DR -> DR SDK #16
@ -13,6 +13,7 @@ from MCDR.version import Version
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# from DR
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from Difficult_Rocket.main import Game
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from Difficult_Rocket import DR_runtime, Options
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from Difficult_Rocket.client import ClientWindow
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"""
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@ -66,7 +67,7 @@ class ModInfo(Options):
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""" 服务器停止时调用 """
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print(f'Mod {self.mod_id} server stop')
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def on_client_start(self, game: Game):
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def on_client_start(self, game: Game, client: ClientWindow):
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""" 客户端启动时调用 """
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print(f'Mod {self.mod_id} client start')
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@ -12,7 +12,7 @@ import inspect
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import functools
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import traceback
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from typing import List, Callable
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from typing import Callable, Dict
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from decimal import Decimal
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# third function
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@ -25,6 +25,7 @@ from pyglet.window import Window
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from pyglet.window import key, mouse
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# Difficult_Rocket function
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# from Difficult_Rocket.main import Game
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from Difficult_Rocket.utils import tools
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from Difficult_Rocket.api.types import Options
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from Difficult_Rocket.command import line, tree
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@ -62,7 +63,7 @@ class ClientOption(Options):
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class Client:
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def __init__(self, net_mode='local'):
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def __init__(self, game: "Game", net_mode='local'):
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start_time = time.time_ns()
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# logging
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self.logger = logging.getLogger('client')
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@ -74,7 +75,9 @@ class Client:
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self.process_name = 'Client process'
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self.process_pid = os.getpid()
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self.net_mode = net_mode
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self.window = ClientWindow(net_mode=self.net_mode, width=self.config.width, height=self.config.height,
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self.game = game
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self.window = ClientWindow(game=game, net_mode=self.net_mode,
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width=self.config.width, height=self.config.height,
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fullscreen=self.config.fullscreen, caption=self.config.caption,
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resizable=self.config.resizeable, visible=self.config.visible,
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file_drops=True)
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@ -108,7 +111,7 @@ def _call_screen_after(func: Callable) -> Callable:
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@functools.wraps(func)
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def warped(self: "ClientWindow", *args, **kwargs):
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result = func(self, *args, **kwargs)
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for a_screen in self.screen_list:
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for title, a_screen in self.screen_list.items():
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a_screen.window_pointer = self
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# 提前帮子窗口设置好指针
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if hasattr(a_screen, func.__name__):
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@ -125,7 +128,7 @@ def _call_screen_after(func: Callable) -> Callable:
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def _call_screen_before(func: Callable) -> Callable:
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@functools.wraps(func)
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def warped(self: "ClientWindow", *args, **kwargs):
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for a_screen in self.screen_list:
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for title, a_screen in self.screen_list.items():
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a_screen.window_pointer = self
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# 提前帮子窗口设置好指针
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if hasattr(a_screen, func.__name__):
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@ -142,7 +145,7 @@ def _call_screen_before(func: Callable) -> Callable:
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class ClientWindow(Window):
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def __init__(self, net_mode='local', *args, **kwargs):
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def __init__(self, game: "Game", net_mode='local', *args, **kwargs):
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"""
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@param net_mode:
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@ -155,6 +158,7 @@ class ClientWindow(Window):
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self.logger = logging.getLogger('client')
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self.logger.info(tr().window.setup.start())
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# value
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self.game = game
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self.net_mode = net_mode
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self.run_input = False
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# configs
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@ -170,7 +174,7 @@ class ClientWindow(Window):
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# frame
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self.frame = pyglet.gui.Frame(self, order=20)
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self.M_frame = pyglet.gui.MovableFrame(self, modifier=key.LCTRL)
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self.screen_list: List[BaseScreen] = []
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self.screen_list: Dict[str, BaseScreen] = {}
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# setup
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self.setup()
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# 命令显示
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@ -199,8 +203,9 @@ class ClientWindow(Window):
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self.logger.info(f'find mods: {DR_runtime.find_mods()}')
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self.load_fonts()
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# TODO 读取配置文件,加载不同的屏幕,解耦
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self.screen_list.append(DRDEBUGScreen(self))
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self.screen_list.append(DRScreen(self))
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self.screen_list['DR_debug'] = DRDEBUGScreen(self)
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self.screen_list['DR_main'] = DRScreen(self)
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self.game.dispatch_event('on_client_start', game=self.game, client=self)
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def load_fonts(self) -> None:
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fonts_folder_path = self.main_config['runtime']['fonts_folder']
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@ -243,8 +248,8 @@ class ClientWindow(Window):
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client api
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"""
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def add_sub_screen(self, sub_screen: type(BaseScreen)):
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self.screen_list.append(sub_screen(self))
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def add_sub_screen(self, title: str, sub_screen: type(BaseScreen)):
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self.screen_list[title] = sub_screen(self)
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"""
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draws and some event
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@ -75,19 +75,22 @@ class Game:
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def load_mods(self) -> None:
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mods = []
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paths = Path(DR_runtime.mod_path).iterdir()
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sys.path.append(DR_runtime.mod_path)
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for mod_path in paths:
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try:
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if mod_path.name == '__pycache__':
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continue
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self.logger.info(tr().main.mod.find.start().format(mod_path))
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if mod_path.is_dir() and mod_path.name != '__pycache__':
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if mod_path.is_dir():
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if importlib.util.find_spec(mod_path.name) is not None:
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mods.append(mod_path.name)
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else:
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self.logger.warning(tr().main.mod.load.failed.info().format(mod_path.name, tr().main.mod.find.failed.no_spce()))
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self.logger.warning(tr().main.mod.load.faild.info().format(mod_path.name, tr().main.mod.find.faild.no_spec()))
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elif mod_path.suffix in ('.pyz', '.zip', '.pyd', '.py'):
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if importlib.util.find_spec(mod_path.name) is not None:
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mods.append(mod_path.name)
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except ImportError as e:
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self.logger.warning(tr().main.mod.find.failed().format(mod_path, e))
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self.logger.warning(tr().main.mod.find.faild().format(mod_path, e))
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self.logger.info(tr().main.mod.find.done())
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module = []
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for mod in mods:
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@ -95,7 +98,7 @@ class Game:
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self.logger.info(tr().main.mod.load.start().format(mod))
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mod_module = importlib.import_module(mod)
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if not hasattr(mod_module, "mod_class"):
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self.logger.warning(tr().main.mod.load.failed.info().format(mod, tr().main.mod.load.failed.no_mod_class()))
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self.logger.warning(tr().main.mod.load.faild.info().format(mod, tr().main.mod.load.faild.no_mod_class()))
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del mod_module # 释放内存
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continue
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mod_class = mod_module.mod_class
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@ -103,14 +106,26 @@ class Game:
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module.append(mod_class)
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self.logger.info(tr().main.mod.load.info().format(mod_class.mod_id, mod_class.version))
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except ImportError as e:
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self.logger.warning(tr().main.mod.load.failed().format(mod, e))
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self.logger.warning(tr().main.mod.load.faild().format(mod, e))
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self.logger.info(tr().main.mod.load.done())
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self.loaded_mods = module
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mod_list = []
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for mod in module:
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mod_list.append((mod.mod_id, mod.version))
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DR_runtime.DR_Mod_List = mod_list
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def dispatch_event(self, event_name: str, *args, **kwargs) -> None:
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for mod in self.loaded_mods:
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if hasattr(mod, event_name):
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try:
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getattr(mod, event_name)(*args, **kwargs)
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except Exception as e:
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self.logger.error(tr().main.mod.event.error().format(event_name, e, mod.mod_id))
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def setup(self) -> None:
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self.client = client.Client(net_mode='local')
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self.server = server.Server(net_mode='local')
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self.load_mods()
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self.client = client.Client(game=self, net_mode='local')
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self.server = server.Server(net_mode='local')
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def python_version_check(self) -> None: # best 3.8+ and write at 3.8.10
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self.logger.info(f"{tr().main.version.now_on()} {self.on_python_v}")
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@ -29,6 +29,7 @@ mod.load.info = "mod id: {} 版本号: {}"
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mod.load.faild.info = "Mod 加载失败: {} 错误信息: {}"
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mod.load.faild.no_mod_class = "没有找到 Mod 类"
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mod.load.done = "所有 Mod 加载完成"
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mod.event.error = "Mod 事件 {} 发生错误 {} Mod: {}"
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[client]
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setup.start = "客户端加载开始"
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@ -7,13 +7,14 @@
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from .sr1_ship import SR1ShipRender
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from MCDR.version import Version
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from Difficult_Rocket.api.mod import ModInfo
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from Difficult_Rocket.main import Game
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from Difficult_Rocket.api.mod import ModInfo
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from Difficult_Rocket.client import ClientWindow
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class DR_mod(ModInfo):
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mod_id = "Difficult_Rocket_mod"
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mod_id = "difficult_rocket_mod"
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name = "Difficult Rocket mod"
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version = Version("0.7.2.2")
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@ -30,5 +31,9 @@ class DR_mod(ModInfo):
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def on_load(self, game: Game):
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...
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def on_client_start(self, game: Game, client: ClientWindow):
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print('DR_mod: on_client_start')
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client.add_sub_screen("SR1_ship", SR1ShipRender)
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mod_class = DR_mod
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Reference in New Issue
Block a user