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@ -126,6 +126,19 @@ class SR1ShipRender(BaseScreen):
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)
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self.render_d_label.visible = self.status.draw_d_pos
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self.enter_game_button = PressEnterGameButton(
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window=main_window,
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x=100,
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y=100,
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width=150,
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height=30,
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text="进入游戏",
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batch=self.main_batch,
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group=main_window.main_group,
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draw_theme=MinecraftWikiButtonTheme
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)
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main_window.push_handlers(self.enter_game_button)
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# Optional data
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self.textures: SR1Textures = SR1Textures()
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self.gen_draw: Optional[Generator] = None
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@ -153,6 +166,9 @@ class SR1ShipRender(BaseScreen):
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tag="setup",
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)
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@property
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def size(self) -> Tuple[int, int]:
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"""渲染器的渲染大小"""
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@ -597,6 +613,44 @@ class SR1ShipRender(BaseScreen):
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def view(self, value: Mat4):
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self.window_pointer.view = value
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from Difficult_Rocket.gui.widget.button import (
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PressTextButton,
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MinecraftWikiButtonTheme,
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ButtonThemeOptions,
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BaseButtonTheme,
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)
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class PressEnterGameButton(PressTextButton):
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def __init__(
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self,
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window: ClientWindow,
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x: int,
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y: int,
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width: int,
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height: int,
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text: str,
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batch: Optional[Batch] = None,
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group: Optional[Group] = None,
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theme: Optional[ButtonThemeOptions] = None,
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draw_theme: Optional[BaseButtonTheme] = None,
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dict_theme: Optional[dict] = None,
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):
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super().__init__(
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x, y, width, height, text, batch, group, theme, draw_theme, dict_theme
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)
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self.window = window
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def on_mouse_release(self, x, y, buttons, modifiers):
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if self.pressed and (x, y) in self:
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if self.draw_theme:
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self.draw_theme.on_disable(self)
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else:
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self.back_rec.color = self.touched_color
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self.pressed = False
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logger.info("进入游戏")
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if __name__ == "__main__":
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from objprint import op
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