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No commits in common. "364924a7b764554e6a52cfbb0cc079f1a0c78ae2" and "ad83def45e737aac0053e007de8db51b719dac1c" have entirely different histories.
364924a7b7
...
ad83def45e
@ -264,7 +264,7 @@ class ClientWindow(Window):
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def start_game(self) -> None:
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def start_game(self) -> None:
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self.set_icon(pyglet.image.load('assets/textures/icon.png'))
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self.set_icon(pyglet.image.load('assets/textures/icon.png'))
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try:
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try:
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pyglet.app.run(1 / self.main_config['runtime']['fps'])
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pyglet.app.event_loop.run(1 / self.main_config['runtime']['fps'])
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except KeyboardInterrupt:
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except KeyboardInterrupt:
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self.logger.warning("==========client stop. KeyboardInterrupt info==========")
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self.logger.warning("==========client stop. KeyboardInterrupt info==========")
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traceback.print_exc()
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traceback.print_exc()
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@ -3,43 +3,7 @@
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|
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- 最新版本号
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- 最新版本号
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- DR game: 0.3.2.0
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- DR game: 0.3.2.0
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- DR rs: 0.2.20.2
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- DR rs: 0.2.19.0
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## 20230724 DR rs 0.2.20.2
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### Fix
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- [#49](https://github.com/shenjackyuanjie/Difficult-Rocket/issues/49)
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- missing field `touchingGround`
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- SR1 says: `touchingGround` field is NOT Required
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- make them happy
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- SR1 说: `touchingGround` 字段也是可选的
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- 让他们开心
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- 我就看看我能发多少个 issue
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## 20230724 DR rs 0.2.20.1
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### Fix
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- [#48](https://github.com/shenjackyuanjie/Difficult-Rocket/issues/48)
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- `missing field version`
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- SR1 says: `version` field is NOT Required
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- make them happy
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- SR1 说: `version` 字段也是可选的
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- 让他们开心
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- 我谢谢您啊 Jundroo
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- 我就看看我能发多少个 issue
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## 20230724 DR rs 0.2.20.0
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### Fix
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- [#47](https://github.com/shenjackyuanjie/Difficult-Rocket/issues/47)
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- `editorAngle field is Option<i32>`
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- SR1 says: `editorAngle` field is Optional
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- make them happy
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- SR1 说: `editorAngle` 字段是可选的
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- 让他们开心
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## 20230721 DR rs 0.2.19.0
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## 20230721 DR rs 0.2.19.0
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@ -144,14 +144,7 @@ if TYPE_CHECKING:
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def __init__(self,
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def __init__(self,
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file_path: Optional[str] = './assets/builtin/dock1.xml',
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file_path: Optional[str] = './assets/builtin/dock1.xml',
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part_list: Optional[SR1PartList_rs] = None,
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part_list: Optional[SR1PartList_rs] = None,
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ship_name: Optional[str] = 'NewShip'):
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ship_name: Optional[str] = 'NewShip'): ...
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"""
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读取 SR1Ship
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:raise ValueError: 读取失败
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:param file_path:
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:param part_list:
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:param ship_name:
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"""
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@property
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@property
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def name(self) -> str: ...
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def name(self) -> str: ...
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2
mods/dr_game/Difficult_Rocket_rs/src/Cargo.lock
generated
2
mods/dr_game/Difficult_Rocket_rs/src/Cargo.lock
generated
@ -116,7 +116,7 @@ dependencies = [
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[[package]]
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[[package]]
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name = "difficult_rocket_rs"
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name = "difficult_rocket_rs"
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version = "0.2.20"
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version = "0.2.19"
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dependencies = [
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dependencies = [
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"pyo3",
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"pyo3",
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"quick-xml",
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"quick-xml",
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@ -1,6 +1,6 @@
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[package]
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[package]
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name = "difficult_rocket_rs"
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name = "difficult_rocket_rs"
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version = "0.2.20"
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version = "0.2.19"
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edition = "2021"
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edition = "2021"
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license-file = '../../LICENSE'
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license-file = '../../LICENSE'
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authors = [
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authors = [
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@ -24,7 +24,7 @@ enum LoadState {
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}
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}
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|
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#[pyfunction]
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#[pyfunction]
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fn get_version_str() -> String { "0.2.20.2".to_string() }
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fn get_version_str() -> String { "0.2.19.0".to_string() }
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|
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#[pyfunction]
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#[pyfunction]
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fn test_call(py_obj: &PyAny) -> PyResult<bool> {
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fn test_call(py_obj: &PyAny) -> PyResult<bool> {
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@ -9,7 +9,6 @@
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pub mod data {
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pub mod data {
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use std::collections::HashMap;
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use std::collections::HashMap;
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|
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use pyo3::exceptions::PyValueError;
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use pyo3::prelude::*;
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use pyo3::prelude::*;
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use crate::sr1_data::part_list::RawPartList;
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use crate::sr1_data::part_list::RawPartList;
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@ -171,19 +170,14 @@ pub mod data {
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impl PySR1Ship {
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impl PySR1Ship {
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#[new]
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#[new]
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#[pyo3(text_signature = "(file_path = './assets/builtin/dock1.xml', part_list = None, ship_name = 'NewShip')")]
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#[pyo3(text_signature = "(file_path = './assets/builtin/dock1.xml', part_list = None, ship_name = 'NewShip')")]
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fn new(file_path: String, part_list: Option<PySR1PartList>, ship_name: Option<String>) -> PyResult<Self> {
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fn new(file_path: String, part_list: Option<PySR1PartList>, ship_name: Option<String>) -> Self {
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let ship = SR1Ship::from_file(file_path.clone(), Some(ship_name.unwrap_or("new ship".to_string())));
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let mut ship = SR1Ship::from_file(file_path, Some(ship_name.unwrap_or("new ship".to_string()))).unwrap();
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match ship {
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Some(mut ship) => {
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let part_list = match part_list {
|
let part_list = match part_list {
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Some(part_list) => part_list.data,
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Some(part_list) => part_list.data,
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None => SR1PartList::from_file("./assets/builtin/PartList.xml".to_string()).unwrap(),
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None => SR1PartList::from_file("./assets/builtin/PartList.xml".to_string()).unwrap(),
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};
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};
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ship.parse_part_list_to_part(&part_list);
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ship.parse_part_list_to_part(&part_list);
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Ok(Self { ship, part_list })
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Self { ship, part_list }
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}
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None => Err(PyValueError::new_err(format!("Parse ship failed! {}", file_path))),
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}
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}
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}
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#[getter]
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#[getter]
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@ -377,7 +377,7 @@ pub mod ship {
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use super::part_list::SR1PartTypeEnum;
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use super::part_list::SR1PartTypeEnum;
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use crate::types::sr1::{i8_to_bool, option_i8_to_option_bool, SR1PartDataTrait, SR1PartTypeAttr, SR1ShipTrait};
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use crate::types::sr1::{i8_to_bool, SR1PartDataTrait, SR1PartTypeAttr, SR1ShipTrait};
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use crate::types::sr1::{IdType, SR1PartData, SR1PartDataAttr, SR1Ship};
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use crate::types::sr1::{IdType, SR1PartData, SR1PartDataAttr, SR1Ship};
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#[derive(Debug, Serialize, Deserialize, Clone)]
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#[derive(Debug, Serialize, Deserialize, Clone)]
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@ -387,15 +387,11 @@ pub mod ship {
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pub parts: Parts,
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pub parts: Parts,
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#[serde(rename = "Connections")]
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#[serde(rename = "Connections")]
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pub connects: Connections,
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pub connects: Connections,
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pub version: Option<i32>, // Option for https://github.com/shenjackyuanjie/Difficult-Rocket/issues/48
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pub version: i32,
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// SR1 says version is also optional, let them happy
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// it's always 1
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#[serde(rename = "liftedOff")]
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#[serde(rename = "liftedOff")]
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pub lift_off: i8,
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pub lift_off: i8,
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#[serde(rename = "touchingGround")]
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#[serde(rename = "touchingGround")]
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pub touch_ground: Option<i8>, // Option for https://github.com/shenjackyuanjie/Difficult-Rocket/issues/49
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pub touch_ground: i8,
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// SR1 says it's optional, let them happy
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// NOT always 0
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#[serde(rename = "DisconnectedParts")]
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#[serde(rename = "DisconnectedParts")]
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pub disconnected: Option<DisconnectedParts>,
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pub disconnected: Option<DisconnectedParts>,
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}
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}
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@ -426,8 +422,7 @@ pub mod ship {
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pub x: f64,
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pub x: f64,
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pub y: f64,
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pub y: f64,
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#[serde(rename = "editorAngle")]
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#[serde(rename = "editorAngle")]
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pub editor_angle: Option<i32>, // Option for https://github.com/shenjackyuanjie/Difficult-Rocket/issues/47
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pub editor_angle: i32,
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// SR1 says it's optional, let them happy
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pub angle: f64,
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pub angle: f64,
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#[serde(rename = "angleV")]
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#[serde(rename = "angleV")]
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pub angle_v: f64,
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pub angle_v: f64,
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@ -520,6 +515,12 @@ pub mod ship {
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pub child_part: IdType,
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pub child_part: IdType,
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}
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}
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|
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impl Part {
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/// 根据 Part 的原始数据猜测 Part 的类型
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/// jundroo 我日你先人
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||||||
|
fn guess_part_type(&self) -> SR1PartTypeEnum { todo!() }
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|
}
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||||||
|
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||||||
impl SR1PartDataTrait for Part {
|
impl SR1PartDataTrait for Part {
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fn to_sr_part_data(&self) -> SR1PartData {
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fn to_sr_part_data(&self) -> SR1PartData {
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||||||
let attr = SR1PartDataAttr::from_raw(&self, None, true);
|
let attr = SR1PartDataAttr::from_raw(&self, None, true);
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@ -533,7 +534,7 @@ pub mod ship {
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angle_v: self.angle_v.to_owned(),
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angle_v: self.angle_v.to_owned(),
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flip_x: i8_to_bool(self.flip_x.unwrap_or(0_i8)),
|
flip_x: i8_to_bool(self.flip_x.unwrap_or(0_i8)),
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||||||
flip_y: i8_to_bool(self.flip_y.unwrap_or(0_i8)),
|
flip_y: i8_to_bool(self.flip_y.unwrap_or(0_i8)),
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editor_angle: self.editor_angle.unwrap_or(0_i32),
|
editor_angle: self.editor_angle.to_owned(),
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||||||
part_type,
|
part_type,
|
||||||
part_type_id: self.part_type_id.clone(),
|
part_type_id: self.part_type_id.clone(),
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||||||
active: i8_to_bool(self.activated.unwrap_or(0_i8)),
|
active: i8_to_bool(self.activated.unwrap_or(0_i8)),
|
||||||
@ -575,11 +576,11 @@ pub mod ship {
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|||||||
SR1Ship {
|
SR1Ship {
|
||||||
name: name.unwrap_or("NewShip".to_string()),
|
name: name.unwrap_or("NewShip".to_string()),
|
||||||
description: "".to_string(),
|
description: "".to_string(),
|
||||||
version: self.version.unwrap_or(1_i32),
|
version: self.version,
|
||||||
parts,
|
parts,
|
||||||
connections,
|
connections,
|
||||||
lift_off: i8_to_bool(self.lift_off.to_owned()),
|
lift_off: i8_to_bool(self.lift_off.to_owned()),
|
||||||
touch_ground: option_i8_to_option_bool(self.touch_ground.to_owned()).unwrap_or(true),
|
touch_ground: i8_to_bool(self.touch_ground.to_owned()),
|
||||||
disconnected,
|
disconnected,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -470,7 +470,7 @@ pub mod sr1 {
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|||||||
id: self.id,
|
id: self.id,
|
||||||
x: self.x,
|
x: self.x,
|
||||||
y: self.y,
|
y: self.y,
|
||||||
editor_angle: Some(self.editor_angle),
|
editor_angle: self.editor_angle,
|
||||||
angle: self.angle,
|
angle: self.angle,
|
||||||
angle_v: self.angle_v,
|
angle_v: self.angle_v,
|
||||||
flip_x: Some(bool_to_i8(self.flip_x)),
|
flip_x: Some(bool_to_i8(self.flip_x)),
|
||||||
@ -708,15 +708,8 @@ pub mod sr1 {
|
|||||||
return None;
|
return None;
|
||||||
}
|
}
|
||||||
// 解析为 RawShip
|
// 解析为 RawShip
|
||||||
let ship: Option<RawShip> = RawShip::from_file(file_name);
|
let ship: RawShip = RawShip::from_file(file_name).unwrap();
|
||||||
match ship {
|
Some(ship.to_sr_ship(ship_name))
|
||||||
Some(ship) => {
|
|
||||||
// 解析为 SR1Ship
|
|
||||||
let sr_ship = ship.to_sr_ship(ship_name);
|
|
||||||
Some(sr_ship)
|
|
||||||
}
|
|
||||||
None => None,
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn parse_part_list_to_part(&mut self, part_list: &SR1PartList) {
|
pub fn parse_part_list_to_part(&mut self, part_list: &SR1PartList) {
|
||||||
@ -977,9 +970,9 @@ pub mod sr1 {
|
|||||||
RawShip {
|
RawShip {
|
||||||
parts: RawParts { parts },
|
parts: RawParts { parts },
|
||||||
connects: connections,
|
connects: connections,
|
||||||
version: Some(self.version),
|
version: self.version,
|
||||||
lift_off: bool_to_i8(self.lift_off),
|
lift_off: bool_to_i8(self.lift_off),
|
||||||
touch_ground: Some(bool_to_i8(self.touch_ground)),
|
touch_ground: bool_to_i8(self.touch_ground),
|
||||||
disconnected,
|
disconnected,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,7 +16,7 @@ from Difficult_Rocket.api.mod import ModInfo
|
|||||||
from Difficult_Rocket.client import ClientWindow
|
from Difficult_Rocket.client import ClientWindow
|
||||||
from Difficult_Rocket.api.types import Options, Version
|
from Difficult_Rocket.api.types import Options, Version
|
||||||
|
|
||||||
DR_rust_version = Version("0.2.20.2") # DR_mod 的 Rust 编写部分的兼容版本
|
DR_rust_version = Version("0.2.19.0") # DR_mod 的 Rust 编写部分的兼容版本
|
||||||
|
|
||||||
logger = logging.getLogger('client.dr_game')
|
logger = logging.getLogger('client.dr_game')
|
||||||
|
|
||||||
|
@ -5,7 +5,6 @@
|
|||||||
# -------------------------------
|
# -------------------------------
|
||||||
|
|
||||||
# import math
|
# import math
|
||||||
import re
|
|
||||||
import time
|
import time
|
||||||
import random
|
import random
|
||||||
import logging
|
import logging
|
||||||
@ -22,7 +21,6 @@ from pyglet.sprite import Sprite
|
|||||||
# from pyglet.image import Texture
|
# from pyglet.image import Texture
|
||||||
from pyglet.graphics import Batch, Group
|
from pyglet.graphics import Batch, Group
|
||||||
from pyglet.shapes import Line, Rectangle
|
from pyglet.shapes import Line, Rectangle
|
||||||
from pyglet.image import Framebuffer, Texture
|
|
||||||
# pyglet OpenGL
|
# pyglet OpenGL
|
||||||
from pyglet.gl import glViewport
|
from pyglet.gl import glViewport
|
||||||
|
|
||||||
@ -52,19 +50,12 @@ logger.level = logging.DEBUG
|
|||||||
sr_tr = Tr(lang_path=Path(__file__).parent / 'lang')
|
sr_tr = Tr(lang_path=Path(__file__).parent / 'lang')
|
||||||
|
|
||||||
|
|
||||||
class SR1ShipRenderStatus(Options): # NOQA
|
class SR1ShipRender_Option(Options): # NOQA
|
||||||
name = "SR1ShipRenderStatus"
|
# debug option
|
||||||
# main status
|
debug_d_pos: bool = False
|
||||||
draw_done: bool = False
|
debug_mouse_pos: bool = False
|
||||||
draw_call: bool = False
|
debug_mouse_d_pos: bool = False
|
||||||
update_call: bool = False
|
draw_size: Tuple[int, int] = (100, 100)
|
||||||
focus: bool = True
|
|
||||||
moving: bool = False
|
|
||||||
|
|
||||||
# debug status
|
|
||||||
draw_d_pos: bool = False
|
|
||||||
draw_mouse_pos: bool = False
|
|
||||||
draw_mouse_d_pos: bool = False
|
|
||||||
|
|
||||||
|
|
||||||
class SR1ShipRender(BaseScreen):
|
class SR1ShipRender(BaseScreen):
|
||||||
@ -76,16 +67,16 @@ class SR1ShipRender(BaseScreen):
|
|||||||
self.logger = logger
|
self.logger = logger
|
||||||
logger.info(sr_tr().mod.info.setup.start())
|
logger.info(sr_tr().mod.info.setup.start())
|
||||||
load_start_time = time.time_ns()
|
load_start_time = time.time_ns()
|
||||||
# status
|
self.rendered = False
|
||||||
self.status = SR1ShipRenderStatus()
|
self.focus = True
|
||||||
|
self.need_draw = False
|
||||||
|
self.drawing = False
|
||||||
|
self.need_update_parts = False
|
||||||
|
self.render_option = SR1ShipRender_Option()
|
||||||
self.dx = 0
|
self.dx = 0
|
||||||
self.dy = 0
|
self.dy = 0
|
||||||
self.width = main_window.width - 100
|
self.width = main_window.width
|
||||||
self.height = main_window.height - 100
|
self.height = main_window.height
|
||||||
self.buffer = Framebuffer()
|
|
||||||
self.render_texture = Texture.create(self.width, self.height)
|
|
||||||
self.buffer.attach_texture(self.render_texture)
|
|
||||||
|
|
||||||
self.main_batch = Batch()
|
self.main_batch = Batch()
|
||||||
self.part_group = Group(10, parent=main_window.main_group)
|
self.part_group = Group(10, parent=main_window.main_group)
|
||||||
@ -97,10 +88,10 @@ class SR1ShipRender(BaseScreen):
|
|||||||
batch=self.main_batch, group=Group(5, parent=self.part_group))
|
batch=self.main_batch, group=Group(5, parent=self.part_group))
|
||||||
self.render_d_line = Line(0, 0, 0, 0, width=5, color=(200, 200, 10, 255),
|
self.render_d_line = Line(0, 0, 0, 0, width=5, color=(200, 200, 10, 255),
|
||||||
batch=self.main_batch, group=Group(5, parent=self.part_group))
|
batch=self.main_batch, group=Group(5, parent=self.part_group))
|
||||||
self.render_d_line.visible = self.status.draw_d_pos
|
self.render_d_line.visible = self.render_option.debug_mouse_d_pos
|
||||||
self.render_d_label = Label('debug label NODATA', font_name=Fonts.微软等宽无线,
|
self.render_d_label = Label('debug label NODATA', font_name=Fonts.微软等宽无线,
|
||||||
x=main_window.width / 2, y=main_window.height / 2)
|
x=main_window.width / 2, y=main_window.height / 2)
|
||||||
self.render_d_label.visible = self.status.draw_d_pos
|
self.render_d_label.visible = self.render_option.debug_d_pos
|
||||||
self.camera = CenterCamera(main_window, min_zoom=(1 / 2) ** 10, max_zoom=10)
|
self.camera = CenterCamera(main_window, min_zoom=(1 / 2) ** 10, max_zoom=10)
|
||||||
|
|
||||||
# Optional data
|
# Optional data
|
||||||
@ -124,18 +115,6 @@ class SR1ShipRender(BaseScreen):
|
|||||||
load_end_time = time.time_ns()
|
load_end_time = time.time_ns()
|
||||||
logger.info(sr_tr().mod.info.setup.use_time().format((load_end_time - load_start_time) / 1000000000))
|
logger.info(sr_tr().mod.info.setup.use_time().format((load_end_time - load_start_time) / 1000000000))
|
||||||
|
|
||||||
@property
|
|
||||||
def size(self) -> Tuple[int, int]:
|
|
||||||
""" 渲染器的渲染大小 """
|
|
||||||
return self.width, self.height
|
|
||||||
|
|
||||||
@size.setter
|
|
||||||
def size(self, value: Tuple[int, int]):
|
|
||||||
if not self.width == value[0] or not self.height == value[1]:
|
|
||||||
self.width, self.height = value
|
|
||||||
self.render_texture = Texture.create(self.width, self.height)
|
|
||||||
self.buffer.attach_texture(self.render_texture)
|
|
||||||
|
|
||||||
def load_xml(self, file_path: str) -> bool:
|
def load_xml(self, file_path: str) -> bool:
|
||||||
"""
|
"""
|
||||||
加载 xml 文件
|
加载 xml 文件
|
||||||
@ -152,9 +131,8 @@ class SR1ShipRender(BaseScreen):
|
|||||||
logger.info(sr_tr().sr1.ship.xml.load_time().format(
|
logger.info(sr_tr().sr1.ship.xml.load_time().format(
|
||||||
(time.time_ns() - start_time) / 1000000000))
|
(time.time_ns() - start_time) / 1000000000))
|
||||||
return True
|
return True
|
||||||
except Exception:
|
except Exception as e:
|
||||||
traceback.print_exc()
|
print(e)
|
||||||
self.logger.error(traceback.format_exc())
|
|
||||||
return False
|
return False
|
||||||
|
|
||||||
def gen_sprite(self, each_count: int = 100) -> Generator:
|
def gen_sprite(self, each_count: int = 100) -> Generator:
|
||||||
@ -165,7 +143,7 @@ class SR1ShipRender(BaseScreen):
|
|||||||
:return: 生成器
|
:return: 生成器
|
||||||
"""
|
"""
|
||||||
count = 0
|
count = 0
|
||||||
self.status.draw_done = False
|
self.drawing = True
|
||||||
# rust 渲染
|
# rust 渲染
|
||||||
if DR_mod_runtime.use_DR_rust:
|
if DR_mod_runtime.use_DR_rust:
|
||||||
cache = self.rust_ship.as_dict()
|
cache = self.rust_ship.as_dict()
|
||||||
@ -248,80 +226,72 @@ class SR1ShipRender(BaseScreen):
|
|||||||
# if count >= each_count:
|
# if count >= each_count:
|
||||||
# count = 0
|
# count = 0
|
||||||
# yield count
|
# yield count
|
||||||
self.status.draw_done = True
|
self.drawing = False
|
||||||
raise GeneratorExit
|
raise GeneratorExit
|
||||||
|
|
||||||
def render_ship(self):
|
def render_ship(self):
|
||||||
"""
|
"""
|
||||||
渲染船
|
渲染船
|
||||||
"""
|
"""
|
||||||
self.status.draw_done = False
|
|
||||||
logger.info(sr_tr().sr1.ship.ship.load().format(self.ship_name))
|
logger.info(sr_tr().sr1.ship.ship.load().format(self.ship_name))
|
||||||
start_time = time.perf_counter_ns()
|
start_time = time.perf_counter_ns()
|
||||||
self.parts_sprite: Dict[int, Sprite] = {}
|
self.parts_sprite: Dict[int, Sprite] = {}
|
||||||
self.part_line_box = {}
|
self.part_line_box = {}
|
||||||
self.part_line_list = []
|
self.part_line_list = []
|
||||||
self.camera.zoom = 1.0
|
# self.camera.zoom = 1.0
|
||||||
self.camera.dx = 0
|
# self.camera.dx = 0
|
||||||
self.camera.dy = 0
|
# self.camera.dy = 0
|
||||||
# 调用生成器 减少卡顿
|
# 调用生成器 减少卡顿
|
||||||
try:
|
try:
|
||||||
self.gen_draw = self.gen_sprite()
|
self.gen_draw = self.gen_sprite()
|
||||||
if not self.status.draw_done:
|
|
||||||
next(self.gen_draw)
|
next(self.gen_draw)
|
||||||
except (GeneratorExit, StopIteration):
|
except (GeneratorExit, StopIteration):
|
||||||
self.status.draw_done = True
|
self.drawing = False
|
||||||
self.status.draw_call = False
|
self.need_draw = False
|
||||||
full_mass = 0
|
full_mass = 0
|
||||||
if DR_mod_runtime.use_DR_rust:
|
if DR_mod_runtime.use_DR_rust:
|
||||||
full_mass = self.rust_ship.mass
|
full_mass = self.rust_ship.mass
|
||||||
logger.info(sr_tr().sr1.ship.ship.load_time().format(
|
logger.info(sr_tr().sr1.ship.ship.load_time().format(
|
||||||
(time.perf_counter_ns() - start_time) / 1000000000))
|
(time.perf_counter_ns() - start_time) / 1000000000))
|
||||||
logger.info(sr_tr().sr1.ship.ship.info().format(
|
logger.info(sr_tr().sr1.ship.ship.info().format(
|
||||||
len(self.rust_ship.as_list()),
|
len(self.rust_ship.as_list()), f'{full_mass}kg' if DR_mod_runtime.use_DR_rust else sr_tr().game.require_DR_rs()))
|
||||||
f'{full_mass}kg' if DR_mod_runtime.use_DR_rust else sr_tr().game.require_DR_rs()))
|
self.rendered = True
|
||||||
|
|
||||||
def draw_batch(self, window: "ClientWindow"):
|
def draw_batch(self, window: "ClientWindow"):
|
||||||
if self.status.draw_done:
|
if self.rendered:
|
||||||
self.render_d_label.text = f'x: {self.camera.dx} y: {self.camera.dy}'
|
self.render_d_label.text = f'x: {self.camera.dx} y: {self.camera.dy}'
|
||||||
self.render_d_label.position = self.camera.dx + (self.window_pointer.width / 2), self.camera.dy + (
|
self.render_d_label.position = self.camera.dx + (self.window_pointer.width / 2), self.camera.dy + (
|
||||||
self.window_pointer.height / 2) + 10, 0 # 0 for z
|
self.window_pointer.height / 2) + 10, 0 # 0 for z
|
||||||
self.render_d_line.x2 = self.camera.dx
|
self.render_d_line.x2 = self.camera.dx
|
||||||
self.render_d_line.y2 = self.camera.dy
|
self.render_d_line.y2 = self.camera.dy
|
||||||
self.buffer.bind()
|
|
||||||
window.clear()
|
|
||||||
with self.camera:
|
with self.camera:
|
||||||
# glViewport(int(self.camera.dx), int(self.camera.dy), window.width // 2, window.height // 2)
|
# glViewport(int(self.camera.dx), int(self.camera.dy), window.width // 2, window.height // 2)
|
||||||
self.main_batch.draw()
|
self.main_batch.draw()
|
||||||
# glViewport(0, 0, window.width, window.height)
|
# glViewport(0, 0, window.width, window.height)
|
||||||
self.buffer.unbind()
|
|
||||||
self.render_texture.blit(x=0, y=0, z=0, width=self.width, height=self.height)
|
|
||||||
|
|
||||||
def on_draw(self, window: "ClientWindow"):
|
def on_draw(self, window: "ClientWindow"):
|
||||||
if self.status.draw_call:
|
if self.need_draw:
|
||||||
self.render_ship()
|
self.render_ship()
|
||||||
|
|
||||||
if not self.status.draw_done:
|
if self.drawing:
|
||||||
try:
|
try:
|
||||||
next(self.gen_draw)
|
next(self.gen_draw)
|
||||||
except (GeneratorExit, StopIteration):
|
except (GeneratorExit, StopIteration):
|
||||||
self.status.draw_done = True
|
self.drawing = False
|
||||||
self.logger.info(sr_tr().sr1.ship.ship.render.done())
|
self.logger.info(sr_tr().sr1.ship.ship.render.done())
|
||||||
except TypeError:
|
|
||||||
pass
|
|
||||||
|
|
||||||
self.debug_label.draw()
|
self.debug_label.draw()
|
||||||
|
|
||||||
def on_resize(self, width: int, height: int, window: "ClientWindow"):
|
def on_resize(self, width: int, height: int, window: "ClientWindow"):
|
||||||
self.debug_label.y = height - 100
|
self.debug_label.y = height - 100
|
||||||
if not self.status.draw_done:
|
if not self.rendered:
|
||||||
return
|
return
|
||||||
self.render_d_line.x2 = width // 2
|
self.render_d_line.x2 = width // 2
|
||||||
self.render_d_line.y2 = height // 2
|
self.render_d_line.y2 = height // 2
|
||||||
self.size = width - 100, height - 100
|
self.render_option.draw_size = (width, height)
|
||||||
|
|
||||||
def on_mouse_scroll(self, x: int, y: int, scroll_x: int, scroll_y: int, window: "ClientWindow"):
|
def on_mouse_scroll(self, x: int, y: int, scroll_x: int, scroll_y: int, window: "ClientWindow"):
|
||||||
if not self.status.draw_done:
|
if not self.rendered:
|
||||||
return
|
return
|
||||||
mouse_dx = x - (window.width / 2)
|
mouse_dx = x - (window.width / 2)
|
||||||
mouse_dy = y - (window.height / 2)
|
mouse_dy = y - (window.height / 2)
|
||||||
@ -355,16 +325,15 @@ class SR1ShipRender(BaseScreen):
|
|||||||
self.camera.dy = 0
|
self.camera.dy = 0
|
||||||
self.window_pointer.view = Vec4()
|
self.window_pointer.view = Vec4()
|
||||||
else:
|
else:
|
||||||
self.status.draw_call = True
|
self.need_draw = True
|
||||||
print('应该渲染飞船的')
|
print('应该渲染飞船的')
|
||||||
|
|
||||||
elif command.find('debug'):
|
elif command.find('debug'):
|
||||||
if command.find('delta'):
|
if command.find('delta'):
|
||||||
self.render_d_line.visible = not self.render_d_line.visible
|
self.render_d_line.visible = not self.render_d_line.visible
|
||||||
self.status.draw_mouse_d_pos = self.render_d_line.visible
|
self.render_option.debug_mouse_d_pos = self.render_d_line.visible
|
||||||
self.logger.info(f'sr1 mouse {self.status.draw_mouse_d_pos}')
|
self.logger.info(f'sr1 mouse {self.render_option.debug_mouse_d_pos}')
|
||||||
elif command.find('ship'):
|
elif command.find('ship'):
|
||||||
if self.status.draw_done:
|
if self.rendered:
|
||||||
for index, sprite in self.parts_sprite.items():
|
for index, sprite in self.parts_sprite.items():
|
||||||
sprite.visible = not sprite.visible
|
sprite.visible = not sprite.visible
|
||||||
|
|
||||||
@ -376,7 +345,8 @@ class SR1ShipRender(BaseScreen):
|
|||||||
:param window:
|
:param window:
|
||||||
:return:
|
:return:
|
||||||
"""
|
"""
|
||||||
from pyglet.gl import GLubyte, GL_RGBA, GL_UNSIGNED_BYTE, glReadPixels
|
from pyglet.gl import GLubyte, GL_RGBA, GL_UNSIGNED_BYTE, \
|
||||||
|
glReadPixels
|
||||||
import pyglet
|
import pyglet
|
||||||
format_str = "RGBA"
|
format_str = "RGBA"
|
||||||
buf = (GLubyte * (len(format_str) * window.width * window.height))()
|
buf = (GLubyte * (len(format_str) * window.width * window.height))()
|
||||||
@ -386,13 +356,13 @@ class SR1ShipRender(BaseScreen):
|
|||||||
image_data = screenshot(self.window_pointer)
|
image_data = screenshot(self.window_pointer)
|
||||||
image_data.save('test.png')
|
image_data.save('test.png')
|
||||||
elif command.find('gen_img'):
|
elif command.find('gen_img'):
|
||||||
if not self.status.draw_done:
|
if not self.rendered:
|
||||||
return
|
return
|
||||||
if not DR_mod_runtime.use_DR_rust:
|
if not DR_mod_runtime.use_DR_rust:
|
||||||
# 这个功能依赖于 DR rs (简称,我懒得在Python端实现)
|
# 这个功能依赖于 DR rs (简称,我懒得在Python端实现)
|
||||||
return
|
return
|
||||||
img_box = self.rust_ship.img_pos
|
img_box = self.rust_ship.img_pos
|
||||||
img_size = (img_box[2] - img_box[0], img_box[3] - img_box[1])
|
img_size = (img_box[2] - img_box[0] + 1000, img_box[3] - img_box[1] + 1000)
|
||||||
# 中心点是左上角坐标
|
# 中心点是左上角坐标
|
||||||
img_center = (abs(img_box[0]), abs(img_box[3]))
|
img_center = (abs(img_box[0]), abs(img_box[3]))
|
||||||
try:
|
try:
|
||||||
@ -402,37 +372,29 @@ class SR1ShipRender(BaseScreen):
|
|||||||
print('PIL not found')
|
print('PIL not found')
|
||||||
return
|
return
|
||||||
img = Image.new('RGBA', img_size)
|
img = Image.new('RGBA', img_size)
|
||||||
part_data = self.rust_ship.as_dict()
|
for part, sprite in self.parts_sprite.items():
|
||||||
for part, sprites in self.parts_sprite.items():
|
|
||||||
for index, sprite in enumerate(sprites):
|
|
||||||
sprite_img = sprite.image
|
sprite_img = sprite.image
|
||||||
print(
|
print(f"sprite_img: {sprite_img} {sprite_img.width} {sprite_img.height}")
|
||||||
f"sprite_img: {sprite_img} {part_data[part][index][1].x * 60} {part_data[part][index][1].y * 60}")
|
|
||||||
img_data = sprite_img.get_image_data()
|
img_data = sprite_img.get_image_data()
|
||||||
fmt = img_data.format
|
fmt = img_data.format
|
||||||
if fmt != 'RGB':
|
if fmt != 'RGB':
|
||||||
fmt = 'RGBA'
|
fmt = 'RGBA'
|
||||||
pitch = -(img_data.width * len(fmt))
|
pitch = -(img_data.width * len(fmt))
|
||||||
pil_image = Image.frombytes(fmt, (img_data.width, img_data.height), img_data.get_data(fmt, pitch))
|
pil_image = Image.frombytes(fmt, (img_data.width, img_data.height), img_data.get_data(fmt, pitch))
|
||||||
|
pil_image = pil_image.rotate(SR1Rotation.get_rotation(self.part_data[part].angle), expand=True)
|
||||||
pil_image = pil_image.rotate(-SR1Rotation.get_rotation(part_data[part][index][1].angle),
|
if self.part_data[part].flip_y:
|
||||||
expand=True)
|
|
||||||
|
|
||||||
if part_data[part][index][1].flip_y:
|
|
||||||
pil_image.transpose(Image.FLIP_TOP_BOTTOM)
|
pil_image.transpose(Image.FLIP_TOP_BOTTOM)
|
||||||
if part_data[part][index][1].flip_x:
|
if self.part_data[part].flip_x:
|
||||||
pil_image.transpose(Image.FLIP_LEFT_RIGHT)
|
pil_image.transpose(Image.FLIP_LEFT_RIGHT)
|
||||||
|
|
||||||
img.paste(pil_image, (
|
img.paste(pil_image, (
|
||||||
int(part_data[part][index][1].x * 60 + img_center[0]),
|
int(self.part_data[part].x * 60 + img_center[0]),
|
||||||
int(-part_data[part][index][1].y * 60 + img_center[1])))
|
int(-self.part_data[part].y * 60 + img_center[1])),
|
||||||
|
pil_image)
|
||||||
img.show("???")
|
|
||||||
img.save(f'test{time.time()}.png', 'PNG')
|
img.save(f'test{time.time()}.png', 'PNG')
|
||||||
|
|
||||||
elif command.find('test'):
|
elif command.find('test'):
|
||||||
if command.find('save'):
|
if command.find('save'):
|
||||||
if not self.status.draw_done:
|
if not self.rendered:
|
||||||
return
|
return
|
||||||
if not DR_mod_runtime.use_DR_rust:
|
if not DR_mod_runtime.use_DR_rust:
|
||||||
return
|
return
|
||||||
@ -442,35 +404,21 @@ class SR1ShipRender(BaseScreen):
|
|||||||
glViewport(0, 0, 1000, 1000)
|
glViewport(0, 0, 1000, 1000)
|
||||||
|
|
||||||
def on_mouse_drag(self, x: int, y: int, dx: int, dy: int, buttons: int, modifiers: int, window: "ClientWindow"):
|
def on_mouse_drag(self, x: int, y: int, dx: int, dy: int, buttons: int, modifiers: int, window: "ClientWindow"):
|
||||||
if not self.status.focus:
|
if not self.focus:
|
||||||
return
|
return
|
||||||
self.camera.dx += dx
|
self.camera.dx += dx
|
||||||
self.camera.dy += dy
|
self.camera.dy += dy
|
||||||
self.status.update_call = True
|
self.need_update_parts = True
|
||||||
|
# self.update_parts()
|
||||||
|
|
||||||
def on_file_drop(self, x: int, y: int, paths: List[str], window: "ClientWindow"):
|
def on_file_drop(self, x: int, y: int, paths: List[str], window: "ClientWindow"):
|
||||||
if len(paths) > 1:
|
|
||||||
for path in paths:
|
for path in paths:
|
||||||
try:
|
if self.load_xml(path): # 加载成功一个就停下
|
||||||
self.load_xml(path)
|
break
|
||||||
except Exception:
|
|
||||||
traceback.print_exc()
|
|
||||||
else:
|
|
||||||
if Path(paths[0]).is_dir():
|
|
||||||
for path in Path(paths[0]).glob('*.xml'):
|
|
||||||
try:
|
|
||||||
self.load_xml(str(path))
|
|
||||||
except ValueError:
|
|
||||||
traceback.print_exc()
|
|
||||||
if self.load_xml(paths[0]):
|
|
||||||
self.render_ship()
|
self.render_ship()
|
||||||
# for path in paths:
|
|
||||||
# if self.load_xml(path): # 加载成功一个就停下
|
|
||||||
# break
|
|
||||||
# self.render_ship()
|
|
||||||
|
|
||||||
|
|
||||||
if __name__ == '__main__':
|
if __name__ == '__main__':
|
||||||
from objprint import op
|
from objprint import op
|
||||||
|
|
||||||
op(SR1ShipRenderStatus())
|
op(SR1ShipRender_Option())
|
||||||
|
Loading…
Reference in New Issue
Block a user