Feature/get named logger #29
4
DR.py
4
DR.py
@ -52,7 +52,7 @@ def main() -> int:
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from Difficult_Rocket.exception import TestError
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from Difficult_Rocket import crash
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from Difficult_Rocket import DR_option
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from Difficult_Rocket import DR_status
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try:
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from libs import pyglet # 导入pyglet
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pyglet.resource.path = ['/textures/']
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@ -72,7 +72,7 @@ def main() -> int:
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cProfile.run('game.start()', sort='calls') # 使用 cprofile 启动
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else:
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game.start() # 直接启动
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if DR_option.crash_report_test:
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if DR_status.crash_report_test:
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raise TestError('debugging') # debug 嘛,试试crash
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except Exception as exp: # 出毛病了
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# 解析错误信息
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@ -19,43 +19,21 @@ build_version = Version("2.1.0.0") # 编译文件版本(与游戏本体无关)
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Api_version = Version("0.1.1.0") # API 版本
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__version__ = game_version
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long_version: int = 15
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"""
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long_version: 一个用于标记内部协议的整数
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15: 完全移除 DR_rust 相关内容 解耦完成
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14: BaseScreen 的每一个函数都添加了一个参数: window: "ClientWindow"
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13: 为 DR_runtime 添加 API_version
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12: 去除 DR_runtime 的 global_logger
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要 logging 自己拿去(
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11: 为 DR_option 添加 use_DR_rust
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修复了一些拼写错误
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10: 为 DR_runtime 添加 DR_Rust_get_version
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9 : 为 DR_option 添加 pyglet_macosx_dev_test
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8 : 为 DR_runtime 添加 DR_rust_version
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为 DR_option 添加 DR_rust_available
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以后就有 DR_rust 了
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7 : 为 DR_option 添加 std_font_size
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6 : 事实证明, 不如直接用int
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5 : 添加 build_version 信息,用于标记编译文件版本,
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游戏版本改为四位数,终于有一个可以让我随便刷的版本号位数了
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4 : 把 translate 的字体常量位置改了一下,顺便调换顺序
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3 : 就是试试改一下,正好 compiler 要用
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2 : 哦,对 longlong 好耶!
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1 : 我可算想起来还有这回事了 v0.6.4
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"""
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class _DR_option(Options):
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class _DR_status(Options):
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"""
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DR 的一般配置/状态
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DR 的特性开关 / 基本状态
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"""
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name = 'DR Option'
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# runtime options
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# run status
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client_running: bool = False
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server_running: bool = False
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# feature switch
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InputBox_use_TextEntry: bool = True
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record_threads: bool = True
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report_translate_not_found: bool = True
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use_multiprocess: bool = False
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DR_rust_available: bool = False
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use_cProfile: bool = False
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use_local_logging: bool = False
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@ -64,6 +42,14 @@ class _DR_option(Options):
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debugging: bool = False
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crash_report_test: bool = False
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# game version status
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DR_version: Version = game_version # DR SDK 版本
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Build_version: Version = build_version # DR 构建 版本
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API_version: Version = Api_version # DR SDK API 版本
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# game options
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default_language: str = 'zh-CN'
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# window option
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gui_scale: float = 1.0 # default 1.0 2.0 -> 2x 3 -> 3x
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@ -74,32 +60,19 @@ class _DR_option(Options):
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class _DR_runtime(Options):
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"""
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DR 的运行时配置/状态
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DR 的运行时配置 / 状态
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"""
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name = 'DR Runtime'
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# game version status
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DR_version: Version = game_version # DR SDK 版本
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Build_version: Version = build_version # DR 构建 版本
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API_version: Version = Api_version # DR SDK API 版本
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DR_long_version: int = long_version # DR SDK 内部协议版本 (不要问我为什么不用 Version,我也在考虑)
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language: str = 'zh-CN'
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mod_path: str = './mods'
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DR_Mod_List: List[Tuple[str, Version]] = [] # DR Mod 列表 (name, version)
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# run status
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running: bool = False
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start_time_ns: Optional[int] = None
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client_setup_cause_ns: Optional[int] = None
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server_setup_cause_ns: Optional[int] = None
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# game runtimes
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# global_logger: logging.Logger
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# game options
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mod_path: str = './mods'
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language: str = 'zh-CN'
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default_language: str = 'zh-CN'
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def load_file(self) -> bool:
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with contextlib.suppress(FileNotFoundError):
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with open('./configs/main.toml', 'r', encoding='utf-8') as f:
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@ -141,10 +114,10 @@ class _DR_runtime(Options):
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return mods
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DR_option = _DR_option()
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DR_status = _DR_status()
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DR_runtime = _DR_runtime()
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if DR_option.playing:
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if DR_status.playing:
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from Difficult_Rocket.utils.thread import new_thread
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def think_it(something):
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@ -14,4 +14,15 @@ gitee: @shenjackyuanjie
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# from Difficult_Rocket.api import screen, mod, exception
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__all__ = ['screen', 'mod', 'exception']
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__all__ = [
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'exception',
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# 错误类定义
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'screen',
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# screen api
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'types',
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# 类型定义
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'mod',
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# mod api
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'log'
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# log api
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]
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16
Difficult_Rocket/api/log.py
Normal file
16
Difficult_Rocket/api/log.py
Normal file
@ -0,0 +1,16 @@
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# -------------------------------
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# Difficult Rocket
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# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
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# All rights reserved
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# -------------------------------
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from Difficult_Rocket.utils.log import (get_named_client_logger,
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get_named_server_logger,
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get_named_main_logger)
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__all__ = [
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'get_named_client_logger',
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'get_named_server_logger',
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'get_named_main_logger',
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]
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@ -31,7 +31,7 @@ from pyglet.text.layout import IncrementalTextLayout
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from Difficult_Rocket.api.types import FontData, Fonts
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# from Difficult_Rocket.client.guis.format import html
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from Difficult_Rocket import DR_option
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from Difficult_Rocket import DR_status
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__all__ = ['InputBox']
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@ -59,7 +59,7 @@ class TextButton(widgets.WidgetBase):
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...
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if not DR_option.InputBox_use_TextEntry:
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if not DR_status.InputBox_use_TextEntry:
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class InputBox(widgets.TextEntry):
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""" 自定义的输入框 """
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@ -134,7 +134,7 @@ if not DR_option.InputBox_use_TextEntry:
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# dpi=font_dpi)
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# self.font_height = self.font.ascent - self.font.descent
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# self.out_bound = out_line
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# if DR_option.InputBox_use_TextEntry:
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# if DR_status.InputBox_use_TextEntry:
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# # 基于IncrementalTextLayout的处理系统
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# self._doc = FormattedDocument(message)
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# # self._doc.set_style()
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@ -99,14 +99,14 @@ def write_cache(cache_stream, crash_info):
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def write_info_to_cache(cache_stream):
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# 运行状态信息
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from Difficult_Rocket import DR_option, DR_runtime
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from Difficult_Rocket import DR_status, DR_runtime
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cache_stream.write(Run_message)
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cache_stream.write(markdown_line_handler(f'DR Version: {Difficult_Rocket.game_version}', level=1))
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cache_stream.write(markdown_line_handler(f'DR language: {DR_runtime.language}', level=1))
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cache_stream.write(markdown_line_handler(f'Running Dir: {Path(os.curdir).resolve()}', level=1))
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cache_stream.write(f"\n{DR_runtime.as_markdown()}")
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cache_stream.write(DR_configs)
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cache_stream.write(f"\n{DR_option.as_markdown()}")
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cache_stream.write(f"\n{DR_status.as_markdown()}")
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cache_stream.write(Process_message)
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for process in all_process:
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process: multiprocessing.Process
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@ -37,7 +37,7 @@ from Difficult_Rocket.api.types import Options
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from Difficult_Rocket.utils.translate import tr
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from Difficult_Rocket.utils.thread import new_thread
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from Difficult_Rocket.crash import write_info_to_cache
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from Difficult_Rocket import client, server, DR_option, DR_runtime
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from Difficult_Rocket import client, server, DR_status, DR_runtime
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class Console(Options):
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@ -154,7 +154,7 @@ class Game(Options):
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def start(self):
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self.server.run()
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if DR_option.use_multiprocess:
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if DR_status.use_multiprocess:
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try:
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game_process = multiprocessing.Process(target=self.client.start, name='pyglet app')
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game_process.start()
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@ -12,9 +12,9 @@ gitee: @shenjackyuanjie
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"""
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# system function
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import warnings
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from typing import Tuple, List, Optional, TypeVar, TYPE_CHECKING
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# from DR
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if TYPE_CHECKING:
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from Difficult_Rocket.main import Game
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@ -22,7 +22,7 @@ if TYPE_CHECKING:
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else:
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Game = TypeVar("Game")
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ClientWindow = TypeVar("ClientWindow")
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from Difficult_Rocket import DR_runtime
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from Difficult_Rocket import DR_status
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from Difficult_Rocket.api.types import Options, Version
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RequireVersion = Tuple[Version, Version]
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@ -47,8 +47,8 @@ class ModInfo(Options):
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info: str = "" # 其他信息 (可以很多很多)
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"""版本相关信息"""
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DR_version: RequireVersion = (DR_runtime.DR_version, DR_runtime.DR_version) # DR SDK 兼容版本
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DR_Api_version: RequireVersion = (DR_runtime.API_version, DR_runtime.API_version) # DR Api版本
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DR_version: RequireVersion = (DR_status.DR_version, DR_status.DR_version) # DR SDK 兼容版本
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DR_Api_version: RequireVersion = (DR_status.API_version, DR_status.API_version) # DR Api版本
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Mod_Require_version: List[Tuple[str, ForceRequire, RequireVersion]] = [] # mod 依赖版本
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"""mod 状态"""
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@ -59,9 +59,15 @@ class ModInfo(Options):
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config: Options = Options() # mod 配置存储
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old_mod: Optional["ModInfo"] = None # 旧的mod实例
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def __init__(self, **kwargs):
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if not self.DR_version[0] <= DR_status.DR_version <= self.DR_version[1]:
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warnings.warn(f"mod {self.mod_id} version {self.version} is not support by DR {DR_status.DR_version}\nDR {self.DR_version} is required")
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if not self.DR_Api_version[0] <= DR_status.API_version <= self.DR_Api_version[1]:
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warnings.warn(f"mod {self.mod_id} version {self.version} is not support by DR {DR_status.API_version}\nDR {self.DR_Api_version} is required")
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super().__init__(**kwargs)
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def on_load(self, game: Game, old_self: Optional["ModInfo"] = None) -> bool:
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""" 加载时调用 """
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print(f'Mod {self.mod_id} loaded')
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return True
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def on_client_start(self, game: Game, client: ClientWindow):
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@ -11,7 +11,7 @@ from typing import List, Dict, Optional
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from Difficult_Rocket.api.screen import BaseScreen
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from Difficult_Rocket.api.types import Options, Version
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from Difficult_Rocket.mod.api import ModInfo
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# from Difficult_Rocket import DR_option, DR_runtime
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# from Difficult_Rocket import DR_status, DR_runtime
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class ModManager(Options):
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34
Difficult_Rocket/utils/log.py
Normal file
34
Difficult_Rocket/utils/log.py
Normal file
@ -0,0 +1,34 @@
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# -------------------------------
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# Difficult Rocket
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# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
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# All rights reserved
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# -------------------------------
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import logging
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from typing import Callable
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__all__ = [
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'get_named_client_logger',
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'get_named_server_logger',
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'get_named_main_logger',
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]
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def _gen_get_named_logger(from_name: str) -> Callable[[str], logging.Logger]:
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def get_named_logger(name: str) -> logging.Logger:
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logger = logging.getLogger(from_name)
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logger.name = f'{from_name}.{name}'
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return logger
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return get_named_logger
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get_named_client_logger = _gen_get_named_logger('client')
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# 用于获取一个基于 client 配置的 logger
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get_named_server_logger = _gen_get_named_logger('server')
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# 用于获取一个基于 server 配置的 logger
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get_named_main_logger = _gen_get_named_logger('main')
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# 用于获取一个基于 main 配置的 logger
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@ -17,7 +17,7 @@ import inspect
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from dataclasses import dataclass
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from typing import Union, Tuple, Any, List, Dict, Hashable, Optional
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from Difficult_Rocket import DR_runtime, DR_option
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from Difficult_Rocket import DR_runtime, DR_status
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from Difficult_Rocket.utils import tools
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from Difficult_Rocket.exception.language import (LanguageNotFound,
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TranslateKeyNotFound)
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@ -82,7 +82,7 @@ class Translates:
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def _raise_no_value(self, e: Exception, item: key_type):
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if self._config.raise_error:
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raise TranslateKeyNotFound(self._value, [x[1] for x in self._get_list]) from None
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elif DR_option.report_translate_not_found:
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elif DR_status.report_translate_not_found:
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frame = inspect.currentframe()
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if frame is not None:
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frame = frame.f_back.f_back
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@ -160,7 +160,7 @@ class Tr:
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"""
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self.language_name = language if language is not None else DR_runtime.language
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self.translates: Dict[str, Union[str, Dict]] = tools.load_file(f'configs/lang/{self.language_name}.toml')
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self.default_translate: Dict = tools.load_file(f'configs/lang/{DR_runtime.default_language}.toml')
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self.default_translate: Dict = tools.load_file(f'configs/lang/{DR_status.default_language}.toml')
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self.default_config = config.set('source', self) if config is not None else TranslateConfig(source=self)
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self.translates_cache = Translates(value=self.translates, config=self.default_config.copy())
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|
@ -1,31 +0,0 @@
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{
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'language': 'zh-cn',
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'textures': {
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'back_ground_space': 'back_ground_space.png',
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'planet': {
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'earth_ground': 'earth_ground.png'
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},
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'flame': {
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'liquid': 'liquid_engine_flame.png',
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'solid': 'solid_engine_flame.png',
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'ion': 'ion_engine_flame.png'
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}
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},
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'basic_number': {
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'G': [
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6.67,
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-11,
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[
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'N',
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'm',
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'm'
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],
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[
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'kg',
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'kg'
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]
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]
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},
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'default ship': [
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]
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}
|
@ -1,49 +0,0 @@
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{
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/*
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'part id': [
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[
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'part name', // part name can be reuse
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'description', // 描述
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], // about names and other
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[ 'float', // mass
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'bool', // hidden in part list
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'bool', // hidden in mission (even thought that is not done yet)
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'float' // buoyancy(浮力) in the water
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], // about config
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[ 'xxx.png', // texture file name
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//可以为包含文件夹的 比如:./engine/xxx.png
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[ 'float', // 贴图偏移量
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'float' ] // 指的是部件的碰撞箱左上角到贴图左上角的距离
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], // about texture
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[ 'float',
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'float' ],
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// 碰撞箱大小 (暂时只支持方形碰撞箱)
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// 坐标轴也是从左下开始
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[
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'特殊值(懒得写)'
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]
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],
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*/
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'test1': [
|
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[
|
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'test-1',
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'一个测试用部件'
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],
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[
|
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1.0,
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false,
|
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0.1
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],
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[
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'parts/Beam.png',
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[
|
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0.0,
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0.0
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]
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],
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[
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3.0,
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2.0
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]
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]
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}
|
@ -1,17 +0,0 @@
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{
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'Solar System': {
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'description': '',
|
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'planets': {
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'earth': {
|
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'description': '',
|
||||
'gravity': 9.81,
|
||||
'radius': 63710000,
|
||||
'map_color': [
|
||||
103,
|
||||
157,
|
||||
255
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,27 +0,0 @@
|
||||
[Runtime]
|
||||
|
||||
[Parts]
|
||||
battery = "Battery.png"
|
||||
beam = "Beam.png"
|
||||
cover_bottom = "CoverBottom.png"
|
||||
nose_cone = "NoseCone.png"
|
||||
|
||||
[Editor]
|
||||
[[runtime]]
|
||||
"toolbar.dark" = "ToolbarDark.png"
|
||||
"toolbar.light" = "ToolbarLight.png"
|
||||
"button_side.dark" = "ButtonDarkSide.png"
|
||||
"button_side.light" = "ButtonLightSide.png"
|
||||
|
||||
[[toggle_button]]
|
||||
stage = "ToolbarIconStaging.png"
|
||||
add_part = "ToolbarIconAddPart.png"
|
||||
menu = "ToolbarIconMenu.png"
|
||||
|
||||
[[push_button]]
|
||||
zoom = "ToolbarIconZoom.png"
|
||||
"zoom.in" = "ToolbarIconZoomIn.png"
|
||||
"zoom.out" = "ToolbarIconZoomOut.png"
|
||||
play = "ToolbarIconPlay.png"
|
||||
rotate = "RotateButton.png"
|
||||
trash_can = "TrashCan.png"
|
@ -2,9 +2,15 @@
|
||||
# DR game/DR rs 更新日志
|
||||
|
||||
- 最新版本号
|
||||
- DR game: 0.1.1.0
|
||||
- DR game: 0.2.0.0
|
||||
- DR rs: 0.2.10.1
|
||||
|
||||
## DR game 0.2.0.0
|
||||
|
||||
### 适配
|
||||
|
||||
- 适配了 `DR_sdk` `0.8.3.0` 的修改
|
||||
|
||||
## DR game 0.1.1.0
|
||||
|
||||
### 添加
|
||||
|
@ -4,6 +4,73 @@
|
||||
- 最新版本号
|
||||
- DR sdk: 0.8.2.0
|
||||
|
||||
## DR sdk 0.8.3.0
|
||||
|
||||
### 添加
|
||||
|
||||
- `DR_status`
|
||||
- 实际上就是 `DR_runtime`
|
||||
- `DR_runtime` -> `DR_status`
|
||||
- `client_running`
|
||||
- 客户端是否在运行
|
||||
- Is client running
|
||||
- `server_running`
|
||||
- 服务器是否在运行
|
||||
- Is server running
|
||||
- Mod loader
|
||||
- 添加了对支持版本号的 warnings
|
||||
- Added warnings for supporting version numbers
|
||||
- API
|
||||
- `Difficult_Rocket.api.log`
|
||||
- `get_named_client_logger`
|
||||
- `get_named_server_logger`
|
||||
- `get_named_main_logger`
|
||||
- 分别用于获取 基于 对应名称配置的 logger
|
||||
- Get the logger for the corresponding name configuration
|
||||
|
||||
### 移动
|
||||
|
||||
- `Difficult_Rocket.DR_runtime`
|
||||
- `DR_version` -> `DR_status.DR_version`
|
||||
- `API_version` -> `DR_status.API_version`
|
||||
- `Build_version` -> `DR_status.Build_version`
|
||||
- `default_language` -> `DR_status.default_language`
|
||||
|
||||
### 删除
|
||||
|
||||
- `Diffiuclt_Rocket.long_version`
|
||||
- 不再使用整数标记版本号 (反正 `Version` 有一个完整的版本号比较机制)
|
||||
- No longer use integer to mark version number (since `Version` has a complete version comparison mechanism)
|
||||
- `Difficult_Rocket.DR_rust_available`
|
||||
- 似乎我忘记删掉这个 `DR_rs` 的耦合了
|
||||
|
||||
```python
|
||||
long_version: int = 15
|
||||
"""
|
||||
long_version: 一个用于标记内部协议的整数
|
||||
15: 完全移除 DR_rust 相关内容 解耦完成
|
||||
14: BaseScreen 的每一个函数都添加了一个参数: window: "ClientWindow"
|
||||
13: 为 DR_runtime 添加 API_version
|
||||
12: 去除 DR_runtime 的 global_logger
|
||||
要 logging 自己拿去(
|
||||
11: 为 DR_option 添加 use_DR_rust
|
||||
修复了一些拼写错误
|
||||
10: 为 DR_runtime 添加 DR_Rust_get_version
|
||||
9 : 为 DR_option 添加 pyglet_macosx_dev_test
|
||||
8 : 为 DR_runtime 添加 DR_rust_version
|
||||
为 DR_option 添加 DR_rust_available
|
||||
以后就有 DR_rust 了
|
||||
7 : 为 DR_option 添加 std_font_size
|
||||
6 : 事实证明, 不如直接用int
|
||||
5 : 添加 build_version 信息,用于标记编译文件版本,
|
||||
游戏版本改为四位数,终于有一个可以让我随便刷的版本号位数了
|
||||
4 : 把 translate 的字体常量位置改了一下,顺便调换顺序
|
||||
3 : 就是试试改一下,正好 compiler 要用
|
||||
2 : 哦,对 longlong 好耶!
|
||||
1 : 我可算想起来还有这回事了 v0.6.4
|
||||
"""
|
||||
```
|
||||
|
||||
## DR sdk 0.8.2.0
|
||||
|
||||
### Fix
|
||||
|
@ -69,9 +69,9 @@ class CompilerHelper(Options):
|
||||
|
||||
def load_file(self) -> bool:
|
||||
try:
|
||||
from Difficult_Rocket import DR_runtime
|
||||
self.product_version = DR_runtime.DR_version
|
||||
self.file_version = DR_runtime.Build_version
|
||||
from Difficult_Rocket import DR_status
|
||||
self.product_version = DR_status.DR_version
|
||||
self.file_version = DR_status.Build_version
|
||||
return True
|
||||
except ImportError:
|
||||
traceback.print_exc()
|
||||
|
@ -1,3 +0,0 @@
|
||||
python3.8 setup.py build
|
||||
python3.9 setup.py build
|
||||
python3.9 post_build.py
|
@ -9,6 +9,7 @@ import traceback
|
||||
|
||||
from typing import Optional
|
||||
|
||||
from Difficult_Rocket import DR_status
|
||||
from Difficult_Rocket.main import Game
|
||||
from Difficult_Rocket.api.mod import ModInfo
|
||||
from Difficult_Rocket.api.types import Options, Version
|
||||
@ -49,7 +50,7 @@ class DR_mod(ModInfo):
|
||||
|
||||
mod_id = "difficult_rocket_mod"
|
||||
name = "Difficult Rocket mod"
|
||||
version = Version("0.1.0.0")
|
||||
version = Version("0.2.0.0")
|
||||
|
||||
writer = "shenjackyuanjie"
|
||||
link = "shenjack.top"
|
||||
@ -58,7 +59,7 @@ class DR_mod(ModInfo):
|
||||
|
||||
config = DR_mod_runtime
|
||||
|
||||
# DR_version = # DR SDK 兼容版本
|
||||
DR_version = (DR_status.DR_version, DR_status.DR_version) # DR SDK 兼容版本
|
||||
# 反正是内置 mod 跟着最新版本的 DR 走就行了
|
||||
# DR_Api_version = # DR Api版本
|
||||
# 同理 不管 API 版本 这东西要是不兼容了才是大问题
|
||||
|
@ -4,12 +4,11 @@
|
||||
# All rights reserved
|
||||
# -------------------------------
|
||||
|
||||
import math
|
||||
# import math
|
||||
import time
|
||||
import random
|
||||
import logging
|
||||
import traceback
|
||||
from xml.etree import ElementTree
|
||||
# from xml.etree import ElementTree
|
||||
from xml.etree.ElementTree import Element
|
||||
from typing import List, TYPE_CHECKING, Union, Dict, Optional, Generator
|
||||
|
||||
@ -21,17 +20,18 @@ from pyglet.math import Vec4
|
||||
from pyglet.text import Label
|
||||
from pyglet.shapes import Line, Rectangle
|
||||
from pyglet.sprite import Sprite
|
||||
from pyglet.image import Texture
|
||||
# from pyglet.image import Texture
|
||||
from pyglet.graphics import Batch, Group
|
||||
|
||||
from . import DR_mod_runtime
|
||||
|
||||
# Difficult Rocket
|
||||
from Difficult_Rocket import DR_option
|
||||
from Difficult_Rocket import DR_status
|
||||
from Difficult_Rocket.utils.translate import tr
|
||||
from Difficult_Rocket.api.types import Fonts, Options
|
||||
from Difficult_Rocket.command.line import CommandText
|
||||
from Difficult_Rocket.client.screen import BaseScreen
|
||||
from Difficult_Rocket.api.log import get_named_client_logger
|
||||
from .types import SR1Textures, SR1PartTexture, SR1PartData, SR1Rotation, xml_bool
|
||||
|
||||
if TYPE_CHECKING:
|
||||
@ -40,7 +40,7 @@ if TYPE_CHECKING:
|
||||
if DR_mod_runtime.use_DR_rust:
|
||||
from .Difficult_Rocket_rs import CenterCamera_rs, SR1PartList_rs, SR1Ship_rs
|
||||
|
||||
logger = logging.getLogger('client')
|
||||
logger = get_named_client_logger('dr_game_sr1_ship')
|
||||
|
||||
|
||||
def get_sr1_part(part_xml: Element) -> Optional[SR1PartData]:
|
||||
@ -124,7 +124,7 @@ class SR1ShipRender(BaseScreen):
|
||||
self.part_box_batch = Batch()
|
||||
self.part_batch = Batch()
|
||||
self.part_group = Group()
|
||||
self.debug_label = Label(x=20, y=main_window.height - 20, font_size=DR_option.std_font_size,
|
||||
self.debug_label = Label(x=20, y=main_window.height - 20, font_size=DR_status.std_font_size,
|
||||
text='SR1 render!', font_name=Fonts.微软等宽无线,
|
||||
width=main_window.width - 20, height=20,
|
||||
anchor_x='left', anchor_y='top')
|
||||
@ -171,7 +171,7 @@ class SR1ShipRender(BaseScreen):
|
||||
self.drawing = True
|
||||
for part_id, part in part_datas.items():
|
||||
# 下面就是调用 pyglet 去渲染的部分
|
||||
# render_scale = DR_option.gui_scale # 这个是 DR 的缩放比例 可以调节的(
|
||||
# render_scale = DR_status.gui_scale # 这个是 DR 的缩放比例 可以调节的(
|
||||
# 主要是 Windows 下有一个缩放系数嘛,我待会试试这玩意能不能获取(估计得 ctypes
|
||||
# 在不缩放的情况下,XML的1个单位长度对应60个像素
|
||||
render_x = part.x * 60
|
||||
|
Loading…
Reference in New Issue
Block a user