'GL_SUBTRACT', 'GL_CONSTANT', 'GL_PRIMARY_COLOR', 'GL_PREVIOUS', 'GL_DOT3_RGB', 'GL_DOT3_RGBA', 'GL_CLAMP_TO_BORDER', 'glActiveTexture', 'glClientActiveTexture', 'glCompressedTexImage1D', 'glCompressedTexImage2D', 'glCompressedTexImage3D', 'glCompressedTexSubImage1D', 'glCompressedTexSubImage2D', 'glCompressedTexSubImage3D', 'glGetCompressedTexImage', 'glMultiTexCoord1d', 'glMultiTexCoord1dv', 'glMultiTexCoord1f', 'glMultiTexCoord1fv', 'glMultiTexCoord1i', 'glMultiTexCoord1iv', 'glMultiTexCoord1s', 'glMultiTexCoord1sv', 'glMultiTexCoord2d', 'glMultiTexCoord2dv', 'glMultiTexCoord2f', 'glMultiTexCoord2fv', 'glMultiTexCoord2i', 'glMultiTexCoord2iv', 'glMultiTexCoord2s', 'glMultiTexCoord2sv', 'glMultiTexCoord3d', 'glMultiTexCoord3dv', 'glMultiTexCoord3f', 'glMultiTexCoord3fv', 'glMultiTexCoord3i', 'glMultiTexCoord3iv', 'glMultiTexCoord3s', 'glMultiTexCoord3sv', 'glMultiTexCoord4d', 'glMultiTexCoord4dv', 'glMultiTexCoord4f', 'glMultiTexCoord4fv', 'glMultiTexCoord4i', 'glMultiTexCoord4iv', 'glMultiTexCoord4s', 'glMultiTexCoord4sv', 'glLoadTransposeMatrixd', 'glLoadTransposeMatrixf', 'glMultTransposeMatrixd', 'glMultTransposeMatrixf', 'glSampleCoverage', 'PFNGLACTIVETEXTUREPROC', 'PFNGLSAMPLECOVERAGEPROC', 'PFNGLCOMPRESSEDTEXIMAGE3DPROC', 'PFNGLCOMPRESSEDTEXIMAGE2DPROC', 'PFNGLCOMPRESSEDTEXIMAGE1DPROC', 'PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC', 'PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC', 'PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC', 'PFNGLGETCOMPRESSEDTEXIMAGEPROC', 'GL_ARB_multitexture', 'GL_TEXTURE0_ARB', 'GL_TEXTURE1_ARB', 'GL_TEXTURE2_ARB', 'GL_TEXTURE3_ARB', 'GL_TEXTURE4_ARB', 'GL_TEXTURE5_ARB', 'GL_TEXTURE6_ARB', 'GL_TEXTURE7_ARB', 'GL_TEXTURE8_ARB', 'GL_TEXTURE9_ARB', 'GL_TEXTURE10_ARB', 'GL_TEXTURE11_ARB', 'GL_TEXTURE12_ARB', 'GL_TEXTURE13_ARB', 'GL_TEXTURE14_ARB', 'GL_TEXTURE15_ARB', 'GL_TEXTURE16_ARB', 'GL_TEXTURE17_ARB', 'GL_TEXTURE18_ARB', 'GL_TEXTURE19_ARB', 'GL_TEXTURE20_ARB', 'GL_TEXTURE21_ARB', 'GL_TEXTURE22_ARB', 'GL_TEXTURE23_ARB', 'GL_TEXTURE24_ARB', 'GL_TEXTURE25_ARB', 'GL_TEXTURE26_ARB', 'GL_TEXTURE27_ARB', 'GL_TEXTURE28_ARB', 'GL_TEXTURE29_ARB', 'GL_TEXTURE30_ARB', 'GL_TEXTURE31_ARB', 'GL_ACTIVE_TEXTURE_ARB', 'GL_CLIENT_ACTIVE_TEXTURE_ARB', 'GL_MAX_TEXTURE_UNITS_ARB', 'glActiveTextureARB', 'glClientActiveTextureARB', 'glMultiTexCoord1dARB', 'glMultiTexCoord1dvARB', 'glMultiTexCoord1fARB', 'glMultiTexCoord1fvARB', 'glMultiTexCoord1iARB', 'glMultiTexCoord1ivARB', 'glMultiTexCoord1sARB', 'glMultiTexCoord1svARB', 'glMultiTexCoord2dARB', 'glMultiTexCoord2dvARB', 'glMultiTexCoord2fARB', 'glMultiTexCoord2fvARB', 'glMultiTexCoord2iARB', 'glMultiTexCoord2ivARB', 'glMultiTexCoord2sARB', 'glMultiTexCoord2svARB', 'glMultiTexCoord3dARB', 'glMultiTexCoord3dvARB', 'glMultiTexCoord3fARB', 'glMultiTexCoord3fvARB', 'glMultiTexCoord3iARB', 'glMultiTexCoord3ivARB', 'glMultiTexCoord3sARB', 'glMultiTexCoord3svARB', 'glMultiTexCoord4dARB', 'glMultiTexCoord4dvARB', 'glMultiTexCoord4fARB', 'glMultiTexCoord4fvARB', 'glMultiTexCoord4iARB', 'glMultiTexCoord4ivARB', 'glMultiTexCoord4sARB', 'glMultiTexCoord4svARB', 'PFNGLACTIVETEXTUREARBPROC', 'PFNGLCLIENTACTIVETEXTUREARBPROC', 'PFNGLMULTITEXCOORD1DARBPROC', 'PFNGLMULTITEXCOORD1DVARBPROC', 'PFNGLMULTITEXCOORD1FARBPROC', 'PFNGLMULTITEXCOORD1FVARBPROC', 'PFNGLMULTITEXCOORD1IARBPROC', 'PFNGLMULTITEXCOORD1IVARBPROC', 'PFNGLMULTITEXCOORD1SARBPROC', 'PFNGLMULTITEXCOORD1SVARBPROC', 'PFNGLMULTITEXCOORD2DARBPROC', 'PFNGLMULTITEXCOORD2DVARBPROC', 'PFNGLMULTITEXCOORD2FARBPROC', 'PFNGLMULTITEXCOORD2FVARBPROC', 'PFNGLMULTITEXCOORD2IARBPROC', 'PFNGLMULTITEXCOORD2IVARBPROC', 'PFNGLMULTITEXCOORD2SARBPROC', 'PFNGLMULTITEXCOORD2SVARBPROC', 'PFNGLMULTITEXCOORD3DARBPROC', 'PFNGLMULTITEXCOORD3DVARBPROC', 'PFNGLMULTITEXCOORD3FARBPROC', 'PFNGLMULTITEXCOORD3FVARBPROC', 'PFNGLMULTITEXCOORD3IARBPROC', 'PFNGLMULTITEXCOORD3IVARBPROC', 'PFNGLMULTITEXCOORD3SARBPROC', 'PFNGLMULTITEXCOORD3SVARBPROC', 'PFNGLMULTITEXCOORD4DARBPROC', 'PFNGLMULTITEXCOORD4DVARBPROC', 'PFNGLMULTITEXCOORD4FARBPROC', 'PFNGLMULTITEXCOORD4FVARBPROC', 'PFNGLMULTITEXCOORD4IARBPROC', 'PFNGLMULTITEXCOORD4IVARBPROC', 'PFNGLMULTITEXCOORD4SARBPROC', 'PFNGLMULTITEXCOORD4SVARBPROC', 'GL_MESA_packed_depth_stencil', 'GL_DEPTH_STENCIL_MESA', 'GL_UNSIGNED_INT_24_8_MESA', 'GL_UNSIGNED_INT_8_24_REV_MESA', 'GL_UNSIGNED_SHORT_15_1_MESA', 'GL_UNSIGNED_SHORT_1_15_REV_MESA', 'GL_ATI_blend_equation_separate', 'GL_ALPHA_BLEND_EQUATION_ATI', 'glBlendEquationSeparateATI', 'PFNGLBLENDEQUATIONSEPARATEATIPROC', 'GLeglImageOES', 'GL_OES_EGL_image', 'PFNGLEGLIMAGETARGETTEXTURE2DOESPROC', 'PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC'] # END GENERATED CONTENT (do not edit above this line)