update DR&DR-start.py #39
68
DR-start.py
68
DR-start.py
@ -3,45 +3,69 @@
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# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
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# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
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# All rights reserved
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# All rights reserved
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# -------------------------------
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# -------------------------------
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import os
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import os
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import sys
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import sys
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import time
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import time
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import traceback
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import threading
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from pathlib import Path
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hi = """Difficult Rocket is writen by shenjackyuanjie
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hi = """Difficult Rocket is writen by shenjackyuanjie
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email: 3695888@qq.com or shyj3695888@163.com
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email: 3695888@qq.com or shyj3695888@163.com
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QQ: 3695888"""
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QQ: 3695888"""
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errors = {
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'TestError': '游戏正在调试中,某处引发了一个 TestError,不是bug造成的原因',
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'AssertionError': '游戏的某处检查未通过,情报告issue',
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'error.unknown': '游戏报错了,现在输出报错信息,请报告issue',
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'error.happen': '游戏出现了一个报错!正在处理'
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}
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def print_path() -> None:
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def print_path() -> None:
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print(f'{__file__=}')
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print(f'{__file__=}')
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print(f'{sys.path=}')
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print(f'{sys.path=}')
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print(f'{sys.path[0]=}')
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print(f'{sys.path[0]=}')
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print(f'{sys.argv[0]=}')
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print(f'{sys.argv[0]=}')
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print(f'{os.getcwd()=}')
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print(f'{Path.cwd()=}')
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print(f'{os.path.abspath(__file__)=}')
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print(f'{Path(__file__).absolute()=}')
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print(f'{os.path.realpath(__file__)=}')
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print(f'{os.path.split(os.path.split(os.path.realpath(__file__))[0])=}')
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# 输出一遍大部分文件位置相关信息 以后可能会加到logs里
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def modify_path() -> None:
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def modify_path() -> None:
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file_path = os.path.split(os.path.realpath(__file__))[0]
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os.chdir(Path(__file__)) # 将运行路径切换到文件位置 防止bug
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os.chdir(file_path) # 将运行路径切换到文件位置 防止bug
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sys.path.append(f'./Difficult_Rocket') # 添加local path
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sys.path.append(f'{file_path}/Difficult_Rocket') # 添加local path
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sys.path.append(f'./libs') # 添加 libs path
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sys.path.append(f'{file_path}/libs') # 添加 libs path
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def start(start_time_ns: int) -> None:
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from Difficult_Rocket import crash, DR_status
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from Difficult_Rocket.runtime import DR_runtime
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from Difficult_Rocket.exception import TestError
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DR_runtime.start_time_ns = start_time_ns
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try:
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from Difficult_Rocket import main
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main_game = main.Game()
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main_game.start()
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if DR_status.crash_report_test:
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raise TestError('debug crash test')
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except:
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trace = traceback.format_exc()
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crash.create_crash_report(trace)
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crash.write_info_to_cache(sys.stdout)
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print(crash.all_thread)
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print(crash.all_process)
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for a_thread in threading.enumerate():
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print(a_thread)
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if a_thread.is_alive() and a_thread != threading.current_thread() and a_thread != threading.main_thread():
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a_thread.join(2) # wait for 2 sec
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import pyglet
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pyglet.app.exit() # make sure that pyglet has stopped
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def main() -> int:
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print(hi, f"\n{time.ctime()}") # hi!
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# 记录启动信息
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start_time_ns = time.time_ns()
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print_path()
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modify_path()
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start(start_time_ns)
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return 0
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if __name__ == '__main__':
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if __name__ == '__main__':
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print(hi,f"\n{time.ctime()}") # hi!
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sys.exit(main())
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# 记录启动信息
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start_time_ns = time.time_ns()
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start_time_perf_ns = time.perf_counter_ns()
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print_path()
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modify_path()
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3
DR.py
3
DR.py
@ -62,9 +62,6 @@ def main() -> int:
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from Difficult_Rocket.runtime import DR_runtime
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from Difficult_Rocket.runtime import DR_runtime
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DR_runtime.start_time_ns = start_time_ns
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DR_runtime.start_time_ns = start_time_ns
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# from pyglet.gl import glClearColor # 调整背景颜色
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# glClearColor(0.5, 0.5, 0.5, 0)
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game = main.Game() # 实例化一个游戏
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game = main.Game() # 实例化一个游戏
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print(time.perf_counter_ns() - start_time_perf_ns, (time.perf_counter_ns() - start_time_perf_ns) / (10 ** 9), 'start') # 输出一下启动用时
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print(time.perf_counter_ns() - start_time_perf_ns, (time.perf_counter_ns() - start_time_perf_ns) / (10 ** 9), 'start') # 输出一下启动用时
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