0.9.2.0?

This commit is contained in:
shenjack 2024-08-04 14:23:11 +08:00
parent 411468e820
commit d5243b6faa
Signed by: shenjack
GPG Key ID: 7B1134A979775551
5 changed files with 94 additions and 133 deletions

View File

@ -29,7 +29,10 @@ if TYPE_CHECKING:
main,
runtime
)
"""
width = 1003
height = 715
"""
__all__ = [
# __init__
"DR_status",

View File

@ -206,7 +206,9 @@ def _call_screen_after(func: Callable) -> Callable:
# 提前帮子窗口设置好指针
if hasattr(a_screen, func.__name__):
try:
getattr(a_screen, func.__name__)(*args, **kwargs, window=self)
if getattr(a_screen, func.__name__)(*args, **kwargs, window=self):
# 他返回了一个 True
break
except Exception:
traceback.print_exc()
return result
@ -232,7 +234,9 @@ def _call_screen_before(func: Callable) -> Callable:
# 提前帮子窗口设置好指针
if hasattr(a_screen, func.__name__):
try:
getattr(a_screen, func.__name__)(*args, **kwargs, window=self)
if getattr(a_screen, func.__name__)(*args, **kwargs, window=self):
# 他返回了一个 True
break
except Exception:
traceback.print_exc()
result = func(self, *args, **kwargs)
@ -346,6 +350,12 @@ class ClientWindow(Window):
添加自: 0.9.2.0"""
self.screen_list[sub_screen.name] = sub_screen(self)
def get_sub_screen(self, title: str) -> BaseScreen | None:
"""获取一个页面
添加自: 0.9.2.0"""
self.screen_list.setdefault(title, None)
return self.screen_list.get(title)
def remove_sub_screen(self, title: str) -> BaseScreen | None:
"""
去除一个页面, 返回被去掉的页面

View File

@ -869,7 +869,8 @@ class OreuiButton(WidgetBase):
self._update_shape_status(self._normal_status)
self.dispatch_event("on_release", x, y)
def on_mouse_press(self, x: int, y: int, buttons: int, modifiers: int) -> None:
def on_mouse_press(self, x: int, y: int, buttons: int, modifiers: int) -> bool:
"""返回是否点击到了按钮"""
if not self._enabled:
return
if (x, y) in self:
@ -883,13 +884,17 @@ class OreuiButton(WidgetBase):
self._update_shape_status(self._select_status)
self.dispatch_event("on_release", x, y)
self.dispatch_event("on_toggle", x, y, buttons, modifiers)
return True
else:
self._pressed = True
self._selected = True # 顺便用来标记有没有抬手
self._update_shape_status(self._press_status)
self.dispatch_event("on_press", x, y, buttons, modifiers)
return True
return False
def on_mouse_release(self, x: int, y: int, buttons: int, modifiers: int) -> None:
def on_mouse_release(self, x: int, y: int, buttons: int, modifiers: int) -> bool:
"""返回是否点击到了按钮"""
if not self._enabled:
return
if self._pressed:
@ -902,6 +907,8 @@ class OreuiButton(WidgetBase):
else:
self._update_shape_status(self._normal_status)
self.dispatch_event("on_release", x, y)
return True
return False
OreuiButton.register_event_type("on_press")

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@ -4,7 +4,6 @@
# All rights reserved
# -------------------------------
# from typing import Optional, Tuple
from pyglet.graphics import Batch, Group
from Difficult_Rocket.client import ClientWindow
@ -54,9 +53,10 @@ class Menu(BaseScreen):
def on_release(x, y):
from .sr1_ship import SR1ShipEditor, SR1ShipSelecter
main_window.remove_handlers(self.enter_ship_editor_button)
main_window.remove_sub_screen("DR_game_menu")
main_window.add_sub_screen(SR1ShipEditor.name, SR1ShipEditor)
main_window.add_sub_screen(SR1ShipSelecter.name, SR1ShipSelecter)
main_window.add_sub_screen(SR1ShipEditor.name, SR1ShipEditor)
logger.info("added SR1_ship screen", tag="dr_game")
self.enter_ship_editor_button.set_handler("on_release", on_release)

View File

@ -89,8 +89,7 @@ class SR1ShipSelecter(BaseScreen):
self.main_group = GroupCamera(window=main_window)
self.width = 200
self.height = main_window.height - 100
self.slide_y = 0
self.dx = 50
self.dx = 10
self.dy = 0
self.folder_path: Path = Path("assets/ships")
self.buttons: dict[Path, OreuiButton] = {}
@ -104,6 +103,7 @@ class SR1ShipSelecter(BaseScreen):
return
self.folder_path = path
self.buttons.clear()
for file in path.iterdir():
if not file.is_file:
continue
@ -131,19 +131,42 @@ class SR1ShipSelecter(BaseScreen):
def on_mouse_motion(self, x: int, y: int, dx: int, dy: int, window: ClientWindow):
for btn in self.buttons.values():
btn.on_mouse_motion(x - self.dx, y - self.dy - self.slide_y, dx, dy)
btn.on_mouse_motion(x - self.dx, y - self.dy - self.main_group.view_y, dx, dy)
def on_mouse_press(
self, x: int, y: int, button: int, modifiers: int, window: ClientWindow
):
for btn in self.buttons.values():
btn.on_mouse_press(x - self.dx, y - self.dy - self.slide_y, button, modifiers)
# for btn in self.buttons.values():
# btn.on_mouse_press(
# x - self.dx, y - self.dy - self.main_group.view_y, button, modifiers
# )
return any(
btn.on_mouse_press(
x - self.dx, y - self.dy - self.main_group.view_y, button, modifiers
)
for btn in self.buttons.values()
)
def on_mouse_release(
self, x: int, y: int, button: int, modifiers: int, window: ClientWindow
):
for btn in self.buttons.values():
btn.on_mouse_release(x - self.dx, y - self.dy - self.slide_y, button, modifiers)
for file_path, btn in self.buttons.items():
if btn.on_mouse_release(
x - self.dx, y - self.dy - self.main_group.view_y, button, modifiers
):
logger.info(f"选到了 {file_path}", tag="ship explorer")
self.dispatch_event("select_ship", self, file_path)
def on_mouse_scroll(
self, x: int, y: int, scroll_x: float, scroll_y: float, window: ClientWindow
):
if self.dx < x < self.dx + self.width and self.dy < y < self.dy + self.height:
self.main_group.view_y -= int(scroll_y * 50)
if self.main_group.view_y < 0:
self.main_group.view_y = 0
if self.main_group.view_y > len(self.buttons) * (30 + 5) - self.height:
self.main_group.view_y = len(self.buttons) * (30 + 5) - self.height
return True
def on_mouse_drag(
self,
@ -161,6 +184,7 @@ class SR1ShipSelecter(BaseScreen):
self.main_group.view_y = 0
if self.main_group.view_y > len(self.buttons) * (30 + 5) - self.height:
self.main_group.view_y = len(self.buttons) * (30 + 5) - self.height
return True
def draw_batch(self, window: ClientWindow):
gl.glEnable(gl.GL_SCISSOR_TEST)
@ -184,6 +208,9 @@ class SR1ShipSelecter(BaseScreen):
del self.buttons
SR1ShipSelecter.register_event_type("select_ship")
class SR1ShipEditor(BaseScreen):
"""SR1 飞船编辑器"""
@ -197,6 +224,17 @@ class SR1ShipEditor(BaseScreen):
# status
self.status = SR1ShipRenderStatus()
selecter = main_window.get_sub_screen(SR1ShipSelecter.name)
if selecter is None:
self.logger.error("selecter not found")
else:
def select(explorer: SR1ShipSelecter, file_path: Path):
self.load_xml(file_path)
self.render_ship()
selecter.set_handler("select_ship", select)
self.dx = 0
self.dy = 0
self.width = main_window.width
@ -263,7 +301,7 @@ class SR1ShipEditor(BaseScreen):
"assets/builtin/PartList.xml", "builtin_part_list"
)
self.load_xml("assets/builtin/dock1.xml")
# self.load_xml("assets/builtin/dock1.xml")
load_end_time = time.time_ns()
logger.info(
@ -277,35 +315,6 @@ class SR1ShipEditor(BaseScreen):
self.buttons_group = Group(100, parent=main_window.main_group)
self.ships_buttons_group = Group(100, parent=main_window.main_group)
# self.enter_game_button = PressEnterGameButton(
# window=main_window,
# parent_window=main_window,
# x=500,
# y=100,
# width=150,
# height=30,
# text="进入游戏",
# batch=self.buttons_batch,
# group=self.buttons_group,
# draw_theme=MinecraftWikiButtonTheme,
# )
# self.select_ship_button = PressSelectShipButton(
# window=main_window,
# parent_window=self,
# x=100,
# y=100,
# width=150,
# height=30,
# text="加载飞船",
# batch=self.buttons_batch,
# group=self.buttons_group,
# draw_theme=MinecraftWikiButtonTheme,
# )
# main_window.push_handlers(self.enter_game_button)
# main_window.push_handlers(self.select_ship_button)
@property
def size(self) -> tuple[int, int]:
"""渲染器的渲染大小"""
@ -316,7 +325,7 @@ class SR1ShipEditor(BaseScreen):
if not self.width == value[0] or not self.height == value[1]:
self.width, self.height = value
def load_xml(self, file_path: str) -> bool:
def load_xml(self, file_path: Path) -> bool:
"""
加载 xml 文件
:param file_path:
@ -325,9 +334,11 @@ class SR1ShipEditor(BaseScreen):
try:
start_time = time.time_ns()
logger.info(sr_tr().sr1.ship.xml.loading().format(file_path), tag="load_xml")
self.ship_name = file_path.split("/")[-1].split(".")[0]
self.ship_name = file_path.stem
if DR_mod_runtime.use_DR_rust:
self.rust_ship = SR1Ship_rs(file_path, self.part_list_rs, "a_new_ship")
self.rust_ship = SR1Ship_rs(
str(file_path), self.part_list_rs, "a_new_ship"
)
logger.info(sr_tr().sr1.ship.xml.load_done(), tag="load_xml")
logger.info(
sr_tr()
@ -387,7 +398,7 @@ class SR1ShipEditor(BaseScreen):
box.rotation = part_data.angle_r
return part_sprite, box
def sprite_batch(self, draw_batch: int = 100) -> Generator:
def sprite_batch(self, draw_batch: int = 500) -> Generator:
"""
生成 sprite
通过生成器减少一次性渲染的压力
@ -532,31 +543,26 @@ class SR1ShipEditor(BaseScreen):
self.window_pointer.height,
)
self.main_batch.draw() # use group camera, no need to with
# if self.show_ships_buttons:
# self.ships_buttons_batch.draw()
self.buttons_batch.draw() # use group camera, no need to with
gl.glViewport(0, 0, self.window_pointer.width, self.window_pointer.height)
gl.glScissor(0, 0, self.window_pointer.width, self.window_pointer.height)
gl.glDisable(gl.GL_SCISSOR_TEST)
# def on_draw(self, window: ClientWindow):
# self.draw_batch(window)
# if self.status.draw_call:
# self.render_ship()
def on_draw(self, window: ClientWindow):
if self.status.draw_call:
self.render_ship()
if not self.status.draw_done:
try:
if not isinstance(self.gen_draw, Generator):
return
next(self.gen_draw)
except (GeneratorExit, StopIteration):
self.status.draw_done = True
self.logger.info(sr_tr().sr1.ship.ship.render.done())
except TypeError:
pass
# if not self.status.draw_done:
# try:
# assert isinstance(
# self.gen_draw, Generator
# ), f"self.gen_graw is not a Generator, but a {type(self.gen_draw)}"
# next(self.gen_draw)
# except (GeneratorExit, StopIteration):
# self.status.draw_done = True
# self.logger.info(sr_tr().sr1.ship.ship.render.done())
# except TypeError:
# pass
# self.debug_label.draw()
# self.debug_label.draw()
def on_resize(self, width: int, height: int, window: ClientWindow):
self.debug_label.y = height - 100
@ -570,18 +576,6 @@ class SR1ShipEditor(BaseScreen):
def on_mouse_scroll(
self, x: int, y: int, scroll_x: int, scroll_y: int, window: ClientWindow
):
# if self.status.focus and (
# not self.show_ships_buttons
# or (
# not (
# self.show_ships_buttons
# and x >= self.ships_buttons_begin_x
# and x <= self.ships_buttons_end_x
# and y >= self.ships_buttons_begin_y
# and y <= self.ships_buttons_end_y
# )
# )
# ):
if self.status.focus:
mouse_dx = x - (self.width / 2) + self.dx
mouse_dy = y - (self.height / 2) + self.dy
@ -614,37 +608,6 @@ class SR1ShipEditor(BaseScreen):
if size_y < 10:
size_y = 10
self.size = size_x, size_y
# elif (
# self.show_ships_buttons
# and x >= self.ships_buttons_begin_x
# and x <= self.ships_buttons_end_x
# and y >= self.ships_buttons_begin_y
# and y <= self.ships_buttons_end_y
# ):
# min_y = 9999999
# max_y = 0
# for ship_button in self.ships_buttons:
# min_y = min(min_y, ship_button.y)
# max_y = max(max_y, ship_button.y)
# if max_y + scroll_y * 50 <= self.ships_buttons_end_y - self.ships_buttons_h:
# scroll_y = (self.ships_buttons_end_y - self.ships_buttons_h - max_y) / 50
# if min_y + scroll_y * 50 >= 0:
# scroll_y = (0 - min_y) / 50
# for ship_button in self.ships_buttons:
# ship_button.y = ship_button.y + scroll_y * 50
# """
# if ship_button.y >= self.ships_buttons_begin_y and ship_button.y <= self.ships_buttons_end_y - self.ships_buttons_h:
# ship_button.x = self.ships_buttons_begin_x
# else:
# ship_button.x = self.width + self.ships_buttons_w
# """
# self.ship_list_line.y = self.ship_list_line.y - scroll_y * 50 * (
# self.ships_buttons_end_y - self.ships_buttons_begin_y
# ) / ((len(self.ships_buttons) + 1) * self.ships_buttons_h)
def on_command(self, command: CommandText, window: ClientWindow):
"""解析命令"""
@ -775,34 +738,12 @@ class SR1ShipEditor(BaseScreen):
self.dx += dx
self.dy += dy
# def begin_ship_render_from_path(self, ship_path: str):
# if Path(ship_path).is_dir():
# for path in Path(ship_path).glob("*.xml"):
# try:
# self.load_xml(str(path))
# except ValueError:
# traceback.print_exc()
# if self.load_xml(ship_path):
# self.render_ship()
def on_file_drop(self, x: int, y: int, paths: list[str], window: ClientWindow):
if len(paths) == 1:
# only file/path
...
self.load_xml(Path(paths[0]))
else:
...
# if len(paths) > 1:
# for path in paths:
# try:
# self.load_xml(path)
# except Exception:
# traceback.print_exc()
# else:
# self.begin_ship_render_from_path(paths[0])
# for path in paths:
# if self.load_xml(path): # 加载成功一个就停下
# break
# self.render_ship()
@property
def view(self):