清理代码.ing
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@ -9,12 +9,10 @@ from pyglet.graphics import Batch, Group
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from Difficult_Rocket.client import ClientWindow
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from Difficult_Rocket.client import ClientWindow
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from Difficult_Rocket.api.screen import BaseScreen
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from Difficult_Rocket.api.screen import BaseScreen
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from Difficult_Rocket.main import Game
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# from Difficult_Rocket.main import Game
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from Difficult_Rocket.gui.widget.button import (
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from Difficult_Rocket.gui.widget.button import (
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PressTextButton,
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PressTextButton,
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MinecraftWikiButtonTheme,
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MinecraftWikiButtonTheme,
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ButtonThemeOptions,
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BaseButtonTheme,
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)
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)
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from lib_not_dr import loggers
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from lib_not_dr import loggers
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@ -106,7 +104,6 @@ class Menu(BaseScreen):
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)
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)
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def on_release(button: PressTextButton, x, y):
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def on_release(button: PressTextButton, x, y):
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logger.info("on_mouse_release", x, y, button, tag="dr_game")
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from .sr1_ship import SR1ShipRender
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from .sr1_ship import SR1ShipRender
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main_window.remove_sub_screen("DR_game_menu")
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main_window.remove_sub_screen("DR_game_menu")
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main_window.add_sub_screen("SR1_ship", SR1ShipRender)
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main_window.add_sub_screen("SR1_ship", SR1ShipRender)
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@ -122,39 +119,3 @@ class Menu(BaseScreen):
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def on_draw(self, dt: float, window: ClientWindow):
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def on_draw(self, dt: float, window: ClientWindow):
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self.main_batch.draw()
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self.main_batch.draw()
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# class PressEnterShipEditorButton(PressTextButton):
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# def __init__(
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# self,
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# window: ClientWindow,
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# x: int,
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# y: int,
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# width: int,
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# height: int,
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# text: str,
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# batch: Optional[Batch] = None,
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# group: Optional[Group] = None,
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# theme: Optional[ButtonThemeOptions] = None,
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# draw_theme: Optional[BaseButtonTheme] = None,
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# dict_theme: Optional[dict] = None,
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# ):
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# super().__init__(
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# x, y, width, height, text, batch, group, theme, draw_theme, dict_theme
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# )
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# self.window = window
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# def on_mouse_release(self, x, y, buttons, modifiers):
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# if self.pressed and (x, y) in self:
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# if self.draw_theme:
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# self.draw_theme.on_disable(self)
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# else:
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# self.back_rec.color = self.touched_color
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# self.pressed = False
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# from .sr1_ship import SR1ShipRender
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# self.window.remove_sub_screen("DR_game_menu")
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# self.window.add_sub_screen("SR1_ship", SR1ShipRender)
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# logger.info("added SR1_ship screen", tag="dr_game")
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