DR -> DR SDK #16
@ -151,34 +151,30 @@ class _DR_runtime(Options):
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return True
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return True
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return False
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return False
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def load_mods(self) -> None:
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mod_list = self.find_mods()
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def find_mods(self) -> List[str]:
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def find_mods(self) -> List[str]:
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mods = []
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mods = []
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paths = Path(self.mod_path).iterdir()
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paths = Path(self.mod_path).iterdir()
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sys.path.append(self.mod_path)
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sys.path.append(self.mod_path)
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for mod_path in paths:
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# for mod_path in paths:
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try:
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# try:
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if mod_path.is_dir() and mod_path.name != '__pycache__': # 处理文件夹 mod
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# if mod_path.is_dir() and mod_path.name != '__pycache__': # 处理文件夹 mod
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if importlib.util.find_spec(mod_path.name) is not None:
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# if importlib.util.find_spec(mod_path.name) is not None:
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mods.append(mod_path.name)
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# mods.append(mod_path.name)
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else:
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# else:
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print(f'can not import mod {mod_path} because importlib can not find spec')
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# print(f'can not import mod {mod_path} because importlib can not find spec')
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elif mod_path.suffix in ('.pyz', '.zip'): # 处理压缩包 mod
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# elif mod_path.suffix in ('.pyz', '.zip'): # 处理压缩包 mod
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if importlib.util.find_spec(mod_path.name) is not None:
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# if importlib.util.find_spec(mod_path.name) is not None:
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mods.append(mod_path.name)
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# mods.append(mod_path.name)
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elif mod_path.suffix == '.pyd': # pyd 扩展 mod
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# elif mod_path.suffix == '.pyd': # pyd 扩展 mod
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if importlib.util.find_spec(mod_path.name) is not None:
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# if importlib.util.find_spec(mod_path.name) is not None:
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mods.append(mod_path.name)
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# mods.append(mod_path.name)
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elif mod_path.suffix == '.py': # 处理单文件 mod
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# elif mod_path.suffix == '.py': # 处理单文件 mod
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print(f'importing mod {mod_path=} {mod_path.stem}')
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# print(f'importing mod {mod_path=} {mod_path.stem}')
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if importlib.util.find_spec(mod_path.stem) is not None:
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# if importlib.util.find_spec(mod_path.stem) is not None:
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mods.append(mod_path.stem)
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# mods.append(mod_path.stem)
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except ImportError:
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# except ImportError:
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print(f'ImportError when loading mod {mod_path}')
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# print(f'ImportError when loading mod {mod_path}')
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traceback.print_exc()
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# traceback.print_exc()
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return mods
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return mods
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@ -11,6 +11,7 @@ from typing import Tuple, List, Optional
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from MCDR.version import Version
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from MCDR.version import Version
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# from DR
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# from DR
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from Difficult_Rocket.main import Game
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from Difficult_Rocket import DR_runtime, Options
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from Difficult_Rocket import DR_runtime, Options
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@ -53,10 +54,22 @@ class ModInfo(Options):
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config: Options = Options() # mod 配置存储
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config: Options = Options() # mod 配置存储
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old_mod: Optional["ModInfo"] = None # 旧的mod实例
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old_mod: Optional["ModInfo"] = None # 旧的mod实例
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def on_load(self):
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def on_load(self, game: Game):
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""" 加载时调用 """
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""" 加载时调用 """
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print(f'Mod {self.mod_id} loaded')
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print(f'Mod {self.mod_id} loaded')
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def on_unload(self):
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def on_server_start(self, game: Game):
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""" 服务器启动时调用 """
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print(f'Mod {self.mod_id} server start')
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def on_server_stop(self, game: Game):
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""" 服务器停止时调用 """
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print(f'Mod {self.mod_id} server stop')
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def on_client_start(self, game: Game):
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""" 客户端启动时调用 """
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print(f'Mod {self.mod_id} client start')
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def on_unload(self, game: Game):
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""" 卸载时调用 """
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""" 卸载时调用 """
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print(f'Mod {self.mod_id} unloaded')
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print(f'Mod {self.mod_id} unloaded')
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@ -195,8 +195,8 @@ class ClientWindow(Window):
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def setup(self):
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def setup(self):
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self.set_icon(pyglet.image.load('./textures/icon.png'))
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self.set_icon(pyglet.image.load('./textures/icon.png'))
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self.logger.info(f"=== finding mods from {DR_runtime.mod_path} ===")
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# self.logger.info(f"=== finding mods from {DR_runtime.mod_path} ===")
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self.logger.info(f'find mods: {DR_runtime.find_mods()}')
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# self.logger.info(f'find mods: {DR_runtime.find_mods()}')
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self.load_fonts()
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self.load_fonts()
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# TODO 读取配置文件,加载不同的屏幕,解耦
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# TODO 读取配置文件,加载不同的屏幕,解耦
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self.screen_list.append(DRDEBUGScreen(self))
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self.screen_list.append(DRDEBUGScreen(self))
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@ -15,16 +15,19 @@ import os
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import sys
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import sys
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import time
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import time
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import logging
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import logging
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import importlib
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import importlib.util
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import logging.config
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import logging.config
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import multiprocessing
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import multiprocessing
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from io import StringIO
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from io import StringIO
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from pathlib import Path
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if __name__ == '__main__': # been start will not run this
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if __name__ == '__main__': # been start will not run this
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sys.path.append('/bin/libs')
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sys.path.append('/bin/libs')
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sys.path.append('/bin')
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sys.path.append('/bin')
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from Difficult_Rocket import client, server, DR_option
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from Difficult_Rocket import client, server, DR_option, DR_runtime
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from Difficult_Rocket.crash import write_info_to_cache
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from Difficult_Rocket.crash import write_info_to_cache
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from Difficult_Rocket.utils import tools
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from Difficult_Rocket.utils import tools
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@ -58,6 +61,9 @@ class Game:
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# version check
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# version check
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self.log_env()
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self.log_env()
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self.python_version_check()
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self.python_version_check()
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self.loaded_mods = []
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# self.client = client.Client
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# self.server = server.Server
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self.setup()
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self.setup()
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def log_env(self) -> None:
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def log_env(self) -> None:
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@ -66,9 +72,45 @@ class Game:
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text = cache_steam.getvalue()
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text = cache_steam.getvalue()
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self.logger.info(text)
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self.logger.info(text)
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def load_mods(self) -> None:
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mods = []
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paths = Path(DR_runtime.mod_path).iterdir()
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for mod_path in paths:
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try:
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self.logger.info(tr().main.mod.find.start().format(mod_path))
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if mod_path.is_dir() and mod_path.name != '__pycache__':
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if importlib.util.find_spec(mod_path.name) is not None:
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mods.append(mod_path.name)
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else:
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self.logger.warning(tr().main.mod.load.failed.info().format(mod_path.name, tr().main.mod.find.failed.no_spce()))
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elif mod_path.suffix in ('.pyz', '.zip', '.pyd', '.py'):
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if importlib.util.find_spec(mod_path.name) is not None:
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mods.append(mod_path.name)
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except ImportError as e:
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self.logger.warning(tr().main.mod.find.failed().format(mod_path, e))
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self.logger.info(tr().main.mod.find.done())
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module = []
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for mod in mods:
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try:
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self.logger.info(tr().main.mod.load.start().format(mod))
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mod_module = importlib.import_module(mod)
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if not hasattr(mod_module, "mod_class"):
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self.logger.warning(tr().main.mod.load.failed.info().format(mod, tr().main.mod.load.failed.no_mod_class()))
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del mod_module # 释放内存
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continue
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mod_class = mod_module.mod_class
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mod_class = mod_class()
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module.append(mod_class)
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self.logger.info(tr().main.mod.load.info().format(mod_class.mod_id, mod_class.version))
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except ImportError as e:
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self.logger.warning(tr().main.mod.load.failed().format(mod, e))
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self.logger.info(tr().main.mod.load.done())
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self.loaded_mods = module
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def setup(self) -> None:
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def setup(self) -> None:
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self.client = client.Client(net_mode='local')
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self.client = client.Client(net_mode='local')
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self.server = server.Server(net_mode='local')
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self.server = server.Server(net_mode='local')
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# self.load_mods()
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def python_version_check(self) -> None: # best 3.8+ and write at 3.8.10
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def python_version_check(self) -> None: # best 3.8+ and write at 3.8.10
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self.logger.info(f"{tr().main.version.now_on()} {self.on_python_v}")
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self.logger.info(f"{tr().main.version.now_on()} {self.on_python_v}")
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@ -8,7 +8,7 @@ from .sr1_ship import SR1ShipRender
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from MCDR.version import Version
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from MCDR.version import Version
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from Difficult_Rocket.api.mod import ModInfo
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from Difficult_Rocket.api.mod import ModInfo
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from Difficult_Rocket.client import ClientWindow
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from Difficult_Rocket.main import Game
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class DR_mod(ModInfo):
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class DR_mod(ModInfo):
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@ -27,7 +27,7 @@ class DR_mod(ModInfo):
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# DR_Api_version = # DR Api版本
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# DR_Api_version = # DR Api版本
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# 同理 不管 API 版本 这东西要是不兼容了才是大问题
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# 同理 不管 API 版本 这东西要是不兼容了才是大问题
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def on_load(self):
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def on_load(self, game: Game):
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...
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...
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Loading…
Reference in New Issue
Block a user