feat: sr1 render
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@ -5,6 +5,7 @@
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# -------------------------------
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from typing import Dict, Union
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from dataclasses import dataclass
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# pyglet
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# import pyglet
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@ -14,6 +15,21 @@ from pyglet.image import load, AbstractImage
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from Difficult_Rocket.utils.typings import Options
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@dataclass
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class SR1PartData:
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x: float
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y: float
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id: int
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type: str
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angle: float
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angle_v: float
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editor_angle: int
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flip_x: bool
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flip_y: bool
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explode: bool
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textures: str
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class SR1Textures(Options):
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""" 存储 sr1 的材质 img """
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def __init__(self, **kwargs):
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@ -23,6 +39,10 @@ class SR1Textures(Options):
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setattr(self, image_name, load(f'textures/parts/{image_name}.png'))
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self.flush_option()
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def get_texture(self, name: str):
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assert name in self.cached_options
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return self.cached_options.get(name)
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Battery: AbstractImage = None
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Beam: AbstractImage = None
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CoverBottom: AbstractImage = None
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@ -62,33 +82,33 @@ class SR1Textures(Options):
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class SR1PartTexture:
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part_type_sprite: Dict[str, str] = {'pod-1 ': 'Pod',
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'detacher-1 ': 'DetacherVertical',
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'detacher-2 ': 'DetacherRadial',
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'wheel-1 ': 'Wheel',
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'wheel-2 ': 'Wheel',
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'fuselage-1 ': 'Fuselage',
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'strut-1 ': 'Beam',
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'fueltank-0 ': 'TankTiny',
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'fueltank-1 ': 'TankSmall',
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'fueltank-2 ': 'TankMedium',
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'fueltank-3 ': 'TankLarge',
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'fueltank-4 ': 'Puffy750',
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'fueltank-5 ': 'SideTank',
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'engine-0 ': 'EngineTiny',
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'engine-1 ': 'EngineSmall',
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'engine-2 ': 'EngineMedium',
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'engine-3 ': 'EngineLarge',
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'engine-4 ': 'SolidRocketBooster',
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'ion-0 ': 'EngineIon',
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part_type_sprite: Dict[str, str] = {'pod-1': 'Pod',
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'detacher-1': 'DetacherVertical',
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'detacher-2': 'DetacherRadial',
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'wheel-1': 'Wheel',
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'wheel-2': 'Wheel',
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'fuselage-1': 'Fuselage',
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'strut-1': 'Beam',
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'fueltank-0': 'TankTiny',
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'fueltank-1': 'TankSmall',
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'fueltank-2': 'TankMedium',
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'fueltank-3': 'TankLarge',
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'fueltank-4': 'Puffy750',
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'fueltank-5': 'SideTank',
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'engine-0': 'EngineTiny',
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'engine-1': 'EngineSmall',
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'engine-2': 'EngineMedium',
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'engine-3': 'EngineLarge',
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'engine-4': 'SolidRocketBooster',
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'ion-0': 'EngineIon',
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'parachute-1': 'ParachuteCanister',
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'nosecone-1 ': 'NoseCone',
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'rcs-1 ': 'RcsBlock',
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'solar-1 ': 'SolarPanelBase',
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'battery-0 ': 'Battery',
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'dock-1 ': 'DockingConnector',
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'port-1 ': 'DockingPort',
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'lander-1 ': 'LanderLegPreview'}
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'nosecone-1': 'NoseCone',
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'rcs-1': 'RcsBlock',
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'solar-1': 'SolarPanelBase',
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'battery-0': 'Battery',
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'dock-1': 'DockingConnector',
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'port-1': 'DockingPort',
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'lander-1': 'LanderLegPreview'}
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@classmethod
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def get_sprite_from_type(cls, name: str) -> Union[None, str]:
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@ -112,6 +132,6 @@ class SR1PartTexture:
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#
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# for part_type in list(part_list_root):
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# part_type: Element
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# print(f'\'{part_type.attrib.get("id"):<11}\': \'{part_type.attrib.get("sprite")}\'')
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# print(f'\'{part_type.attrib.get("id")}\': \'{part_type.attrib.get("sprite")}\'')
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#
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#
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@ -156,6 +156,7 @@ class ClientWindow(Window):
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self.command_tree = tree.CommandTree(tree.DR_command)
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self.input_box = InputBox(x=50, y=30, width=300, height=20,
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batch=self.label_batch) # 实例化
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self.input_box.push_handlers(self)
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self.push_handlers(self.input_box)
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self.input_box.enabled = True
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# 设置刷新率
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@ -4,21 +4,21 @@
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# All rights reserved
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# -------------------------------
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from typing import List, TYPE_CHECKING, Union
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from xml.etree import ElementTree
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from typing import List, TYPE_CHECKING, Union
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# third party package
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from defusedxml.ElementTree import parse
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# pyglet
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from pyglet.graphics import Batch
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from pyglet.resource import texture
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from pyglet.graphics import Batch, Group
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from pyglet.sprite import Sprite
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# Difficult Rocket
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from Difficult_Rocket import DR_option
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from Difficult_Rocket.api.types.SR1 import SR1Textures, SR1PartTexture
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from Difficult_Rocket.command.line import CommandText
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from Difficult_Rocket.client.screen import BaseScreen
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from Difficult_Rocket.api.types.SR1 import SR1Textures, SR1PartTexture, SR1PartData
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if TYPE_CHECKING:
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from Difficult_Rocket.client import ClientWindow
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@ -36,6 +36,9 @@ class SR1ShipRender(BaseScreen):
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self.xml_doc = parse('configs/dock1.xml')
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self.xml_root: ElementTree.Element = self.xml_doc.getroot()
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self.part_batch = Batch()
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self.part_group = Group()
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self.part_data = {}
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self.parts_sprite = {}
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def load_textures(self):
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self.textures = SR1Textures()
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@ -48,26 +51,40 @@ class SR1ShipRender(BaseScreen):
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if part.tag != 'Part':
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continue # 如果不是部件,则跳过
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# print(f"tag: {part.tag} attrib: {part.attrib}")
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part_id = part.attrib.get('id')
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part_render = True
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part_id = int(part.attrib.get('id'))
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part_type = part.attrib.get('partType')
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part_x = part.attrib.get('x')
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part_y = part.attrib.get('y')
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part_activate = part.attrib.get('activated') or 0
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part_angle = part.attrib.get('angle')
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part_angle_v = part.attrib.get('angleV')
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part_editor_angle = part.attrib.get('editorAngle')
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part_flip_x = part.attrib.get('flippedX') or 0
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part_flip_y = part.attrib.get('flippedY') or 0
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part_explode = part.attrib.get('exploded') or 0
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part_x = float(part.attrib.get('x'))
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part_y = float(part.attrib.get('y'))
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part_activate = not not (part.attrib.get('activated') or 0)
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part_angle = float(part.attrib.get('angle'))
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part_angle_v = float(part.attrib.get('angleV'))
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part_editor_angle = int(part.attrib.get('editorAngle'))
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part_flip_x = not not (part.attrib.get('flippedX') or 0)
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part_flip_y = not not (part.attrib.get('flippedY') or 0)
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part_explode = not not (part.attrib.get('exploded') or 0)
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if part_type not in SR1PartTexture.part_type_sprite:
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part_render = False
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print('Textures None found!')
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part_textures = None
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else:
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part_textures = SR1PartTexture.get_sprite_from_type(part_type)
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print(f'id: {part_id:<4} type: {part_type:<10} x: {part_x} y: {part_y} activated: {part_activate} '
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f'angle: {part_angle} angle_v: {part_angle_v} editor_angle: {part_editor_angle} '
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f'flip_x: {part_flip_x} flip_y: {part_flip_y} explode: {part_explode} '
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f'textures: {SR1PartTexture.get_sprite_from_type(part_type)}')
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if part_id in self.part_data:
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print(f'hey! warning! id{part_id}')
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part_data = SR1PartData(x=part_x, y=part_y, id=part_id, type=part_type,
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angle=part_angle, angle_v=part_angle_v,
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editor_angle=part_editor_angle, flip_x=part_flip_x,
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flip_y=part_flip_y, explode=part_explode, textures=part_textures)
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self.part_data[part_id] = part_data
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self.parts_sprite[part_id] = Sprite(img=self.textures.get_texture(part_data.textures),
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x=10, y=10, batch=self.part_batch, group=self.part_group)
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def on_draw(self):
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...
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self.part_batch.draw()
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def on_file_drop(self, x: int, y: int, paths: List[str]):
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self.scale = DR_option.gui_scale
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