first part for phy simluation #34
@ -7,8 +7,8 @@ fonts_folder = "libs/fonts"
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[window]
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[window]
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style = "None"
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style = "None"
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width = 1094
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width = 1041
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height = 1173
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height = 1050
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visible = true
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visible = true
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gui_scale = 1
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gui_scale = 1
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caption = "Difficult Rocket v{DR_version}"
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caption = "Difficult Rocket v{DR_version}"
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@ -123,7 +123,7 @@ class SR1ShipRender(BaseScreen):
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self.part_box_batch = Batch()
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self.part_box_batch = Batch()
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self.part_batch = Batch()
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self.part_batch = Batch()
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self.part_group = Group()
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self.part_group = Group()
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self.debug_label = Label(x=20, y=main_window.height - 50, font_size=DR_status.std_font_size,
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self.debug_label = Label(x=20, y=main_window.height - 100, font_size=DR_status.std_font_size,
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text='SR1 render!', font_name=Fonts.微软等宽无线,
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text='SR1 render!', font_name=Fonts.微软等宽无线,
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width=main_window.width - 20, height=20,
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width=main_window.width - 20, height=20,
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anchor_x='left', anchor_y='top')
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anchor_x='left', anchor_y='top')
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@ -220,9 +220,6 @@ class SR1ShipRender(BaseScreen):
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self.drawing = False
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self.drawing = False
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raise GeneratorExit
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raise GeneratorExit
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def on_resize(self, width: int, height: int, window: "ClientWindow"):
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self.debug_label.y = height - 50
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def render_ship(self):
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def render_ship(self):
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if self.textures is None:
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if self.textures is None:
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self.load_textures()
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self.load_textures()
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@ -303,6 +300,7 @@ class SR1ShipRender(BaseScreen):
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self.debug_mouse_delta_line.draw()
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self.debug_mouse_delta_line.draw()
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def on_resize(self, width: int, height: int, window: "ClientWindow"):
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def on_resize(self, width: int, height: int, window: "ClientWindow"):
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self.debug_label.y = height - 100
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if not self.rendered:
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if not self.rendered:
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return
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return
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self.debug_line.x = width / 2
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self.debug_line.x = width / 2
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