rua!
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@ -8,7 +8,7 @@ import multiprocessing as mp
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import re
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import pyglet
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import pyglet.app
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from pyglet.resource import image
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from pyglet import image
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from pyglet.window import Window
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try:
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@ -16,7 +16,7 @@ try:
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import configs
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import tools
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except ModuleNotFoundError:
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# ben import use
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# been import use
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from bin import configs
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from bin import tools
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@ -47,19 +47,21 @@ class RenderThread(mp.Process, pyglet.window.Window):
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# image
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self.b_g = image("back_ground_space.png")
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# configs
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self.window_config = tools.config('sys_value/window.json5')
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self.part_list = tools.config('sys_value/parts.json5')
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self.view = tools.config('configs/view.json5')
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self.map_view = [configs.basic_poi(poi_type='chunk')]
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self.part_list = tools.config('sys_value/parts.json5')
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self.window_config = tools.config('sys_value/window.json5')
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# dic
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self.ships = {} # all ship(part)
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self.planet_system = {} # hole planet system
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# list
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# re stuff
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self.ipv4_re = re.compile("""^(25[0-5]|2[0-4]\d|[0-1]?\d?\d)(\.(25[0-5]|2[0-4]\d|[0-1]?\d?\d)){3}$""")
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self.ipv4_re = re.compile(u'^(25[0-5]|2[0-4]\d|[0-1]?\d?\d)(\.(25[0-5]|2[0-4]\d|[0-1]?\d?\d)){3}$')
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# window
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self.window = Window(width=int(self.window_config['width']),
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height=int(self.window_config['height']),
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fullscreen=tools.c_b(self.window_config['full_screen']),
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fullscreen=tools.c_b(
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self.window_config['full_screen']),
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caption=str(self.window_config['caption']),
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visible=tools.c_b(self.window_config['visible']))
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# setup
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@ -73,10 +75,19 @@ class RenderThread(mp.Process, pyglet.window.Window):
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# net_mode
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if self.net_mode == 'local':
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pass
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elif re.match(self.ipv4_re, self.net_mode): # net_mode != 'local' and ,can is a ipv4 ip
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# net_mode != 'local' and ,can is a ipv4 ip
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elif re.match(self.ipv4_re, self.net_mode):
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pass
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# textures
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self.textures = {}
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# parts
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self.textures['part'] = {}
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parts = tools.configs('sys_value/parts.json5')
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for part in parts:
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name = parts[part]
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path = part[2][0]
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part_image = image.load(path)
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self.textures['part'][name] = part_image
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"""
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draws
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"""
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@ -96,6 +96,7 @@ class BasicNumberClass:
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self.float = check[0]
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self.int = check[1]
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elif o_type == type(decimal.Decimal('1.0')) and not self.units():
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pass
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def __radd__(self, other):
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self.__add__(self)
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@ -1,3 +1,4 @@
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{
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'map far': 100
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'map far': 100 // float
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// 大概是“渲染距离”的选项
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}
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@ -1,31 +1,35 @@
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{
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'Game_threads': {
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'orbit_demo': {
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'ship_info': {
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'mass': 'basic_config:basic_number',
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'force': 'basic_config:basic_force'
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Game_threads: {
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orbit_demo: {
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ship_info: {
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mass: 'basic_config:basic_number',
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force: 'basic_config:basic_force'
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}
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}
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},
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'client': {
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'self.view': [
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'space',
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'map',
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'menu'
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],
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client: {
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'self.view': ['space', 'map', 'menu'],
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'self.textures': {
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'first name of textures(defaut: difficult_rocket)': {
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'name of image or name of list': 'pyglet.image class or dict',
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/*
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这里说明一下,你即可以直接主列表下直接放image,也可以再细分
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会直接检测是列表还是image
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另外 可 在文件夹同级放image文件
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*/
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'nothing': 'nothing'
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}
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},
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'self.parts': {
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'ship name': {
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'brain': [
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brain: [
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'part type',
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// part type
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'turn',
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// type:float
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'is mirror',
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// type:bool
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[
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'basic_config.basic_poi',
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'basic_config.basic_poi'
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]
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['basic_config.basic_poi', 'basic_config.basic_poi']
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/*brain的坐标记录由两部分组成
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第一部分是brain所在区块的区块坐标(区块的大小暂定2^64m大小,从恒星中心开始算,普通的平面直角坐标系)
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第二部分是brain所在区块内的相对坐标(左上角00)*/
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@ -44,12 +48,10 @@
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// type:float 0 is up clockwise
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'is mirror',
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// type:bool
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[
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'basic_config.basic_poi'
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],
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['basic_config.basic_poi'],
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{
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'special value 1': 'xxx',
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'special value 2': 'xxx'
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'special value 2': 'xxx',
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/*继续继续
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这里的“特殊值”指的是
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除去上面写的类型、角度、镜像、位置之外的其他属性
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@ -58,9 +60,10 @@
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比如对接之后传输燃料、渲染太阳能板
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的时候可以用到
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*/
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'nothing': 'nothing'
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}
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]
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}
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}
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}
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}
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}
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