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@ -93,6 +93,7 @@ class window(pyglet.window.Window):
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pyglet.resource.path = ['textures']
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pyglet.resource.reindex()
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# dic
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self.button_hitbox = {}
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self.ships = {} # all ship(part)
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self.planet_system = tools.config('sys_value/planet.json5') # hole planet system
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# list
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@ -108,6 +109,9 @@ class window(pyglet.window.Window):
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pyglet.clock.schedule_interval(self.update, self.SPF)
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def setup(self):
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# values
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self.zoom = -1
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self.add_part = -1
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# net_mode
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if self.net_mode == 'local':
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pass
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@ -121,12 +125,19 @@ class window(pyglet.window.Window):
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# runtimes textures
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self.textures['runtime'] = {}
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runtimes = tools.config('sys_value/runtime.json5')
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for runtime in runtimes:
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path = runtimes[runtime]
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for runtime in runtimes['textures']:
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path = runtimes['textures'][runtime]
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runtime_image = pyglet.resource.image(path)
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self.textures['runtime'][runtime] = runtime_image
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for runtime in runtimes['button']:
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path = runtimes['button'][runtime]
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runtime_image = pyglet.resource.image(path)
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runtime_sprite = pyglet.sprite.Sprite(img=runtime_image, batch=self.runtime_batch, x=self.width + 1,
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y=self.height + 1)
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self.textures['runtime'][runtime] = runtime_image
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self.textures['runtime'][runtime + '_sprite'] = runtime_sprite
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# tests
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# info_label
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self.info_label = pyglet.text.Label(text='test %s' % pyglet.clock.get_fps(),
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x=10, y=self.height - 10,
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anchor_x='left', anchor_y='top',
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@ -163,7 +174,33 @@ class window(pyglet.window.Window):
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def build_draw(self):
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self.textures['runtime']['trash_can'].blit(x=self.width - 90, y=self.height - 90)
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self.textures['runtime']['add_part'].blit(x=10, y=10)
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self.textures['runtime']['trash_can'].blit(x=self.width - 90, y=self.height - 90)
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# button tool bar
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# start from 20 20
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# between 30
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# size 50*50
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tool_y = 25
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back = 0
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while back < self.width:
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self.textures['runtime']['toolbar_light'].blit(x=back, y=0)
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back += self.textures['runtime']['toolbar_light'].width
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self.textures['runtime']['to_menu_sprite'].x = 20
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self.textures['runtime']['to_menu_sprite'].y = tool_y
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self.textures['runtime']['add_part_sprite'].x = 100
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self.textures['runtime']['add_part_sprite'].y = tool_y
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self.textures['runtime']['stage_sprite'].x = 180
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self.textures['runtime']['stage_sprite'].y = tool_y
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self.textures['runtime']['zoom_sprite'].x = 260
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self.textures['runtime']['zoom_sprite'].y = tool_y
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if self.zoom != -1:
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self.textures['runtime']['zoom_in_sprite'].x = 260 - 40
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self.textures['runtime']['zoom_in_sprite'].y = tool_y + 25 + 50
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self.textures['runtime']['zoom_out_sprite'].x = 260 + 40
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self.textures['runtime']['zoom_out_sprite'].y = tool_y + 25 + 50
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else:
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self.textures['runtime']['zoom_in_sprite'].x = self.width + 1
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self.textures['runtime']['zoom_out_sprite'].x = self.width + 1
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# //todo 把所有要素都加进来+整个设置图标+布局
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def space_draw(self):
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@ -189,6 +226,7 @@ class window(pyglet.window.Window):
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print(x, y, button, modifiers)
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if button == mouse.LEFT:
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self.logger.info('左键!')
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self.zoom *= -1
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elif button == mouse.RIGHT:
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self.logger.info('右键!')
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@ -1,6 +1,17 @@
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{
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'trash_can': 'Editor/TrashCan.png',
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'add_part': 'Editor/ToolbarIconAddPart.png',
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'to_menu': 'Editor/ToolbarIconMenu.png',
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'part_button': 'Editor/PartButton.png'
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'textures': {
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'toolbar_dark': 'Editor/ToolbarDark.png',
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'toolbar_light': 'Editor/ToolbarLight.png'
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},
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'button': {
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'trash_can': 'Editor/TrashCan.png',
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'rotate': 'Editor/RotateButton.png',
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'add_part': 'Editor/ToolbarIconAddPart.png',
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'to_menu': 'Editor/ToolbarIconMenu.png',
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'part_button': 'Editor/PartButton.png',
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'stage': 'Editor/ToolbarIconStaging.png',
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'zoom': 'Editor/ToolbarIconZoom.png',
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'zoom_in': 'Editor/ToolbarIconZoomIn.png',
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'zoom_out': 'Editor/ToolbarIconZoomOut.png'
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},
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}
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14
tests/test_linear_algebra.py
Normal file
14
tests/test_linear_algebra.py
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@ -0,0 +1,14 @@
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import math
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degrees = 45 # clock wise +
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position = [1, 1]
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i_head = [1, 0]
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j_head = [0, 1]
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radians = degrees * (math.pi / 180)
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cos = math.cos(radians)
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sin = math.sin(radians)
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rotated_pos = (position[0] * cos - position[1] * sin, position[0] * sin + position[1] * cos)
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print(radians, cos, sin)
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print(rotated_pos)
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