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ccb1c76baf
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@ -24,6 +24,8 @@ class BaseScreen(EventDispatcher):
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DR 的 页面API
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DR 的 页面API
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"""
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"""
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screen_name: str = 'BaseScreen'
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def __init__(self, main_window: ClientWindow):
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def __init__(self, main_window: ClientWindow):
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super().__init__()
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super().__init__()
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self.focus = False
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self.focus = False
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@ -132,11 +132,5 @@ class PressTextButton(widgets.WidgetBase):
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self.back_rec.height = self._height
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self.back_rec.height = self._height
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...
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...
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def on_press(self, x, y):
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# import random
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self.value += "1"
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# next_rgb = [random.randint(50, 255) for _ in range(3)]
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# self.untouched_color = (*next_rgb, 255)
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PressTextButton.register_event_type('on_press')
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PressTextButton.register_event_type('on_press')
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24
mods/dr_game/menu.py
Normal file
24
mods/dr_game/menu.py
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@ -0,0 +1,24 @@
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# -------------------------------
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# Difficult Rocket
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# Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
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# All rights reserved
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# -------------------------------
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from Difficult_Rocket.client import ClientWindow
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from Difficult_Rocket.api.screen import BaseScreen
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# from . import DR_mod_runtime
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class Menu(BaseScreen):
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"""
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DR game 的 菜单
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"""
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name = 'DR_game_menu'
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def __init__(self,
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main_window: ClientWindow):
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super().__init__(main_window)
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# 占位, 高二看看能不能咕出来点啥 (20230911)
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# 欸呀, 正好是 911 纪念日哦
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@ -10,7 +10,7 @@ import logging
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import traceback
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import traceback
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from pathlib import Path
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from pathlib import Path
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from typing import List, TYPE_CHECKING, Dict, Optional, Generator, Tuple
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from typing import List, Dict, Optional, Generator, Tuple
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from pyglet.gl import gl
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from pyglet.gl import gl
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from pyglet.math import Mat4
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from pyglet.math import Mat4
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@ -66,6 +66,8 @@ class SR1ShipRenderStatus(Options): # NOQA
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class SR1ShipRender(BaseScreen):
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class SR1ShipRender(BaseScreen):
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"""用于渲染 sr1 船的类"""
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"""用于渲染 sr1 船的类"""
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screen_name = 'DR_game_sr1_ship_render'
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def __init__(self,
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def __init__(self,
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main_window: ClientWindow):
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main_window: ClientWindow):
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super().__init__(main_window)
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super().__init__(main_window)
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@ -281,8 +283,9 @@ class SR1ShipRender(BaseScreen):
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def draw_batch(self, window: ClientWindow):
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def draw_batch(self, window: ClientWindow):
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if self.status.draw_done:
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if self.status.draw_done:
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self.render_d_label.text = f'x: {self.group_camera.view_x} y: {self.group_camera.view_y}'
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self.render_d_label.text = f'x: {self.group_camera.view_x} y: {self.group_camera.view_y}'
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self.render_d_label.position = self.group_camera.view_x + (self.window_pointer.width / 2), self.group_camera.view_y + (
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self.render_d_label.position = self.group_camera.view_x + (
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self.window_pointer.height / 2) + 10, 0 # 0 for z
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self.window_pointer.width / 2), self.group_camera.view_y + (
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self.window_pointer.height / 2) + 10, 0 # 0 for z
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self.render_d_line.x2 = self.group_camera.view_x
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self.render_d_line.x2 = self.group_camera.view_x
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self.render_d_line.y2 = self.group_camera.view_y
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self.render_d_line.y2 = self.group_camera.view_y
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@ -484,7 +487,6 @@ class SR1ShipRender(BaseScreen):
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self.window_pointer.view = value
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self.window_pointer.view = value
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if __name__ == '__main__':
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if __name__ == '__main__':
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from objprint import op
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from objprint import op
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