make dr_rs
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@ -21,9 +21,9 @@ from Difficult_Rocket.api.types import Options
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from libs.MCDR.version import Version
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game_version = Version("0.6.5.0") # 游戏版本
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game_version = Version("0.7.0.0") # 游戏版本
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build_version = Version("1.1.0.0") # 编译文件版本(与游戏本体无关)
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DR_rust_version = Version("0.0.6.4") # DR 的 Rust 编写部分的版本
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DR_rust_version = Version("0.1.0.0") # DR 的 Rust 编写部分的版本
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__version__ = game_version
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long_version: int = 11
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@ -307,7 +307,7 @@ class ClientWindow(Window):
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elif command.re_match('default'):
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self.set_size(int(self.main_config['window_default']['width']),
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int(self.main_config['window_default']['height']))
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self.command_tree.parse(command.plain_command)
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# self.command_tree.parse(command.plain_command)
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@_call_screen_after
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def on_message(self, message: line.CommandLine.text):
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@ -64,9 +64,9 @@ def get_sr1_part(part_xml: Element) -> Optional[SR1PartData]:
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class _SR1ShipRender_Option(Options):
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# debug option
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debug_d_pos: bool = False
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debug_mouse_pos: bool = False
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debug_mouse_d_pos: bool = False
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debug_d_pos: bool = True
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debug_mouse_pos: bool = True
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debug_mouse_d_pos: bool = True
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SR1ShipRender_Option = _SR1ShipRender_Option()
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@ -181,17 +181,17 @@ class SR1ShipRender(BaseScreen):
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def update_parts(self) -> bool:
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if not self.rendered:
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return False
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self.debug_line.x2, self.debug_line.y2 = self.dx + (self.window_pointer.width / 2), self.dy + (
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self.window_pointer.height / 2)
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self.debug_d_pos_label.text = f'x: {self.dx} y: {self.dy}'
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self.debug_d_pos_label.position = self.dx + (self.window_pointer.width / 2), self.dy + (
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self.window_pointer.height / 2) + 10, 0
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if DR_option.use_DR_rust:
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# print(f'{self.dx=} {self.dy=} {self.scale=}')
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# from objprint import op
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# op(random.choices(self.parts_sprite), indent=1)
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return better_update_parts(self, SR1ShipRender_Option, self.window_pointer,
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self.rust_parts, DR_option.gui_scale, 60)
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self.debug_line.x2, self.debug_line.y2 = self.dx + (self.window_pointer.width / 2), self.dy + (
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self.window_pointer.height / 2)
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self.debug_d_pos_label.text = f'x: {self.dx} y: {self.dy}'
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self.debug_d_pos_label.position = self.dx + (self.window_pointer.width / 2), self.dy + (
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self.window_pointer.height / 2) + 10, 0
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for part_id in self.part_data:
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# x y scale
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self.parts_sprite[part_id].x = self.part_data[part_id].x * DR_option.gui_scale * self.scale * 60 + self.window_pointer.width / 2 + self.dx
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@ -247,19 +247,23 @@ class SR1ShipRender(BaseScreen):
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# self.render_ship()
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self.need_draw = True
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print('应该渲染飞船的')
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elif command.re_match('sr1'):
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elif command.re_match('sr'):
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print('sr ?')
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if command.re_match('delta'):
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SR1ShipRender_Option.debug_d_pos = not SR1ShipRender_Option.debug_mouse_d_pos
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self.debug_line.visible = SR1ShipRender_Option.debug_d_pos
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self.debug_d_pos_label.visible = SR1ShipRender_Option.debug_d_pos
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# print('sr1 delta')
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elif command.re_match('mouse'):
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if command.re_match('delta'):
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SR1ShipRender_Option.debug_mouse_pos = not SR1ShipRender_Option.debug_mouse_pos
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self.debug_mouse_line.visible = SR1ShipRender_Option.debug_mouse_pos
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self.debug_mouse_label.visible = SR1ShipRender_Option.debug_mouse_pos
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# print('sr1 mouse delta')
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else:
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SR1ShipRender_Option.debug_mouse_d_pos = not SR1ShipRender_Option.debug_mouse_d_pos
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self.debug_mouse_delta_line.visible = SR1ShipRender_Option.debug_mouse_d_pos
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# print('sr1 mouse')
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def on_mouse_drag(self, x: int, y: int, dx: int, dy: int, buttons: int, modifiers: int):
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if not self.focus:
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@ -23,7 +23,7 @@
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### Add
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- `libs.Difficult_Rocket_rs` (`DR_rs`)
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- `libs.Difficult_Rocket_rs` (`DR_rs`) `0.1.0.0`
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- `get_version_str`
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- 返回 `DR_rs` 的版本号 可以用于检查我有没有忘记跑 `after_build.py`
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- 别问为啥不是返回一个 `Version` 对象 问就是懒得转换
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3
libs/Difficult_Rocket_rs/src/mac-build.ps1
Normal file
3
libs/Difficult_Rocket_rs/src/mac-build.ps1
Normal file
@ -0,0 +1,3 @@
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python3.8 setup.py build
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python3.9 setup.py build
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python3.9 after_build.py
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@ -12,7 +12,7 @@ use pyo3::prelude::*;
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#[pyfunction]
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fn get_version_str() -> String {
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return String::from("0.0.6.4");
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return String::from("0.1.0.0");
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}
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#[pyfunction]
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@ -88,7 +88,6 @@ pub mod types {
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for key in input.iter() {
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result.insert(key.0.extract()?, part_data_to_SR1PartData(key.1)?);
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}
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println!("it calls me success");
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return Ok(result)
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}
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@ -113,7 +112,6 @@ pub mod types {
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#[pyfunction]
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#[allow(unused_variables)]
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pub fn better_update_parts(render: &PyAny, option: &PyAny, window: &PyAny,
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@ -137,15 +135,15 @@ pub fn better_update_parts(render: &PyAny, option: &PyAny, window: &PyAny,
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// let index = keys.0.to_string();
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let sprite = part_sprites.get_item(keys.0)?;
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let new_x: f64 = keys.1.x * global_scale * render_scale as f64 * sr1_xml_scale as f64 + x_center as f64 + dx;
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let new_y: f64 = keys.1.y * global_scale * render_scale as f64 * sr1_xml_scale as f64 + x_center as f64 + dy;
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let new_y: f64 = keys.1.y * global_scale * render_scale as f64 * sr1_xml_scale as f64 + y_center as f64 + dy;
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let new_scale: f32 = render_scale * global_scale as f32;
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sprite.setattr(intern!(sprite.py(), "x"), new_x)?;
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sprite.setattr(intern!(sprite.py(), "y"), new_y)?;
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sprite.setattr(intern!(sprite.py(), "scale"), new_scale)?;
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part_sprites.set_item(keys.0, sprite)?;
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// part_sprites.set_item(keys.0, sprite)?;
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// println!("{}", keys.0);
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}
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render.setattr(intern!(render.py(), "parts_sprite"), part_sprites)?;
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println!("dx: {} dy: {} scale: {}", dx, dy, render_scale);
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// render.setattr(intern!(render.py(), "parts_sprite"), part_sprites)?;
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// println!("dx: {} dy: {} scale: {}", dx, dy, render_scale);
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Ok(true)
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}
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