lang!
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@ -1,14 +1,12 @@
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'''
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"""
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writen by shenjackyuanjie
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mail: 3695888@qq.com
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'''
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import multiprocessing as mp
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"""
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import os
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import pyglet
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import pyglet.app
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from pyglet import image
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from pyglet.window import Window
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import multiprocessing as mp
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try:
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# been import use
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@ -31,6 +29,7 @@ class client(mp.Process):
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# value
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self.process_id = 'Client'
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self.process_name = 'Client process'
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self.process_pid = os.getpid()
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self.view = 'space'
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self.net_mode = net_mode
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self.window_config = tools.config('sys_value/window.json5')
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@ -43,8 +42,12 @@ class client(mp.Process):
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fullscreen=tools.c_b(self.window_config['full_screen']),
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caption=str(self.window_config['caption']),
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visible=tools.c_b(self.window_config['visible']))
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self.log_config()
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def start(self) -> None:
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def log_config(self):
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self.logger.info('client is running on pid : %s' % self.process_pid)
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def run(self) -> None:
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pyglet.app.run()
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@ -74,10 +77,12 @@ class window(pyglet.window.Window):
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self.part_list = tools.config('sys_value/parts.json5')
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# dic
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self.ships = {} # all ship(part)
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self.planet_system = tools.config('sys_value/planet.json5')
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# hole planet system
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self.planet_system = tools.config('sys_value/planet.json5') # hole planet system
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# list
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# re stuff
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# batch
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self.part_batch = pyglet.graphics.Batch()
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self.label_batch = pyglet.graphics.Batch()
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self.runtime_batch = pyglet.graphics.Batch()
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# window
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self.logger.info('client setup done!')
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self.textures = {}
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@ -93,14 +98,23 @@ class window(pyglet.window.Window):
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parts = tools.config('sys_value/parts.json5')
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for part in parts:
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path = parts[part][2][0]
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path = 'textures/' + path
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part_image = image.load(path)
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part_image = image.load('textures/' + path)
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self.textures['part'][part] = part_image
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# tests
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self.info_label = pyglet.text.Label(text='test',
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x=150, y=100,
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batch=self.label_batch)
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# draws
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def on_draw(self):
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return
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self.draw_batch()
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def draw_batch(self):
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self.part_batch.draw()
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self.runtime_batch.draw()
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self.label_batch.draw()
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def build_draw(self):
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pass
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17
bin/main.py
17
bin/main.py
@ -36,7 +36,11 @@ class Game:
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# share memory
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self.dicts = share().dict()
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self.lists = share().list()
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# lang_config
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self.language = tools.config('sys_value/basic_config.json5')
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self.language = self.language['language']
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self.lang = tools.config('sys_value/lang/%s.json5' % self.language)
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self.lang = self.lang['main']
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# logger
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self.log_config = tools.config('configs/logging.json5', 'file')
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self.log_filename = configs.name_handler(self.log_config['filename']['main'],
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@ -57,16 +61,17 @@ class Game:
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self.main_logger = logging.getLogger().getChild('main')
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self.server_logger = logging.getLogger().getChild('server')
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self.client_logger = logging.getLogger().getChild('client')
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self.main_logger.info('loggers created')
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self.main_logger.info('main logger setup done')
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self.log_log_config()
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self.main_logger.info(self.lang['logger.created'])
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self.main_logger.info(self.lang['logger.main_done'])
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self.log_configs()
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# version check
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self.python_version_check()
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# client and server
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self.client = client.client(self.client_logger, self.dicts, self.lists, net_mode='local')
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self.server = server.server(self.lists, self.dicts, self.server_logger, net_mode='local')
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def log_log_config(self):
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def log_configs(self):
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self.main_logger.info('%s %s' % (self.lang['lang.language'], self.language))
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self.main_logger.info('game start setup at %s' % self.start_time)
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self.main_logger.debug('log file name: %s' % self.log_filename)
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self.main_logger.debug('log file level: %s' % self.log_config['level'])
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@ -84,4 +89,4 @@ class Game:
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def start(self):
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# start
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self.client.start()
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self.client.run()
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40
superman.py
40
superman.py
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from decimal import Decimal as De
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import logging
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tick_time, velocity, height = De('0'), De('0'), De('0')
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m = De('4610025')
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gravity = De('9.798')
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R = De('637100')
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n = De('0.5943466')
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H = De('70000')
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F = De('208201000')
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TPS = 20
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tick_time, velocity, height, add_speed = 0, 0, 0, 0
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m = 4610025
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gravity = 9.798
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R = 637100
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n = 0.5943466
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H = 70000
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F = 208201000
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TPS = 10
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MSPT = 1 / TPS
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logging.basicConfig(filename='logs/super.log',
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filemode='w',
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level=logging.DEBUG)
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while True: # 主tick循环
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logging.info([tick_time, velocity, height, add_speed])
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# 基础加速度运算
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add_speed = (F / m) - ((gravity * (R ** 2)) / ((R * tick_time * height) ** 2))
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add_speed = (F / m) - ((gravity * (R ** 2)) / ((R + height) ** 2))
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# 出大气层判定
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if height < 70000: # 没出大气 加速度需要减去大气阻力
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add_speed -= (n * (velocity ** 2) * (10 * (-6 * height) / H)) / m
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height += MSPT * velocity # 高度 加 速度除以TPS(tick per second)(每tick加速)
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velocity += MSPT * add_speed # 速度 加 加速度除以TPS
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add_speed -= ((n * (velocity ** 2) * (10 ** (-6 * height) / H)) / m)
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height += (MSPT * velocity) # 高度 加 速度除以TPS(tick per second)(每tick加速)
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velocity += (MSPT * add_speed) # 速度 加 加速度除以TPS
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if tick_time < 192: # 一些我也不知道是什么意思的tick判定
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m -= (MSPT * F) / 3399.2 # 3399.2是个啥?
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m -= ((MSPT * F) / 3399.2) # 3399.2是个啥?
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elif tick_time < 240:
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m -= 129 * MSPT # ??? 129?
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m -= (129 * MSPT) # ??? 129?
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else:
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m -= 4 * MSPT # 4?
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m -= (4 * MSPT) # 4?
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# tick 加时间
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tick_time += MSPT
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if tick_time < 48: # 如果时间没到48秒
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@ -46,4 +52,4 @@ while True: # 主tick循环
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tick_time += ((12308300 - height) / velocity)
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break
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print('t: ' + tick_time)
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print('t: %s' % tick_time)
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9
sys_value/lang/zh_cn.json5
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9
sys_value/lang/zh_cn.json5
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{
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'main': {
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'lang.language': '游戏语言为:',
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'logger.created': '日志处理器创建完成',
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'logger.main_done': '主日志处理器创建完成',
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'logger.log_file_name': '日志文件记录级别:',
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'game_start_at': '游戏主线程开始于:'
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}
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}
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