first part for phy simluation #34

Merged
shenjackyuanjie merged 19 commits from dr_game/phy_simluation into main 2023-06-22 02:11:47 +08:00
2 changed files with 4 additions and 6 deletions
Showing only changes of commit 97e0a569bb - Show all commits

View File

@ -7,8 +7,8 @@ fonts_folder = "libs/fonts"
[window]
style = "None"
width = 1094
height = 1173
width = 1041
height = 1050
visible = true
gui_scale = 1
caption = "Difficult Rocket v{DR_version}"

View File

@ -123,7 +123,7 @@ class SR1ShipRender(BaseScreen):
self.part_box_batch = Batch()
self.part_batch = Batch()
self.part_group = Group()
self.debug_label = Label(x=20, y=main_window.height - 50, font_size=DR_status.std_font_size,
self.debug_label = Label(x=20, y=main_window.height - 100, font_size=DR_status.std_font_size,
text='SR1 render!', font_name=Fonts.微软等宽无线,
width=main_window.width - 20, height=20,
anchor_x='left', anchor_y='top')
@ -220,9 +220,6 @@ class SR1ShipRender(BaseScreen):
self.drawing = False
raise GeneratorExit
def on_resize(self, width: int, height: int, window: "ClientWindow"):
self.debug_label.y = height - 50
def render_ship(self):
if self.textures is None:
self.load_textures()
@ -303,6 +300,7 @@ class SR1ShipRender(BaseScreen):
self.debug_mouse_delta_line.draw()
def on_resize(self, width: int, height: int, window: "ClientWindow"):
self.debug_label.y = height - 100
if not self.rendered:
return
self.debug_line.x = width / 2