继续干活
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@ -16,7 +16,7 @@ from typing import Optional, Union, Tuple
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# from libs import pyglet
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# from libs import pyglet
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# from pyglet import font
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# from pyglet import font
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from pyglet.text import Label, HTMLLabel
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from pyglet.text import Label, HTMLLabel
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# from pyglet.window import key
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from pyglet.window import key
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from pyglet.gui import widgets
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from pyglet.gui import widgets
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# from pyglet.sprite import Sprite
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# from pyglet.sprite import Sprite
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from pyglet.shapes import Rectangle
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from pyglet.shapes import Rectangle
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@ -30,7 +30,7 @@ from Difficult_Rocket.api.types import Fonts
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from Difficult_Rocket import DR_status
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from Difficult_Rocket import DR_status
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class TextButton(widgets.WidgetBase):
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class PressTextButton(widgets.WidgetBase):
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"""
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"""
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自带 字符 + 材质 的按钮,就不用单独做材质了
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自带 字符 + 材质 的按钮,就不用单独做材质了
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"""
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"""
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@ -56,16 +56,44 @@ class TextButton(widgets.WidgetBase):
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self.front_group = Group(order=5)
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self.front_group = Group(order=5)
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self.back_ground_group = Group(order=10)
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self.back_ground_group = Group(order=10)
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self.untouched_color = (39, 73, 114, 255)
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self.touched_color = (66, 150, 250, 255)
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self.hit_color = (15, 135, 250, 255)
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# from ImGui
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self.text = text
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self.text = text
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self.text_label = Label(font_name=font, font_size=font_size,
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self.text_label = Label(font_name=font, font_size=font_size,
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batch=self.front_batch, group=self.front_group)
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batch=self.front_batch, group=self.front_group)
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self.back_rec = Rectangle(x=self._x, y=self._y, width=self._width, height=self._height,
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self.back_rec = Rectangle(x=self._x, y=self._y, width=self._width, height=self._height,
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color=self.untouched_color, # ImGui color
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batch=self.back_ground_batch, group=self.back_ground_group)
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batch=self.back_ground_batch, group=self.back_ground_group)
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@property
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@property
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def value(self):
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def value(self):
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return self.text
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return self.text
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def __contains__(self, item):
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return item in self.back_rec
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def on_mouse_motion(self, x, y, dx, dy):
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if (x, y) in self:
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self.back_rec.color = self.touched_color
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else:
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self.back_rec.color = self.untouched_color
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def on_mouse_press(self, x, y, buttons, modifiers):
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if (x, y) in self:
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self.back_rec.color = self.hit_color
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self.dispatch_event('on_press', x, y)
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return True
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return False
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def _update_position(self):
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def _update_position(self):
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self.text_label.position = self._x, self._y
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self.text_label.position = self._x, self._y
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self.back_rec.position = self._x, self._y
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self.back_rec.width = self._width
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self.back_rec.height = self._height
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...
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...
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PressTextButton.register_event_type('on_press')
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