from ctypes import * from pyglet import gl from pyglet.canvas.headless import HeadlessCanvas from pyglet.libs.egl import egl from pyglet.libs.egl.egl import * from .base import CanvasConfig, Config, Context _fake_gl_attributes = { 'double_buffer': 0, 'stereo': 0, 'aux_buffers': 0, 'accum_red_size': 0, 'accum_green_size': 0, 'accum_blue_size': 0, 'accum_alpha_size': 0 } class HeadlessConfig(Config): def match(self, canvas): if not isinstance(canvas, HeadlessCanvas): raise RuntimeError('Canvas must be an instance of HeadlessCanvas') display_connection = canvas.display._display_connection # Construct array of attributes attrs = [] for name, value in self.get_gl_attributes(): if name == 'double_buffer': continue attr = HeadlessCanvasConfig.attribute_ids.get(name, None) if attr and value is not None: attrs.extend([attr, int(value)]) attrs.extend([EGL_SURFACE_TYPE, EGL_PBUFFER_BIT]) if self.opengl_api == "gl": attrs.extend([EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT]) elif self.opengl_api == "gles": attrs.extend([EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT]) else: raise ValueError(f"Unknown OpenGL API: {self.opengl_api}") attrs.extend([EGL_NONE]) attrs_list = (egl.EGLint * len(attrs))(*attrs) num_config = egl.EGLint() egl.eglChooseConfig(display_connection, attrs_list, None, 0, byref(num_config)) configs = (egl.EGLConfig * num_config.value)() egl.eglChooseConfig(display_connection, attrs_list, configs, num_config.value, byref(num_config)) result = [HeadlessCanvasConfig(canvas, c, self) for c in configs] return result class HeadlessCanvasConfig(CanvasConfig): attribute_ids = { 'buffer_size': egl.EGL_BUFFER_SIZE, 'level': egl.EGL_LEVEL, # Not supported 'red_size': egl.EGL_RED_SIZE, 'green_size': egl.EGL_GREEN_SIZE, 'blue_size': egl.EGL_BLUE_SIZE, 'alpha_size': egl.EGL_ALPHA_SIZE, 'depth_size': egl.EGL_DEPTH_SIZE, 'stencil_size': egl.EGL_STENCIL_SIZE, 'sample_buffers': egl.EGL_SAMPLE_BUFFERS, 'samples': egl.EGL_SAMPLES, } def __init__(self, canvas, egl_config, config): super(HeadlessCanvasConfig, self).__init__(canvas, config) self._egl_config = egl_config context_attribs = (EGL_CONTEXT_MAJOR_VERSION, config.major_version or 2, EGL_CONTEXT_MINOR_VERSION, config.minor_version or 0, EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE, config.forward_compatible or 0, EGL_CONTEXT_OPENGL_DEBUG, config.debug or 0, EGL_NONE) self._context_attrib_array = (egl.EGLint * len(context_attribs))(*context_attribs) for name, attr in self.attribute_ids.items(): value = egl.EGLint() egl.eglGetConfigAttrib(canvas.display._display_connection, egl_config, attr, byref(value)) setattr(self, name, value.value) for name, value in _fake_gl_attributes.items(): setattr(self, name, value) def compatible(self, canvas): # TODO check more return isinstance(canvas, HeadlessCanvas) def create_context(self, share): return HeadlessContext(self, share) class HeadlessContext(Context): def __init__(self, config, share): super(HeadlessContext, self).__init__(config, share) self.display_connection = config.canvas.display._display_connection self.egl_context = self._create_egl_context(share) if not self.egl_context: raise gl.ContextException('Could not create GL context') def _create_egl_context(self, share): if share: share_context = share.egl_context else: share_context = None if self.config.opengl_api == "gl": egl.eglBindAPI(egl.EGL_OPENGL_API) elif self.config.opengl_api == "gles": egl.eglBindAPI(egl.EGL_OPENGL_ES_API) return egl.eglCreateContext(self.config.canvas.display._display_connection, self.config._egl_config, share_context, self.config._context_attrib_array) def attach(self, canvas): if canvas is self.canvas: return super(HeadlessContext, self).attach(canvas) self.egl_surface = canvas.egl_surface self.set_current() def set_current(self): egl.eglMakeCurrent( self.display_connection, self.egl_surface, self.egl_surface, self.egl_context) super(HeadlessContext, self).set_current() def detach(self): if not self.canvas: return self.set_current() gl.glFlush() # needs to be in try/except? super(HeadlessContext, self).detach() egl.eglMakeCurrent( self.display_connection, 0, 0, None) self.egl_surface = None def destroy(self): super(HeadlessContext, self).destroy() if self.egl_context: egl.eglDestroyContext(self.display_connection, self.egl_context) self.egl_context = None def flip(self): if not self.egl_surface: return egl.eglSwapBuffers(self.display_connection, self.egl_surface)