# ------------------------------- # Difficult Rocket # Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com # All rights reserved # ------------------------------- from pyglet.graphics import Batch, Group from Difficult_Rocket.client import ClientWindow from Difficult_Rocket.api.screen import BaseScreen from Difficult_Rocket.gui.widget.button import OreuiButton from lib_not_dr import loggers # from pyglet.text import Label # from . import DR_mod_runtime from .render import render_hack_init logger = loggers.config.get_logger_from_old("client.dr_game_menu", "client") class Menu(BaseScreen): """ DR game 的 菜单 """ name = "DR_game_menu" def __init__(self, main_window: ClientWindow): super().__init__(main_window) self.main_batch = Batch() self.main_group = Group(parent=main_window.main_group, order=1) # 占位, 高二看看能不能咕出来点啥 (20230911) # 欸呀, 正好是 911 纪念日哦 # 好, 高二 第一学期 期末都考完了, 我过来做测试了 (20240119) # 高二, 马上要研学了, 似乎做了点啥, 但似乎又没做点啥 (20240526) # 高二最后一个暑假都过了一半了, 可算把按钮好歹写完了 (20240804) self.enter_ship_editor_button = OreuiButton( x=100, y=100, width=150, height=30, text="进入编辑器aaaa", toggle_mode=False, auto_release=True, batch=self.main_batch, group=self.main_group, ) self.magic_rust_test_button = OreuiButton( x=100, y=150, width=150, height=30, text="一些魔法 rust 测试", toggle_mode=False, auto_release=True, batch=self.main_batch, group=self.main_group, ) def on_release(x, y): from .sr1_ship import SR1ShipEditor, SR1ShipSelecter main_window.remove_handlers(self.enter_ship_editor_button) main_window.remove_sub_screen("DR_game_menu") main_window.add_sub_screen(SR1ShipSelecter.name, SR1ShipSelecter) main_window.add_sub_screen(SR1ShipEditor.name, SR1ShipEditor) logger.info("added SR1_ship screen", tag="dr_game") self.enter_ship_editor_button.set_handler("on_release", on_release) self.magic_rust_test_button.set_handler("on_release", render_hack_init) main_window.push_handlers(self.enter_ship_editor_button) main_window.push_handlers(self.magic_rust_test_button) def on_draw(self, window: ClientWindow): self.main_batch.draw()