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192 changed files with 11 additions and 36572 deletions

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@ -254,21 +254,12 @@ class MinecraftWikiButtonTheme(BaseButtonTheme):
+ (button.font_height * 0.2) + (button.font_height * 0.2)
+ self.list_pad // 2 + self.list_pad // 2
) )
self.back_ground.x = self.x + (self.pad * 2)
self.back_ground.y = self.y + (self.pad * 2)
self.back_ground.position = self.x + (self.pad * 2), self.y + (self.pad * 2) self.back_ground.position = self.x + (self.pad * 2), self.y + (self.pad * 2)
self.back_ground.height = self.height - (self.pad * 4) self.back_ground.height = self.height - (self.pad * 4)
self.cover_back.x = self.x + self.pad
self.cover_back.y = self.y + self.pad
self.cover_back.position = self.x + self.pad, self.y + self.pad self.cover_back.position = self.x + self.pad, self.y + self.pad
self.cover_back.height = self.height - (self.pad * 2) self.cover_back.height = self.height - (self.pad * 2)
self.cover_back2.x = self.x + self.pad
self.cover_back2.y = self.y + self.pad
self.cover_back2.position = self.x + self.pad, self.y + self.pad self.cover_back2.position = self.x + self.pad, self.y + self.pad
self.cover_back2.height = self.height - (self.pad * 3) self.cover_back2.height = self.height - (self.pad * 3)
self.list_back.x = self.x
self.list_back.y = self.y
else: else:
button.text_label.y = ( button.text_label.y = (
self.y self.y
@ -390,28 +381,6 @@ class PressTextButton(widgets.WidgetBase):
self.value = text # 重新分配一下高度和宽度的位置 self.value = text # 重新分配一下高度和宽度的位置
@property
def x(self) -> int:
return self._x
@x.setter
def x(self, value: int) -> None:
self._x = value
self.text_label.x = value
self.draw_theme.x = value
self.draw_theme.on_update(self)
@property
def y(self) -> int:
return self._y
@y.setter
def y(self, value: int) -> None:
self._y = value
self.text_label.y = value + 4
self.draw_theme.y = value
self.draw_theme.on_update(self)
@property @property
def value(self): def value(self):
return self.text return self.text

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@ -1,468 +0,0 @@
# -------------------------------
# Difficult Rocket
# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
# All rights reserved
# -------------------------------
from typing import Optional, Tuple
# from libs import pyglet
import pyglet
from pyglet.text import Label
from pyglet.gui import widgets
from pyglet.window import mouse
# from pyglet.sprite import Sprite
from pyglet.shapes import Rectangle, BorderedRectangle
# from pyglet.image import AbstractImage
from pyglet.graphics import Batch, Group
from Difficult_Rocket.api.types import Options, FontData
# from Difficult_Rocket import DR_status
RGBA = Tuple[int, int, int, int]
class BaseButtonTheme:
"""
按钮的风格
"""
name = "BaseButtonTheme"
def __init__(
self, x: int, y: int, width: int, height: int, batch: Batch, group: Group
):
self.batch = batch
self.group = group
self.x = x
self.y = y
self.width = width
self.height = height
self.enable = False
def on_enable(self, x: int, y: int, button):
"""
当按钮被启用的时候
:param x:
:param y:
:param button:
:return:
"""
def on_disable(self, button):
"""
当按钮被禁用的时候
:param button:
:return:
"""
def on_update(self, button) -> None:
"""
当按钮被更新的时候
:param button:
:return:
"""
class MinecraftWikiButtonTheme(BaseButtonTheme):
"""
直接绘制按钮的风格
"""
name = "MinecraftWikiButtonTheme"
def __init__(
self,
x: int,
y: int,
width: int,
height: int,
batch: Batch,
group: Group,
theme: dict = None,
):
super().__init__(x, y, width, height, batch, group)
self.batch = batch
self.group = group
a = (72, 73, 74, 255)
b = (109, 109, 110, 255)
c = (88, 91, 92, 255)
d = (124, 124, 125, 255) # 左下和右上两个重叠点的颜色.... 画吗?
e = (49, 50, 51, 255)
touch_a = (49, 50, 51, 255)
touch_b = (90, 91, 92, 255)
touch_c = (71, 72, 72, 255)
touch_d = (106, 107, 108, 255) # 同上
pad = 2 # 边框宽度 2 px
list_pad = 4 # 下巴 4px
if theme is None:
theme = {}
pop_out = theme.get("pop_out", False)
if pop_out:
# 主背景
self.back_ground = Rectangle(
x=x + (pad * 2),
y=y + (pad * 2) + list_pad,
width=width - (pad * 4),
height=height - (pad * 4) - list_pad,
color=a,
batch=batch,
group=Group(order=3, parent=group),
)
# 左上方向的覆盖
self.cover_back = Rectangle(
x=x + pad,
y=y + pad + list_pad,
width=width - (pad * 2),
height=height - (pad * 2) - list_pad,
color=b,
batch=batch,
group=Group(order=1, parent=group),
)
# 右下方向的覆盖
self.cover_back2 = Rectangle(
x=x + (pad * 2),
y=y + pad + list_pad,
width=width - (pad * 3),
height=height - (pad * 3) - list_pad,
color=c,
batch=batch,
group=Group(order=2, parent=group),
)
else:
# 主背景
self.back_ground = Rectangle(
x=x + (pad * 2),
y=y + (pad * 2) + list_pad,
width=width - (pad * 4),
height=height - (pad * 4) - list_pad,
color=c,
batch=batch,
group=Group(order=3, parent=group),
)
# 左上方向的覆盖
self.cover_back = Rectangle(
x=x + pad,
y=y + pad + list_pad,
width=width - (pad * 2),
height=height - (pad * 2) - list_pad,
color=a,
batch=batch,
group=Group(order=2, parent=group),
)
# 右下方向的覆盖
self.cover_back2 = Rectangle(
x=x + pad,
y=y + (pad * 2) + list_pad,
width=width - (pad * 3),
height=height - (pad * 3) - list_pad,
color=b,
batch=batch,
group=Group(order=1, parent=group),
)
# 下巴的框
self.list_back = BorderedRectangle(
x=x,
y=y,
width=width,
height=height,
border=pad,
border_color=(0, 0, 0, 255),
color=e,
batch=batch,
group=Group(order=0, parent=group),
)
self.a = a
self.b = b
self.c = c
self.d = d
self.e = e
self.touch_a = touch_a
self.touch_b = touch_b
self.touch_c = touch_c
self.touch_d = touch_d
self.pad = pad
self.list_pad = list_pad
self.pop_out = pop_out
self.drag_list = theme.get("drag_list", False)
def on_enable(self, x: int, y: int, button):
if self.pop_out:
self.back_ground.color = self.touch_a
self.cover_back.color = self.touch_b
self.cover_back2.color = self.touch_c
else:
self.back_ground.color = self.touch_c
self.cover_back.color = self.touch_a
self.cover_back2.color = self.touch_b
if self.drag_list:
button.text_label.y = (
self.y
+ (self.height - button.font_height) // 2
+ (button.font_height * 0.2)
+ (self.list_pad // 2)
)
self.back_ground.y = self.y + (self.pad * 2)
self.back_ground.height = self.height - (self.pad * 4)
self.cover_back.y = self.y + self.pad
self.cover_back.height = self.height - (self.pad * 2)
self.cover_back2.y = self.y + self.pad
self.cover_back2.height = self.height - (self.pad * 3)
else:
button.text_label.y = (
self.y
+ (self.height - button.font_height) // 2
+ (button.font_height * 0.2)
+ self.list_pad
)
self.enable = True
def on_disable(self, button) -> None:
if self.pop_out:
self.back_ground.color = self.a
self.cover_back.color = self.b
self.cover_back2.color = self.c
else:
self.back_ground.color = self.c
self.cover_back.color = self.a
self.cover_back2.color = self.b
if self.drag_list:
self.back_ground.y = self.y + (self.pad * 2) + self.list_pad
self.back_ground.height = self.height - (self.pad * 4) - self.list_pad
self.cover_back.y = self.y + self.pad + self.list_pad
self.cover_back.height = self.height - (self.pad * 2) - self.list_pad
self.cover_back2.y = self.y + self.pad + self.list_pad
self.cover_back2.height = self.height - (self.pad * 3) - self.list_pad
button.text_label.y = (
self.y
+ (self.height - button.font_height) // 2
+ (button.font_height * 0.2)
+ self.list_pad
)
self.enable = False
def on_update(self, button) -> None:
super().on_update(button)
if self.enable and self.drag_list:
button.text_label.y = (
self.y
+ (self.height - button.font_height) // 2
+ (button.font_height * 0.2)
+ self.list_pad // 2
)
self.back_ground.position = self.x + (self.pad * 2), self.y + (self.pad * 2)
self.back_ground.height = self.height - (self.pad * 4)
self.cover_back.position = self.x + self.pad, self.y + self.pad
self.cover_back.height = self.height - (self.pad * 2)
self.cover_back2.position = self.x + self.pad, self.y + self.pad
self.cover_back2.height = self.height - (self.pad * 3)
else:
button.text_label.y = (
self.y
+ (self.height - button.font_height) // 2
+ (button.font_height * 0.2)
+ self.list_pad
)
self.back_ground.position = (
self.x + (self.pad * 2),
self.y + (self.pad * 2) + self.list_pad,
)
self.back_ground.height = self.height - (self.pad * 4) - self.list_pad
self.cover_back.position = (
self.x + self.pad,
self.y + self.pad + self.list_pad,
)
self.cover_back.height = self.height - (self.pad * 2) - self.list_pad
self.cover_back2.position = (
self.x + self.pad,
self.y + self.pad + self.list_pad,
)
self.cover_back2.height = self.height - (self.pad * 3) - self.list_pad
self.back_ground.position = (
self.x + (self.pad * 2),
self.y + (self.pad * 2) + self.list_pad,
)
self.back_ground.height = self.height - (self.pad * 4) - self.list_pad
class ButtonThemeOptions(Options):
"""基于 Options 写的 ButtonTheme"""
name = "ButtonTheme"
untouched_color: RGBA = (39, 73, 114, 255)
touched_color: RGBA = (66, 150, 250, 255)
hit_color: RGBA = (15, 135, 250, 255)
font_theme: FontData = FontData()
def __str__(self):
return self.as_markdown()
class PressTextButton(widgets.WidgetBase):
"""
自带 字符 + 材质 的按钮就不用单独做材质了
"""
def __init__(
self,
x: int,
y: int,
width: int,
height: int,
text: str,
batch: Optional[Batch] = None,
group: Optional[Group] = None,
theme: Optional[ButtonThemeOptions] = None,
draw_theme: Optional[type(BaseButtonTheme)] = None,
dict_theme: Optional[dict] = None,
):
super().__init__(x, y, width, height)
self.main_batch = batch or Batch()
self.user_batch = batch is not None
self.front_group = Group(order=10, parent=group)
self.back_ground_group = Group(order=5, parent=group)
self.pressed = False
self.theme = theme or ButtonThemeOptions()
if dict_theme is None:
dict_theme = {}
self.dict_theme = dict_theme
self.untouched_color = self.theme.untouched_color
self.touched_color = self.theme.touched_color
self.hit_color = self.theme.hit_color
# from ImGui
self.text = text
self.text_label = Label(
font_name=self.theme.font_theme.font_name,
font_size=self.theme.font_theme.font_size,
batch=self.main_batch,
group=self.front_group,
x=self._x,
y=self._y + 4,
width=self._width,
height=self._height,
)
self.font = pyglet.font.load(
self.theme.font_theme.font_name,
self.theme.font_theme.font_size,
bold=self.theme.font_theme.bold,
italic=self.theme.font_theme.italic,
stretch=self.theme.font_theme.stretch,
)
self.font_height = self.font.ascent - self.font.descent
if draw_theme is None:
self.back_rec = Rectangle(
x=self._x,
y=self._y,
width=self._width,
height=self._height,
color=self.untouched_color, # ImGui color
batch=self.main_batch,
group=self.back_ground_group,
)
self.draw_theme = False
else:
self.draw_theme = draw_theme(
x=self._x,
y=self._y,
width=self._width,
height=self._height,
batch=self.main_batch,
group=self.back_ground_group,
theme=self.dict_theme,
)
self.draw_theme.on_update(self)
self.value = text # 重新分配一下高度和宽度的位置
@property
def value(self):
return self.text
@value.setter
def value(self, value):
self.text = value
self.text_label.text = value
text_width = self.text_label.content_width
self.text_label.x = self._x + (self.width - text_width) // 2
self.text_label.y = (
self._y + (self.height - self.font_height) // 2 + (self.font_height * 0.2)
) # 修正一下位置
@property
def batch(self) -> Batch:
return self.main_batch
@batch.setter
def batch(self, value: Batch):
assert isinstance(value, Batch), "batch must be a pyglet.graphics.Batch"
self.main_batch = value
self.text_label.batch = value
self.back_rec.batch = value
self.user_batch = True
def __contains__(self, point):
if self.draw_theme:
x, y = self.x, self.y
return x < point[0] < x + self._width and y < point[1] < y + self._height
return point in self.back_rec
def on_draw(self):
if not self.user_batch:
self.main_batch.draw()
def on_mouse_motion(self, x, y, dx, dy):
if (x, y) in self:
if self.draw_theme:
...
else:
self.back_rec.color = self.touched_color
else:
self.pressed = False
if self.draw_theme:
self.draw_theme.on_disable(self)
else:
self.back_rec.color = self.untouched_color
def on_mouse_press(self, x, y, buttons, modifiers) -> bool:
if (x, y) in self:
if buttons == mouse.LEFT:
if self.draw_theme:
self.draw_theme.on_enable(x, y, self)
else:
self.back_rec.color = self.hit_color
self.dispatch_event("on_press", x, y)
self.pressed = True
return True
else:
self.pressed = False
if self.draw_theme:
self.draw_theme.on_disable(self)
else:
self.back_rec.color = self.untouched_color
self.dispatch_event("on_release", x, y)
return False
def on_mouse_release(self, x, y, buttons, modifiers):
if self.pressed and (x, y) in self:
if self.draw_theme:
self.draw_theme.on_disable(self)
else:
self.back_rec.color = self.touched_color
self.pressed = False
def _update_position(self):
self.text_label.position = self._x, self._y, 0
self.back_rec.position = self._x, self._y
self.back_rec.width = self._width
self.back_rec.height = self._height
PressTextButton.register_event_type("on_press")
PressTextButton.register_event_type("on_release")

View File

@ -153,7 +153,6 @@ dependencies = [
"nalgebra", "nalgebra",
"pyo3", "pyo3",
"quick-xml", "quick-xml",
"rapier2d",
"rapier2d-f64", "rapier2d-f64",
"serde", "serde",
] ]
@ -359,28 +358,6 @@ dependencies = [
"windows-targets", "windows-targets",
] ]
[[package]]
name = "parry2d"
version = "0.15.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "41c56bf3b44b08f18a6ed01e5c6bf1a41a12efc7e8b806ce0cf50831c88f9fc8"
dependencies = [
"approx",
"arrayvec",
"bitflags 1.3.2",
"downcast-rs",
"either",
"log",
"nalgebra",
"num-derive",
"num-traits",
"rustc-hash",
"simba",
"slab",
"smallvec",
"spade",
]
[[package]] [[package]]
name = "parry2d-f64" name = "parry2d-f64"
version = "0.15.1" version = "0.15.1"
@ -506,28 +483,6 @@ dependencies = [
"proc-macro2", "proc-macro2",
] ]
[[package]]
name = "rapier2d"
version = "0.19.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "535b70552dc42dab9054d3d5a80e8430ced502e20acb0bf6118c344ff356f62a"
dependencies = [
"approx",
"arrayvec",
"bit-vec",
"bitflags 1.3.2",
"crossbeam",
"downcast-rs",
"log",
"nalgebra",
"num-derive",
"num-traits",
"ordered-float",
"parry2d",
"rustc-hash",
"simba",
]
[[package]] [[package]]
name = "rapier2d-f64" name = "rapier2d-f64"
version = "0.19.0" version = "0.19.0"

View File

@ -32,5 +32,3 @@ rapier2d-f64 = { version = "0.19.0", features = ["simd-stable"] }
pyo3 = { version = "0.21.2", features = ["extension-module", "macros"] } pyo3 = { version = "0.21.2", features = ["extension-module", "macros"] }
dict_derive = "0.5" dict_derive = "0.5"
rapier2d = "0.19.0"

View File

@ -3,7 +3,7 @@
# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com # Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
# All rights reserved # All rights reserved
# ------------------------------- # -------------------------------
import os
import time import time
import random import random
import traceback import traceback
@ -70,7 +70,7 @@ class SR1ShipRender(BaseScreen):
"""用于渲染 sr1 船的类""" """用于渲染 sr1 船的类"""
name = "DR_game_sr1_ship_render" name = "DR_game_sr1_ship_render"
ships_buttons = []
def __init__(self, main_window: ClientWindow): def __init__(self, main_window: ClientWindow):
super().__init__(main_window) super().__init__(main_window)
self.logger = logger self.logger = logger
@ -153,93 +153,6 @@ class SR1ShipRender(BaseScreen):
tag="setup", tag="setup",
) )
# Buttons
self.buttons_group = Group(100, parent=main_window.main_group)
self.ships_buttons_group = Group(100, parent=main_window.main_group)
self.enter_game_button = PressEnterGameButton(
window=main_window,
x=500,
y=100,
width=150,
height=30,
text="进入游戏",
batch=self.main_batch,
group=self.buttons_group,
draw_theme=MinecraftWikiButtonTheme
)
self.select_ship_button = PressSelectShipButton(
window=main_window,
parent_window = self,
x=100,
y=100,
width=150,
height=30,
text="加载飞船",
batch=self.main_batch,
group=self.buttons_group,
draw_theme=MinecraftWikiButtonTheme,
)
main_window.push_handlers(self.enter_game_button)
main_window.push_handlers(self.select_ship_button)
# 扫描所有飞船
self.show_ships_buttons = True
self.ships_buttons_w = 150
self.ships_buttons_h = 30
self.ships_buttons_begin_x = self.width - self.ships_buttons_w
self.ships_buttons_begin_y = 0
self.ships_buttons_end_x = self.width
self.ships_buttons_end_y = self.height
ships_path = "./ships/"
ships_files=self.scan_all_ships_list(ships_path)
for i in range(len(ships_files)):
self.ships_buttons.append(PressOpenShipButton(
window=main_window,
ship_path = ships_files[i],
parent_window = self,
x=self.ships_buttons_begin_x,
y=self.ships_buttons_end_y - i * self.ships_buttons_h,
width=self.ships_buttons_w,
height=self.ships_buttons_h,
text=ships_files[i][8:],
batch=self.main_batch,
group=self.ships_buttons_group,
draw_theme=MinecraftWikiButtonTheme,
))
main_window.push_handlers(self.ships_buttons[-1])
self.ship_list_line_back = Line(
self.ships_buttons_begin_x - 4,
self.ships_buttons_begin_y,
self.ships_buttons_begin_x - 4,
self.ships_buttons_end_y,
width=5,
color=(100, 100, 100, 255),
batch=self.main_batch,
group=self.ships_buttons_group,
)
self.ship_list_line = Line(
x = self.ships_buttons_begin_x,
y = self.ships_buttons_end_y - (self.ships_buttons_end_y - self.ships_buttons_begin_y) ** 2 / ((len(ships_files) + 1) * self.ships_buttons_h),
x2 = self.ships_buttons_begin_x,
y2 = self.ships_buttons_end_y,
width=20,
color=(200, 200, 200, 255),
batch=self.main_batch,
group=self.ships_buttons_group,
)
self.ships_buttons_group.visible = False
@property @property
def size(self) -> Tuple[int, int]: def size(self) -> Tuple[int, int]:
"""渲染器的渲染大小""" """渲染器的渲染大小"""
@ -493,14 +406,7 @@ class SR1ShipRender(BaseScreen):
def on_mouse_scroll( def on_mouse_scroll(
self, x: int, y: int, scroll_x: int, scroll_y: int, window: ClientWindow self, x: int, y: int, scroll_x: int, scroll_y: int, window: ClientWindow
): ):
# logger.info(x,y,self.ships_buttons_begin_x,self.ships_buttons_end_x,self.ships_buttons_begin_y,self.ships_buttons_end_y) if self.status.focus:
if self.status.focus and \
(self.show_ships_buttons == False or \
(not (self.show_ships_buttons == True \
and x >= self.ships_buttons_begin_x \
and x <= self.ships_buttons_end_x \
and y >= self.ships_buttons_begin_y \
and y <= self.ships_buttons_end_y))):
mouse_dx = x - (self.width / 2) + self.dx mouse_dx = x - (self.width / 2) + self.dx
mouse_dy = y - (self.height / 2) + self.dy mouse_dy = y - (self.height / 2) + self.dy
# 鼠标缩放位置相对于屏幕中心的位置 # 鼠标缩放位置相对于屏幕中心的位置
@ -532,29 +438,6 @@ class SR1ShipRender(BaseScreen):
if size_y < 10: if size_y < 10:
size_y = 10 size_y = 10
self.size = size_x, size_y self.size = size_x, size_y
elif self.show_ships_buttons == True \
and x >= self.ships_buttons_begin_x \
and x <= self.ships_buttons_end_x \
and y >= self.ships_buttons_begin_y \
and y <= self.ships_buttons_end_y:
min_y = 9999999
max_y = 0
for ship_button in self.ships_buttons:
min_y = min(min_y, ship_button.y)
max_y = max(max_y, ship_button.y)
if max_y + scroll_y * 50 <= self.height - self.ships_buttons_h:
scroll_y = (self.height - self.ships_buttons_h - max_y) / 50
if min_y + scroll_y * 50 >= 0:
scroll_y = (0 - min_y) / 50
for ship_button in self.ships_buttons:
ship_button.y = ship_button.y + scroll_y * 50
self.ship_list_line.y = self.ship_list_line.y - scroll_y * 50 * (self.ships_buttons_end_y - self.ships_buttons_begin_y) / ((len(self.ships_buttons) + 1) * self.ships_buttons_h)
def on_command(self, command: CommandText, window: ClientWindow): def on_command(self, command: CommandText, window: ClientWindow):
"""解析命令""" """解析命令"""
@ -685,25 +568,6 @@ class SR1ShipRender(BaseScreen):
self.dx += dx self.dx += dx
self.dy += dy self.dy += dy
def scan_all_ships_list(self, ships_path: str):
# 当前目录
base_dir = ships_path
# 获取当前目录下的所有文件
files = [os.path.join(base_dir, file) for file in os.listdir(base_dir)]
return files
def begin_ship_render_from_path(self, ship_path: str):
if Path(ship_path).is_dir():
for path in Path(ship_path).glob("*.xml"):
try:
self.load_xml(str(path))
except ValueError:
traceback.print_exc()
if self.load_xml(ship_path):
self.render_ship()
def on_file_drop(self, x: int, y: int, paths: List[str], window: ClientWindow): def on_file_drop(self, x: int, y: int, paths: List[str], window: ClientWindow):
if len(paths) > 1: if len(paths) > 1:
for path in paths: for path in paths:
@ -712,7 +576,14 @@ class SR1ShipRender(BaseScreen):
except Exception: except Exception:
traceback.print_exc() traceback.print_exc()
else: else:
self.begin_ship_render_from_path(paths[0]) if Path(paths[0]).is_dir():
for path in Path(paths[0]).glob("*.xml"):
try:
self.load_xml(str(path))
except ValueError:
traceback.print_exc()
if self.load_xml(paths[0]):
self.render_ship()
# for path in paths: # for path in paths:
# if self.load_xml(path): # 加载成功一个就停下 # if self.load_xml(path): # 加载成功一个就停下
# break # break
@ -726,135 +597,6 @@ class SR1ShipRender(BaseScreen):
def view(self, value: Mat4): def view(self, value: Mat4):
self.window_pointer.view = value self.window_pointer.view = value
from Difficult_Rocket.gui.widget.button import (
PressTextButton,
MinecraftWikiButtonTheme,
ButtonThemeOptions,
BaseButtonTheme,
)
class PressEnterGameButton(PressTextButton):
def __init__(
self,
window: ClientWindow,
x: int,
y: int,
width: int,
height: int,
text: str,
batch: Optional[Batch] = None,
group: Optional[Group] = None,
theme: Optional[ButtonThemeOptions] = None,
draw_theme: Optional[BaseButtonTheme] = None,
dict_theme: Optional[dict] = None,
):
super().__init__(
x, y, width, height, text, batch, group, theme, draw_theme, dict_theme
)
self.window = window
def on_mouse_release(self, x, y, buttons, modifiers):
if self.pressed and (x, y) in self:
if self.draw_theme:
self.draw_theme.on_disable(self)
else:
self.back_rec.color = self.touched_color
self.pressed = False
logger.info("进入游戏")
from tkinter import Tk
from tkinter import filedialog
class PressSelectShipButton(PressTextButton):
path_var = "./assets/builtin/dock1.xml"
def __init__(
self,
window: ClientWindow,
parent_window,
x: int,
y: int,
width: int,
height: int,
text: str,
batch: Optional[Batch] = None,
group: Optional[Group] = None,
theme: Optional[ButtonThemeOptions] = None,
draw_theme: Optional[BaseButtonTheme] = None,
dict_theme: Optional[dict] = None,
):
super().__init__(
x, y, width, height, text, batch, group, theme, draw_theme, dict_theme
)
self.window = window
self.parent_window = parent_window
def on_mouse_release(self, x, y, buttons, modifiers):
if self.pressed and (x, y) in self:
if self.draw_theme:
self.draw_theme.on_disable(self)
else:
self.back_rec.color = self.touched_color
self.pressed = False
root = Tk() # 创建一个Tkinter.Tk()实例
root.withdraw() # 将Tkinter.Tk()实例隐藏
file_name= filedialog.askopenfilename(title='选择一个飞船存档',
initialdir='./' # 打开当前程序工作目录
)
self.path_var = file_name
self.parent_window.begin_ship_render_from_path(file_name)
logger.info("加载飞船from "+self.path_var)
def get_ship_path(self):
logger.info("加载飞船from "+self.path_var)
return self.path_var
class PressOpenShipButton(PressTextButton):
def __init__(
self,
window: ClientWindow,
ship_path,
parent_window,
x: int,
y: int,
width: int,
height: int,
text: str,
batch: Optional[Batch] = None,
group: Optional[Group] = None,
theme: Optional[ButtonThemeOptions] = None,
draw_theme: Optional[BaseButtonTheme] = None,
dict_theme: Optional[dict] = None,
):
super().__init__(
x, y, width, height, text, batch, group, theme, draw_theme, dict_theme
)
self.window = window
self.parent_window = parent_window
self.ship_path = ship_path
def set_y(self, y):
self.y = y
def get_y(self):
return self.y
def on_mouse_release(self, x, y, buttons, modifiers):
if self.pressed and (x, y) in self:
if self.draw_theme:
self.draw_theme.on_disable(self)
else:
self.back_rec.color = self.touched_color
self.pressed = False
self.parent_window.begin_ship_render_from_path(self.ship_path)
logger.info("加载飞船from "+self.ship_path)
if __name__ == "__main__": if __name__ == "__main__":
from objprint import op from objprint import op

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