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39379c1621
...
dd7038272c
6
.vscode/settings.json
vendored
6
.vscode/settings.json
vendored
@ -2,5 +2,9 @@
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"rust-analyzer.linkedProjects": [
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"mods/dr_game/Difficult_Rocket_rs/src/Cargo.toml",
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"libs/pyglet_rs/src/Cargo.toml",
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]
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],
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"python.analysis.extraPaths": [
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"./libs"
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],
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"python.analysis.typeCheckingMode": "basic"
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}
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|
@ -10,7 +10,7 @@ from pathlib import Path
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from Difficult_Rocket.api.types import Options, Version
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sdk_version = Version("0.8.7.0") # SDK 版本
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sdk_version = Version("0.8.6.0") # SDK 版本
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build_version = Version("2.1.3.0") # 编译文件版本(与游戏本体无关)
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Api_version = Version("0.1.1.0") # API 版本
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__version__ = sdk_version
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|
@ -4,14 +4,9 @@
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# All rights reserved
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# -------------------------------
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from Difficult_Rocket.utils.camera import (Camera,
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CenterCamera,
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GroupCamera,
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CenterGroupCamera)
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from Difficult_Rocket.utils.camera import (Camera, CenterCamera)
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__all__ = [
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'Camera',
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'CenterCamera',
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'GroupCamera',
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'CenterGroupCamera'
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'CenterCamera'
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]
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|
@ -112,7 +112,6 @@ class BaseScreen(EventDispatcher):
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:event:
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"""
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# def on_draw(self, dt: float, window: ClientWindow): # TODO: wait for pyglet 2.1
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def on_draw(self, window: ClientWindow):
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"""The window contents must be redrawn.
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|
@ -275,10 +275,7 @@ class ClientWindow(Window):
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def start_game(self) -> None:
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self.set_icon(pyglet.image.load('assets/textures/icon.png'))
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try:
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# pyglet.clock.schedule_interval(self.on_draw, float(self.SPF))
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# pyglet.app.run()
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# TODO: wait for pyglet 2.1
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pyglet.app.run(float(self.SPF))
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pyglet.app.run(1 / self.main_config['runtime']['fps'])
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except KeyboardInterrupt:
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self.logger.warning("==========client stop. KeyboardInterrupt info==========")
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traceback.print_exc()
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@ -317,13 +314,11 @@ class ClientWindow(Window):
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self.fps_log.update_tick(now_FPS, decimal_tick)
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@_call_screen_after
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# def on_draw(self, dt: float): # TODO: wait for pyglet 2.1
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def on_draw(self):
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def on_draw(self, *dt):
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while (command := self.game.console.get_command()) is not None:
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self.on_command(line.CommandText(command))
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pyglet.gl.glClearColor(0.1, 0, 0, 0.0)
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self.clear()
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# self.draw_update(dt) # TODO: wait for pyglet 2.1
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self.draw_update(float(self.SPF))
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self.draw_batch()
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|
@ -26,25 +26,29 @@ from pyglet.text.caret import Caret
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from pyglet.text.document import UnformattedDocument
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from pyglet.text.layout import IncrementalTextLayout
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from Difficult_Rocket.api.types import Fonts
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# from libs import pyperclip
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# from libs.pyperclip import paste
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from Difficult_Rocket.api.types import FontData, Fonts
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# from Difficult_Rocket.client.guis.format import html
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from Difficult_Rocket import DR_status
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__all__ = ['InputBox']
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class TextButton(widgets.WidgetBase):
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"""
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自带 字符 + 材质 的按钮,就不用单独做材质了
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自带字符的按钮,就不用单独做材质了
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"""
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def __init__(self,
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x: int,
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y: int,
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width: int,
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height: int,
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x: int, y: int, width: int, height: int,
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text: str,
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font: str = Fonts.鸿蒙简体, font_size: int = 13):
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super().__init__(x, y, width, height)
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self.text = text
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self.text_label = Label(font_name=font, font_size=font_size)
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self.text_label = Label(
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font_name=font, font_size=font_size)
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@property
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def value(self):
|
@ -3,14 +3,11 @@
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# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
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# All rights reserved
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# -------------------------------
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# Huge thanks to pyglet developers
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from typing import Tuple, Optional
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from pyglet.gl import gl
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from pyglet.math import Mat4, Vec3
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from pyglet.graphics import Group
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class Camera:
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"""
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@ -27,7 +24,6 @@ class Camera:
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>>> camera.end()
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"""
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def __init__(self,
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window,
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zoom: Optional[float] = 1.0,
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@ -73,11 +69,6 @@ class Camera:
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def end(self) -> None:
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self.window.view = self._stored_view
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def reset(self):
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self.zoom = 1
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self.dx = 0
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self.dy = 0
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def __enter__(self):
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self.begin()
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return self
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@ -100,8 +91,8 @@ class CenterCamera(Camera):
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>>> camera.begin()
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>>> window.clear()
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>>> camera.end()
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"""
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"""
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def begin(self) -> None:
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view = self.window.view
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self._stored_view = view
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@ -116,98 +107,3 @@ class CenterCamera(Camera):
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def end(self) -> None:
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self.window.view = self._stored_view
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class GroupCamera(Group):
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"""
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A camera by group
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can be used by just added to your widget
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"""
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def __init__(self,
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window,
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order: int = 0,
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parent: Optional[Group] = None,
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view_x: Optional[int] = 0,
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view_y: Optional[int] = 0,
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zoom: Optional[float] = 1.0,
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min_zoom: Optional[float] = 1.0,
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max_zoom: Optional[float] = 1.0):
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super().__init__(order=order, parent=parent)
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self._window = window
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self._previous_view = None
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self._view_x = view_x
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self._view_y = view_y
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self._zoom = zoom
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self._zoom_x = self._zoom
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self._zoom_y = self._zoom
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self.min_zoom = min_zoom
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self.max_zoom = max_zoom
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@property
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def view_x(self) -> int:
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return self._view_x
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@view_x.setter
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def view_x(self, value: int):
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self._view_x = value
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||||
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||||
@property
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def view_y(self) -> int:
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return self._view_y
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@view_y.setter
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||||
def view_y(self, value: int):
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self._view_y = value
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@property
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def zoom(self) -> float:
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return self._zoom
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@zoom.setter
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def zoom(self, value: float):
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self._zoom = value
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self._zoom_x = self._zoom
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self._zoom_y = self._zoom
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def reset(self):
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self._view_x = 0
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self._view_y = 0
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self.zoom = 1
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||||
def set_state(self):
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self._previous_view = self._window.view
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view = Mat4.from_translation(Vec3(self._view_x, self._view_y, 0))
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if self._zoom == 1.0:
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self._window.view = view
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else:
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view = view.scale(Vec3(self._zoom, self._zoom, 1))
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self._window.view = view
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||||
def unset_state(self):
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self._window.view = self._previous_view
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||||
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class CenterGroupCamera(GroupCamera):
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"""
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||||
A camera by group
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||||
can be used by just added to your widget
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"""
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||||
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||||
def set_state(self):
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self._previous_view = self._window.view
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x = (self._window.width / 2) / self._zoom_x + (self._view_x / self._zoom_x)
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y = (self._window.height / 2) / self._zoom_y + (self._view_y / self._zoom_y)
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view = Mat4.from_translation(Vec3(x * self._zoom_x, y * self._zoom_y, 0))
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# 不懂就问 为啥这里 * zoom 下面还 * zoom
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if self._zoom == 1.0 and self._zoom_x == 1.0 and self._zoom_y == 1.0:
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self._window.view = view
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else:
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view = view.scale(Vec3(self._zoom_x, self._zoom_y, 1))
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self._window.view = view
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def unset_state(self):
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self._window.view = self._previous_view
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|
@ -2,36 +2,8 @@
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# DR game/DR rs 更新日志
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- 最新版本号
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- DR game: 0.3.3.0
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- DR rs: 0.2.21.0
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## 20230812 DR game 0.3.3.0
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||||
### Changes
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- 将 `sr1_ship` 渲染器使用的 Camera 改成 `CenterGroupCamera`
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- 删除了之前的 Camera 相关代码
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## 20230809 DR game 0.3.2.1
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||||
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||||
### Fix
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||||
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||||
- 因为把部件加载图片的数据源改成从 `SR1PartType_rs` 里取
|
||||
- 所以修改了 `SR1Textures` 的加载逻辑
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||||
- 可以自动忽略文件名最后的 `.png`
|
||||
|
||||
## 20230808 DR rs 0.2.21.0
|
||||
|
||||
### Add
|
||||
|
||||
- 在 `__init__.py` 里添加了
|
||||
- `sprite`
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||||
- `type`
|
||||
- 的导出 (实际上就是 typing)
|
||||
- `SR1PartType_rs`
|
||||
- 添加了 `type` getter
|
||||
|
||||
摸鱼真开心
|
||||
- DR game: 0.3.2.0
|
||||
- DR rs: 0.2.20.2
|
||||
|
||||
## 20230724 DR rs 0.2.20.2
|
||||
|
||||
|
@ -2,30 +2,7 @@
|
||||
# DR SDK 更新日志
|
||||
|
||||
- 最新版本号
|
||||
- DR sdk: 0.8.7.0
|
||||
- DR api: 0.1.1.0
|
||||
|
||||
## DR sdk 0.8.7.0
|
||||
|
||||
### Add
|
||||
|
||||
- 添加了 `Difficult_Rocket.utils.camera.GroupCamera`
|
||||
- 和 `Difficult_Rocket.utils.camera.CenterGroupCamera`
|
||||
- 实际上就是使用 `pyglet.graphics.Group` 来实现的 `Camera`
|
||||
- 具有相同的功能
|
||||
- 顺便同样在 `api.camera` 里添加了导出
|
||||
- 这次我一定不会再忘记导出了
|
||||
- Added `Difficult_Rocket.utils.camera.GroupCamera`
|
||||
- And `Difficult_Rocket.utils.camera.CenterGroupCamera`
|
||||
- Actually, it is implemented `Camera` using `pyglet.graphics.Group`
|
||||
- Has the same function
|
||||
- By the way, the export was also added in `api.camera`
|
||||
- This time I will never forget to export it again
|
||||
- 为所有 `xxCamera` 添加了
|
||||
- `reset` 方法
|
||||
- 用于一键重置缩放+平移
|
||||
- Added `reset` method for all `xxCamera`
|
||||
- Used to reset zoom + translation with one click
|
||||
- DR sdk: 0.8.6.0
|
||||
|
||||
## DR sdk 0.8.6.1
|
||||
|
||||
|
@ -98,7 +98,7 @@ class Win32Config(Config):
|
||||
|
||||
class Win32CanvasConfig(CanvasConfig):
|
||||
def __init__(self, canvas, pf, config):
|
||||
super().__init__(canvas, config)
|
||||
super(Win32CanvasConfig, self).__init__(canvas, config)
|
||||
self._pf = pf
|
||||
self._pfd = PIXELFORMATDESCRIPTOR()
|
||||
|
||||
@ -153,7 +153,7 @@ class Win32CanvasConfigARB(CanvasConfig):
|
||||
}
|
||||
|
||||
def __init__(self, canvas, pf, config):
|
||||
super().__init__(canvas, config)
|
||||
super(Win32CanvasConfigARB, self).__init__(canvas, config)
|
||||
self._pf = pf
|
||||
|
||||
names = list(self.attribute_ids.keys())
|
||||
@ -182,21 +182,35 @@ class Win32CanvasConfigARB(CanvasConfig):
|
||||
_gdi32.SetPixelFormat(canvas.hdc, self._pf, None)
|
||||
|
||||
|
||||
class _BaseWin32Context(Context):
|
||||
class Win32Context(Context):
|
||||
def __init__(self, config, share):
|
||||
super().__init__(config, share)
|
||||
super(Win32Context, self).__init__(config, share)
|
||||
self._context = None
|
||||
|
||||
def attach(self, canvas):
|
||||
super(Win32Context, self).attach(canvas)
|
||||
|
||||
if not self._context:
|
||||
self.config._set_pixel_format(canvas)
|
||||
self._context = wgl.wglCreateContext(canvas.hdc)
|
||||
|
||||
share = self.context_share
|
||||
if share:
|
||||
if not share.canvas:
|
||||
raise RuntimeError('Share context has no canvas.')
|
||||
if not wgl.wglShareLists(share._context, self._context):
|
||||
raise gl.ContextException('Unable to share contexts.')
|
||||
|
||||
def set_current(self):
|
||||
if self._context is not None and self != gl.current_context:
|
||||
wgl.wglMakeCurrent(self.canvas.hdc, self._context)
|
||||
super().set_current()
|
||||
super(Win32Context, self).set_current()
|
||||
|
||||
def detach(self):
|
||||
if self.canvas:
|
||||
wgl.wglDeleteContext(self._context)
|
||||
self._context = None
|
||||
super().detach()
|
||||
super(Win32Context, self).detach()
|
||||
|
||||
def flip(self):
|
||||
_gdi32.SwapBuffers(self.canvas.hdc)
|
||||
@ -210,23 +224,9 @@ class _BaseWin32Context(Context):
|
||||
wglext_arb.wglSwapIntervalEXT(int(vsync))
|
||||
|
||||
|
||||
class Win32Context(_BaseWin32Context):
|
||||
def attach(self, canvas):
|
||||
super().attach(canvas)
|
||||
|
||||
if not self._context:
|
||||
self.config._set_pixel_format(canvas)
|
||||
self._context = wgl.wglCreateContext(canvas.hdc)
|
||||
|
||||
share = self.context_share
|
||||
if share:
|
||||
if not share.canvas:
|
||||
raise RuntimeError('Share context has no canvas.')
|
||||
if not wgl.wglShareLists(share._context, self._context):
|
||||
raise gl.ContextException('Unable to share contexts.')
|
||||
|
||||
|
||||
class Win32ARBContext(_BaseWin32Context):
|
||||
class Win32ARBContext(Win32Context):
|
||||
def __init__(self, config, share):
|
||||
super(Win32ARBContext, self).__init__(config, share)
|
||||
|
||||
def attach(self, canvas):
|
||||
share = self.context_share
|
||||
@ -252,4 +252,4 @@ class Win32ARBContext(_BaseWin32Context):
|
||||
|
||||
self.config._set_pixel_format(canvas)
|
||||
self._context = wglext_arb.wglCreateContextAttribsARB(canvas.hdc, share, attribs)
|
||||
super().attach(canvas)
|
||||
super(Win32ARBContext, self).attach(canvas)
|
||||
|
@ -60,10 +60,6 @@ if TYPE_CHECKING:
|
||||
def description(self) -> str:
|
||||
""" 零件的描述 """
|
||||
|
||||
@property
|
||||
def sprite(self) -> str:
|
||||
""" 零件的贴图 """
|
||||
|
||||
@property
|
||||
def mass(self) -> float:
|
||||
""" 零件的质量 """
|
||||
@ -84,10 +80,6 @@ if TYPE_CHECKING:
|
||||
def hidden(self) -> bool:
|
||||
""" 零件是否隐藏 """
|
||||
|
||||
@property
|
||||
def type(self):
|
||||
""" 零件的类型 """
|
||||
|
||||
|
||||
class SR1PartList_rs: # NOQA
|
||||
""" 用于从 rust 中读取 SR1PartList """
|
||||
|
@ -12,7 +12,7 @@ package_path = 'Difficult_Rocket_rs'
|
||||
|
||||
setup(
|
||||
name='Difficult_Rocket_rs',
|
||||
version="0.2.21.0",
|
||||
version="0.2.18.0",
|
||||
author='shenjackyuanjie',
|
||||
author_email='3695888@qq.com',
|
||||
rust_extensions=[RustExtension(target="Difficult_Rocket_rs.Difficult_Rocket_rs",
|
||||
|
@ -24,7 +24,7 @@ enum LoadState {
|
||||
}
|
||||
|
||||
#[pyfunction]
|
||||
fn get_version_str() -> String { "0.2.21.0".to_string() }
|
||||
fn get_version_str() -> String { "0.2.20.2".to_string() }
|
||||
|
||||
#[pyfunction]
|
||||
fn test_call(py_obj: &PyAny) -> PyResult<bool> {
|
||||
|
@ -76,9 +76,6 @@ pub mod data {
|
||||
|
||||
#[getter]
|
||||
fn get_hidden(&self) -> bool { self.data.hidden }
|
||||
|
||||
#[getter]
|
||||
fn get_type(&self) -> String { self.data.p_type.into() }
|
||||
}
|
||||
|
||||
impl PySR1PartType {
|
||||
|
@ -41,27 +41,6 @@ pub mod part_list {
|
||||
lander,
|
||||
}
|
||||
|
||||
impl Into<String> for SR1PartTypeEnum {
|
||||
fn into(self) -> String {
|
||||
match self {
|
||||
SR1PartTypeEnum::pod => "pod".to_string(),
|
||||
SR1PartTypeEnum::detacher => "detacher".to_string(),
|
||||
SR1PartTypeEnum::wheel => "wheel".to_string(),
|
||||
SR1PartTypeEnum::fuselage => "fuselage".to_string(),
|
||||
SR1PartTypeEnum::strut => "strut".to_string(),
|
||||
SR1PartTypeEnum::tank => "tank".to_string(),
|
||||
SR1PartTypeEnum::engine => "engine".to_string(),
|
||||
SR1PartTypeEnum::parachute => "parachute".to_string(),
|
||||
SR1PartTypeEnum::nosecone => "nosecone".to_string(),
|
||||
SR1PartTypeEnum::rcs => "rcs".to_string(),
|
||||
SR1PartTypeEnum::solar => "solar".to_string(),
|
||||
SR1PartTypeEnum::dockconnector => "dockconnector".to_string(),
|
||||
SR1PartTypeEnum::dockport => "dockport".to_string(),
|
||||
SR1PartTypeEnum::lander => "lander".to_string(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize, Copy, Clone)]
|
||||
pub enum Location {
|
||||
Top,
|
||||
|
@ -16,7 +16,7 @@ from Difficult_Rocket.api.mod import ModInfo
|
||||
from Difficult_Rocket.client import ClientWindow
|
||||
from Difficult_Rocket.api.types import Options, Version
|
||||
|
||||
DR_rust_version = Version("0.2.21.0") # DR_mod 的 Rust 编写部分的兼容版本
|
||||
DR_rust_version = Version("0.2.20.2") # DR_mod 的 Rust 编写部分的兼容版本
|
||||
|
||||
logger = logging.getLogger('client.dr_game')
|
||||
|
||||
@ -53,7 +53,7 @@ DR_mod_runtime = _DR_mod_runtime()
|
||||
class DR_mod(ModInfo): # NOQA
|
||||
mod_id = "difficult_rocket_mod"
|
||||
name = "Difficult Rocket mod"
|
||||
version = Version("0.3.3.0")
|
||||
version = Version("0.3.2.0")
|
||||
|
||||
writer = "shenjackyuanjie"
|
||||
link = "shenjack.top"
|
||||
|
@ -10,25 +10,26 @@ import logging
|
||||
import traceback
|
||||
|
||||
from pathlib import Path
|
||||
from typing import List, TYPE_CHECKING, Dict, Optional, Generator, Tuple
|
||||
from typing import List, TYPE_CHECKING, Union, Dict, Optional, Generator, Tuple
|
||||
|
||||
from pyglet.math import Vec4
|
||||
from pyglet.text import Label
|
||||
from pyglet.sprite import Sprite
|
||||
# from pyglet.image import Texture
|
||||
from pyglet.graphics import Batch, Group
|
||||
from pyglet.shapes import Line, Rectangle
|
||||
from pyglet.image import Framebuffer, Texture
|
||||
|
||||
from . import DR_mod_runtime
|
||||
from .types import SR1Textures, SR1Rotation
|
||||
|
||||
# Difficult Rocket
|
||||
from Difficult_Rocket import DR_status
|
||||
from Difficult_Rocket.utils.translate import Tr
|
||||
from Difficult_Rocket.api.camera import CenterCamera
|
||||
from Difficult_Rocket.api.types import Fonts, Options
|
||||
from Difficult_Rocket.command.line import CommandText
|
||||
from Difficult_Rocket.client.screen import BaseScreen
|
||||
from Difficult_Rocket.api.camera import CenterGroupCamera
|
||||
from .types import SR1Textures, SR1Rotation
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from Difficult_Rocket.client import ClientWindow
|
||||
@ -37,7 +38,8 @@ if DR_mod_runtime.use_DR_rust:
|
||||
from .Difficult_Rocket_rs import (SR1PartList_rs,
|
||||
SR1Ship_rs,
|
||||
SR1PartData_rs,
|
||||
SR1PartType_rs)
|
||||
SR1PartType_rs,
|
||||
map_ptype_textures)
|
||||
|
||||
logger = logging.getLogger('client.dr_game_sr1_ship')
|
||||
logger.level = logging.DEBUG
|
||||
@ -80,12 +82,7 @@ class SR1ShipRender(BaseScreen):
|
||||
self.buffer.attach_texture(self.render_texture)
|
||||
|
||||
self.main_batch = Batch()
|
||||
self.group_camera = CenterGroupCamera(window=main_window,
|
||||
order=10,
|
||||
parent=main_window.main_group,
|
||||
min_zoom=(1 / 2) ** 10,
|
||||
max_zoom=10)
|
||||
self.part_group = Group(0, parent=self.group_camera)
|
||||
self.part_group = Group(10, parent=main_window.main_group)
|
||||
|
||||
self.debug_label = Label(x=20, y=main_window.height - 100, font_size=DR_status.std_font_size,
|
||||
text='SR1 render!', font_name=Fonts.微软等宽无线,
|
||||
@ -98,6 +95,7 @@ class SR1ShipRender(BaseScreen):
|
||||
self.render_d_label = Label('debug label NODATA', font_name=Fonts.微软等宽无线,
|
||||
x=main_window.width / 2, y=main_window.height / 2)
|
||||
self.render_d_label.visible = self.status.draw_d_pos
|
||||
self.camera = CenterCamera(main_window, min_zoom=(1 / 2) ** 10, max_zoom=10)
|
||||
|
||||
# Optional data
|
||||
self.textures: SR1Textures = SR1Textures()
|
||||
@ -165,15 +163,13 @@ class SR1ShipRender(BaseScreen):
|
||||
# rust 渲染
|
||||
if DR_mod_runtime.use_DR_rust:
|
||||
cache = self.rust_ship.as_dict()
|
||||
part_group = Group(2, parent=self.part_group)
|
||||
line_box_group = Group(6, parent=self.part_group)
|
||||
for p_id, parts in cache.items():
|
||||
p_id: int
|
||||
parts: List[Tuple[SR1PartType_rs, SR1PartData_rs]]
|
||||
part_group = Group(2, parent=self.part_group)
|
||||
batch = []
|
||||
for p_type, p_data in parts:
|
||||
sprite_name = self.part_list_rs.get_part_type(p_data.part_type_id).sprite
|
||||
part_sprite = Sprite(img=self.textures.get_texture(sprite_name),
|
||||
part_sprite = Sprite(img=self.textures.get_texture(map_ptype_textures(p_data.part_type_id)),
|
||||
x=p_data.x * 60, y=p_data.y * 60, z=random.random(),
|
||||
batch=self.main_batch, group=part_group)
|
||||
part_sprite.rotation = p_data.angle_r
|
||||
@ -181,6 +177,7 @@ class SR1ShipRender(BaseScreen):
|
||||
part_sprite.scale_y = -1 if p_data.flip_y else 1
|
||||
|
||||
batch.append(part_sprite)
|
||||
line_box_group = Group(6, parent=self.part_group)
|
||||
part_box = self.rust_ship.get_part_box(p_id)
|
||||
if part_box:
|
||||
# 线框
|
||||
@ -256,7 +253,9 @@ class SR1ShipRender(BaseScreen):
|
||||
self.parts_sprite: Dict[int, Sprite] = {}
|
||||
self.part_line_box = {}
|
||||
self.part_line_list = []
|
||||
self.group_camera.reset()
|
||||
self.camera.zoom = 1.0
|
||||
self.camera.dx = 0
|
||||
self.camera.dy = 0
|
||||
# 调用生成器 减少卡顿
|
||||
try:
|
||||
self.gen_draw = self.gen_sprite()
|
||||
@ -276,18 +275,18 @@ class SR1ShipRender(BaseScreen):
|
||||
|
||||
def draw_batch(self, window: "ClientWindow"):
|
||||
if self.status.draw_done:
|
||||
self.render_d_label.text = f'x: {self.group_camera.view_x} y: {self.group_camera.view_y}'
|
||||
self.render_d_label.position = self.group_camera.view_x + (self.window_pointer.width / 2), self.group_camera.view_y + (
|
||||
self.render_d_label.text = f'x: {self.camera.dx} y: {self.camera.dy}'
|
||||
self.render_d_label.position = self.camera.dx + (self.window_pointer.width / 2), self.camera.dy + (
|
||||
self.window_pointer.height / 2) + 10, 0 # 0 for z
|
||||
self.render_d_line.x2 = self.group_camera.view_x
|
||||
self.render_d_line.y2 = self.group_camera.view_y
|
||||
self.render_d_line.x2 = self.camera.dx
|
||||
self.render_d_line.y2 = self.camera.dy
|
||||
self.buffer.bind()
|
||||
window.clear()
|
||||
self.main_batch.draw() # use group camera, no need to with
|
||||
with self.camera:
|
||||
self.main_batch.draw()
|
||||
self.buffer.unbind()
|
||||
self.render_texture.blit(x=self.dx, y=self.dy, z=0, width=self.width, height=self.height)
|
||||
|
||||
# def on_draw(self, dt: float, window): # TODO: wait for pyglet 2.1
|
||||
def on_draw(self, window: "ClientWindow"):
|
||||
if self.status.draw_call:
|
||||
self.render_ship()
|
||||
@ -317,24 +316,24 @@ class SR1ShipRender(BaseScreen):
|
||||
mouse_dx = x - (window.width / 2)
|
||||
mouse_dy = y - (window.height / 2)
|
||||
# 鼠标缩放位置相对于屏幕中心的位置
|
||||
mouse_dx_d = mouse_dx - self.group_camera.view_x
|
||||
mouse_dy_d = mouse_dy - self.group_camera.view_y
|
||||
mouse_dx_d = mouse_dx - self.camera.dx
|
||||
mouse_dy_d = mouse_dy - self.camera.dy
|
||||
# 鼠标相对偏移量的偏移量
|
||||
if scroll_y == 0:
|
||||
zoom_d = 1
|
||||
else:
|
||||
zoom_d = ((2 ** scroll_y) - 1) * 0.5 + 1
|
||||
# 缩放的变换量
|
||||
if not (self.group_camera.zoom == 10 and scroll_y > 0):
|
||||
if self.group_camera.zoom * zoom_d >= 10:
|
||||
zoom_d = 10 / self.group_camera.zoom
|
||||
self.group_camera.zoom = 10
|
||||
if not (self.camera.zoom == 10 and scroll_y > 0):
|
||||
if self.camera.zoom * zoom_d >= 10:
|
||||
zoom_d = 10 / self.camera.zoom
|
||||
self.camera.zoom = 10
|
||||
else:
|
||||
self.group_camera.zoom *= zoom_d
|
||||
self.camera.zoom *= zoom_d
|
||||
mouse_dx_d *= (1 - zoom_d)
|
||||
mouse_dy_d *= (1 - zoom_d)
|
||||
self.group_camera.view_x += mouse_dx_d
|
||||
self.group_camera.view_y += mouse_dy_d
|
||||
self.camera.dx += mouse_dx_d
|
||||
self.camera.dy += mouse_dy_d
|
||||
elif self.status.moving:
|
||||
# 如果是在移动整体渲染位置
|
||||
size_x, size_y = self.size
|
||||
@ -351,7 +350,9 @@ class SR1ShipRender(BaseScreen):
|
||||
self.logger.info(f'command: {command}')
|
||||
if command.find('render'):
|
||||
if command.find('reset'):
|
||||
self.group_camera.reset()
|
||||
self.camera.zoom = 1
|
||||
self.camera.dx = 0
|
||||
self.camera.dy = 0
|
||||
self.window_pointer.view = Vec4()
|
||||
else:
|
||||
self.status.draw_call = True
|
||||
@ -439,8 +440,8 @@ class SR1ShipRender(BaseScreen):
|
||||
|
||||
def on_mouse_drag(self, x: int, y: int, dx: int, dy: int, buttons: int, modifiers: int, window: "ClientWindow"):
|
||||
if self.status.focus:
|
||||
self.group_camera.view_x += dx
|
||||
self.group_camera.view_y += dy
|
||||
self.camera.dx += dx
|
||||
self.camera.dy += dy
|
||||
self.status.update_call = True
|
||||
elif self.status.moving:
|
||||
# 如果是在移动整体渲染位置
|
||||
|
@ -33,10 +33,8 @@ class SR1Textures(Options):
|
||||
"""
|
||||
if name in self.cached_options:
|
||||
return self.cached_options.get(name)
|
||||
elif name.split('.')[0] in self.cached_options:
|
||||
return self.cached_options.get(name.split('.')[0])
|
||||
else:
|
||||
img = load(f'assets/textures/parts/{name}')
|
||||
img = load(f'assets/textures/parts/{name}.png')
|
||||
img.anchor_x = img.width // 2
|
||||
img.anchor_y = img.height // 2
|
||||
setattr(self, name, img)
|
||||
|
Loading…
Reference in New Issue
Block a user