rework on shipeditor
This commit is contained in:
parent
bf8286aafa
commit
aa6ab62fc8
@ -100,9 +100,9 @@ class DR_mod(ModInfo): # NOQA
|
||||
game.console_class = RustConsole # 替换掉原来的 console 类
|
||||
|
||||
if old_self:
|
||||
from .sr1_ship import SR1ShipRender
|
||||
from .sr1_ship import SR1ShipEditor
|
||||
|
||||
game.client.window.add_sub_screen("SR1_ship", SR1ShipRender)
|
||||
game.client.window.add_sub_screen("SR1_ship", SR1ShipEditor)
|
||||
else:
|
||||
self.config.flush_option()
|
||||
logger.info("on_load")
|
||||
|
@ -104,9 +104,9 @@ class Menu(BaseScreen):
|
||||
)
|
||||
|
||||
def on_release(button: PressTextButton, x, y):
|
||||
from .sr1_ship import SR1ShipRender
|
||||
from .sr1_ship import SR1ShipEditor
|
||||
main_window.remove_sub_screen("DR_game_menu")
|
||||
main_window.add_sub_screen("SR1_ship", SR1ShipRender)
|
||||
main_window.add_sub_screen("SR1_ship", SR1ShipEditor)
|
||||
logger.info("added SR1_ship screen", tag="dr_game")
|
||||
|
||||
self.enter_ship_editor_button.set_handler("on_release", on_release)
|
||||
|
@ -19,7 +19,7 @@ from pyglet.text import Label
|
||||
from pyglet.sprite import Sprite
|
||||
from pyglet.graphics import Batch, Group
|
||||
from pyglet.shapes import Line, Box
|
||||
from pyglet.window import mouse
|
||||
# from pyglet.window import mouse
|
||||
|
||||
from . import DR_mod_runtime
|
||||
from .types import SR1Textures, SR1Rotation
|
||||
@ -76,11 +76,20 @@ class SR1ShipRenderStatus(Options): # NOQA
|
||||
draw_mouse_d_pos: bool = False
|
||||
|
||||
|
||||
class SR1ShipRender(BaseScreen):
|
||||
"""用于渲染 sr1 船的类"""
|
||||
class SR1ShipSelecter(BaseScreen):
|
||||
"""
|
||||
SR1 飞船选择器
|
||||
考虑到 sss 写的那一大堆东西实在有点离谱
|
||||
所以单独拿出来写个screen
|
||||
我估计以后还得有一堆类似重构(瘫倒)
|
||||
"""
|
||||
name = "DR_game_sr1_ship_selecter"
|
||||
|
||||
name = "DR_game_sr1_ship_render"
|
||||
ships_buttons = []
|
||||
|
||||
class SR1ShipEditor(BaseScreen):
|
||||
"""SR1 飞船编辑器"""
|
||||
|
||||
name = "DR_game_sr1_ship_editor"
|
||||
|
||||
def __init__(self, main_window: ClientWindow):
|
||||
super().__init__(main_window)
|
||||
@ -170,103 +179,103 @@ class SR1ShipRender(BaseScreen):
|
||||
self.buttons_group = Group(100, parent=main_window.main_group)
|
||||
self.ships_buttons_group = Group(100, parent=main_window.main_group)
|
||||
|
||||
self.enter_game_button = PressEnterGameButton(
|
||||
window=main_window,
|
||||
parent_window=main_window,
|
||||
x=500,
|
||||
y=100,
|
||||
width=150,
|
||||
height=30,
|
||||
text="进入游戏",
|
||||
batch=self.buttons_batch,
|
||||
group=self.buttons_group,
|
||||
draw_theme=MinecraftWikiButtonTheme,
|
||||
)
|
||||
# self.enter_game_button = PressEnterGameButton(
|
||||
# window=main_window,
|
||||
# parent_window=main_window,
|
||||
# x=500,
|
||||
# y=100,
|
||||
# width=150,
|
||||
# height=30,
|
||||
# text="进入游戏",
|
||||
# batch=self.buttons_batch,
|
||||
# group=self.buttons_group,
|
||||
# draw_theme=MinecraftWikiButtonTheme,
|
||||
# )
|
||||
|
||||
self.select_ship_button = PressSelectShipButton(
|
||||
window=main_window,
|
||||
parent_window=self,
|
||||
x=100,
|
||||
y=100,
|
||||
width=150,
|
||||
height=30,
|
||||
text="加载飞船",
|
||||
batch=self.buttons_batch,
|
||||
group=self.buttons_group,
|
||||
draw_theme=MinecraftWikiButtonTheme,
|
||||
)
|
||||
|
||||
main_window.push_handlers(self.enter_game_button)
|
||||
main_window.push_handlers(self.select_ship_button)
|
||||
# self.select_ship_button = PressSelectShipButton(
|
||||
# window=main_window,
|
||||
# parent_window=self,
|
||||
# x=100,
|
||||
# y=100,
|
||||
# width=150,
|
||||
# height=30,
|
||||
# text="加载飞船",
|
||||
# batch=self.buttons_batch,
|
||||
# group=self.buttons_group,
|
||||
# draw_theme=MinecraftWikiButtonTheme,
|
||||
# )
|
||||
|
||||
# main_window.push_handlers(self.enter_game_button)
|
||||
# main_window.push_handlers(self.select_ship_button)
|
||||
|
||||
# 扫描所有飞船
|
||||
self.show_ships_buttons = False
|
||||
self.ships_buttons_w = 150
|
||||
self.ships_buttons_h = 30
|
||||
self.ships_buttons_begin_x = self.width - self.ships_buttons_w
|
||||
self.ships_buttons_begin_y = 0
|
||||
self.ships_buttons_end_x = self.width
|
||||
self.ships_buttons_end_y = self.height - self.ships_buttons_h * 1
|
||||
# self.show_ships_buttons = False
|
||||
# self.ships_buttons_w = 150
|
||||
# self.ships_buttons_h = 30
|
||||
# self.ships_buttons_begin_x = self.width - self.ships_buttons_w
|
||||
# self.ships_buttons_begin_y = 0
|
||||
# self.ships_buttons_end_x = self.width
|
||||
# self.ships_buttons_end_y = self.height - self.ships_buttons_h * 1
|
||||
|
||||
self.control_ships_list_button = PressControlShipsListButton(
|
||||
window=main_window,
|
||||
parent_window=self,
|
||||
x=self.ships_buttons_begin_x,
|
||||
y=self.ships_buttons_end_y,
|
||||
width=self.ships_buttons_w,
|
||||
height=self.ships_buttons_h,
|
||||
text="飞船列表",
|
||||
batch=self.buttons_batch,
|
||||
group=self.buttons_group,
|
||||
draw_theme=MinecraftWikiButtonTheme,
|
||||
)
|
||||
main_window.push_handlers(self.control_ships_list_button)
|
||||
|
||||
ships_path = "./ships/"
|
||||
ships_files = self.scan_all_ships_list(ships_path)
|
||||
# self.control_ships_list_button = PressControlShipsListButton(
|
||||
# window=main_window,
|
||||
# parent_window=self,
|
||||
# x=self.ships_buttons_begin_x,
|
||||
# y=self.ships_buttons_end_y,
|
||||
# width=self.ships_buttons_w,
|
||||
# height=self.ships_buttons_h,
|
||||
# text="飞船列表",
|
||||
# batch=self.buttons_batch,
|
||||
# group=self.buttons_group,
|
||||
# draw_theme=MinecraftWikiButtonTheme,
|
||||
# )
|
||||
# main_window.push_handlers(self.control_ships_list_button)
|
||||
|
||||
for i in range(len(ships_files)):
|
||||
self.ships_buttons.append(
|
||||
PressOpenShipButton(
|
||||
window=main_window,
|
||||
ship_path=ships_files[i],
|
||||
parent_window=self,
|
||||
x=self.ships_buttons_begin_x,
|
||||
y=self.ships_buttons_end_y - (i + 1) * self.ships_buttons_h,
|
||||
width=self.ships_buttons_w,
|
||||
height=self.ships_buttons_h,
|
||||
text=ships_files[i][8:],
|
||||
batch=self.ships_buttons_batch,
|
||||
group=self.ships_buttons_group,
|
||||
draw_theme=MinecraftWikiButtonTheme,
|
||||
)
|
||||
)
|
||||
# ships_path = "./ships/"
|
||||
# ships_files = self.scan_all_ships_list(ships_path)
|
||||
|
||||
main_window.push_handlers(self.ships_buttons[-1])
|
||||
# for i in range(len(ships_files)):
|
||||
# self.ships_buttons.append(
|
||||
# PressOpenShipButton(
|
||||
# window=main_window,
|
||||
# ship_path=ships_files[i],
|
||||
# parent_window=self,
|
||||
# x=self.ships_buttons_begin_x,
|
||||
# y=self.ships_buttons_end_y - (i + 1) * self.ships_buttons_h,
|
||||
# width=self.ships_buttons_w,
|
||||
# height=self.ships_buttons_h,
|
||||
# text=ships_files[i][8:],
|
||||
# batch=self.ships_buttons_batch,
|
||||
# group=self.ships_buttons_group,
|
||||
# draw_theme=MinecraftWikiButtonTheme,
|
||||
# )
|
||||
# )
|
||||
|
||||
self.ship_list_line_back = Line(
|
||||
self.ships_buttons_begin_x - 4,
|
||||
self.ships_buttons_begin_y,
|
||||
self.ships_buttons_begin_x - 4,
|
||||
self.ships_buttons_end_y,
|
||||
width=5,
|
||||
color=(100, 100, 100, 255),
|
||||
batch=self.ships_buttons_batch,
|
||||
group=self.ships_buttons_group,
|
||||
)
|
||||
# main_window.push_handlers(self.ships_buttons[-1])
|
||||
|
||||
self.ship_list_line = Line(
|
||||
x=self.ships_buttons_begin_x,
|
||||
y=self.ships_buttons_end_y
|
||||
- (self.ships_buttons_end_y - self.ships_buttons_begin_y) ** 2
|
||||
/ ((len(ships_files) + 1) * self.ships_buttons_h),
|
||||
x2=self.ships_buttons_begin_x,
|
||||
y2=self.ships_buttons_end_y,
|
||||
width=20,
|
||||
color=(200, 200, 200, 255),
|
||||
batch=self.ships_buttons_batch,
|
||||
group=self.ships_buttons_group,
|
||||
)
|
||||
# self.ship_list_line_back = Line(
|
||||
# self.ships_buttons_begin_x - 4,
|
||||
# self.ships_buttons_begin_y,
|
||||
# self.ships_buttons_begin_x - 4,
|
||||
# self.ships_buttons_end_y,
|
||||
# width=5,
|
||||
# color=(100, 100, 100, 255),
|
||||
# batch=self.ships_buttons_batch,
|
||||
# group=self.ships_buttons_group,
|
||||
# )
|
||||
|
||||
# self.ship_list_line = Line(
|
||||
# x=self.ships_buttons_begin_x,
|
||||
# y=self.ships_buttons_end_y
|
||||
# - (self.ships_buttons_end_y - self.ships_buttons_begin_y) ** 2
|
||||
# / ((len(ships_files) + 1) * self.ships_buttons_h),
|
||||
# x2=self.ships_buttons_begin_x,
|
||||
# y2=self.ships_buttons_end_y,
|
||||
# width=20,
|
||||
# color=(200, 200, 200, 255),
|
||||
# batch=self.ships_buttons_batch,
|
||||
# group=self.ships_buttons_group,
|
||||
# )
|
||||
|
||||
# self.ships_buttons_group.visible = False
|
||||
# self.show_ships_buttons = True
|
||||
@ -322,9 +331,9 @@ class SR1ShipRender(BaseScreen):
|
||||
texture = self.textures.get_texture(part_type.sprite)
|
||||
part_sprite = Sprite(
|
||||
img=texture,
|
||||
x=part_data.x * 60,
|
||||
y=part_data.y * 60,
|
||||
z=randomer.random(),
|
||||
x=int(part_data.x * 60),
|
||||
y=int(part_data.y * 60),
|
||||
z=randomer.randint(-100, 100),
|
||||
batch=batch,
|
||||
group=part_group,
|
||||
)
|
||||
@ -385,15 +394,18 @@ class SR1ShipRender(BaseScreen):
|
||||
count = 0
|
||||
|
||||
# 渲染未连接的部件
|
||||
for (part_groups, part_connections) in self.rust_ship.disconnected_parts():
|
||||
self.logger.info(part_groups[0], tag="sprite_batch")
|
||||
for (part_type, part_data) in part_groups[0]:
|
||||
for part_groups, part_connections in self.rust_ship.disconnected_parts():
|
||||
for part_type, part_data in part_groups:
|
||||
# 出于一些魔法原因, 这玩意居然能跑, part_groups 不需要加 [0]
|
||||
# 未连接的需要同时把连接线也给渲染了
|
||||
# TODO: 连接线渲染
|
||||
part_sprite, part_box = self.part_render_init(
|
||||
part_data, part_type, part_group, line_group, self.main_batch
|
||||
)
|
||||
part_box.opacity = 100
|
||||
part_box._thickness = 2
|
||||
part_box._update_vertices()
|
||||
# ignore, pyglet 没写这个的 @property, 等我 issue + pr
|
||||
# 未连接的部件透明度降低
|
||||
part_sprite.opacity = 100
|
||||
self.part_sprites[part_data.id] = (part_sprite, part_box)
|
||||
@ -494,8 +506,8 @@ class SR1ShipRender(BaseScreen):
|
||||
self.window_pointer.height,
|
||||
)
|
||||
self.main_batch.draw() # use group camera, no need to with
|
||||
if self.show_ships_buttons:
|
||||
self.ships_buttons_batch.draw()
|
||||
# if self.show_ships_buttons:
|
||||
# self.ships_buttons_batch.draw()
|
||||
self.buttons_batch.draw() # use group camera, no need to with
|
||||
gl.glViewport(0, 0, self.window_pointer.width, self.window_pointer.height)
|
||||
gl.glScissor(0, 0, self.window_pointer.width, self.window_pointer.height)
|
||||
@ -508,6 +520,8 @@ class SR1ShipRender(BaseScreen):
|
||||
|
||||
if not self.status.draw_done:
|
||||
try:
|
||||
assert isinstance(self.gen_draw, Generator), \
|
||||
f"self.gen_graw is not a Generator, but a {type(self.gen_draw)}"
|
||||
next(self.gen_draw)
|
||||
except (GeneratorExit, StopIteration):
|
||||
self.status.draw_done = True
|
||||
@ -529,18 +543,19 @@ class SR1ShipRender(BaseScreen):
|
||||
def on_mouse_scroll(
|
||||
self, x: int, y: int, scroll_x: int, scroll_y: int, window: ClientWindow
|
||||
):
|
||||
if self.status.focus and (
|
||||
not self.show_ships_buttons
|
||||
or (
|
||||
not (
|
||||
self.show_ships_buttons
|
||||
and x >= self.ships_buttons_begin_x
|
||||
and x <= self.ships_buttons_end_x
|
||||
and y >= self.ships_buttons_begin_y
|
||||
and y <= self.ships_buttons_end_y
|
||||
)
|
||||
)
|
||||
):
|
||||
# if self.status.focus and (
|
||||
# not self.show_ships_buttons
|
||||
# or (
|
||||
# not (
|
||||
# self.show_ships_buttons
|
||||
# and x >= self.ships_buttons_begin_x
|
||||
# and x <= self.ships_buttons_end_x
|
||||
# and y >= self.ships_buttons_begin_y
|
||||
# and y <= self.ships_buttons_end_y
|
||||
# )
|
||||
# )
|
||||
# ):
|
||||
if self.status.focus:
|
||||
mouse_dx = x - (self.width / 2) + self.dx
|
||||
mouse_dy = y - (self.height / 2) + self.dy
|
||||
# 鼠标缩放位置相对于屏幕中心的位置
|
||||
@ -572,37 +587,37 @@ class SR1ShipRender(BaseScreen):
|
||||
if size_y < 10:
|
||||
size_y = 10
|
||||
self.size = size_x, size_y
|
||||
elif (
|
||||
self.show_ships_buttons
|
||||
and x >= self.ships_buttons_begin_x
|
||||
and x <= self.ships_buttons_end_x
|
||||
and y >= self.ships_buttons_begin_y
|
||||
and y <= self.ships_buttons_end_y
|
||||
):
|
||||
min_y = 9999999
|
||||
max_y = 0
|
||||
for ship_button in self.ships_buttons:
|
||||
min_y = min(min_y, ship_button.y)
|
||||
max_y = max(max_y, ship_button.y)
|
||||
# elif (
|
||||
# self.show_ships_buttons
|
||||
# and x >= self.ships_buttons_begin_x
|
||||
# and x <= self.ships_buttons_end_x
|
||||
# and y >= self.ships_buttons_begin_y
|
||||
# and y <= self.ships_buttons_end_y
|
||||
# ):
|
||||
# min_y = 9999999
|
||||
# max_y = 0
|
||||
# for ship_button in self.ships_buttons:
|
||||
# min_y = min(min_y, ship_button.y)
|
||||
# max_y = max(max_y, ship_button.y)
|
||||
|
||||
if max_y + scroll_y * 50 <= self.ships_buttons_end_y - self.ships_buttons_h:
|
||||
scroll_y = (self.ships_buttons_end_y - self.ships_buttons_h - max_y) / 50
|
||||
# if max_y + scroll_y * 50 <= self.ships_buttons_end_y - self.ships_buttons_h:
|
||||
# scroll_y = (self.ships_buttons_end_y - self.ships_buttons_h - max_y) / 50
|
||||
|
||||
if min_y + scroll_y * 50 >= 0:
|
||||
scroll_y = (0 - min_y) / 50
|
||||
# if min_y + scroll_y * 50 >= 0:
|
||||
# scroll_y = (0 - min_y) / 50
|
||||
|
||||
for ship_button in self.ships_buttons:
|
||||
ship_button.y = ship_button.y + scroll_y * 50
|
||||
"""
|
||||
if ship_button.y >= self.ships_buttons_begin_y and ship_button.y <= self.ships_buttons_end_y - self.ships_buttons_h:
|
||||
ship_button.x = self.ships_buttons_begin_x
|
||||
else:
|
||||
ship_button.x = self.width + self.ships_buttons_w
|
||||
"""
|
||||
# for ship_button in self.ships_buttons:
|
||||
# ship_button.y = ship_button.y + scroll_y * 50
|
||||
# """
|
||||
# if ship_button.y >= self.ships_buttons_begin_y and ship_button.y <= self.ships_buttons_end_y - self.ships_buttons_h:
|
||||
# ship_button.x = self.ships_buttons_begin_x
|
||||
# else:
|
||||
# ship_button.x = self.width + self.ships_buttons_w
|
||||
# """
|
||||
|
||||
self.ship_list_line.y = self.ship_list_line.y - scroll_y * 50 * (
|
||||
self.ships_buttons_end_y - self.ships_buttons_begin_y
|
||||
) / ((len(self.ships_buttons) + 1) * self.ships_buttons_h)
|
||||
# self.ship_list_line.y = self.ship_list_line.y - scroll_y * 50 * (
|
||||
# self.ships_buttons_end_y - self.ships_buttons_begin_y
|
||||
# ) / ((len(self.ships_buttons) + 1) * self.ships_buttons_h)
|
||||
|
||||
def on_command(self, command: CommandText, window: ClientWindow):
|
||||
"""解析命令"""
|
||||
@ -621,7 +636,7 @@ class SR1ShipRender(BaseScreen):
|
||||
self.logger.info(f"sr1 mouse {self.status.draw_mouse_d_pos}")
|
||||
elif command.find("ship"):
|
||||
if self.status.draw_done:
|
||||
for index, sprite in self.part_sprites.items():
|
||||
for index, sprite in self.part_sprites.values():
|
||||
sprite.visible = not sprite.visible
|
||||
|
||||
elif command.find("get_buf"):
|
||||
@ -646,61 +661,61 @@ class SR1ShipRender(BaseScreen):
|
||||
|
||||
image_data = screenshot(self.window_pointer)
|
||||
image_data.save("test.png")
|
||||
elif command.find("gen_img"):
|
||||
if not self.status.draw_done:
|
||||
return
|
||||
if not DR_mod_runtime.use_DR_rust:
|
||||
# 这个功能依赖于 DR rs (简称,我懒得在Python端实现)
|
||||
return
|
||||
img_box = self.rust_ship.img_pos
|
||||
img_size = (img_box[2] - img_box[0], img_box[3] - img_box[1])
|
||||
# 中心点是左上角坐标
|
||||
img_center = (abs(img_box[0]), abs(img_box[3]))
|
||||
try:
|
||||
from PIL import Image
|
||||
except ImportError:
|
||||
traceback.print_exc()
|
||||
print("PIL not found")
|
||||
return
|
||||
img = Image.new("RGBA", img_size)
|
||||
part_data = self.rust_ship.as_dict()
|
||||
for part, sprites in self.part_sprites.items():
|
||||
for index, sprite in enumerate(sprites):
|
||||
sprite_img = sprite.image
|
||||
print(
|
||||
f"sprite_img: {sprite_img} {part_data[part][index][1].x * 60} "
|
||||
f"{part_data[part][index][1].y * 60}"
|
||||
)
|
||||
img_data = sprite_img.get_image_data()
|
||||
fmt = img_data.format
|
||||
if fmt != "RGB":
|
||||
fmt = "RGBA"
|
||||
pitch = -(img_data.width * len(fmt))
|
||||
pil_image = Image.frombytes(
|
||||
fmt,
|
||||
(img_data.width, img_data.height),
|
||||
img_data.get_data(fmt, pitch),
|
||||
)
|
||||
# elif command.find("gen_img"):
|
||||
# if not self.status.draw_done:
|
||||
# return
|
||||
# if not DR_mod_runtime.use_DR_rust:
|
||||
# # 这个功能依赖于 DR rs (简称,我懒得在Python端实现)
|
||||
# return
|
||||
# img_box = self.rust_ship.img_pos
|
||||
# img_size = (img_box[2] - img_box[0], img_box[3] - img_box[1])
|
||||
# # 中心点是左上角坐标
|
||||
# img_center = (abs(img_box[0]), abs(img_box[3]))
|
||||
# try:
|
||||
# from PIL import Image
|
||||
# except ImportError:
|
||||
# traceback.print_exc()
|
||||
# print("PIL not found")
|
||||
# return
|
||||
# img = Image.new("RGBA", img_size)
|
||||
# part_data = self.rust_ship.as_dict()
|
||||
# for sprites, box in self.part_sprites.values():
|
||||
# for index, sprite in enumerate(sprites):
|
||||
# sprite_img = sprite.image
|
||||
# print(
|
||||
# f"sprite_img: {sprite_img} {part_data[part][index][1].x * 60} "
|
||||
# f"{part_data[part][index][1].y * 60}"
|
||||
# )
|
||||
# img_data = sprite_img.get_image_data()
|
||||
# fmt = img_data.format
|
||||
# if fmt != "RGB":
|
||||
# fmt = "RGBA"
|
||||
# pitch = -(img_data.width * len(fmt))
|
||||
# pil_image = Image.frombytes(
|
||||
# fmt,
|
||||
# (img_data.width, img_data.height),
|
||||
# img_data.get_data(fmt, pitch),
|
||||
# )
|
||||
|
||||
pil_image = pil_image.rotate(
|
||||
-SR1Rotation.get_rotation(part_data[part][index][1].angle),
|
||||
expand=True,
|
||||
)
|
||||
# pil_image = pil_image.rotate(
|
||||
# -SR1Rotation.get_rotation(part_data[part][index][1].angle),
|
||||
# expand=True,
|
||||
# )
|
||||
|
||||
if part_data[part][index][1].flip_y:
|
||||
pil_image.transpose(Image.FLIP_TOP_BOTTOM)
|
||||
if part_data[part][index][1].flip_x:
|
||||
pil_image.transpose(Image.FLIP_LEFT_RIGHT)
|
||||
# if part_data[part][index][1].flip_y:
|
||||
# pil_image.transpose(Image.Transpose.FLIP_TOP_BOTTOM)
|
||||
# if part_data[part][index][1].flip_x:
|
||||
# pil_image.transpose(Image.Transpose.FLIP_LEFT_RIGHT)
|
||||
|
||||
img.paste(
|
||||
pil_image,
|
||||
(
|
||||
int(part_data[part][index][1].x * 60 + img_center[0]),
|
||||
int(-part_data[part][index][1].y * 60 + img_center[1]),
|
||||
),
|
||||
)
|
||||
# img.paste(
|
||||
# pil_image,
|
||||
# (
|
||||
# int(part_data[part][index][1].x * 60 + img_center[0]),
|
||||
# int(-part_data[part][index][1].y * 60 + img_center[1]),
|
||||
# ),
|
||||
# )
|
||||
|
||||
img.save(f"test{time.time()}.png", "PNG")
|
||||
# img.save(f"test{time.time()}.png", "PNG")
|
||||
|
||||
elif command.find("save"):
|
||||
print("应该保存飞船的")
|
||||
@ -733,34 +748,30 @@ class SR1ShipRender(BaseScreen):
|
||||
self.dx += dx
|
||||
self.dy += dy
|
||||
|
||||
def scan_all_ships_list(self, ships_path: str):
|
||||
# 当前目录
|
||||
base_dir = ships_path
|
||||
|
||||
# 获取当前目录下的所有文件
|
||||
files = [os.path.join(base_dir, file) for file in os.listdir(base_dir)]
|
||||
|
||||
return files
|
||||
|
||||
def begin_ship_render_from_path(self, ship_path: str):
|
||||
if Path(ship_path).is_dir():
|
||||
for path in Path(ship_path).glob("*.xml"):
|
||||
try:
|
||||
self.load_xml(str(path))
|
||||
except ValueError:
|
||||
traceback.print_exc()
|
||||
if self.load_xml(ship_path):
|
||||
self.render_ship()
|
||||
# def begin_ship_render_from_path(self, ship_path: str):
|
||||
# if Path(ship_path).is_dir():
|
||||
# for path in Path(ship_path).glob("*.xml"):
|
||||
# try:
|
||||
# self.load_xml(str(path))
|
||||
# except ValueError:
|
||||
# traceback.print_exc()
|
||||
# if self.load_xml(ship_path):
|
||||
# self.render_ship()
|
||||
|
||||
def on_file_drop(self, x: int, y: int, paths: List[str], window: ClientWindow):
|
||||
if len(paths) > 1:
|
||||
for path in paths:
|
||||
try:
|
||||
self.load_xml(path)
|
||||
except Exception:
|
||||
traceback.print_exc()
|
||||
if len(paths) == 1:
|
||||
# only file/path
|
||||
...
|
||||
else:
|
||||
self.begin_ship_render_from_path(paths[0])
|
||||
...
|
||||
# if len(paths) > 1:
|
||||
# for path in paths:
|
||||
# try:
|
||||
# self.load_xml(path)
|
||||
# except Exception:
|
||||
# traceback.print_exc()
|
||||
# else:
|
||||
# self.begin_ship_render_from_path(paths[0])
|
||||
# for path in paths:
|
||||
# if self.load_xml(path): # 加载成功一个就停下
|
||||
# break
|
||||
@ -775,166 +786,166 @@ class SR1ShipRender(BaseScreen):
|
||||
self.window_pointer.view = value
|
||||
|
||||
|
||||
class PressEnterGameButton(PressTextButton):
|
||||
def __init__(
|
||||
self,
|
||||
window: ClientWindow,
|
||||
parent_window,
|
||||
x: int,
|
||||
y: int,
|
||||
width: int,
|
||||
height: int,
|
||||
text: str,
|
||||
batch: Optional[Batch] = None,
|
||||
group: Optional[Group] = None,
|
||||
theme: Optional[ButtonThemeOptions] = None,
|
||||
draw_theme: Optional[BaseButtonTheme] = None,
|
||||
dict_theme: Optional[dict] = None,
|
||||
):
|
||||
super().__init__(
|
||||
x, y, width, height, text, batch, group, theme, draw_theme, dict_theme
|
||||
)
|
||||
self.window = window
|
||||
self.parent_window = parent_window
|
||||
# class PressEnterGameButton(PressTextButton):
|
||||
# def __init__(
|
||||
# self,
|
||||
# window: ClientWindow,
|
||||
# parent_window,
|
||||
# x: int,
|
||||
# y: int,
|
||||
# width: int,
|
||||
# height: int,
|
||||
# text: str,
|
||||
# batch: Optional[Batch] = None,
|
||||
# group: Optional[Group] = None,
|
||||
# theme: Optional[ButtonThemeOptions] = None,
|
||||
# draw_theme: Optional[BaseButtonTheme] = None,
|
||||
# dict_theme: Optional[dict] = None,
|
||||
# ):
|
||||
# super().__init__(
|
||||
# x, y, width, height, text, batch, group, theme, draw_theme, dict_theme
|
||||
# )
|
||||
# self.window = window
|
||||
# self.parent_window = parent_window
|
||||
|
||||
def on_mouse_release(self, x, y, buttons, modifiers):
|
||||
if self.pressed and (x, y) in self:
|
||||
if self.draw_theme:
|
||||
self.draw_theme.on_disable(self)
|
||||
else:
|
||||
self.back_rec.color = self.touched_color
|
||||
self.pressed = False
|
||||
|
||||
from .game_layout import GameLayout
|
||||
self.parent_window.remove_sub_screen("SR1_ship")
|
||||
self.parent_window.add_sub_screen("Dr_game_layout", GameLayout)
|
||||
logger.info("added Dr_game_layout screen", tag="dr_game")
|
||||
# def on_mouse_release(self, x, y, buttons, modifiers):
|
||||
# if self.pressed and (x, y) in self:
|
||||
# if self.draw_theme:
|
||||
# self.draw_theme.on_disable(self)
|
||||
# else:
|
||||
# self.back_rec.color = self.touched_color
|
||||
# self.pressed = False
|
||||
|
||||
logger.info("进入游戏")
|
||||
# from .game_layout import GameLayout
|
||||
# self.parent_window.remove_sub_screen("SR1_ship")
|
||||
# self.parent_window.add_sub_screen("Dr_game_layout", GameLayout)
|
||||
# logger.info("added Dr_game_layout screen", tag="dr_game")
|
||||
|
||||
class PressSelectShipButton(PressTextButton):
|
||||
path_var = "./assets/builtin/dock1.xml"
|
||||
# logger.info("进入游戏")
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
window: ClientWindow,
|
||||
parent_window,
|
||||
x: int,
|
||||
y: int,
|
||||
width: int,
|
||||
height: int,
|
||||
text: str,
|
||||
batch: Optional[Batch] = None,
|
||||
group: Optional[Group] = None,
|
||||
theme: Optional[ButtonThemeOptions] = None,
|
||||
draw_theme: Optional[BaseButtonTheme] = None,
|
||||
dict_theme: Optional[dict] = None,
|
||||
):
|
||||
super().__init__(
|
||||
x, y, width, height, text, batch, group, theme, draw_theme, dict_theme
|
||||
)
|
||||
self.window = window
|
||||
self.parent_window = parent_window
|
||||
# class PressSelectShipButton(PressTextButton):
|
||||
# path_var = "./assets/builtin/dock1.xml"
|
||||
|
||||
def on_mouse_release(self, x, y, buttons, modifiers):
|
||||
if self.pressed and (x, y) in self:
|
||||
if self.draw_theme:
|
||||
self.draw_theme.on_disable(self)
|
||||
else:
|
||||
self.back_rec.color = self.touched_color
|
||||
self.pressed = False
|
||||
# def __init__(
|
||||
# self,
|
||||
# window: ClientWindow,
|
||||
# parent_window,
|
||||
# x: int,
|
||||
# y: int,
|
||||
# width: int,
|
||||
# height: int,
|
||||
# text: str,
|
||||
# batch: Optional[Batch] = None,
|
||||
# group: Optional[Group] = None,
|
||||
# theme: Optional[ButtonThemeOptions] = None,
|
||||
# draw_theme: Optional[BaseButtonTheme] = None,
|
||||
# dict_theme: Optional[dict] = None,
|
||||
# ):
|
||||
# super().__init__(
|
||||
# x, y, width, height, text, batch, group, theme, draw_theme, dict_theme
|
||||
# )
|
||||
# self.window = window
|
||||
# self.parent_window = parent_window
|
||||
|
||||
root = Tk() # 创建一个Tkinter.Tk()实例
|
||||
root.withdraw() # 将Tkinter.Tk()实例隐藏
|
||||
file_name = filedialog.askopenfilename(
|
||||
title="选择一个飞船存档",
|
||||
initialdir="./", # 打开当前程序工作目录
|
||||
)
|
||||
self.path_var = file_name
|
||||
self.parent_window.begin_ship_render_from_path(file_name)
|
||||
logger.info("加载飞船from " + self.path_var)
|
||||
# def on_mouse_release(self, x, y, buttons, modifiers):
|
||||
# if self.pressed and (x, y) in self:
|
||||
# if self.draw_theme:
|
||||
# self.draw_theme.on_disable(self)
|
||||
# else:
|
||||
# self.back_rec.color = self.touched_color
|
||||
# self.pressed = False
|
||||
|
||||
def get_ship_path(self):
|
||||
logger.info("加载飞船from " + self.path_var)
|
||||
return self.path_var
|
||||
# root = Tk() # 创建一个Tkinter.Tk()实例
|
||||
# root.withdraw() # 将Tkinter.Tk()实例隐藏
|
||||
# file_name = filedialog.askopenfilename(
|
||||
# title="选择一个飞船存档",
|
||||
# initialdir="./", # 打开当前程序工作目录
|
||||
# )
|
||||
# self.path_var = file_name
|
||||
# self.parent_window.begin_ship_render_from_path(file_name)
|
||||
# logger.info("加载飞船from " + self.path_var)
|
||||
|
||||
class PressControlShipsListButton(PressTextButton):
|
||||
def __init__(
|
||||
self,
|
||||
window: ClientWindow,
|
||||
parent_window,
|
||||
x: int,
|
||||
y: int,
|
||||
width: int,
|
||||
height: int,
|
||||
text: str,
|
||||
batch: Optional[Batch] = None,
|
||||
group: Optional[Group] = None,
|
||||
theme: Optional[ButtonThemeOptions] = None,
|
||||
draw_theme: Optional[BaseButtonTheme] = None,
|
||||
dict_theme: Optional[dict] = None,
|
||||
):
|
||||
super().__init__(
|
||||
x, y, width, height, text, batch, group, theme, draw_theme, dict_theme
|
||||
)
|
||||
self.window = window
|
||||
self.parent_window = parent_window
|
||||
|
||||
def on_mouse_release(self, x, y, buttons, modifiers):
|
||||
if self.pressed and (x, y) in self:
|
||||
if self.draw_theme:
|
||||
self.draw_theme.on_disable(self)
|
||||
else:
|
||||
self.back_rec.color = self.touched_color
|
||||
self.pressed = False
|
||||
self.parent_window.show_ships_buttons = not(self.parent_window.show_ships_buttons)
|
||||
logger.info("显示飞船列表")
|
||||
# def get_ship_path(self):
|
||||
# logger.info("加载飞船from " + self.path_var)
|
||||
# return self.path_var
|
||||
|
||||
# class PressControlShipsListButton(PressTextButton):
|
||||
# def __init__(
|
||||
# self,
|
||||
# window: ClientWindow,
|
||||
# parent_window,
|
||||
# x: int,
|
||||
# y: int,
|
||||
# width: int,
|
||||
# height: int,
|
||||
# text: str,
|
||||
# batch: Optional[Batch] = None,
|
||||
# group: Optional[Group] = None,
|
||||
# theme: Optional[ButtonThemeOptions] = None,
|
||||
# draw_theme: Optional[BaseButtonTheme] = None,
|
||||
# dict_theme: Optional[dict] = None,
|
||||
# ):
|
||||
# super().__init__(
|
||||
# x, y, width, height, text, batch, group, theme, draw_theme, dict_theme
|
||||
# )
|
||||
# self.window = window
|
||||
# self.parent_window = parent_window
|
||||
|
||||
# def on_mouse_release(self, x, y, buttons, modifiers):
|
||||
# if self.pressed and (x, y) in self:
|
||||
# if self.draw_theme:
|
||||
# self.draw_theme.on_disable(self)
|
||||
# else:
|
||||
# self.back_rec.color = self.touched_color
|
||||
# self.pressed = False
|
||||
# self.parent_window.show_ships_buttons = not(self.parent_window.show_ships_buttons)
|
||||
# logger.info("显示飞船列表")
|
||||
|
||||
|
||||
class PressOpenShipButton(PressTextButton):
|
||||
def __init__(
|
||||
self,
|
||||
window: ClientWindow,
|
||||
ship_path,
|
||||
parent_window,
|
||||
x: int,
|
||||
y: int,
|
||||
width: int,
|
||||
height: int,
|
||||
text: str,
|
||||
batch: Optional[Batch] = None,
|
||||
group: Optional[Group] = None,
|
||||
theme: Optional[ButtonThemeOptions] = None,
|
||||
draw_theme: Optional[BaseButtonTheme] = None,
|
||||
dict_theme: Optional[dict] = None,
|
||||
):
|
||||
super().__init__(
|
||||
x, y, width, height, text, batch, group, theme, draw_theme, dict_theme
|
||||
)
|
||||
self.window = window
|
||||
self.parent_window = parent_window
|
||||
self.ship_path = ship_path
|
||||
# class PressOpenShipButton(PressTextButton):
|
||||
# def __init__(
|
||||
# self,
|
||||
# window: ClientWindow,
|
||||
# ship_path,
|
||||
# parent_window,
|
||||
# x: int,
|
||||
# y: int,
|
||||
# width: int,
|
||||
# height: int,
|
||||
# text: str,
|
||||
# batch: Optional[Batch] = None,
|
||||
# group: Optional[Group] = None,
|
||||
# theme: Optional[ButtonThemeOptions] = None,
|
||||
# draw_theme: Optional[BaseButtonTheme] = None,
|
||||
# dict_theme: Optional[dict] = None,
|
||||
# ):
|
||||
# super().__init__(
|
||||
# x, y, width, height, text, batch, group, theme, draw_theme, dict_theme
|
||||
# )
|
||||
# self.window = window
|
||||
# self.parent_window = parent_window
|
||||
# self.ship_path = ship_path
|
||||
|
||||
def set_y(self, y):
|
||||
self.y = y
|
||||
# def set_y(self, y):
|
||||
# self.y = y
|
||||
|
||||
def get_y(self):
|
||||
return self.y
|
||||
# def get_y(self):
|
||||
# return self.y
|
||||
|
||||
def on_mouse_release(self, x, y, buttons, modifiers):
|
||||
if (
|
||||
self.parent_window.show_ships_buttons
|
||||
and x >= self.parent_window.ships_buttons_begin_x
|
||||
and x <= self.parent_window.ships_buttons_end_x
|
||||
and y >= self.parent_window.ships_buttons_begin_y
|
||||
and y <= self.parent_window.ships_buttons_end_y
|
||||
):
|
||||
if self.pressed and (x, y) in self:
|
||||
if self.draw_theme:
|
||||
self.draw_theme.on_disable(self)
|
||||
else:
|
||||
self.back_rec.color = self.touched_color
|
||||
self.pressed = False
|
||||
# def on_mouse_release(self, x, y, buttons, modifiers):
|
||||
# if (
|
||||
# self.parent_window.show_ships_buttons
|
||||
# and x >= self.parent_window.ships_buttons_begin_x
|
||||
# and x <= self.parent_window.ships_buttons_end_x
|
||||
# and y >= self.parent_window.ships_buttons_begin_y
|
||||
# and y <= self.parent_window.ships_buttons_end_y
|
||||
# ):
|
||||
# if self.pressed and (x, y) in self:
|
||||
# if self.draw_theme:
|
||||
# self.draw_theme.on_disable(self)
|
||||
# else:
|
||||
# self.back_rec.color = self.touched_color
|
||||
# self.pressed = False
|
||||
|
||||
self.parent_window.begin_ship_render_from_path(self.ship_path)
|
||||
logger.info("加载飞船from " + self.ship_path)
|
||||
# self.parent_window.begin_ship_render_from_path(self.ship_path)
|
||||
# logger.info("加载飞船from " + self.ship_path)
|
||||
|
Loading…
Reference in New Issue
Block a user