按钮背景不会动以及乱七八糟的bug

This commit is contained in:
ssssssssboom 2024-06-03 20:39:07 +08:00
parent 637c3e5eca
commit d216939171

View File

@ -95,6 +95,7 @@ class SR1ShipRender(BaseScreen):
self.height = main_window.height
self.main_batch = Batch()
self.ships_buttons_batch = Batch()
self.group_camera = CenterGroupCamera(
window=main_window,
order=10,
@ -196,13 +197,13 @@ class SR1ShipRender(BaseScreen):
main_window.push_handlers(self.select_ship_button)
# 扫描所有飞船
self.show_ships_buttons = True
self.show_ships_buttons = False
self.ships_buttons_w = 150
self.ships_buttons_h = 30
self.ships_buttons_begin_x = self.width - self.ships_buttons_w
self.ships_buttons_begin_y = 0
self.ships_buttons_end_x = self.width
self.ships_buttons_end_y = self.height
self.ships_buttons_end_y = self.height - self.ships_buttons_h * 5
ships_path = "./ships/"
ships_files = self.scan_all_ships_list(ships_path)
@ -218,7 +219,7 @@ class SR1ShipRender(BaseScreen):
width=self.ships_buttons_w,
height=self.ships_buttons_h,
text=ships_files[i][8:],
batch=self.main_batch,
batch=self.ships_buttons_batch,
group=self.ships_buttons_group,
draw_theme=MinecraftWikiButtonTheme,
)
@ -233,7 +234,7 @@ class SR1ShipRender(BaseScreen):
self.ships_buttons_end_y,
width=5,
color=(100, 100, 100, 255),
batch=self.main_batch,
batch=self.ships_buttons_batch,
group=self.ships_buttons_group,
)
@ -246,11 +247,12 @@ class SR1ShipRender(BaseScreen):
y2=self.ships_buttons_end_y,
width=20,
color=(200, 200, 200, 255),
batch=self.main_batch,
batch=self.ships_buttons_batch,
group=self.ships_buttons_group,
)
self.ships_buttons_group.visible = False
# self.ships_buttons_group.visible = False
self.show_ships_buttons = True
@property
def size(self) -> Tuple[int, int]:
@ -475,6 +477,8 @@ class SR1ShipRender(BaseScreen):
self.window_pointer.height,
)
self.main_batch.draw() # use group camera, no need to with
if self.show_ships_buttons:
self.ships_buttons_batch.draw()
gl.glViewport(0, 0, self.window_pointer.width, self.window_pointer.height)
gl.glScissor(0, 0, self.window_pointer.width, self.window_pointer.height)
gl.glDisable(gl.GL_SCISSOR_TEST)
@ -563,8 +567,8 @@ class SR1ShipRender(BaseScreen):
min_y = min(min_y, ship_button.y)
max_y = max(max_y, ship_button.y)
if max_y + scroll_y * 50 <= self.height - self.ships_buttons_h:
scroll_y = (self.height - self.ships_buttons_h - max_y) / 50
if max_y + scroll_y * 50 <= self.ships_buttons_end_y - self.ships_buttons_h:
scroll_y = (self.ships_buttons_end_y - self.ships_buttons_h - max_y) / 50
if min_y + scroll_y * 50 >= 0:
scroll_y = (0 - min_y) / 50
@ -804,6 +808,15 @@ class PressSelectShipButton(PressTextButton):
self.parent_window = parent_window
def on_mouse_release(self, x, y, buttons, modifiers):
logger.info(self.parent_window.ships_buttons_begin_y,self.parent_window.ships_buttons_end_y,x,y)
logger.info(y >= self.parent_window.ships_buttons_begin_y and y <= self.parent_window.ships_buttons_end_y)
if (
self.parent_window.show_ships_buttons
and x >= self.parent_window.ships_buttons_begin_x
and x <= self.parent_window.ships_buttons_end_x
and y >= self.parent_window.ships_buttons_begin_y
and y <= self.parent_window.ships_buttons_end_y
):
if self.pressed and (x, y) in self:
if self.draw_theme:
self.draw_theme.on_disable(self)