Feature/get named logger #29
4
DR.py
4
DR.py
@ -52,7 +52,7 @@ def main() -> int:
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from Difficult_Rocket.exception import TestError
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from Difficult_Rocket import crash
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from Difficult_Rocket import DR_option
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from Difficult_Rocket import DR_status
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try:
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from libs import pyglet # 导入pyglet
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pyglet.resource.path = ['/textures/']
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@ -72,7 +72,7 @@ def main() -> int:
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cProfile.run('game.start()', sort='calls') # 使用 cprofile 启动
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else:
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game.start() # 直接启动
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if DR_option.crash_report_test:
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if DR_status.crash_report_test:
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raise TestError('debugging') # debug 嘛,试试crash
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except Exception as exp: # 出毛病了
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# 解析错误信息
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@ -48,8 +48,6 @@ class _DR_status(Options):
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API_version: Version = Api_version # DR SDK API 版本
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# game options
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language: str = 'zh-CN'
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mod_path: str = './mods'
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default_language: str = 'zh-CN'
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# window option
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@ -62,10 +60,12 @@ class _DR_status(Options):
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class _DR_runtime(Options):
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"""
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DR 的运行时配置/状态
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DR 的运行时配置 / 状态
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"""
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name = 'DR Runtime'
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language: str = 'zh-CN'
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mod_path: str = './mods'
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DR_Mod_List: List[Tuple[str, Version]] = [] # DR Mod 列表 (name, version)
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# run status
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@ -31,7 +31,7 @@ from pyglet.text.layout import IncrementalTextLayout
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from Difficult_Rocket.api.types import FontData, Fonts
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# from Difficult_Rocket.client.guis.format import html
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from Difficult_Rocket import DR_option
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from Difficult_Rocket import DR_status
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__all__ = ['InputBox']
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@ -59,7 +59,7 @@ class TextButton(widgets.WidgetBase):
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...
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if not DR_option.InputBox_use_TextEntry:
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if not DR_status.InputBox_use_TextEntry:
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class InputBox(widgets.TextEntry):
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""" 自定义的输入框 """
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@ -134,7 +134,7 @@ if not DR_option.InputBox_use_TextEntry:
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# dpi=font_dpi)
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# self.font_height = self.font.ascent - self.font.descent
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# self.out_bound = out_line
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# if DR_option.InputBox_use_TextEntry:
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# if DR_status.InputBox_use_TextEntry:
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# # 基于IncrementalTextLayout的处理系统
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# self._doc = FormattedDocument(message)
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# # self._doc.set_style()
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@ -99,14 +99,14 @@ def write_cache(cache_stream, crash_info):
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def write_info_to_cache(cache_stream):
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# 运行状态信息
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from Difficult_Rocket import DR_option, DR_runtime
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from Difficult_Rocket import DR_status, DR_runtime
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cache_stream.write(Run_message)
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cache_stream.write(markdown_line_handler(f'DR Version: {Difficult_Rocket.game_version}', level=1))
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cache_stream.write(markdown_line_handler(f'DR language: {DR_runtime.language}', level=1))
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cache_stream.write(markdown_line_handler(f'Running Dir: {Path(os.curdir).resolve()}', level=1))
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cache_stream.write(f"\n{DR_runtime.as_markdown()}")
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cache_stream.write(DR_configs)
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cache_stream.write(f"\n{DR_option.as_markdown()}")
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cache_stream.write(f"\n{DR_status.as_markdown()}")
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cache_stream.write(Process_message)
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for process in all_process:
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process: multiprocessing.Process
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@ -22,7 +22,7 @@ if TYPE_CHECKING:
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else:
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Game = TypeVar("Game")
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ClientWindow = TypeVar("ClientWindow")
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from Difficult_Rocket import DR_runtime
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from Difficult_Rocket import DR_status
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from Difficult_Rocket.api.types import Options, Version
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RequireVersion = Tuple[Version, Version]
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@ -47,8 +47,8 @@ class ModInfo(Options):
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info: str = "" # 其他信息 (可以很多很多)
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"""版本相关信息"""
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DR_version: RequireVersion = (DR_runtime.DR_version, DR_runtime.DR_version) # DR SDK 兼容版本
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DR_Api_version: RequireVersion = (DR_runtime.API_version, DR_runtime.API_version) # DR Api版本
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DR_version: RequireVersion = (DR_status.DR_version, DR_status.DR_version) # DR SDK 兼容版本
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DR_Api_version: RequireVersion = (DR_status.API_version, DR_status.API_version) # DR Api版本
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Mod_Require_version: List[Tuple[str, ForceRequire, RequireVersion]] = [] # mod 依赖版本
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"""mod 状态"""
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@ -11,7 +11,7 @@ from typing import List, Dict, Optional
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from Difficult_Rocket.api.screen import BaseScreen
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from Difficult_Rocket.api.types import Options, Version
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from Difficult_Rocket.mod.api import ModInfo
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# from Difficult_Rocket import DR_option, DR_runtime
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# from Difficult_Rocket import DR_status, DR_runtime
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class ModManager(Options):
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@ -17,7 +17,7 @@ import inspect
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from dataclasses import dataclass
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from typing import Union, Tuple, Any, List, Dict, Hashable, Optional
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from Difficult_Rocket import DR_runtime, DR_option
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from Difficult_Rocket import DR_runtime, DR_status
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from Difficult_Rocket.utils import tools
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from Difficult_Rocket.exception.language import (LanguageNotFound,
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TranslateKeyNotFound)
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@ -82,7 +82,7 @@ class Translates:
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def _raise_no_value(self, e: Exception, item: key_type):
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if self._config.raise_error:
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raise TranslateKeyNotFound(self._value, [x[1] for x in self._get_list]) from None
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elif DR_option.report_translate_not_found:
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elif DR_status.report_translate_not_found:
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frame = inspect.currentframe()
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if frame is not None:
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frame = frame.f_back.f_back
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@ -160,7 +160,7 @@ class Tr:
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"""
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self.language_name = language if language is not None else DR_runtime.language
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self.translates: Dict[str, Union[str, Dict]] = tools.load_file(f'configs/lang/{self.language_name}.toml')
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self.default_translate: Dict = tools.load_file(f'configs/lang/{DR_runtime.default_language}.toml')
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self.default_translate: Dict = tools.load_file(f'configs/lang/{DR_status.default_language}.toml')
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self.default_config = config.set('source', self) if config is not None else TranslateConfig(source=self)
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self.translates_cache = Translates(value=self.translates, config=self.default_config.copy())
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@ -2,9 +2,15 @@
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# DR game/DR rs 更新日志
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- 最新版本号
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- DR game: 0.1.1.0
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- DR game: 0.2.0.0
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- DR rs: 0.2.10.1
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## DR game 0.2.0.0
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### 适配
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- 适配了 `DR_sdk` `0.8.3.0` 的修改
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## DR game 0.1.1.0
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### 添加
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@ -22,10 +22,9 @@
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- `Difficult_Rocket.DR_runtime`
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- `DR_version` -> `DR_status.DR_version`
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- `Build_version` -> `DR_status.Build_version`
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- `API_version` -> `DR_status.API_version`
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- `language` -> `DR_status.language`
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- `mod_path` -> `DR_status.mod_path`
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- `Build_version` -> `DR_status.Build_version`
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- `default_language` -> `DR_status.default_language`
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### 删除
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@ -1,3 +0,0 @@
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python3.8 setup.py build
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python3.9 setup.py build
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python3.9 post_build.py
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@ -49,7 +49,7 @@ class DR_mod(ModInfo):
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mod_id = "difficult_rocket_mod"
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name = "Difficult Rocket mod"
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version = Version("0.1.0.0")
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version = Version("0.2.0.0")
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writer = "shenjackyuanjie"
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link = "shenjack.top"
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@ -27,7 +27,7 @@ from pyglet.graphics import Batch, Group
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from . import DR_mod_runtime
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# Difficult Rocket
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from Difficult_Rocket import DR_option
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from Difficult_Rocket import DR_status
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from Difficult_Rocket.utils.translate import tr
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from Difficult_Rocket.api.types import Fonts, Options
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from Difficult_Rocket.command.line import CommandText
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@ -124,7 +124,7 @@ class SR1ShipRender(BaseScreen):
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self.part_box_batch = Batch()
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self.part_batch = Batch()
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self.part_group = Group()
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self.debug_label = Label(x=20, y=main_window.height - 20, font_size=DR_option.std_font_size,
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self.debug_label = Label(x=20, y=main_window.height - 20, font_size=DR_status.std_font_size,
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text='SR1 render!', font_name=Fonts.微软等宽无线,
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width=main_window.width - 20, height=20,
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anchor_x='left', anchor_y='top')
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@ -171,7 +171,7 @@ class SR1ShipRender(BaseScreen):
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self.drawing = True
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for part_id, part in part_datas.items():
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# 下面就是调用 pyglet 去渲染的部分
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# render_scale = DR_option.gui_scale # 这个是 DR 的缩放比例 可以调节的(
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# render_scale = DR_status.gui_scale # 这个是 DR 的缩放比例 可以调节的(
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# 主要是 Windows 下有一个缩放系数嘛,我待会试试这玩意能不能获取(估计得 ctypes
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# 在不缩放的情况下,XML的1个单位长度对应60个像素
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render_x = part.x * 60
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