diff --git a/DR-start.py b/DR-start.py index f40cd94..81954f0 100644 --- a/DR-start.py +++ b/DR-start.py @@ -3,45 +3,69 @@ # Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com # All rights reserved # ------------------------------- + import os import sys import time +import traceback +import threading + +from pathlib import Path hi = """Difficult Rocket is writen by shenjackyuanjie email: 3695888@qq.com or shyj3695888@163.com QQ: 3695888""" -errors = { - 'TestError': '游戏正在调试中,某处引发了一个 TestError,不是bug造成的原因', - 'AssertionError': '游戏的某处检查未通过,情报告issue', - 'error.unknown': '游戏报错了,现在输出报错信息,请报告issue', - 'error.happen': '游戏出现了一个报错!正在处理' -} - def print_path() -> None: print(f'{__file__=}') print(f'{sys.path=}') print(f'{sys.path[0]=}') print(f'{sys.argv[0]=}') - print(f'{os.getcwd()=}') - print(f'{os.path.abspath(__file__)=}') - print(f'{os.path.realpath(__file__)=}') - print(f'{os.path.split(os.path.split(os.path.realpath(__file__))[0])=}') - # 输出一遍大部分文件位置相关信息 以后可能会加到logs里 + print(f'{Path.cwd()=}') + print(f'{Path(__file__).absolute()=}') def modify_path() -> None: - file_path = os.path.split(os.path.realpath(__file__))[0] - os.chdir(file_path) # 将运行路径切换到文件位置 防止bug - sys.path.append(f'{file_path}/Difficult_Rocket') # 添加local path - sys.path.append(f'{file_path}/libs') # 添加 libs path + os.chdir(Path(__file__)) # 将运行路径切换到文件位置 防止bug + sys.path.append(f'./Difficult_Rocket') # 添加local path + sys.path.append(f'./libs') # 添加 libs path + + +def start(start_time_ns: int) -> None: + from Difficult_Rocket import crash, DR_status + from Difficult_Rocket.runtime import DR_runtime + from Difficult_Rocket.exception import TestError + DR_runtime.start_time_ns = start_time_ns + try: + from Difficult_Rocket import main + main_game = main.Game() + main_game.start() + if DR_status.crash_report_test: + raise TestError('debug crash test') + except: + trace = traceback.format_exc() + crash.create_crash_report(trace) + crash.write_info_to_cache(sys.stdout) + print(crash.all_thread) + print(crash.all_process) + for a_thread in threading.enumerate(): + print(a_thread) + if a_thread.is_alive() and a_thread != threading.current_thread() and a_thread != threading.main_thread(): + a_thread.join(2) # wait for 2 sec + import pyglet + pyglet.app.exit() # make sure that pyglet has stopped + + +def main() -> int: + print(hi, f"\n{time.ctime()}") # hi! + # 记录启动信息 + start_time_ns = time.time_ns() + print_path() + modify_path() + start(start_time_ns) + return 0 if __name__ == '__main__': - print(hi,f"\n{time.ctime()}") # hi! - # 记录启动信息 - start_time_ns = time.time_ns() - start_time_perf_ns = time.perf_counter_ns() - print_path() - modify_path() + sys.exit(main()) diff --git a/DR.py b/DR.py index b5a9a24..9d41192 100644 --- a/DR.py +++ b/DR.py @@ -62,9 +62,6 @@ def main() -> int: from Difficult_Rocket.runtime import DR_runtime DR_runtime.start_time_ns = start_time_ns - # from pyglet.gl import glClearColor # 调整背景颜色 - # glClearColor(0.5, 0.5, 0.5, 0) - game = main.Game() # 实例化一个游戏 print(time.perf_counter_ns() - start_time_perf_ns, (time.perf_counter_ns() - start_time_perf_ns) / (10 ** 9), 'start') # 输出一下启动用时 diff --git a/mods/dr_game/__init__.py b/mods/dr_game/__init__.py index 0a9cbdd..eac5be3 100644 --- a/mods/dr_game/__init__.py +++ b/mods/dr_game/__init__.py @@ -12,6 +12,7 @@ from typing import Optional from Difficult_Rocket import DR_status from Difficult_Rocket.main import Game +from Difficult_Rocket.main import Console from Difficult_Rocket.api.mod import ModInfo from Difficult_Rocket.client import ClientWindow from Difficult_Rocket.api.types import Options, Version