re write some function
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@ -27,11 +27,12 @@ class RenderThread(mp.Process, pyglet.window.Window):
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self.dev_list = dev_list
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self.dev_dic = dev_dic
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# dic
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self.parts = {} # this ship parts
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self.ships = {} # this ship parts
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self.o_parts = {} # stand for other parts
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self.b_g_e = {} # stand for back ground element
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self.planet_system = {} # hole planet system
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# list
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self.map_view = [bin.config]
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def start_game(self):
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pyglet.app.run()
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@ -57,11 +58,16 @@ class RenderThread(mp.Process, pyglet.window.Window):
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def part_draw(self):
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# render parts
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for ship in self.parts:
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for ship in self.ships:
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ship_poi = ship['brain'][3]
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for part in ship:
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pass
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def check_in_view(self):
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for ship in self.ships:
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pass
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pass
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"""
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keyboard and mouse input
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"""
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@ -3,14 +3,14 @@ writen by shenjackyuanjie
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mail: 3695888@qq.com
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"""
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import re
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# import re
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import bin
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import time
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import json5
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import decimal
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def basic_number(int_num=0, float_num=1, unit1=None, unit2=None) -> list:
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def __basic_number(int_num=0, float_num=1, unit1=None, unit2=None) -> list:
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if unit1 is None:
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unit1 = []
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if unit2 is None:
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@ -21,8 +21,27 @@ def basic_number(int_num=0, float_num=1, unit1=None, unit2=None) -> list:
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return [int_num, decimal.Decimal(str(float_num)), unit1, unit2] # no create a decimal class
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def basic_number(int_num=0, float_num=1, unit1=None, unit2=None, num=1) -> list:
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numbers = []
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if num > 1:
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for x in range(0, num, 1):
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numbers.append(__basic_number(int_num, float_num, unit1, unit2))
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elif num == 1:
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return __basic_number(int_num, float_num, unit1, unit2)
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else: # num < 1
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raise TypeError('you should give me a num with >= 1!')
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return numbers
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def basic_poi(type=None) -> list:
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if type == None:
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return basic_number(unit1='m', num=2)
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if type == 'view':
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return [basic_number(unit1='chunk', num=2), basic_number(unit1='m', num=2)]
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def basic_force() -> list:
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return [basic_number(unit1=["N"]), basic_number(unit1=["N"])]
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return basic_number(unit1='N', num=2)
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def configs(name, option=None) -> dict:
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@ -34,6 +53,7 @@ def configs(name, option=None) -> dict:
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except:
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print(Exception)
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raise Exception
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return data
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def name_handler(name: str, configs: dict = None) -> str:
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@ -18,11 +18,15 @@
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'is mirror',
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// type:bool
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[
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'basic_config.basic_poi',
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'basic_config.basic_poi'
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]
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/*brain的坐标记录由两部分组成
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第一部分是brain所在区块的区块坐标(区块的大小暂定2^64m大小,从恒星中心开始算,普通的平面直角坐标系)
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第二部分是brain所在区块内的相对坐标(左上角00)*/
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/*rua! 我用中文了!
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飞船的"大脑"(直译)没有"特殊值"
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也就是说"大脑"只是一个"壳"(服务端同理)
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也就是说"大脑"只是一个"壳"(服务端同理)
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只会计算位置、方向之类的统一数据
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需要改的话发issue 嘿嘿
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*/
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@ -1,3 +1,11 @@
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# pyglet相关
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pyglet 坐标轴原点是左上角
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# 坐标记录相关
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记录的是部件碰撞箱左上角的相对于控制仓左上角的相对坐标
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然后控制仓是单独记录的
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记录的是区块坐标+区块内坐标
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@ -1,20 +1,44 @@
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{
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// /*
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'part id': [
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[
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'float',
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'float'
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'part name',
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// part name can be reuse
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'description',
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// 描述
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],
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/* 坐标轴偏移量
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指的是部件的碰撞箱左上角到贴图左上角的距离*/
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// about names and other
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[
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'float',
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// mass
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'bool',
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// hidden in part list
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'float'
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// buoyancy(浮力) in the water
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],
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// about config
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[
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'xxx.png',
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// texture file name
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[
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'float',
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'float'
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],
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/* 碰撞箱大小 (暂时只支持方形碰撞箱)
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坐标轴也是从左上开始*/
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'xxx.png'
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/* 贴图文件名
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可以为包含文件夹的 比如:./engine/xxx.png*/
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// 贴图偏移量
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// 指的是部件的碰撞箱左上角到贴图左上角的距离
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],
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// about texture
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[
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'float',
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'float'
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],
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// 碰撞箱大小 (暂时只支持方形碰撞箱)
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//坐标轴也是从左上开始
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//可以为包含文件夹的 比如:./engine/xxx.png
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[
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'特殊值(懒得写)'
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]
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],
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// */
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'': []
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}
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