first part for phy simluation #34
@ -19,10 +19,10 @@ from defusedxml.ElementTree import parse
|
||||
# pyglet
|
||||
from pyglet.math import Vec4
|
||||
from pyglet.text import Label
|
||||
from pyglet.shapes import Line, Rectangle
|
||||
from pyglet.sprite import Sprite
|
||||
# from pyglet.image import Texture
|
||||
from pyglet.graphics import Batch, Group
|
||||
from pyglet.shapes import Line, Rectangle
|
||||
|
||||
from . import DR_mod_runtime
|
||||
|
||||
@ -131,6 +131,7 @@ class SR1ShipRender(BaseScreen):
|
||||
self.part_data: Dict[int, SR1PartData] = {}
|
||||
self.parts_sprite: Dict[int, Sprite] = {}
|
||||
self.part_box_dict: Dict[int, Rectangle] = {}
|
||||
self.part_line_box: Dict[int, List[Line]] = {}
|
||||
load_end_time = time.time_ns()
|
||||
logger.info(tr().client.sr1_render.setup.use_time().format(
|
||||
(load_end_time - load_start_time) / 1000000000))
|
||||
@ -193,17 +194,37 @@ class SR1ShipRender(BaseScreen):
|
||||
|
||||
part_width = 100
|
||||
part_height = 100
|
||||
|
||||
if DR_mod_runtime.use_DR_rust:
|
||||
part_type = self.part_list_rs.get_part_type(part.p_type)
|
||||
part_debug_box = self.rust_ship.get_part_box(part.id)
|
||||
if part_type is not None:
|
||||
part_width = part_type.width * 15
|
||||
part_height = part_type.height * 15
|
||||
part_box = Rectangle(x=render_x, y=render_y,
|
||||
width=part_width, height=part_height,
|
||||
batch=self.part_box_batch, group=self.part_group)
|
||||
part_box.rotation = SR1Rotation.get_rotation(part.angle)
|
||||
part_box.opacity = 50
|
||||
self.part_box_dict[part.id] = part_box
|
||||
# 白色框框
|
||||
part_box = Rectangle(x=render_x, y=render_y,
|
||||
width=part_width, height=part_height,
|
||||
batch=self.part_box_batch, group=self.part_group)
|
||||
part_box.rotation = SR1Rotation.get_rotation(part.angle)
|
||||
part_box.opacity = 50
|
||||
self.part_box_dict[part.id] = part_box
|
||||
# 线框
|
||||
part_line_box = []
|
||||
width = 3
|
||||
color = (random.randrange(0, 255), random.randrange(0, 255), random.randrange(0, 255), random.randrange(0, 255))
|
||||
part_line_box.append(Line(x=part_debug_box[0][0] * 30, y=part_debug_box[0][1] * 30,
|
||||
x2=part_debug_box[0][0] * 30, y2=part_debug_box[1][1] * 30,
|
||||
batch=self.part_box_batch, width=width, color=color))
|
||||
part_line_box.append(Line(x=part_debug_box[0][0] * 30, y=part_debug_box[1][1] * 30,
|
||||
x2=part_debug_box[1][0] * 30, y2=part_debug_box[1][1] * 30,
|
||||
batch=self.part_box_batch, width=width, color=color))
|
||||
part_line_box.append(Line(x=part_debug_box[1][0] * 30, y=part_debug_box[1][1] * 30,
|
||||
x2=part_debug_box[1][0] * 30, y2=part_debug_box[0][1] * 30,
|
||||
batch=self.part_box_batch, width=width, color=color))
|
||||
part_line_box.append(Line(x=part_debug_box[1][0] * 30, y=part_debug_box[0][1] * 30,
|
||||
x2=part_debug_box[0][0] * 30, y2=part_debug_box[0][1] * 30,
|
||||
batch=self.part_box_batch, width=width, color=color))
|
||||
self.part_line_box[part.id] = part_line_box
|
||||
# if not part_render: # 如果不渲染(渲染有毛病)
|
||||
# self.parts_sprite[part.id].visible = False
|
||||
count += 1
|
||||
@ -400,23 +421,6 @@ class SR1ShipRender(BaseScreen):
|
||||
traceback.print_exc()
|
||||
print('PIL not found')
|
||||
return
|
||||
min_x = 0
|
||||
min_y = 0
|
||||
max_x = 0
|
||||
max_y = 0
|
||||
for part, sprite in self.parts_sprite.items():
|
||||
sprite_img = sprite.image
|
||||
print(f"sprite_img: {sprite_img} {sprite_img.width} {sprite_img.height}")
|
||||
# 碰撞箱是居中的
|
||||
# -x, -y, +x, +y
|
||||
part_data = self.part_data[part]
|
||||
bound_box = [-sprite_img.width / 2 + part_data.x, -sprite_img.height / 2 + part_data.y,
|
||||
sprite_img.width / 2 + part_data.x, sprite_img.height / 2 + part_data.y]
|
||||
min_x = min(min_x, bound_box[0])
|
||||
min_y = min(min_y, bound_box[1])
|
||||
max_x = max(max_x, bound_box[2])
|
||||
max_y = max(max_y, bound_box[3])
|
||||
print(f"min_x: {min_x} min_y: {min_y} max_x: {max_x} max_y: {max_y}")
|
||||
img = Image.new('RGBA', img_size)
|
||||
for part, sprite in self.parts_sprite.items():
|
||||
sprite_img = sprite.image
|
||||
|
Loading…
Reference in New Issue
Block a user