update、bump version [page skip]
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@ -23,7 +23,7 @@ from libs.MCDR.version import Version
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game_version = Version("0.6.5.0") # 游戏版本
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build_version = Version("1.1.0.0") # 编译文件版本(与游戏本体无关)
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DR_rust_version = Version("0.0.5.0") # DR 的 Rust 编写部分的版本
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DR_rust_version = Version("0.0.5.2") # DR 的 Rust 编写部分的版本
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__version__ = game_version
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long_version: int = 10
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@ -175,13 +175,14 @@ class SR1ShipRender(BaseScreen):
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if DR_option.DR_rust_available:
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print(type(self.part_data))
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self.rust_parts = PartDatas(self.part_data)
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# print(self.rust_parts.get_rust_pointer())
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self.rendered = True
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def update_parts(self) -> bool:
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if DR_option.DR_rust_available:
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return better_update_parts(self, SR1ShipRender_Option, self.window_pointer, self.rust_parts)
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if not self.rendered:
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return False
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if DR_option.DR_rust_available:
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return better_update_parts(self, SR1ShipRender_Option, self.window_pointer, self.rust_parts)
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self.debug_line.x2, self.debug_line.y2 = self.dx + (self.window_pointer.width / 2), self.dy + (
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self.window_pointer.height / 2)
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self.debug_d_pos_label.text = f'x: {self.dx} y: {self.dy}'
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@ -189,10 +190,8 @@ class SR1ShipRender(BaseScreen):
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self.window_pointer.height / 2) + 10, 0
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for part_id in self.part_data:
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# x y scale
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self.parts_sprite[part_id].x = self.part_data[
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part_id].x * DR_option.gui_scale * self.scale * 60 + self.window_pointer.width / 2 + self.dx
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self.parts_sprite[part_id].y = self.part_data[
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part_id].y * DR_option.gui_scale * self.scale * 60 + self.window_pointer.height / 2 + self.dy
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self.parts_sprite[part_id].x = self.part_data[part_id].x * DR_option.gui_scale * self.scale * 60 + self.window_pointer.width / 2 + self.dx
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self.parts_sprite[part_id].y = self.part_data[part_id].y * DR_option.gui_scale * self.scale * 60 + self.window_pointer.height / 2 + self.dy
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self.parts_sprite[part_id].scale = self.scale * DR_option.gui_scale
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def on_draw(self):
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@ -232,10 +231,8 @@ class SR1ShipRender(BaseScreen):
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self.dy += (mouse_dy - self.dy) * (1 - (0.5 ** scroll_y))
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else:
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self.scale = 10
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self.debug_mouse_delta_line.x2 = (mouse_dx - self.dx) * (1 - (0.5 ** scroll_y)) + (
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self.window_pointer.width / 2)
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self.debug_mouse_delta_line.y2 = (mouse_dy - self.dy) * (1 - (0.5 ** scroll_y)) + (
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self.window_pointer.height / 2)
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self.debug_mouse_delta_line.x2 = (mouse_dx - self.dx) * (1 - (0.5 ** scroll_y)) + (self.window_pointer.width / 2)
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self.debug_mouse_delta_line.y2 = (mouse_dy - self.dy) * (1 - (0.5 ** scroll_y)) + (self.window_pointer.height / 2)
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self.debug_mouse_label.text = f'x: {mouse_dx} y: {mouse_dy}'
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self.debug_mouse_label.position = x, y + 10, 0
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self.update_parts()
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@ -21,6 +21,8 @@ if TYPE_CHECKING:
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""" 用于在 PyObj 里塞一个浓眉大眼的 HashMap<uszie, SR1PartData>"""
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def __new__(cls, py_part_data: Dict[int, SR1PartData]) -> "PartDatas": ...
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def get_rust_pointer(self) -> int: ...
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def better_update_parts(render: SR1ShipRender,
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option: SR1ShipRender_Option,
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window: BaseScreen,
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@ -12,7 +12,7 @@ use pyo3::prelude::*;
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#[pyfunction]
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fn get_version_str() -> String {
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return String::from("0.0.5.0");
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return String::from("0.0.5.2");
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}
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#[pyfunction]
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@ -9,7 +9,7 @@
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use std::collections::HashMap;
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use pyo3::intern;
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use pyo3::prelude::*;
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use pyo3::types::PyDict;
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use crate::sr1_render::types::SR1PartData;
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#[allow(dead_code)]
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pub mod types {
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@ -43,24 +43,24 @@ pub mod types {
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#[pyclass(name = "PartDatas")]
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pub struct PartDatas {
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pub part_structs: HashMap<usize, SR1PartData>
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pub part_structs: HashMap<usize, SR1PartData>,
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}
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impl PartDatas {
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fn get_rust_data(&self) -> &HashMap<usize, SR1PartData> {
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return &self.part_structs;
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}
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}
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#[pymethods]
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impl PartDatas {
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#[new]
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pub fn py_new(py_part_data: &PyDict) -> PyResult<Self> {
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fn py_new(py_part_data: &PyDict) -> PyResult<Self> {
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let datas: HashMap<usize, SR1PartData> = part_data_tp_SR1PartDatas(py_part_data)?;
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// let datas: HashMap<usize, SR1PartData> = HashMap::new();
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return Ok(PartDatas { part_structs: datas })
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}
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}
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impl PartDatas{
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pub fn get_rust_data(&self) -> &HashMap<usize, SR1PartData> {
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return &self.part_structs;
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}
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}
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#[allow(non_snake_case)]
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pub fn part_data_to_SR1PartData(input: &PyAny) -> Result<SR1PartData, PyErr> {
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@ -125,10 +125,16 @@ pub fn better_update_parts(render: &PyAny, option: &PyAny, window: &PyAny, parts
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let y_center: f32 = window.getattr(intern!(window.py(), "height"))?.extract()?;
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let x_center: f32 = x_center / 2.0;
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let y_center: f32 = y_center / 2.0;
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let part_datas: &PyDict = render.getattr(intern!(render.py(), "part_data"))?.extract()?;
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let parts: HashMap<usize, types::Point> = types::part_datas_to_points(part_datas)?;
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let datas: &HashMap<usize, SR1PartData> = &parts.part_structs;
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for keys in datas {
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println!("{}", keys.0);
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}
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if option.getattr("debug_d_pos")?.is_true()? {
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let line = render.getattr(intern!(render.py(), "debug_line"))?;
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}
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// for part in parts.
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Ok(true)
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}
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