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13
.zed/settings.json
Normal file
13
.zed/settings.json
Normal file
@ -0,0 +1,13 @@
|
||||
// Folder-specific settings
|
||||
//
|
||||
// For a full list of overridable settings, and general information on folder-specific settings,
|
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// see the documentation: https://zed.dev/docs/configuring-zed#folder-specific-settings
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{
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"lsp": {
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"rust-analyzer": {
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"initialization_options": {
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"linkedProjects": ["./mods/dr_game/Difficult_Rocket_rs/src/Cargo.toml"]
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}
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}
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}
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}
|
@ -4,7 +4,7 @@
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# All rights reserved
|
||||
# -------------------------------
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from typing import Optional, Tuple
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from typing import Optional, Tuple, Type
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# from libs import pyglet
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import pyglet
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@ -247,6 +247,8 @@ class MinecraftWikiButtonTheme(BaseButtonTheme):
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def on_update(self, button) -> None:
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super().on_update(button)
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self.list_back.x = self.x
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self.list_back.y = self.y
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if self.enable and self.drag_list:
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button.text_label.y = (
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self.y
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@ -254,7 +256,7 @@ class MinecraftWikiButtonTheme(BaseButtonTheme):
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+ (button.font_height * 0.2)
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+ self.list_pad // 2
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)
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self.back_ground.x = self.x + (self.pad * 2)
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self.back_ground.y = self.y + (self.pad * 2)
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self.back_ground.position = self.x + (self.pad * 2), self.y + (self.pad * 2)
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@ -267,8 +269,6 @@ class MinecraftWikiButtonTheme(BaseButtonTheme):
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self.cover_back2.y = self.y + self.pad
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self.cover_back2.position = self.x + self.pad, self.y + self.pad
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self.cover_back2.height = self.height - (self.pad * 3)
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self.list_back.x = self.x
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self.list_back.y = self.y
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else:
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button.text_label.y = (
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self.y
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@ -326,7 +326,7 @@ class PressTextButton(widgets.WidgetBase):
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batch: Optional[Batch] = None,
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group: Optional[Group] = None,
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theme: Optional[ButtonThemeOptions] = None,
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draw_theme: Optional[type(BaseButtonTheme)] = None,
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draw_theme: Optional[Type[BaseButtonTheme]] = None,
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dict_theme: Optional[dict] = None,
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):
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super().__init__(x, y, width, height)
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@ -384,12 +384,11 @@ class PressTextButton(widgets.WidgetBase):
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height=self._height,
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batch=self.main_batch,
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group=self.back_ground_group,
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theme=self.dict_theme,
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)
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self.draw_theme.on_update(self)
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self.value = text # 重新分配一下高度和宽度的位置
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@property
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def x(self) -> int:
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return self._x
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@ -398,8 +397,10 @@ class PressTextButton(widgets.WidgetBase):
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def x(self, value: int) -> None:
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self._x = value
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self.text_label.x = value
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self.draw_theme.x = value
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self.draw_theme.on_update(self)
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if self.draw_theme:
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assert isinstance(self.draw_theme, BaseButtonTheme)
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self.draw_theme.x = value
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self.draw_theme.on_update(self)
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@property
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def y(self) -> int:
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@ -409,8 +410,10 @@ class PressTextButton(widgets.WidgetBase):
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def y(self, value: int) -> None:
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self._y = value
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self.text_label.y = value + 4
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self.draw_theme.y = value
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self.draw_theme.on_update(self)
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if self.draw_theme:
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assert isinstance(self.draw_theme, BaseButtonTheme)
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self.draw_theme.y = value
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self.draw_theme.on_update(self)
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@property
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def value(self):
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@ -457,6 +460,7 @@ class PressTextButton(widgets.WidgetBase):
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else:
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self.pressed = False
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if self.draw_theme:
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assert isinstance(self.draw_theme, BaseButtonTheme)
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self.draw_theme.on_disable(self)
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else:
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self.back_rec.color = self.untouched_color
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@ -465,6 +469,7 @@ class PressTextButton(widgets.WidgetBase):
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if (x, y) in self:
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if buttons == mouse.LEFT:
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if self.draw_theme:
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assert isinstance(self.draw_theme, BaseButtonTheme)
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self.draw_theme.on_enable(x, y, self)
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else:
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self.back_rec.color = self.hit_color
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@ -474,19 +479,21 @@ class PressTextButton(widgets.WidgetBase):
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else:
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self.pressed = False
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if self.draw_theme:
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assert isinstance(self.draw_theme, BaseButtonTheme)
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self.draw_theme.on_disable(self)
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else:
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self.back_rec.color = self.untouched_color
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self.dispatch_event("on_release", x, y)
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return False
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def on_mouse_release(self, x, y, buttons, modifiers):
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if self.pressed and (x, y) in self:
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if self.draw_theme:
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assert isinstance(self.draw_theme, BaseButtonTheme)
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self.draw_theme.on_disable(self)
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else:
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self.back_rec.color = self.touched_color
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self.pressed = False
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self.dispatch_event("on_release", self, x, y)
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def _update_position(self):
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self.text_label.position = self._x, self._y, 0
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|
@ -9,7 +9,7 @@ import time
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import traceback
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import importlib
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from pathlib import Path
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from typing import List, Dict, Optional, TypeVar
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from typing import List, Dict, Optional, TypeVar, Type, TYPE_CHECKING
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from Difficult_Rocket.mod.api import ModInfo
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||||
from Difficult_Rocket.utils.translate import tr
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@ -17,7 +17,10 @@ from Difficult_Rocket.api.types import Options
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from lib_not_dr.loggers import config
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||||
|
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Game = TypeVar("Game")
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if TYPE_CHECKING:
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from Difficult_Rocket.main import Game
|
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else:
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Game = TypeVar("Game")
|
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|
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logger = config.get_logger_from_old("mod_manager", "client")
|
||||
ONE_FILE_SUFFIX = (".py", ".pyc", ".pyd")
|
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@ -37,8 +40,9 @@ class ModManager(Options):
|
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find_mod_paths: Dict[str, Path] = {}
|
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loaded_mod_modules: Dict[str, ModInfo] = {}
|
||||
|
||||
def init(self, **kwargs) -> bool:
|
||||
def init(self, **kwargs) -> None:
|
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self.logger = config.get_logger_from_old("mod_manager", "client")
|
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return None
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||||
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def get_mod_module(self, mod_name: str) -> Optional[ModInfo]:
|
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"""
|
||||
@ -70,7 +74,7 @@ class ModManager(Options):
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.format(mod, event_name, e, traceback.format_exc())
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)
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|
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def load_mod(self, mod_path: Path) -> Optional[type(ModInfo)]:
|
||||
def load_mod(self, mod_path: Path) -> Optional[Type[ModInfo]]:
|
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"""
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加载指定路径下的 mod
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:param mod_path: mod 的路径
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@ -100,7 +104,7 @@ class ModManager(Options):
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tr().mod.load.faild.no_mod_class().format(mod_path), tag="load"
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)
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return None
|
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mod_class: type(ModInfo) = loading_mod.mod_class # 获取 mod 类
|
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mod_class: Type[ModInfo] = loading_mod.mod_class # 获取 mod 类
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if mod_class.mod_id not in self.find_mod_paths:
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self.find_mod_paths[mod_class.mod_id] = mod_path
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return mod_class
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@ -147,7 +151,7 @@ class ModManager(Options):
|
||||
self,
|
||||
extra_path: Optional[List[Path]] = None,
|
||||
extra_mod_path: Optional[List[Path]] = None,
|
||||
) -> List[type(ModInfo)]:
|
||||
) -> List[Type[ModInfo]]:
|
||||
"""
|
||||
加载所有 mod (可提供额外的 mod 路径)
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:param extra_path: 额外的 mod 路径
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@ -175,7 +179,7 @@ class ModManager(Options):
|
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)
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return mods
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def init_mods(self, mods: List[type(ModInfo)]):
|
||||
def init_mods(self, mods: List[Type[ModInfo]]):
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"""
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加载 mod
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:param mods: 要加载的 mod 的 ModInfo 类
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@ -236,7 +240,7 @@ class ModManager(Options):
|
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unload = self.unload_mod(mod_id, game)
|
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if unload is None:
|
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return
|
||||
mod_class: Optional[ModInfo] = None
|
||||
mod_class: Optional[Type[ModInfo]] = None
|
||||
if unload.mod_id not in self.find_mod_paths:
|
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self.logger.warn(
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tr().mod.reload.faild.not_find().format(unload.mod_id), tag="reload"
|
||||
@ -252,5 +256,7 @@ class ModManager(Options):
|
||||
if mod_class is not None:
|
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self.init_mods([mod_class])
|
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if mod_id in self.loaded_mod_modules and mod_class is not None:
|
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self.loaded_mod_modules[mod_id].on_load(game=game, old_self=mod_class)
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self.loaded_mod_modules[mod_id].on_load(
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game=game, old_self=self.loaded_mod_modules[mod_id]
|
||||
)
|
||||
self.logger.info(tr().mod.reload.success().format(mod_id), tag="reload")
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|
@ -12,7 +12,7 @@ package_path = "Difficult_Rocket_rs"
|
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|
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setup(
|
||||
name="Difficult_Rocket_rs",
|
||||
version="0.3.1",
|
||||
version="0.3.5",
|
||||
author="shenjackyuanjie",
|
||||
author_email="3695888@qq.com",
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||||
rust_extensions=[
|
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|
@ -728,7 +728,7 @@ impl SR1Ship {
|
||||
};
|
||||
}
|
||||
|
||||
fn write_parts(parts: &Vec<SR1PartData>, writer: &mut Writer<Cursor<Vec<u8>>>, save_status: &SaveStatus) {
|
||||
fn write_parts(parts: &[SR1PartData], writer: &mut Writer<Cursor<Vec<u8>>>, save_status: &SaveStatus) {
|
||||
writer.write_event(Event::Start(BytesStart::new("Parts"))).unwrap();
|
||||
for part in parts.iter() {
|
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let mut part_attr = BytesStart::new("Part");
|
||||
|
@ -77,7 +77,7 @@ DR_mod_runtime = _DR_mod_runtime()
|
||||
class DR_mod(ModInfo): # NOQA
|
||||
mod_id = "difficult_rocket_mod"
|
||||
name = "Difficult Rocket mod"
|
||||
version = Version("0.3.6")
|
||||
version = Version("0.3.7")
|
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|
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writer = "shenjackyuanjie"
|
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link = "shenjack.top"
|
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@ -100,9 +100,9 @@ class DR_mod(ModInfo): # NOQA
|
||||
game.console_class = RustConsole # 替换掉原来的 console 类
|
||||
|
||||
if old_self:
|
||||
from .sr1_ship import SR1ShipRender
|
||||
from .sr1_ship import SR1ShipEditor
|
||||
|
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game.client.window.add_sub_screen("SR1_ship", SR1ShipRender)
|
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game.client.window.add_sub_screen("SR1_ship", SR1ShipEditor)
|
||||
else:
|
||||
self.config.flush_option()
|
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logger.info("on_load")
|
||||
|
@ -1,6 +1,8 @@
|
||||
from . import DR_mod_runtime
|
||||
from Difficult_Rocket.main import Console
|
||||
|
||||
from typing import Optional
|
||||
|
||||
if DR_mod_runtime.use_DR_rust:
|
||||
from .Difficult_Rocket_rs import Console_rs
|
||||
|
||||
@ -20,7 +22,7 @@ class RustConsole(Console):
|
||||
def init(self, **kwargs) -> None:
|
||||
self.console = Console_rs()
|
||||
|
||||
def get_command(self) -> str:
|
||||
def get_command(self) -> Optional[str]:
|
||||
return self.console.get_command()
|
||||
|
||||
def new_command(self) -> None:
|
||||
|
37
mods/dr_game/game_layout.py
Normal file
37
mods/dr_game/game_layout.py
Normal file
@ -0,0 +1,37 @@
|
||||
# -------------------------------
|
||||
# Difficult Rocket
|
||||
# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
|
||||
# All rights reserved
|
||||
# -------------------------------
|
||||
|
||||
from typing import Optional, Tuple
|
||||
from pyglet.graphics import Batch, Group
|
||||
|
||||
from Difficult_Rocket.client import ClientWindow
|
||||
from Difficult_Rocket.api.screen import BaseScreen
|
||||
# from Difficult_Rocket.main import Game
|
||||
from Difficult_Rocket.gui.widget.button import (
|
||||
PressTextButton,
|
||||
MinecraftWikiButtonTheme,
|
||||
)
|
||||
|
||||
from lib_not_dr import loggers
|
||||
|
||||
# from . import DR_mod_runtime
|
||||
|
||||
logger = loggers.config.get_logger_from_old("client.dr_game_layout", "client")
|
||||
|
||||
class GameLayout(BaseScreen):
|
||||
"""
|
||||
DR game 的 菜单
|
||||
"""
|
||||
|
||||
name = "DR_game_layout"
|
||||
|
||||
def __init__(self, main_window: ClientWindow):
|
||||
super().__init__(main_window)
|
||||
self.main_batch = Batch()
|
||||
self.main_group = Group(parent=main_window.main_group, order=1)
|
||||
|
||||
def on_draw(self, dt: float, window: ClientWindow):
|
||||
self.main_batch.draw()
|
@ -9,12 +9,10 @@ from pyglet.graphics import Batch, Group
|
||||
|
||||
from Difficult_Rocket.client import ClientWindow
|
||||
from Difficult_Rocket.api.screen import BaseScreen
|
||||
from Difficult_Rocket.main import Game
|
||||
# from Difficult_Rocket.main import Game
|
||||
from Difficult_Rocket.gui.widget.button import (
|
||||
PressTextButton,
|
||||
MinecraftWikiButtonTheme,
|
||||
ButtonThemeOptions,
|
||||
BaseButtonTheme,
|
||||
)
|
||||
|
||||
from lib_not_dr import loggers
|
||||
@ -93,8 +91,7 @@ class Menu(BaseScreen):
|
||||
# batch=self.main_batch,
|
||||
# group=self.main_group,
|
||||
# )
|
||||
self.enter_ship_editor_button = PressEnterShipEditorButton(
|
||||
window=main_window,
|
||||
self.enter_ship_editor_button = PressTextButton(
|
||||
x=100,
|
||||
y=100,
|
||||
width=150,
|
||||
@ -102,8 +99,17 @@ class Menu(BaseScreen):
|
||||
text="进入编辑器",
|
||||
batch=self.main_batch,
|
||||
group=self.main_group,
|
||||
draw_theme=MinecraftWikiButtonTheme
|
||||
draw_theme=MinecraftWikiButtonTheme,
|
||||
dict_theme={"pop_out": True}
|
||||
)
|
||||
|
||||
def on_release(button: PressTextButton, x, y):
|
||||
from .sr1_ship import SR1ShipEditor
|
||||
main_window.remove_sub_screen("DR_game_menu")
|
||||
main_window.add_sub_screen("SR1_ship", SR1ShipEditor)
|
||||
logger.info("added SR1_ship screen", tag="dr_game")
|
||||
|
||||
self.enter_ship_editor_button.set_handler("on_release", on_release)
|
||||
# main_window.push_handlers(self.wiki_button1)
|
||||
# main_window.push_handlers(self.wiki_button2)
|
||||
# main_window.push_handlers(self.wiki_button3)
|
||||
@ -113,39 +119,3 @@ class Menu(BaseScreen):
|
||||
|
||||
def on_draw(self, dt: float, window: ClientWindow):
|
||||
self.main_batch.draw()
|
||||
|
||||
|
||||
class PressEnterShipEditorButton(PressTextButton):
|
||||
def __init__(
|
||||
self,
|
||||
window: ClientWindow,
|
||||
x: int,
|
||||
y: int,
|
||||
width: int,
|
||||
height: int,
|
||||
text: str,
|
||||
batch: Optional[Batch] = None,
|
||||
group: Optional[Group] = None,
|
||||
theme: Optional[ButtonThemeOptions] = None,
|
||||
draw_theme: Optional[BaseButtonTheme] = None,
|
||||
dict_theme: Optional[dict] = None,
|
||||
):
|
||||
super().__init__(
|
||||
x, y, width, height, text, batch, group, theme, draw_theme, dict_theme
|
||||
)
|
||||
self.window = window
|
||||
|
||||
|
||||
def on_mouse_release(self, x, y, buttons, modifiers):
|
||||
if self.pressed and (x, y) in self:
|
||||
if self.draw_theme:
|
||||
self.draw_theme.on_disable(self)
|
||||
else:
|
||||
self.back_rec.color = self.touched_color
|
||||
self.pressed = False
|
||||
|
||||
from .sr1_ship import SR1ShipRender
|
||||
|
||||
self.window.remove_sub_screen("DR_game_menu")
|
||||
self.window.add_sub_screen("SR1_ship", SR1ShipRender)
|
||||
logger.info("added SR1_ship screen", tag="dr_game")
|
||||
|
@ -19,6 +19,7 @@ from pyglet.text import Label
|
||||
from pyglet.sprite import Sprite
|
||||
from pyglet.graphics import Batch, Group
|
||||
from pyglet.shapes import Line, Box
|
||||
# from pyglet.window import mouse
|
||||
|
||||
from . import DR_mod_runtime
|
||||
from .types import SR1Textures, SR1Rotation
|
||||
@ -75,11 +76,25 @@ class SR1ShipRenderStatus(Options): # NOQA
|
||||
draw_mouse_d_pos: bool = False
|
||||
|
||||
|
||||
class SR1ShipRender(BaseScreen):
|
||||
"""用于渲染 sr1 船的类"""
|
||||
class SR1ShipSelecter(BaseScreen):
|
||||
"""
|
||||
SR1 飞船选择器
|
||||
考虑到 sss 写的那一大堆东西实在有点离谱
|
||||
所以单独拿出来写个screen
|
||||
我估计以后还得有一堆类似重构(瘫倒)
|
||||
"""
|
||||
name = "DR_game_sr1_ship_selecter"
|
||||
|
||||
name = "DR_game_sr1_ship_render"
|
||||
ships_buttons = []
|
||||
def __init__(self, main_window: ClientWindow):
|
||||
super().__init__(main_window)
|
||||
self.main_batch = Batch()
|
||||
self.main_group = Group()
|
||||
|
||||
|
||||
class SR1ShipEditor(BaseScreen):
|
||||
"""SR1 飞船编辑器"""
|
||||
|
||||
name = "DR_game_sr1_ship_editor"
|
||||
|
||||
def __init__(self, main_window: ClientWindow):
|
||||
super().__init__(main_window)
|
||||
@ -95,6 +110,7 @@ class SR1ShipRender(BaseScreen):
|
||||
self.height = main_window.height
|
||||
|
||||
self.main_batch = Batch()
|
||||
self.buttons_batch = Batch()
|
||||
self.ships_buttons_batch = Batch()
|
||||
self.group_camera = CenterGroupCamera(
|
||||
window=main_window,
|
||||
@ -168,91 +184,106 @@ class SR1ShipRender(BaseScreen):
|
||||
self.buttons_group = Group(100, parent=main_window.main_group)
|
||||
self.ships_buttons_group = Group(100, parent=main_window.main_group)
|
||||
|
||||
self.enter_game_button = PressEnterGameButton(
|
||||
window=main_window,
|
||||
x=500,
|
||||
y=100,
|
||||
width=150,
|
||||
height=30,
|
||||
text="进入游戏",
|
||||
batch=self.main_batch,
|
||||
group=self.buttons_group,
|
||||
draw_theme=MinecraftWikiButtonTheme,
|
||||
)
|
||||
# self.enter_game_button = PressEnterGameButton(
|
||||
# window=main_window,
|
||||
# parent_window=main_window,
|
||||
# x=500,
|
||||
# y=100,
|
||||
# width=150,
|
||||
# height=30,
|
||||
# text="进入游戏",
|
||||
# batch=self.buttons_batch,
|
||||
# group=self.buttons_group,
|
||||
# draw_theme=MinecraftWikiButtonTheme,
|
||||
# )
|
||||
|
||||
self.select_ship_button = PressSelectShipButton(
|
||||
window=main_window,
|
||||
parent_window=self,
|
||||
x=100,
|
||||
y=100,
|
||||
width=150,
|
||||
height=30,
|
||||
text="加载飞船",
|
||||
batch=self.main_batch,
|
||||
group=self.buttons_group,
|
||||
draw_theme=MinecraftWikiButtonTheme,
|
||||
)
|
||||
# self.select_ship_button = PressSelectShipButton(
|
||||
# window=main_window,
|
||||
# parent_window=self,
|
||||
# x=100,
|
||||
# y=100,
|
||||
# width=150,
|
||||
# height=30,
|
||||
# text="加载飞船",
|
||||
# batch=self.buttons_batch,
|
||||
# group=self.buttons_group,
|
||||
# draw_theme=MinecraftWikiButtonTheme,
|
||||
# )
|
||||
|
||||
main_window.push_handlers(self.enter_game_button)
|
||||
main_window.push_handlers(self.select_ship_button)
|
||||
# main_window.push_handlers(self.enter_game_button)
|
||||
# main_window.push_handlers(self.select_ship_button)
|
||||
|
||||
# 扫描所有飞船
|
||||
self.show_ships_buttons = False
|
||||
self.ships_buttons_w = 150
|
||||
self.ships_buttons_h = 30
|
||||
self.ships_buttons_begin_x = self.width - self.ships_buttons_w
|
||||
self.ships_buttons_begin_y = 0
|
||||
self.ships_buttons_end_x = self.width
|
||||
self.ships_buttons_end_y = self.height - self.ships_buttons_h * 5
|
||||
# self.show_ships_buttons = False
|
||||
# self.ships_buttons_w = 150
|
||||
# self.ships_buttons_h = 30
|
||||
# self.ships_buttons_begin_x = self.width - self.ships_buttons_w
|
||||
# self.ships_buttons_begin_y = 0
|
||||
# self.ships_buttons_end_x = self.width
|
||||
# self.ships_buttons_end_y = self.height - self.ships_buttons_h * 1
|
||||
|
||||
ships_path = "./ships/"
|
||||
ships_files = self.scan_all_ships_list(ships_path)
|
||||
# self.control_ships_list_button = PressControlShipsListButton(
|
||||
# window=main_window,
|
||||
# parent_window=self,
|
||||
# x=self.ships_buttons_begin_x,
|
||||
# y=self.ships_buttons_end_y,
|
||||
# width=self.ships_buttons_w,
|
||||
# height=self.ships_buttons_h,
|
||||
# text="飞船列表",
|
||||
# batch=self.buttons_batch,
|
||||
# group=self.buttons_group,
|
||||
# draw_theme=MinecraftWikiButtonTheme,
|
||||
# )
|
||||
# main_window.push_handlers(self.control_ships_list_button)
|
||||
|
||||
for i in range(len(ships_files)):
|
||||
self.ships_buttons.append(
|
||||
PressOpenShipButton(
|
||||
window=main_window,
|
||||
ship_path=ships_files[i],
|
||||
parent_window=self,
|
||||
x=self.ships_buttons_begin_x,
|
||||
y=self.ships_buttons_end_y - i * self.ships_buttons_h,
|
||||
width=self.ships_buttons_w,
|
||||
height=self.ships_buttons_h,
|
||||
text=ships_files[i][8:],
|
||||
batch=self.ships_buttons_batch,
|
||||
group=self.ships_buttons_group,
|
||||
draw_theme=MinecraftWikiButtonTheme,
|
||||
)
|
||||
)
|
||||
# ships_path = "./ships/"
|
||||
# ships_files = self.scan_all_ships_list(ships_path)
|
||||
|
||||
main_window.push_handlers(self.ships_buttons[-1])
|
||||
# for i in range(len(ships_files)):
|
||||
# self.ships_buttons.append(
|
||||
# PressOpenShipButton(
|
||||
# window=main_window,
|
||||
# ship_path=ships_files[i],
|
||||
# parent_window=self,
|
||||
# x=self.ships_buttons_begin_x,
|
||||
# y=self.ships_buttons_end_y - (i + 1) * self.ships_buttons_h,
|
||||
# width=self.ships_buttons_w,
|
||||
# height=self.ships_buttons_h,
|
||||
# text=ships_files[i][8:],
|
||||
# batch=self.ships_buttons_batch,
|
||||
# group=self.ships_buttons_group,
|
||||
# draw_theme=MinecraftWikiButtonTheme,
|
||||
# )
|
||||
# )
|
||||
|
||||
self.ship_list_line_back = Line(
|
||||
self.ships_buttons_begin_x - 4,
|
||||
self.ships_buttons_begin_y,
|
||||
self.ships_buttons_begin_x - 4,
|
||||
self.ships_buttons_end_y,
|
||||
width=5,
|
||||
color=(100, 100, 100, 255),
|
||||
batch=self.ships_buttons_batch,
|
||||
group=self.ships_buttons_group,
|
||||
)
|
||||
# main_window.push_handlers(self.ships_buttons[-1])
|
||||
|
||||
self.ship_list_line = Line(
|
||||
x=self.ships_buttons_begin_x,
|
||||
y=self.ships_buttons_end_y
|
||||
- (self.ships_buttons_end_y - self.ships_buttons_begin_y) ** 2
|
||||
/ ((len(ships_files) + 1) * self.ships_buttons_h),
|
||||
x2=self.ships_buttons_begin_x,
|
||||
y2=self.ships_buttons_end_y,
|
||||
width=20,
|
||||
color=(200, 200, 200, 255),
|
||||
batch=self.ships_buttons_batch,
|
||||
group=self.ships_buttons_group,
|
||||
)
|
||||
# self.ship_list_line_back = Line(
|
||||
# self.ships_buttons_begin_x - 4,
|
||||
# self.ships_buttons_begin_y,
|
||||
# self.ships_buttons_begin_x - 4,
|
||||
# self.ships_buttons_end_y,
|
||||
# width=5,
|
||||
# color=(100, 100, 100, 255),
|
||||
# batch=self.ships_buttons_batch,
|
||||
# group=self.ships_buttons_group,
|
||||
# )
|
||||
|
||||
# self.ship_list_line = Line(
|
||||
# x=self.ships_buttons_begin_x,
|
||||
# y=self.ships_buttons_end_y
|
||||
# - (self.ships_buttons_end_y - self.ships_buttons_begin_y) ** 2
|
||||
# / ((len(ships_files) + 1) * self.ships_buttons_h),
|
||||
# x2=self.ships_buttons_begin_x,
|
||||
# y2=self.ships_buttons_end_y,
|
||||
# width=20,
|
||||
# color=(200, 200, 200, 255),
|
||||
# batch=self.ships_buttons_batch,
|
||||
# group=self.ships_buttons_group,
|
||||
# )
|
||||
|
||||
# self.ships_buttons_group.visible = False
|
||||
self.show_ships_buttons = True
|
||||
# self.show_ships_buttons = True
|
||||
|
||||
@property
|
||||
def size(self) -> Tuple[int, int]:
|
||||
@ -305,9 +336,9 @@ class SR1ShipRender(BaseScreen):
|
||||
texture = self.textures.get_texture(part_type.sprite)
|
||||
part_sprite = Sprite(
|
||||
img=texture,
|
||||
x=part_data.x * 60,
|
||||
y=part_data.y * 60,
|
||||
z=randomer.random(),
|
||||
x=int(part_data.x * 60),
|
||||
y=int(part_data.y * 60),
|
||||
z=randomer.randint(-100, 100),
|
||||
batch=batch,
|
||||
group=part_group,
|
||||
)
|
||||
@ -368,15 +399,18 @@ class SR1ShipRender(BaseScreen):
|
||||
count = 0
|
||||
|
||||
# 渲染未连接的部件
|
||||
for (part_groups, part_connections) in self.rust_ship.disconnected_parts():
|
||||
self.logger.info(part_groups[0], tag="sprite_batch")
|
||||
for (part_type, part_data) in part_groups[0]:
|
||||
for part_groups, part_connections in self.rust_ship.disconnected_parts():
|
||||
for part_type, part_data in part_groups:
|
||||
# 出于一些魔法原因, 这玩意居然能跑, part_groups 不需要加 [0]
|
||||
# 未连接的需要同时把连接线也给渲染了
|
||||
# TODO: 连接线渲染
|
||||
part_sprite, part_box = self.part_render_init(
|
||||
part_data, part_type, part_group, line_group, self.main_batch
|
||||
)
|
||||
part_box.opacity = 100
|
||||
part_box._thickness = 2
|
||||
part_box._update_vertices()
|
||||
# ignore, pyglet 没写这个的 @property, 等我 issue + pr
|
||||
# 未连接的部件透明度降低
|
||||
part_sprite.opacity = 100
|
||||
self.part_sprites[part_data.id] = (part_sprite, part_box)
|
||||
@ -477,8 +511,9 @@ class SR1ShipRender(BaseScreen):
|
||||
self.window_pointer.height,
|
||||
)
|
||||
self.main_batch.draw() # use group camera, no need to with
|
||||
if self.show_ships_buttons:
|
||||
self.ships_buttons_batch.draw()
|
||||
# if self.show_ships_buttons:
|
||||
# self.ships_buttons_batch.draw()
|
||||
self.buttons_batch.draw() # use group camera, no need to with
|
||||
gl.glViewport(0, 0, self.window_pointer.width, self.window_pointer.height)
|
||||
gl.glScissor(0, 0, self.window_pointer.width, self.window_pointer.height)
|
||||
gl.glDisable(gl.GL_SCISSOR_TEST)
|
||||
@ -490,6 +525,8 @@ class SR1ShipRender(BaseScreen):
|
||||
|
||||
if not self.status.draw_done:
|
||||
try:
|
||||
assert isinstance(self.gen_draw, Generator), \
|
||||
f"self.gen_graw is not a Generator, but a {type(self.gen_draw)}"
|
||||
next(self.gen_draw)
|
||||
except (GeneratorExit, StopIteration):
|
||||
self.status.draw_done = True
|
||||
@ -511,18 +548,19 @@ class SR1ShipRender(BaseScreen):
|
||||
def on_mouse_scroll(
|
||||
self, x: int, y: int, scroll_x: int, scroll_y: int, window: ClientWindow
|
||||
):
|
||||
if self.status.focus and (
|
||||
not self.show_ships_buttons
|
||||
or (
|
||||
not (
|
||||
self.show_ships_buttons
|
||||
and x >= self.ships_buttons_begin_x
|
||||
and x <= self.ships_buttons_end_x
|
||||
and y >= self.ships_buttons_begin_y
|
||||
and y <= self.ships_buttons_end_y
|
||||
)
|
||||
)
|
||||
):
|
||||
# if self.status.focus and (
|
||||
# not self.show_ships_buttons
|
||||
# or (
|
||||
# not (
|
||||
# self.show_ships_buttons
|
||||
# and x >= self.ships_buttons_begin_x
|
||||
# and x <= self.ships_buttons_end_x
|
||||
# and y >= self.ships_buttons_begin_y
|
||||
# and y <= self.ships_buttons_end_y
|
||||
# )
|
||||
# )
|
||||
# ):
|
||||
if self.status.focus:
|
||||
mouse_dx = x - (self.width / 2) + self.dx
|
||||
mouse_dy = y - (self.height / 2) + self.dy
|
||||
# 鼠标缩放位置相对于屏幕中心的位置
|
||||
@ -542,8 +580,8 @@ class SR1ShipRender(BaseScreen):
|
||||
self.group_camera.zoom *= zoom_d
|
||||
mouse_dx_d *= 1 - zoom_d
|
||||
mouse_dy_d *= 1 - zoom_d
|
||||
self.group_camera.view_x += mouse_dx_d
|
||||
self.group_camera.view_y += mouse_dy_d
|
||||
self.group_camera.view_x += int(mouse_dx_d)
|
||||
self.group_camera.view_y += int(mouse_dy_d)
|
||||
elif self.status.moving:
|
||||
# 如果是在移动整体渲染位置
|
||||
size_x, size_y = self.size
|
||||
@ -554,31 +592,37 @@ class SR1ShipRender(BaseScreen):
|
||||
if size_y < 10:
|
||||
size_y = 10
|
||||
self.size = size_x, size_y
|
||||
elif (
|
||||
self.show_ships_buttons
|
||||
and x >= self.ships_buttons_begin_x
|
||||
and x <= self.ships_buttons_end_x
|
||||
and y >= self.ships_buttons_begin_y
|
||||
and y <= self.ships_buttons_end_y
|
||||
):
|
||||
min_y = 9999999
|
||||
max_y = 0
|
||||
for ship_button in self.ships_buttons:
|
||||
min_y = min(min_y, ship_button.y)
|
||||
max_y = max(max_y, ship_button.y)
|
||||
# elif (
|
||||
# self.show_ships_buttons
|
||||
# and x >= self.ships_buttons_begin_x
|
||||
# and x <= self.ships_buttons_end_x
|
||||
# and y >= self.ships_buttons_begin_y
|
||||
# and y <= self.ships_buttons_end_y
|
||||
# ):
|
||||
# min_y = 9999999
|
||||
# max_y = 0
|
||||
# for ship_button in self.ships_buttons:
|
||||
# min_y = min(min_y, ship_button.y)
|
||||
# max_y = max(max_y, ship_button.y)
|
||||
|
||||
if max_y + scroll_y * 50 <= self.ships_buttons_end_y - self.ships_buttons_h:
|
||||
scroll_y = (self.ships_buttons_end_y - self.ships_buttons_h - max_y) / 50
|
||||
# if max_y + scroll_y * 50 <= self.ships_buttons_end_y - self.ships_buttons_h:
|
||||
# scroll_y = (self.ships_buttons_end_y - self.ships_buttons_h - max_y) / 50
|
||||
|
||||
if min_y + scroll_y * 50 >= 0:
|
||||
scroll_y = (0 - min_y) / 50
|
||||
# if min_y + scroll_y * 50 >= 0:
|
||||
# scroll_y = (0 - min_y) / 50
|
||||
|
||||
for ship_button in self.ships_buttons:
|
||||
ship_button.y = ship_button.y + scroll_y * 50
|
||||
# for ship_button in self.ships_buttons:
|
||||
# ship_button.y = ship_button.y + scroll_y * 50
|
||||
# """
|
||||
# if ship_button.y >= self.ships_buttons_begin_y and ship_button.y <= self.ships_buttons_end_y - self.ships_buttons_h:
|
||||
# ship_button.x = self.ships_buttons_begin_x
|
||||
# else:
|
||||
# ship_button.x = self.width + self.ships_buttons_w
|
||||
# """
|
||||
|
||||
self.ship_list_line.y = self.ship_list_line.y - scroll_y * 50 * (
|
||||
self.ships_buttons_end_y - self.ships_buttons_begin_y
|
||||
) / ((len(self.ships_buttons) + 1) * self.ships_buttons_h)
|
||||
# self.ship_list_line.y = self.ship_list_line.y - scroll_y * 50 * (
|
||||
# self.ships_buttons_end_y - self.ships_buttons_begin_y
|
||||
# ) / ((len(self.ships_buttons) + 1) * self.ships_buttons_h)
|
||||
|
||||
def on_command(self, command: CommandText, window: ClientWindow):
|
||||
"""解析命令"""
|
||||
@ -597,7 +641,7 @@ class SR1ShipRender(BaseScreen):
|
||||
self.logger.info(f"sr1 mouse {self.status.draw_mouse_d_pos}")
|
||||
elif command.find("ship"):
|
||||
if self.status.draw_done:
|
||||
for index, sprite in self.part_sprites.items():
|
||||
for index, sprite in self.part_sprites.values():
|
||||
sprite.visible = not sprite.visible
|
||||
|
||||
elif command.find("get_buf"):
|
||||
@ -622,61 +666,61 @@ class SR1ShipRender(BaseScreen):
|
||||
|
||||
image_data = screenshot(self.window_pointer)
|
||||
image_data.save("test.png")
|
||||
elif command.find("gen_img"):
|
||||
if not self.status.draw_done:
|
||||
return
|
||||
if not DR_mod_runtime.use_DR_rust:
|
||||
# 这个功能依赖于 DR rs (简称,我懒得在Python端实现)
|
||||
return
|
||||
img_box = self.rust_ship.img_pos
|
||||
img_size = (img_box[2] - img_box[0], img_box[3] - img_box[1])
|
||||
# 中心点是左上角坐标
|
||||
img_center = (abs(img_box[0]), abs(img_box[3]))
|
||||
try:
|
||||
from PIL import Image
|
||||
except ImportError:
|
||||
traceback.print_exc()
|
||||
print("PIL not found")
|
||||
return
|
||||
img = Image.new("RGBA", img_size)
|
||||
part_data = self.rust_ship.as_dict()
|
||||
for part, sprites in self.part_sprites.items():
|
||||
for index, sprite in enumerate(sprites):
|
||||
sprite_img = sprite.image
|
||||
print(
|
||||
f"sprite_img: {sprite_img} {part_data[part][index][1].x * 60} "
|
||||
f"{part_data[part][index][1].y * 60}"
|
||||
)
|
||||
img_data = sprite_img.get_image_data()
|
||||
fmt = img_data.format
|
||||
if fmt != "RGB":
|
||||
fmt = "RGBA"
|
||||
pitch = -(img_data.width * len(fmt))
|
||||
pil_image = Image.frombytes(
|
||||
fmt,
|
||||
(img_data.width, img_data.height),
|
||||
img_data.get_data(fmt, pitch),
|
||||
)
|
||||
# elif command.find("gen_img"):
|
||||
# if not self.status.draw_done:
|
||||
# return
|
||||
# if not DR_mod_runtime.use_DR_rust:
|
||||
# # 这个功能依赖于 DR rs (简称,我懒得在Python端实现)
|
||||
# return
|
||||
# img_box = self.rust_ship.img_pos
|
||||
# img_size = (img_box[2] - img_box[0], img_box[3] - img_box[1])
|
||||
# # 中心点是左上角坐标
|
||||
# img_center = (abs(img_box[0]), abs(img_box[3]))
|
||||
# try:
|
||||
# from PIL import Image
|
||||
# except ImportError:
|
||||
# traceback.print_exc()
|
||||
# print("PIL not found")
|
||||
# return
|
||||
# img = Image.new("RGBA", img_size)
|
||||
# part_data = self.rust_ship.as_dict()
|
||||
# for sprites, box in self.part_sprites.values():
|
||||
# for index, sprite in enumerate(sprites):
|
||||
# sprite_img = sprite.image
|
||||
# print(
|
||||
# f"sprite_img: {sprite_img} {part_data[part][index][1].x * 60} "
|
||||
# f"{part_data[part][index][1].y * 60}"
|
||||
# )
|
||||
# img_data = sprite_img.get_image_data()
|
||||
# fmt = img_data.format
|
||||
# if fmt != "RGB":
|
||||
# fmt = "RGBA"
|
||||
# pitch = -(img_data.width * len(fmt))
|
||||
# pil_image = Image.frombytes(
|
||||
# fmt,
|
||||
# (img_data.width, img_data.height),
|
||||
# img_data.get_data(fmt, pitch),
|
||||
# )
|
||||
|
||||
pil_image = pil_image.rotate(
|
||||
-SR1Rotation.get_rotation(part_data[part][index][1].angle),
|
||||
expand=True,
|
||||
)
|
||||
# pil_image = pil_image.rotate(
|
||||
# -SR1Rotation.get_rotation(part_data[part][index][1].angle),
|
||||
# expand=True,
|
||||
# )
|
||||
|
||||
if part_data[part][index][1].flip_y:
|
||||
pil_image.transpose(Image.FLIP_TOP_BOTTOM)
|
||||
if part_data[part][index][1].flip_x:
|
||||
pil_image.transpose(Image.FLIP_LEFT_RIGHT)
|
||||
# if part_data[part][index][1].flip_y:
|
||||
# pil_image.transpose(Image.Transpose.FLIP_TOP_BOTTOM)
|
||||
# if part_data[part][index][1].flip_x:
|
||||
# pil_image.transpose(Image.Transpose.FLIP_LEFT_RIGHT)
|
||||
|
||||
img.paste(
|
||||
pil_image,
|
||||
(
|
||||
int(part_data[part][index][1].x * 60 + img_center[0]),
|
||||
int(-part_data[part][index][1].y * 60 + img_center[1]),
|
||||
),
|
||||
)
|
||||
# img.paste(
|
||||
# pil_image,
|
||||
# (
|
||||
# int(part_data[part][index][1].x * 60 + img_center[0]),
|
||||
# int(-part_data[part][index][1].y * 60 + img_center[1]),
|
||||
# ),
|
||||
# )
|
||||
|
||||
img.save(f"test{time.time()}.png", "PNG")
|
||||
# img.save(f"test{time.time()}.png", "PNG")
|
||||
|
||||
elif command.find("save"):
|
||||
print("应该保存飞船的")
|
||||
@ -709,34 +753,30 @@ class SR1ShipRender(BaseScreen):
|
||||
self.dx += dx
|
||||
self.dy += dy
|
||||
|
||||
def scan_all_ships_list(self, ships_path: str):
|
||||
# 当前目录
|
||||
base_dir = ships_path
|
||||
|
||||
# 获取当前目录下的所有文件
|
||||
files = [os.path.join(base_dir, file) for file in os.listdir(base_dir)]
|
||||
|
||||
return files
|
||||
|
||||
def begin_ship_render_from_path(self, ship_path: str):
|
||||
if Path(ship_path).is_dir():
|
||||
for path in Path(ship_path).glob("*.xml"):
|
||||
try:
|
||||
self.load_xml(str(path))
|
||||
except ValueError:
|
||||
traceback.print_exc()
|
||||
if self.load_xml(ship_path):
|
||||
self.render_ship()
|
||||
# def begin_ship_render_from_path(self, ship_path: str):
|
||||
# if Path(ship_path).is_dir():
|
||||
# for path in Path(ship_path).glob("*.xml"):
|
||||
# try:
|
||||
# self.load_xml(str(path))
|
||||
# except ValueError:
|
||||
# traceback.print_exc()
|
||||
# if self.load_xml(ship_path):
|
||||
# self.render_ship()
|
||||
|
||||
def on_file_drop(self, x: int, y: int, paths: List[str], window: ClientWindow):
|
||||
if len(paths) > 1:
|
||||
for path in paths:
|
||||
try:
|
||||
self.load_xml(path)
|
||||
except Exception:
|
||||
traceback.print_exc()
|
||||
if len(paths) == 1:
|
||||
# only file/path
|
||||
...
|
||||
else:
|
||||
self.begin_ship_render_from_path(paths[0])
|
||||
...
|
||||
# if len(paths) > 1:
|
||||
# for path in paths:
|
||||
# try:
|
||||
# self.load_xml(path)
|
||||
# except Exception:
|
||||
# traceback.print_exc()
|
||||
# else:
|
||||
# self.begin_ship_render_from_path(paths[0])
|
||||
# for path in paths:
|
||||
# if self.load_xml(path): # 加载成功一个就停下
|
||||
# break
|
||||
@ -751,129 +791,166 @@ class SR1ShipRender(BaseScreen):
|
||||
self.window_pointer.view = value
|
||||
|
||||
|
||||
class PressEnterGameButton(PressTextButton):
|
||||
def __init__(
|
||||
self,
|
||||
window: ClientWindow,
|
||||
x: int,
|
||||
y: int,
|
||||
width: int,
|
||||
height: int,
|
||||
text: str,
|
||||
batch: Optional[Batch] = None,
|
||||
group: Optional[Group] = None,
|
||||
theme: Optional[ButtonThemeOptions] = None,
|
||||
draw_theme: Optional[BaseButtonTheme] = None,
|
||||
dict_theme: Optional[dict] = None,
|
||||
):
|
||||
super().__init__(
|
||||
x, y, width, height, text, batch, group, theme, draw_theme, dict_theme
|
||||
)
|
||||
self.window = window
|
||||
# class PressEnterGameButton(PressTextButton):
|
||||
# def __init__(
|
||||
# self,
|
||||
# window: ClientWindow,
|
||||
# parent_window,
|
||||
# x: int,
|
||||
# y: int,
|
||||
# width: int,
|
||||
# height: int,
|
||||
# text: str,
|
||||
# batch: Optional[Batch] = None,
|
||||
# group: Optional[Group] = None,
|
||||
# theme: Optional[ButtonThemeOptions] = None,
|
||||
# draw_theme: Optional[BaseButtonTheme] = None,
|
||||
# dict_theme: Optional[dict] = None,
|
||||
# ):
|
||||
# super().__init__(
|
||||
# x, y, width, height, text, batch, group, theme, draw_theme, dict_theme
|
||||
# )
|
||||
# self.window = window
|
||||
# self.parent_window = parent_window
|
||||
|
||||
def on_mouse_release(self, x, y, buttons, modifiers):
|
||||
if self.pressed and (x, y) in self:
|
||||
if self.draw_theme:
|
||||
self.draw_theme.on_disable(self)
|
||||
else:
|
||||
self.back_rec.color = self.touched_color
|
||||
self.pressed = False
|
||||
# def on_mouse_release(self, x, y, buttons, modifiers):
|
||||
# if self.pressed and (x, y) in self:
|
||||
# if self.draw_theme:
|
||||
# self.draw_theme.on_disable(self)
|
||||
# else:
|
||||
# self.back_rec.color = self.touched_color
|
||||
# self.pressed = False
|
||||
|
||||
logger.info("进入游戏")
|
||||
# from .game_layout import GameLayout
|
||||
# self.parent_window.remove_sub_screen("SR1_ship")
|
||||
# self.parent_window.add_sub_screen("Dr_game_layout", GameLayout)
|
||||
# logger.info("added Dr_game_layout screen", tag="dr_game")
|
||||
|
||||
# logger.info("进入游戏")
|
||||
|
||||
# class PressSelectShipButton(PressTextButton):
|
||||
# path_var = "./assets/builtin/dock1.xml"
|
||||
|
||||
# def __init__(
|
||||
# self,
|
||||
# window: ClientWindow,
|
||||
# parent_window,
|
||||
# x: int,
|
||||
# y: int,
|
||||
# width: int,
|
||||
# height: int,
|
||||
# text: str,
|
||||
# batch: Optional[Batch] = None,
|
||||
# group: Optional[Group] = None,
|
||||
# theme: Optional[ButtonThemeOptions] = None,
|
||||
# draw_theme: Optional[BaseButtonTheme] = None,
|
||||
# dict_theme: Optional[dict] = None,
|
||||
# ):
|
||||
# super().__init__(
|
||||
# x, y, width, height, text, batch, group, theme, draw_theme, dict_theme
|
||||
# )
|
||||
# self.window = window
|
||||
# self.parent_window = parent_window
|
||||
|
||||
# def on_mouse_release(self, x, y, buttons, modifiers):
|
||||
# if self.pressed and (x, y) in self:
|
||||
# if self.draw_theme:
|
||||
# self.draw_theme.on_disable(self)
|
||||
# else:
|
||||
# self.back_rec.color = self.touched_color
|
||||
# self.pressed = False
|
||||
|
||||
# root = Tk() # 创建一个Tkinter.Tk()实例
|
||||
# root.withdraw() # 将Tkinter.Tk()实例隐藏
|
||||
# file_name = filedialog.askopenfilename(
|
||||
# title="选择一个飞船存档",
|
||||
# initialdir="./", # 打开当前程序工作目录
|
||||
# )
|
||||
# self.path_var = file_name
|
||||
# self.parent_window.begin_ship_render_from_path(file_name)
|
||||
# logger.info("加载飞船from " + self.path_var)
|
||||
|
||||
# def get_ship_path(self):
|
||||
# logger.info("加载飞船from " + self.path_var)
|
||||
# return self.path_var
|
||||
|
||||
# class PressControlShipsListButton(PressTextButton):
|
||||
# def __init__(
|
||||
# self,
|
||||
# window: ClientWindow,
|
||||
# parent_window,
|
||||
# x: int,
|
||||
# y: int,
|
||||
# width: int,
|
||||
# height: int,
|
||||
# text: str,
|
||||
# batch: Optional[Batch] = None,
|
||||
# group: Optional[Group] = None,
|
||||
# theme: Optional[ButtonThemeOptions] = None,
|
||||
# draw_theme: Optional[BaseButtonTheme] = None,
|
||||
# dict_theme: Optional[dict] = None,
|
||||
# ):
|
||||
# super().__init__(
|
||||
# x, y, width, height, text, batch, group, theme, draw_theme, dict_theme
|
||||
# )
|
||||
# self.window = window
|
||||
# self.parent_window = parent_window
|
||||
|
||||
# def on_mouse_release(self, x, y, buttons, modifiers):
|
||||
# if self.pressed and (x, y) in self:
|
||||
# if self.draw_theme:
|
||||
# self.draw_theme.on_disable(self)
|
||||
# else:
|
||||
# self.back_rec.color = self.touched_color
|
||||
# self.pressed = False
|
||||
# self.parent_window.show_ships_buttons = not(self.parent_window.show_ships_buttons)
|
||||
# logger.info("显示飞船列表")
|
||||
|
||||
|
||||
# class PressOpenShipButton(PressTextButton):
|
||||
# def __init__(
|
||||
# self,
|
||||
# window: ClientWindow,
|
||||
# ship_path,
|
||||
# parent_window,
|
||||
# x: int,
|
||||
# y: int,
|
||||
# width: int,
|
||||
# height: int,
|
||||
# text: str,
|
||||
# batch: Optional[Batch] = None,
|
||||
# group: Optional[Group] = None,
|
||||
# theme: Optional[ButtonThemeOptions] = None,
|
||||
# draw_theme: Optional[BaseButtonTheme] = None,
|
||||
# dict_theme: Optional[dict] = None,
|
||||
# ):
|
||||
# super().__init__(
|
||||
# x, y, width, height, text, batch, group, theme, draw_theme, dict_theme
|
||||
# )
|
||||
# self.window = window
|
||||
# self.parent_window = parent_window
|
||||
# self.ship_path = ship_path
|
||||
|
||||
class PressSelectShipButton(PressTextButton):
|
||||
path_var = "./assets/builtin/dock1.xml"
|
||||
# def set_y(self, y):
|
||||
# self.y = y
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
window: ClientWindow,
|
||||
parent_window,
|
||||
x: int,
|
||||
y: int,
|
||||
width: int,
|
||||
height: int,
|
||||
text: str,
|
||||
batch: Optional[Batch] = None,
|
||||
group: Optional[Group] = None,
|
||||
theme: Optional[ButtonThemeOptions] = None,
|
||||
draw_theme: Optional[BaseButtonTheme] = None,
|
||||
dict_theme: Optional[dict] = None,
|
||||
):
|
||||
super().__init__(
|
||||
x, y, width, height, text, batch, group, theme, draw_theme, dict_theme
|
||||
)
|
||||
self.window = window
|
||||
self.parent_window = parent_window
|
||||
# def get_y(self):
|
||||
# return self.y
|
||||
|
||||
def on_mouse_release(self, x, y, buttons, modifiers):
|
||||
if self.pressed and (x, y) in self:
|
||||
if self.draw_theme:
|
||||
self.draw_theme.on_disable(self)
|
||||
else:
|
||||
self.back_rec.color = self.touched_color
|
||||
self.pressed = False
|
||||
# def on_mouse_release(self, x, y, buttons, modifiers):
|
||||
# if (
|
||||
# self.parent_window.show_ships_buttons
|
||||
# and x >= self.parent_window.ships_buttons_begin_x
|
||||
# and x <= self.parent_window.ships_buttons_end_x
|
||||
# and y >= self.parent_window.ships_buttons_begin_y
|
||||
# and y <= self.parent_window.ships_buttons_end_y
|
||||
# ):
|
||||
# if self.pressed and (x, y) in self:
|
||||
# if self.draw_theme:
|
||||
# self.draw_theme.on_disable(self)
|
||||
# else:
|
||||
# self.back_rec.color = self.touched_color
|
||||
# self.pressed = False
|
||||
|
||||
root = Tk() # 创建一个Tkinter.Tk()实例
|
||||
root.withdraw() # 将Tkinter.Tk()实例隐藏
|
||||
file_name = filedialog.askopenfilename(
|
||||
title="选择一个飞船存档",
|
||||
initialdir="./", # 打开当前程序工作目录
|
||||
)
|
||||
self.path_var = file_name
|
||||
self.parent_window.begin_ship_render_from_path(file_name)
|
||||
logger.info("加载飞船from " + self.path_var)
|
||||
|
||||
def get_ship_path(self):
|
||||
logger.info("加载飞船from " + self.path_var)
|
||||
return self.path_var
|
||||
|
||||
|
||||
class PressOpenShipButton(PressTextButton):
|
||||
def __init__(
|
||||
self,
|
||||
window: ClientWindow,
|
||||
ship_path,
|
||||
parent_window,
|
||||
x: int,
|
||||
y: int,
|
||||
width: int,
|
||||
height: int,
|
||||
text: str,
|
||||
batch: Optional[Batch] = None,
|
||||
group: Optional[Group] = None,
|
||||
theme: Optional[ButtonThemeOptions] = None,
|
||||
draw_theme: Optional[BaseButtonTheme] = None,
|
||||
dict_theme: Optional[dict] = None,
|
||||
):
|
||||
super().__init__(
|
||||
x, y, width, height, text, batch, group, theme, draw_theme, dict_theme
|
||||
)
|
||||
self.window = window
|
||||
self.parent_window = parent_window
|
||||
self.ship_path = ship_path
|
||||
|
||||
def set_y(self, y):
|
||||
self.y = y
|
||||
|
||||
def get_y(self):
|
||||
return self.y
|
||||
|
||||
def on_mouse_release(self, x, y, buttons, modifiers):
|
||||
if (
|
||||
self.parent_window.show_ships_buttons
|
||||
and x >= self.parent_window.ships_buttons_begin_x
|
||||
and x <= self.parent_window.ships_buttons_end_x
|
||||
and y >= self.parent_window.ships_buttons_begin_y
|
||||
and y <= self.parent_window.ships_buttons_end_y
|
||||
):
|
||||
if self.pressed and (x, y) in self:
|
||||
if self.draw_theme:
|
||||
self.draw_theme.on_disable(self)
|
||||
else:
|
||||
self.back_rec.color = self.touched_color
|
||||
self.pressed = False
|
||||
|
||||
self.parent_window.begin_ship_render_from_path(self.ship_path)
|
||||
logger.info("加载飞船from " + self.ship_path)
|
||||
# self.parent_window.begin_ship_render_from_path(self.ship_path)
|
||||
# logger.info("加载飞船from " + self.ship_path)
|
||||
|
12
ships/A
12
ships/A
@ -1 +1,11 @@
|
||||
<Ship version="1" liftedOff="0" touchingGround="0"><DisconnectedParts/><Parts><Part partType="pod-1" id="1" x="0.000000" y="0.750000" angle="0.000000" angleV="0.000000" editorAngle="0"><Pod throttle="0.000000" name=""><Staging currentStage="0"/></Pod></Part></Parts><Connections/></Ship>
|
||||
<Ship version="1" liftedOff="0" touchingGround="0">
|
||||
<DisconnectedParts />
|
||||
<Parts>
|
||||
<Part partType="pod-1" id="1" x="0.000000" y="0.750000" angle="0.000000" angleV="0.000000" editorAngle="0">
|
||||
<Pod throttle="0.000000" name="">
|
||||
<Staging currentStage="0" />
|
||||
</Pod>
|
||||
</Part>
|
||||
</Parts>
|
||||
<Connections />
|
||||
</Ship>
|
Loading…
Reference in New Issue
Block a user