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2e509575cd
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2e509575cd | |||
33d5788826 | |||
6dbffb322d |
9
Difficult_Rocket/api/gui/__init__.py
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9
Difficult_Rocket/api/gui/__init__.py
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@ -0,0 +1,9 @@
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# -------------------------------
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# Difficult Rocket
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# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
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# All rights reserved
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# -------------------------------
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__all__ = [
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'widget'
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]
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11
Difficult_Rocket/api/gui/widget/__init__.py
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11
Difficult_Rocket/api/gui/widget/__init__.py
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@ -0,0 +1,11 @@
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# -------------------------------
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# Difficult Rocket
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# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
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# All rights reserved
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# -------------------------------
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from Difficult_Rocket.gui.widget.button import PressTextButton
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__all__ = [
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'PressTextButton'
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]
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@ -247,7 +247,7 @@ class ClientWindow(Window):
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batch=self.main_batch, text='', group=Group(1000, parent=self.main_group)) # 实例化
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self.input_box.push_handlers(self)
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self.input_box.set_handler('on_commit', self.on_input)
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self.set_handlers(self.input_box)
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self.push_handlers(self.input_box)
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self.input_box.enabled = True
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# 设置刷新率
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# pyglet.clock.schedule_interval(self.draw_update, float(self.SPF))
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@ -424,7 +424,7 @@ class ClientWindow(Window):
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...
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@_call_screen_after
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def on_mouse_motion(self, x, y, dx, dy) -> None:
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def on_mouse_motion(self, x, y, dx, dy):
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...
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@_call_screen_after
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@ -15,19 +15,36 @@ from typing import Optional, Union, Tuple
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# from libs import pyglet
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# from pyglet import font
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from pyglet.text import Label, HTMLLabel
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from pyglet.window import key
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from pyglet.text import Label
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from pyglet.window import mouse
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from pyglet.gui import widgets
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# from pyglet.sprite import Sprite
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from pyglet.shapes import Rectangle
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# from pyglet.image import AbstractImage
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from pyglet.graphics import Batch, Group
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from pyglet.text.caret import Caret
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from pyglet.text.document import UnformattedDocument
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from pyglet.text.layout import IncrementalTextLayout
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from Difficult_Rocket.api.types import Fonts
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from Difficult_Rocket import DR_status
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# from Difficult_Rocket import DR_status
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RGBA = Tuple[int, int, int, int]
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class BaseTheme:
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"""
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用于定义主题的类
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"""
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def __init__(self,
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main_color: RGBA = (39, 73, 114, 256),
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secondary_color: RGBA = (66, 150, 250, 256),
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main_font: str = Fonts.鸿蒙简体,
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):
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self.main_color = main_color
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self.secondary_color = secondary_color
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self.main_font = main_font
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class PressTextButton(widgets.WidgetBase):
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@ -47,15 +64,17 @@ class PressTextButton(widgets.WidgetBase):
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group: Optional[Group] = None,
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):
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super().__init__(x, y, width, height)
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self.back_ground_batch = Batch()
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self.back_ground_batch = batch or Batch()
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self.front_batch = batch or Batch()
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if group:
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self.front_group = Group(order=5, parent=group)
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self.back_ground_group = Group(order=10, parent=group)
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self.front_group = Group(order=10, parent=group)
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self.back_ground_group = Group(order=5, parent=group)
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else:
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self.front_group = Group(order=5)
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self.back_ground_group = Group(order=10)
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self.pressed = False
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self.untouched_color = (39, 73, 114, 255)
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self.touched_color = (66, 150, 250, 255)
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self.hit_color = (15, 135, 250, 255)
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@ -63,7 +82,8 @@ class PressTextButton(widgets.WidgetBase):
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self.text = text
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self.text_label = Label(font_name=font, font_size=font_size,
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batch=self.front_batch, group=self.front_group)
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batch=self.front_batch, group=self.front_group,
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x=self._x, y=self._y, text=self.text)
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self.back_rec = Rectangle(x=self._x, y=self._y, width=self._width, height=self._height,
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color=self.untouched_color, # ImGui color
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batch=self.back_ground_batch, group=self.back_ground_group)
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@ -76,18 +96,25 @@ class PressTextButton(widgets.WidgetBase):
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return item in self.back_rec
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def on_mouse_motion(self, x, y, dx, dy):
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if (x, y) in self:
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if (x, y) in self.back_rec:
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self.back_rec.color = self.touched_color
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else:
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self.pressed = False
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self.back_rec.color = self.untouched_color
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def on_mouse_press(self, x, y, buttons, modifiers):
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if (x, y) in self:
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def on_mouse_press(self, x, y, buttons, modifiers) -> bool:
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if (x, y) in self and buttons == mouse.LEFT:
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self.back_rec.color = self.hit_color
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self.dispatch_event('on_press', x, y)
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self.pressed = True
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return True
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return False
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def on_mouse_release(self, x, y, buttons, modifiers):
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if self.pressed and (x, y) in self:
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self.back_rec.color = self.touched_color
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self.pressed = False
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def _update_position(self):
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self.text_label.position = self._x, self._y
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self.back_rec.position = self._x, self._y
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@ -4,6 +4,7 @@
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# All rights reserved
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# -------------------------------
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import shutil
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import traceback
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from io import StringIO
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from dataclasses import dataclass
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@ -175,15 +176,12 @@ class Options:
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self.cached_options = self.option()
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return self.cached_options
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def option_with_len(self, longest: Optional[int] = None) -> Tuple[List[Tuple[str, Union[Any, Type], Type]], int, int, int]:
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def option_with_len(self) -> Tuple[List[Tuple[str, Any, Type]], int, int, int]:
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"""
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返回一个可以用于打印的 option 列表
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:return:
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"""
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if longest is None:
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options = self.flush_option()
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else:
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options = self.str_option(longest)
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max_len_key = 1
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max_len_value = 1
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max_len_value_t = 1
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@ -193,19 +191,53 @@ class Options:
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max_len_key = max(max_len_key, len(key))
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max_len_value = max(max_len_value, len(str(value)))
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max_len_value_t = max(max_len_value_t, len(str(value_t)))
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option_list.append((key, value, value_t))
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return option_list, max_len_key, max_len_value, max_len_value_t
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option_list.append([key, value, value_t])
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return [option_list, max_len_key, max_len_value, max_len_value_t] # noqa
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def as_markdown(self, longest: Optional[int] = None) -> str:
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"""
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返回一个 markdown 格式的 option 字符串
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:return: markdown 格式的 option 字符串
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"""
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value = self.option_with_len(longest)
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value = self.option_with_len()
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cache = StringIO()
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option_len = max(value[1], len('Option'))
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value_len = max(value[2], len('Value'))
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value_type_len = max(value[3], len('Value Type'))
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# | Option | Value | Value Type |
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shortest = len('Option" "Value" "Value Type')
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if longest is not None:
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console_width = max(longest, shortest)
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else:
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console_width = shutil.get_terminal_size(fallback=(100, 80)).columns
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console_width = max(console_width, shortest)
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option_len = min(option_len, console_width // 3)
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value_len = min(value_len, console_width // 3)
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value_type_len = min(value_type_len, console_width // 3)
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# 先指定每一个列的输出最窄宽度, 然后去尝试增加宽度
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while option_len + value_len + value_type_len + 16 < console_width:
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# 每一个部分的逻辑都是
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# 如果现在的输出长度小于原始长度
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# 并且长度 + 1 之后的总长度依然在允许范围内
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# 那么就 + 1
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if option_len < value[1] and option_len + value_len + value_type_len + 1 + 15 < console_width:
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option_len += 1
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if value_len < value[2] and option_len + value_len + value_type_len + 1 + 15 < console_width:
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value_len += 1
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if value_type_len < value[3] and option_len + value_len + value_type_len + 1 + 15 < console_width:
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value_type_len += 1
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for k in range(len(value[0])):
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if len(str(value[0][k][0])) > option_len:
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value[0][k][0] = str(value[0][k][0])[:value_len - 3] + '..'
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if len(str(value[0][k][1])) > value_len:
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value[0][k][1] = str(value[0][k][1])[:value_len - 3] + '..'
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if len(str(value[0][k][2])) > value_type_len:
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value[0][k][2] = str(value[0][k][2])[:value_len - 3] + '..'
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cache.write(
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f"| Option{' ' * (option_len - 3)}| Value{' ' * (value_len - 2)}| Value Type{' ' * (value_type_len - 7)}|\n")
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cache.write(f'|:{"-" * (option_len + 3)}|:{"-" * (value_len + 3)}|:{"-" * (value_type_len + 3)}|\n')
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@ -25,13 +25,12 @@ from .types import SR1Textures, SR1Rotation
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# Difficult Rocket
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from Difficult_Rocket import DR_status
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from Difficult_Rocket.utils.translate import Tr
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from Difficult_Rocket.client import ClientWindow
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from Difficult_Rocket.api.types import Fonts, Options
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from Difficult_Rocket.command.line import CommandText
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from Difficult_Rocket.client.screen import BaseScreen
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from Difficult_Rocket.api.camera import CenterGroupCamera
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if TYPE_CHECKING:
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from Difficult_Rocket.client import ClientWindow
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from Difficult_Rocket.api.gui.widget import PressTextButton
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if DR_mod_runtime.use_DR_rust:
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from .Difficult_Rocket_rs import (SR1PartList_rs,
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@ -63,7 +62,7 @@ class SR1ShipRender(BaseScreen):
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"""用于渲染 sr1 船的类"""
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def __init__(self,
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main_window: "ClientWindow"):
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main_window: ClientWindow):
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super().__init__(main_window)
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self.logger = logger
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logger.info(sr_tr().mod.info.setup.start())
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@ -96,6 +95,12 @@ class SR1ShipRender(BaseScreen):
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x=main_window.width / 2, y=main_window.height / 2)
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self.render_d_label.visible = self.status.draw_d_pos
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self.test_button = PressTextButton(x=100, y=100,
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width=100, height=20, text='test button',
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batch=self.main_batch, group=Group(5, parent=main_window.main_group))
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# self.test_button.push_handlers(main_window)
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main_window.push_handlers(self.test_button)
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# Optional data
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self.textures: SR1Textures = SR1Textures()
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self.gen_draw: Optional[Generator] = None
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@ -269,7 +274,7 @@ class SR1ShipRender(BaseScreen):
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len(self.rust_ship.as_list()),
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f'{full_mass}kg' if DR_mod_runtime.use_DR_rust else sr_tr().game.require_DR_rs()))
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def draw_batch(self, window: "ClientWindow"):
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def draw_batch(self, window: ClientWindow):
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if self.status.draw_done:
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self.render_d_label.text = f'x: {self.group_camera.view_x} y: {self.group_camera.view_y}'
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self.render_d_label.position = self.group_camera.view_x + (self.window_pointer.width / 2), self.group_camera.view_y + (
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@ -286,7 +291,7 @@ class SR1ShipRender(BaseScreen):
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gl.glDisable(gl.GL_SCISSOR_TEST)
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# def on_draw(self, dt: float, window): # TODO: wait for pyglet 2.1
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def on_draw(self, window: "ClientWindow"):
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def on_draw(self, window: ClientWindow):
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if self.status.draw_call:
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self.render_ship()
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@ -301,14 +306,15 @@ class SR1ShipRender(BaseScreen):
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self.debug_label.draw()
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def on_resize(self, width: int, height: int, window: "ClientWindow"):
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def on_resize(self, width: int, height: int, window: ClientWindow):
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self.debug_label.y = height - 100
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if not self.status.draw_done:
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return
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self.render_d_line.x2 = width // 2
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self.render_d_line.y2 = height // 2
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self.test_button._update_position()
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def on_mouse_scroll(self, x: int, y: int, scroll_x: int, scroll_y: int, window: "ClientWindow"):
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def on_mouse_scroll(self, x: int, y: int, scroll_x: int, scroll_y: int, window: ClientWindow):
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if not self.status.draw_done:
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return
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if self.status.focus:
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@ -344,7 +350,7 @@ class SR1ShipRender(BaseScreen):
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size_y = 10
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self.size = size_x, size_y
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def on_command(self, command: CommandText, window: "ClientWindow"):
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def on_command(self, command: CommandText, window: ClientWindow):
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""" 解析命令 """
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self.logger.info(f'command: {command}')
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if command.find('render'):
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@ -434,7 +440,7 @@ class SR1ShipRender(BaseScreen):
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logger.info(sr_tr().sr1.ship.save.start().format(self.rust_ship))
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self.rust_ship.save('./test-save.xml')
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def on_mouse_drag(self, x: int, y: int, dx: int, dy: int, buttons: int, modifiers: int, window: "ClientWindow"):
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def on_mouse_drag(self, x: int, y: int, dx: int, dy: int, buttons: int, modifiers: int, window: ClientWindow):
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if self.status.focus:
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self.group_camera.view_x += dx
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self.group_camera.view_y += dy
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@ -444,7 +450,7 @@ class SR1ShipRender(BaseScreen):
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self.dx += dx
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self.dy += dy
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def on_file_drop(self, x: int, y: int, paths: List[str], window: "ClientWindow"):
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def on_file_drop(self, x: int, y: int, paths: List[str], window: ClientWindow):
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if len(paths) > 1:
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for path in paths:
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try:
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@ -474,6 +480,7 @@ class SR1ShipRender(BaseScreen):
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self.window_pointer.view = value
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if __name__ == '__main__':
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from objprint import op
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@ -84,7 +84,7 @@ if __name__ == '__main__':
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else:
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compiler.output_path = Path(f'./build/nuitka-{platform.system().lower()}')
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print(compiler.as_markdown(longest=70))
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print(compiler.as_markdown())
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print(compiler.gen_subprocess_cmd())
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Loading…
Reference in New Issue
Block a user