如用
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079214fc1b
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d7afa0e89d
@ -94,7 +94,7 @@ def load_logger():
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logger_config = tomli.loads(log_config.default_config)
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else:
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# 读取配置文件
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with open(log_config_path, 'rb') as f:
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with open(log_config_path, "rb") as f:
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logger_config = tomli.load(f)
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# 输入 lndl 进行配置
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from lib_not_dr.loggers.config import read_config, get_logger
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@ -114,11 +114,9 @@ load_logger()
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if DR_status.playing:
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from Difficult_Rocket.utils.thread import new_thread
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def think_it(something):
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return something
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@new_thread("think")
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def think(some_thing_to_think):
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gotcha = think_it(some_thing_to_think)
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@ -41,39 +41,28 @@ class BaseButtonTheme:
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self.y = y
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self.width = width
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self.height = height
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self.enable = False
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def on_touch(self, x, y) -> None:
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def on_enable(self, x: int, y: int, button):
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"""
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当鼠标在按钮上的时候
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:param x: 鼠标绝对位置
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:param y: 鼠标绝对位置
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当按钮被启用的时候
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:param x:
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:param y:
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:param button:
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:return:
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"""
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def on_move_away(self) -> None:
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def on_disable(self, button):
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"""
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当鼠标移出按钮的时候
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:return:
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"""
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def on_hit(self, x: int, y: int) -> None:
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"""
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当鼠标点击按钮的时候
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:param x: 鼠标绝对位置
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:param y: 鼠标绝对位置
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:return:
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"""
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def on_release(self) -> None:
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"""
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当鼠标松开按钮的时候
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当按钮被禁用的时候
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:param button:
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:return:
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"""
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def on_update(self, button) -> None:
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"""
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当按钮的位置发生变化的时候
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:param button: 按钮
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当按钮被更新的时候
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:param button:
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:return:
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"""
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@ -87,7 +76,8 @@ class MinecraftWikiButtonTheme(BaseButtonTheme):
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def __init__(self, x: int, y: int,
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width: int, height: int,
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batch: Batch, group: Group):
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batch: Batch, group: Group,
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theme: dict = None):
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super().__init__(x, y, width, height, batch, group)
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self.batch = batch
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self.group = group
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@ -102,7 +92,9 @@ class MinecraftWikiButtonTheme(BaseButtonTheme):
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touch_d = (106, 107, 108, 255) # 同上
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pad = 2 # 边框宽度 2 px
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list_pad = 4 # 下巴 4px
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pop_out = False
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if theme is None:
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theme = {}
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pop_out = theme.get('pop_out', False)
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if pop_out:
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# 主背景
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self.back_ground = Rectangle(x=x + (pad * 2), y=y + (pad * 2) + list_pad,
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@ -122,13 +114,13 @@ class MinecraftWikiButtonTheme(BaseButtonTheme):
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width=width - (pad * 4), height=height - (pad * 4) - list_pad,
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color=c, batch=batch, group=Group(order=3, parent=group))
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# 左上方向的覆盖
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self.cover_back = Rectangle(x=x + pad, y=y + (pad * 2) + list_pad,
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width=width - (pad * 3), height=height - (pad * 3) - list_pad,
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color=b, batch=batch, group=Group(order=2, parent=group))
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self.cover_back = Rectangle(x=x + pad, y=y + pad + list_pad,
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width=width - (pad * 2), height=height - (pad * 2) - list_pad,
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color=a, batch=batch, group=Group(order=2, parent=group))
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# 右下方向的覆盖
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self.cover_back2 = Rectangle(x=x + pad, y=y + pad + list_pad,
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width=width - (pad * 2), height=height - (pad * 2) - list_pad,
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color=a, batch=batch, group=Group(order=1, parent=group))
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self.cover_back2 = Rectangle(x=x + pad, y=y + (pad * 2) + list_pad,
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width=width - (pad * 3), height=height - (pad * 3) - list_pad,
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color=b, batch=batch, group=Group(order=1, parent=group))
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# 下巴的框
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self.list_back = BorderedRectangle(x=x, y=y,
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width=width, height=height,
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@ -146,58 +138,40 @@ class MinecraftWikiButtonTheme(BaseButtonTheme):
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self.pad = pad
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self.list_pad = list_pad
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self.pop_out = pop_out
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self.drag_list = False
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self.drag_list = theme.get('drag_list', False)
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def on_touch(self, x, y) -> None:
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"""
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当鼠标在按钮上的时候
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:param x: 鼠标绝对位置
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:param y: 鼠标绝对位置
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:return:
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"""
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def on_move_away(self) -> None:
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"""
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当鼠标移出按钮的时候
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:return:
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"""
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def on_hit(self, x: int, y: int) -> None:
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"""
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当鼠标点击按钮的时候
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:param x: 鼠标绝对位置
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:param y: 鼠标绝对位置
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:return:
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"""
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def on_enable(self, x: int, y: int, button):
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if self.pop_out:
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self.back_ground.color = self.touch_a
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self.cover_back.color = self.touch_b
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self.cover_back2.color = self.touch_c
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else:
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self.back_ground.color = self.touch_c
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self.cover_back.color = self.touch_b
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self.cover_back2.color = self.touch_a
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self.cover_back.color = self.touch_a
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self.cover_back2.color = self.touch_b
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if self.drag_list:
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button.text_label.y = (self.y + (self.height - button.font_height) // 2 + (button.font_height * 0.2) +
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(self.list_pad // 2))
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self.back_ground.y = self.y + (self.pad * 2)
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self.back_ground.height = self.height - (self.pad * 4)
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self.cover_back.y = self.y + self.pad
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self.cover_back.height = self.height - (self.pad * 2)
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self.cover_back2.y = self.y + self.pad
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self.cover_back2.height = self.height - (self.pad * 3)
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else:
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button.text_label.y = (self.y + (self.height - button.font_height) // 2 + (button.font_height * 0.2)
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+ self.list_pad)
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self.enable = True
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def on_release(self) -> None:
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"""
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当鼠标松开按钮的时候
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:return:
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"""
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def on_disable(self, button) -> None:
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if self.pop_out:
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self.back_ground.color = self.a
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self.cover_back.color = self.b
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self.cover_back2.color = self.c
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else:
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self.back_ground.color = self.c
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self.cover_back.color = self.b
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self.cover_back2.color = self.a
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self.cover_back.color = self.a
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self.cover_back2.color = self.b
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if self.drag_list:
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self.back_ground.y = self.y + (self.pad * 2) + self.list_pad
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self.back_ground.height = self.height - (self.pad * 4) - self.list_pad
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@ -205,6 +179,32 @@ class MinecraftWikiButtonTheme(BaseButtonTheme):
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self.cover_back.height = self.height - (self.pad * 2) - self.list_pad
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self.cover_back2.y = self.y + self.pad + self.list_pad
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self.cover_back2.height = self.height - (self.pad * 3) - self.list_pad
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button.text_label.y = (self.y + (self.height - button.font_height) // 2 + (button.font_height * 0.2)
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+ self.list_pad)
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self.enable = False
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def on_update(self, button) -> None:
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super().on_update(button)
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if self.enable and self.drag_list:
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button.text_label.y = (self.y + (self.height - button.font_height) // 2 + (button.font_height * 0.2)
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+ self.list_pad // 2)
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self.back_ground.position = self.x + (self.pad * 2), self.y + (self.pad * 2)
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self.back_ground.height = self.height - (self.pad * 4)
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self.cover_back.position = self.x + self.pad, self.y + self.pad
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self.cover_back.height = self.height - (self.pad * 2)
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self.cover_back2.position = self.x + self.pad, self.y + self.pad
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self.cover_back2.height = self.height - (self.pad * 3)
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else:
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button.text_label.y = (self.y + (self.height - button.font_height) // 2 + (button.font_height * 0.2)
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+ self.list_pad)
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self.back_ground.position = self.x + (self.pad * 2), self.y + (self.pad * 2) + self.list_pad
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self.back_ground.height = self.height - (self.pad * 4) - self.list_pad
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self.cover_back.position = self.x + self.pad, self.y + self.pad + self.list_pad
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self.cover_back.height = self.height - (self.pad * 2) - self.list_pad
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self.cover_back2.position = self.x + self.pad, self.y + self.pad + self.list_pad
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self.cover_back2.height = self.height - (self.pad * 3) - self.list_pad
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self.back_ground.position = self.x + (self.pad * 2), self.y + (self.pad * 2) + self.list_pad
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self.back_ground.height = self.height - (self.pad * 4) - self.list_pad
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class ButtonThemeOptions(Options):
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@ -236,6 +236,7 @@ class PressTextButton(widgets.WidgetBase):
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group: Optional[Group] = None,
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theme: Optional[ButtonThemeOptions] = None,
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draw_theme: Optional[type(BaseButtonTheme)] = None,
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dict_theme: Optional[dict] = None,
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):
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super().__init__(x, y, width, height)
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self.main_batch = batch or Batch()
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@ -245,6 +246,9 @@ class PressTextButton(widgets.WidgetBase):
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self.pressed = False
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self.theme = theme or ButtonThemeOptions()
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if dict_theme is None:
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dict_theme = {}
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self.dict_theme = dict_theme
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self.untouched_color = self.theme.untouched_color
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self.touched_color = self.theme.touched_color
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@ -289,7 +293,9 @@ class PressTextButton(widgets.WidgetBase):
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height=self._height,
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batch=self.main_batch,
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group=self.back_ground_group,
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theme=self.dict_theme,
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)
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self.draw_theme.on_update(self)
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self.value = text # 重新分配一下高度和宽度的位置
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@ -304,7 +310,7 @@ class PressTextButton(widgets.WidgetBase):
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text_width = self.text_label.content_width
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self.text_label.x = self._x + (self.width - text_width) // 2
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self.text_label.y = (
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self._y + (self.height - self.font_height) // 2 + (self.font_height * 0.2) + 4
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self._y + (self.height - self.font_height) // 2 + (self.font_height * 0.2)
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) # 修正一下位置
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@property
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@ -338,8 +344,7 @@ class PressTextButton(widgets.WidgetBase):
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else:
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self.pressed = False
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if self.draw_theme:
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self.draw_theme.on_move_away()
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self.draw_theme.on_release()
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self.draw_theme.on_disable(self)
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else:
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self.back_rec.color = self.untouched_color
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@ -347,7 +352,7 @@ class PressTextButton(widgets.WidgetBase):
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if (x, y) in self:
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if buttons == mouse.LEFT:
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if self.draw_theme:
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self.draw_theme.on_hit(x, y)
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self.draw_theme.on_enable(x, y, self)
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else:
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self.back_rec.color = self.hit_color
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self.dispatch_event("on_press", x, y)
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@ -356,7 +361,7 @@ class PressTextButton(widgets.WidgetBase):
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else:
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self.pressed = False
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if self.draw_theme:
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self.draw_theme.on_release()
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self.draw_theme.on_disable(self)
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else:
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self.back_rec.color = self.untouched_color
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self.dispatch_event("on_release", x, y)
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@ -365,7 +370,7 @@ class PressTextButton(widgets.WidgetBase):
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def on_mouse_release(self, x, y, buttons, modifiers):
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if self.pressed and (x, y) in self:
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if self.draw_theme:
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self.draw_theme.on_release()
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self.draw_theme.on_disable(self)
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else:
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self.back_rec.color = self.touched_color
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self.pressed = False
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@ -30,28 +30,64 @@ class Menu(BaseScreen):
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# 欸呀, 正好是 911 纪念日哦
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# 好, 高二 第一学期 期末都考完了, 我过来做测试了 (20240119)
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self.main_button = PressTextButton(
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self.wiki_button1 = PressTextButton(
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x=200,
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y=300,
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width=150,
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height=30,
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text="test button",
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text="wiki button1",
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batch=self.main_batch,
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group=self.main_group,
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draw_theme=MinecraftWikiButtonTheme,
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dict_theme={"pop_out": True},
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)
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self.button2 = PressTextButton(
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self.wiki_button2 = PressTextButton(
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x=400,
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y=300,
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width=150,
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height=30,
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text="wiki button2",
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batch=self.main_batch,
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group=self.main_group,
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draw_theme=MinecraftWikiButtonTheme,
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dict_theme={"pop_out": False},
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)
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self.wiki_button3 = PressTextButton(
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x=200,
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y=250,
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width=150,
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height=30,
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text="wiki button3",
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batch=self.main_batch,
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group=self.main_group,
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draw_theme=MinecraftWikiButtonTheme,
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dict_theme={"pop_out": True, "drag_list": True},
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)
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self.wiki_button4 = PressTextButton(
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x=400,
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y=250,
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width=150,
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height=30,
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text="wiki button4",
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batch=self.main_batch,
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group=self.main_group,
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draw_theme=MinecraftWikiButtonTheme,
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dict_theme={"pop_out": False, "drag_list": True},
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)
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self.button3 = PressTextButton(
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x=200,
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y=200,
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width=150,
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height=30,
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text="test button",
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text="imgui button",
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batch=self.main_batch,
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group=self.main_group,
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)
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main_window.push_handlers(self.main_button)
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main_window.push_handlers(self.button2)
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main_window.push_handlers(self.wiki_button1)
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main_window.push_handlers(self.wiki_button2)
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main_window.push_handlers(self.wiki_button3)
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main_window.push_handlers(self.wiki_button4)
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main_window.push_handlers(self.button3)
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def on_draw(self, dt: float, window: ClientWindow):
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self.main_batch.draw()
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Block a user