sync pyglet update

This commit is contained in:
shenjack 2023-05-18 21:15:27 +08:00
parent 4b4353958b
commit b16e9b1338
14 changed files with 534 additions and 27 deletions

View File

@ -38,6 +38,7 @@ GLintptr = c_ptrdiff_t
GLsizeiptr = c_ptrdiff_t GLsizeiptr = c_ptrdiff_t
GLint64 = c_int64 GLint64 = c_int64
GLuint64 = c_uint64 GLuint64 = c_uint64
GLuint64EXT = c_uint64
GLsync = POINTER(struct___GLsync) GLsync = POINTER(struct___GLsync)
GLDEBUGPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLenum, GLsizei, POINTER(GLchar), POINTER(GLvoid)) GLDEBUGPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLenum, GLsizei, POINTER(GLchar), POINTER(GLvoid))
@ -87,8 +88,10 @@ GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 32
GL_COMPUTE_SHADER_BIT = 32 GL_COMPUTE_SHADER_BIT = 32
GL_COMMAND_BARRIER_BIT = 64 GL_COMMAND_BARRIER_BIT = 64
GL_MAP_PERSISTENT_BIT = 64 GL_MAP_PERSISTENT_BIT = 64
GL_MESH_SHADER_BIT_NV = 64
GL_PIXEL_BUFFER_BARRIER_BIT = 128 GL_PIXEL_BUFFER_BARRIER_BIT = 128
GL_MAP_COHERENT_BIT = 128 GL_MAP_COHERENT_BIT = 128
GL_TASK_SHADER_BIT_NV = 128
GL_DEPTH_BUFFER_BIT = 256 GL_DEPTH_BUFFER_BIT = 256
GL_TEXTURE_UPDATE_BARRIER_BIT = 256 GL_TEXTURE_UPDATE_BARRIER_BIT = 256
GL_DYNAMIC_STORAGE_BIT = 256 GL_DYNAMIC_STORAGE_BIT = 256
@ -218,6 +221,8 @@ GL_FLOAT = 5126
GL_DOUBLE = 5130 GL_DOUBLE = 5130
GL_HALF_FLOAT = 5131 GL_HALF_FLOAT = 5131
GL_FIXED = 5132 GL_FIXED = 5132
GL_INT64_ARB = 5134
GL_UNSIGNED_INT64_ARB = 5135
GL_CLEAR = 5376 GL_CLEAR = 5376
GL_AND = 5377 GL_AND = 5377
GL_AND_REVERSE = 5378 GL_AND_REVERSE = 5378
@ -1165,6 +1170,22 @@ GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 36444
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 36445 GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 36445
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 36446 GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 36446
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 36447 GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 36447
GL_MAX_MESH_UNIFORM_BLOCKS_NV = 36448
GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV = 36449
GL_MAX_MESH_IMAGE_UNIFORMS_NV = 36450
GL_MAX_MESH_UNIFORM_COMPONENTS_NV = 36451
GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV = 36452
GL_MAX_MESH_ATOMIC_COUNTERS_NV = 36453
GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV = 36454
GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV = 36455
GL_MAX_TASK_UNIFORM_BLOCKS_NV = 36456
GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV = 36457
GL_MAX_TASK_IMAGE_UNIFORMS_NV = 36458
GL_MAX_TASK_UNIFORM_COMPONENTS_NV = 36459
GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV = 36460
GL_MAX_TASK_ATOMIC_COUNTERS_NV = 36461
GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV = 36462
GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV = 36463
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 36464 GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 36464
GL_MAX_VERTEX_STREAMS = 36465 GL_MAX_VERTEX_STREAMS = 36465
GL_PATCH_VERTICES = 36466 GL_PATCH_VERTICES = 36466
@ -1231,6 +1252,12 @@ GL_RGBA16_SNORM = 36763
GL_SIGNED_NORMALIZED = 36764 GL_SIGNED_NORMALIZED = 36764
GL_PRIMITIVE_RESTART = 36765 GL_PRIMITIVE_RESTART = 36765
GL_PRIMITIVE_RESTART_INDEX = 36766 GL_PRIMITIVE_RESTART_INDEX = 36766
GL_INT64_VEC2_ARB = 36841
GL_INT64_VEC3_ARB = 36842
GL_INT64_VEC4_ARB = 36843
GL_UNSIGNED_INT64_VEC2_ARB = 36853
GL_UNSIGNED_INT64_VEC3_ARB = 36854
GL_UNSIGNED_INT64_VEC4_ARB = 36855
GL_DOUBLE_VEC2 = 36860 GL_DOUBLE_VEC2 = 36860
GL_DOUBLE_VEC3 = 36861 GL_DOUBLE_VEC3 = 36861
GL_DOUBLE_VEC4 = 36862 GL_DOUBLE_VEC4 = 36862
@ -1411,6 +1438,7 @@ GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 37593
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 37594 GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 37594
GL_UNSIGNED_INT_ATOMIC_COUNTER = 37595 GL_UNSIGNED_INT_ATOMIC_COUNTER = 37595
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 37596 GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 37596
GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV = 37599
GL_DEBUG_OUTPUT = 37600 GL_DEBUG_OUTPUT = 37600
GL_UNIFORM = 37601 GL_UNIFORM = 37601
GL_UNIFORM_BLOCK = 37602 GL_UNIFORM_BLOCK = 37602
@ -1477,10 +1505,39 @@ GL_NEGATIVE_ONE_TO_ONE = 37726
GL_ZERO_TO_ONE = 37727 GL_ZERO_TO_ONE = 37727
GL_CLEAR_TEXTURE = 37733 GL_CLEAR_TEXTURE = 37733
GL_NUM_SAMPLE_COUNTS = 37760 GL_NUM_SAMPLE_COUNTS = 37760
GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV = 38198
GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV = 38199
GL_MAX_MESH_OUTPUT_VERTICES_NV = 38200
GL_MAX_MESH_OUTPUT_PRIMITIVES_NV = 38201
GL_MAX_TASK_OUTPUT_COUNT_NV = 38202
GL_MAX_MESH_WORK_GROUP_SIZE_NV = 38203
GL_MAX_TASK_WORK_GROUP_SIZE_NV = 38204
GL_MAX_DRAW_MESH_TASKS_COUNT_NV = 38205
GL_MESH_WORK_GROUP_SIZE_NV = 38206
GL_TASK_WORK_GROUP_SIZE_NV = 38207
GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV = 38211
GL_SHADER_BINARY_FORMAT_SPIR_V = 38225 GL_SHADER_BINARY_FORMAT_SPIR_V = 38225
GL_SPIR_V_BINARY = 38226 GL_SPIR_V_BINARY = 38226
GL_SPIR_V_EXTENSIONS = 38227 GL_SPIR_V_EXTENSIONS = 38227
GL_NUM_SPIR_V_EXTENSIONS = 38228 GL_NUM_SPIR_V_EXTENSIONS = 38228
GL_MAX_MESH_VIEWS_NV = 38231
GL_MESH_SHADER_NV = 38233
GL_TASK_SHADER_NV = 38234
GL_MESH_VERTICES_OUT_NV = 38265
GL_MESH_PRIMITIVES_OUT_NV = 38266
GL_MESH_OUTPUT_TYPE_NV = 38267
GL_MESH_SUBROUTINE_NV = 38268
GL_TASK_SUBROUTINE_NV = 38269
GL_MESH_SUBROUTINE_UNIFORM_NV = 38270
GL_TASK_SUBROUTINE_UNIFORM_NV = 38271
GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV = 38300
GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV = 38301
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV = 38302
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV = 38303
GL_REFERENCED_BY_MESH_SHADER_NV = 38304
GL_REFERENCED_BY_TASK_SHADER_NV = 38305
GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV = 38306
GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV = 38307
GL_MULTISAMPLE_BIT_ARB = 536870912 GL_MULTISAMPLE_BIT_ARB = 536870912
GL_INVALID_INDEX = 4294967295 GL_INVALID_INDEX = 4294967295
GL_ALL_SHADER_BITS = 4294967295 GL_ALL_SHADER_BITS = 4294967295
@ -1641,6 +1698,8 @@ glDrawElementsInstanced = _link_function('glDrawElementsInstanced', None, [GLenu
glDrawElementsInstancedBaseInstance = _link_function('glDrawElementsInstancedBaseInstance', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei, GLuint], requires='OpenGL 4.2') glDrawElementsInstancedBaseInstance = _link_function('glDrawElementsInstancedBaseInstance', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei, GLuint], requires='OpenGL 4.2')
glDrawElementsInstancedBaseVertex = _link_function('glDrawElementsInstancedBaseVertex', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei, GLint], requires='OpenGL 3.2') glDrawElementsInstancedBaseVertex = _link_function('glDrawElementsInstancedBaseVertex', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei, GLint], requires='OpenGL 3.2')
glDrawElementsInstancedBaseVertexBaseInstance = _link_function('glDrawElementsInstancedBaseVertexBaseInstance', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei, GLint, GLuint], requires='OpenGL 4.2') glDrawElementsInstancedBaseVertexBaseInstance = _link_function('glDrawElementsInstancedBaseVertexBaseInstance', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei, GLint, GLuint], requires='OpenGL 4.2')
glDrawMeshTasksIndirectNV = _link_function('glDrawMeshTasksIndirectNV', None, [GLintptr], requires='None')
glDrawMeshTasksNV = _link_function('glDrawMeshTasksNV', None, [GLuint, GLuint], requires='None')
glDrawRangeElements = _link_function('glDrawRangeElements', None, [GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid)], requires='OpenGL 1.2') glDrawRangeElements = _link_function('glDrawRangeElements', None, [GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid)], requires='OpenGL 1.2')
glDrawRangeElementsBaseVertex = _link_function('glDrawRangeElementsBaseVertex', None, [GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid), GLint], requires='OpenGL 3.2') glDrawRangeElementsBaseVertex = _link_function('glDrawRangeElementsBaseVertex', None, [GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid), GLint], requires='OpenGL 3.2')
glDrawTransformFeedback = _link_function('glDrawTransformFeedback', None, [GLenum, GLuint], requires='OpenGL 4.0') glDrawTransformFeedback = _link_function('glDrawTransformFeedback', None, [GLenum, GLuint], requires='OpenGL 4.0')
@ -1719,6 +1778,7 @@ glGetFramebufferAttachmentParameteriv = _link_function('glGetFramebufferAttachme
glGetFramebufferAttachmentParameterivEXT = _link_function('glGetFramebufferAttachmentParameterivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], requires='None') glGetFramebufferAttachmentParameterivEXT = _link_function('glGetFramebufferAttachmentParameterivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], requires='None')
glGetFramebufferParameteriv = _link_function('glGetFramebufferParameteriv', None, [GLenum, GLenum, POINTER(GLint)], requires='OpenGL 4.3') glGetFramebufferParameteriv = _link_function('glGetFramebufferParameteriv', None, [GLenum, GLenum, POINTER(GLint)], requires='OpenGL 4.3')
glGetGraphicsResetStatus = _link_function('glGetGraphicsResetStatus', GLenum, [], requires='OpenGL 4.5') glGetGraphicsResetStatus = _link_function('glGetGraphicsResetStatus', GLenum, [], requires='OpenGL 4.5')
glGetImageHandleARB = _link_function('glGetImageHandleARB', GLuint64, [GLuint, GLint, GLboolean, GLint, GLenum], requires='None')
glGetInteger64i_v = _link_function('glGetInteger64i_v', None, [GLenum, GLuint, POINTER(GLint64)], requires='OpenGL 3.2') glGetInteger64i_v = _link_function('glGetInteger64i_v', None, [GLenum, GLuint, POINTER(GLint64)], requires='OpenGL 3.2')
glGetInteger64v = _link_function('glGetInteger64v', None, [GLenum, POINTER(GLint64)], requires='OpenGL 3.2') glGetInteger64v = _link_function('glGetInteger64v', None, [GLenum, POINTER(GLint64)], requires='OpenGL 3.2')
glGetIntegeri_v = _link_function('glGetIntegeri_v', None, [GLenum, GLuint, POINTER(GLint)], requires='OpenGL 3.1') glGetIntegeri_v = _link_function('glGetIntegeri_v', None, [GLenum, GLuint, POINTER(GLint)], requires='OpenGL 3.1')
@ -1780,6 +1840,7 @@ glGetTexParameterIiv = _link_function('glGetTexParameterIiv', None, [GLenum, GLe
glGetTexParameterIuiv = _link_function('glGetTexParameterIuiv', None, [GLenum, GLenum, POINTER(GLuint)], requires='OpenGL 3.0') glGetTexParameterIuiv = _link_function('glGetTexParameterIuiv', None, [GLenum, GLenum, POINTER(GLuint)], requires='OpenGL 3.0')
glGetTexParameterfv = _link_function('glGetTexParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], requires='OpenGL 1.0') glGetTexParameterfv = _link_function('glGetTexParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], requires='OpenGL 1.0')
glGetTexParameteriv = _link_function('glGetTexParameteriv', None, [GLenum, GLenum, POINTER(GLint)], requires='OpenGL 1.0') glGetTexParameteriv = _link_function('glGetTexParameteriv', None, [GLenum, GLenum, POINTER(GLint)], requires='OpenGL 1.0')
glGetTextureHandleARB = _link_function('glGetTextureHandleARB', GLuint64, [GLuint], requires='None')
glGetTextureImage = _link_function('glGetTextureImage', None, [GLuint, GLint, GLenum, GLenum, GLsizei, POINTER(GLvoid)], requires='OpenGL 4.5') glGetTextureImage = _link_function('glGetTextureImage', None, [GLuint, GLint, GLenum, GLenum, GLsizei, POINTER(GLvoid)], requires='OpenGL 4.5')
glGetTextureLevelParameterfv = _link_function('glGetTextureLevelParameterfv', None, [GLuint, GLint, GLenum, POINTER(GLfloat)], requires='OpenGL 4.5') glGetTextureLevelParameterfv = _link_function('glGetTextureLevelParameterfv', None, [GLuint, GLint, GLenum, POINTER(GLfloat)], requires='OpenGL 4.5')
glGetTextureLevelParameteriv = _link_function('glGetTextureLevelParameteriv', None, [GLuint, GLint, GLenum, POINTER(GLint)], requires='OpenGL 4.5') glGetTextureLevelParameteriv = _link_function('glGetTextureLevelParameteriv', None, [GLuint, GLint, GLenum, POINTER(GLint)], requires='OpenGL 4.5')
@ -1787,6 +1848,7 @@ glGetTextureParameterIiv = _link_function('glGetTextureParameterIiv', None, [GLu
glGetTextureParameterIuiv = _link_function('glGetTextureParameterIuiv', None, [GLuint, GLenum, POINTER(GLuint)], requires='OpenGL 4.5') glGetTextureParameterIuiv = _link_function('glGetTextureParameterIuiv', None, [GLuint, GLenum, POINTER(GLuint)], requires='OpenGL 4.5')
glGetTextureParameterfv = _link_function('glGetTextureParameterfv', None, [GLuint, GLenum, POINTER(GLfloat)], requires='OpenGL 4.5') glGetTextureParameterfv = _link_function('glGetTextureParameterfv', None, [GLuint, GLenum, POINTER(GLfloat)], requires='OpenGL 4.5')
glGetTextureParameteriv = _link_function('glGetTextureParameteriv', None, [GLuint, GLenum, POINTER(GLint)], requires='OpenGL 4.5') glGetTextureParameteriv = _link_function('glGetTextureParameteriv', None, [GLuint, GLenum, POINTER(GLint)], requires='OpenGL 4.5')
glGetTextureSamplerHandleARB = _link_function('glGetTextureSamplerHandleARB', GLuint64, [GLuint, GLuint], requires='None')
glGetTextureSubImage = _link_function('glGetTextureSubImage', None, [GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLsizei, POINTER(GLvoid)], requires='OpenGL 4.5') glGetTextureSubImage = _link_function('glGetTextureSubImage', None, [GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLsizei, POINTER(GLvoid)], requires='OpenGL 4.5')
glGetTransformFeedbackVarying = _link_function('glGetTransformFeedbackVarying', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLsizei), POINTER(GLenum), POINTER(GLchar)], requires='OpenGL 3.0') glGetTransformFeedbackVarying = _link_function('glGetTransformFeedbackVarying', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLsizei), POINTER(GLenum), POINTER(GLchar)], requires='OpenGL 3.0')
glGetTransformFeedbacki64_v = _link_function('glGetTransformFeedbacki64_v', None, [GLuint, GLenum, GLuint, POINTER(GLint64)], requires='OpenGL 4.5') glGetTransformFeedbacki64_v = _link_function('glGetTransformFeedbacki64_v', None, [GLuint, GLenum, GLuint, POINTER(GLint64)], requires='OpenGL 4.5')
@ -1798,7 +1860,9 @@ glGetUniformLocation = _link_function('glGetUniformLocation', GLint, [GLuint, PO
glGetUniformSubroutineuiv = _link_function('glGetUniformSubroutineuiv', None, [GLenum, GLint, POINTER(GLuint)], requires='OpenGL 4.0') glGetUniformSubroutineuiv = _link_function('glGetUniformSubroutineuiv', None, [GLenum, GLint, POINTER(GLuint)], requires='OpenGL 4.0')
glGetUniformdv = _link_function('glGetUniformdv', None, [GLuint, GLint, POINTER(GLdouble)], requires='OpenGL 4.0') glGetUniformdv = _link_function('glGetUniformdv', None, [GLuint, GLint, POINTER(GLdouble)], requires='OpenGL 4.0')
glGetUniformfv = _link_function('glGetUniformfv', None, [GLuint, GLint, POINTER(GLfloat)], requires='OpenGL 2.0') glGetUniformfv = _link_function('glGetUniformfv', None, [GLuint, GLint, POINTER(GLfloat)], requires='OpenGL 2.0')
glGetUniformi64vARB = _link_function('glGetUniformi64vARB', None, [GLuint, GLint, POINTER(GLint64)], requires='None')
glGetUniformiv = _link_function('glGetUniformiv', None, [GLuint, GLint, POINTER(GLint)], requires='OpenGL 2.0') glGetUniformiv = _link_function('glGetUniformiv', None, [GLuint, GLint, POINTER(GLint)], requires='OpenGL 2.0')
glGetUniformui64vARB = _link_function('glGetUniformui64vARB', None, [GLuint, GLint, POINTER(GLuint64)], requires='None')
glGetUniformuiv = _link_function('glGetUniformuiv', None, [GLuint, GLint, POINTER(GLuint)], requires='OpenGL 3.0') glGetUniformuiv = _link_function('glGetUniformuiv', None, [GLuint, GLint, POINTER(GLuint)], requires='OpenGL 3.0')
glGetVertexArrayIndexed64iv = _link_function('glGetVertexArrayIndexed64iv', None, [GLuint, GLuint, GLenum, POINTER(GLint64)], requires='OpenGL 4.5') glGetVertexArrayIndexed64iv = _link_function('glGetVertexArrayIndexed64iv', None, [GLuint, GLuint, GLenum, POINTER(GLint64)], requires='OpenGL 4.5')
glGetVertexArrayIndexediv = _link_function('glGetVertexArrayIndexediv', None, [GLuint, GLuint, GLenum, POINTER(GLint)], requires='OpenGL 4.5') glGetVertexArrayIndexediv = _link_function('glGetVertexArrayIndexediv', None, [GLuint, GLuint, GLenum, POINTER(GLint)], requires='OpenGL 4.5')
@ -1806,6 +1870,7 @@ glGetVertexArrayiv = _link_function('glGetVertexArrayiv', None, [GLuint, GLenum,
glGetVertexAttribIiv = _link_function('glGetVertexAttribIiv', None, [GLuint, GLenum, POINTER(GLint)], requires='OpenGL 3.0') glGetVertexAttribIiv = _link_function('glGetVertexAttribIiv', None, [GLuint, GLenum, POINTER(GLint)], requires='OpenGL 3.0')
glGetVertexAttribIuiv = _link_function('glGetVertexAttribIuiv', None, [GLuint, GLenum, POINTER(GLuint)], requires='OpenGL 3.0') glGetVertexAttribIuiv = _link_function('glGetVertexAttribIuiv', None, [GLuint, GLenum, POINTER(GLuint)], requires='OpenGL 3.0')
glGetVertexAttribLdv = _link_function('glGetVertexAttribLdv', None, [GLuint, GLenum, POINTER(GLdouble)], requires='OpenGL 4.1') glGetVertexAttribLdv = _link_function('glGetVertexAttribLdv', None, [GLuint, GLenum, POINTER(GLdouble)], requires='OpenGL 4.1')
glGetVertexAttribLui64vARB = _link_function('glGetVertexAttribLui64vARB', None, [GLuint, GLenum, POINTER(GLuint64EXT)], requires='None')
glGetVertexAttribPointerv = _link_function('glGetVertexAttribPointerv', None, [GLuint, GLenum, POINTER(GLvoid)], requires='OpenGL 2.0') glGetVertexAttribPointerv = _link_function('glGetVertexAttribPointerv', None, [GLuint, GLenum, POINTER(GLvoid)], requires='OpenGL 2.0')
glGetVertexAttribdv = _link_function('glGetVertexAttribdv', None, [GLuint, GLenum, POINTER(GLdouble)], requires='OpenGL 2.0') glGetVertexAttribdv = _link_function('glGetVertexAttribdv', None, [GLuint, GLenum, POINTER(GLdouble)], requires='OpenGL 2.0')
glGetVertexAttribfv = _link_function('glGetVertexAttribfv', None, [GLuint, GLenum, POINTER(GLfloat)], requires='OpenGL 2.0') glGetVertexAttribfv = _link_function('glGetVertexAttribfv', None, [GLuint, GLenum, POINTER(GLfloat)], requires='OpenGL 2.0')
@ -1826,7 +1891,9 @@ glGetnSeparableFilter = _link_function('glGetnSeparableFilter', None, [GLenum, G
glGetnTexImage = _link_function('glGetnTexImage', None, [GLenum, GLint, GLenum, GLenum, GLsizei, POINTER(GLvoid)], requires='OpenGL 4.5') glGetnTexImage = _link_function('glGetnTexImage', None, [GLenum, GLint, GLenum, GLenum, GLsizei, POINTER(GLvoid)], requires='OpenGL 4.5')
glGetnUniformdv = _link_function('glGetnUniformdv', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], requires='OpenGL 4.5') glGetnUniformdv = _link_function('glGetnUniformdv', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], requires='OpenGL 4.5')
glGetnUniformfv = _link_function('glGetnUniformfv', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 4.5') glGetnUniformfv = _link_function('glGetnUniformfv', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 4.5')
glGetnUniformi64vARB = _link_function('glGetnUniformi64vARB', None, [GLuint, GLint, GLsizei, POINTER(GLint64)], requires='None')
glGetnUniformiv = _link_function('glGetnUniformiv', None, [GLuint, GLint, GLsizei, POINTER(GLint)], requires='OpenGL 4.5') glGetnUniformiv = _link_function('glGetnUniformiv', None, [GLuint, GLint, GLsizei, POINTER(GLint)], requires='OpenGL 4.5')
glGetnUniformui64vARB = _link_function('glGetnUniformui64vARB', None, [GLuint, GLint, GLsizei, POINTER(GLuint64)], requires='None')
glGetnUniformuiv = _link_function('glGetnUniformuiv', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 4.5') glGetnUniformuiv = _link_function('glGetnUniformuiv', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 4.5')
glHint = _link_function('glHint', None, [GLenum, GLenum], requires='OpenGL 1.0') glHint = _link_function('glHint', None, [GLenum, GLenum], requires='OpenGL 1.0')
glInvalidateBufferData = _link_function('glInvalidateBufferData', None, [GLuint], requires='OpenGL 4.3') glInvalidateBufferData = _link_function('glInvalidateBufferData', None, [GLuint], requires='OpenGL 4.3')
@ -1842,6 +1909,7 @@ glIsEnabled = _link_function('glIsEnabled', GLboolean, [GLenum], requires='OpenG
glIsEnabledi = _link_function('glIsEnabledi', GLboolean, [GLenum, GLuint], requires='OpenGL 3.0') glIsEnabledi = _link_function('glIsEnabledi', GLboolean, [GLenum, GLuint], requires='OpenGL 3.0')
glIsFramebuffer = _link_function('glIsFramebuffer', GLboolean, [GLuint], requires='OpenGL 3.0') glIsFramebuffer = _link_function('glIsFramebuffer', GLboolean, [GLuint], requires='OpenGL 3.0')
glIsFramebufferEXT = _link_function('glIsFramebufferEXT', GLboolean, [GLuint], requires='None') glIsFramebufferEXT = _link_function('glIsFramebufferEXT', GLboolean, [GLuint], requires='None')
glIsImageHandleResidentARB = _link_function('glIsImageHandleResidentARB', GLboolean, [GLuint64], requires='None')
glIsProgram = _link_function('glIsProgram', GLboolean, [GLuint], requires='OpenGL 2.0') glIsProgram = _link_function('glIsProgram', GLboolean, [GLuint], requires='OpenGL 2.0')
glIsProgramPipeline = _link_function('glIsProgramPipeline', GLboolean, [GLuint], requires='OpenGL 4.1') glIsProgramPipeline = _link_function('glIsProgramPipeline', GLboolean, [GLuint], requires='OpenGL 4.1')
glIsQuery = _link_function('glIsQuery', GLboolean, [GLuint], requires='OpenGL 1.5') glIsQuery = _link_function('glIsQuery', GLboolean, [GLuint], requires='OpenGL 1.5')
@ -1851,11 +1919,16 @@ glIsSampler = _link_function('glIsSampler', GLboolean, [GLuint], requires='OpenG
glIsShader = _link_function('glIsShader', GLboolean, [GLuint], requires='OpenGL 2.0') glIsShader = _link_function('glIsShader', GLboolean, [GLuint], requires='OpenGL 2.0')
glIsSync = _link_function('glIsSync', GLboolean, [GLsync], requires='OpenGL 3.2') glIsSync = _link_function('glIsSync', GLboolean, [GLsync], requires='OpenGL 3.2')
glIsTexture = _link_function('glIsTexture', GLboolean, [GLuint], requires='OpenGL 1.1') glIsTexture = _link_function('glIsTexture', GLboolean, [GLuint], requires='OpenGL 1.1')
glIsTextureHandleResidentARB = _link_function('glIsTextureHandleResidentARB', GLboolean, [GLuint64], requires='None')
glIsTransformFeedback = _link_function('glIsTransformFeedback', GLboolean, [GLuint], requires='OpenGL 4.0') glIsTransformFeedback = _link_function('glIsTransformFeedback', GLboolean, [GLuint], requires='OpenGL 4.0')
glIsVertexArray = _link_function('glIsVertexArray', GLboolean, [GLuint], requires='OpenGL 3.0') glIsVertexArray = _link_function('glIsVertexArray', GLboolean, [GLuint], requires='OpenGL 3.0')
glLineWidth = _link_function('glLineWidth', None, [GLfloat], requires='OpenGL 1.0') glLineWidth = _link_function('glLineWidth', None, [GLfloat], requires='OpenGL 1.0')
glLinkProgram = _link_function('glLinkProgram', None, [GLuint], requires='OpenGL 2.0') glLinkProgram = _link_function('glLinkProgram', None, [GLuint], requires='OpenGL 2.0')
glLogicOp = _link_function('glLogicOp', None, [GLenum], requires='OpenGL 1.0') glLogicOp = _link_function('glLogicOp', None, [GLenum], requires='OpenGL 1.0')
glMakeImageHandleNonResidentARB = _link_function('glMakeImageHandleNonResidentARB', None, [GLuint64], requires='None')
glMakeImageHandleResidentARB = _link_function('glMakeImageHandleResidentARB', None, [GLuint64, GLenum], requires='None')
glMakeTextureHandleNonResidentARB = _link_function('glMakeTextureHandleNonResidentARB', None, [GLuint64], requires='None')
glMakeTextureHandleResidentARB = _link_function('glMakeTextureHandleResidentARB', None, [GLuint64], requires='None')
glMapBuffer = _link_function('glMapBuffer', POINTER(None), [GLenum, GLenum], requires='OpenGL 1.5') glMapBuffer = _link_function('glMapBuffer', POINTER(None), [GLenum, GLenum], requires='OpenGL 1.5')
glMapBufferRange = _link_function('glMapBufferRange', POINTER(None), [GLenum, GLintptr, GLsizeiptr, GLbitfield], requires='OpenGL 3.0') glMapBufferRange = _link_function('glMapBufferRange', POINTER(None), [GLenum, GLintptr, GLsizeiptr, GLbitfield], requires='OpenGL 3.0')
glMapNamedBuffer = _link_function('glMapNamedBuffer', POINTER(None), [GLuint, GLenum], requires='OpenGL 4.5') glMapNamedBuffer = _link_function('glMapNamedBuffer', POINTER(None), [GLuint, GLenum], requires='OpenGL 4.5')
@ -1870,6 +1943,8 @@ glMultiDrawElements = _link_function('glMultiDrawElements', None, [GLenum, POINT
glMultiDrawElementsBaseVertex = _link_function('glMultiDrawElementsBaseVertex', None, [GLenum, POINTER(GLsizei), GLenum, POINTER(GLvoid), GLsizei, POINTER(GLint)], requires='OpenGL 3.2') glMultiDrawElementsBaseVertex = _link_function('glMultiDrawElementsBaseVertex', None, [GLenum, POINTER(GLsizei), GLenum, POINTER(GLvoid), GLsizei, POINTER(GLint)], requires='OpenGL 3.2')
glMultiDrawElementsIndirect = _link_function('glMultiDrawElementsIndirect', None, [GLenum, GLenum, POINTER(GLvoid), GLsizei, GLsizei], requires='OpenGL 4.3') glMultiDrawElementsIndirect = _link_function('glMultiDrawElementsIndirect', None, [GLenum, GLenum, POINTER(GLvoid), GLsizei, GLsizei], requires='OpenGL 4.3')
glMultiDrawElementsIndirectCount = _link_function('glMultiDrawElementsIndirectCount', None, [GLenum, GLenum, POINTER(GLvoid), GLintptr, GLsizei, GLsizei], requires='OpenGL 4.6') glMultiDrawElementsIndirectCount = _link_function('glMultiDrawElementsIndirectCount', None, [GLenum, GLenum, POINTER(GLvoid), GLintptr, GLsizei, GLsizei], requires='OpenGL 4.6')
glMultiDrawMeshTasksIndirectCountNV = _link_function('glMultiDrawMeshTasksIndirectCountNV', None, [GLintptr, GLintptr, GLsizei, GLsizei], requires='None')
glMultiDrawMeshTasksIndirectNV = _link_function('glMultiDrawMeshTasksIndirectNV', None, [GLintptr, GLsizei, GLsizei], requires='None')
glMultiTexCoordP1ui = _link_function('glMultiTexCoordP1ui', None, [GLenum, GLenum, GLuint], requires='OpenGL 3.3') glMultiTexCoordP1ui = _link_function('glMultiTexCoordP1ui', None, [GLenum, GLenum, GLuint], requires='OpenGL 3.3')
glMultiTexCoordP1uiv = _link_function('glMultiTexCoordP1uiv', None, [GLenum, GLenum, POINTER(GLuint)], requires='OpenGL 3.3') glMultiTexCoordP1uiv = _link_function('glMultiTexCoordP1uiv', None, [GLenum, GLenum, POINTER(GLuint)], requires='OpenGL 3.3')
glMultiTexCoordP2ui = _link_function('glMultiTexCoordP2ui', None, [GLenum, GLenum, GLuint], requires='OpenGL 3.3') glMultiTexCoordP2ui = _link_function('glMultiTexCoordP2ui', None, [GLenum, GLenum, GLuint], requires='OpenGL 3.3')
@ -1916,33 +1991,51 @@ glProgramUniform1dv = _link_function('glProgramUniform1dv', None, [GLuint, GLint
glProgramUniform1f = _link_function('glProgramUniform1f', None, [GLuint, GLint, GLfloat], requires='OpenGL 4.1') glProgramUniform1f = _link_function('glProgramUniform1f', None, [GLuint, GLint, GLfloat], requires='OpenGL 4.1')
glProgramUniform1fv = _link_function('glProgramUniform1fv', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 4.1') glProgramUniform1fv = _link_function('glProgramUniform1fv', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 4.1')
glProgramUniform1i = _link_function('glProgramUniform1i', None, [GLuint, GLint, GLint], requires='OpenGL 4.1') glProgramUniform1i = _link_function('glProgramUniform1i', None, [GLuint, GLint, GLint], requires='OpenGL 4.1')
glProgramUniform1i64ARB = _link_function('glProgramUniform1i64ARB', None, [GLuint, GLint, GLint64], requires='None')
glProgramUniform1i64vARB = _link_function('glProgramUniform1i64vARB', None, [GLuint, GLint, GLsizei, POINTER(GLint64)], requires='None')
glProgramUniform1iv = _link_function('glProgramUniform1iv', None, [GLuint, GLint, GLsizei, POINTER(GLint)], requires='OpenGL 4.1') glProgramUniform1iv = _link_function('glProgramUniform1iv', None, [GLuint, GLint, GLsizei, POINTER(GLint)], requires='OpenGL 4.1')
glProgramUniform1ui = _link_function('glProgramUniform1ui', None, [GLuint, GLint, GLuint], requires='OpenGL 4.1') glProgramUniform1ui = _link_function('glProgramUniform1ui', None, [GLuint, GLint, GLuint], requires='OpenGL 4.1')
glProgramUniform1ui64ARB = _link_function('glProgramUniform1ui64ARB', None, [GLuint, GLint, GLuint64], requires='None')
glProgramUniform1ui64vARB = _link_function('glProgramUniform1ui64vARB', None, [GLuint, GLint, GLsizei, POINTER(GLuint64)], requires='None')
glProgramUniform1uiv = _link_function('glProgramUniform1uiv', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 4.1') glProgramUniform1uiv = _link_function('glProgramUniform1uiv', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 4.1')
glProgramUniform2d = _link_function('glProgramUniform2d', None, [GLuint, GLint, GLdouble, GLdouble], requires='OpenGL 4.1') glProgramUniform2d = _link_function('glProgramUniform2d', None, [GLuint, GLint, GLdouble, GLdouble], requires='OpenGL 4.1')
glProgramUniform2dv = _link_function('glProgramUniform2dv', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], requires='OpenGL 4.1') glProgramUniform2dv = _link_function('glProgramUniform2dv', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], requires='OpenGL 4.1')
glProgramUniform2f = _link_function('glProgramUniform2f', None, [GLuint, GLint, GLfloat, GLfloat], requires='OpenGL 4.1') glProgramUniform2f = _link_function('glProgramUniform2f', None, [GLuint, GLint, GLfloat, GLfloat], requires='OpenGL 4.1')
glProgramUniform2fv = _link_function('glProgramUniform2fv', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 4.1') glProgramUniform2fv = _link_function('glProgramUniform2fv', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 4.1')
glProgramUniform2i = _link_function('glProgramUniform2i', None, [GLuint, GLint, GLint, GLint], requires='OpenGL 4.1') glProgramUniform2i = _link_function('glProgramUniform2i', None, [GLuint, GLint, GLint, GLint], requires='OpenGL 4.1')
glProgramUniform2i64ARB = _link_function('glProgramUniform2i64ARB', None, [GLuint, GLint, GLint64, GLint64], requires='None')
glProgramUniform2i64vARB = _link_function('glProgramUniform2i64vARB', None, [GLuint, GLint, GLsizei, POINTER(GLint64)], requires='None')
glProgramUniform2iv = _link_function('glProgramUniform2iv', None, [GLuint, GLint, GLsizei, POINTER(GLint)], requires='OpenGL 4.1') glProgramUniform2iv = _link_function('glProgramUniform2iv', None, [GLuint, GLint, GLsizei, POINTER(GLint)], requires='OpenGL 4.1')
glProgramUniform2ui = _link_function('glProgramUniform2ui', None, [GLuint, GLint, GLuint, GLuint], requires='OpenGL 4.1') glProgramUniform2ui = _link_function('glProgramUniform2ui', None, [GLuint, GLint, GLuint, GLuint], requires='OpenGL 4.1')
glProgramUniform2ui64ARB = _link_function('glProgramUniform2ui64ARB', None, [GLuint, GLint, GLuint64, GLuint64], requires='None')
glProgramUniform2ui64vARB = _link_function('glProgramUniform2ui64vARB', None, [GLuint, GLint, GLsizei, POINTER(GLuint64)], requires='None')
glProgramUniform2uiv = _link_function('glProgramUniform2uiv', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 4.1') glProgramUniform2uiv = _link_function('glProgramUniform2uiv', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 4.1')
glProgramUniform3d = _link_function('glProgramUniform3d', None, [GLuint, GLint, GLdouble, GLdouble, GLdouble], requires='OpenGL 4.1') glProgramUniform3d = _link_function('glProgramUniform3d', None, [GLuint, GLint, GLdouble, GLdouble, GLdouble], requires='OpenGL 4.1')
glProgramUniform3dv = _link_function('glProgramUniform3dv', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], requires='OpenGL 4.1') glProgramUniform3dv = _link_function('glProgramUniform3dv', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], requires='OpenGL 4.1')
glProgramUniform3f = _link_function('glProgramUniform3f', None, [GLuint, GLint, GLfloat, GLfloat, GLfloat], requires='OpenGL 4.1') glProgramUniform3f = _link_function('glProgramUniform3f', None, [GLuint, GLint, GLfloat, GLfloat, GLfloat], requires='OpenGL 4.1')
glProgramUniform3fv = _link_function('glProgramUniform3fv', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 4.1') glProgramUniform3fv = _link_function('glProgramUniform3fv', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 4.1')
glProgramUniform3i = _link_function('glProgramUniform3i', None, [GLuint, GLint, GLint, GLint, GLint], requires='OpenGL 4.1') glProgramUniform3i = _link_function('glProgramUniform3i', None, [GLuint, GLint, GLint, GLint, GLint], requires='OpenGL 4.1')
glProgramUniform3i64ARB = _link_function('glProgramUniform3i64ARB', None, [GLuint, GLint, GLint64, GLint64, GLint64], requires='None')
glProgramUniform3i64vARB = _link_function('glProgramUniform3i64vARB', None, [GLuint, GLint, GLsizei, POINTER(GLint64)], requires='None')
glProgramUniform3iv = _link_function('glProgramUniform3iv', None, [GLuint, GLint, GLsizei, POINTER(GLint)], requires='OpenGL 4.1') glProgramUniform3iv = _link_function('glProgramUniform3iv', None, [GLuint, GLint, GLsizei, POINTER(GLint)], requires='OpenGL 4.1')
glProgramUniform3ui = _link_function('glProgramUniform3ui', None, [GLuint, GLint, GLuint, GLuint, GLuint], requires='OpenGL 4.1') glProgramUniform3ui = _link_function('glProgramUniform3ui', None, [GLuint, GLint, GLuint, GLuint, GLuint], requires='OpenGL 4.1')
glProgramUniform3ui64ARB = _link_function('glProgramUniform3ui64ARB', None, [GLuint, GLint, GLuint64, GLuint64, GLuint64], requires='None')
glProgramUniform3ui64vARB = _link_function('glProgramUniform3ui64vARB', None, [GLuint, GLint, GLsizei, POINTER(GLuint64)], requires='None')
glProgramUniform3uiv = _link_function('glProgramUniform3uiv', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 4.1') glProgramUniform3uiv = _link_function('glProgramUniform3uiv', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 4.1')
glProgramUniform4d = _link_function('glProgramUniform4d', None, [GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble], requires='OpenGL 4.1') glProgramUniform4d = _link_function('glProgramUniform4d', None, [GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble], requires='OpenGL 4.1')
glProgramUniform4dv = _link_function('glProgramUniform4dv', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], requires='OpenGL 4.1') glProgramUniform4dv = _link_function('glProgramUniform4dv', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], requires='OpenGL 4.1')
glProgramUniform4f = _link_function('glProgramUniform4f', None, [GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat], requires='OpenGL 4.1') glProgramUniform4f = _link_function('glProgramUniform4f', None, [GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat], requires='OpenGL 4.1')
glProgramUniform4fv = _link_function('glProgramUniform4fv', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 4.1') glProgramUniform4fv = _link_function('glProgramUniform4fv', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 4.1')
glProgramUniform4i = _link_function('glProgramUniform4i', None, [GLuint, GLint, GLint, GLint, GLint, GLint], requires='OpenGL 4.1') glProgramUniform4i = _link_function('glProgramUniform4i', None, [GLuint, GLint, GLint, GLint, GLint, GLint], requires='OpenGL 4.1')
glProgramUniform4i64ARB = _link_function('glProgramUniform4i64ARB', None, [GLuint, GLint, GLint64, GLint64, GLint64, GLint64], requires='None')
glProgramUniform4i64vARB = _link_function('glProgramUniform4i64vARB', None, [GLuint, GLint, GLsizei, POINTER(GLint64)], requires='None')
glProgramUniform4iv = _link_function('glProgramUniform4iv', None, [GLuint, GLint, GLsizei, POINTER(GLint)], requires='OpenGL 4.1') glProgramUniform4iv = _link_function('glProgramUniform4iv', None, [GLuint, GLint, GLsizei, POINTER(GLint)], requires='OpenGL 4.1')
glProgramUniform4ui = _link_function('glProgramUniform4ui', None, [GLuint, GLint, GLuint, GLuint, GLuint, GLuint], requires='OpenGL 4.1') glProgramUniform4ui = _link_function('glProgramUniform4ui', None, [GLuint, GLint, GLuint, GLuint, GLuint, GLuint], requires='OpenGL 4.1')
glProgramUniform4ui64ARB = _link_function('glProgramUniform4ui64ARB', None, [GLuint, GLint, GLuint64, GLuint64, GLuint64, GLuint64], requires='None')
glProgramUniform4ui64vARB = _link_function('glProgramUniform4ui64vARB', None, [GLuint, GLint, GLsizei, POINTER(GLuint64)], requires='None')
glProgramUniform4uiv = _link_function('glProgramUniform4uiv', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 4.1') glProgramUniform4uiv = _link_function('glProgramUniform4uiv', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 4.1')
glProgramUniformHandleui64ARB = _link_function('glProgramUniformHandleui64ARB', None, [GLuint, GLint, GLuint64], requires='None')
glProgramUniformHandleui64vARB = _link_function('glProgramUniformHandleui64vARB', None, [GLuint, GLint, GLsizei, POINTER(GLuint64)], requires='None')
glProgramUniformMatrix2dv = _link_function('glProgramUniformMatrix2dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], requires='OpenGL 4.1') glProgramUniformMatrix2dv = _link_function('glProgramUniformMatrix2dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], requires='OpenGL 4.1')
glProgramUniformMatrix2fv = _link_function('glProgramUniformMatrix2fv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], requires='OpenGL 4.1') glProgramUniformMatrix2fv = _link_function('glProgramUniformMatrix2fv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], requires='OpenGL 4.1')
glProgramUniformMatrix2x3dv = _link_function('glProgramUniformMatrix2x3dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], requires='OpenGL 4.1') glProgramUniformMatrix2x3dv = _link_function('glProgramUniformMatrix2x3dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], requires='OpenGL 4.1')
@ -2052,34 +2145,52 @@ glUniform1dv = _link_function('glUniform1dv', None, [GLint, GLsizei, POINTER(GLd
glUniform1f = _link_function('glUniform1f', None, [GLint, GLfloat], requires='OpenGL 2.0') glUniform1f = _link_function('glUniform1f', None, [GLint, GLfloat], requires='OpenGL 2.0')
glUniform1fv = _link_function('glUniform1fv', None, [GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 2.0') glUniform1fv = _link_function('glUniform1fv', None, [GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 2.0')
glUniform1i = _link_function('glUniform1i', None, [GLint, GLint], requires='OpenGL 2.0') glUniform1i = _link_function('glUniform1i', None, [GLint, GLint], requires='OpenGL 2.0')
glUniform1i64ARB = _link_function('glUniform1i64ARB', None, [GLint, GLint64], requires='None')
glUniform1i64vARB = _link_function('glUniform1i64vARB', None, [GLint, GLsizei, POINTER(GLint64)], requires='None')
glUniform1iv = _link_function('glUniform1iv', None, [GLint, GLsizei, POINTER(GLint)], requires='OpenGL 2.0') glUniform1iv = _link_function('glUniform1iv', None, [GLint, GLsizei, POINTER(GLint)], requires='OpenGL 2.0')
glUniform1ui = _link_function('glUniform1ui', None, [GLint, GLuint], requires='OpenGL 3.0') glUniform1ui = _link_function('glUniform1ui', None, [GLint, GLuint], requires='OpenGL 3.0')
glUniform1ui64ARB = _link_function('glUniform1ui64ARB', None, [GLint, GLuint64], requires='None')
glUniform1ui64vARB = _link_function('glUniform1ui64vARB', None, [GLint, GLsizei, POINTER(GLuint64)], requires='None')
glUniform1uiv = _link_function('glUniform1uiv', None, [GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 3.0') glUniform1uiv = _link_function('glUniform1uiv', None, [GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 3.0')
glUniform2d = _link_function('glUniform2d', None, [GLint, GLdouble, GLdouble], requires='OpenGL 4.0') glUniform2d = _link_function('glUniform2d', None, [GLint, GLdouble, GLdouble], requires='OpenGL 4.0')
glUniform2dv = _link_function('glUniform2dv', None, [GLint, GLsizei, POINTER(GLdouble)], requires='OpenGL 4.0') glUniform2dv = _link_function('glUniform2dv', None, [GLint, GLsizei, POINTER(GLdouble)], requires='OpenGL 4.0')
glUniform2f = _link_function('glUniform2f', None, [GLint, GLfloat, GLfloat], requires='OpenGL 2.0') glUniform2f = _link_function('glUniform2f', None, [GLint, GLfloat, GLfloat], requires='OpenGL 2.0')
glUniform2fv = _link_function('glUniform2fv', None, [GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 2.0') glUniform2fv = _link_function('glUniform2fv', None, [GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 2.0')
glUniform2i = _link_function('glUniform2i', None, [GLint, GLint, GLint], requires='OpenGL 2.0') glUniform2i = _link_function('glUniform2i', None, [GLint, GLint, GLint], requires='OpenGL 2.0')
glUniform2i64ARB = _link_function('glUniform2i64ARB', None, [GLint, GLint64, GLint64], requires='None')
glUniform2i64vARB = _link_function('glUniform2i64vARB', None, [GLint, GLsizei, POINTER(GLint64)], requires='None')
glUniform2iv = _link_function('glUniform2iv', None, [GLint, GLsizei, POINTER(GLint)], requires='OpenGL 2.0') glUniform2iv = _link_function('glUniform2iv', None, [GLint, GLsizei, POINTER(GLint)], requires='OpenGL 2.0')
glUniform2ui = _link_function('glUniform2ui', None, [GLint, GLuint, GLuint], requires='OpenGL 3.0') glUniform2ui = _link_function('glUniform2ui', None, [GLint, GLuint, GLuint], requires='OpenGL 3.0')
glUniform2ui64ARB = _link_function('glUniform2ui64ARB', None, [GLint, GLuint64, GLuint64], requires='None')
glUniform2ui64vARB = _link_function('glUniform2ui64vARB', None, [GLint, GLsizei, POINTER(GLuint64)], requires='None')
glUniform2uiv = _link_function('glUniform2uiv', None, [GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 3.0') glUniform2uiv = _link_function('glUniform2uiv', None, [GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 3.0')
glUniform3d = _link_function('glUniform3d', None, [GLint, GLdouble, GLdouble, GLdouble], requires='OpenGL 4.0') glUniform3d = _link_function('glUniform3d', None, [GLint, GLdouble, GLdouble, GLdouble], requires='OpenGL 4.0')
glUniform3dv = _link_function('glUniform3dv', None, [GLint, GLsizei, POINTER(GLdouble)], requires='OpenGL 4.0') glUniform3dv = _link_function('glUniform3dv', None, [GLint, GLsizei, POINTER(GLdouble)], requires='OpenGL 4.0')
glUniform3f = _link_function('glUniform3f', None, [GLint, GLfloat, GLfloat, GLfloat], requires='OpenGL 2.0') glUniform3f = _link_function('glUniform3f', None, [GLint, GLfloat, GLfloat, GLfloat], requires='OpenGL 2.0')
glUniform3fv = _link_function('glUniform3fv', None, [GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 2.0') glUniform3fv = _link_function('glUniform3fv', None, [GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 2.0')
glUniform3i = _link_function('glUniform3i', None, [GLint, GLint, GLint, GLint], requires='OpenGL 2.0') glUniform3i = _link_function('glUniform3i', None, [GLint, GLint, GLint, GLint], requires='OpenGL 2.0')
glUniform3i64ARB = _link_function('glUniform3i64ARB', None, [GLint, GLint64, GLint64, GLint64], requires='None')
glUniform3i64vARB = _link_function('glUniform3i64vARB', None, [GLint, GLsizei, POINTER(GLint64)], requires='None')
glUniform3iv = _link_function('glUniform3iv', None, [GLint, GLsizei, POINTER(GLint)], requires='OpenGL 2.0') glUniform3iv = _link_function('glUniform3iv', None, [GLint, GLsizei, POINTER(GLint)], requires='OpenGL 2.0')
glUniform3ui = _link_function('glUniform3ui', None, [GLint, GLuint, GLuint, GLuint], requires='OpenGL 3.0') glUniform3ui = _link_function('glUniform3ui', None, [GLint, GLuint, GLuint, GLuint], requires='OpenGL 3.0')
glUniform3ui64ARB = _link_function('glUniform3ui64ARB', None, [GLint, GLuint64, GLuint64, GLuint64], requires='None')
glUniform3ui64vARB = _link_function('glUniform3ui64vARB', None, [GLint, GLsizei, POINTER(GLuint64)], requires='None')
glUniform3uiv = _link_function('glUniform3uiv', None, [GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 3.0') glUniform3uiv = _link_function('glUniform3uiv', None, [GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 3.0')
glUniform4d = _link_function('glUniform4d', None, [GLint, GLdouble, GLdouble, GLdouble, GLdouble], requires='OpenGL 4.0') glUniform4d = _link_function('glUniform4d', None, [GLint, GLdouble, GLdouble, GLdouble, GLdouble], requires='OpenGL 4.0')
glUniform4dv = _link_function('glUniform4dv', None, [GLint, GLsizei, POINTER(GLdouble)], requires='OpenGL 4.0') glUniform4dv = _link_function('glUniform4dv', None, [GLint, GLsizei, POINTER(GLdouble)], requires='OpenGL 4.0')
glUniform4f = _link_function('glUniform4f', None, [GLint, GLfloat, GLfloat, GLfloat, GLfloat], requires='OpenGL 2.0') glUniform4f = _link_function('glUniform4f', None, [GLint, GLfloat, GLfloat, GLfloat, GLfloat], requires='OpenGL 2.0')
glUniform4fv = _link_function('glUniform4fv', None, [GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 2.0') glUniform4fv = _link_function('glUniform4fv', None, [GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 2.0')
glUniform4i = _link_function('glUniform4i', None, [GLint, GLint, GLint, GLint, GLint], requires='OpenGL 2.0') glUniform4i = _link_function('glUniform4i', None, [GLint, GLint, GLint, GLint, GLint], requires='OpenGL 2.0')
glUniform4i64ARB = _link_function('glUniform4i64ARB', None, [GLint, GLint64, GLint64, GLint64, GLint64], requires='None')
glUniform4i64vARB = _link_function('glUniform4i64vARB', None, [GLint, GLsizei, POINTER(GLint64)], requires='None')
glUniform4iv = _link_function('glUniform4iv', None, [GLint, GLsizei, POINTER(GLint)], requires='OpenGL 2.0') glUniform4iv = _link_function('glUniform4iv', None, [GLint, GLsizei, POINTER(GLint)], requires='OpenGL 2.0')
glUniform4ui = _link_function('glUniform4ui', None, [GLint, GLuint, GLuint, GLuint, GLuint], requires='OpenGL 3.0') glUniform4ui = _link_function('glUniform4ui', None, [GLint, GLuint, GLuint, GLuint, GLuint], requires='OpenGL 3.0')
glUniform4ui64ARB = _link_function('glUniform4ui64ARB', None, [GLint, GLuint64, GLuint64, GLuint64, GLuint64], requires='None')
glUniform4ui64vARB = _link_function('glUniform4ui64vARB', None, [GLint, GLsizei, POINTER(GLuint64)], requires='None')
glUniform4uiv = _link_function('glUniform4uiv', None, [GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 3.0') glUniform4uiv = _link_function('glUniform4uiv', None, [GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 3.0')
glUniformBlockBinding = _link_function('glUniformBlockBinding', None, [GLuint, GLuint, GLuint], requires='OpenGL 3.1') glUniformBlockBinding = _link_function('glUniformBlockBinding', None, [GLuint, GLuint, GLuint], requires='OpenGL 3.1')
glUniformHandleui64ARB = _link_function('glUniformHandleui64ARB', None, [GLint, GLuint64], requires='None')
glUniformHandleui64vARB = _link_function('glUniformHandleui64vARB', None, [GLint, GLsizei, POINTER(GLuint64)], requires='None')
glUniformMatrix2dv = _link_function('glUniformMatrix2dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], requires='OpenGL 4.0') glUniformMatrix2dv = _link_function('glUniformMatrix2dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], requires='OpenGL 4.0')
glUniformMatrix2fv = _link_function('glUniformMatrix2fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], requires='OpenGL 2.0') glUniformMatrix2fv = _link_function('glUniformMatrix2fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], requires='OpenGL 2.0')
glUniformMatrix2x3dv = _link_function('glUniformMatrix2x3dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], requires='OpenGL 4.0') glUniformMatrix2x3dv = _link_function('glUniformMatrix2x3dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], requires='OpenGL 4.0')
@ -2176,6 +2287,8 @@ glVertexAttribIFormat = _link_function('glVertexAttribIFormat', None, [GLuint, G
glVertexAttribIPointer = _link_function('glVertexAttribIPointer', None, [GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)], requires='OpenGL 3.0') glVertexAttribIPointer = _link_function('glVertexAttribIPointer', None, [GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)], requires='OpenGL 3.0')
glVertexAttribL1d = _link_function('glVertexAttribL1d', None, [GLuint, GLdouble], requires='OpenGL 4.1') glVertexAttribL1d = _link_function('glVertexAttribL1d', None, [GLuint, GLdouble], requires='OpenGL 4.1')
glVertexAttribL1dv = _link_function('glVertexAttribL1dv', None, [GLuint, POINTER(GLdouble)], requires='OpenGL 4.1') glVertexAttribL1dv = _link_function('glVertexAttribL1dv', None, [GLuint, POINTER(GLdouble)], requires='OpenGL 4.1')
glVertexAttribL1ui64ARB = _link_function('glVertexAttribL1ui64ARB', None, [GLuint, GLuint64EXT], requires='None')
glVertexAttribL1ui64vARB = _link_function('glVertexAttribL1ui64vARB', None, [GLuint, POINTER(GLuint64EXT)], requires='None')
glVertexAttribL2d = _link_function('glVertexAttribL2d', None, [GLuint, GLdouble, GLdouble], requires='OpenGL 4.1') glVertexAttribL2d = _link_function('glVertexAttribL2d', None, [GLuint, GLdouble, GLdouble], requires='OpenGL 4.1')
glVertexAttribL2dv = _link_function('glVertexAttribL2dv', None, [GLuint, POINTER(GLdouble)], requires='OpenGL 4.1') glVertexAttribL2dv = _link_function('glVertexAttribL2dv', None, [GLuint, POINTER(GLdouble)], requires='OpenGL 4.1')
glVertexAttribL3d = _link_function('glVertexAttribL3d', None, [GLuint, GLdouble, GLdouble, GLdouble], requires='OpenGL 4.1') glVertexAttribL3d = _link_function('glVertexAttribL3d', None, [GLuint, GLdouble, GLdouble, GLdouble], requires='OpenGL 4.1')
@ -2229,6 +2342,7 @@ __all__ = [
'GLsizeiptr', 'GLsizeiptr',
'GLint64', 'GLint64',
'GLuint64', 'GLuint64',
'GLuint64EXT',
'GLsync', 'GLsync',
'GLDEBUGPROC', 'GLDEBUGPROC',
'GL_DEPTH_BUFFER_BIT', 'GL_DEPTH_BUFFER_BIT',
@ -3675,6 +3789,62 @@ __all__ = [
'GL_RENDERBUFFER_ALPHA_SIZE_EXT', 'GL_RENDERBUFFER_ALPHA_SIZE_EXT',
'GL_RENDERBUFFER_DEPTH_SIZE_EXT', 'GL_RENDERBUFFER_DEPTH_SIZE_EXT',
'GL_RENDERBUFFER_STENCIL_SIZE_EXT', 'GL_RENDERBUFFER_STENCIL_SIZE_EXT',
'GL_UNSIGNED_INT64_ARB',
'GL_INT64_ARB',
'GL_INT64_VEC2_ARB',
'GL_INT64_VEC3_ARB',
'GL_INT64_VEC4_ARB',
'GL_UNSIGNED_INT64_VEC2_ARB',
'GL_UNSIGNED_INT64_VEC3_ARB',
'GL_UNSIGNED_INT64_VEC4_ARB',
'GL_MESH_SHADER_NV',
'GL_TASK_SHADER_NV',
'GL_MAX_MESH_UNIFORM_BLOCKS_NV',
'GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV',
'GL_MAX_MESH_IMAGE_UNIFORMS_NV',
'GL_MAX_MESH_UNIFORM_COMPONENTS_NV',
'GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV',
'GL_MAX_MESH_ATOMIC_COUNTERS_NV',
'GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV',
'GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV',
'GL_MAX_TASK_UNIFORM_BLOCKS_NV',
'GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV',
'GL_MAX_TASK_IMAGE_UNIFORMS_NV',
'GL_MAX_TASK_UNIFORM_COMPONENTS_NV',
'GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV',
'GL_MAX_TASK_ATOMIC_COUNTERS_NV',
'GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV',
'GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV',
'GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV',
'GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV',
'GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV',
'GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV',
'GL_MAX_MESH_OUTPUT_VERTICES_NV',
'GL_MAX_MESH_OUTPUT_PRIMITIVES_NV',
'GL_MAX_TASK_OUTPUT_COUNT_NV',
'GL_MAX_DRAW_MESH_TASKS_COUNT_NV',
'GL_MAX_MESH_VIEWS_NV',
'GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV',
'GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV',
'GL_MAX_MESH_WORK_GROUP_SIZE_NV',
'GL_MAX_TASK_WORK_GROUP_SIZE_NV',
'GL_MESH_WORK_GROUP_SIZE_NV',
'GL_TASK_WORK_GROUP_SIZE_NV',
'GL_MESH_VERTICES_OUT_NV',
'GL_MESH_PRIMITIVES_OUT_NV',
'GL_MESH_OUTPUT_TYPE_NV',
'GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV',
'GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV',
'GL_REFERENCED_BY_MESH_SHADER_NV',
'GL_REFERENCED_BY_TASK_SHADER_NV',
'GL_MESH_SHADER_BIT_NV',
'GL_TASK_SHADER_BIT_NV',
'GL_MESH_SUBROUTINE_NV',
'GL_TASK_SUBROUTINE_NV',
'GL_MESH_SUBROUTINE_UNIFORM_NV',
'GL_TASK_SUBROUTINE_UNIFORM_NV',
'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV',
'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV',
'glActiveShaderProgram', 'glActiveShaderProgram',
'glActiveTexture', 'glActiveTexture',
'glAttachShader', 'glAttachShader',
@ -3828,6 +3998,8 @@ __all__ = [
'glDrawElementsInstancedBaseInstance', 'glDrawElementsInstancedBaseInstance',
'glDrawElementsInstancedBaseVertex', 'glDrawElementsInstancedBaseVertex',
'glDrawElementsInstancedBaseVertexBaseInstance', 'glDrawElementsInstancedBaseVertexBaseInstance',
'glDrawMeshTasksIndirectNV',
'glDrawMeshTasksNV',
'glDrawRangeElements', 'glDrawRangeElements',
'glDrawRangeElementsBaseVertex', 'glDrawRangeElementsBaseVertex',
'glDrawTransformFeedback', 'glDrawTransformFeedback',
@ -3906,6 +4078,7 @@ __all__ = [
'glGetFramebufferAttachmentParameterivEXT', 'glGetFramebufferAttachmentParameterivEXT',
'glGetFramebufferParameteriv', 'glGetFramebufferParameteriv',
'glGetGraphicsResetStatus', 'glGetGraphicsResetStatus',
'glGetImageHandleARB',
'glGetInteger64i_v', 'glGetInteger64i_v',
'glGetInteger64v', 'glGetInteger64v',
'glGetIntegeri_v', 'glGetIntegeri_v',
@ -3967,6 +4140,7 @@ __all__ = [
'glGetTexParameterIuiv', 'glGetTexParameterIuiv',
'glGetTexParameterfv', 'glGetTexParameterfv',
'glGetTexParameteriv', 'glGetTexParameteriv',
'glGetTextureHandleARB',
'glGetTextureImage', 'glGetTextureImage',
'glGetTextureLevelParameterfv', 'glGetTextureLevelParameterfv',
'glGetTextureLevelParameteriv', 'glGetTextureLevelParameteriv',
@ -3974,6 +4148,7 @@ __all__ = [
'glGetTextureParameterIuiv', 'glGetTextureParameterIuiv',
'glGetTextureParameterfv', 'glGetTextureParameterfv',
'glGetTextureParameteriv', 'glGetTextureParameteriv',
'glGetTextureSamplerHandleARB',
'glGetTextureSubImage', 'glGetTextureSubImage',
'glGetTransformFeedbackVarying', 'glGetTransformFeedbackVarying',
'glGetTransformFeedbacki64_v', 'glGetTransformFeedbacki64_v',
@ -3985,7 +4160,9 @@ __all__ = [
'glGetUniformSubroutineuiv', 'glGetUniformSubroutineuiv',
'glGetUniformdv', 'glGetUniformdv',
'glGetUniformfv', 'glGetUniformfv',
'glGetUniformi64vARB',
'glGetUniformiv', 'glGetUniformiv',
'glGetUniformui64vARB',
'glGetUniformuiv', 'glGetUniformuiv',
'glGetVertexArrayIndexed64iv', 'glGetVertexArrayIndexed64iv',
'glGetVertexArrayIndexediv', 'glGetVertexArrayIndexediv',
@ -3993,6 +4170,7 @@ __all__ = [
'glGetVertexAttribIiv', 'glGetVertexAttribIiv',
'glGetVertexAttribIuiv', 'glGetVertexAttribIuiv',
'glGetVertexAttribLdv', 'glGetVertexAttribLdv',
'glGetVertexAttribLui64vARB',
'glGetVertexAttribPointerv', 'glGetVertexAttribPointerv',
'glGetVertexAttribdv', 'glGetVertexAttribdv',
'glGetVertexAttribfv', 'glGetVertexAttribfv',
@ -4013,7 +4191,9 @@ __all__ = [
'glGetnTexImage', 'glGetnTexImage',
'glGetnUniformdv', 'glGetnUniformdv',
'glGetnUniformfv', 'glGetnUniformfv',
'glGetnUniformi64vARB',
'glGetnUniformiv', 'glGetnUniformiv',
'glGetnUniformui64vARB',
'glGetnUniformuiv', 'glGetnUniformuiv',
'glHint', 'glHint',
'glInvalidateBufferData', 'glInvalidateBufferData',
@ -4029,6 +4209,7 @@ __all__ = [
'glIsEnabledi', 'glIsEnabledi',
'glIsFramebuffer', 'glIsFramebuffer',
'glIsFramebufferEXT', 'glIsFramebufferEXT',
'glIsImageHandleResidentARB',
'glIsProgram', 'glIsProgram',
'glIsProgramPipeline', 'glIsProgramPipeline',
'glIsQuery', 'glIsQuery',
@ -4038,11 +4219,16 @@ __all__ = [
'glIsShader', 'glIsShader',
'glIsSync', 'glIsSync',
'glIsTexture', 'glIsTexture',
'glIsTextureHandleResidentARB',
'glIsTransformFeedback', 'glIsTransformFeedback',
'glIsVertexArray', 'glIsVertexArray',
'glLineWidth', 'glLineWidth',
'glLinkProgram', 'glLinkProgram',
'glLogicOp', 'glLogicOp',
'glMakeImageHandleNonResidentARB',
'glMakeImageHandleResidentARB',
'glMakeTextureHandleNonResidentARB',
'glMakeTextureHandleResidentARB',
'glMapBuffer', 'glMapBuffer',
'glMapBufferRange', 'glMapBufferRange',
'glMapNamedBuffer', 'glMapNamedBuffer',
@ -4057,6 +4243,8 @@ __all__ = [
'glMultiDrawElementsBaseVertex', 'glMultiDrawElementsBaseVertex',
'glMultiDrawElementsIndirect', 'glMultiDrawElementsIndirect',
'glMultiDrawElementsIndirectCount', 'glMultiDrawElementsIndirectCount',
'glMultiDrawMeshTasksIndirectCountNV',
'glMultiDrawMeshTasksIndirectNV',
'glMultiTexCoordP1ui', 'glMultiTexCoordP1ui',
'glMultiTexCoordP1uiv', 'glMultiTexCoordP1uiv',
'glMultiTexCoordP2ui', 'glMultiTexCoordP2ui',
@ -4103,33 +4291,51 @@ __all__ = [
'glProgramUniform1f', 'glProgramUniform1f',
'glProgramUniform1fv', 'glProgramUniform1fv',
'glProgramUniform1i', 'glProgramUniform1i',
'glProgramUniform1i64ARB',
'glProgramUniform1i64vARB',
'glProgramUniform1iv', 'glProgramUniform1iv',
'glProgramUniform1ui', 'glProgramUniform1ui',
'glProgramUniform1ui64ARB',
'glProgramUniform1ui64vARB',
'glProgramUniform1uiv', 'glProgramUniform1uiv',
'glProgramUniform2d', 'glProgramUniform2d',
'glProgramUniform2dv', 'glProgramUniform2dv',
'glProgramUniform2f', 'glProgramUniform2f',
'glProgramUniform2fv', 'glProgramUniform2fv',
'glProgramUniform2i', 'glProgramUniform2i',
'glProgramUniform2i64ARB',
'glProgramUniform2i64vARB',
'glProgramUniform2iv', 'glProgramUniform2iv',
'glProgramUniform2ui', 'glProgramUniform2ui',
'glProgramUniform2ui64ARB',
'glProgramUniform2ui64vARB',
'glProgramUniform2uiv', 'glProgramUniform2uiv',
'glProgramUniform3d', 'glProgramUniform3d',
'glProgramUniform3dv', 'glProgramUniform3dv',
'glProgramUniform3f', 'glProgramUniform3f',
'glProgramUniform3fv', 'glProgramUniform3fv',
'glProgramUniform3i', 'glProgramUniform3i',
'glProgramUniform3i64ARB',
'glProgramUniform3i64vARB',
'glProgramUniform3iv', 'glProgramUniform3iv',
'glProgramUniform3ui', 'glProgramUniform3ui',
'glProgramUniform3ui64ARB',
'glProgramUniform3ui64vARB',
'glProgramUniform3uiv', 'glProgramUniform3uiv',
'glProgramUniform4d', 'glProgramUniform4d',
'glProgramUniform4dv', 'glProgramUniform4dv',
'glProgramUniform4f', 'glProgramUniform4f',
'glProgramUniform4fv', 'glProgramUniform4fv',
'glProgramUniform4i', 'glProgramUniform4i',
'glProgramUniform4i64ARB',
'glProgramUniform4i64vARB',
'glProgramUniform4iv', 'glProgramUniform4iv',
'glProgramUniform4ui', 'glProgramUniform4ui',
'glProgramUniform4ui64ARB',
'glProgramUniform4ui64vARB',
'glProgramUniform4uiv', 'glProgramUniform4uiv',
'glProgramUniformHandleui64ARB',
'glProgramUniformHandleui64vARB',
'glProgramUniformMatrix2dv', 'glProgramUniformMatrix2dv',
'glProgramUniformMatrix2fv', 'glProgramUniformMatrix2fv',
'glProgramUniformMatrix2x3dv', 'glProgramUniformMatrix2x3dv',
@ -4239,34 +4445,52 @@ __all__ = [
'glUniform1f', 'glUniform1f',
'glUniform1fv', 'glUniform1fv',
'glUniform1i', 'glUniform1i',
'glUniform1i64ARB',
'glUniform1i64vARB',
'glUniform1iv', 'glUniform1iv',
'glUniform1ui', 'glUniform1ui',
'glUniform1ui64ARB',
'glUniform1ui64vARB',
'glUniform1uiv', 'glUniform1uiv',
'glUniform2d', 'glUniform2d',
'glUniform2dv', 'glUniform2dv',
'glUniform2f', 'glUniform2f',
'glUniform2fv', 'glUniform2fv',
'glUniform2i', 'glUniform2i',
'glUniform2i64ARB',
'glUniform2i64vARB',
'glUniform2iv', 'glUniform2iv',
'glUniform2ui', 'glUniform2ui',
'glUniform2ui64ARB',
'glUniform2ui64vARB',
'glUniform2uiv', 'glUniform2uiv',
'glUniform3d', 'glUniform3d',
'glUniform3dv', 'glUniform3dv',
'glUniform3f', 'glUniform3f',
'glUniform3fv', 'glUniform3fv',
'glUniform3i', 'glUniform3i',
'glUniform3i64ARB',
'glUniform3i64vARB',
'glUniform3iv', 'glUniform3iv',
'glUniform3ui', 'glUniform3ui',
'glUniform3ui64ARB',
'glUniform3ui64vARB',
'glUniform3uiv', 'glUniform3uiv',
'glUniform4d', 'glUniform4d',
'glUniform4dv', 'glUniform4dv',
'glUniform4f', 'glUniform4f',
'glUniform4fv', 'glUniform4fv',
'glUniform4i', 'glUniform4i',
'glUniform4i64ARB',
'glUniform4i64vARB',
'glUniform4iv', 'glUniform4iv',
'glUniform4ui', 'glUniform4ui',
'glUniform4ui64ARB',
'glUniform4ui64vARB',
'glUniform4uiv', 'glUniform4uiv',
'glUniformBlockBinding', 'glUniformBlockBinding',
'glUniformHandleui64ARB',
'glUniformHandleui64vARB',
'glUniformMatrix2dv', 'glUniformMatrix2dv',
'glUniformMatrix2fv', 'glUniformMatrix2fv',
'glUniformMatrix2x3dv', 'glUniformMatrix2x3dv',
@ -4363,6 +4587,8 @@ __all__ = [
'glVertexAttribIPointer', 'glVertexAttribIPointer',
'glVertexAttribL1d', 'glVertexAttribL1d',
'glVertexAttribL1dv', 'glVertexAttribL1dv',
'glVertexAttribL1ui64ARB',
'glVertexAttribL1ui64vARB',
'glVertexAttribL2d', 'glVertexAttribL2d',
'glVertexAttribL2dv', 'glVertexAttribL2dv',
'glVertexAttribL3d', 'glVertexAttribL3d',

View File

@ -38,6 +38,7 @@ GLintptr = c_ptrdiff_t
GLsizeiptr = c_ptrdiff_t GLsizeiptr = c_ptrdiff_t
GLint64 = c_int64 GLint64 = c_int64
GLuint64 = c_uint64 GLuint64 = c_uint64
GLuint64EXT = c_uint64
GLsync = POINTER(struct___GLsync) GLsync = POINTER(struct___GLsync)
GLDEBUGPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLenum, GLsizei, POINTER(GLchar), POINTER(GLvoid)) GLDEBUGPROC = CFUNCTYPE(None, GLenum, GLenum, GLuint, GLenum, GLsizei, POINTER(GLchar), POINTER(GLvoid))
@ -98,9 +99,11 @@ GL_COMPUTE_SHADER_BIT = 32
GL_LIGHTING_BIT = 64 GL_LIGHTING_BIT = 64
GL_COMMAND_BARRIER_BIT = 64 GL_COMMAND_BARRIER_BIT = 64
GL_MAP_PERSISTENT_BIT = 64 GL_MAP_PERSISTENT_BIT = 64
GL_MESH_SHADER_BIT_NV = 64
GL_FOG_BIT = 128 GL_FOG_BIT = 128
GL_PIXEL_BUFFER_BARRIER_BIT = 128 GL_PIXEL_BUFFER_BARRIER_BIT = 128
GL_MAP_COHERENT_BIT = 128 GL_MAP_COHERENT_BIT = 128
GL_TASK_SHADER_BIT_NV = 128
GL_DEPTH_BUFFER_BIT = 256 GL_DEPTH_BUFFER_BIT = 256
GL_ACCUM = 256 GL_ACCUM = 256
GL_TEXTURE_UPDATE_BARRIER_BIT = 256 GL_TEXTURE_UPDATE_BARRIER_BIT = 256
@ -427,6 +430,8 @@ GL_4_BYTES = 5129
GL_DOUBLE = 5130 GL_DOUBLE = 5130
GL_HALF_FLOAT = 5131 GL_HALF_FLOAT = 5131
GL_FIXED = 5132 GL_FIXED = 5132
GL_INT64_ARB = 5134
GL_UNSIGNED_INT64_ARB = 5135
GL_CLEAR = 5376 GL_CLEAR = 5376
GL_AND = 5377 GL_AND = 5377
GL_AND_REVERSE = 5378 GL_AND_REVERSE = 5378
@ -1586,6 +1591,22 @@ GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 36444
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 36445 GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 36445
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 36446 GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 36446
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 36447 GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 36447
GL_MAX_MESH_UNIFORM_BLOCKS_NV = 36448
GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV = 36449
GL_MAX_MESH_IMAGE_UNIFORMS_NV = 36450
GL_MAX_MESH_UNIFORM_COMPONENTS_NV = 36451
GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV = 36452
GL_MAX_MESH_ATOMIC_COUNTERS_NV = 36453
GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV = 36454
GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV = 36455
GL_MAX_TASK_UNIFORM_BLOCKS_NV = 36456
GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV = 36457
GL_MAX_TASK_IMAGE_UNIFORMS_NV = 36458
GL_MAX_TASK_UNIFORM_COMPONENTS_NV = 36459
GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV = 36460
GL_MAX_TASK_ATOMIC_COUNTERS_NV = 36461
GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV = 36462
GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV = 36463
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 36464 GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 36464
GL_MAX_VERTEX_STREAMS = 36465 GL_MAX_VERTEX_STREAMS = 36465
GL_PATCH_VERTICES = 36466 GL_PATCH_VERTICES = 36466
@ -1652,6 +1673,12 @@ GL_RGBA16_SNORM = 36763
GL_SIGNED_NORMALIZED = 36764 GL_SIGNED_NORMALIZED = 36764
GL_PRIMITIVE_RESTART = 36765 GL_PRIMITIVE_RESTART = 36765
GL_PRIMITIVE_RESTART_INDEX = 36766 GL_PRIMITIVE_RESTART_INDEX = 36766
GL_INT64_VEC2_ARB = 36841
GL_INT64_VEC3_ARB = 36842
GL_INT64_VEC4_ARB = 36843
GL_UNSIGNED_INT64_VEC2_ARB = 36853
GL_UNSIGNED_INT64_VEC3_ARB = 36854
GL_UNSIGNED_INT64_VEC4_ARB = 36855
GL_DOUBLE_VEC2 = 36860 GL_DOUBLE_VEC2 = 36860
GL_DOUBLE_VEC3 = 36861 GL_DOUBLE_VEC3 = 36861
GL_DOUBLE_VEC4 = 36862 GL_DOUBLE_VEC4 = 36862
@ -1832,6 +1859,7 @@ GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 37593
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 37594 GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 37594
GL_UNSIGNED_INT_ATOMIC_COUNTER = 37595 GL_UNSIGNED_INT_ATOMIC_COUNTER = 37595
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 37596 GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 37596
GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV = 37599
GL_DEBUG_OUTPUT = 37600 GL_DEBUG_OUTPUT = 37600
GL_UNIFORM = 37601 GL_UNIFORM = 37601
GL_UNIFORM_BLOCK = 37602 GL_UNIFORM_BLOCK = 37602
@ -1898,10 +1926,39 @@ GL_NEGATIVE_ONE_TO_ONE = 37726
GL_ZERO_TO_ONE = 37727 GL_ZERO_TO_ONE = 37727
GL_CLEAR_TEXTURE = 37733 GL_CLEAR_TEXTURE = 37733
GL_NUM_SAMPLE_COUNTS = 37760 GL_NUM_SAMPLE_COUNTS = 37760
GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV = 38198
GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV = 38199
GL_MAX_MESH_OUTPUT_VERTICES_NV = 38200
GL_MAX_MESH_OUTPUT_PRIMITIVES_NV = 38201
GL_MAX_TASK_OUTPUT_COUNT_NV = 38202
GL_MAX_MESH_WORK_GROUP_SIZE_NV = 38203
GL_MAX_TASK_WORK_GROUP_SIZE_NV = 38204
GL_MAX_DRAW_MESH_TASKS_COUNT_NV = 38205
GL_MESH_WORK_GROUP_SIZE_NV = 38206
GL_TASK_WORK_GROUP_SIZE_NV = 38207
GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV = 38211
GL_SHADER_BINARY_FORMAT_SPIR_V = 38225 GL_SHADER_BINARY_FORMAT_SPIR_V = 38225
GL_SPIR_V_BINARY = 38226 GL_SPIR_V_BINARY = 38226
GL_SPIR_V_EXTENSIONS = 38227 GL_SPIR_V_EXTENSIONS = 38227
GL_NUM_SPIR_V_EXTENSIONS = 38228 GL_NUM_SPIR_V_EXTENSIONS = 38228
GL_MAX_MESH_VIEWS_NV = 38231
GL_MESH_SHADER_NV = 38233
GL_TASK_SHADER_NV = 38234
GL_MESH_VERTICES_OUT_NV = 38265
GL_MESH_PRIMITIVES_OUT_NV = 38266
GL_MESH_OUTPUT_TYPE_NV = 38267
GL_MESH_SUBROUTINE_NV = 38268
GL_TASK_SUBROUTINE_NV = 38269
GL_MESH_SUBROUTINE_UNIFORM_NV = 38270
GL_TASK_SUBROUTINE_UNIFORM_NV = 38271
GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV = 38300
GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV = 38301
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV = 38302
GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV = 38303
GL_REFERENCED_BY_MESH_SHADER_NV = 38304
GL_REFERENCED_BY_TASK_SHADER_NV = 38305
GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV = 38306
GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV = 38307
GL_EVAL_BIT = 65536 GL_EVAL_BIT = 65536
GL_LIST_BIT = 131072 GL_LIST_BIT = 131072
GL_TEXTURE_BIT = 262144 GL_TEXTURE_BIT = 262144
@ -2118,6 +2175,8 @@ glDrawElementsInstanced = _link_function('glDrawElementsInstanced', None, [GLenu
glDrawElementsInstancedBaseInstance = _link_function('glDrawElementsInstancedBaseInstance', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei, GLuint], requires='OpenGL 4.2') glDrawElementsInstancedBaseInstance = _link_function('glDrawElementsInstancedBaseInstance', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei, GLuint], requires='OpenGL 4.2')
glDrawElementsInstancedBaseVertex = _link_function('glDrawElementsInstancedBaseVertex', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei, GLint], requires='OpenGL 3.2') glDrawElementsInstancedBaseVertex = _link_function('glDrawElementsInstancedBaseVertex', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei, GLint], requires='OpenGL 3.2')
glDrawElementsInstancedBaseVertexBaseInstance = _link_function('glDrawElementsInstancedBaseVertexBaseInstance', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei, GLint, GLuint], requires='OpenGL 4.2') glDrawElementsInstancedBaseVertexBaseInstance = _link_function('glDrawElementsInstancedBaseVertexBaseInstance', None, [GLenum, GLsizei, GLenum, POINTER(GLvoid), GLsizei, GLint, GLuint], requires='OpenGL 4.2')
glDrawMeshTasksIndirectNV = _link_function('glDrawMeshTasksIndirectNV', None, [GLintptr], requires='None')
glDrawMeshTasksNV = _link_function('glDrawMeshTasksNV', None, [GLuint, GLuint], requires='None')
glDrawPixels = _link_function('glDrawPixels', None, [GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], requires='OpenGL 1.0') glDrawPixels = _link_function('glDrawPixels', None, [GLsizei, GLsizei, GLenum, GLenum, POINTER(GLvoid)], requires='OpenGL 1.0')
glDrawRangeElements = _link_function('glDrawRangeElements', None, [GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid)], requires='OpenGL 1.2') glDrawRangeElements = _link_function('glDrawRangeElements', None, [GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid)], requires='OpenGL 1.2')
glDrawRangeElementsBaseVertex = _link_function('glDrawRangeElementsBaseVertex', None, [GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid), GLint], requires='OpenGL 3.2') glDrawRangeElementsBaseVertex = _link_function('glDrawRangeElementsBaseVertex', None, [GLenum, GLuint, GLuint, GLsizei, GLenum, POINTER(GLvoid), GLint], requires='OpenGL 3.2')
@ -2228,6 +2287,7 @@ glGetFramebufferAttachmentParameteriv = _link_function('glGetFramebufferAttachme
glGetFramebufferAttachmentParameterivEXT = _link_function('glGetFramebufferAttachmentParameterivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], requires='None') glGetFramebufferAttachmentParameterivEXT = _link_function('glGetFramebufferAttachmentParameterivEXT', None, [GLenum, GLenum, GLenum, POINTER(GLint)], requires='None')
glGetFramebufferParameteriv = _link_function('glGetFramebufferParameteriv', None, [GLenum, GLenum, POINTER(GLint)], requires='OpenGL 4.3') glGetFramebufferParameteriv = _link_function('glGetFramebufferParameteriv', None, [GLenum, GLenum, POINTER(GLint)], requires='OpenGL 4.3')
glGetGraphicsResetStatus = _link_function('glGetGraphicsResetStatus', GLenum, [], requires='OpenGL 4.5') glGetGraphicsResetStatus = _link_function('glGetGraphicsResetStatus', GLenum, [], requires='OpenGL 4.5')
glGetImageHandleARB = _link_function('glGetImageHandleARB', GLuint64, [GLuint, GLint, GLboolean, GLint, GLenum], requires='None')
glGetInteger64i_v = _link_function('glGetInteger64i_v', None, [GLenum, GLuint, POINTER(GLint64)], requires='OpenGL 3.2') glGetInteger64i_v = _link_function('glGetInteger64i_v', None, [GLenum, GLuint, POINTER(GLint64)], requires='OpenGL 3.2')
glGetInteger64v = _link_function('glGetInteger64v', None, [GLenum, POINTER(GLint64)], requires='OpenGL 3.2') glGetInteger64v = _link_function('glGetInteger64v', None, [GLenum, POINTER(GLint64)], requires='OpenGL 3.2')
glGetIntegeri_v = _link_function('glGetIntegeri_v', None, [GLenum, GLuint, POINTER(GLint)], requires='OpenGL 3.1') glGetIntegeri_v = _link_function('glGetIntegeri_v', None, [GLenum, GLuint, POINTER(GLint)], requires='OpenGL 3.1')
@ -2305,6 +2365,7 @@ glGetTexParameterIiv = _link_function('glGetTexParameterIiv', None, [GLenum, GLe
glGetTexParameterIuiv = _link_function('glGetTexParameterIuiv', None, [GLenum, GLenum, POINTER(GLuint)], requires='OpenGL 3.0') glGetTexParameterIuiv = _link_function('glGetTexParameterIuiv', None, [GLenum, GLenum, POINTER(GLuint)], requires='OpenGL 3.0')
glGetTexParameterfv = _link_function('glGetTexParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], requires='OpenGL 1.0') glGetTexParameterfv = _link_function('glGetTexParameterfv', None, [GLenum, GLenum, POINTER(GLfloat)], requires='OpenGL 1.0')
glGetTexParameteriv = _link_function('glGetTexParameteriv', None, [GLenum, GLenum, POINTER(GLint)], requires='OpenGL 1.0') glGetTexParameteriv = _link_function('glGetTexParameteriv', None, [GLenum, GLenum, POINTER(GLint)], requires='OpenGL 1.0')
glGetTextureHandleARB = _link_function('glGetTextureHandleARB', GLuint64, [GLuint], requires='None')
glGetTextureImage = _link_function('glGetTextureImage', None, [GLuint, GLint, GLenum, GLenum, GLsizei, POINTER(GLvoid)], requires='OpenGL 4.5') glGetTextureImage = _link_function('glGetTextureImage', None, [GLuint, GLint, GLenum, GLenum, GLsizei, POINTER(GLvoid)], requires='OpenGL 4.5')
glGetTextureLevelParameterfv = _link_function('glGetTextureLevelParameterfv', None, [GLuint, GLint, GLenum, POINTER(GLfloat)], requires='OpenGL 4.5') glGetTextureLevelParameterfv = _link_function('glGetTextureLevelParameterfv', None, [GLuint, GLint, GLenum, POINTER(GLfloat)], requires='OpenGL 4.5')
glGetTextureLevelParameteriv = _link_function('glGetTextureLevelParameteriv', None, [GLuint, GLint, GLenum, POINTER(GLint)], requires='OpenGL 4.5') glGetTextureLevelParameteriv = _link_function('glGetTextureLevelParameteriv', None, [GLuint, GLint, GLenum, POINTER(GLint)], requires='OpenGL 4.5')
@ -2312,6 +2373,7 @@ glGetTextureParameterIiv = _link_function('glGetTextureParameterIiv', None, [GLu
glGetTextureParameterIuiv = _link_function('glGetTextureParameterIuiv', None, [GLuint, GLenum, POINTER(GLuint)], requires='OpenGL 4.5') glGetTextureParameterIuiv = _link_function('glGetTextureParameterIuiv', None, [GLuint, GLenum, POINTER(GLuint)], requires='OpenGL 4.5')
glGetTextureParameterfv = _link_function('glGetTextureParameterfv', None, [GLuint, GLenum, POINTER(GLfloat)], requires='OpenGL 4.5') glGetTextureParameterfv = _link_function('glGetTextureParameterfv', None, [GLuint, GLenum, POINTER(GLfloat)], requires='OpenGL 4.5')
glGetTextureParameteriv = _link_function('glGetTextureParameteriv', None, [GLuint, GLenum, POINTER(GLint)], requires='OpenGL 4.5') glGetTextureParameteriv = _link_function('glGetTextureParameteriv', None, [GLuint, GLenum, POINTER(GLint)], requires='OpenGL 4.5')
glGetTextureSamplerHandleARB = _link_function('glGetTextureSamplerHandleARB', GLuint64, [GLuint, GLuint], requires='None')
glGetTextureSubImage = _link_function('glGetTextureSubImage', None, [GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLsizei, POINTER(GLvoid)], requires='OpenGL 4.5') glGetTextureSubImage = _link_function('glGetTextureSubImage', None, [GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLsizei, POINTER(GLvoid)], requires='OpenGL 4.5')
glGetTransformFeedbackVarying = _link_function('glGetTransformFeedbackVarying', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLsizei), POINTER(GLenum), POINTER(GLchar)], requires='OpenGL 3.0') glGetTransformFeedbackVarying = _link_function('glGetTransformFeedbackVarying', None, [GLuint, GLuint, GLsizei, POINTER(GLsizei), POINTER(GLsizei), POINTER(GLenum), POINTER(GLchar)], requires='OpenGL 3.0')
glGetTransformFeedbacki64_v = _link_function('glGetTransformFeedbacki64_v', None, [GLuint, GLenum, GLuint, POINTER(GLint64)], requires='OpenGL 4.5') glGetTransformFeedbacki64_v = _link_function('glGetTransformFeedbacki64_v', None, [GLuint, GLenum, GLuint, POINTER(GLint64)], requires='OpenGL 4.5')
@ -2323,7 +2385,9 @@ glGetUniformLocation = _link_function('glGetUniformLocation', GLint, [GLuint, PO
glGetUniformSubroutineuiv = _link_function('glGetUniformSubroutineuiv', None, [GLenum, GLint, POINTER(GLuint)], requires='OpenGL 4.0') glGetUniformSubroutineuiv = _link_function('glGetUniformSubroutineuiv', None, [GLenum, GLint, POINTER(GLuint)], requires='OpenGL 4.0')
glGetUniformdv = _link_function('glGetUniformdv', None, [GLuint, GLint, POINTER(GLdouble)], requires='OpenGL 4.0') glGetUniformdv = _link_function('glGetUniformdv', None, [GLuint, GLint, POINTER(GLdouble)], requires='OpenGL 4.0')
glGetUniformfv = _link_function('glGetUniformfv', None, [GLuint, GLint, POINTER(GLfloat)], requires='OpenGL 2.0') glGetUniformfv = _link_function('glGetUniformfv', None, [GLuint, GLint, POINTER(GLfloat)], requires='OpenGL 2.0')
glGetUniformi64vARB = _link_function('glGetUniformi64vARB', None, [GLuint, GLint, POINTER(GLint64)], requires='None')
glGetUniformiv = _link_function('glGetUniformiv', None, [GLuint, GLint, POINTER(GLint)], requires='OpenGL 2.0') glGetUniformiv = _link_function('glGetUniformiv', None, [GLuint, GLint, POINTER(GLint)], requires='OpenGL 2.0')
glGetUniformui64vARB = _link_function('glGetUniformui64vARB', None, [GLuint, GLint, POINTER(GLuint64)], requires='None')
glGetUniformuiv = _link_function('glGetUniformuiv', None, [GLuint, GLint, POINTER(GLuint)], requires='OpenGL 3.0') glGetUniformuiv = _link_function('glGetUniformuiv', None, [GLuint, GLint, POINTER(GLuint)], requires='OpenGL 3.0')
glGetVertexArrayIndexed64iv = _link_function('glGetVertexArrayIndexed64iv', None, [GLuint, GLuint, GLenum, POINTER(GLint64)], requires='OpenGL 4.5') glGetVertexArrayIndexed64iv = _link_function('glGetVertexArrayIndexed64iv', None, [GLuint, GLuint, GLenum, POINTER(GLint64)], requires='OpenGL 4.5')
glGetVertexArrayIndexediv = _link_function('glGetVertexArrayIndexediv', None, [GLuint, GLuint, GLenum, POINTER(GLint)], requires='OpenGL 4.5') glGetVertexArrayIndexediv = _link_function('glGetVertexArrayIndexediv', None, [GLuint, GLuint, GLenum, POINTER(GLint)], requires='OpenGL 4.5')
@ -2331,6 +2395,7 @@ glGetVertexArrayiv = _link_function('glGetVertexArrayiv', None, [GLuint, GLenum,
glGetVertexAttribIiv = _link_function('glGetVertexAttribIiv', None, [GLuint, GLenum, POINTER(GLint)], requires='OpenGL 3.0') glGetVertexAttribIiv = _link_function('glGetVertexAttribIiv', None, [GLuint, GLenum, POINTER(GLint)], requires='OpenGL 3.0')
glGetVertexAttribIuiv = _link_function('glGetVertexAttribIuiv', None, [GLuint, GLenum, POINTER(GLuint)], requires='OpenGL 3.0') glGetVertexAttribIuiv = _link_function('glGetVertexAttribIuiv', None, [GLuint, GLenum, POINTER(GLuint)], requires='OpenGL 3.0')
glGetVertexAttribLdv = _link_function('glGetVertexAttribLdv', None, [GLuint, GLenum, POINTER(GLdouble)], requires='OpenGL 4.1') glGetVertexAttribLdv = _link_function('glGetVertexAttribLdv', None, [GLuint, GLenum, POINTER(GLdouble)], requires='OpenGL 4.1')
glGetVertexAttribLui64vARB = _link_function('glGetVertexAttribLui64vARB', None, [GLuint, GLenum, POINTER(GLuint64EXT)], requires='None')
glGetVertexAttribPointerv = _link_function('glGetVertexAttribPointerv', None, [GLuint, GLenum, POINTER(GLvoid)], requires='OpenGL 2.0') glGetVertexAttribPointerv = _link_function('glGetVertexAttribPointerv', None, [GLuint, GLenum, POINTER(GLvoid)], requires='OpenGL 2.0')
glGetVertexAttribdv = _link_function('glGetVertexAttribdv', None, [GLuint, GLenum, POINTER(GLdouble)], requires='OpenGL 2.0') glGetVertexAttribdv = _link_function('glGetVertexAttribdv', None, [GLuint, GLenum, POINTER(GLdouble)], requires='OpenGL 2.0')
glGetVertexAttribfv = _link_function('glGetVertexAttribfv', None, [GLuint, GLenum, POINTER(GLfloat)], requires='OpenGL 2.0') glGetVertexAttribfv = _link_function('glGetVertexAttribfv', None, [GLuint, GLenum, POINTER(GLfloat)], requires='OpenGL 2.0')
@ -2351,7 +2416,9 @@ glGetnSeparableFilter = _link_function('glGetnSeparableFilter', None, [GLenum, G
glGetnTexImage = _link_function('glGetnTexImage', None, [GLenum, GLint, GLenum, GLenum, GLsizei, POINTER(GLvoid)], requires='OpenGL 4.5') glGetnTexImage = _link_function('glGetnTexImage', None, [GLenum, GLint, GLenum, GLenum, GLsizei, POINTER(GLvoid)], requires='OpenGL 4.5')
glGetnUniformdv = _link_function('glGetnUniformdv', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], requires='OpenGL 4.5') glGetnUniformdv = _link_function('glGetnUniformdv', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], requires='OpenGL 4.5')
glGetnUniformfv = _link_function('glGetnUniformfv', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 4.5') glGetnUniformfv = _link_function('glGetnUniformfv', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 4.5')
glGetnUniformi64vARB = _link_function('glGetnUniformi64vARB', None, [GLuint, GLint, GLsizei, POINTER(GLint64)], requires='None')
glGetnUniformiv = _link_function('glGetnUniformiv', None, [GLuint, GLint, GLsizei, POINTER(GLint)], requires='OpenGL 4.5') glGetnUniformiv = _link_function('glGetnUniformiv', None, [GLuint, GLint, GLsizei, POINTER(GLint)], requires='OpenGL 4.5')
glGetnUniformui64vARB = _link_function('glGetnUniformui64vARB', None, [GLuint, GLint, GLsizei, POINTER(GLuint64)], requires='None')
glGetnUniformuiv = _link_function('glGetnUniformuiv', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 4.5') glGetnUniformuiv = _link_function('glGetnUniformuiv', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 4.5')
glHint = _link_function('glHint', None, [GLenum, GLenum], requires='OpenGL 1.0') glHint = _link_function('glHint', None, [GLenum, GLenum], requires='OpenGL 1.0')
glIndexMask = _link_function('glIndexMask', None, [GLuint], requires='OpenGL 1.0') glIndexMask = _link_function('glIndexMask', None, [GLuint], requires='OpenGL 1.0')
@ -2381,6 +2448,7 @@ glIsEnabled = _link_function('glIsEnabled', GLboolean, [GLenum], requires='OpenG
glIsEnabledi = _link_function('glIsEnabledi', GLboolean, [GLenum, GLuint], requires='OpenGL 3.0') glIsEnabledi = _link_function('glIsEnabledi', GLboolean, [GLenum, GLuint], requires='OpenGL 3.0')
glIsFramebuffer = _link_function('glIsFramebuffer', GLboolean, [GLuint], requires='OpenGL 3.0') glIsFramebuffer = _link_function('glIsFramebuffer', GLboolean, [GLuint], requires='OpenGL 3.0')
glIsFramebufferEXT = _link_function('glIsFramebufferEXT', GLboolean, [GLuint], requires='None') glIsFramebufferEXT = _link_function('glIsFramebufferEXT', GLboolean, [GLuint], requires='None')
glIsImageHandleResidentARB = _link_function('glIsImageHandleResidentARB', GLboolean, [GLuint64], requires='None')
glIsList = _link_function('glIsList', GLboolean, [GLuint], requires='OpenGL 1.0') glIsList = _link_function('glIsList', GLboolean, [GLuint], requires='OpenGL 1.0')
glIsProgram = _link_function('glIsProgram', GLboolean, [GLuint], requires='OpenGL 2.0') glIsProgram = _link_function('glIsProgram', GLboolean, [GLuint], requires='OpenGL 2.0')
glIsProgramPipeline = _link_function('glIsProgramPipeline', GLboolean, [GLuint], requires='OpenGL 4.1') glIsProgramPipeline = _link_function('glIsProgramPipeline', GLboolean, [GLuint], requires='OpenGL 4.1')
@ -2391,6 +2459,7 @@ glIsSampler = _link_function('glIsSampler', GLboolean, [GLuint], requires='OpenG
glIsShader = _link_function('glIsShader', GLboolean, [GLuint], requires='OpenGL 2.0') glIsShader = _link_function('glIsShader', GLboolean, [GLuint], requires='OpenGL 2.0')
glIsSync = _link_function('glIsSync', GLboolean, [GLsync], requires='OpenGL 3.2') glIsSync = _link_function('glIsSync', GLboolean, [GLsync], requires='OpenGL 3.2')
glIsTexture = _link_function('glIsTexture', GLboolean, [GLuint], requires='OpenGL 1.1') glIsTexture = _link_function('glIsTexture', GLboolean, [GLuint], requires='OpenGL 1.1')
glIsTextureHandleResidentARB = _link_function('glIsTextureHandleResidentARB', GLboolean, [GLuint64], requires='None')
glIsTransformFeedback = _link_function('glIsTransformFeedback', GLboolean, [GLuint], requires='OpenGL 4.0') glIsTransformFeedback = _link_function('glIsTransformFeedback', GLboolean, [GLuint], requires='OpenGL 4.0')
glIsVertexArray = _link_function('glIsVertexArray', GLboolean, [GLuint], requires='OpenGL 3.0') glIsVertexArray = _link_function('glIsVertexArray', GLboolean, [GLuint], requires='OpenGL 3.0')
glLightModelf = _link_function('glLightModelf', None, [GLenum, GLfloat], requires='OpenGL 1.0') glLightModelf = _link_function('glLightModelf', None, [GLenum, GLfloat], requires='OpenGL 1.0')
@ -2412,6 +2481,10 @@ glLoadName = _link_function('glLoadName', None, [GLuint], requires='OpenGL 1.0')
glLoadTransposeMatrixd = _link_function('glLoadTransposeMatrixd', None, [POINTER(GLdouble)], requires='OpenGL 1.3') glLoadTransposeMatrixd = _link_function('glLoadTransposeMatrixd', None, [POINTER(GLdouble)], requires='OpenGL 1.3')
glLoadTransposeMatrixf = _link_function('glLoadTransposeMatrixf', None, [POINTER(GLfloat)], requires='OpenGL 1.3') glLoadTransposeMatrixf = _link_function('glLoadTransposeMatrixf', None, [POINTER(GLfloat)], requires='OpenGL 1.3')
glLogicOp = _link_function('glLogicOp', None, [GLenum], requires='OpenGL 1.0') glLogicOp = _link_function('glLogicOp', None, [GLenum], requires='OpenGL 1.0')
glMakeImageHandleNonResidentARB = _link_function('glMakeImageHandleNonResidentARB', None, [GLuint64], requires='None')
glMakeImageHandleResidentARB = _link_function('glMakeImageHandleResidentARB', None, [GLuint64, GLenum], requires='None')
glMakeTextureHandleNonResidentARB = _link_function('glMakeTextureHandleNonResidentARB', None, [GLuint64], requires='None')
glMakeTextureHandleResidentARB = _link_function('glMakeTextureHandleResidentARB', None, [GLuint64], requires='None')
glMap1d = _link_function('glMap1d', None, [GLenum, GLdouble, GLdouble, GLint, GLint, POINTER(GLdouble)], requires='OpenGL 1.0') glMap1d = _link_function('glMap1d', None, [GLenum, GLdouble, GLdouble, GLint, GLint, POINTER(GLdouble)], requires='OpenGL 1.0')
glMap1f = _link_function('glMap1f', None, [GLenum, GLfloat, GLfloat, GLint, GLint, POINTER(GLfloat)], requires='OpenGL 1.0') glMap1f = _link_function('glMap1f', None, [GLenum, GLfloat, GLfloat, GLint, GLint, POINTER(GLfloat)], requires='OpenGL 1.0')
glMap2d = _link_function('glMap2d', None, [GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, POINTER(GLdouble)], requires='OpenGL 1.0') glMap2d = _link_function('glMap2d', None, [GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, POINTER(GLdouble)], requires='OpenGL 1.0')
@ -2443,6 +2516,8 @@ glMultiDrawElements = _link_function('glMultiDrawElements', None, [GLenum, POINT
glMultiDrawElementsBaseVertex = _link_function('glMultiDrawElementsBaseVertex', None, [GLenum, POINTER(GLsizei), GLenum, POINTER(GLvoid), GLsizei, POINTER(GLint)], requires='OpenGL 3.2') glMultiDrawElementsBaseVertex = _link_function('glMultiDrawElementsBaseVertex', None, [GLenum, POINTER(GLsizei), GLenum, POINTER(GLvoid), GLsizei, POINTER(GLint)], requires='OpenGL 3.2')
glMultiDrawElementsIndirect = _link_function('glMultiDrawElementsIndirect', None, [GLenum, GLenum, POINTER(GLvoid), GLsizei, GLsizei], requires='OpenGL 4.3') glMultiDrawElementsIndirect = _link_function('glMultiDrawElementsIndirect', None, [GLenum, GLenum, POINTER(GLvoid), GLsizei, GLsizei], requires='OpenGL 4.3')
glMultiDrawElementsIndirectCount = _link_function('glMultiDrawElementsIndirectCount', None, [GLenum, GLenum, POINTER(GLvoid), GLintptr, GLsizei, GLsizei], requires='OpenGL 4.6') glMultiDrawElementsIndirectCount = _link_function('glMultiDrawElementsIndirectCount', None, [GLenum, GLenum, POINTER(GLvoid), GLintptr, GLsizei, GLsizei], requires='OpenGL 4.6')
glMultiDrawMeshTasksIndirectCountNV = _link_function('glMultiDrawMeshTasksIndirectCountNV', None, [GLintptr, GLintptr, GLsizei, GLsizei], requires='None')
glMultiDrawMeshTasksIndirectNV = _link_function('glMultiDrawMeshTasksIndirectNV', None, [GLintptr, GLsizei, GLsizei], requires='None')
glMultiTexCoord1d = _link_function('glMultiTexCoord1d', None, [GLenum, GLdouble], requires='OpenGL 1.3') glMultiTexCoord1d = _link_function('glMultiTexCoord1d', None, [GLenum, GLdouble], requires='OpenGL 1.3')
glMultiTexCoord1dv = _link_function('glMultiTexCoord1dv', None, [GLenum, POINTER(GLdouble)], requires='OpenGL 1.3') glMultiTexCoord1dv = _link_function('glMultiTexCoord1dv', None, [GLenum, POINTER(GLdouble)], requires='OpenGL 1.3')
glMultiTexCoord1f = _link_function('glMultiTexCoord1f', None, [GLenum, GLfloat], requires='OpenGL 1.3') glMultiTexCoord1f = _link_function('glMultiTexCoord1f', None, [GLenum, GLfloat], requires='OpenGL 1.3')
@ -2547,33 +2622,51 @@ glProgramUniform1dv = _link_function('glProgramUniform1dv', None, [GLuint, GLint
glProgramUniform1f = _link_function('glProgramUniform1f', None, [GLuint, GLint, GLfloat], requires='OpenGL 4.1') glProgramUniform1f = _link_function('glProgramUniform1f', None, [GLuint, GLint, GLfloat], requires='OpenGL 4.1')
glProgramUniform1fv = _link_function('glProgramUniform1fv', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 4.1') glProgramUniform1fv = _link_function('glProgramUniform1fv', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 4.1')
glProgramUniform1i = _link_function('glProgramUniform1i', None, [GLuint, GLint, GLint], requires='OpenGL 4.1') glProgramUniform1i = _link_function('glProgramUniform1i', None, [GLuint, GLint, GLint], requires='OpenGL 4.1')
glProgramUniform1i64ARB = _link_function('glProgramUniform1i64ARB', None, [GLuint, GLint, GLint64], requires='None')
glProgramUniform1i64vARB = _link_function('glProgramUniform1i64vARB', None, [GLuint, GLint, GLsizei, POINTER(GLint64)], requires='None')
glProgramUniform1iv = _link_function('glProgramUniform1iv', None, [GLuint, GLint, GLsizei, POINTER(GLint)], requires='OpenGL 4.1') glProgramUniform1iv = _link_function('glProgramUniform1iv', None, [GLuint, GLint, GLsizei, POINTER(GLint)], requires='OpenGL 4.1')
glProgramUniform1ui = _link_function('glProgramUniform1ui', None, [GLuint, GLint, GLuint], requires='OpenGL 4.1') glProgramUniform1ui = _link_function('glProgramUniform1ui', None, [GLuint, GLint, GLuint], requires='OpenGL 4.1')
glProgramUniform1ui64ARB = _link_function('glProgramUniform1ui64ARB', None, [GLuint, GLint, GLuint64], requires='None')
glProgramUniform1ui64vARB = _link_function('glProgramUniform1ui64vARB', None, [GLuint, GLint, GLsizei, POINTER(GLuint64)], requires='None')
glProgramUniform1uiv = _link_function('glProgramUniform1uiv', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 4.1') glProgramUniform1uiv = _link_function('glProgramUniform1uiv', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 4.1')
glProgramUniform2d = _link_function('glProgramUniform2d', None, [GLuint, GLint, GLdouble, GLdouble], requires='OpenGL 4.1') glProgramUniform2d = _link_function('glProgramUniform2d', None, [GLuint, GLint, GLdouble, GLdouble], requires='OpenGL 4.1')
glProgramUniform2dv = _link_function('glProgramUniform2dv', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], requires='OpenGL 4.1') glProgramUniform2dv = _link_function('glProgramUniform2dv', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], requires='OpenGL 4.1')
glProgramUniform2f = _link_function('glProgramUniform2f', None, [GLuint, GLint, GLfloat, GLfloat], requires='OpenGL 4.1') glProgramUniform2f = _link_function('glProgramUniform2f', None, [GLuint, GLint, GLfloat, GLfloat], requires='OpenGL 4.1')
glProgramUniform2fv = _link_function('glProgramUniform2fv', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 4.1') glProgramUniform2fv = _link_function('glProgramUniform2fv', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 4.1')
glProgramUniform2i = _link_function('glProgramUniform2i', None, [GLuint, GLint, GLint, GLint], requires='OpenGL 4.1') glProgramUniform2i = _link_function('glProgramUniform2i', None, [GLuint, GLint, GLint, GLint], requires='OpenGL 4.1')
glProgramUniform2i64ARB = _link_function('glProgramUniform2i64ARB', None, [GLuint, GLint, GLint64, GLint64], requires='None')
glProgramUniform2i64vARB = _link_function('glProgramUniform2i64vARB', None, [GLuint, GLint, GLsizei, POINTER(GLint64)], requires='None')
glProgramUniform2iv = _link_function('glProgramUniform2iv', None, [GLuint, GLint, GLsizei, POINTER(GLint)], requires='OpenGL 4.1') glProgramUniform2iv = _link_function('glProgramUniform2iv', None, [GLuint, GLint, GLsizei, POINTER(GLint)], requires='OpenGL 4.1')
glProgramUniform2ui = _link_function('glProgramUniform2ui', None, [GLuint, GLint, GLuint, GLuint], requires='OpenGL 4.1') glProgramUniform2ui = _link_function('glProgramUniform2ui', None, [GLuint, GLint, GLuint, GLuint], requires='OpenGL 4.1')
glProgramUniform2ui64ARB = _link_function('glProgramUniform2ui64ARB', None, [GLuint, GLint, GLuint64, GLuint64], requires='None')
glProgramUniform2ui64vARB = _link_function('glProgramUniform2ui64vARB', None, [GLuint, GLint, GLsizei, POINTER(GLuint64)], requires='None')
glProgramUniform2uiv = _link_function('glProgramUniform2uiv', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 4.1') glProgramUniform2uiv = _link_function('glProgramUniform2uiv', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 4.1')
glProgramUniform3d = _link_function('glProgramUniform3d', None, [GLuint, GLint, GLdouble, GLdouble, GLdouble], requires='OpenGL 4.1') glProgramUniform3d = _link_function('glProgramUniform3d', None, [GLuint, GLint, GLdouble, GLdouble, GLdouble], requires='OpenGL 4.1')
glProgramUniform3dv = _link_function('glProgramUniform3dv', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], requires='OpenGL 4.1') glProgramUniform3dv = _link_function('glProgramUniform3dv', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], requires='OpenGL 4.1')
glProgramUniform3f = _link_function('glProgramUniform3f', None, [GLuint, GLint, GLfloat, GLfloat, GLfloat], requires='OpenGL 4.1') glProgramUniform3f = _link_function('glProgramUniform3f', None, [GLuint, GLint, GLfloat, GLfloat, GLfloat], requires='OpenGL 4.1')
glProgramUniform3fv = _link_function('glProgramUniform3fv', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 4.1') glProgramUniform3fv = _link_function('glProgramUniform3fv', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 4.1')
glProgramUniform3i = _link_function('glProgramUniform3i', None, [GLuint, GLint, GLint, GLint, GLint], requires='OpenGL 4.1') glProgramUniform3i = _link_function('glProgramUniform3i', None, [GLuint, GLint, GLint, GLint, GLint], requires='OpenGL 4.1')
glProgramUniform3i64ARB = _link_function('glProgramUniform3i64ARB', None, [GLuint, GLint, GLint64, GLint64, GLint64], requires='None')
glProgramUniform3i64vARB = _link_function('glProgramUniform3i64vARB', None, [GLuint, GLint, GLsizei, POINTER(GLint64)], requires='None')
glProgramUniform3iv = _link_function('glProgramUniform3iv', None, [GLuint, GLint, GLsizei, POINTER(GLint)], requires='OpenGL 4.1') glProgramUniform3iv = _link_function('glProgramUniform3iv', None, [GLuint, GLint, GLsizei, POINTER(GLint)], requires='OpenGL 4.1')
glProgramUniform3ui = _link_function('glProgramUniform3ui', None, [GLuint, GLint, GLuint, GLuint, GLuint], requires='OpenGL 4.1') glProgramUniform3ui = _link_function('glProgramUniform3ui', None, [GLuint, GLint, GLuint, GLuint, GLuint], requires='OpenGL 4.1')
glProgramUniform3ui64ARB = _link_function('glProgramUniform3ui64ARB', None, [GLuint, GLint, GLuint64, GLuint64, GLuint64], requires='None')
glProgramUniform3ui64vARB = _link_function('glProgramUniform3ui64vARB', None, [GLuint, GLint, GLsizei, POINTER(GLuint64)], requires='None')
glProgramUniform3uiv = _link_function('glProgramUniform3uiv', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 4.1') glProgramUniform3uiv = _link_function('glProgramUniform3uiv', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 4.1')
glProgramUniform4d = _link_function('glProgramUniform4d', None, [GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble], requires='OpenGL 4.1') glProgramUniform4d = _link_function('glProgramUniform4d', None, [GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble], requires='OpenGL 4.1')
glProgramUniform4dv = _link_function('glProgramUniform4dv', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], requires='OpenGL 4.1') glProgramUniform4dv = _link_function('glProgramUniform4dv', None, [GLuint, GLint, GLsizei, POINTER(GLdouble)], requires='OpenGL 4.1')
glProgramUniform4f = _link_function('glProgramUniform4f', None, [GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat], requires='OpenGL 4.1') glProgramUniform4f = _link_function('glProgramUniform4f', None, [GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat], requires='OpenGL 4.1')
glProgramUniform4fv = _link_function('glProgramUniform4fv', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 4.1') glProgramUniform4fv = _link_function('glProgramUniform4fv', None, [GLuint, GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 4.1')
glProgramUniform4i = _link_function('glProgramUniform4i', None, [GLuint, GLint, GLint, GLint, GLint, GLint], requires='OpenGL 4.1') glProgramUniform4i = _link_function('glProgramUniform4i', None, [GLuint, GLint, GLint, GLint, GLint, GLint], requires='OpenGL 4.1')
glProgramUniform4i64ARB = _link_function('glProgramUniform4i64ARB', None, [GLuint, GLint, GLint64, GLint64, GLint64, GLint64], requires='None')
glProgramUniform4i64vARB = _link_function('glProgramUniform4i64vARB', None, [GLuint, GLint, GLsizei, POINTER(GLint64)], requires='None')
glProgramUniform4iv = _link_function('glProgramUniform4iv', None, [GLuint, GLint, GLsizei, POINTER(GLint)], requires='OpenGL 4.1') glProgramUniform4iv = _link_function('glProgramUniform4iv', None, [GLuint, GLint, GLsizei, POINTER(GLint)], requires='OpenGL 4.1')
glProgramUniform4ui = _link_function('glProgramUniform4ui', None, [GLuint, GLint, GLuint, GLuint, GLuint, GLuint], requires='OpenGL 4.1') glProgramUniform4ui = _link_function('glProgramUniform4ui', None, [GLuint, GLint, GLuint, GLuint, GLuint, GLuint], requires='OpenGL 4.1')
glProgramUniform4ui64ARB = _link_function('glProgramUniform4ui64ARB', None, [GLuint, GLint, GLuint64, GLuint64, GLuint64, GLuint64], requires='None')
glProgramUniform4ui64vARB = _link_function('glProgramUniform4ui64vARB', None, [GLuint, GLint, GLsizei, POINTER(GLuint64)], requires='None')
glProgramUniform4uiv = _link_function('glProgramUniform4uiv', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 4.1') glProgramUniform4uiv = _link_function('glProgramUniform4uiv', None, [GLuint, GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 4.1')
glProgramUniformHandleui64ARB = _link_function('glProgramUniformHandleui64ARB', None, [GLuint, GLint, GLuint64], requires='None')
glProgramUniformHandleui64vARB = _link_function('glProgramUniformHandleui64vARB', None, [GLuint, GLint, GLsizei, POINTER(GLuint64)], requires='None')
glProgramUniformMatrix2dv = _link_function('glProgramUniformMatrix2dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], requires='OpenGL 4.1') glProgramUniformMatrix2dv = _link_function('glProgramUniformMatrix2dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], requires='OpenGL 4.1')
glProgramUniformMatrix2fv = _link_function('glProgramUniformMatrix2fv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], requires='OpenGL 4.1') glProgramUniformMatrix2fv = _link_function('glProgramUniformMatrix2fv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLfloat)], requires='OpenGL 4.1')
glProgramUniformMatrix2x3dv = _link_function('glProgramUniformMatrix2x3dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], requires='OpenGL 4.1') glProgramUniformMatrix2x3dv = _link_function('glProgramUniformMatrix2x3dv', None, [GLuint, GLint, GLsizei, GLboolean, POINTER(GLdouble)], requires='OpenGL 4.1')
@ -2788,34 +2881,52 @@ glUniform1dv = _link_function('glUniform1dv', None, [GLint, GLsizei, POINTER(GLd
glUniform1f = _link_function('glUniform1f', None, [GLint, GLfloat], requires='OpenGL 2.0') glUniform1f = _link_function('glUniform1f', None, [GLint, GLfloat], requires='OpenGL 2.0')
glUniform1fv = _link_function('glUniform1fv', None, [GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 2.0') glUniform1fv = _link_function('glUniform1fv', None, [GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 2.0')
glUniform1i = _link_function('glUniform1i', None, [GLint, GLint], requires='OpenGL 2.0') glUniform1i = _link_function('glUniform1i', None, [GLint, GLint], requires='OpenGL 2.0')
glUniform1i64ARB = _link_function('glUniform1i64ARB', None, [GLint, GLint64], requires='None')
glUniform1i64vARB = _link_function('glUniform1i64vARB', None, [GLint, GLsizei, POINTER(GLint64)], requires='None')
glUniform1iv = _link_function('glUniform1iv', None, [GLint, GLsizei, POINTER(GLint)], requires='OpenGL 2.0') glUniform1iv = _link_function('glUniform1iv', None, [GLint, GLsizei, POINTER(GLint)], requires='OpenGL 2.0')
glUniform1ui = _link_function('glUniform1ui', None, [GLint, GLuint], requires='OpenGL 3.0') glUniform1ui = _link_function('glUniform1ui', None, [GLint, GLuint], requires='OpenGL 3.0')
glUniform1ui64ARB = _link_function('glUniform1ui64ARB', None, [GLint, GLuint64], requires='None')
glUniform1ui64vARB = _link_function('glUniform1ui64vARB', None, [GLint, GLsizei, POINTER(GLuint64)], requires='None')
glUniform1uiv = _link_function('glUniform1uiv', None, [GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 3.0') glUniform1uiv = _link_function('glUniform1uiv', None, [GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 3.0')
glUniform2d = _link_function('glUniform2d', None, [GLint, GLdouble, GLdouble], requires='OpenGL 4.0') glUniform2d = _link_function('glUniform2d', None, [GLint, GLdouble, GLdouble], requires='OpenGL 4.0')
glUniform2dv = _link_function('glUniform2dv', None, [GLint, GLsizei, POINTER(GLdouble)], requires='OpenGL 4.0') glUniform2dv = _link_function('glUniform2dv', None, [GLint, GLsizei, POINTER(GLdouble)], requires='OpenGL 4.0')
glUniform2f = _link_function('glUniform2f', None, [GLint, GLfloat, GLfloat], requires='OpenGL 2.0') glUniform2f = _link_function('glUniform2f', None, [GLint, GLfloat, GLfloat], requires='OpenGL 2.0')
glUniform2fv = _link_function('glUniform2fv', None, [GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 2.0') glUniform2fv = _link_function('glUniform2fv', None, [GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 2.0')
glUniform2i = _link_function('glUniform2i', None, [GLint, GLint, GLint], requires='OpenGL 2.0') glUniform2i = _link_function('glUniform2i', None, [GLint, GLint, GLint], requires='OpenGL 2.0')
glUniform2i64ARB = _link_function('glUniform2i64ARB', None, [GLint, GLint64, GLint64], requires='None')
glUniform2i64vARB = _link_function('glUniform2i64vARB', None, [GLint, GLsizei, POINTER(GLint64)], requires='None')
glUniform2iv = _link_function('glUniform2iv', None, [GLint, GLsizei, POINTER(GLint)], requires='OpenGL 2.0') glUniform2iv = _link_function('glUniform2iv', None, [GLint, GLsizei, POINTER(GLint)], requires='OpenGL 2.0')
glUniform2ui = _link_function('glUniform2ui', None, [GLint, GLuint, GLuint], requires='OpenGL 3.0') glUniform2ui = _link_function('glUniform2ui', None, [GLint, GLuint, GLuint], requires='OpenGL 3.0')
glUniform2ui64ARB = _link_function('glUniform2ui64ARB', None, [GLint, GLuint64, GLuint64], requires='None')
glUniform2ui64vARB = _link_function('glUniform2ui64vARB', None, [GLint, GLsizei, POINTER(GLuint64)], requires='None')
glUniform2uiv = _link_function('glUniform2uiv', None, [GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 3.0') glUniform2uiv = _link_function('glUniform2uiv', None, [GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 3.0')
glUniform3d = _link_function('glUniform3d', None, [GLint, GLdouble, GLdouble, GLdouble], requires='OpenGL 4.0') glUniform3d = _link_function('glUniform3d', None, [GLint, GLdouble, GLdouble, GLdouble], requires='OpenGL 4.0')
glUniform3dv = _link_function('glUniform3dv', None, [GLint, GLsizei, POINTER(GLdouble)], requires='OpenGL 4.0') glUniform3dv = _link_function('glUniform3dv', None, [GLint, GLsizei, POINTER(GLdouble)], requires='OpenGL 4.0')
glUniform3f = _link_function('glUniform3f', None, [GLint, GLfloat, GLfloat, GLfloat], requires='OpenGL 2.0') glUniform3f = _link_function('glUniform3f', None, [GLint, GLfloat, GLfloat, GLfloat], requires='OpenGL 2.0')
glUniform3fv = _link_function('glUniform3fv', None, [GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 2.0') glUniform3fv = _link_function('glUniform3fv', None, [GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 2.0')
glUniform3i = _link_function('glUniform3i', None, [GLint, GLint, GLint, GLint], requires='OpenGL 2.0') glUniform3i = _link_function('glUniform3i', None, [GLint, GLint, GLint, GLint], requires='OpenGL 2.0')
glUniform3i64ARB = _link_function('glUniform3i64ARB', None, [GLint, GLint64, GLint64, GLint64], requires='None')
glUniform3i64vARB = _link_function('glUniform3i64vARB', None, [GLint, GLsizei, POINTER(GLint64)], requires='None')
glUniform3iv = _link_function('glUniform3iv', None, [GLint, GLsizei, POINTER(GLint)], requires='OpenGL 2.0') glUniform3iv = _link_function('glUniform3iv', None, [GLint, GLsizei, POINTER(GLint)], requires='OpenGL 2.0')
glUniform3ui = _link_function('glUniform3ui', None, [GLint, GLuint, GLuint, GLuint], requires='OpenGL 3.0') glUniform3ui = _link_function('glUniform3ui', None, [GLint, GLuint, GLuint, GLuint], requires='OpenGL 3.0')
glUniform3ui64ARB = _link_function('glUniform3ui64ARB', None, [GLint, GLuint64, GLuint64, GLuint64], requires='None')
glUniform3ui64vARB = _link_function('glUniform3ui64vARB', None, [GLint, GLsizei, POINTER(GLuint64)], requires='None')
glUniform3uiv = _link_function('glUniform3uiv', None, [GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 3.0') glUniform3uiv = _link_function('glUniform3uiv', None, [GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 3.0')
glUniform4d = _link_function('glUniform4d', None, [GLint, GLdouble, GLdouble, GLdouble, GLdouble], requires='OpenGL 4.0') glUniform4d = _link_function('glUniform4d', None, [GLint, GLdouble, GLdouble, GLdouble, GLdouble], requires='OpenGL 4.0')
glUniform4dv = _link_function('glUniform4dv', None, [GLint, GLsizei, POINTER(GLdouble)], requires='OpenGL 4.0') glUniform4dv = _link_function('glUniform4dv', None, [GLint, GLsizei, POINTER(GLdouble)], requires='OpenGL 4.0')
glUniform4f = _link_function('glUniform4f', None, [GLint, GLfloat, GLfloat, GLfloat, GLfloat], requires='OpenGL 2.0') glUniform4f = _link_function('glUniform4f', None, [GLint, GLfloat, GLfloat, GLfloat, GLfloat], requires='OpenGL 2.0')
glUniform4fv = _link_function('glUniform4fv', None, [GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 2.0') glUniform4fv = _link_function('glUniform4fv', None, [GLint, GLsizei, POINTER(GLfloat)], requires='OpenGL 2.0')
glUniform4i = _link_function('glUniform4i', None, [GLint, GLint, GLint, GLint, GLint], requires='OpenGL 2.0') glUniform4i = _link_function('glUniform4i', None, [GLint, GLint, GLint, GLint, GLint], requires='OpenGL 2.0')
glUniform4i64ARB = _link_function('glUniform4i64ARB', None, [GLint, GLint64, GLint64, GLint64, GLint64], requires='None')
glUniform4i64vARB = _link_function('glUniform4i64vARB', None, [GLint, GLsizei, POINTER(GLint64)], requires='None')
glUniform4iv = _link_function('glUniform4iv', None, [GLint, GLsizei, POINTER(GLint)], requires='OpenGL 2.0') glUniform4iv = _link_function('glUniform4iv', None, [GLint, GLsizei, POINTER(GLint)], requires='OpenGL 2.0')
glUniform4ui = _link_function('glUniform4ui', None, [GLint, GLuint, GLuint, GLuint, GLuint], requires='OpenGL 3.0') glUniform4ui = _link_function('glUniform4ui', None, [GLint, GLuint, GLuint, GLuint, GLuint], requires='OpenGL 3.0')
glUniform4ui64ARB = _link_function('glUniform4ui64ARB', None, [GLint, GLuint64, GLuint64, GLuint64, GLuint64], requires='None')
glUniform4ui64vARB = _link_function('glUniform4ui64vARB', None, [GLint, GLsizei, POINTER(GLuint64)], requires='None')
glUniform4uiv = _link_function('glUniform4uiv', None, [GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 3.0') glUniform4uiv = _link_function('glUniform4uiv', None, [GLint, GLsizei, POINTER(GLuint)], requires='OpenGL 3.0')
glUniformBlockBinding = _link_function('glUniformBlockBinding', None, [GLuint, GLuint, GLuint], requires='OpenGL 3.1') glUniformBlockBinding = _link_function('glUniformBlockBinding', None, [GLuint, GLuint, GLuint], requires='OpenGL 3.1')
glUniformHandleui64ARB = _link_function('glUniformHandleui64ARB', None, [GLint, GLuint64], requires='None')
glUniformHandleui64vARB = _link_function('glUniformHandleui64vARB', None, [GLint, GLsizei, POINTER(GLuint64)], requires='None')
glUniformMatrix2dv = _link_function('glUniformMatrix2dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], requires='OpenGL 4.0') glUniformMatrix2dv = _link_function('glUniformMatrix2dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], requires='OpenGL 4.0')
glUniformMatrix2fv = _link_function('glUniformMatrix2fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], requires='OpenGL 2.0') glUniformMatrix2fv = _link_function('glUniformMatrix2fv', None, [GLint, GLsizei, GLboolean, POINTER(GLfloat)], requires='OpenGL 2.0')
glUniformMatrix2x3dv = _link_function('glUniformMatrix2x3dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], requires='OpenGL 4.0') glUniformMatrix2x3dv = _link_function('glUniformMatrix2x3dv', None, [GLint, GLsizei, GLboolean, POINTER(GLdouble)], requires='OpenGL 4.0')
@ -2936,6 +3047,8 @@ glVertexAttribIFormat = _link_function('glVertexAttribIFormat', None, [GLuint, G
glVertexAttribIPointer = _link_function('glVertexAttribIPointer', None, [GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)], requires='OpenGL 3.0') glVertexAttribIPointer = _link_function('glVertexAttribIPointer', None, [GLuint, GLint, GLenum, GLsizei, POINTER(GLvoid)], requires='OpenGL 3.0')
glVertexAttribL1d = _link_function('glVertexAttribL1d', None, [GLuint, GLdouble], requires='OpenGL 4.1') glVertexAttribL1d = _link_function('glVertexAttribL1d', None, [GLuint, GLdouble], requires='OpenGL 4.1')
glVertexAttribL1dv = _link_function('glVertexAttribL1dv', None, [GLuint, POINTER(GLdouble)], requires='OpenGL 4.1') glVertexAttribL1dv = _link_function('glVertexAttribL1dv', None, [GLuint, POINTER(GLdouble)], requires='OpenGL 4.1')
glVertexAttribL1ui64ARB = _link_function('glVertexAttribL1ui64ARB', None, [GLuint, GLuint64EXT], requires='None')
glVertexAttribL1ui64vARB = _link_function('glVertexAttribL1ui64vARB', None, [GLuint, POINTER(GLuint64EXT)], requires='None')
glVertexAttribL2d = _link_function('glVertexAttribL2d', None, [GLuint, GLdouble, GLdouble], requires='OpenGL 4.1') glVertexAttribL2d = _link_function('glVertexAttribL2d', None, [GLuint, GLdouble, GLdouble], requires='OpenGL 4.1')
glVertexAttribL2dv = _link_function('glVertexAttribL2dv', None, [GLuint, POINTER(GLdouble)], requires='OpenGL 4.1') glVertexAttribL2dv = _link_function('glVertexAttribL2dv', None, [GLuint, POINTER(GLdouble)], requires='OpenGL 4.1')
glVertexAttribL3d = _link_function('glVertexAttribL3d', None, [GLuint, GLdouble, GLdouble, GLdouble], requires='OpenGL 4.1') glVertexAttribL3d = _link_function('glVertexAttribL3d', None, [GLuint, GLdouble, GLdouble, GLdouble], requires='OpenGL 4.1')
@ -3006,6 +3119,7 @@ __all__ = [
'GLsizeiptr', 'GLsizeiptr',
'GLint64', 'GLint64',
'GLuint64', 'GLuint64',
'GLuint64EXT',
'GLsync', 'GLsync',
'GLDEBUGPROC', 'GLDEBUGPROC',
'GL_DEPTH_BUFFER_BIT', 'GL_DEPTH_BUFFER_BIT',
@ -4880,6 +4994,62 @@ __all__ = [
'GL_RENDERBUFFER_ALPHA_SIZE_EXT', 'GL_RENDERBUFFER_ALPHA_SIZE_EXT',
'GL_RENDERBUFFER_DEPTH_SIZE_EXT', 'GL_RENDERBUFFER_DEPTH_SIZE_EXT',
'GL_RENDERBUFFER_STENCIL_SIZE_EXT', 'GL_RENDERBUFFER_STENCIL_SIZE_EXT',
'GL_UNSIGNED_INT64_ARB',
'GL_INT64_ARB',
'GL_INT64_VEC2_ARB',
'GL_INT64_VEC3_ARB',
'GL_INT64_VEC4_ARB',
'GL_UNSIGNED_INT64_VEC2_ARB',
'GL_UNSIGNED_INT64_VEC3_ARB',
'GL_UNSIGNED_INT64_VEC4_ARB',
'GL_MESH_SHADER_NV',
'GL_TASK_SHADER_NV',
'GL_MAX_MESH_UNIFORM_BLOCKS_NV',
'GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV',
'GL_MAX_MESH_IMAGE_UNIFORMS_NV',
'GL_MAX_MESH_UNIFORM_COMPONENTS_NV',
'GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV',
'GL_MAX_MESH_ATOMIC_COUNTERS_NV',
'GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV',
'GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV',
'GL_MAX_TASK_UNIFORM_BLOCKS_NV',
'GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV',
'GL_MAX_TASK_IMAGE_UNIFORMS_NV',
'GL_MAX_TASK_UNIFORM_COMPONENTS_NV',
'GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV',
'GL_MAX_TASK_ATOMIC_COUNTERS_NV',
'GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV',
'GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV',
'GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV',
'GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV',
'GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV',
'GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV',
'GL_MAX_MESH_OUTPUT_VERTICES_NV',
'GL_MAX_MESH_OUTPUT_PRIMITIVES_NV',
'GL_MAX_TASK_OUTPUT_COUNT_NV',
'GL_MAX_DRAW_MESH_TASKS_COUNT_NV',
'GL_MAX_MESH_VIEWS_NV',
'GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV',
'GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV',
'GL_MAX_MESH_WORK_GROUP_SIZE_NV',
'GL_MAX_TASK_WORK_GROUP_SIZE_NV',
'GL_MESH_WORK_GROUP_SIZE_NV',
'GL_TASK_WORK_GROUP_SIZE_NV',
'GL_MESH_VERTICES_OUT_NV',
'GL_MESH_PRIMITIVES_OUT_NV',
'GL_MESH_OUTPUT_TYPE_NV',
'GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV',
'GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV',
'GL_REFERENCED_BY_MESH_SHADER_NV',
'GL_REFERENCED_BY_TASK_SHADER_NV',
'GL_MESH_SHADER_BIT_NV',
'GL_TASK_SHADER_BIT_NV',
'GL_MESH_SUBROUTINE_NV',
'GL_TASK_SUBROUTINE_NV',
'GL_MESH_SUBROUTINE_UNIFORM_NV',
'GL_TASK_SUBROUTINE_UNIFORM_NV',
'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV',
'GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV',
'glAccum', 'glAccum',
'glActiveShaderProgram', 'glActiveShaderProgram',
'glActiveTexture', 'glActiveTexture',
@ -5082,6 +5252,8 @@ __all__ = [
'glDrawElementsInstancedBaseInstance', 'glDrawElementsInstancedBaseInstance',
'glDrawElementsInstancedBaseVertex', 'glDrawElementsInstancedBaseVertex',
'glDrawElementsInstancedBaseVertexBaseInstance', 'glDrawElementsInstancedBaseVertexBaseInstance',
'glDrawMeshTasksIndirectNV',
'glDrawMeshTasksNV',
'glDrawPixels', 'glDrawPixels',
'glDrawRangeElements', 'glDrawRangeElements',
'glDrawRangeElementsBaseVertex', 'glDrawRangeElementsBaseVertex',
@ -5192,6 +5364,7 @@ __all__ = [
'glGetFramebufferAttachmentParameterivEXT', 'glGetFramebufferAttachmentParameterivEXT',
'glGetFramebufferParameteriv', 'glGetFramebufferParameteriv',
'glGetGraphicsResetStatus', 'glGetGraphicsResetStatus',
'glGetImageHandleARB',
'glGetInteger64i_v', 'glGetInteger64i_v',
'glGetInteger64v', 'glGetInteger64v',
'glGetIntegeri_v', 'glGetIntegeri_v',
@ -5269,6 +5442,7 @@ __all__ = [
'glGetTexParameterIuiv', 'glGetTexParameterIuiv',
'glGetTexParameterfv', 'glGetTexParameterfv',
'glGetTexParameteriv', 'glGetTexParameteriv',
'glGetTextureHandleARB',
'glGetTextureImage', 'glGetTextureImage',
'glGetTextureLevelParameterfv', 'glGetTextureLevelParameterfv',
'glGetTextureLevelParameteriv', 'glGetTextureLevelParameteriv',
@ -5276,6 +5450,7 @@ __all__ = [
'glGetTextureParameterIuiv', 'glGetTextureParameterIuiv',
'glGetTextureParameterfv', 'glGetTextureParameterfv',
'glGetTextureParameteriv', 'glGetTextureParameteriv',
'glGetTextureSamplerHandleARB',
'glGetTextureSubImage', 'glGetTextureSubImage',
'glGetTransformFeedbackVarying', 'glGetTransformFeedbackVarying',
'glGetTransformFeedbacki64_v', 'glGetTransformFeedbacki64_v',
@ -5287,7 +5462,9 @@ __all__ = [
'glGetUniformSubroutineuiv', 'glGetUniformSubroutineuiv',
'glGetUniformdv', 'glGetUniformdv',
'glGetUniformfv', 'glGetUniformfv',
'glGetUniformi64vARB',
'glGetUniformiv', 'glGetUniformiv',
'glGetUniformui64vARB',
'glGetUniformuiv', 'glGetUniformuiv',
'glGetVertexArrayIndexed64iv', 'glGetVertexArrayIndexed64iv',
'glGetVertexArrayIndexediv', 'glGetVertexArrayIndexediv',
@ -5295,6 +5472,7 @@ __all__ = [
'glGetVertexAttribIiv', 'glGetVertexAttribIiv',
'glGetVertexAttribIuiv', 'glGetVertexAttribIuiv',
'glGetVertexAttribLdv', 'glGetVertexAttribLdv',
'glGetVertexAttribLui64vARB',
'glGetVertexAttribPointerv', 'glGetVertexAttribPointerv',
'glGetVertexAttribdv', 'glGetVertexAttribdv',
'glGetVertexAttribfv', 'glGetVertexAttribfv',
@ -5315,7 +5493,9 @@ __all__ = [
'glGetnTexImage', 'glGetnTexImage',
'glGetnUniformdv', 'glGetnUniformdv',
'glGetnUniformfv', 'glGetnUniformfv',
'glGetnUniformi64vARB',
'glGetnUniformiv', 'glGetnUniformiv',
'glGetnUniformui64vARB',
'glGetnUniformuiv', 'glGetnUniformuiv',
'glHint', 'glHint',
'glIndexMask', 'glIndexMask',
@ -5345,6 +5525,7 @@ __all__ = [
'glIsEnabledi', 'glIsEnabledi',
'glIsFramebuffer', 'glIsFramebuffer',
'glIsFramebufferEXT', 'glIsFramebufferEXT',
'glIsImageHandleResidentARB',
'glIsList', 'glIsList',
'glIsProgram', 'glIsProgram',
'glIsProgramPipeline', 'glIsProgramPipeline',
@ -5355,6 +5536,7 @@ __all__ = [
'glIsShader', 'glIsShader',
'glIsSync', 'glIsSync',
'glIsTexture', 'glIsTexture',
'glIsTextureHandleResidentARB',
'glIsTransformFeedback', 'glIsTransformFeedback',
'glIsVertexArray', 'glIsVertexArray',
'glLightModelf', 'glLightModelf',
@ -5376,6 +5558,10 @@ __all__ = [
'glLoadTransposeMatrixd', 'glLoadTransposeMatrixd',
'glLoadTransposeMatrixf', 'glLoadTransposeMatrixf',
'glLogicOp', 'glLogicOp',
'glMakeImageHandleNonResidentARB',
'glMakeImageHandleResidentARB',
'glMakeTextureHandleNonResidentARB',
'glMakeTextureHandleResidentARB',
'glMap1d', 'glMap1d',
'glMap1f', 'glMap1f',
'glMap2d', 'glMap2d',
@ -5407,6 +5593,8 @@ __all__ = [
'glMultiDrawElementsBaseVertex', 'glMultiDrawElementsBaseVertex',
'glMultiDrawElementsIndirect', 'glMultiDrawElementsIndirect',
'glMultiDrawElementsIndirectCount', 'glMultiDrawElementsIndirectCount',
'glMultiDrawMeshTasksIndirectCountNV',
'glMultiDrawMeshTasksIndirectNV',
'glMultiTexCoord1d', 'glMultiTexCoord1d',
'glMultiTexCoord1dv', 'glMultiTexCoord1dv',
'glMultiTexCoord1f', 'glMultiTexCoord1f',
@ -5511,33 +5699,51 @@ __all__ = [
'glProgramUniform1f', 'glProgramUniform1f',
'glProgramUniform1fv', 'glProgramUniform1fv',
'glProgramUniform1i', 'glProgramUniform1i',
'glProgramUniform1i64ARB',
'glProgramUniform1i64vARB',
'glProgramUniform1iv', 'glProgramUniform1iv',
'glProgramUniform1ui', 'glProgramUniform1ui',
'glProgramUniform1ui64ARB',
'glProgramUniform1ui64vARB',
'glProgramUniform1uiv', 'glProgramUniform1uiv',
'glProgramUniform2d', 'glProgramUniform2d',
'glProgramUniform2dv', 'glProgramUniform2dv',
'glProgramUniform2f', 'glProgramUniform2f',
'glProgramUniform2fv', 'glProgramUniform2fv',
'glProgramUniform2i', 'glProgramUniform2i',
'glProgramUniform2i64ARB',
'glProgramUniform2i64vARB',
'glProgramUniform2iv', 'glProgramUniform2iv',
'glProgramUniform2ui', 'glProgramUniform2ui',
'glProgramUniform2ui64ARB',
'glProgramUniform2ui64vARB',
'glProgramUniform2uiv', 'glProgramUniform2uiv',
'glProgramUniform3d', 'glProgramUniform3d',
'glProgramUniform3dv', 'glProgramUniform3dv',
'glProgramUniform3f', 'glProgramUniform3f',
'glProgramUniform3fv', 'glProgramUniform3fv',
'glProgramUniform3i', 'glProgramUniform3i',
'glProgramUniform3i64ARB',
'glProgramUniform3i64vARB',
'glProgramUniform3iv', 'glProgramUniform3iv',
'glProgramUniform3ui', 'glProgramUniform3ui',
'glProgramUniform3ui64ARB',
'glProgramUniform3ui64vARB',
'glProgramUniform3uiv', 'glProgramUniform3uiv',
'glProgramUniform4d', 'glProgramUniform4d',
'glProgramUniform4dv', 'glProgramUniform4dv',
'glProgramUniform4f', 'glProgramUniform4f',
'glProgramUniform4fv', 'glProgramUniform4fv',
'glProgramUniform4i', 'glProgramUniform4i',
'glProgramUniform4i64ARB',
'glProgramUniform4i64vARB',
'glProgramUniform4iv', 'glProgramUniform4iv',
'glProgramUniform4ui', 'glProgramUniform4ui',
'glProgramUniform4ui64ARB',
'glProgramUniform4ui64vARB',
'glProgramUniform4uiv', 'glProgramUniform4uiv',
'glProgramUniformHandleui64ARB',
'glProgramUniformHandleui64vARB',
'glProgramUniformMatrix2dv', 'glProgramUniformMatrix2dv',
'glProgramUniformMatrix2fv', 'glProgramUniformMatrix2fv',
'glProgramUniformMatrix2x3dv', 'glProgramUniformMatrix2x3dv',
@ -5752,34 +5958,52 @@ __all__ = [
'glUniform1f', 'glUniform1f',
'glUniform1fv', 'glUniform1fv',
'glUniform1i', 'glUniform1i',
'glUniform1i64ARB',
'glUniform1i64vARB',
'glUniform1iv', 'glUniform1iv',
'glUniform1ui', 'glUniform1ui',
'glUniform1ui64ARB',
'glUniform1ui64vARB',
'glUniform1uiv', 'glUniform1uiv',
'glUniform2d', 'glUniform2d',
'glUniform2dv', 'glUniform2dv',
'glUniform2f', 'glUniform2f',
'glUniform2fv', 'glUniform2fv',
'glUniform2i', 'glUniform2i',
'glUniform2i64ARB',
'glUniform2i64vARB',
'glUniform2iv', 'glUniform2iv',
'glUniform2ui', 'glUniform2ui',
'glUniform2ui64ARB',
'glUniform2ui64vARB',
'glUniform2uiv', 'glUniform2uiv',
'glUniform3d', 'glUniform3d',
'glUniform3dv', 'glUniform3dv',
'glUniform3f', 'glUniform3f',
'glUniform3fv', 'glUniform3fv',
'glUniform3i', 'glUniform3i',
'glUniform3i64ARB',
'glUniform3i64vARB',
'glUniform3iv', 'glUniform3iv',
'glUniform3ui', 'glUniform3ui',
'glUniform3ui64ARB',
'glUniform3ui64vARB',
'glUniform3uiv', 'glUniform3uiv',
'glUniform4d', 'glUniform4d',
'glUniform4dv', 'glUniform4dv',
'glUniform4f', 'glUniform4f',
'glUniform4fv', 'glUniform4fv',
'glUniform4i', 'glUniform4i',
'glUniform4i64ARB',
'glUniform4i64vARB',
'glUniform4iv', 'glUniform4iv',
'glUniform4ui', 'glUniform4ui',
'glUniform4ui64ARB',
'glUniform4ui64vARB',
'glUniform4uiv', 'glUniform4uiv',
'glUniformBlockBinding', 'glUniformBlockBinding',
'glUniformHandleui64ARB',
'glUniformHandleui64vARB',
'glUniformMatrix2dv', 'glUniformMatrix2dv',
'glUniformMatrix2fv', 'glUniformMatrix2fv',
'glUniformMatrix2x3dv', 'glUniformMatrix2x3dv',
@ -5900,6 +6124,8 @@ __all__ = [
'glVertexAttribIPointer', 'glVertexAttribIPointer',
'glVertexAttribL1d', 'glVertexAttribL1d',
'glVertexAttribL1dv', 'glVertexAttribL1dv',
'glVertexAttribL1ui64ARB',
'glVertexAttribL1ui64vARB',
'glVertexAttribL2d', 'glVertexAttribL2d',
'glVertexAttribL2dv', 'glVertexAttribL2dv',
'glVertexAttribL3d', 'glVertexAttribL3d',

View File

@ -125,8 +125,9 @@ class LibraryLoader:
if _debug_trace: if _debug_trace:
lib = _TraceLibrary(lib) lib = _TraceLibrary(lib)
return lib return lib
except OSError: except OSError as e:
pass if _debug_lib:
print(f"Unexpected error loading library {name}: {str(e)}")
elif self.platform == "win32" and o.winerror != 126: elif self.platform == "win32" and o.winerror != 126:
if _debug_lib: if _debug_lib:
print(f"Unexpected error loading library {name}: {str(o)}") print(f"Unexpected error loading library {name}: {str(o)}")

View File

@ -1,3 +1,5 @@
import warnings
from pyglet.util import CodecRegistry, Decoder, Encoder from pyglet.util import CodecRegistry, Decoder, Encoder
from .base import * from .base import *
@ -94,10 +96,22 @@ def have_ffmpeg():
try: try:
from . import ffmpeg_lib from . import ffmpeg_lib
if _debug: if _debug:
print('FFmpeg available, using to load media files. Versions: {}'.format(ffmpeg_lib.compat.versions)) print('FFmpeg available, using to load media files.')
found = False
for release_versions, build_versions in ffmpeg_lib.release_versions.items():
if ffmpeg_lib.compat.versions == build_versions:
if _debug:
print(f'FFMpeg Release Version: {release_versions}. Versions Loaded: {ffmpeg_lib.compat.versions}')
found = True
break
if not found:
warnings.warn(f'FFmpeg release version not found. This may be a new or untested release. Unknown behavior may occur. Versions Loaded: {ffmpeg_lib.compat.versions}')
return True return True
except (ImportError, FileNotFoundError, AttributeError): except (ImportError, FileNotFoundError, AttributeError) as err:
if _debug: if _debug:
print('FFmpeg not available.') print(f'FFmpeg not available: {err}')
return False return False

View File

@ -1,6 +1,7 @@
from collections import namedtuple from collections import namedtuple
CustomField = namedtuple("CustomField", "fields removals") CustomField = namedtuple("CustomField", "fields removals repositions")
Reposition = namedtuple("Reposition", "field after")
# Versions of the loaded libraries # Versions of the loaded libraries
versions = { versions = {
@ -12,10 +13,11 @@ versions = {
} }
# Group codecs by version they are usually packaged with. # Group codecs by version they are usually packaged with.
release_versions = [ release_versions = {
{'avcodec': 58, 'avformat': 58, 'avutil': 56, 'swresample': 3, 'swscale': 5}, 4: {'avcodec': 58, 'avformat': 58, 'avutil': 56, 'swresample': 3, 'swscale': 5}, # 4.x
{'libavcodec': 59, 'avformat': 59, 'avutil': 57, 'swresample': 4, 'swscale': 6} 5: {'avcodec': 59, 'avformat': 59, 'avutil': 57, 'swresample': 4, 'swscale': 6}, # 5.x
] 6: {'avcodec': 60, 'avformat': 60, 'avutil': 58, 'swresample': 4, 'swscale': 7}, # 6.x
}
# Removals done per library and version. # Removals done per library and version.
_version_changes = { _version_changes = {
@ -31,7 +33,7 @@ def set_version(library, version):
versions[library] = version versions[library] = version
def add_version_changes(library, version, structure, fields, removals): def add_version_changes(library, version, structure, fields, removals, repositions=None):
if version not in _version_changes[library]: if version not in _version_changes[library]:
_version_changes[library][version] = {} _version_changes[library][version] = {}
@ -41,7 +43,7 @@ def add_version_changes(library, version, structure, fields, removals):
version) version)
) )
_version_changes[library][version][structure] = CustomField(fields, removals) _version_changes[library][version][structure] = CustomField(fields, removals, repositions)
def apply_version_changes(): def apply_version_changes():
@ -60,4 +62,20 @@ def apply_version_changes():
if field[0] == remove_field: if field[0] == remove_field:
cf_data.fields.remove(field) cf_data.fields.remove(field)
if cf_data.repositions:
for reposition in cf_data.repositions:
data = None
insertId = None
for idx, field in enumerate(list(cf_data.fields)):
if field[0] == reposition.field:
data = field
elif field[0] == reposition.after:
insertId = idx
if data and insertId:
cf_data.fields.remove(data)
cf_data.fields.insert(insertId+1, data)
else:
print(f"Warning: {reposition} for {library} was not able to be processed.")
structure._fields_ = cf_data.fields structure._fields_ = cf_data.fields

View File

@ -14,8 +14,8 @@ _debug = debug_print('debug_media')
avcodec = pyglet.lib.load_library( avcodec = pyglet.lib.load_library(
'avcodec', 'avcodec',
win32=('avcodec-59', 'avcodec-58'), win32=('avcodec-60', 'avcodec-59', 'avcodec-58'),
darwin=('avcodec.59', 'avcodec.58') darwin=('avcodec.60', 'avcodec.59', 'avcodec.58')
) )
avcodec.avcodec_version.restype = c_int avcodec.avcodec_version.restype = c_int
@ -67,6 +67,8 @@ compat.add_version_changes('avcodec', 58, AVPacket, AVPacket_Fields,
compat.add_version_changes('avcodec', 59, AVPacket, AVPacket_Fields, compat.add_version_changes('avcodec', 59, AVPacket, AVPacket_Fields,
removals=('convergence_duration',)) removals=('convergence_duration',))
compat.add_version_changes('avcodec', 60, AVPacket, AVPacket_Fields,
removals=('convergence_duration',))
class AVCodecParserContext(Structure): class AVCodecParserContext(Structure):
pass pass
@ -377,6 +379,17 @@ compat.add_version_changes('avcodec', 59, AVCodecContext, AVCodecContext_Fields,
'skip_count', 'misc_bits', 'frames_bits', 'coded_frame', 'vbv_delay', 'side_data_only_packets') 'skip_count', 'misc_bits', 'frames_bits', 'coded_frame', 'vbv_delay', 'side_data_only_packets')
) )
compat.add_version_changes('avcodec', 60, AVCodecContext, AVCodecContext_Fields,
removals=('b_frame_strategy', 'mpeg_quant', 'prediction_method', 'pre_me', 'scenechange_threshold',
'noise_reduction', 'me_penalty_compensation', 'brd_scale', 'chromaoffset', 'b_sensitivity',
'refcounted_frames', 'coder_type', 'context_model', 'coder_type', 'context_model',
'frame_skip_threshold', 'frame_skip_factor', 'frame_skip_exp', 'frame_skip_cmp',
'min_prediction_order', 'max_prediction_order', 'timecode_frame_start', 'rtp_callback',
'rtp_payload_size', 'mv_bits', 'header_bits', 'i_tex_bits', 'p_tex_bits', 'i_count', 'p_count',
'skip_count', 'misc_bits', 'frames_bits', 'coded_frame', 'vbv_delay', 'side_data_only_packets')
)
AV_CODEC_ID_VP8 = 139 AV_CODEC_ID_VP8 = 139
AV_CODEC_ID_VP9 = 167 AV_CODEC_ID_VP9 = 167

View File

@ -14,8 +14,8 @@ _debug = debug_print('debug_media')
avformat = pyglet.lib.load_library( avformat = pyglet.lib.load_library(
'avformat', 'avformat',
win32=('avformat-59', 'avformat-58'), win32=('avformat-60', 'avformat-59', 'avformat-58'),
darwin=('avformat.59', 'avformat.58') darwin=('avformat.60', 'avformat.59', 'avformat.58')
) )
avformat.avformat_version.restype = c_int avformat.avformat_version.restype = c_int
@ -115,6 +115,7 @@ class AVStream(Structure):
pass pass
AVStream_Fields = [ AVStream_Fields = [
('av_class', POINTER(AVClass)),
('index', c_int), ('index', c_int),
('id', c_int), ('id', c_int),
('codec', POINTER(AVCodecContext)), # Deprecated. Removed in 59. ('codec', POINTER(AVCodecContext)), # Deprecated. Removed in 59.
@ -139,11 +140,14 @@ AVStream_Fields = [
('pts_wrap_bits', c_int), ('pts_wrap_bits', c_int),
] ]
compat.add_version_changes('avformat', 58, AVStream, AVStream_Fields, removals=None) compat.add_version_changes('avformat', 58, AVStream, AVStream_Fields, removals=('av_class',))
compat.add_version_changes('avformat', 59, AVStream, AVStream_Fields, compat.add_version_changes('avformat', 59, AVStream, AVStream_Fields,
removals=('codec', 'recommended_encoder_configuration', 'info')) removals=('av_class', 'codec', 'recommended_encoder_configuration', 'info'))
compat.add_version_changes('avformat', 60, AVStream, AVStream_Fields,
removals=('codec', 'recommended_encoder_configuration', 'info'),
repositions=(compat.Reposition("codecpar", "id"),))
class AVProgram(Structure): class AVProgram(Structure):
pass pass
@ -259,6 +263,8 @@ compat.add_version_changes('avformat', 58, AVFormatContext, AVFormatContext_Fiel
compat.add_version_changes('avformat', 59, AVFormatContext, AVFormatContext_Fields, compat.add_version_changes('avformat', 59, AVFormatContext, AVFormatContext_Fields,
removals=('filename', 'internal')) removals=('filename', 'internal'))
compat.add_version_changes('avformat', 60, AVFormatContext, AVFormatContext_Fields,
removals=('filename', 'internal'))
avformat.av_find_input_format.restype = c_int avformat.av_find_input_format.restype = c_int
avformat.av_find_input_format.argtypes = [c_int] avformat.av_find_input_format.argtypes = [c_int]

View File

@ -12,8 +12,8 @@ _debug = debug_print('debug_media')
avutil = pyglet.lib.load_library( avutil = pyglet.lib.load_library(
'avutil', 'avutil',
win32=('avutil-57', 'avutil-56'), win32=('avutil-58', 'avutil-57', 'avutil-56'),
darwin=('avutil.57', 'avutil.56') darwin=('avutil.58', 'avutil.57', 'avutil.56')
) )
avutil.avutil_version.restype = c_int avutil.avutil_version.restype = c_int
@ -169,6 +169,9 @@ compat.add_version_changes('avutil', 56, AVFrame, AVFrame_Fields,
compat.add_version_changes('avutil', 57, AVFrame, AVFrame_Fields, compat.add_version_changes('avutil', 57, AVFrame, AVFrame_Fields,
removals=('pkt_pts', 'error', 'qscale_table', 'qstride', 'qscale_type', 'qp_table_buf')) removals=('pkt_pts', 'error', 'qscale_table', 'qstride', 'qscale_type', 'qp_table_buf'))
compat.add_version_changes('avutil', 58, AVFrame, AVFrame_Fields,
removals=('pkt_pts', 'error', 'qscale_table', 'qstride', 'qscale_type', 'qp_table_buf'))
AV_NOPTS_VALUE = -0x8000000000000000 AV_NOPTS_VALUE = -0x8000000000000000
AV_TIME_BASE = 1000000 AV_TIME_BASE = 1000000
AV_TIME_BASE_Q = AVRational(1, AV_TIME_BASE) AV_TIME_BASE_Q = AVRational(1, AV_TIME_BASE)

View File

@ -13,8 +13,8 @@ _debug = debug_print('debug_media')
swscale = pyglet.lib.load_library( swscale = pyglet.lib.load_library(
'swscale', 'swscale',
win32=('swscale-6', 'swscale-5'), win32=('swscale-7', 'swscale-6', 'swscale-5'),
darwin=('swscale.6', 'swscale.5') darwin=('swscale.7', 'swscale.6', 'swscale.5')
) )
swscale.swscale_version.restype = c_int swscale.swscale_version.restype = c_int

View File

@ -821,7 +821,7 @@ class WMFDecoder(MediaDecoder):
extensions.extend(['.3g2', '.3gp', '.3gp2', '.3gp', extensions.extend(['.3g2', '.3gp', '.3gp2', '.3gp',
'.aac', '.adts', '.aac', '.adts',
'.avi', '.avi',
'.m4a', '.m4v', '.mov', '.mp4', '.m4a', '.m4v',
# '.wav' # Can do wav, but we have a WAVE decoder. # '.wav' # Can do wav, but we have a WAVE decoder.
]) ])

View File

@ -236,7 +236,7 @@ class DirectSoundAudioPlayer(AbstractAudioPlayer):
assert _debug('Remaining events: {}'.format(self._events)) assert _debug('Remaining events: {}'.format(self._events))
for event in pending_events: for event in pending_events:
event._sync_dispatch_to_player(self.player) event.sync_dispatch_to_player(self.player)
def _cleanup_timestamps(self): def _cleanup_timestamps(self):
while self._timestamps and self._timestamps[0][0] < self._play_cursor: while self._timestamps and self._timestamps[0][0] < self._play_cursor:

View File

@ -220,7 +220,7 @@ class OpenALAudioPlayer(AbstractAudioPlayer):
def _dispatch_events(self): def _dispatch_events(self):
while self._events and self._events[0][0] <= self._play_cursor: while self._events and self._events[0][0] <= self._play_cursor:
_, event = self._events.pop(0) _, event = self._events.pop(0)
event._sync_dispatch_to_player(self.player) event.sync_dispatch_to_player(self.player)
def _get_write_size(self): def _get_write_size(self):
self._update_play_cursor() self._update_play_cursor()

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@ -237,7 +237,7 @@ class PulseAudioPlayer(AbstractAudioPlayer):
while self._events and self._events[0][0] <= read_index: while self._events and self._events[0][0] <= read_index:
_, event = self._events.pop(0) _, event = self._events.pop(0)
assert _debug('PulseAudioPlayer: Dispatch event', event) assert _debug('PulseAudioPlayer: Dispatch event', event)
event._sync_dispatch_to_player(self.player) event.sync_dispatch_to_player(self.player)
def _add_event_at_write_index(self, event_name): def _add_event_at_write_index(self, event_name):
assert _debug('PulseAudioPlayer: Add event at index {}'.format(self._write_index)) assert _debug('PulseAudioPlayer: Add event at index {}'.format(self._write_index))

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@ -230,7 +230,7 @@ class XAudio2AudioPlayer(AbstractAudioPlayer):
assert _debug('Remaining events: {}'.format(self._events)) assert _debug('Remaining events: {}'.format(self._events))
for event in pending_events: for event in pending_events:
event._sync_dispatch_to_player(self.player) event.sync_dispatch_to_player(self.player)
def _cleanup_timestamps(self): def _cleanup_timestamps(self):
while self._timestamps and self._timestamps[0][0] < self._play_cursor: while self._timestamps and self._timestamps[0][0] < self._play_cursor: