clean up textures
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d57da4c7ff
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@ -250,7 +250,7 @@ class ClientWindow(Window):
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self.count = 0
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def setup(self):
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self.set_icon(pyglet.image.load('./textures/icon.png'))
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self.set_icon(pyglet.image.load('assets/textures/icon.png'))
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self.load_fonts()
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self.screen_list['DR_debug'] = DRDEBUGScreen(self)
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self.game.dispatch_mod_event('on_client_start', game=self.game, client=self)
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@ -262,7 +262,7 @@ class ClientWindow(Window):
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pyglet_load_fonts_folder(fonts_folder_path)
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def start_game(self) -> None:
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self.set_icon(pyglet.image.load('./textures/icon.png'))
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self.set_icon(pyglet.image.load('assets/textures/icon.png'))
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try:
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pyglet.app.event_loop.run(1 / self.main_config['runtime']['fps'])
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except KeyboardInterrupt:
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@ -19,5 +19,5 @@ pyglet 坐标轴原点是左上角 0, 0
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我check一下微调器的代码,原理应该一样,有个函数我看看怎么实现
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# 素材提供
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[背景候选1号](../../textures/runtime/background.png)
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[背景候选1号](../../assets/textures/runtime/background.png)
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来自 @底层萌新 QQ:1744251171
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@ -37,7 +37,7 @@ class SR1Textures(Options):
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super().__init__(**kwargs)
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self.flush_option()
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for image_name in self.cached_options:
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img = load(f'textures/parts/{image_name}.png')
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img = load(f'assets/textures/parts/{image_name}.png')
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img.anchor_x = img.width // 2
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img.anchor_y = img.height // 2
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setattr(self, image_name, img)
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@ -127,7 +127,7 @@ if __name__ == '__main__':
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file_path = os.path.join(path, file)
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dist_dir_size += os.path.getsize(file_path)
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# 排除不需要记录的文件
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if any(x in file_path for x in ('config', 'libs', 'textures')):
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if any(x in file_path for x in ('config', 'libs', 'assets')):
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continue
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dist_file_size[file_path] = (os.path.getsize(file_path), os.path.getsize(file_path) / 1024 / 1024)
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compile_data = {'compile_time_ns': time.time_ns() - start_time,
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