# ------------------------------- # Difficult Rocket # Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com # All rights reserved # ------------------------------- """ writen by shenjackyuanjie mail: 3695888@qq.com github: @shenjackyuanjie gitee: @shenjackyuanjie """ from typing import Optional, Union, Tuple # from libs import pyglet # from pyglet import font from pyglet.text import Label from pyglet.window import mouse from pyglet.gui import widgets # from pyglet.sprite import Sprite from pyglet.shapes import Rectangle # from pyglet.image import AbstractImage from pyglet.graphics import Batch, Group from Difficult_Rocket.api.types import Fonts # from Difficult_Rocket import DR_status RGBA = Tuple[int, int, int, int] class BaseTheme: """ 用于定义主题的类 """ def __init__(self, main_color: RGBA = (39, 73, 114, 256), secondary_color: RGBA = (66, 150, 250, 256), main_font: str = Fonts.鸿蒙简体, ): self.main_color = main_color self.secondary_color = secondary_color self.main_font = main_font class PressTextButton(widgets.WidgetBase): """ 自带 字符 + 材质 的按钮,就不用单独做材质了 """ def __init__(self, x: int, y: int, width: int, height: int, text: str, font: str = Fonts.鸿蒙简体, font_size: int = 13, batch: Optional[Batch] = None, group: Optional[Group] = None, ): super().__init__(x, y, width, height) self.back_ground_batch = batch or Batch() self.front_batch = batch or Batch() if group: self.front_group = Group(order=10, parent=group) self.back_ground_group = Group(order=5, parent=group) else: self.front_group = Group(order=5) self.back_ground_group = Group(order=10) self.pressed = False self.untouched_color = (39, 73, 114, 255) self.touched_color = (66, 150, 250, 255) self.hit_color = (15, 135, 250, 255) # from ImGui self.text = text self.text_label = Label(font_name=font, font_size=font_size, batch=self.front_batch, group=self.front_group, x=self._x, y=self._y, text=self.text) self.back_rec = Rectangle(x=self._x, y=self._y, width=self._width, height=self._height, color=self.untouched_color, # ImGui color batch=self.back_ground_batch, group=self.back_ground_group) @property def value(self): return self.text def __contains__(self, item): return item in self.back_rec def on_mouse_motion(self, x, y, dx, dy): if (x, y) in self.back_rec: self.back_rec.color = self.touched_color else: self.pressed = False self.back_rec.color = self.untouched_color def on_mouse_press(self, x, y, buttons, modifiers) -> bool: if (x, y) in self and buttons == mouse.LEFT: self.back_rec.color = self.hit_color self.dispatch_event('on_press', x, y) self.pressed = True return True return False def on_mouse_release(self, x, y, buttons, modifiers): if self.pressed and (x, y) in self: self.back_rec.color = self.touched_color self.pressed = False def _update_position(self): self.text_label.position = self._x, self._y self.back_rec.position = self._x, self._y self.back_rec.width = self._width self.back_rec.height = self._height ... PressTextButton.register_event_type('on_press')