first part for phy simluation #34
@ -357,22 +357,22 @@ class SR1ShipRender(BaseScreen):
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self.need_draw = True
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print('应该渲染飞船的')
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elif command.find('debug'):
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print('sr ?')
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if command.find('delta'):
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SR1ShipRender_Option.debug_d_pos = not SR1ShipRender_Option.debug_mouse_d_pos
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self.debug_line.visible = SR1ShipRender_Option.debug_d_pos
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self.debug_d_pos_label.visible = SR1ShipRender_Option.debug_d_pos
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# print('sr1 delta')
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# SR1ShipRender_Option.debug_d_pos = not SR1ShipRender_Option.debug_mouse_d_pos
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self.debug_line.visible = not self.debug_line.visible
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self.debug_d_pos_label.visible = not self.debug_d_pos_label.visible
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SR1ShipRender_Option.debug_d_pos = self.debug_line.visible
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logger.debug('sr1 delta')
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elif command.find('mouse'):
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if command.find('delta'):
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SR1ShipRender_Option.debug_mouse_pos = not SR1ShipRender_Option.debug_mouse_pos
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self.debug_mouse_line.visible = SR1ShipRender_Option.debug_mouse_pos
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self.debug_mouse_label.visible = SR1ShipRender_Option.debug_mouse_pos
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# print('sr1 mouse delta')
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logger.debug(f'sr1 mouse delta {SR1ShipRender_Option.debug_mouse_pos}')
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else:
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SR1ShipRender_Option.debug_mouse_d_pos = not SR1ShipRender_Option.debug_mouse_d_pos
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self.debug_mouse_delta_line.visible = SR1ShipRender_Option.debug_mouse_d_pos
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# print('sr1 mouse')
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self.debug_mouse_delta_line.visible = not self.debug_mouse_delta_line.visible
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SR1ShipRender_Option.debug_mouse_d_pos = self.debug_mouse_delta_line.visible
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logger.debug(f'sr1 mouse {SR1ShipRender_Option.debug_mouse_d_pos}')
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elif command.find('ship'):
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if self.rendered:
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for index, sprite in self.parts_sprite.items():
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