translate and DR_rs 0.2.6.0
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@ -24,7 +24,7 @@ from libs.MCDR.version import Version
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game_version = Version("0.7.1.4") # 游戏版本
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build_version = Version("1.2.1.0") # 编译文件版本(与游戏本体无关)
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DR_rust_version = Version("0.2.5.7") # DR 的 Rust 编写部分的版本
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DR_rust_version = Version("0.2.6.0") # DR 的 Rust 编写部分的版本
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Api_version = Version("0.0.1.0") # API 版本
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__version__ = game_version
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@ -6,7 +6,6 @@
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import time
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import logging
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import contextlib
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from xml.etree import ElementTree
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from xml.etree.ElementTree import Element
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from typing import List, TYPE_CHECKING, Union, Dict, Optional, Generator
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@ -113,6 +112,7 @@ class SR1ShipRender(BaseScreen):
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x=main_window.width / 2, y=main_window.height / 2)
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self.debug_mouse_label.visible = SR1ShipRender_Option.debug_mouse_pos
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self.textures: Union[SR1Textures, None] = None
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self.xml_name = 'configs/dock1.xml'
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self.xml_doc: ElementTree = parse('configs/dock1.xml')
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self.xml_root: ElementTree.Element = self.xml_doc.getroot()
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self.part_batch = Batch()
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@ -130,13 +130,19 @@ class SR1ShipRender(BaseScreen):
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self.camera_rs = CenterCamera_rs(main_window,
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min_zoom=(1 / 2) ** 10, max_zoom=10)
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self.rust_parts = None
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# self.part_list_rs =
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self.part_list_rs = SR1PartList_rs('configs/PartList.xml', 'default_part_list')
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def load_xml(self, file_path: str) -> bool:
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try:
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start_time = time.time_ns()
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logger.info(tr().client.sr1_render.xml.loading().format(file_path))
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cache_doc = parse(file_path)
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self.xml_doc = cache_doc
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self.xml_root = self.xml_doc.getroot()
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self.xml_name = file_path
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logger.info(tr().client.sr1_render.xml.load_done())
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logger.info(tr().client.sr1_render.xml.load_time().format(
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(time.time_ns() - start_time) / 1000000000))
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return True
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except Exception as e:
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print(e)
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@ -181,6 +187,7 @@ class SR1ShipRender(BaseScreen):
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def render_ship(self):
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if self.textures is None:
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self.load_textures()
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logger.info(tr().client.sr1_render.ship.load().format(self.xml_name))
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start_time = time.perf_counter_ns()
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self.part_data: Dict[int, SR1PartData] = {}
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self.parts_sprite: Dict[int, Sprite] = {}
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@ -228,8 +235,11 @@ class SR1ShipRender(BaseScreen):
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self.render_ship()
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if self.drawing:
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with contextlib.suppress(GeneratorExit):
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try:
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next(self.gen_draw)
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except GeneratorExit:
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self.drawing = False
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logger.info(tr().client.sr1_render.ship.render.done())
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if self.need_update_parts:
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self.update_parts()
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@ -16,12 +16,12 @@ logger.logfile_datefmt = "Log file date format : "
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game_start.at = "The main thread of the game starts with : "
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[client]
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setup.done = "Client loaded"
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setup.start = "Client start loading"
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setup.use_time = "Client loading has used: {} second"
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setup.use_time_ns = "Client loading has used: {} nano second"
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[window]
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setup.done = "Window loaded"
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setup.start = "Window start loading"
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setup.use_time = "Window loading has used: {} second"
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setup.use_time_ns = "Window loading has used: {} nano second"
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os.pid_is = "Window's PID: {} PPID: {}"
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@ -48,7 +48,8 @@ game.stop = "game closing, saving data……"
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game.end = "game closed"
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[server]
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setup.done = "Server loaded "
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setup.start = "Server start loading"
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setup.use_time = "Server loading has used: {} second"
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os.pid_is = "Server PID: {} PPID: {}"
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[game]
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@ -57,12 +58,12 @@ command = "in game commands"
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window = "window"
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[client.sr1_render]
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setup.done = "SR1 Renderer loaded"
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setup.start = "SR1 Renderer start loading"
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setup.use_time = "SR1 Renderer loading has used: {} second"
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xml.loading = "Loading XML file: {}"
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xml.load_done = "XML file loaded"
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xml.load_time = "XML file loading has used: {} second"
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ship.load = "Loading ship: {}"
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ship.load_time = "Ship loading has used: {} second"
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ship.info = "Ship info:\n- Parts: {}\n- Weight: {}\n- File size: {}"
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ship.info = "Ship info:\n- Parts: {}\n- Weight: {}"
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ship.render.done = "Ship render done"
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@ -17,7 +17,7 @@ use pyo3::prelude::*;
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#[pyfunction]
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fn get_version_str() -> String {
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return "0.2.5.7".to_string();
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return "0.2.6.0".to_string();
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}
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#[pyfunction]
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@ -26,10 +26,12 @@ pub mod data {
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#[new]
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fn new(file_path: String, list_name: String) -> Self {
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let raw_part_list: RawPartList = RawPartList::from_file(file_path).unwrap();
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Self {
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part_list: raw_part_list.to_sr_part_list(Some(list_name.to_string())),
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}
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let part_list = raw_part_list.to_sr_part_list(Some(list_name));
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Self { part_list }
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}
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// fn get_weight(&self, part_type: String) -> PyRe<f64> {
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// self.part_list.get_weight()
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// }
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}
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}
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@ -207,6 +207,7 @@ pub mod sr1 {
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#[derive(Debug, Clone)]
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pub struct SR1PartList {
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pub types: Vec<SR1PartType>,
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pub cache: Option<HashMap<String, SR1PartType>>,
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pub name: String,
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}
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@ -233,7 +234,11 @@ pub mod sr1 {
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impl SR1PartList {
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#[inline]
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pub fn new(name: String, types: Vec<SR1PartType>) -> Self {
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SR1PartList { name, types }
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SR1PartList {
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name,
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cache: None,
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types,
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}
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}
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pub fn part_types_new(part_types: Vec<SR1PartType>, name: Option<String>) -> Self {
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