some update

This commit is contained in:
沈瑗杰 2021-10-01 23:12:01 +08:00
parent f1d71b4861
commit c882d7901c
77 changed files with 180 additions and 207 deletions

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@ -15,27 +15,31 @@ hi = """Difficult Rocket is writen by shenjackyuanjie
mail: 3695888@qq.com or shyj3695888@163.com mail: 3695888@qq.com or shyj3695888@163.com
QQ: 3695888""" QQ: 3695888"""
error_format = {
'TestError': '游戏正在调试中,某处引发了一个 TestError不是bug造成的原因',
'AssertionError': '游戏的某处检查未通过情报告issue',
'error.unknown': '游戏报错了现在输出报错信息请报告issue',
'error.happen': '游戏出现了一个报错!正在处理'
}
if __name__ == '__main__': if __name__ == '__main__':
print("sys.path[0] = ", sys.path[0]) print(f'{__file__=}')
print("sys.argv[0] = ", sys.argv[0]) print(f'{sys.path[0]=}')
print("__file__ = ", __file__) print(f'{sys.argv[0]=}')
print("os.path.abspath(__file__) = ", os.path.abspath(__file__)) print(f'{os.getcwd()=}')
print("os.path.realpath(__file__) = ", os.path.realpath(__file__)) print(f'{os.path.abspath(__file__)=}')
print("os.path.dirname(os.path.realpath(__file__)) = ", os.path.dirname(os.path.realpath(__file__))) print(f'{os.path.realpath(__file__)=}')
print("os.path.split(os.path.realpath(__file__)) = ", os.path.split(os.path.realpath(__file__)))
print("os.path.split(os.path.realpath(__file__))[0] = ", os.path.split(os.path.realpath(__file__))[0])
print("os.getcwd() = ", os.getcwd())
# 输出一遍大部分文件位置相关信息 以后可能会加到logs里 # 输出一遍大部分文件位置相关信息 以后可能会加到logs里
file_path = os.path.split(os.path.realpath(__file__))[0] file_path = os.path.split(os.path.realpath(__file__))[0]
os.chdir(file_path) os.chdir(file_path)
sys.path.append(f'{file_path}\\Difficult_Rocket') sys.path.append(f'{file_path}/Difficult_Rocket')
sys.path.append(f'{file_path}\\libs') sys.path.append(f'{file_path}/libs')
print(sys.path) print(sys.path)
print(hi) print(hi)
DEBUGGING = False DEBUGGING = False
from Difficult_Rocket.api.Exp import * from Difficult_Rocket.api.Exp import *
print(multiprocessing.get_start_method())
try: try:
from Difficult_Rocket import crash from Difficult_Rocket import crash
from Difficult_Rocket import main from Difficult_Rocket import main
@ -45,14 +49,15 @@ if __name__ == '__main__':
if DEBUGGING: if DEBUGGING:
raise TestError('debugging') raise TestError('debugging')
except TestError: except Exception as exp:
print('the game is debugging. this crash is raise by TestError') from Difficult_Rocket.api.translate import tr
error = traceback.format_exc()
print(error) print(error_format['error.happen'])
crash.create_crash_report(error)
except:
print('the game has unknown error , now outputting error message')
error = traceback.format_exc() error = traceback.format_exc()
if (name := type(exp).__name__) in error_format:
print(error_format[name])
else:
print(error_format['error.unknown'])
print(error) print(error)
crash.create_crash_report(error) crash.create_crash_report(error)
else: else:

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@ -18,7 +18,6 @@ from typing import List, Optional
from decimal import Decimal from decimal import Decimal
# linear_algebra # linear_algebra
@ -159,7 +158,7 @@ def distance(A, B):
formats: formats:
A & B format: docs.basic_config:basic_poi A & B format: docs.basic_config:basic_poi
""" """
poi_dis = configs.basic_poi() poi_dis = basic_poi()
for x in A, B: for x in A, B:
x = decimal.Decimal(str(x)) x = decimal.Decimal(str(x))
xd = A[0] - B[0] xd = A[0] - B[0]
@ -179,7 +178,7 @@ def _BasicNumber(int_num=0, float_num=1, unit1=None, unit2=None) -> list:
unit1 = [] unit1 = []
if unit2 is None: if unit2 is None:
unit2 = [] unit2 = []
if tools.is_decimal(float_num): # is decimal class? if is_decimal(float_num): # is decimal class?
return [int_num, float_num, unit1, unit2] # is just return return [int_num, float_num, unit1, unit2] # is just return
else: else:
return [int_num, decimal.Decimal(str(float_num)), unit1, unit2] # no create a decimal class return [int_num, decimal.Decimal(str(float_num)), unit1, unit2] # no create a decimal class
@ -296,3 +295,6 @@ class ScientificNumber:
self.multi_unit = [] self.multi_unit = []
else: else:
self.multi_unit = multi_unit self.multi_unit = multi_unit
self.floats = floats
self.integer = integer

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@ -352,5 +352,3 @@ def distance(A, B):
poi_dis.append(poi_dis[0] + poi_dis[1]) poi_dis.append(poi_dis[0] + poi_dis[1])
poi_dis[2] **= 0.5 poi_dis[2] **= 0.5
return poi_dis[2] return poi_dis[2]
# def

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@ -83,16 +83,24 @@ class Lang:
raise LanguageError(f'there\'s no key {args} in both {self.language} and zh-CN') raise LanguageError(f'there\'s no key {args} in both {self.language} and zh-CN')
try: tr = Lang('zh-CN')
tr = Lang('zh-CN')
except FileNotFoundError:
import os
os.chdir('..') # font's value
os.chdir('..')
tr = Lang('zh-CN')
HOS = 'HarmonyOS_Sans'
HOS_S = 'HarmonyOS_Sans_SC'
HOS_T = 'HarmonyOS_Sans_TC'
HOS_I = 'HarmonyOS_Sans_Italic'
HOS_C = 'HarmonyOS_Sans_Condensed'
HOS_CI = 'HarmonyOS_Sans_Condensed_Italic'
HOS_NA = 'HarmonyOS_Sans_Naskh_Arabic'
HOS_NAU = 'HarmonyOS_Sans_Naskh_Arabic_UI'
def test(): 鸿蒙字体 = HOS
print(tr) 鸿蒙简体 = HOS_S
assert tr.language == 'zh-CN' 鸿蒙繁体 = HOS_T
鸿蒙斜体 = HOS_I
鸿蒙窄体 = HOS_C
鸿蒙斜窄体 = HOS_CI
鸿蒙阿拉伯 = HOS_NA
鸿蒙阿拉伯UI = HOS_NAU

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@ -33,7 +33,7 @@ if __name__ == '__main__': # been start will not run this
from Difficult_Rocket import crash from Difficult_Rocket import crash
from Difficult_Rocket.api.Exp import * from Difficult_Rocket.api.Exp import *
from Difficult_Rocket.api.translate import tr from Difficult_Rocket.api.translate import tr
from Difficult_Rocket.drag_sprite import DragSprite from Difficult_Rocket.graphics import widgets
from Difficult_Rocket.api import tools, load_file, new_thread, thread from Difficult_Rocket.api import tools, load_file, new_thread, thread
# libs function # libs function
@ -48,12 +48,11 @@ else:
class Client: class Client:
def __init__(self, net_mode='local'): def __init__(self, net_mode='local'):
start_time = time.time_ns()
# logging # logging
self.logger = logging.getLogger('client') self.logger = logging.getLogger('client')
# config # config
self.config = tools.load_file('configs/main.config') self.config = tools.load_file('configs/main.config')
# lang
self.lang = tools.load_file('configs/lang/%s.json5' % self.config['runtime']['language'], 'client')
# value # value
self.process_id = 'Client' self.process_id = 'Client'
self.process_name = 'Client process' self.process_name = 'Client process'
@ -67,7 +66,11 @@ class Client:
caption=self.caption, caption=self.caption,
resizable=tools.format_bool(self.config['window']['resizable']), resizable=tools.format_bool(self.config['window']['resizable']),
visible=tools.format_bool(self.config['window']['visible'])) visible=tools.format_bool(self.config['window']['visible']))
self.logger.info(tr['client']['setup.done']) self.logger.info(tr.lang('client', 'setup.done'))
end_time = time.time_ns()
self.use_time = end_time - start_time
self.logger.info(tr.lang('client', 'setup.use_time').format(Decimal(self.use_time) / 1000000000))
self.logger.debug(tr.lang('client', 'setup.use_time_ns').format(self.use_time))
def start(self): def start(self):
self.window.start_game() # 游戏启动 self.window.start_game() # 游戏启动
@ -77,7 +80,7 @@ class Client:
class ClientWindow(pyglet.window.Window): class ClientWindow(pyglet.window.Window):
def __init__(self, net_mode='local', *args, **kwargs): def __init__(self, net_mode='local', *args, **kwargs):
self.times = [time.time()] start_time = time.time_ns()
super().__init__(*args, **kwargs) super().__init__(*args, **kwargs)
""" """
:param dev_list: 共享内存 :param dev_list: 共享内存
@ -96,8 +99,6 @@ class ClientWindow(pyglet.window.Window):
self.config_file = tools.load_file('configs/main.config') self.config_file = tools.load_file('configs/main.config')
self.FPS = Decimal(int(self.config_file['runtime']['fps'])) self.FPS = Decimal(int(self.config_file['runtime']['fps']))
self.SPF = Decimal('1') / self.FPS self.SPF = Decimal('1') / self.FPS
# lang
self.lang = tools.load_file('configs/lang/%s.json5' % self.config_file['runtime']['language'], 'client')
# dic # dic
self.environment = {} self.environment = {}
self.textures = {} # all textures self.textures = {} # all textures
@ -111,41 +112,40 @@ class ClientWindow(pyglet.window.Window):
self.label_batch = pyglet.graphics.Batch() self.label_batch = pyglet.graphics.Batch()
# frame # frame
self.frame = pyglet.gui.Frame(self) self.frame = pyglet.gui.Frame(self)
self.M_frame = pyglet.gui.MovableFrame(self) self.M_frame = pyglet.gui.MovableFrame(self, modifier=key.LCTRL)
# setup # setup
self.setup() self.setup()
self.info_label = pyglet.text.Label(x=10, y=self.height - 10, self.info_label = pyglet.text.Label(x=10, y=self.height - 10,
anchor_x='left', anchor_y='top', anchor_x='left', anchor_y='top',
batch=self.label_batch) batch=self.label_batch)
pyglet.clock.schedule_interval(self.update, float(self.SPF)) pyglet.clock.schedule_interval(self.update, float(self.SPF))
self.logger.info(self.lang['setup.done']) self.logger.info(tr.lang('window', 'setup.done'))
end_time = time.time_ns()
@new_thread('client_load_environment') self.use_time = end_time - start_time
def load_environment(self) -> None: self.logger.info(tr.lang('window', 'setup.use_time').format(Decimal(self.use_time) / 1000000000))
# load parts info self.logger.debug(tr.lang('window', 'setup.use_time_ns').format(self.use_time))
self.environment['parts'] = load_file('configs/sys_value/parts.json5')
try:
self.load_textures()
except TexturesError:
raise
@new_thread('client_load_textures')
def load_textures(self) -> None:
# load parts
self.textures['parts'] = {}
for part in self.environment['parts']:
pass
def setup(self): def setup(self):
self.logger.info(tr.lang('window', 'os.pid_is').format(os.getpid(), os.getppid())) self.logger.info(tr.lang('window', 'os.pid_is').format(os.getpid(), os.getppid()))
image = pyglet.image.load('textures/Editor/PartButton.png') self.load_fonts()
self.textures['test'] = DragSprite(10, 20, image, batch=self.label_batch, drag_by_all=False, drag_out_window=True)
self.load_environment() @new_thread('client load_fonts')
def load_fonts(self):
file_path = './libs/fonts/HarmonyOS Sans/'
ttf_files = os.listdir(file_path)
self.logger.info(tr.lang('window', 'fonts.found').format(ttf_files))
for ttf_file in ttf_files:
pyglet.font.add_directory(f'{file_path}{ttf_file}')
@new_thread('client load_editor')
def load_Editor(self):
pass
def start_game(self) -> None: def start_game(self) -> None:
self.run_input = True self.run_input = True
# self.input_line = threading.Thread(target=self.read_input, name='client_read_line', daemon=True) # self.read_thread = threading.Thread(target=self.read_input, name='client_read_input')
# self.input_line.start() # self.read_thread.start()
# crash.all_thread.append(self.read_thread)
pyglet.app.run() pyglet.app.run()
def read_input(self): def read_input(self):
@ -162,9 +162,10 @@ class ClientWindow(pyglet.window.Window):
""" """
def update(self, tick: float): def update(self, tick: float):
self.FPS_update(tick) decimal_tick = Decimal(tick)
self.FPS_update(decimal_tick)
def FPS_update(self, tick: float): def FPS_update(self, tick: Decimal):
now_FPS = pyglet.clock.get_fps() now_FPS = pyglet.clock.get_fps()
if now_FPS > self.max_fps[0]: if now_FPS > self.max_fps[0]:
self.max_fps = [now_FPS, time.time()] self.max_fps = [now_FPS, time.time()]
@ -199,20 +200,13 @@ class ClientWindow(pyglet.window.Window):
def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers) -> None: def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers) -> None:
# self.logger.debug('按键拖拽 %s %s %s %s %s %s' % (x, y, dx, dy, buttons, modifiers)) # self.logger.debug('按键拖拽 %s %s %s %s %s %s' % (x, y, dx, dy, buttons, modifiers))
self.textures['test'].on_mouse_drag(x, y, dx, dy, buttons, modifiers)
pass pass
def on_mouse_press(self, x, y, button, modifiers) -> None: def on_mouse_press(self, x, y, button, modifiers) -> None:
if button == mouse.LEFT: self.logger.debug(tr.lang('window', 'mouse.press').format([x, y], tr.lang('window', 'mouse.{}'.format(mouse.buttons_string(button)))))
self.logger.debug(self.lang['mouse.press'].format([x, y], self.lang['mouse.left']))
elif button == mouse.RIGHT:
self.logger.debug(self.lang['mouse.press'].format([x, y], self.lang['mouse.right']))
self.textures['test']._sprite.rotation = random.randint(0, 360)
self.textures['test'].on_mouse_press(x, y, button, modifiers)
def on_mouse_release(self, x, y, button, modifiers) -> None: def on_mouse_release(self, x, y, button, modifiers) -> None:
self.logger.debug(tr.lang('window', 'mouse.release').format([x, y], tr.lang('window', 'mouse.right'))) self.logger.debug(tr.lang('window', 'mouse.release').format([x, y], tr.lang('window', 'mouse.{}'.format(mouse.buttons_string(button)))))
self.textures['test'].on_mouse_release(x, y, button, modifiers)
def on_key_press(self, symbol, modifiers) -> None: def on_key_press(self, symbol, modifiers) -> None:
if symbol == key.ESCAPE and not (modifiers & ~(key.MOD_NUMLOCK | if symbol == key.ESCAPE and not (modifiers & ~(key.MOD_NUMLOCK |

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@ -1,105 +0,0 @@
"""
writen by shenjackyuanjie
mail: 3695888@qq.com
github: @shenjackyuanjie
gitee: @shenjackyuanjie
"""
import sys
if __name__ == '__main__': # been start will not run this
sys.path.append('/bin/libs')
sys.path.append('/bin')
import pyglet
from pyglet.window import mouse
from pyglet.gui.widgets import WidgetBase
class DragSprite(WidgetBase):
"""Instance of a drag button.
Triggers the event 'on_press' when it is clicked by the mouse.
Triggers the event 'on_release' when the mouse is released.
Triggers the event 'on_drag' when it is drag by mouse.
"""
# TODO make it More standardized
# TODO add group thing again(i don't know how to)
# by shenjack
def __init__(self,
x: int,
y: int,
image: pyglet.image.AbstractImage,
drag_by_all: bool = False,
drag_out_window: bool = False,
batch: pyglet.graphics.Batch = None,
group: pyglet.graphics.Group = None):
"""Create a draggable sprite.
:Parameters:
`x` : int
X coordinate of the push button.
`y` : int
Y coordinate of the push button.
`image` : `~pyglet.image.AbstractImage`
Image to display when the sprite is pressed.
`drag_by_all` : bool
If True then sprite will move whatever witch mouse button drag the sprite,
or the sprite will only move when Left mouse button drag.
`drag_out_window` : bool
If True then sprite will move out of the window with the mouse dragging,
or the sprite will only stop on the edge of the window.
`batch` : `~pyglet.graphics.Batch`
Optional batch to add the sprite to.
`group` : `~pyglet.graphics.Group`
Optional parent group of the sprite.
"""
super().__init__(x, y, image.width, image.height)
self._image = image
self._batch = batch or pyglet.graphics.Batch()
self._sprite = pyglet.sprite.Sprite(self._image, x, y, batch=batch, group=group)
self.drag_by_all = drag_by_all
self.drag_out_window = drag_out_window
self.dragging = False
def _check_hit(self, x, y):
return self._x < x < self._x + self._width and self._y < y < self._y + self._height
def on_mouse_press(self, x, y, buttons, modifiers):
if (buttons == mouse.LEFT) or self.drag_by_all:
if self._check_hit(x, y):
self.dragging = True
self.dispatch_event('on_press', buttons, self.dragging)
def on_mouse_drag(self, x, y, dx, dy, buttons, modifiers):
if self.dragging:
# TODO find a way to get window height and width
if (self._x + dx) < 0 and not self.drag_out_window:
self._sprite.x = 0
self._x = 0
else:
self._sprite.x += dx
self._x += dx
if (self._y + dy) < 0 and not self.drag_out_window:
self._sprite.y = 0
self._y = 0
else:
self._sprite.y += dy
self._y += dy
self.dispatch_event('on_drag', x, y, dx, dy, buttons, modifiers)
def draw(self):
self._sprite.draw()
# just use self.draw can draw
def on_mouse_release(self, x, y, buttons, modifiers):
if self.dragging:
self.dragging = not self.dragging
self.dispatch_event('on_release', x, y, buttons, modifiers)
DragSprite.register_event_type('on_drag')
DragSprite.register_event_type('on_press')
DragSprite.register_event_type('on_release')

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@ -0,0 +1,12 @@
# -------------------------------
# Difficult Rocket
# Copyright © 2021 by shenjackyuanjie
# All rights reserved
# -------------------------------
"""
writen by shenjackyuanjie
mail: 3695888@qq.com
github: @shenjackyuanjie
gitee: @shenjackyuanjie
"""

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@ -0,0 +1,35 @@
# -------------------------------
# Difficult Rocket
# Copyright © 2021 by shenjackyuanjie
# All rights reserved
# -------------------------------
"""
writen by shenjackyuanjie
mail: 3695888@qq.com
github: @shenjackyuanjie
gitee: @shenjackyuanjie
"""
from libs import pyglet
from libs.pyglet.gui import widgets
from libs.pyglet.sprite import Sprite
from libs.pyglet.graphics import Batch
from libs.pyglet.image import AbstractImage
class Parts(widgets.WidgetBase):
"""
parts
"""
def __init__(self,
x: int,
y: int,
width: int,
height: int,
textures: AbstractImage,
batch: Batch,
parts_data: dict):
super().__init__(x, y, width, height)
self.sprite = Sprite(img=textures, x=x, y=y, batch=batch)
self._value = 0

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@ -4,7 +4,7 @@
[![Generic badge](https://img.shields.io/badge/SemVer-2.0.0-blue.svg)](https://Semver.org/) [![Generic badge](https://img.shields.io/badge/SemVer-2.0.0-blue.svg)](https://Semver.org/)
[![Generic badge](https://img.shields.io/badge/Write_with_Python-3.8.10-blue.svg)](https://Python.org) [![Generic badge](https://img.shields.io/badge/Write_with_Python-3.8.10-blue.svg)](https://Python.org)
[![Generic badge](https://img.shields.io/badge/Python-3.6_|_3.7_|_3.8_|_3.9-blue.svg)](https://Python.org) [![Generic badge](https://img.shields.io/badge/Python-_3.8_|_3.9-blue.svg)](https://Python.org)
## Version ## Version
@ -12,7 +12,7 @@
<br/>[![Generic badge](https://img.shields.io/badge/Pre_Release-0.4.6-blue.svg)](https://github.com/shenjackyuanjie/Difficult-Rocket/releases/v0.4.6) <br/>[![Generic badge](https://img.shields.io/badge/Pre_Release-0.4.6-blue.svg)](https://github.com/shenjackyuanjie/Difficult-Rocket/releases/v0.4.6)
<br/>![Generic badge](https://img.shields.io/badge/Devloping-0.5.2-blue.svg) <br/>![Generic badge](https://img.shields.io/badge/Devloping-0.5.2-blue.svg)
## 中文README请移步 [这里](./docs/README-cn.md) ## 中文README请移步 [这里](/docs/README-cn.md)
> It's a Simple Rocket liked game build with Python > It's a Simple Rocket liked game build with Python
@ -20,9 +20,9 @@
> Lighter than Vanilla SR > Lighter than Vanilla SR
## [Plan feature list](./docs/plan_features) ## [Plan feature list](/docs/plan_features)
## [Update logs](./docs/update_logs.md) ## [Update logs](/docs/update_logs.md)
## Environment (been tested / develop on) ## Environment (been tested / develop on)
@ -31,9 +31,10 @@
- `Python 3.8.10` - `Python 3.8.10`
- `Windows10 x64` - `Windows10 x64`
- `pyglet 2.0.dev9` - `pyglet 2.0.dev9`
- `Json5 0.9.5` - `Json5 0.9.6`
- `pillow 8.1.0` - `pillow 8.1.0`
- `AMD R5 5600X` - `AMD R5 5600X`
- `AMD RX 550 4G`
- -
- `Develop platform 2 - macOS Big Sur` - `Develop platform 2 - macOS Big Sur`
- `Python 3.8.7` - `Python 3.8.7`

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@ -16,19 +16,22 @@
}, },
'client': { 'client': {
'setup.done': '客户端载入完成', 'setup.done': '客户端载入完成',
'setup.use_time': '客户端载入花费: {} 秒' 'setup.use_time': '客户端载入花费: {} 秒',
'setup.use_time_ns': '客户端载入花费: {} 纳秒'
}, },
'window': { 'window': {
'setup.done': '游戏窗口载入完成', 'setup.done': '游戏窗口载入完成',
'setup.use_time': '游戏窗口载入消耗时间: {} 秒', 'setup.use_time': '游戏窗口载入消耗时间: {} 秒',
'setup.use_time_ns': '游戏窗口载入消耗时间: {} 纳秒',
'os.pid_is': '游戏窗口 PID: {} PPID: {}', 'os.pid_is': '游戏窗口 PID: {} PPID: {}',
'button.been_press': '按钮被按下,目前状态为:', 'button.been_press': '按钮被按下,目前状态为:',
'mouse.press': '鼠标在 {} 被按下,按键为:{}', 'mouse.press': '鼠标在 {} 被按下,按键为:{}',
'mouse.release': '鼠标在 {} 释放,按键为:{}', 'mouse.release': '鼠标在 {} 释放,按键为:{}',
'mouse.right': '右键', 'mouse.RIGHT': '右键',
'mouse.left': '左键', 'mouse.LEFT': '左键',
'libs.local': '正在使用本地 pyglet 库 版本为: {}', 'libs.local': '正在使用本地 pyglet 库 版本为: {}',
'libs.outer': '正在使用全局 pyglet 库 版本为: {}\n(可能会造成bug因为本地库版本为2.0dev9)' 'libs.outer': '正在使用全局 pyglet 库 版本为: {}\n(可能会造成bug因为本地库版本为2.0dev9)',
'fonts.found': '在字体列表中找到以下字体库: {}'
}, },
'server': { 'server': {
'setup.done': '服务端载入完成', 'setup.done': '服务端载入完成',

View File

@ -1,26 +1,31 @@
{ {
'Editor': { 'Editor': {
'runtime': { 'runtime': {
'toolbar.dark': 'Editor/ToolbarDark.png', 'toolbar.dark': 'ToolbarDark.png',
'toolbar.light': 'Editor/ToolbarLight.png', 'toolbar.light': 'ToolbarLight.png',
'button_side.dark': 'Editor/ButtonDarkSide.png', 'button_side.dark': 'ButtonDarkSide.png',
'button_side.light': 'Editor/ButtonLightSide.png' 'button_side.light': 'ButtonLightSide.png'
}, },
'toggle_button': { 'toggle_button': {
'stage': 'Editor/ToolbarIconStaging.png', 'stage': 'ToolbarIconStaging.png',
'add_part': 'Editor/ToolbarIconAddPart.png', 'add_part': 'ToolbarIconAddPart.png',
'menu': 'Editor/ToolbarIconMenu.png' 'menu': 'ToolbarIconMenu.png'
}, },
'push_button': { 'push_button': {
'zoom': 'Editor/ToolbarIconZoom.png', 'zoom': 'ToolbarIconZoom.png',
'zoom.in': 'Editor/ToolbarIconZoomIn.png', 'zoom.in': 'ToolbarIconZoomIn.png',
'zoom.out': 'Editor/ToolbarIconZoomOut.png', 'zoom.out': 'ToolbarIconZoomOut.png',
'play': 'Editor/ToolbarIconPlay.png', 'play': 'ToolbarIconPlay.png',
'rotate': 'Editor/RotateButton.png', 'rotate': 'RotateButton.png',
'trash_can': 'Editor/TrashCan.png' 'trash_can': 'TrashCan.png'
} }
}, },
'Runtime': { 'Runtime': {
},
'Parts': {
'battery': 'Battery.png',
'beam': 'Beam.png',
'cover_bottom': 'CoverBottom.png',
'nose_cone': 'NoseCone.png'
} }
} }

View File

@ -5,7 +5,7 @@
[![Generic badge](https://img.shields.io/badge/SemVer-2.0.0-blue.svg)](https://Semver.org/) [![Generic badge](https://img.shields.io/badge/SemVer-2.0.0-blue.svg)](https://Semver.org/)
[![Generic badge](https://img.shields.io/badge/编写_Python_版本-3.8.10-blue.svg)](https://Python.org) [![Generic badge](https://img.shields.io/badge/编写_Python_版本-3.8.10-blue.svg)](https://Python.org)
[![Generic badge](https://img.shields.io/badge/Python-3.6_|_3.7_|_3.8_|_3.9-blue.svg)](https://Python.org) [![Generic badge](https://img.shields.io/badge/Python-_3.8_|_3.9-blue.svg)](https://Python.org)
## 版本 ## 版本
@ -32,9 +32,10 @@
- `Python 3.8.10` - `Python 3.8.10`
- `Windows10 x64` - `Windows10 x64`
- `pyglet 2.0.dev9` - `pyglet 2.0.dev9`
- `Json5 0.9.5` - `Json5 0.9.6`
- `pillow 8.1.0` - `pillow 8.1.0`
- `AMD R5 5600X(AMD YES!)` - `AMD R5 5600X(AMD YES!)`
- `AMD RX 550 4G`
- -
- `开发平台2 macOS Big Sur` - `开发平台2 macOS Big Sur`
- `Python 3.8.7` - `Python 3.8.7`

View File

@ -3,13 +3,27 @@
## Readme ## Readme
##### most badge can be clicked and jump ##### most badge can be clicked and jump
[![Generic badge](https://img.shields.io/badge/SemVer-2.0.0-blue.svg)](https://Semver.org/) [![Generic badge](https://img.shields.io/badge/SemVer-2.0.0-blue.svg)](https://Semver.org/)
![Generic badge](https://img.shields.io/badge/Version-0.5.1-yellow.svg) ![Generic badge](https://img.shields.io/badge/Version-0.5.3-yellow.svg)
- [![Readme-github](https://img.shields.io/badge/Readme-Github-blue.svg?style=flat-square&logo=Github)](https://github.com/shenjackyuanjie/Difficult-Rocket) - [![Readme-github](https://img.shields.io/badge/Readme-Github-blue.svg?style=flat-square&logo=Github)](https://github.com/shenjackyuanjie/Difficult-Rocket)
- [![Readme-gitee](https://img.shields.io/badge/Readme-Gitee-blue.svg?style=flat-square&logo=Gitee)](https://gitee.com/shenjackyuanjie/Difficult-Rocket) - [![Readme-gitee](https://img.shields.io/badge/Readme-Gitee-blue.svg?style=flat-square&logo=Gitee)](https://gitee.com/shenjackyuanjie/Difficult-Rocket)
- [![Readme-gitee](https://img.shields.io/badge/Readme-中文(点我!)-blue.svg?style=flat-square)](README-cn.md) - [![Readme-gitee](https://img.shields.io/badge/Readme-中文(点我!)-blue.svg?style=flat-square)](README-cn.md)
- Using [SemVer 2.0.0](https://semver.org/) to manage version - Using [SemVer 2.0.0](https://semver.org/) to manage version
## 202110 V 0.5.3
### Change
- now `Difficult Rocket` will only fit python3.8+
- because `:=`
- now main crash report handler have new way to handler crash
### Add
- `Difficult_Rocket.graphics.widgets.Parts`
- have many costume value
- `libs/fonts` now have `HarmonyOS_Sans`
## 20210928 V 0.5.2 ## 20210928 V 0.5.2
### Change ### Change

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