rework on shipeditor
This commit is contained in:
parent
bf8286aafa
commit
aa6ab62fc8
@ -100,9 +100,9 @@ class DR_mod(ModInfo): # NOQA
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game.console_class = RustConsole # 替换掉原来的 console 类
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game.console_class = RustConsole # 替换掉原来的 console 类
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if old_self:
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if old_self:
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from .sr1_ship import SR1ShipRender
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from .sr1_ship import SR1ShipEditor
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game.client.window.add_sub_screen("SR1_ship", SR1ShipRender)
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game.client.window.add_sub_screen("SR1_ship", SR1ShipEditor)
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else:
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else:
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self.config.flush_option()
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self.config.flush_option()
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logger.info("on_load")
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logger.info("on_load")
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@ -104,9 +104,9 @@ class Menu(BaseScreen):
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)
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)
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def on_release(button: PressTextButton, x, y):
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def on_release(button: PressTextButton, x, y):
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from .sr1_ship import SR1ShipRender
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from .sr1_ship import SR1ShipEditor
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main_window.remove_sub_screen("DR_game_menu")
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main_window.remove_sub_screen("DR_game_menu")
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main_window.add_sub_screen("SR1_ship", SR1ShipRender)
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main_window.add_sub_screen("SR1_ship", SR1ShipEditor)
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logger.info("added SR1_ship screen", tag="dr_game")
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logger.info("added SR1_ship screen", tag="dr_game")
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self.enter_ship_editor_button.set_handler("on_release", on_release)
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self.enter_ship_editor_button.set_handler("on_release", on_release)
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@ -19,7 +19,7 @@ from pyglet.text import Label
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from pyglet.sprite import Sprite
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from pyglet.sprite import Sprite
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from pyglet.graphics import Batch, Group
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from pyglet.graphics import Batch, Group
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from pyglet.shapes import Line, Box
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from pyglet.shapes import Line, Box
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from pyglet.window import mouse
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# from pyglet.window import mouse
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from . import DR_mod_runtime
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from . import DR_mod_runtime
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from .types import SR1Textures, SR1Rotation
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from .types import SR1Textures, SR1Rotation
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@ -76,11 +76,20 @@ class SR1ShipRenderStatus(Options): # NOQA
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draw_mouse_d_pos: bool = False
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draw_mouse_d_pos: bool = False
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class SR1ShipRender(BaseScreen):
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class SR1ShipSelecter(BaseScreen):
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"""用于渲染 sr1 船的类"""
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"""
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SR1 飞船选择器
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考虑到 sss 写的那一大堆东西实在有点离谱
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所以单独拿出来写个screen
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我估计以后还得有一堆类似重构(瘫倒)
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"""
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name = "DR_game_sr1_ship_selecter"
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name = "DR_game_sr1_ship_render"
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ships_buttons = []
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class SR1ShipEditor(BaseScreen):
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"""SR1 飞船编辑器"""
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name = "DR_game_sr1_ship_editor"
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def __init__(self, main_window: ClientWindow):
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def __init__(self, main_window: ClientWindow):
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super().__init__(main_window)
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super().__init__(main_window)
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@ -170,103 +179,103 @@ class SR1ShipRender(BaseScreen):
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self.buttons_group = Group(100, parent=main_window.main_group)
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self.buttons_group = Group(100, parent=main_window.main_group)
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self.ships_buttons_group = Group(100, parent=main_window.main_group)
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self.ships_buttons_group = Group(100, parent=main_window.main_group)
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self.enter_game_button = PressEnterGameButton(
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# self.enter_game_button = PressEnterGameButton(
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window=main_window,
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# window=main_window,
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parent_window=main_window,
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# parent_window=main_window,
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x=500,
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# x=500,
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y=100,
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# y=100,
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width=150,
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# width=150,
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height=30,
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# height=30,
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text="进入游戏",
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# text="进入游戏",
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batch=self.buttons_batch,
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# batch=self.buttons_batch,
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group=self.buttons_group,
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# group=self.buttons_group,
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draw_theme=MinecraftWikiButtonTheme,
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# draw_theme=MinecraftWikiButtonTheme,
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)
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# )
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self.select_ship_button = PressSelectShipButton(
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# self.select_ship_button = PressSelectShipButton(
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window=main_window,
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# window=main_window,
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parent_window=self,
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# parent_window=self,
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x=100,
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# x=100,
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y=100,
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# y=100,
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width=150,
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# width=150,
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height=30,
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# height=30,
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text="加载飞船",
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# text="加载飞船",
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batch=self.buttons_batch,
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# batch=self.buttons_batch,
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group=self.buttons_group,
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# group=self.buttons_group,
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draw_theme=MinecraftWikiButtonTheme,
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# draw_theme=MinecraftWikiButtonTheme,
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)
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# )
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main_window.push_handlers(self.enter_game_button)
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# main_window.push_handlers(self.enter_game_button)
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main_window.push_handlers(self.select_ship_button)
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# main_window.push_handlers(self.select_ship_button)
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# 扫描所有飞船
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# 扫描所有飞船
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self.show_ships_buttons = False
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# self.show_ships_buttons = False
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self.ships_buttons_w = 150
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# self.ships_buttons_w = 150
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self.ships_buttons_h = 30
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# self.ships_buttons_h = 30
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self.ships_buttons_begin_x = self.width - self.ships_buttons_w
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# self.ships_buttons_begin_x = self.width - self.ships_buttons_w
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self.ships_buttons_begin_y = 0
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# self.ships_buttons_begin_y = 0
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self.ships_buttons_end_x = self.width
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# self.ships_buttons_end_x = self.width
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self.ships_buttons_end_y = self.height - self.ships_buttons_h * 1
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# self.ships_buttons_end_y = self.height - self.ships_buttons_h * 1
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self.control_ships_list_button = PressControlShipsListButton(
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# self.control_ships_list_button = PressControlShipsListButton(
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window=main_window,
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# window=main_window,
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parent_window=self,
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# parent_window=self,
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x=self.ships_buttons_begin_x,
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# x=self.ships_buttons_begin_x,
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y=self.ships_buttons_end_y,
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# y=self.ships_buttons_end_y,
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width=self.ships_buttons_w,
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# width=self.ships_buttons_w,
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height=self.ships_buttons_h,
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# height=self.ships_buttons_h,
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text="飞船列表",
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# text="飞船列表",
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batch=self.buttons_batch,
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# batch=self.buttons_batch,
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group=self.buttons_group,
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# group=self.buttons_group,
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draw_theme=MinecraftWikiButtonTheme,
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# draw_theme=MinecraftWikiButtonTheme,
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)
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# )
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main_window.push_handlers(self.control_ships_list_button)
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# main_window.push_handlers(self.control_ships_list_button)
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ships_path = "./ships/"
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ships_files = self.scan_all_ships_list(ships_path)
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for i in range(len(ships_files)):
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# ships_path = "./ships/"
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self.ships_buttons.append(
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# ships_files = self.scan_all_ships_list(ships_path)
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PressOpenShipButton(
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window=main_window,
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ship_path=ships_files[i],
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parent_window=self,
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x=self.ships_buttons_begin_x,
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y=self.ships_buttons_end_y - (i + 1) * self.ships_buttons_h,
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width=self.ships_buttons_w,
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height=self.ships_buttons_h,
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text=ships_files[i][8:],
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batch=self.ships_buttons_batch,
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group=self.ships_buttons_group,
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draw_theme=MinecraftWikiButtonTheme,
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)
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)
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main_window.push_handlers(self.ships_buttons[-1])
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# for i in range(len(ships_files)):
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# self.ships_buttons.append(
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# PressOpenShipButton(
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# window=main_window,
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# ship_path=ships_files[i],
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# parent_window=self,
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# x=self.ships_buttons_begin_x,
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# y=self.ships_buttons_end_y - (i + 1) * self.ships_buttons_h,
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# width=self.ships_buttons_w,
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# height=self.ships_buttons_h,
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# text=ships_files[i][8:],
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# batch=self.ships_buttons_batch,
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# group=self.ships_buttons_group,
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# draw_theme=MinecraftWikiButtonTheme,
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# )
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# )
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self.ship_list_line_back = Line(
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# main_window.push_handlers(self.ships_buttons[-1])
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self.ships_buttons_begin_x - 4,
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self.ships_buttons_begin_y,
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self.ships_buttons_begin_x - 4,
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self.ships_buttons_end_y,
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width=5,
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color=(100, 100, 100, 255),
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batch=self.ships_buttons_batch,
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group=self.ships_buttons_group,
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)
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self.ship_list_line = Line(
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# self.ship_list_line_back = Line(
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x=self.ships_buttons_begin_x,
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# self.ships_buttons_begin_x - 4,
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y=self.ships_buttons_end_y
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# self.ships_buttons_begin_y,
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- (self.ships_buttons_end_y - self.ships_buttons_begin_y) ** 2
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# self.ships_buttons_begin_x - 4,
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/ ((len(ships_files) + 1) * self.ships_buttons_h),
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# self.ships_buttons_end_y,
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x2=self.ships_buttons_begin_x,
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# width=5,
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y2=self.ships_buttons_end_y,
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# color=(100, 100, 100, 255),
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width=20,
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# batch=self.ships_buttons_batch,
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color=(200, 200, 200, 255),
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# group=self.ships_buttons_group,
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batch=self.ships_buttons_batch,
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# )
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group=self.ships_buttons_group,
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)
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# self.ship_list_line = Line(
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# x=self.ships_buttons_begin_x,
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# y=self.ships_buttons_end_y
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# - (self.ships_buttons_end_y - self.ships_buttons_begin_y) ** 2
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# / ((len(ships_files) + 1) * self.ships_buttons_h),
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# x2=self.ships_buttons_begin_x,
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# y2=self.ships_buttons_end_y,
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# width=20,
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# color=(200, 200, 200, 255),
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# batch=self.ships_buttons_batch,
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# group=self.ships_buttons_group,
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# )
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# self.ships_buttons_group.visible = False
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# self.ships_buttons_group.visible = False
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# self.show_ships_buttons = True
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# self.show_ships_buttons = True
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@ -322,9 +331,9 @@ class SR1ShipRender(BaseScreen):
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texture = self.textures.get_texture(part_type.sprite)
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texture = self.textures.get_texture(part_type.sprite)
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part_sprite = Sprite(
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part_sprite = Sprite(
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img=texture,
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img=texture,
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x=part_data.x * 60,
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x=int(part_data.x * 60),
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y=part_data.y * 60,
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y=int(part_data.y * 60),
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z=randomer.random(),
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z=randomer.randint(-100, 100),
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batch=batch,
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batch=batch,
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group=part_group,
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group=part_group,
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)
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)
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@ -385,15 +394,18 @@ class SR1ShipRender(BaseScreen):
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count = 0
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count = 0
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# 渲染未连接的部件
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# 渲染未连接的部件
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for (part_groups, part_connections) in self.rust_ship.disconnected_parts():
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for part_groups, part_connections in self.rust_ship.disconnected_parts():
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self.logger.info(part_groups[0], tag="sprite_batch")
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for part_type, part_data in part_groups:
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for (part_type, part_data) in part_groups[0]:
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# 出于一些魔法原因, 这玩意居然能跑, part_groups 不需要加 [0]
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# 未连接的需要同时把连接线也给渲染了
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# 未连接的需要同时把连接线也给渲染了
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# TODO: 连接线渲染
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# TODO: 连接线渲染
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part_sprite, part_box = self.part_render_init(
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part_sprite, part_box = self.part_render_init(
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part_data, part_type, part_group, line_group, self.main_batch
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part_data, part_type, part_group, line_group, self.main_batch
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)
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)
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part_box.opacity = 100
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part_box.opacity = 100
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part_box._thickness = 2
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part_box._update_vertices()
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# ignore, pyglet 没写这个的 @property, 等我 issue + pr
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# 未连接的部件透明度降低
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# 未连接的部件透明度降低
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part_sprite.opacity = 100
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part_sprite.opacity = 100
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self.part_sprites[part_data.id] = (part_sprite, part_box)
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self.part_sprites[part_data.id] = (part_sprite, part_box)
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@ -494,8 +506,8 @@ class SR1ShipRender(BaseScreen):
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self.window_pointer.height,
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self.window_pointer.height,
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)
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)
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self.main_batch.draw() # use group camera, no need to with
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self.main_batch.draw() # use group camera, no need to with
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if self.show_ships_buttons:
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# if self.show_ships_buttons:
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self.ships_buttons_batch.draw()
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# self.ships_buttons_batch.draw()
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self.buttons_batch.draw() # use group camera, no need to with
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self.buttons_batch.draw() # use group camera, no need to with
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gl.glViewport(0, 0, self.window_pointer.width, self.window_pointer.height)
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gl.glViewport(0, 0, self.window_pointer.width, self.window_pointer.height)
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gl.glScissor(0, 0, self.window_pointer.width, self.window_pointer.height)
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gl.glScissor(0, 0, self.window_pointer.width, self.window_pointer.height)
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@ -508,6 +520,8 @@ class SR1ShipRender(BaseScreen):
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if not self.status.draw_done:
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if not self.status.draw_done:
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try:
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try:
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assert isinstance(self.gen_draw, Generator), \
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f"self.gen_graw is not a Generator, but a {type(self.gen_draw)}"
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next(self.gen_draw)
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next(self.gen_draw)
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except (GeneratorExit, StopIteration):
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except (GeneratorExit, StopIteration):
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self.status.draw_done = True
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self.status.draw_done = True
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@ -529,18 +543,19 @@ class SR1ShipRender(BaseScreen):
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def on_mouse_scroll(
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def on_mouse_scroll(
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self, x: int, y: int, scroll_x: int, scroll_y: int, window: ClientWindow
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self, x: int, y: int, scroll_x: int, scroll_y: int, window: ClientWindow
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):
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):
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if self.status.focus and (
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# if self.status.focus and (
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not self.show_ships_buttons
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# not self.show_ships_buttons
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or (
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# or (
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not (
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# not (
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self.show_ships_buttons
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# self.show_ships_buttons
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and x >= self.ships_buttons_begin_x
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# and x >= self.ships_buttons_begin_x
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and x <= self.ships_buttons_end_x
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# and x <= self.ships_buttons_end_x
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and y >= self.ships_buttons_begin_y
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# and y >= self.ships_buttons_begin_y
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and y <= self.ships_buttons_end_y
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# and y <= self.ships_buttons_end_y
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)
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# )
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)
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# )
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):
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# ):
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if self.status.focus:
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mouse_dx = x - (self.width / 2) + self.dx
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mouse_dx = x - (self.width / 2) + self.dx
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mouse_dy = y - (self.height / 2) + self.dy
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mouse_dy = y - (self.height / 2) + self.dy
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# 鼠标缩放位置相对于屏幕中心的位置
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# 鼠标缩放位置相对于屏幕中心的位置
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@ -572,37 +587,37 @@ class SR1ShipRender(BaseScreen):
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if size_y < 10:
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if size_y < 10:
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size_y = 10
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size_y = 10
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self.size = size_x, size_y
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self.size = size_x, size_y
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elif (
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# elif (
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self.show_ships_buttons
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# self.show_ships_buttons
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and x >= self.ships_buttons_begin_x
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# and x >= self.ships_buttons_begin_x
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and x <= self.ships_buttons_end_x
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# and x <= self.ships_buttons_end_x
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and y >= self.ships_buttons_begin_y
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# and y >= self.ships_buttons_begin_y
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and y <= self.ships_buttons_end_y
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# and y <= self.ships_buttons_end_y
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):
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# ):
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min_y = 9999999
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# min_y = 9999999
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max_y = 0
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# max_y = 0
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for ship_button in self.ships_buttons:
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# for ship_button in self.ships_buttons:
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min_y = min(min_y, ship_button.y)
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# min_y = min(min_y, ship_button.y)
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max_y = max(max_y, ship_button.y)
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# max_y = max(max_y, ship_button.y)
|
||||||
|
|
||||||
if max_y + scroll_y * 50 <= self.ships_buttons_end_y - self.ships_buttons_h:
|
# if max_y + scroll_y * 50 <= self.ships_buttons_end_y - self.ships_buttons_h:
|
||||||
scroll_y = (self.ships_buttons_end_y - self.ships_buttons_h - max_y) / 50
|
# scroll_y = (self.ships_buttons_end_y - self.ships_buttons_h - max_y) / 50
|
||||||
|
|
||||||
if min_y + scroll_y * 50 >= 0:
|
# if min_y + scroll_y * 50 >= 0:
|
||||||
scroll_y = (0 - min_y) / 50
|
# scroll_y = (0 - min_y) / 50
|
||||||
|
|
||||||
for ship_button in self.ships_buttons:
|
# for ship_button in self.ships_buttons:
|
||||||
ship_button.y = ship_button.y + scroll_y * 50
|
# ship_button.y = ship_button.y + scroll_y * 50
|
||||||
"""
|
# """
|
||||||
if ship_button.y >= self.ships_buttons_begin_y and ship_button.y <= self.ships_buttons_end_y - self.ships_buttons_h:
|
# if ship_button.y >= self.ships_buttons_begin_y and ship_button.y <= self.ships_buttons_end_y - self.ships_buttons_h:
|
||||||
ship_button.x = self.ships_buttons_begin_x
|
# ship_button.x = self.ships_buttons_begin_x
|
||||||
else:
|
# else:
|
||||||
ship_button.x = self.width + self.ships_buttons_w
|
# ship_button.x = self.width + self.ships_buttons_w
|
||||||
"""
|
# """
|
||||||
|
|
||||||
self.ship_list_line.y = self.ship_list_line.y - scroll_y * 50 * (
|
# self.ship_list_line.y = self.ship_list_line.y - scroll_y * 50 * (
|
||||||
self.ships_buttons_end_y - self.ships_buttons_begin_y
|
# self.ships_buttons_end_y - self.ships_buttons_begin_y
|
||||||
) / ((len(self.ships_buttons) + 1) * self.ships_buttons_h)
|
# ) / ((len(self.ships_buttons) + 1) * self.ships_buttons_h)
|
||||||
|
|
||||||
def on_command(self, command: CommandText, window: ClientWindow):
|
def on_command(self, command: CommandText, window: ClientWindow):
|
||||||
"""解析命令"""
|
"""解析命令"""
|
||||||
@ -621,7 +636,7 @@ class SR1ShipRender(BaseScreen):
|
|||||||
self.logger.info(f"sr1 mouse {self.status.draw_mouse_d_pos}")
|
self.logger.info(f"sr1 mouse {self.status.draw_mouse_d_pos}")
|
||||||
elif command.find("ship"):
|
elif command.find("ship"):
|
||||||
if self.status.draw_done:
|
if self.status.draw_done:
|
||||||
for index, sprite in self.part_sprites.items():
|
for index, sprite in self.part_sprites.values():
|
||||||
sprite.visible = not sprite.visible
|
sprite.visible = not sprite.visible
|
||||||
|
|
||||||
elif command.find("get_buf"):
|
elif command.find("get_buf"):
|
||||||
@ -646,61 +661,61 @@ class SR1ShipRender(BaseScreen):
|
|||||||
|
|
||||||
image_data = screenshot(self.window_pointer)
|
image_data = screenshot(self.window_pointer)
|
||||||
image_data.save("test.png")
|
image_data.save("test.png")
|
||||||
elif command.find("gen_img"):
|
# elif command.find("gen_img"):
|
||||||
if not self.status.draw_done:
|
# if not self.status.draw_done:
|
||||||
return
|
# return
|
||||||
if not DR_mod_runtime.use_DR_rust:
|
# if not DR_mod_runtime.use_DR_rust:
|
||||||
# 这个功能依赖于 DR rs (简称,我懒得在Python端实现)
|
# # 这个功能依赖于 DR rs (简称,我懒得在Python端实现)
|
||||||
return
|
# return
|
||||||
img_box = self.rust_ship.img_pos
|
# img_box = self.rust_ship.img_pos
|
||||||
img_size = (img_box[2] - img_box[0], img_box[3] - img_box[1])
|
# img_size = (img_box[2] - img_box[0], img_box[3] - img_box[1])
|
||||||
# 中心点是左上角坐标
|
# # 中心点是左上角坐标
|
||||||
img_center = (abs(img_box[0]), abs(img_box[3]))
|
# img_center = (abs(img_box[0]), abs(img_box[3]))
|
||||||
try:
|
# try:
|
||||||
from PIL import Image
|
# from PIL import Image
|
||||||
except ImportError:
|
# except ImportError:
|
||||||
traceback.print_exc()
|
# traceback.print_exc()
|
||||||
print("PIL not found")
|
# print("PIL not found")
|
||||||
return
|
# return
|
||||||
img = Image.new("RGBA", img_size)
|
# img = Image.new("RGBA", img_size)
|
||||||
part_data = self.rust_ship.as_dict()
|
# part_data = self.rust_ship.as_dict()
|
||||||
for part, sprites in self.part_sprites.items():
|
# for sprites, box in self.part_sprites.values():
|
||||||
for index, sprite in enumerate(sprites):
|
# for index, sprite in enumerate(sprites):
|
||||||
sprite_img = sprite.image
|
# sprite_img = sprite.image
|
||||||
print(
|
# print(
|
||||||
f"sprite_img: {sprite_img} {part_data[part][index][1].x * 60} "
|
# f"sprite_img: {sprite_img} {part_data[part][index][1].x * 60} "
|
||||||
f"{part_data[part][index][1].y * 60}"
|
# f"{part_data[part][index][1].y * 60}"
|
||||||
)
|
# )
|
||||||
img_data = sprite_img.get_image_data()
|
# img_data = sprite_img.get_image_data()
|
||||||
fmt = img_data.format
|
# fmt = img_data.format
|
||||||
if fmt != "RGB":
|
# if fmt != "RGB":
|
||||||
fmt = "RGBA"
|
# fmt = "RGBA"
|
||||||
pitch = -(img_data.width * len(fmt))
|
# pitch = -(img_data.width * len(fmt))
|
||||||
pil_image = Image.frombytes(
|
# pil_image = Image.frombytes(
|
||||||
fmt,
|
# fmt,
|
||||||
(img_data.width, img_data.height),
|
# (img_data.width, img_data.height),
|
||||||
img_data.get_data(fmt, pitch),
|
# img_data.get_data(fmt, pitch),
|
||||||
)
|
# )
|
||||||
|
|
||||||
pil_image = pil_image.rotate(
|
# pil_image = pil_image.rotate(
|
||||||
-SR1Rotation.get_rotation(part_data[part][index][1].angle),
|
# -SR1Rotation.get_rotation(part_data[part][index][1].angle),
|
||||||
expand=True,
|
# expand=True,
|
||||||
)
|
# )
|
||||||
|
|
||||||
if part_data[part][index][1].flip_y:
|
# if part_data[part][index][1].flip_y:
|
||||||
pil_image.transpose(Image.FLIP_TOP_BOTTOM)
|
# pil_image.transpose(Image.Transpose.FLIP_TOP_BOTTOM)
|
||||||
if part_data[part][index][1].flip_x:
|
# if part_data[part][index][1].flip_x:
|
||||||
pil_image.transpose(Image.FLIP_LEFT_RIGHT)
|
# pil_image.transpose(Image.Transpose.FLIP_LEFT_RIGHT)
|
||||||
|
|
||||||
img.paste(
|
# img.paste(
|
||||||
pil_image,
|
# pil_image,
|
||||||
(
|
# (
|
||||||
int(part_data[part][index][1].x * 60 + img_center[0]),
|
# int(part_data[part][index][1].x * 60 + img_center[0]),
|
||||||
int(-part_data[part][index][1].y * 60 + img_center[1]),
|
# int(-part_data[part][index][1].y * 60 + img_center[1]),
|
||||||
),
|
# ),
|
||||||
)
|
# )
|
||||||
|
|
||||||
img.save(f"test{time.time()}.png", "PNG")
|
# img.save(f"test{time.time()}.png", "PNG")
|
||||||
|
|
||||||
elif command.find("save"):
|
elif command.find("save"):
|
||||||
print("应该保存飞船的")
|
print("应该保存飞船的")
|
||||||
@ -733,34 +748,30 @@ class SR1ShipRender(BaseScreen):
|
|||||||
self.dx += dx
|
self.dx += dx
|
||||||
self.dy += dy
|
self.dy += dy
|
||||||
|
|
||||||
def scan_all_ships_list(self, ships_path: str):
|
# def begin_ship_render_from_path(self, ship_path: str):
|
||||||
# 当前目录
|
# if Path(ship_path).is_dir():
|
||||||
base_dir = ships_path
|
# for path in Path(ship_path).glob("*.xml"):
|
||||||
|
# try:
|
||||||
# 获取当前目录下的所有文件
|
# self.load_xml(str(path))
|
||||||
files = [os.path.join(base_dir, file) for file in os.listdir(base_dir)]
|
# except ValueError:
|
||||||
|
# traceback.print_exc()
|
||||||
return files
|
# if self.load_xml(ship_path):
|
||||||
|
# self.render_ship()
|
||||||
def begin_ship_render_from_path(self, ship_path: str):
|
|
||||||
if Path(ship_path).is_dir():
|
|
||||||
for path in Path(ship_path).glob("*.xml"):
|
|
||||||
try:
|
|
||||||
self.load_xml(str(path))
|
|
||||||
except ValueError:
|
|
||||||
traceback.print_exc()
|
|
||||||
if self.load_xml(ship_path):
|
|
||||||
self.render_ship()
|
|
||||||
|
|
||||||
def on_file_drop(self, x: int, y: int, paths: List[str], window: ClientWindow):
|
def on_file_drop(self, x: int, y: int, paths: List[str], window: ClientWindow):
|
||||||
if len(paths) > 1:
|
if len(paths) == 1:
|
||||||
for path in paths:
|
# only file/path
|
||||||
try:
|
...
|
||||||
self.load_xml(path)
|
|
||||||
except Exception:
|
|
||||||
traceback.print_exc()
|
|
||||||
else:
|
else:
|
||||||
self.begin_ship_render_from_path(paths[0])
|
...
|
||||||
|
# if len(paths) > 1:
|
||||||
|
# for path in paths:
|
||||||
|
# try:
|
||||||
|
# self.load_xml(path)
|
||||||
|
# except Exception:
|
||||||
|
# traceback.print_exc()
|
||||||
|
# else:
|
||||||
|
# self.begin_ship_render_from_path(paths[0])
|
||||||
# for path in paths:
|
# for path in paths:
|
||||||
# if self.load_xml(path): # 加载成功一个就停下
|
# if self.load_xml(path): # 加载成功一个就停下
|
||||||
# break
|
# break
|
||||||
@ -775,166 +786,166 @@ class SR1ShipRender(BaseScreen):
|
|||||||
self.window_pointer.view = value
|
self.window_pointer.view = value
|
||||||
|
|
||||||
|
|
||||||
class PressEnterGameButton(PressTextButton):
|
# class PressEnterGameButton(PressTextButton):
|
||||||
def __init__(
|
# def __init__(
|
||||||
self,
|
# self,
|
||||||
window: ClientWindow,
|
# window: ClientWindow,
|
||||||
parent_window,
|
# parent_window,
|
||||||
x: int,
|
# x: int,
|
||||||
y: int,
|
# y: int,
|
||||||
width: int,
|
# width: int,
|
||||||
height: int,
|
# height: int,
|
||||||
text: str,
|
# text: str,
|
||||||
batch: Optional[Batch] = None,
|
# batch: Optional[Batch] = None,
|
||||||
group: Optional[Group] = None,
|
# group: Optional[Group] = None,
|
||||||
theme: Optional[ButtonThemeOptions] = None,
|
# theme: Optional[ButtonThemeOptions] = None,
|
||||||
draw_theme: Optional[BaseButtonTheme] = None,
|
# draw_theme: Optional[BaseButtonTheme] = None,
|
||||||
dict_theme: Optional[dict] = None,
|
# dict_theme: Optional[dict] = None,
|
||||||
):
|
# ):
|
||||||
super().__init__(
|
# super().__init__(
|
||||||
x, y, width, height, text, batch, group, theme, draw_theme, dict_theme
|
# x, y, width, height, text, batch, group, theme, draw_theme, dict_theme
|
||||||
)
|
# )
|
||||||
self.window = window
|
# self.window = window
|
||||||
self.parent_window = parent_window
|
# self.parent_window = parent_window
|
||||||
|
|
||||||
def on_mouse_release(self, x, y, buttons, modifiers):
|
# def on_mouse_release(self, x, y, buttons, modifiers):
|
||||||
if self.pressed and (x, y) in self:
|
# if self.pressed and (x, y) in self:
|
||||||
if self.draw_theme:
|
# if self.draw_theme:
|
||||||
self.draw_theme.on_disable(self)
|
# self.draw_theme.on_disable(self)
|
||||||
else:
|
# else:
|
||||||
self.back_rec.color = self.touched_color
|
# self.back_rec.color = self.touched_color
|
||||||
self.pressed = False
|
# self.pressed = False
|
||||||
|
|
||||||
from .game_layout import GameLayout
|
|
||||||
self.parent_window.remove_sub_screen("SR1_ship")
|
|
||||||
self.parent_window.add_sub_screen("Dr_game_layout", GameLayout)
|
|
||||||
logger.info("added Dr_game_layout screen", tag="dr_game")
|
|
||||||
|
|
||||||
logger.info("进入游戏")
|
# from .game_layout import GameLayout
|
||||||
|
# self.parent_window.remove_sub_screen("SR1_ship")
|
||||||
|
# self.parent_window.add_sub_screen("Dr_game_layout", GameLayout)
|
||||||
|
# logger.info("added Dr_game_layout screen", tag="dr_game")
|
||||||
|
|
||||||
class PressSelectShipButton(PressTextButton):
|
# logger.info("进入游戏")
|
||||||
path_var = "./assets/builtin/dock1.xml"
|
|
||||||
|
|
||||||
def __init__(
|
# class PressSelectShipButton(PressTextButton):
|
||||||
self,
|
# path_var = "./assets/builtin/dock1.xml"
|
||||||
window: ClientWindow,
|
|
||||||
parent_window,
|
|
||||||
x: int,
|
|
||||||
y: int,
|
|
||||||
width: int,
|
|
||||||
height: int,
|
|
||||||
text: str,
|
|
||||||
batch: Optional[Batch] = None,
|
|
||||||
group: Optional[Group] = None,
|
|
||||||
theme: Optional[ButtonThemeOptions] = None,
|
|
||||||
draw_theme: Optional[BaseButtonTheme] = None,
|
|
||||||
dict_theme: Optional[dict] = None,
|
|
||||||
):
|
|
||||||
super().__init__(
|
|
||||||
x, y, width, height, text, batch, group, theme, draw_theme, dict_theme
|
|
||||||
)
|
|
||||||
self.window = window
|
|
||||||
self.parent_window = parent_window
|
|
||||||
|
|
||||||
def on_mouse_release(self, x, y, buttons, modifiers):
|
# def __init__(
|
||||||
if self.pressed and (x, y) in self:
|
# self,
|
||||||
if self.draw_theme:
|
# window: ClientWindow,
|
||||||
self.draw_theme.on_disable(self)
|
# parent_window,
|
||||||
else:
|
# x: int,
|
||||||
self.back_rec.color = self.touched_color
|
# y: int,
|
||||||
self.pressed = False
|
# width: int,
|
||||||
|
# height: int,
|
||||||
|
# text: str,
|
||||||
|
# batch: Optional[Batch] = None,
|
||||||
|
# group: Optional[Group] = None,
|
||||||
|
# theme: Optional[ButtonThemeOptions] = None,
|
||||||
|
# draw_theme: Optional[BaseButtonTheme] = None,
|
||||||
|
# dict_theme: Optional[dict] = None,
|
||||||
|
# ):
|
||||||
|
# super().__init__(
|
||||||
|
# x, y, width, height, text, batch, group, theme, draw_theme, dict_theme
|
||||||
|
# )
|
||||||
|
# self.window = window
|
||||||
|
# self.parent_window = parent_window
|
||||||
|
|
||||||
root = Tk() # 创建一个Tkinter.Tk()实例
|
# def on_mouse_release(self, x, y, buttons, modifiers):
|
||||||
root.withdraw() # 将Tkinter.Tk()实例隐藏
|
# if self.pressed and (x, y) in self:
|
||||||
file_name = filedialog.askopenfilename(
|
# if self.draw_theme:
|
||||||
title="选择一个飞船存档",
|
# self.draw_theme.on_disable(self)
|
||||||
initialdir="./", # 打开当前程序工作目录
|
# else:
|
||||||
)
|
# self.back_rec.color = self.touched_color
|
||||||
self.path_var = file_name
|
# self.pressed = False
|
||||||
self.parent_window.begin_ship_render_from_path(file_name)
|
|
||||||
logger.info("加载飞船from " + self.path_var)
|
|
||||||
|
|
||||||
def get_ship_path(self):
|
# root = Tk() # 创建一个Tkinter.Tk()实例
|
||||||
logger.info("加载飞船from " + self.path_var)
|
# root.withdraw() # 将Tkinter.Tk()实例隐藏
|
||||||
return self.path_var
|
# file_name = filedialog.askopenfilename(
|
||||||
|
# title="选择一个飞船存档",
|
||||||
|
# initialdir="./", # 打开当前程序工作目录
|
||||||
|
# )
|
||||||
|
# self.path_var = file_name
|
||||||
|
# self.parent_window.begin_ship_render_from_path(file_name)
|
||||||
|
# logger.info("加载飞船from " + self.path_var)
|
||||||
|
|
||||||
class PressControlShipsListButton(PressTextButton):
|
# def get_ship_path(self):
|
||||||
def __init__(
|
# logger.info("加载飞船from " + self.path_var)
|
||||||
self,
|
# return self.path_var
|
||||||
window: ClientWindow,
|
|
||||||
parent_window,
|
# class PressControlShipsListButton(PressTextButton):
|
||||||
x: int,
|
# def __init__(
|
||||||
y: int,
|
# self,
|
||||||
width: int,
|
# window: ClientWindow,
|
||||||
height: int,
|
# parent_window,
|
||||||
text: str,
|
# x: int,
|
||||||
batch: Optional[Batch] = None,
|
# y: int,
|
||||||
group: Optional[Group] = None,
|
# width: int,
|
||||||
theme: Optional[ButtonThemeOptions] = None,
|
# height: int,
|
||||||
draw_theme: Optional[BaseButtonTheme] = None,
|
# text: str,
|
||||||
dict_theme: Optional[dict] = None,
|
# batch: Optional[Batch] = None,
|
||||||
):
|
# group: Optional[Group] = None,
|
||||||
super().__init__(
|
# theme: Optional[ButtonThemeOptions] = None,
|
||||||
x, y, width, height, text, batch, group, theme, draw_theme, dict_theme
|
# draw_theme: Optional[BaseButtonTheme] = None,
|
||||||
)
|
# dict_theme: Optional[dict] = None,
|
||||||
self.window = window
|
# ):
|
||||||
self.parent_window = parent_window
|
# super().__init__(
|
||||||
|
# x, y, width, height, text, batch, group, theme, draw_theme, dict_theme
|
||||||
def on_mouse_release(self, x, y, buttons, modifiers):
|
# )
|
||||||
if self.pressed and (x, y) in self:
|
# self.window = window
|
||||||
if self.draw_theme:
|
# self.parent_window = parent_window
|
||||||
self.draw_theme.on_disable(self)
|
|
||||||
else:
|
# def on_mouse_release(self, x, y, buttons, modifiers):
|
||||||
self.back_rec.color = self.touched_color
|
# if self.pressed and (x, y) in self:
|
||||||
self.pressed = False
|
# if self.draw_theme:
|
||||||
self.parent_window.show_ships_buttons = not(self.parent_window.show_ships_buttons)
|
# self.draw_theme.on_disable(self)
|
||||||
logger.info("显示飞船列表")
|
# else:
|
||||||
|
# self.back_rec.color = self.touched_color
|
||||||
|
# self.pressed = False
|
||||||
|
# self.parent_window.show_ships_buttons = not(self.parent_window.show_ships_buttons)
|
||||||
|
# logger.info("显示飞船列表")
|
||||||
|
|
||||||
|
|
||||||
class PressOpenShipButton(PressTextButton):
|
# class PressOpenShipButton(PressTextButton):
|
||||||
def __init__(
|
# def __init__(
|
||||||
self,
|
# self,
|
||||||
window: ClientWindow,
|
# window: ClientWindow,
|
||||||
ship_path,
|
# ship_path,
|
||||||
parent_window,
|
# parent_window,
|
||||||
x: int,
|
# x: int,
|
||||||
y: int,
|
# y: int,
|
||||||
width: int,
|
# width: int,
|
||||||
height: int,
|
# height: int,
|
||||||
text: str,
|
# text: str,
|
||||||
batch: Optional[Batch] = None,
|
# batch: Optional[Batch] = None,
|
||||||
group: Optional[Group] = None,
|
# group: Optional[Group] = None,
|
||||||
theme: Optional[ButtonThemeOptions] = None,
|
# theme: Optional[ButtonThemeOptions] = None,
|
||||||
draw_theme: Optional[BaseButtonTheme] = None,
|
# draw_theme: Optional[BaseButtonTheme] = None,
|
||||||
dict_theme: Optional[dict] = None,
|
# dict_theme: Optional[dict] = None,
|
||||||
):
|
# ):
|
||||||
super().__init__(
|
# super().__init__(
|
||||||
x, y, width, height, text, batch, group, theme, draw_theme, dict_theme
|
# x, y, width, height, text, batch, group, theme, draw_theme, dict_theme
|
||||||
)
|
# )
|
||||||
self.window = window
|
# self.window = window
|
||||||
self.parent_window = parent_window
|
# self.parent_window = parent_window
|
||||||
self.ship_path = ship_path
|
# self.ship_path = ship_path
|
||||||
|
|
||||||
def set_y(self, y):
|
# def set_y(self, y):
|
||||||
self.y = y
|
# self.y = y
|
||||||
|
|
||||||
def get_y(self):
|
# def get_y(self):
|
||||||
return self.y
|
# return self.y
|
||||||
|
|
||||||
def on_mouse_release(self, x, y, buttons, modifiers):
|
# def on_mouse_release(self, x, y, buttons, modifiers):
|
||||||
if (
|
# if (
|
||||||
self.parent_window.show_ships_buttons
|
# self.parent_window.show_ships_buttons
|
||||||
and x >= self.parent_window.ships_buttons_begin_x
|
# and x >= self.parent_window.ships_buttons_begin_x
|
||||||
and x <= self.parent_window.ships_buttons_end_x
|
# and x <= self.parent_window.ships_buttons_end_x
|
||||||
and y >= self.parent_window.ships_buttons_begin_y
|
# and y >= self.parent_window.ships_buttons_begin_y
|
||||||
and y <= self.parent_window.ships_buttons_end_y
|
# and y <= self.parent_window.ships_buttons_end_y
|
||||||
):
|
# ):
|
||||||
if self.pressed and (x, y) in self:
|
# if self.pressed and (x, y) in self:
|
||||||
if self.draw_theme:
|
# if self.draw_theme:
|
||||||
self.draw_theme.on_disable(self)
|
# self.draw_theme.on_disable(self)
|
||||||
else:
|
# else:
|
||||||
self.back_rec.color = self.touched_color
|
# self.back_rec.color = self.touched_color
|
||||||
self.pressed = False
|
# self.pressed = False
|
||||||
|
|
||||||
self.parent_window.begin_ship_render_from_path(self.ship_path)
|
# self.parent_window.begin_ship_render_from_path(self.ship_path)
|
||||||
logger.info("加载飞船from " + self.ship_path)
|
# logger.info("加载飞船from " + self.ship_path)
|
||||||
|
Loading…
Reference in New Issue
Block a user