退回一部分修改,重新匹配 rapier 的 ColliderBuilder

This commit is contained in:
shenjack 2023-12-22 21:05:42 +08:00
parent 0a1a6adce1
commit bb542224a5
Signed by: shenjack
GPG Key ID: 7B1134A979775551
6 changed files with 62 additions and 20 deletions

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@ -131,11 +131,24 @@ dependencies = [
"cfg-if", "cfg-if",
] ]
[[package]]
name = "dict_derive"
version = "0.5.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b46bc7c421493b2f684e78cee446c4537ad816ee452e7b0f2edb36ef4f29d5d6"
dependencies = [
"proc-macro2",
"quote",
"syn 1.0.109",
]
[[package]] [[package]]
name = "difficult_rocket_rs" name = "difficult_rocket_rs"
version = "0.3.0" version = "0.3.0"
dependencies = [ dependencies = [
"dict_derive",
"fs-err", "fs-err",
"nalgebra",
"pyo3", "pyo3",
"quick-xml", "quick-xml",
"rapier2d-f64", "rapier2d-f64",

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@ -11,23 +11,29 @@ authors = ["shenjackyuanjie <3695888@qq.com>"]
name = 'difficult_rocket_rs' name = 'difficult_rocket_rs'
crate-type = ["cdylib"] crate-type = ["cdylib"]
[profile.dev.package.rapier2d-f64] #[profile.dev.package.rapier2d-f64]
opt-level = 2 #opt-level = 2
[profile.dev] [profile.dev]
opt-level = 1 opt-level = 0
[profile.release] [profile.release]
lto = "fat" lto = "fat"
# Abort panic info to rapidly terminate program instead of unwinding call stacks. # Abort panic info to rapidly terminate program instead of unwinding call stacks.
# To check panic info, compile the program in dev mode. # To check panic info, compile the program in dev mode.
panic = "abort" panic = "abort"
opt-level = 2
[dependencies] [dependencies]
fs-err = "2.11.0" fs-err = "2.11.0"
quick-xml = { version = "0.31.0", features = ["serialize"] } quick-xml = { version = "0.31.0", features = ["serialize"] }
serde = { version = "1.0.193", features = ["derive"] } serde = { version = "1.0", features = ["derive"] }
xml-rs = "0.8.19" xml-rs = "0.8.19"
serde-xml-rs = "0.6.0" serde-xml-rs = "0.6.0"
nalgebra = "0.32.3"
rapier2d-f64 = { version = "0.17.2", features = ["simd-stable"] } rapier2d-f64 = { version = "0.17.2", features = ["simd-stable"] }
pyo3 = { version = "0.20.0", features = ["extension-module", "macros"] } pyo3 = { version = "0.20.0", features = ["extension-module", "macros"] }
dict_derive = "0.5"

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@ -31,37 +31,39 @@ pub struct DRObjectProps<'a> {
pub flip_y: bool, pub flip_y: bool,
pub connections: Option<Vec<usize>>, pub connections: Option<Vec<usize>>,
pub box_collider_type: bool, pub box_collider_type: bool,
pub box_collider_data: BoxColliderType, pub box_collider_data: BoxColliderEnum,
} }
/// 为了保证能使用到 所有类型的 碰撞体 /// 为了保证能使用到 所有类型的 碰撞体
/// 写了这么长一个玩意 /// 写了这么长一个玩意
pub enum BoxColliderType { #[cfg(disable)]
use rapier2d_f64::geometry::ColliderBuilder;
pub enum BoxColliderEnum {
// rapier2d_f64::geometry::ColliderBuilder // rapier2d_f64::geometry::ColliderBuilder
/// 球 /// 球
/// 半径 /// 半径
Sphere(Real), Ball(Real),
/// 矩形 /// 矩形
/// 宽 高 /// 宽 高
Rectangle(Real, Real), Cuboid(Real, Real),
/// 圆角矩形 /// 圆角矩形
/// 宽 高 圆角半径 /// 宽 高 圆角半径
CornerRoundedRectangle(Real, Real, Real), RoundCuboid(Real, Real, Real),
/// 三角形 /// 三角形
/// 三个点坐标 /// 三个点坐标
Triangle(Point<Real>, Point<Real>, Point<Real>), Triangle(Point<Real>, Point<Real>, Point<Real>),
/// 圆角三角形 /// 圆角三角形
/// 三个点坐标 圆角半径 /// 三个点坐标 圆角半径
CornerRoundedTriangle(Point<Real>, Point<Real>, Point<Real>, Real), RoundTriangle(Point<Real>, Point<Real>, Point<Real>, Real),
/// 圆柱体 ( 横向 ) /// 圆柱体 ( 横向 )
/// 半径 高 /// 半径 高
HorizontalCylinder(Real, Real), CapsuleX(Real, Real),
/// 圆柱体 ( 纵向 ) /// 圆柱体 ( 纵向 )
/// 半径 高 /// 半径 高
VerticalCylinder(Real, Real), CapsuleY(Real, Real),
/// 复合形状 /// 复合形状
/// 给一堆坐标 /// 给一堆坐标
CompoundedShape(Point<Real>, Point<Real>), Segment(Point<Real>, Point<Real>),
/// 三角形面定义的几何体(有限元?) /// 三角形面定义的几何体(有限元?)
/// 使用由顶点和索引缓冲区定义的三角形网格形状 /// 使用由顶点和索引缓冲区定义的三角形网格形状
TriMesh(Vec<Point<Real>>, Vec<[u32; 3]>), TriMesh(Vec<Point<Real>>, Vec<[u32; 3]>),
@ -71,30 +73,30 @@ pub enum BoxColliderType {
/// 给定一个多边形几何体,此方法将其分解为一系列凸多边形 /// 给定一个多边形几何体,此方法将其分解为一系列凸多边形
ConvexDecomposition(Vec<Point<Real>>, Vec<[u32; 2]>), ConvexDecomposition(Vec<Point<Real>>, Vec<[u32; 2]>),
/// 给定一个圆角的多边形几何体,此方法将其分解为一系列圆角的凸多边形,虽然不知道怎么分 /// 给定一个圆角的多边形几何体,此方法将其分解为一系列圆角的凸多边形,虽然不知道怎么分
CornerRoundedConvexDecomposition(Vec<Point<Real>>, Vec<[u32; 2]>, Real), RoundConvexDecomposition(Vec<Point<Real>>, Vec<[u32; 2]>, Real),
/// 给定一个多边形几何体,此方法将其分解为一系列凸多边形 /// 给定一个多边形几何体,此方法将其分解为一系列凸多边形
/// 由VHACDParameters指定算法的参数这将影响分解的结果或质量 /// 由VHACDParameters指定算法的参数这将影响分解的结果或质量
ConvexDecompositionWithParams(Vec<Point<Real>>, Vec<[u32; 2]>, VHACDParameters), ConvexDecompositionWithParams(Vec<Point<Real>>, Vec<[u32; 2]>, VHACDParameters),
/// 给定一个圆角的多边形几何体,此方法将其分解为一系列圆角的凸多边形,虽然不知道怎么分 /// 给定一个圆角的多边形几何体,此方法将其分解为一系列圆角的凸多边形,虽然不知道怎么分
/// 由VHACDParameters指定算法的参数这将影响分解的结果或质量 /// 由VHACDParameters指定算法的参数这将影响分解的结果或质量
CornerRoundedConvexDecompositionWithParams(Vec<Point<Real>>, Vec<[u32; 2]>, VHACDParameters, Real), RoundConvexDecompositionWithParams(Vec<Point<Real>>, Vec<[u32; 2]>, VHACDParameters, Real),
/// 给定一系列点,计算出对应的凸包络的多边形 /// 给定一系列点,计算出对应的凸包络的多边形
ConvexHull(Vec<Point<Real>>), ConvexHull(Vec<Point<Real>>),
/// 给定一系列点,计算出对应的凸包络的多边形,然后加上圆角 /// 给定一系列点,计算出对应的凸包络的多边形,然后加上圆角
CornerRoundedConvexHull(Vec<Point<Real>>, Real), RoundConvexHull(Vec<Point<Real>>, Real),
/// 给定一系列点,按照凸多边形来计算碰撞箱,但不会算出这个凸多边形 /// 给定一系列点,按照凸多边形来计算碰撞箱,但不会算出这个凸多边形
/// 如果实际上这些点并没有定义一个凸多边形在计算过程可能导致bug /// 如果实际上这些点并没有定义一个凸多边形在计算过程可能导致bug
ConvexPolyline(Vec<Point<Real>>), ConvexPolyline(Vec<Point<Real>>),
/// 给定一系列点,按照凸多边形加上圆角来计算碰撞箱,但不会算出这个凸多边形 /// 给定一系列点,按照凸多边形加上圆角来计算碰撞箱,但不会算出这个凸多边形
/// 如果实际上这些点并没有定义一个凸多边形在计算过程可能导致bug /// 如果实际上这些点并没有定义一个凸多边形在计算过程可能导致bug
CornerRoundedConvexPolyline(Vec<Point<Real>>, Real), RoundConvexPolyline(Vec<Point<Real>>, Real),
/// 由顶点定义的多边形 /// 由顶点定义的多边形
Polyline(Vec<(Real, Real)>), Polyline(Vec<(Real, Real)>),
/// 由一系列高度定义的某种东西,大概是地面之类的 /// 由一系列高度定义的某种东西,大概是地面之类的
HeightDefined(Vec<(Real, Real)>), Heightfield(Vec<(Real, Real)>),
/// 凸分解的复合形状 /// 凸分解的复合形状
/// 就是不知道能不能真用上 /// 就是不知道能不能真用上
ConvexCompoundedShape(Vec<(Isometry<Real>, SharedShape)>), //凸分解,好像可以略微提升复杂刚体碰撞的性能 Compound(Vec<(Isometry<Real>, SharedShape)>), //凸分解,好像可以略微提升复杂刚体碰撞的性能
} }
pub struct TankProps { pub struct TankProps {
@ -137,7 +139,7 @@ pub struct DRComponentProps<'a, T> {
/// shenjack: 折磨我的时候到了 /// shenjack: 折磨我的时候到了
pub shape_can_be_customized: bool, pub shape_can_be_customized: bool,
/// 所有 raiper2d 支持的碰撞箱类型 /// 所有 raiper2d 支持的碰撞箱类型
pub box_collider_data: BoxColliderType, pub box_collider_data: BoxColliderEnum,
// 基本属性 // 基本属性
/// 名称 /// 名称
pub name: &'a str, pub name: &'a str,

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@ -51,6 +51,7 @@ fn module_init(_py: Python<'_>, m: &PyModule) -> PyResult<()> {
m.add_class::<python::data::PySR1PartData>()?; m.add_class::<python::data::PySR1PartData>()?;
m.add_class::<python::data::PySaveStatus>()?; m.add_class::<python::data::PySaveStatus>()?;
m.add_class::<python::console::PyConsole>()?; m.add_class::<python::console::PyConsole>()?;
// m.add_class::<python::editor::EditorArea>()?;
Ok(()) Ok(())
} }

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@ -8,3 +8,4 @@
pub mod console; pub mod console;
pub mod data; pub mod data;
pub mod editor;

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@ -0,0 +1,19 @@
/*
* -------------------------------
* Difficult Rocket
* Copyright © 2020-2023 by shenjackyuanjie 3695888@qq.com
* All rights reserved
* -------------------------------
*/
use nalgebra::Vector2;
use pyo3::prelude::*;
use crate::data_type::dr::BoxColliderEnum;
// #[pyclass]
pub struct EditorArea {
/// 存储所有碰撞箱信息
pub collision_box: Vec<BoxColliderEnum>,
}