重构 Game obj
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@ -11,7 +11,6 @@ github: @shenjackyuanjie
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gitee: @shenjackyuanjie
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"""
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import os
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import sys
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import time
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import logging
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@ -41,135 +40,6 @@ from Difficult_Rocket.crash import write_info_to_cache
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from Difficult_Rocket import client, server, DR_option, DR_runtime
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class Game:
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def __init__(self):
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# basic config
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self.on_python_v_info = sys.version_info
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self.on_python_v = sys.version.split(' ')[0]
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self.start_time = time.strftime('%Y-%m-%d %H-%M-%S', time.gmtime(time.time()))
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# lang_config
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self.language = tools.load_file('configs/main.toml', 'runtime')['language']
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DR_option.language = self.language
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# logging config
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log_config = tools.load_file('configs/logger.toml')
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file_name = log_config['handlers']['file']['filename']
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del log_config['handlers']['file']['datefmt']
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log_config['handlers']['file']['filename'] = f'logs/{file_name.format(self.start_time)}'
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try:
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logging.config.dictConfig(log_config)
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self.logger = logging.getLogger('main')
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except ValueError: # it should be no 'logs/' folder
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os.mkdir('logs')
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logging.config.dictConfig(log_config)
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self.logger = logging.getLogger('main')
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self.logger.info(tr().main.logger.mkdir())
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self.logger.info(tr().language_set_to())
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self.logger.info(tr().main.logger.created())
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# version check
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self.log_env()
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self.python_version_check()
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self.loaded_mods = []
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# self.client = client.Client
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# self.server = server.Server
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self.setup()
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def log_env(self) -> None:
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cache_steam = StringIO()
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write_info_to_cache(cache_steam)
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text = cache_steam.getvalue()
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self.logger.info(text)
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def load_mods(self) -> None:
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mods = []
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mod_path = Path(DR_runtime.mod_path)
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if not mod_path.exists():
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self.logger.info(tr().main.mod.find.faild.no_mod_folder())
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return
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# 寻找有效 mod
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paths = mod_path.iterdir()
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sys.path.append(DR_runtime.mod_path)
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for mod_path in paths:
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try:
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if mod_path.name == '__pycache__':
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continue
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self.logger.info(tr().main.mod.find.start().format(mod_path))
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if mod_path.is_dir():
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if importlib.util.find_spec(mod_path.name) is not None:
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mods.append(mod_path.name)
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else:
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self.logger.warning(tr().main.mod.load.faild.info().format(mod_path.name, tr().main.mod.find.faild.no_spec()))
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elif mod_path.suffix in ('.pyz', '.zip', '.pyd', '.py'):
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if importlib.util.find_spec(mod_path.name) is not None:
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mods.append(mod_path.name)
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except ImportError as e:
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self.logger.warning(tr().main.mod.find.faild().format(mod_path, e))
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self.logger.info(tr().main.mod.find.done())
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# 加载有效 mod
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module = []
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for mod in mods:
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try:
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self.logger.info(tr().main.mod.load.start().format(mod))
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mod_module = importlib.import_module(mod)
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if not hasattr(mod_module, "mod_class"):
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self.logger.warning(tr().main.mod.load.faild.info().format(mod, tr().main.mod.load.faild.no_mod_class()))
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del mod_module # 释放内存
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continue
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mod_class: type(ModInfo) = mod_module.mod_class
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mod_class = mod_class()
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module.append(mod_class)
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self.logger.info(tr().main.mod.load.info().format(mod_class.mod_id, mod_class.version))
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except ImportError as e:
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self.logger.warning(tr().main.mod.load.faild.info().format(mod, e))
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self.logger.info(tr().main.mod.load.done())
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self.loaded_mods = module
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mod_list = []
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for mod in module:
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mod_list.append((mod.mod_id, mod.version))
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# 调用 on_load
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self.dispatch_event('on_load', game=self)
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DR_runtime.DR_Mod_List = mod_list
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def dispatch_event(self, event_name: str, *args, **kwargs) -> None:
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for mod in self.loaded_mods:
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if hasattr(mod, event_name):
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try:
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getattr(mod, event_name)(*args, **kwargs)
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except Exception as e:
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self.logger.error(tr().main.mod.event.error().format(event_name, e, mod.mod_id))
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def setup(self) -> None:
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self.load_mods()
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self.client = client.Client(game=self, net_mode='local')
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self.server = server.Server(net_mode='local')
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def python_version_check(self) -> None: # best 3.8+ and write at 3.8.10
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self.logger.info(f"{tr().main.version.now_on()} {self.on_python_v}")
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if self.on_python_v_info[0] == 2:
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self.logger.critical(tr().main.version.need3p())
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raise SystemError(tr().main.version.need3p())
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elif self.on_python_v_info[1] < 8:
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warning = tools.name_handler(tr.main.version.best38p())
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self.logger.warning(warning)
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# @new_thread('main')
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def _start(self):
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self.server.run()
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if DR_option.use_multiprocess:
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try:
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game_process = multiprocessing.Process(target=self.client.start, name='pyglet app')
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game_process.start()
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game_process.join()
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except Exception:
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return -1
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else:
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return 1
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else:
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self.client.start()
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def start(self) -> None:
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self._start()
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class Console(Options):
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name = 'python stdin console'
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@ -199,12 +69,13 @@ class Console(Options):
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return self.caches.pop(0)
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class MainGame(Options):
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class Game(Options):
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name = 'MainGame'
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client: client.Client
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server: server.Server
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console: Console
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console_class: Console = Console
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main_config: Dict
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logging_config: Dict
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@ -214,23 +85,20 @@ class MainGame(Options):
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def init_logger(self) -> None:
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log_path = self.logging_config['handlers']['file']['filename']
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log_path = Path(f"logs/{log_path.format(time.strftime('%Y-%m-%d %H-%M-%S' , time.gmtime(DR_runtime.start_time_ns)))}")
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log_path = Path(f"logs/{log_path.format(time.strftime('%Y-%m-%d %H-%M-%S' , time.gmtime(DR_runtime.start_time_ns / 1000_000_000)))}")
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mkdir = False
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if not log_path.exists():
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if not Path("logs/").exists():
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log_path.mkdir(parents=True)
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mkdir = True
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self.logging_config['handlers']['file']['filename'] = log_path.name
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self.logging_config['handlers']['file']['filename'] = str(log_path.absolute())
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logging.config.dictConfig(self.logging_config)
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self.logger = logging.getLogger('main')
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if mkdir:
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self.logger.info(tr().main.logger.mkdir())
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def init_console(self) -> None:
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self.console = Console()
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self.console.start()
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def init_mods(self) -> None:
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"""验证/加载 mod"""
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print(self)
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mods = []
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mod_path = Path(DR_runtime.mod_path)
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if not mod_path.exists():
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@ -280,6 +148,24 @@ class MainGame(Options):
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self.dispatch_event('on_load', game=self)
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DR_runtime.DR_Mod_List = mod_list
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def init_console(self) -> None:
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self.console = Console()
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self.console.start()
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def start(self):
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self.server.run()
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if DR_option.use_multiprocess:
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try:
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game_process = multiprocessing.Process(target=self.client.start, name='pyglet app')
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game_process.start()
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game_process.join()
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except Exception:
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return -1
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else:
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return 1
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else:
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self.client.start()
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def dispatch_event(self, event_name: str, *args, **kwargs) -> None:
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"""向 mod 分发事件"""
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for mod in self.mod_module:
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@ -296,7 +182,10 @@ class MainGame(Options):
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text = cache_steam.getvalue()
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self.logger.info(text)
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self.flush_option()
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self.logger.info(self.as_markdown())
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config_cache = self.logging_config.copy()
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self.logging_config = {"logging_config": "too long to show"}
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self.logger.info(f"\n{self.as_markdown()}")
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self.logging_config = config_cache
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def setup(self) -> None:
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self.client = client.Client(game=self, net_mode='local')
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setattr(self, option, value)
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run_load_file = True
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if hasattr(self, 'init'):
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run_load_file = not self.init(**kwargs) # 默认 False/None
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run_load_file = self.init(**kwargs) # 默认 False/None
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run_load_file = not run_load_file
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if hasattr(self, 'load_file') and run_load_file:
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try:
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self.load_file()
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// const MOD_PATH: String = String::from("mods");
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#[allow(unused)]
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enum LoadState {
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Init,
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WaitStart,
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@ -69,11 +69,7 @@ class DR_mod(ModInfo):
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return False
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from .console import RustConsole
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def init_console(self) -> None:
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self.console = RustConsole()
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self.console.start()
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game.init_console = init_console # 替换掉原来的 init_console 函数
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game.console_class = RustConsole # 替换掉原来的 console 类
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if old_self:
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game.client.window.add_sub_screen("SR1_ship", old_self.screen)
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from Difficult_Rocket.client import ClientWindow
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if DR_mod_runtime.use_DR_rust:
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from .Difficult_Rocket_rs import CenterCamera_rs, SR1PartList_rs, Console_rs
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from .Difficult_Rocket_rs import CenterCamera_rs, SR1PartList_rs
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logger = logging.getLogger('client')
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@ -135,7 +135,6 @@ class SR1ShipRender(BaseScreen):
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min_zoom=(1 / 2) ** 10, max_zoom=10)
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self.rust_parts = None
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self.part_list_rs = SR1PartList_rs('configs/PartList.xml', 'default_part_list')
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self.console = Console_rs()
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def load_xml(self, file_path: str) -> bool:
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try:
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@ -271,11 +270,6 @@ class SR1ShipRender(BaseScreen):
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self.debug_mouse_label.draw()
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if SR1ShipRender_Option.debug_mouse_d_pos:
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self.debug_mouse_delta_line.draw()
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if DR_mod_runtime.use_DR_rust:
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read_input = self.console.get_command()
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if read_input:
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print(f"Rust console: |{read_input}|")
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window.dispatch_event("on_command", CommandText(read_input))
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def on_resize(self, width: int, height: int, window: "ClientWindow"):
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if not self.rendered:
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@ -387,9 +381,6 @@ class SR1ShipRender(BaseScreen):
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if self.load_xml(path): # 加载成功一个就停下
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break
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self.render_ship()
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def on_close(self, window: "ClientWindow"):
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self.console.stop_console()
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if __name__ == '__main__':
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